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#Sly cooper ancestors
vivivolare · 2 years
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As per requested here are the requested ancestors: Slytunkhamen,Tennessee,Galleth,Rioichi,and of course Henriette.
little notes: As you can tell with Galleth and Rioichi (and maybe Tennessee to an extent), they don’t really follow the thieves in time designs. You see bestie- those designs aren’t really my thing nor is the game so I have my own designs of all the ancestors. Being more based on the trilogy’s designs.
another thing- there’s some characters here you might not recognize but I have technically mention before. (and that one post where explain my own lore bs,but I wanna rewrite it and makes refs n such) They’re just their wives and i wanted to indulge myself with these sketches with them- (Their names n such Slytunkhamen+Tivali,Tennessee+Felina,Galleth+Nimew, Rioichi+Momoka,Henriette+Katherine),you’re finally getting visuals of them! yay!
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galactic-dragoness · 2 years
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I said what I said
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lurensa · 9 months
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They should have gone back to Jean Bison's time in Sly 4 and that could have been clan of the cave raccoon but with a better ancestor. Jean Bison's weapon even looks like a cane! What's that for? You don't create something like by accident, there's a perfectly good backstory there that was ready to use!
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Bob: Why isn't the statue smirking at me?
Rioichi: It isn't smirking at anyone, they're all just imagining It.
Sir Galleth: Three of us saw It, Sir Rioichi. How doth thee explain that?
Rioichi: *Points at Salim* sleep deprivation. *Points at Sir Galleth* Paranoia. *Points at Tennessee* Delusional personality disorder.
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akay4 · 1 year
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Hey Master Thieves! As a Sly fan since I was a kid I gotta ask, which is your favorite of our four protagonists?
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ahndor · 1 year
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every time i replay thieves in time i get irrationally angry thinking about the game we could have had
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spir1tfar3r · 2 years
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heyo. i just figured this out and needed to share the information with someone that would actually respond to me (wow that sounded sad).
anywhore, have you heard of Yuri Lowenthal? he’s the va for Spider-man in the ps4 games. He’s really good, also did the mc for Persona 3’s dancing games. But… he’s also Dainsleif.
Bestie. Bestie.
Here me out, we’ve had Spider-man Kazuhottie, we’ve have Spider-man Xiao, etc. But we’ve never had Spider-man Dainsleif—who actually plays as Spider-man.
im not a fan of the Spider-Man game but—
HE WAS THE PROTAG FOR PERSONA 3?? I LOVE THAT DUDE OH MY GOD— anyways. I had no idea that he voiced Spider-Man!! But the day we get Spider-Man Dainsleif I will be v happy
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gunpowder-gemini · 2 months
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i'm practicing drawing Kid consistently for potential comic reasons and my GOD the difference in how i draw him now vs. my first few attempts! a year of drawing mainly furries really makes you better at drawing furries huh 😂😂😂😂
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ms-scarletwings · 4 months
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Other people: *mocking the assumed foolishness and negligence of Clockwerk to knowingly pull a Batman’s parents on Sly Cooper* *complaining about what is assumed to be a cheap writing excuse to explain Sly’s survival of the Fiendish’s Five’s attack on his home*
Me: But actually? No? It wouldn’t have been smarter on Clockwerk’s part to “finish the job” with Sly back then. Clockwerk pigeonholed himself into a fruitless job that is not meant to be finished.
Like if you really want to ponder on it, Clockwerk could be forced, in a way, to ensure the continuation of the cooper line, not the end of it. When you define and depend your whole existence on that which you hate, what do you have left when the object of your ire is no more? Clockwork would have died if his hate was ever allowed to diminish or find resolution. He’s like a ghost bound only to his power and body by a single remaining tether, and that tether is the drive to tread on the grave of the Cooper Clan’s legacy.
