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#Simply Amazing
cloneloverrrrr · 8 months
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I’ve been super rubbish on this platform recently, but I’m getting back on it now!
Just wanted to wish you all a happy Sunday & tell you all how I much I appreciate each & every single one of you🫶🏻
Your fics, your art, your comments, likes, reblogs
Like how I have met such amazing people online! 🩷🩷
Please don’t be offended if I haven’t tagged you it doesn’t mean I don’t appreciate you🙌🏻
@lune-de-miel-au-paradis @idontgetanysleep @hellhound5925 @maybethatfanfictionwriter @matookahitaki @rain-on-kamino @clonemedickix @ilovestarwarsmen725 @blueink-bluesoul @freesia-writes @firstofficerwiggles @knightprincess @king-chaos-world @clone-anon-after-dark @hello-there-cyarika @tcwmatchmakingau @the-bad-batch-baroness @wolffegirlsunite @secretthegriffin @gun-roswell @hardcasescyarika @dukeoftheblackstar @justanothersadperson93 @ghostperson69 @purgetrooper77 @wings-and-beskar @starrrgazingbunny @starrylothcat
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fluffypichu876 · 5 months
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If you were to recommend Sekiro to someone, perhaps a Mutual even, how would you go about it?
(I'm always on the roll looking for soulsborne design content, as it is a big topic in the industry, and I am too much of a whimp to play something that openly sadomasochistic xD, but sekiro is the one I'm lest knowledgable about of them all and I'd love a first-hand opinion on it/maybe a reccomend to see if there might be something interesting to try to brave it For, and not just difficulty for difficulty's sake)
That is a GREAT ask, mutual, and I am very glad to answer it to you! (i never miss an opportunity to discuss game design xD)
Well, the game is REALLY good. It's rewarding and it just feels good to play. That's why I recommend it in very simple words, with the small warning that it is, indeed, a difficult game.
But if I was allowed to go into detail on why I love it and recommend it so much...
Sekiro is a very interesting soulsbourne. It follows many traditions of FromSoft's other games, but it also breaks enough of these rules to stand out as a game of its own.
One thing that differs in Sekiro is the very way that you tackle bossfights. Boss design is one of, if not the most important aspect of a soulslike. I have yet to play other soulsbournes, but from what I've heard, in these games there are usually multiple ways of dealing with a tough boss. You can grind and find better equipment to fight them, use cheese strategies, get help from another player (co-op), or just git gud and try to defeat the boss by learning their patterns and relying on pure skill. Each boss is always designed with that in mind, focusing on providing a fair experience to the player no matter which option they choose.
But in Sekiro, there's none of that. No co-op, very little cheese strats, a stat system that requires the defeat of a major boss to increase damage output (by very little), and a EXP system that only grants a few new skills (some of them are very useful though, such as the Mikiri counter). Oh, and you lose EXP when you die.
To beat a boss here, you must rely on pure skill. Git gud, as people say. This skill consists basically of your ability to recognize and correctly counter all the types of enemy attacks. Deflect strikes, dodge grabs, Mikiri-counter thrusts, jump over sweeps and ocassionaly redirect lightning. If you don't understand and properly use these skills, you will not get very far, because every enemy and every boss will demand varying levels of your knowledge about the game, and more importantly your ability to actually use said knowledge. Their very design is based on the player's skill.
It may sound bad, but this focus on pure player skill is exactly what makes this game so compelling and rewarding. When you fight a boss in Sekiro, you are not mastering the bossfight, you are mastering the game itself. Each boss requires the same skills to defeat, consisting of a single core gameplay loop, and extra items or tools are merely extra help and not really necessary to win (with the exception of a few gimmick optional bosses). Master these skills and the whole game becomes much easier to understand and overcome. You'll still die a lot, but you will feel your progress, understand why you died, and become even more confident after every defeat.
Once you beat Lady Butterfly and Genichiro, you have already mastered the game. From now on, you will be just sharpening your skills.
In simple words, Sekiro's definition of getting good is very different from other soulsbourne games. Beating this game is like a personal journey of improvement, in which you aim to improve because you know it's worth it.
The revival mechanic is also very interesting to me. From what I understand, it serves both as a mid-battle breathing room, and as a motivator.
