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#Special Weapons And Tactics
pattern-53-enfield · 1 year
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A somewhat-hopeful evaluation of that great What-Might-Have-Been before it was relegated to Fallout: New Vegas
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ricisidro · 6 months
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S.W.A.T. (2017 TV series, season 1) on #AmazonPrimeVideo, an American police procedural drama tv series, is based on the 1975 tv series of the same name created by Robert Hamner and developed by Rick Husky, and centers on former #USMarine and now a Los Angeles-born-and-raised S.W.A.T. sergeant Daniel "Hondo" Harrelson and his Special Weapons And Tactics (S.W.A.T.) team operating in #LosAngeles.
#SWAT stars Shemar Moore is tasked with running a specialized tactical unit that is the last stop in law enforcement. Torn between a loyalty to where he was raised and an allegiance to his brothers in blue (the #police force), Hondo has everything it takes to be an excellent leader and bridge the divide between his two worlds.
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pedroam-bang · 2 years
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S.W.A.T. (2003)
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knightwxlff · 6 months
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Garand Thumb.
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bikerlovertexas · 2 years
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defensenow · 2 days
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agandar · 5 months
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new splatoon season today and while most of the stuff with it seems fun and cool i wish. so badly. they had given the new stamper the new splashdown special. im sure many people would vehemently oppose this however it wouldve been cool and fun and would benefit me personally which means the argument against that is void. so.
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deception-united · 26 days
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Let's talk about fight scenes.
Writing fight scenes requires a delicate balance of action, emotion, and detail to keep readers engaged and immersed in the moment.
Here are some tips to craft compelling fight scenes:
Know your characters: Understand their fighting styles, strengths, and weaknesses—are they offensive, or defensive? Spontaneous, or strategic? Trigger-happy, or reluctant? Their personalities and motivations will influence their actions and decisions during the fight.
Create tension: Build tension leading up to the fight to increase the stakes and make the action more gripping. Foreshadowing, verbal sparring, or physical intimidation can all contribute to a sense of anticipation.
Use sensory details: Engage the reader's senses by describing the sights, sounds, smells, and physical sensations of the fight. This helps to create a vivid and immersive experience—but make sure not to overdo it. Too much detail can distract from the adrenaline of the fight.
Maintain clarity: Ensure that the action is easy to follow by using clear and concise language. Avoid overly complicated sentences or excessive description that could confuse readers.
Focus on emotions: Show the emotional impact of the fight on your characters. Describe their fear, anger, determination, or adrenaline rush to make the scene more compelling and relatable.
Include strategic elements: Incorporate tactics, strategy, and improvisation into the fight to make it more dynamic and realistic. Think about how your characters use their surroundings, weapons, or special abilities to gain an advantage.
Balance dialogue and action: Intersperse dialogue with action to break up the fight scene and provide insight into the characters' thoughts and intentions. Dialogue can also reveal or support the characters' personalities and motivations.
Keep it concise: While it's important to provide enough detail to immerse readers in the action, avoid unnecessary padding or overly long fight scenes. Keep the pacing brisk to maintain momentum and keep readers hooked.
Show the consequences: Illustrate the aftermath of the fight, including injuries, emotional trauma, or changes in relationships between characters. This adds depth to the scene and helps to drive the story forward.
Hope this helped ❤
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artbyblastweave · 10 months
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Still playing Skyrim. And I’m interested to report that the game is actually better than I remember, on balance. But I’m kind of fascinated by what’s going on with Lydia, mechanically and narratively.
Lydia is the first follower who gets shoved in your face just by virtue of following the main quest. There are others you can pick up earlier, but not without finishing errands (for Faendal and Sven), by forking up a pretty big chunk of change for the early game by hiring Janessa, or by going out of your way in some other manner. If you’re completely new to the game and you’re just powering through the main story as it’s presented, she’s the first option for a follower that the game highlights for you in giant blinking neon lights. And as a quest reward, she’s mechanically kind of a godsend at that point in the story; a doubling of carry capacity, an excellent meat shield and distraction, a way to extract utility from weapons and armor you don’t want to use yourself. More subjectively she provides the impression of a stalwart ally or companion in what can be a very lonely worldspace to exist in. There’s very little reason not to take her with you, and once you have her, the majority of companions being equal, there’s very little reason to get rid of her until she stops level scaling.
