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#Tabletop Dev
the-headless-bear · 7 months
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Hullo hullo hullo! This is Mademoiselle Jefferson, head developer of The Headless Bear Development Team live from the studio basement. This blog will serve as a place for development logs, short stories, art, and whatever the hell else we decide to share ^^
Who are we?
We’re a small indie team of nerds, 8 members strong, lifelong fans of all fantasy works, as well as the broader spectrum of all-things-fiction, working to develop our own tabletop role playing game: Salvation. Individual introductions coming in the next few posts.
What do we want?
Quite simply we want to create a game that can scratch an itch that no other tabletop game has been able to. A game of true creativity, where your every idea can flourish with your friends, or where you can make friends through the whimsy of sharing a story together for a few hours a week.
Through this blog, we aim to get our name out there, and we do truly hope you’ll be along for the ride!
What is Salvation?
Salvation is a high fantasy, steampunk-aesthetic tabletop game designed for all your mage and marksman needs.
Salvation takes inspiration from several of the best works of fiction ever made, including the epic fantasy of Dungeons And Dragons, The Lord Of The Rings, and The Wheel Of Time.
We draw upon elements of the give-and-take dice economy of Edge Of The Empire, and the lethality and character-equality of Warhammer Fantasy.
But, we’re no mere copycats, with brand new monstrous species, an entirely unique modular character structure, and dozens of unique, unobtrusive, roleplay facilitating mechanics.
Ultimately this is a game that will let you tell stories; stories where you wage war for king and country, rise up in glorious revolution, or simply carve your own way to stability in a world so volatile.
Through magic blast and musket shot, though war has changed, we have not.
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goblincow · 8 months
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Here's the big dicebreaker interview with the designers & publishers whose names you know well.
Where do we go next?
I'm advocating for tumblr, and I'm in the PlusOneExp discord (just ask me if you need a link to what I'm finding to be a very welcoming island in the storm).
For now, that will suffice for me. I've tidied up my social links, I've sorted out my instagram and started making good use of the Stories feature, and I've long since given up on twitter. But I'm in a position that I'm yet to release my first project, so I've started at the bottom of the mountain and I won't be hit hard by the loss. I really feel for those who have lost years of hard work & struggle. It must feel like shit.
I appreciate this quote at the end of the article from Jess Levine:
“Every platform wants their walled garden, and the VC money that funded the existence of social media platforms that acted like a public is drying up as they realise maintaining what amounts to public infrastructure isn’t profitable,” Levine said.
“We're basically just speedrunning the neoliberal enclosure of anything resembling a public commons, this time with digital spaces rather than physical ones. As a creator and a generalist that markets their work online—and in some ways, even just as a person—that’s terrifying.”
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lorazx · 4 months
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BABEL IS OUT ON ITCH.IO NOW!
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This game has been the last year and a half of my life, and I am very, very proud of it. You can go and grab it on my itch.io page, for $5 USD! A steal for a full 40 page rulebook, including character sheets and playing board.
Hopefully ya'll like it as much as I loved working on it!
Grab it here: https://lorazx.itch.io/babel
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devsgames · 3 months
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Hasbro laid off 1100 people, include large numbers from Magic the Gathering and Dungeons and Dragons teams.
Most of the DnD folks who Larian collaborated with on Baldur's Gate 3 were fired by Hasbro and are no longer working at the company. You know, Baldur's Gate 3? The game that won GOTY at The Game Awards and was so unbelievably profitable that it caught everyone, even those making it, off-guard?
If you can make an unexpected smash hit that blows expectations out of the water and you're still not safe, then who is?
Anyway, start organizing your workplace.
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bugbearstew · 24 days
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CHECK IT OUT HERE
Need an NPC fast in your Root The Roleplaying Game session? Don't worry, I got you! Click the "Generate" button and you'll get an npc!
You'll see your NPC's age, species, pronouns and some character traits. You'll also get any weapon or gear they have, loot or special items, and a request Finally, you'll see a list of "stats." These are just for fun and jokes but they can help you develop the character even deeper!
Have fun!
Follow me on: twitter- cohost- tumblr- bluesky
Art by Millie @diddgery twitter- cohost- tumblr
Thanks to Meg yyako and Owen esspee for code assistance!