He doesn’t loathe them personally, he hates everything they represent and stand for, because he once envied it to the point of madness. That’s why he sundered the Thievious Raccoonus and left our Cooper untouched. He told you so himself. Notice how coincidentally the attack was timed on the very day Sly was meant to inherit the book? It was all about letting the boy learn what it meant to be a Cooper and then ripping away from him the access to everything his ancestors learned and built to help him carry that torch.
This gamble of his, this experiment he planned out that involved letting Connor’s son escape the slaughter, that’s the way he keeps himself going while staring down the barrel of the only real threat to his immortality. Killing them all, he reckoned in his centuries of reflection, wouldn’t fulfill his vendetta. He wanted to prove without any shadow of doubt that there was nothing about the Coopers that made them inherently superior to him- who himself was once only an owl. He was after their reputation. Murder was one of many methods, but complete humiliation was the actual goal. Clockwerk was probably snickering to himself all the way from the volcano for years, giddy at the thought of this child he reduced from the son of a master thief to an orphaned pauper. What he wanted was for Sly to live on… live on and be the last pathetic, miserable shred of the Cooper memory that Clockwerk could compare himself to once he has achieved everything him and the Five had set out to accomplish.
Giving their line the final glory of a tragic and sudden end like that after one unlucky slip of Connor’s vigilance was more than he could stomach. His greatest enemies don’t deserve to be remembered with that honor intact. Had Sly moved on and done literally anything else with his life but successfully take up that mantle and reap revenge, then the bird would have won. He would have never been bothered again by the owl either, I bet. Clockwerk just had to take that (astronomically unlikely) risk to see the boy’s potential through. It’s the only reason that dark force has kept him going literally up to and through the second game.
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monsterwapo · 4 months
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Been playing through the first Sly Cooper and saw lots of potential for fan characters with a lineage full of raccoon thieves. But I also thought "You know, I think if I were in charge of this franchise I'd make it a bit of an anthology series, where different games jump forwards in time to new members of the Cooper Clan, with new techniques having been added to the Thievius Raccoonus since the previous games."
So, following that idea, I decided my first Sly Cooper OC should be not an ancestor of Sly, but one of his descendants. I.T. Cooper lives in a high-tech future, probably at least 150 years after Sly, and uses two main pieces of technology to perform heists: his cane, made up of two handles that project a hard-light hook shape and can connect to each other at any length, and his future version of the Binocucom, a headset that lets him zoom hid vision in on faraway objects, as well as scanning his eyes to display his expression on the black screen.
I imagine one possible story for him could be in a hypothetical sequel to Thieves in Time, where Sly manages to travel forward again but goes too far, winding up in the future and meeting I.T. there. He'd sort of wind up in the same position his ancestors just were, meeting their own descendants, and I.T. would find himself in a Back-to-the-Future situation where if he doesn't help Sly get back to his own time, he'll never be able to be born and will cease to exist. Because of this, I can imagine him not being very cooperative at the beginning of his story; maybe he wants to work solely on his own merit, and working with Sly helps him open up to the idea of accepting his past family's help through use of the Thievius Raccoonus' techniques.
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vivivolare · 2 years
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I just think more people should ask me to yell about Sly and his ancestors more <3
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galactic-dragoness · 2 years
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So I redesigned and renamed Bob Cooper, because neanderthal raccoon concept lives in my head rent free
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opheliashur · 11 months
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its before 10am and i got maybe five hours of sleep so im porting my unhinged worm take here to keep it from being lost in the discord sauce [i dont actually think this is a sensible interpretation it just forced itself out of my brain one day]
The entities in Worm can function as a counterpoint to Posadist views on alien life. In Les Soucoupes Volantes, le processus de la matiere et de l'energie, la science et le socialisme, Posadas argues interstellar travel requires a society which, if not explicitly human-defined communist, surpassed self-centered capitalist systems. Posadas implores us to view their passivity in our plight not as apathy, but an enlightened belief in self-determination; With the people's assent, these strangers among us would surely be willing to help us crawl out of the muck of poverty and despair.