Despite the mechanical utility Lydia provides at a crucial point, and the resultant likelyhood that you’ll haul her along for the ride, she’s only a couple steps up from the companion cube. She has no specific, non-fungible impact on the narrative beyond demonstrating Jarl Balgruuf’s favor. Her deferral to you is automatic; if someone is actively paying her a salary to help you defile graves, cut deals with every deity on the continent and invade the afterlife, it sure as hell isn’t you. It isn’t clear what her gig under Balgruuf was before she was assigned to you. She has no personal narrative. She has no personal side quest. One of her biggest inklings of personality is when she expresses vague dissatisfaction with being treated as a pack mule, but then she does it anyway.  She’s party to world-shaking events and political upheavals, but she’s present purely in her capacity as your appendix, so reality simply treats her as your plus-one. 
She’ll block doors you’re trying to get through, and she’ll get mad at you if you push her out of the way. She’ll charge into battle or set off traps while you’re trying to sneak. She’ll microaggress you with stock Nord dialogue while pulverizing your enemies, a plurality of whom are also Nords. She’ll distract bosses long enough to buy you breathing room for a healing spell or a potion. You’ll kill her by accident with an ill-timed area-of-effect spell, roll your eyes, and, ultimately, probably reload your save. Because she might only be a couple steps up from a companion cube, but the whole gag with the companion cube is how ridiculously low the threshold is for the audience to get genuinely attached to something in a video game. A thin character invites apophenia. Behaviors that are purely downstream of dev thoughtlessness will still imply character traits if taken at Watsonian Face Value. In this case, inexplicable undying loyalty, reserved comments on impressive landmarks, and comical stoicism in the face of some of the weirdest events it’s conceptually possible to encounter.  So here’s to weird, underbaked companions in Bethesda Games, and everything we can project onto the void they provide. And Here’s to that related genus of character- units in squad-based tactics or management-sim games with permadeath mechanics who last long enough and accumulate enough equipment, skill points, etc. that they become your Special Little Guy despite otherwise lacking any deliberate character traits.
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gatitties · 8 months
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War & crack
─Task Force 141 x young!reader
─Summary: some headcanons about your life working with TF141
─Warnings: cliché¿, reader is a gen z
Part two / Halloween special
so... I've been consuming some content about CoD and I know the least about the franchise but the few things I've read have been so good that I couldn't resist writing something too 🫢, sorry if something is out of character since I don't know many things
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— You are a threat to society.
— Your parents sent you to the military in the hope that your bad behaviors would disappear, realistically, they were not prepared to be parents either.
— Parental neglect, what a surprise.
— You had many bad influences in your adolescence and free access to the Internet without parental control was like throwing gasoline on the fire.
— Theft, extortion, assault, harassment, banditry, disobedience to authority, fraud, driving without a license, breaking and entering, kidnapping, arson, arms trafficking...
— You had a good record of minor criminal records, the vast majority due to bad friends, but you were already an accomplice.
— Which led you to the fact that when you reached the age of majority, you were enlisted directly into the army without being able to have a choice.
— It wasn't as bad as you thought except for the amount of physical exercise you were subjected to, but you knew how to put up with it.
— Despite being young, in the three years that you served as a cadet, you were sent to many missions, perhaps with the hope of dying since the generals sent you to the front lines of the battle.
— You didn't care, you were feral, careless enough and craving adrenaline, you liked to dance with death in every fight.
— You were the first to run whenever you could to start the attack, after all, all you liked to do was hit, stab or use close-range weapons.
— You lost an arm because of that, you didn't care much because now you have a prosthesis with decorations to your liking.
— Then you were sent to Task Force 141.
— None of the boys expected someone like you, they definitely had a bit of a hard time adjusting to your personality.
— You were a strange combination between Ghost and Soap, going from being a grave to being an explosion of emotions at any moment.
— The first time you saw Ghost you thought he was giving you a side eye and you gave it back to him.
— Later you learned that it's his normal look but you give him the dead look every once in a while.
— Soap and you are not a good combination when you know each other better, he will just give you approval to all the stupid things you see on the internet.
— Gaz might join, but most of the time he just warns you that Price won't be amused.
— Price will look at you like a parent disgusted (but not surprised) by some of your nonsense.
