I’m sure many d&d people have seen this artwork of a carcass centaur concept.
Well I made a stat sheet for it! I made a stat sheet for both the horse and centaur forms in fact. I’ll put the sheets under the cut cause otherwise this post will be ridiculously long. Feel free to use them though!
▪Carcass Horse
Large Undead, neutral evil
Armor Class: 13
Hit Points: 54 (4d12+6)
Speed: 60ft
STR 18 (+4) // DEX 12 (+1) // CON 15 (+2) //
INT 4 (-3) // WIS 12 (+1) // CHA 7 (-2)
Senses: Passive perception 11; Darkvision 60ft
Challenge: ?
Damage Immunities: Poison
Condition Immunities: Poisoned, Exhaustion
Abilities:
Trampling Charge: If the Carcass Horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Carcass Horse can make another attack with its hooves against it as a bonus action.
Actions:
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6+4) bludgeoning damage.
Tentacles: Melee Weapon Attack: +5 to hit, reach 10ft, one target. Hit: (2d6+4) bludgeoning damage.
The target is also grappled (escape DC 16). If the target is Medium or smaller it is also restrained until this grapple ends. While grappling the target the Carcass Horse has advantage on attack rolls against it and can’t use this attack against other targets.
Absorb: While grappling a target the Carcass Horse can attempt to pull it into its chest cavity. It must succeed on a strength contest to pull the target in.
Assimilate: When the target is in the chest cavity the skull halves close. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: (2d8+4) bludgeoning damage. The skull halves continue to do damage until they are pried open, DC 14 strength check to force the halves apart.
Once the grappled creature is dead after the skull halves close the Carcass Horse becomes a Carcass Centaur. The Carcass Centaur uses the weapons it used in life and keeps the same proficiencies with them
▪Carcass Centaur
Large undead, neutral evil
Armor Class: 14
Hit Points: 72 (6d12+6)
Speed: 60ft
STR 18 (+4) // DEX 14 (+2) // CON 15 (+2) //
INT 9 (-1) // WIS 12 (+1) // CHA 7 (-2)
Senses: Passive perception 11; Darkvision 60ft
Languages: Cannot speak but understands the languages it knew in life
Challenge: ?
Damage Immunities: Poison
Condition Immunities: Poisoned, Exhaustion
Abilities:
Trampling Charge: If the Carcass Centaur moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Carcass Centaur can make another attack with its hooves against it as a bonus action.
Psychic Scream: Twice per day the Carcass Centaur can use this ability two let out a piercing scream that will deal an extra 1d4 psychic damage when it makes a successful melee attack against a target
Actions:
Multiattack: The Carcass Centaur makes two attacks
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6+4) bludgeoning damage.
Pike: Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: (1d10+5) piercing damage
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His Puppets - 1
Anti huddled over the jointed figure and very carefully shaved another fleck of wood off the doll’s hand, carving out small fingers. He made sure to continue as carefully as possible with steady hands. Soon his last puppet finished. Holes were bored into the wooden body and strings were attached. Finally a small drill was used to make a hole in the puppet’s chest that would be filled in later. He set the new creation next to the others.
Doctor. Hero. Father. Magician. Youtuber. Silent actor.
Each doll had a small hole in their wooden chests. Anti grabbed his knife and went to get the final ingredients for his plan. A fight here. A slice there. The blood was collected as the others fled with minor injuries.
He picked up a puppet, a doctor, and the corresponding blood was carefully dripped into into the doll’s chest. The hole was sealed with sawdust and glue and it was set aside. Anti moved on to the next puppet. A drop of blood was placed into each puppet’s chest and then the hole was plugged once done.
Anti looked at his handiwork before cutting his finger and placing a smear on each puppet. Static formed on each doll and frothed around each form before slipping into the wood and creating a small glowing speck for a moment in each patched hole. Anti grinned and grabbed the doctor’s puppet. It was time to have some fun.