Dying in a bossfight doesn't feel good, and enough deaths can motivate the player to give up, so giving them time to breath and consider their options before reviving and trying again is very nice. It's a period of time used to strategize and reflect what exactly is going wrong. Allowing the player to revive once or twice during a fight doesn't make the game easier, it makes the game fair. The player will not have to repeat a part of the fight that they have already mastered, and will have another opportunity to try and understand what's currently going on. Then, they can carry this new knowledge to the next attempts, making the whole "die and try again" experience much more fluid.
Following this logic, the revival mechanic also serves as a motivator. If the player has good enough base knowledge of a bossfight, giving them a second chance will motivate them to take risks, which leads into the discovery of potentially better strategies. Dying now will not really grant too much of a bad consequence, so why not risk something new? The whole combat system revolves about your agressiveness and lack of hesitation, so a motivator like this is very important.
Sekiro also has stealth mechanics, yipeee!!! Fitting, since you are a shinobi. Stealth here mostly serves as an second option to deal with areas filled to the brim with enemies. Attacking any enemy from behind without their notice will instantly delete an entire healthbar. This means death to most lesser foes. It also helps you deal with mini-bosses who have more than one healthbar.
Having said all of that, Sekiro is an amazing game, and I can't recommend it enough. In my opinion, you don't even have to be too much of a masochist to like this game! I found the whole experience to be pretty fair and rewarding, and not really painful at all (maybe it's just me on that xD). Patience is all that you really need, patience to slowly learn and understand, as if you where learning how to use a sword in real life. After all, that's exactly what you must do to beat this game.
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iwanthermidnightz · 9 months
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As Taylor Swift rolled into Los Angeles this week, the frenzy surrounding her record-breaking Eras Tour was already in high gear.
Headlines gushed that she had given $100,000 bonuses to her crew. Politicians asked her to postpone her concerts in solidarity with striking hotel workers. Scalped tickets were going for $3,000 and up. And there were way, way too many friendship bracelets to count.
These days, the center of an otherwise splintered music world can only be Taylor Swift.
The pop superstar’s tour, which is now finishing its initial North American leg with six nights at SoFi Stadium outside Los Angeles, has been a both a business and a cultural juggernaut. Swift’s catalog of generation-defining hits and canny marketing sense have helped her achieve a level of white-hot demand and media saturation not seen since the 1980s heyday of Michael Jackson and Madonna — a dominance that the entertainment business had largely accepted as impossible to replicate in the fragmented 21st century.
“The only thing I can compare it to is the phenomenon of Beatlemania,” said Billy Joel, who attended Swift’s show in Tampa, Fla., with his wife and young daughters.
In a summer of tours by stars like Beyoncé, Bruce Springsteen, Morgan Wallen and Drake, Swift’s stands apart, in numbers and in media noise. Although Swift, 33, and her promoters do not publicly report box-office figures, the trade publication Pollstar estimated that she has been selling about $14 million in tickets each night. By the end of the full world tour, which is booked with 146 stadium dates well into 2024, Swift’s sales could reach $1.4 billion or more — exceeding Elton John’s $939 million for his multiyear farewell tour, the current record-holder.
Swift has now had more No. 1 albums on the Billboard 200 over the course of her career than any other woman, surpassing Barbra Streisand. With the tour lifting Swift’s entire body of work, she has placed 10 albums on that chart this year and is the first living artist since the trumpeter and bandleader Herb Alpert in 1966 to have four titles in the Top 10 at the same time.
“It’s a pretty amazing feat,” Alpert, 88, said in a phone interview. “With the way radio is these days, and the way music is distributed, with streaming, I didn’t think anyone in this era could do it.”
But how did a concert tour become so much more: fodder for gossip columns, the subject of weather reports, a boon for friendship-bracelet beads — the unofficial currency of Swiftie fandom — and the reason nobody could get a hotel room in Cincinnati at the end of June?
“She is the best C.E.O., and best chief marketing officer, in the history of music,” said Nathan Hubbard, a longtime music and ticketing executive who co-hosts a Swift podcast. “She is following people like Bono, Jay-Z and Madonna, who were acutely aware of their brands. But of all of them, Taylor is the first one to be natively online.”