— Confidence sucks, and when you're spouting darkly humorous jokes or about the ways you want to kill yourself because something goes wrong, Price isn't in that boat.
— It's not worth it if you justify it with 'my traumas, my jokes'.
— Honestly, everyone is worried about the number of times you've said you were going to kill yourself for the slightest inconvenience.
— They don't understand most of your current meme references, maybe Gaz, being the second youngest, will pick up on something.
— They were so confused with your attack tactics, because you had practically none, you just jumped in with luck to hit everything you could, which worked every time.
— You will train with Ghost because you are not aware of your surroundings when it comes to fighting.
— The first time they saw your prosthesis they thought a bullet had hit you in the arm, but when you laughed and removed the metal arm shouting 'everything is possible when you're physically disabled' they swallowed their concern.
— You show affection with punches, you punch Soap's shoulder, Gaz's back or Price's side, Ghost... you prefer to communicate with your eyes because the last time you punched him in a friendly way you almost ended up with your shoulder out of its place.
— They can't take you seriously, they really do try but it's impossible, you look like an impulsive teenager who they are babysitting even if you're in your twenties.
— At least it's like that outside the battlefield, you get more serious or focused on the missions.
— Gaz saves your ass whenever you get distracted, which is most of the time, you tell him that he has won heaven but if death wanted to kiss you you weren't going to refuse the offer.
— Seriously, stop with the jokes about your death or depression, Price will get you a psychologist.
— It seems like a joke but Ghost and you end up getting along quite well, it's a quiet and pleasant dynamic, without pressure.
— As with Soap, you know how to adapt a lot to everyone's personalities, as if you were a sponge that absorbs all the likes and disappointments of the boys to get along better.
— You don't give a shit about your own life but you're fighting tooth and nail to protect others.
— Which leads you to almost die once, on top of that, Price scolded you for jumping to try to save them, you didn't care, you'll do it again.
— Squeaks or bangs in the wee hours of the morning? It's you moving the few pieces of furniture in what you can call your own room.
— Someday you'll give the boys a heart attack (Ghost maybe not) because you walk in the dark at night since you tend to stay up late.
— Price will scold you for not sleeping well and drinking so many energy drinks or coffee.
— You will leave random objects in the boys' rooms, like, last time you bought little ducks of different colors and hid them.
— Price denies with a small smile when he sees a yellow duck with a cowboy hat as a paperweight.
— Gaz laughs when he sees a blue duck with an aviator hat in the drawer where he kept his records.
— Soap finds a yellow duck with an umbrella hat next to his bath stuff and fiddles with it when he has time for a long bath.
— Ghost narrows his eyes at the sight of a black duck with sunglasses and gold chains under a pile of clothes in his room, he sighs leaving it in the small window of his room as decoration.
— You are strictly prohibited from bringing any type of animal into the base of operations as a pet, once you wanted to have a raccoon, a tarantula, a snake, you even named a cockroach you saw in the kitchen.
—Just- no.
— So you chose to have a carnivorous plant as a pet, it was acceptable at least.
— You are also prohibited from cooking without supervision.
— You're like a new world for them, but honestly, they wouldn't know what they would do if something happened to you now that you've earned their love.
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mockerycrow · 24 days
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are you good at character analysis? I wanna know what your analysis would be for Gaz, I’m trying to figure out his story since he’s my favorite out of TF 141
KYLE GAZ GARRICK
BASIC OVERVIEW — BIOGRAPHICAL INFORMATION
Kyle “Gaz” Garrick is a British Black man who enlisted into the British Army around 2008 or 2014 (unfortunately, the developers have inconsistencies). His operator biography states 2008 while the official activision website in a blog post about MW2019 states 2014, however it does make sense for him to enlist in 2008. He would have been at least sixteen years old which is the minimum age requirement to enlist. I would like to quickly throw in that Gaz is indeed older than Soap, as this is a misconception that I surprisingly see a lot! Gaz’s blood type is B- and he currently ranks as sergeant (which according to the official British Army website, it typically takes at least twelve years in the service, however it implies it also depends on the person’s abilities).