Check out my writing Tumblr for the other parts
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A Heist With Markiplier: Guide to All Endings
A Heist with Markiplier > Guns Blazing > Car > Try to Fix it > I Don’t Trust Strangers = Clever Girl: Ending 1 of 31, Code L
A Heist with Markiplier > Guns Blazing > Car > Try to Fix it > An Adventure Sounds Lovely > Don’t Give the Statue = Monkey See, Monkey Kill: Ending 2 of 31, Code h
A Heist with Markiplier > Guns Blazing > Car > Try to Fix it > An Adventure Sounds Lovely > Give the Statue = A Heavenly Adventure: Ending 3 of 31, Code 3
A Heist with Markiplier > Guns Blazing > Car > Walk to Base > Tell the Truth = Friends 4 Unlife: Ending 4 of 31, Code E
A Heist with Markiplier > Guns Blazing > Car > Walk to Base > I’m Fine > The Scientist > ABSOLUTELY NOT!! = The Coward’s Way Out: Ending 5 of 31, Code e
A Heist with Markiplier > Guns Blazing > Car > Walk to Base > I’m Fine > The Scientist > For the Greater Good = The End: Ending 6 of 31 > How About That Date?, Code E
A Heist with Markiplier > Guns Blazing > Car > Walk to Base > I’m Fine > The Soldier > I”m Hiding Something = What Did You Expect?: Ending 7 of 31, Code e
A Heist with Markiplier > Guns Blazing > Car > Walk to Base > I’m Fine > The Soldier > Ed’s Hiding Something > Tuna = The Cure: Ending 8 of 31, Code R
A Heist with Markiplier > Guns Blazing > Car > Walk to Base > I’m Fine > The Soldier > Ed’s Hiding Something > PB&J = Friends of the Dead: Ending 9 of 31, Code 9
A Heist with Markiplier > Guns Blazing > Helicopter > Rally the Prisoners > Prison Life for Me = Life Sentence: Ending 10 of 31, Code Z
A Heist with Markiplier > Guns Blazing > Helicopter > Rally the Prisoners > I Want to Be Free > Thanks but No Thanks = Dance to the Death: Ending 11 of 31, Code 5
A Heist with Markiplier > Guns Blazing > Helicopter > Rally the Prisoners > I Want to Be Free > Thanks and also Yes Please = I Want to be Free: Ending 12 of 31, Code 9
A Heist with Markiplier > Guns Blazing > Helicopter > Charm the Guards > Dig Dig Dig > What’s in the Box? = Shut Up!: Ending 13 of 31, Code Y
A Heist with Markiplier > Guns Blazing > Helicopter > Charm the Guards > What’s That? > Oh HELL No! > What’s in the Box? = Be Quiet!: Ending 14 of 31, Code W
A Heist with Markiplier > Guns Blazing > Helicopter > Charm the Guards > Dig Dig Dig > Stick to the Plan > Open the Box = Time is on our Side: Ending 15 of 31, Code C
A Heist with Markiplier > Guns Blazing > Helicopter > Charm the Guards > What’s That? > Oh HELL No! > Stick to the Plan > Open the Box = The Interview: Ending 16 of 31, Code U
A Heist with Markiplier > Guns Blazing > Helicopter > Charm the Guards > Dig Dig Dig > Stick to the Plan > Shoot Bob = It was ME the Whole Time: Ending 17 of 31, Code B
A Heist with Markiplier > Guns Blazing > Helicopter > Charm the Guards > What’s That? > Oh HELL No! > Stick to the Plan > Shoot Wade = It was MY Joke: Ending 18 of 31, Code 2
A Heist with Markiplier > Guns Blazing > Helicopter > Charm the Guards > What’s That? > This Seems Safe = The Enigma of Happy Trials Penitentiary: Ending 19 of 31, Code b
A Heist with Markiplier > All Sneaky Like > Light Tunnel > Wait For Rescue > I Know Everything= I Believe I Can Fly: Ending 20 of 31, Code 7
A Heist with Markiplier > All Sneaky Like > Light Tunnel > Wait For Rescue > I Know Nothing > Golden Treasure = In the Soulstone: Ending 21 of 31, Code V/v
A Heist with Markiplier > All Sneaky Like > Light Tunnel > Wait For Rescue > I Know Nothing > Treasured Gold = A Pirate’s Life for Me: Ending 22 of 31, Code i
A Heist with Markiplier > All Sneaky Like > Light Tunnel > Row Home > Build a Sign = Not Again... : Ending 23 of 31, Code H
A Heist with Markiplier > All Sneaky Like > Light Tunnel > Row Home > Find Shelter > Enter the Cave > You First = Imma Firin’ Mah Lazarrr!: Ending 24 of 31, Code J
A Heist with Markiplier > All Sneaky Like > Light Tunnel > Row Home > Find Shelter > Enter the Cave > Me First = Don’t Judge a Book by its Human-Skin Cover: Ending 25 of 31, Code 8
A Heist with Markiplier > All Sneaky Like > Light Tunnel > Row Home > Find Shelter > RUN AWAY!! = Fresh Meat: 26 of 31, Code A
A Heist with Markiplier > All Sneaky Like > Dark Tunnel > Split Up > = When Will You Learn?: Ending 27 0f 31, Code L
A Heist with Markiplier > All Sneaky Like > Dark Tunnel > Don’t Split Up > Split Up = Are You Serious?: Ending 28 of 31, Code Q
A Heist with Markiplier > All Sneaky Like > Dark Tunnel > Don’t Split Up > Don’t Split Up > Don’t Split Up > Split Up = One Last Split Up: Ending 29 of 31, Code 6
A Heist with Markiplier > All Sneaky Like > Dark Tunnel > Don’t Split Up > Don’t Split Up > Don’t Split Up > Don’t Split Up = Once More, With Feeling: Ending 30 of 31, Code 3
A Heist with Markiplier > All Sneaky Like > Dark Tunnel > Don’t Split Up > Don’t Split Up > Split Up = Ignorance Is Bliss: Ending 31 of 31, Code 7
Codes Combined
Lh3EeEeR9Z59YWCUB2b7ViHJ8ALQ637
or
Lh3EeEeR9Z59YWCUB2b7viHJ8ALQ637
But for whatever reason the A Heist With Markiplier website won’t accept either code. Maybe I misread something. If you have any corrections please add them
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a first draft
Red, pink
Yellow too
The first person
To greet you
Simple person
Exotic taste
Always moving
Around in haste
Here there
And everywhere
Living life
Without a care
~~
Red, Blue
Black, White
You give in
Without a fight
Broken body
Shattered sight
Left alone
You decide
Let me in
You have a choice
A whole adventure
Without a voice
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