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#TTRPGs
psychhound · 21 hours
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ttrpg research study survey!!
howdy yall!!
so a lot of yall know me for my games, but by day i'm a grad student studying game studies and researching therapeutic applications for gaming (if you've seen my posts about using ttrpgs in my classroom, you may be familiar already!)
i'm doing a research study through my university looking into long term tabletop roleplay and emotional resilience. essentially, i'm asking the question: does playing tabletop games over a long period of time affect your ability to weather social and emotional challenges? the study is additionally interested if marginalized people have a different experience with roleplay and resilience than non-marginalized folks do
the study will take place in a few stages. the first stage is a survey. there are screening questions to make sure all participants qualify, and then open, short-answer questions asking about both your experiences with roleplay and making characters, and also questions about emotional resilience. you're able to answer questions with little or more depth, depending on what youre comfortable with, or skip questions if you need to. this survey should take about 30 minutes, but depends on how in depth you go with your answers
the next stage is an optional follow-up interview. three participants will be selected after the survey is completed to take place in an opt-in interview, which will last about thirty minutes to an hour. there, we'll talk more in depth about your answers and also talk about the character(s) you've played
the survey will be open from 3/27/24 to 4/12/24
to qualify, you must be a tabletop roleplayer who has played at least 3 roleplay sessions of a multiplayer ttrpg during a span of 6 months or longer. you must be 18 or over and an american citizen
spreading the word or participating is greatly appreciated!!!
you can find the survey here!!
thanks so so much yall!!!
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jennamoran · 19 hours
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King Death lives on an island on the lake and he looks out from the shore.
Long ago, Grandmother Rat took a raft out on the lake and found herself on the island of the Solitary King.
She was not yet wise, then—just a middle-aged ordinary rat. She hadn’t yet woken up. So when she smelled King Death, she tried to hide, but there was no hiding on that shore. When he came for her she fled; tucked herself away between two halves of a broken branch … but it did not do.
King Death’s hand came for her. He pulled her out and dangled her above his maw.
A cornered rat will fight, even if she is a common rat, even if there is nothing special to her at all.
She twisted. Got her tail and head and two legs free and bit deeply into King Death’s hand. This gave pause to Death.
“So, little rat,” he said. “You would bite Death. Well, you shall know what you have tasted. ...”
Now on Kickstarter!
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iraprince · 1 day
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if you've been enjoying this necromancer oc i've been posting and u would like 2 meet him for real.... check out the SEVEN PART PACT PREVIEW AP, in which we'll be playing a 7-player wizard simulation ttrpg!! i'm taking on the role of vega mauserot, the pact's miserable little rookie, and i'm super stoked about it!
the game is sharp and deep and incredibly complicated, and i think it'll be a blast to watch. come tune in!! it'll be TODAY, march 27, at 17:00 GMT | 13:00 EDT | 10:00 PDT!
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yardsards · 2 days
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ttrpgs are fun bc sometimes two people will just completely unintentionally bring parallel/foil characters to the table. like, two characters that seem like they were deliberately written by one author to be in the same narrative, accidentally created by two separate people who didn't communicate at all about their ideas before bringing their characters to the table.
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dancy-nrew · 1 day
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Games are great… you can just get fake married with your evil wizard rival if you want….
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goblincow · 20 hours
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Rascal News is well worth your money:
Well it's been a month. I waited and watched and thought ah you know if the lowest sub was less than $5 then maybe just maybe. But I did want to support because Rascal is setting a course for the direction TTRPGs as an arts industry can be steered in, whether I personally am on board or not (though my funds would certainly help).
Like I said, it's been a month, and they've now implemented pay-per-article if there's something you want to see or you can't justify $5 – which is a pretty smart move considering "paywall tho" is the thought terminating refrain in the twitter replies and one of Rascal's stated intents is to do more Real Important Journalism in an industry rife with corporate exploitation and abuses of power, which is the sort of news that needs both funding and low access to entry.
It's also worth saying that their articles are a good read.
"While there are still some crunchier elements to the final product (exemplifying what AP scholar Dr. Emily Friedman refers to as the medium’s “ambitious middle”), the subtle production details and the highly intentional performances in GUDIYA are a beacon of what is artistically possible for video-born actual plays."
"GUDIYA (the Hindi word for doll) overwhelmingly plays into the horror of not only its source material, but the horror of being both a woman and South Asian in the highly gendered and xenophobic world of the English Empire."
I've now signed up at $50 for the year, or £3.29 each month which is Really Quite Good, so for your consideration I wanted to share the article that made me commit (above) plus a couple of choice picks for tumblr:
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We had quite a few polls, quite a few games presented here.
Since their polls ended, , have you played some games, bought them ? ( list here )
Please tell me.
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vforvalensa · 4 months
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90s indie ttrpgs whip ass
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quinnydoll · 6 months
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being a GM is really fun because sometimes you can make your players go through some really traumatic Evangelion bullshit, but other times you can force them to go bowling for no reason
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saja-star · 11 months
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I am obsessed with this idea
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eternalgirlscout · 9 months
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the ideal GM/player dynamic is when one side says "here are some problems i caused" and the other says "thank you so much! i will make these worse" back and forth forever
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cryoverkiltmilk · 1 year
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Two vital lessons from Brennan Lee Mulligan
Tabletop roleplaying games can immeasurably enrich your life.