Gaz spent four years in the Queen’s Lancashire Regiment. During these four years going through a multitude of tests and challenges before passing selection for Special Air Service (SAS). The activision blog says during MW2019, it’s his sixth year serving as a sergeant. However, as Gaz had been selected for TF141, I believe their ranks have paused in time. Gaz has mostly spent his time in anti-terrorism in his military career. He’s an expert in demolitions, VIP escorting, weapons tactics, covert surveillance, and target elimination. He’s been awarded multiple medals, and earned his Parachute Wings whilst spending time at Camp Lejeune in the U.S. whilst collaborating with Navy SEALs. Kyle is a master of evasion and deception, being the only candidate in his entire class to escape capture from the facility and evade detection during resistance training. 
When Gaz first meets Cpt. Price, Gaz is currently assigned to an SAS specific counter-terrorism program in the UK who collaborate with the police, which is another misconception that Gaz was a police sergeant at one point (he was not! I believe some people think this because at E3, Gaz was wearing a police baseball cap).
CHARACTER OVERVIEW
Like true to the original Gaz, he is Price’s protege, being his student. Gaz is overall a serious and hardworking man, loyal and unbreaking. He knows when to joke and he knows when to reload. However, Gaz is not perfect and he does lose his cool (we see subtle development with this later down the road). While being loyal, Gaz does not hesitate to question Price’s choices and actions. We see this multiple times during the series, the most prime example being in MW2019 when Price and Gaz are interrogating The Butcher with Yegor. The Butcher taunts Gaz, causing Gaz to lunge and Price to send him off to fetch.. “The package”. The package being, The Butcher’s family. The reboot games, you have choices, so I’ll give the very basic run down. 
You have the option to opt into the interrogation or to opt out of it. If you opt out, Price bursts out of the room with the information (if you go near the door, you hear The Butcher’s family sobbing). If you opt in, you have so many options. At the end of the day, Gaz is mostly silent and follows orders from Price. In the police cruiser scene, Gaz questions Price in the car—he did not expect to be using women and children as bargaining chips and he makes that clear, and this is a big teaching moment between Gaz and Price. We have to remember that Gaz is young and considering everything, inexperienced to an extent. Price makes up for that inexperience, teaching him along the way. During the interrogation scene, Price makes a remark: “We’ve taken the gloves off.” This is because Gaz lashed out. Later in the car, Price says “When you take the gloves off, you get blood on your hands, Kyle. That’s how it works.” after Gaz questions him.
CONCLUSION
Overall, Gaz is a very complex character and I enjoyed watching his development during these games. I’ve seen people claim Gaz is boring or plain, but I genuinely do not believe that to be the case. Gaz, in my opinion, is also the most relatable character. He’s young, ambitious, and determined. He’s charismatic and efficient. I don’t believe a character has to be extremely traumatized, or look very very unique to be a well-crafted character and Gaz is a great example for this. 
Gaz is just a man who enlisted; someone who is smart and well-rounded (as much as an SAS member can be), he’s quick on his feet and he molds into group work fantastically. He’s extremely versatile and is a quick learner—and wants to learn. He has his flaws that make him human. Gaz develops great self control, is level-minded and is able to think for himself. A great student questions their mentor in everything and you see this with Gaz. 
You see Gaz struggle with morality in the series in a sea of characters who kill and do things without a second thought. We see him question things, we see his emotions and his extreme reluctance. We definitely see some development down the road as Gaz becomes more ruthless, but he never quite forgets his humanity in a way, compared to Price where he can easily disconnect humanity (ex. Calling The Butcher’s wife and son “the package/leverage”). 
Along with this, we see him struggle with the rules in place. I also think this is why Gaz and Price’s dynamic is great. There are rules for a reason, and both Price and Gaz know when to break them—but Gaz learns that breaking some rules doesn’t always happen for the most heroic of actions (again, Price’s quote about bloodying your hands after taking the gloves off). Gaz wants to save people and keep the peace, we see this in Piccadilly during the terrorist attacks and the aftermath scene with Price where Gaz lets the Captain know that he and his unit had actionable intel on the terrorist cell who committed the act. Of course, we see later down the road that taking the gloves off removes all limits, not just some of them. We also see a glimpse of Gaz’s conflicting feelings when 141, Farah & Alex, as well as Laswell learn about Hadir and his plans, as well as when Farah’s forces are deemed a terrorist organization.
I think I rambled on a lot about him, hopefully this is understandable! 
Sources: price & gaz activision blog intros (2019), inconsistency in enlistment date, cod fandom wiki, gaz scenes mwi & mwii, official british army website.