In Worm, the entities take this logic and turn it on its head. Zion's ancestor remembers their homeworld as peak survival-of-the-fittest excess, a hellish loop of boom and bust cycles which leaves less left to consume every time.
"The ancestor knows this, and it isn’t satisfied.  It knows its kin aren’t satisfied either.  They are quiet, because there is nothing to say.  They are trapped by their nature, by the need to subsist.  They are rendered feral, made to be sly and petty and cruel by circumstance.  They are made base, lowly."
Through a leftist lens, this becomes a mirror for the circumstances of modern society. People are forced to scrounge and suffer and harm each other for survival's sake, ligating their emotional capacity and cauterising their descendants' livelihoods. The ancestor responds in a capitalist fashion; Rather than call on cooperation and efficiency, it proposes to its fellows that the advancement of a species depends on the necessity of constant growth and constant conflict. The conclusion they reach is to, quite literally, eat each other alive; Not simply to live, but to find new frontiers, obliterating their homeworld in the process. I find this neatly matches up with how capitalism naturally leads itself to colonialism (not to imply imperialism is solely the domain of capitalism) as the rich and powerful grow ever hungrier for new toys to hoard, new people to enslave, leaving nothing in their wake.
If the entities simply went around acting like generic alien invaders (which is 99% of the time just white people persecution fantasies and you cant prove me wrong) afterward, this interpretation wouldn't exist. Posadas wasn't concerned about the possibility of alien invasion for the same reason nobody worries about car bombs, unless they're Margaret Thatcher or a sex symbol in a Wildbow sequel. It just isn't relevant.
However, the entities aren't just machines of consumption. Their modus operandi, at least with Eden and Zion, is far more subversive. They upend the status quo with powers, or innovations, often placed in a way to cause the most possible disruption and thus the most possible conflict, or profit, with an end goal seemingly to ensure they can eat and reproduce forever no matter the cost. The destruction they wreak seems to be almost tangential to their main goals, borne not of cruelty but of apathy.
This is in direct counter to Posadas' perception of extraterrestrial life as benevolent. Despite granting great power to the oppressed, they're not a clarion call of ascendance, but instead harbingers of the end. In essence, the entities represent a form of bad-faith leftism— They take advantage of existing injustice with cloying language (their avatars) and grand yet poisoned gestures (powers), with a move-fast-and-break-things mindset utilising their generational wealth (also powers) from eons of exploitation to avoid consequence.
Unfortunately, this interpretation doesn't end with Posadas.
I found myself realising as I wrote this that the entities aren't just representative of bad-faith actors in leftism. In another sense, they are the revolution as perceived in many online circles. A nebulous rapture-like event, upending the status quo by giving power to the marginalised and downtrodden, creating people who are not only possessed of the agency to change things, but a resolve to do so as well. Agency is suddenly given to those who'd otherwise be trapped in their own cycles, subject to hunger and rent and all the little things that the complacent at the top have long since forgotten happens to other people.
And it only results in more suffering. (at this point im talking more conceptually than what happens in worm but bear with me im almost done lmfao)
Parahumans finally have the ability to speak the right things and be heard, to hurt the right people, and it doesn't help solve anything. It's all just senseless violence directed outward.
The ending, then, takes a different note from Posadas, and from the paradigm of finding the right people to kill or the right things to say. Taylor kills Zion not through sheer power, but through communication and cooperation— By forcing him to look inward, at the one void that no amount of conflict and data and profit could fill ever again. There was no magic bullet, no force from outside to save the day. Only the emotions that everyone carries within them.
A revolution from the inside. (okay that was abrupt but my brain is fried now lmao hope you enjoyed it bye)
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guesswhattimeitis · 3 months
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Here’s a draft for a rewrite of the Sly Cooper series I was thinking of at work. It’s not polished but damn I was thinking of what problems I had and needed to get them out.