There is no hill too small to die on.
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aurpiment · 7 months
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I had a dream I was playing a TTRPG with a group of friends of a person i sort of knew, who all knew each other but who I didn’t know, and there was a complex mechanic for tracking your character’s emotional state which I will draw for you because it was insane. I don’t know what the game was about. They kept saying “it’s not hard, you’ll pick it up so quick.”
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I have no idea how it worked, only how it looked
The other players insisted it would make sense in a few rounds
I don’t know what oonduh and eönduh meant. I think eo means horse in a tolkien language but this game was more sf-alien-politicking-themed than fantasy-themed
This was a card game with events and points
I don’t recall what character trait/ emotion i had chosen for my upper righthand quadrant. You could choose what to put in each quadrant
I wound up with two pegs in the Succumb zone for anger and asked “is that bad?” And the GM said “not necessarily” and that i could “flip it for a character choice” since she (my character) was 15
“Flipping succumb pegs” visually meant exchanging two red pegs for a slightly larger red lentil-shaped disc, and in gameplay meant… i have no idea what it meant.
I was having a wretched and confusing time at the table
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hello website that likes fucked up houses. did you know that i wrote a gmless tabletop game based on house of leaves where you can create your very own fucked up house
it's called house. yes literally. the main mechanic is that you draw a map of a fucked up, sprawling, potentially never-ending house that grows as you explore it in-game. you draw from a deck of regular playing cards to determine the vibe of each room in the house. you might never escape! that's up to you. i'm not your mom
you can get it here and there's a 50% chance you already own it if you bought one of the big itch bundles during early pandemic. enjoy
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ursamajori · 1 year
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hey so we put your boyfriend in a tabletop campaign and now he has a martyr complex. yeah he got protective to the point of being self sacrificial due to his lack of self worth. we gave him a found family so he had something to live for but instead he’s just committed to being a human shield to keep them safe even if it kills him. sorry
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vexwerewolf · 1 year
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The thing is, D&D is not a game.
I know that sounds insane, but hear me out: D&D is not a game, it is a games console. You don't actually "play D&D." You play "Dragon Heist" or "Tomb of Annihilation" or "Ghosts of Saltmarsh" or "your GM's homebrew campaign" or "the plot of Critical Role Season 1 reconstructed from memory" on D&D.
For quite a long while now - possibly literal decades - D&D hasn't even been the best games console, but it's been "the one everyone knows about" and "the one my friends have" and in fact it's "the one whose name is almost synonymous with the entire medium of TTRPGs," like how "Nintendo" or "Playstation" could just mean "games console" to people who didn't understand games consoles. They might not have heard of a "tabletop roleplaying game," but most people have heard of "Dungeons & Dragons."
For this extended metaphor, D&D is Nintendo back in the 90s, or Playstation in the 2000s. Sometimes you say "oh let's go to my house and play Nintendo" or "c'mon dude I wanna play Playstation" but you're not actually playing Nintendo or Playstation, you're playing Resident Evil or Super Mario Bros or Jurassic Park or Metal Gear Solid or whatever on a Nintendo or a Playstation.
Now, this metaphor is going to get even more tortured, but remember how when the PS2 and the original X-Box came out, they used a standardised DVD format, but the Nintendo console in that generation, the Gamecube, used discs but they were this proprietary tiny little disc format that they had control over? That essentially meant that it was really difficult to make third party titles for the Gamecube that did literally anything that Nintendo didn't want them to do, and also essentially gave Nintendo an even greater ability to skim money off the top of any sales?
So that must've seemed like a smart business decision in their heads. But the PS2 and the X-Box used DVDs. This was a standardized format which gave Microsoft and Sony way less control over who made games for their consoles, but that actually turned out to be a good thing for gaming, because it meant that the breadth of games that you could play on their consoles was massively increased even if some of them were games Microsoft and Sony didn't really approve of. (Also it's worth nothing that the PS2 and the X-Box could just play DVDs, which meant if your household was on a budget, you didn't need a separate DVD player - your games console could do it for you! This was actually a huge selling point!)
What Wizards are currently trying to do now is kinda-sorta the equivalent of Sony suddenly announcing that the PS5 will only accept a proprietary cartridge format they hold the patent on, will control the content of and charge money for the construction of. This possibly seems like it could be a moneymaker in your head because you hold market dominance (apparently the PS5 has 30 million units shipped compared to X-Box Series X 20 million units) and so many people make games for your console, but what it actually means is game devs and publishers will abandon your product. If it takes so much more work, the scope of what they're allowed to do is so much more limited and they're going to make less money off of it, they just won't bother. They'll go make games for the X-Box or PC instead.
To use another computer metaphor, D&D is Windows - it might not be the best system but it's the system most people are familiar with and so it gets the most stuff made for it, but there's is an upper limit on the bullshit people will take before they decide fuck it and get an Apple or learn how Linux works.
TTRPG systems are a weird product because you're not selling people a game, you're selling people a method to play a game. All the actual games are created by the community - even prewritten campaigns needs to be executed via a game master. Trying to skim money off the community will mean they'll eventually give up on you.
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