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ricisidro · 6 months
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S.W.A.T. (2022 TV series, Season 6, 22 episodes) is video on demand on
#AmazonPrimeVideo.
The #SWAT team is back for all new missions. The crime drama TV series is based on the 1975 show and 2003 film by the same name. SWAT is a procedural show, meaning that a single episode typically presents a case that’s investigated and solved within the one-hour slot.
#SpecialWeaponsAndTactics #drama #action
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pedroam-bang · 2 years
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Battlefield Hardline (2015)
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Navigation || AU Masterlist || All images & fictional characters go to their respective owners. All bios barring Keegan and Hesh are taken directly from in-game. They are not mine.
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CAPTAIN JOHN PRICE MASTERLIST || Total Works : 22
╰┈➤❝ [Captain in the 22nd SAS and commander of Task Force 141. Peerless combat tracker. Elite seek-and-strike expert. Specializing in unconventional warfare, Price is a target-focused war fighter who deploys a cut to the chase lethality.] ❞
— In-Game Biography
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LIEUTENANT SIMON 'GHOST' RILEY MASTERLIST || Total Works : 12
╰┈➤❝ [An expert in clandestine tradecraft, sabotage and infiltration. He lives with a redacted past and an undercover present, marked by a concealed appearance to hide his identity and maintain anonymity in the field.] ❞
— In-Game Biography
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SERGEANT KYLE 'GAZ' GARRICK MASTERLIST || Total Works : 4
╰┈➤❝ [Sergeant in the SAS. Recruited by Captain Price to Task Force 141 after operations in Urzikstan and Borjomi. Expertise in prime target elimination, demolitions, weapons tactics, covert surveillance, and VIP protection.] ❞
— In-Game Biography
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SERGEANT JOHN 'SOAP' MACTAVISH MASTERLIST || Total Works : 5
╰┈➤❝ [The youngest recruit to pass SAS selection, Johnny 'Soap' MacTavish is known as a perpetual FNG, a label he wears as a badge of honor. A confident, instinctive CQB expert, Soap was handpicked by Price for TF-141.] ❞
— In-Game Biography
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ALEX KELLER MASTERLIST || (COD: MW 2019) || Total Works : 3
╰┈➤❝ [Former CIA SAD turned Warcom ground branch asset. Specialized training to infiltrate enemy lines and survive in inhospitable conditions. Charged with desertion after joining Farah to topple Barkov's regime in Urzikstan.] ❞
— In-Game Biography
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SERGEANT KEEGAN P. RUSS MASTERLIST || (COD: GHOSTS) || Total Works : 5
╰┈➤❝ [Former member of the USMC and one of the original fifteen to survive Operation Sand Viper in 2005. Currently a Scout Sniper for Task Force: STALKER, also known as Ghosts.] ❞
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LIEUTENANT DAVID 'HESH' WALKER MASTERLIST || (COD: GHOSTS) || Total Works : 3
╰┈➤❝ [Son of Elias 'Scarecrow' Walker and brother to Logan Walker. Joined the U.S. Special Forces after the ODIN strikes in 2017. Fought in the Federation War. Handler to his MWD, Riley.] ❞
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KÖNIG MASTERLIST || Total Works : 3
╰┈➤❝ [König suffered from severe social anxiety throughout his life, often being bullied during his childhood. At the age of 17, he volunteered for the military.] ❞
— In-Game Biography
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NIKTO MASTERLIST || Total Works : 3
╰┈➤❝ [Nikto is a former undercover agent of the FSB. At one point he was captured and tortured by Victor Zakhaev, leading to his face becoming disfigured. He constantly wears a mask to hide his injuries.] ❞
— In-Game Biography
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carlocarrasco · 2 years
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SBMA and strategic partners conduct anti-terrorism drill in the Subic Bay Freeport Zone
SBMA and strategic partners conduct anti-terrorism drill in the Subic Bay Freeport Zone
Have you been to the Subic Bay Freeport Zone lately? Recently, the Subic Bay Metropolitan Authority (SBMA) and its strategic partners the Anti-Terrorism Council – Program Management Center (ATC-PMC) and the Project Management Office of the Department of Interior and Local Government (DILG) conducted an anti-terrorism drill at the Subic Water Binictican Water Treatment Plan within the freeport,…
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