Before Eras, Swift hadn’t been on tour since 2018. And her catalog has grown by seven No. 1 albums since then, fueled in part by three rerecorded “Taylor’s Versions” of her first LPs — a project hailed by Swift’s fans as a crusade to regain control of her music, though it is also an act of revenge after the sale of Swift’s former record label, a move that, she said, “stripped me of my life’s work.”
“Folklore” and “Evermore” expanded her palate into fantastical indie-folk and brought new collaborators into the fold: Aaron Dessner from the band the National and Justin Vernon, a.k.a. Bon Iver, rock-world figures who helped attract new listeners.
The other major tour this year that is enticing fans to book transcontinental flights, and to show up costumed and in rapture, is also by a woman: Beyoncé, 41, whose Renaissance tour is a fantasia of disco and retrofuturism. Like Swift, she is also a trailblazing artist-entrepreneur, maintaining tight control over her career and fostering a rich connection with fans online. Together with Greta Gerwig’s “Barbie,” a critique of the patriarchy told in hot pink, they are signs of powerful women ruling the discourse of pop culture.
But in music, at least, the scale and success of Swift’s tour is without equal. Later this month, after completing 53 shows in the United States, she will kick off an international itinerary of at least 78 more before returning to North America next fall. Beyoncé’s full tour has 56 dates; Springsteen’s, 90. (Recently, Harry Styles wrapped a 173-date tour in arenas and stadiums, grossing about $590 million.)
Outside Arrowhead Stadium in Kansas City, fans posed for selfies and shared their ticketing ordeals. Esmeralda Tinoco and Sami Cytron, 24-year-old former sorority sisters, said they had paid $645 for two seats. A stone’s throw away, Karlee Patrick and Emily DeGruson, both 18 and dressed as a pair in angel/devil costumes after a line in Swift’s “Cruel Summer,” sat “Taylorgating” at the edge of the parking lot; they said they had paid $100 for parking but couldn’t afford tickets.
As Swift’s opening acts finished, the crowd rushed in. Glaser, the comedian, later said that of the eight shows she had been to, her favorites were the ones where she had brought her mother — and converted her to Swiftie fandom.
“Everyone is in love with her,” Glaser said her mom told her after one show in Texas. “Now I get it.”
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army-in-the-stars · 7 months
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jbowerherondale · 2 years
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soratsuart · 6 months
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William Afton being the purple guy and turning into Springtrap is the canon event in the fnafverse
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gorydean · 3 months
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why can't movies look like the ballet sequence in the red shoes anymore
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spicyavogato · 1 year
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I just had a fist fight with your Mumbo AI
<3 competitionto who gets the wet cat title
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Wow. Turns out engaging in a fistfight with AI Mumbo really brings out the patheticness in him like nothing else, I'm stunned
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buildmybaby · 3 months
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caesurah-tblr · 4 months
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Finishing Re:Mind for the first time and is it a ride!!! I loved finally getting to play as Kairi and kick some ass!!! The battle moments were by far the best (I especially love the callbacks to KH2 with the reaction commands). Very nice DLC to go with a very nice KH game!
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euesworld · 2 years
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"It's simple!! This affection that I feel for you feels so good that I'll never stop loving you.."
It's simply amazing - eUë
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pokemonpowergirl · 1 year
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We know when Ash's battles are in high gear when The Power of Alola goes to the max and it draws a Legendary Pokémon to the scene.
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cambriancrew · 1 year
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This thread of the craziest things to happen in every Animorphs book is AMAZING.
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spikemxths · 1 year
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woah
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unknownkhhgirls · 2 years
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Jiselle “Butterfly” (ft. oceanfromtheblue) MV
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ann--f · 2 years
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Poetry in english is like having a stroke and reading a text written by someone who had a stroke while writing it . No hate to the poeple who enjoy it but every sentence feels like 5 different words with no correlation slapped together and at least one mention of oranges/ the sun.
The only poems i liked and actually felt something reading it is " alone" by edgar allan poe , "the hollow men" by T.S.Elliott and "waving not drowning" that was the inspiration for that one succession episode .
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