Rewrite is focused on fixing the relationship between Carmelita and Sly, and their relationship to police/the law/justice. Also past the original trilogy it explores topics about family.
Sly 1:
Sly fights the Fiendish Five, ends with Clockwork fight.
Focus on Carmelita realizing not everything is black and white. Most of this one is the same/similar, but ends without Sly handcuffing Carmelita. Instead she lets him go anyways. Sly sets Carmelita up to catch the bad guys on purpose.
Sly 2:
Sly and the gang fight the Claww Gang, ends with Clock-la fight.
Largely the same, but focus on Carmelita recognizing the corruption within Interpol, and seeing how Sly cares and maybe what she’s fighting for isn’t the same as what other police do. She wants justice and fairness but the corruption goes so deep she doesn’t know where to start.
Sly 3:
Sly and the gang+ fight various enemies to gain allies, ends with Doctor M fight.
Carmelita accepts that fighting corruption will take time, and ultimately, decides to also be “corrupt”, working with Sly and helping him as he helps her. Focus on the feeling of wanting family and found family. Carmelita ends up pretending that Sly lost his memory, but both know that he hasn’t. He goes on to join her in Interpol, to work with her. More of Carmelita throughout the recruiting situations as more than just a wandering character.
Sly 4:
Sly and the gang, now “gone straight” work for Interpol, using master thief skills to bust bad guys (which is technically what he’s been doing since the first game but this time on purpose.) The game opens with Sly proposing to Carmelita, and focuses on thieving items for the upcoming wedding while simultaneously taking on cases with Carmelita (Designer wedding dress, the ring, Sly’s suit, etc.). Final “heist” is the wedding, busting the last bad guy together at their wedding, showing their shared interest.
Sly 5:
Sly and Carmelita’s daughter must save the Cooper gang after they’re all captured by a bad guy with a grudge. As she frees each member, they teach her some of their specialized skills (Bentley gives bombs, etc) and finishes with the daughter fighting alongside her parents individually and then together. Focus on Sly and Carmelita passing on their legacy to their daughter, as well as the “it takes a village” kind of view with the other gang members.
Sly 6:
Thieves in time, kind of. Bentley and Penelope invent a time machine, it’s stolen, and then twist the time machine is stolen by a Cooper ancestor who becomes the bad guy. Clockwork is back through different time periods? Cooper ancestor brings the family theme home; family is who you choose, whether you’re related or not.
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Sly Cooper: If my ancestors have taught me anything, it’s that real combat isn’t like a video game.
Murray: Ooh Look! Coins!
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necroticdelay · 5 months
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Odd question.
Just curious.
Do you have any Sly Cooper OCs?
I have a few. They are all Cooper ancestors.
1. Chandrakupar. An Indian Buddhist monk (formerly) and scholar. Regarded as the kindest of all the Cooper ancestors. Translated the Thievius Raccoonus into Sanskrit and Tibetan. Was more concerned with spiritual matters and helping people in other ways than he was with thievery.
2. Mor Adai Gabriel Kuparon. Assyrian ancestor. Translated the Thievius Raccoonus into Syriac. He was buried in Midyat and he was accidentally (key word) canonised by the Syriac Catholic and Orthodox Churches 200 years after his death.
3. Garen Kooparian. Armenian ancestor. Carpet maker and merchant. Translated the Thievius Raccoonus into Armenian.
That’s all I’ve got.
What do you think?
Do you have any?
omg im so sorry ive been hibernating lol
i have three, none of them are fully fleshed out lol
the first one is the one ive had the longest and is just my self insert pretty much lol (and is the one in my icon)
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the second one is Rori Cooper, all ive got figured out for her is that she is albino, and lives in the country of georgia
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(messy sketch i apologize :3)
and the third one is one of rori's gang members. (i havent given her a name yet yikesss) but shes more of a spy and has like. tons and tons of disguises (shes a cockatiel because i thought it would be fun to make characters based off of my bestfriends favorite animals :) also its a bit of a challenge too)
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