Check out Root The Roleplaying Game by Magpie Games
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chromegnomes · 5 months
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today is my birthday. in hobbit fashion, I am giving you all a gift that is also Selfish on some level: 50% off Wizard War! ($4)
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Wizard War is a Tradingless Card Game that asks two questions:
What if you could play a TCG-like strategy card game using regular poker cards and other household items
What if the card game War didn’t suck, and was instead complex, layered, and wizard-y
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The digital edition comes with a tablet-friendly PDF and a printable PDF, along with a printable sheet of Reference Cards so you can easily keep track of all the rules for the smoothest play experience.
It also comes with a digital version that you can upload to playingcards.io and challenge a buddy, using a custom deck of pixel art wizard cards designed by yours truly
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Everything you need to play IRL is included in the digital version, but if you're craving a more hands-on Wizard Experience, you can get the Physical Edition from my ko-fi page, starting at $20, and own the deck and zine for yourself!
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You really can't get more Wizards Per Dollar anywhere else. Also: the game is legit fun. You can trust me on this bc I spent hundreds of hours making and playtesting it and still don't hate it
That's all, carry on, I'm off to celebrate being one year closer to looking like the wizard on the cover
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weirdmallow · 4 months
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The level up section from my new TTRPG 'Warped'! Since you play as a whole host of different alternate reality versions of your character in 'Warped', levelling up gives you more control over the chaotic energy of the Multiverse, allowing you to change forms more often, open rifts in space and time and summon variants from different dimensions to fight alongside you!
The game has been a joy to develop and the Kickstarter is currently live with only one week to go if you want to back and play your part in bringing this manic multiverse to life!
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reachartwork · 2 years
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Hello, everyone! I made a card game. It's called "Watching Us", and it is a survival horror card game for 2-5 players and 1 DM, themed after old slenderman shows, analog horror, and creepypasta.
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I do not have the ability to pay for physical cards at the moment so you will need to print and cut the cards yourself, but because of that it is also completely 100% free. It's free! It's free! Go play it with your friends, because I do not know enough people IRL who like card games and horror to playtest it.
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It is a macabre combination of Truth or Dare and Elder Sign. It's like a party game for masochists! I highly recommend it.
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Did I mention I made almost all the art for it, and also, I made all the card templating for it myself, and also, it's completely free?
What do you have to lose? A dollar's worth of paper and printer ink, maybe? Go! Give it a shot! You'll have fun, I promise.
Cheers!
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anim-ttrpgs · 5 months
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Officially Announcing the First Eureka: Investigative Urban Fantasy Adventure Jam!
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The theme/prompt is “Murder Mystery”!
Check the game jam page out here!
Download the free shareware copy of the Eureka: Investigative Urban Fantasy rulebook here!
Join our patreon to get the full rulebook for $5 here!
This jam will take submissions from November 1st to December 1st, and after that there will be a two-week voting period to determine what submission was the best, with cash prizes for the winner.
1st: $20
2nd: $10
3rd: $5
We made this to be played. We want people to be playing Eureka, free version or not, and the easiest way to do that is with adventure modules, so an exerienced or novice GM can run a deep and intriguing mystery with hardly any prep at all. You can find a free adventure module in the same place you’d pick up the free rulebook, and get two more adventure modules for just $5 on our patreon, but we’d like you to have more options than that to start out. Of course we have many partially-finished official Eureka: Investigative Urban Fantasy adventure modules on the back-burner, but we can’t dedicate a lot of attention to them until after full release and our Kickstarter is still several months away. So, we’re having this adventure module jam.
This jam is primarily for adventure modules meant to be played with Eureka: Investigative Urban Fantasy, and you can find a helpful blank template for such an adventure module in the same place where you’d download the free version of the rulebook—but if you submit something else related to Eureka: Investigative Urban Fantasy, we’ll also consider that too.
(Submissions must follow the guidelines listed on the game jam page.)
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efangamez · 10 months
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BaN tHis!, an Anti-fascist and Anti-Bigot Game-Thing, is out now!
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CW // Bigotry in all forms, swearing. M-rating equivalent.
bAN tHiS! is a story and setting-unspecific game where you fight for a better future against bigots and fascists. Download to have a good time and unpack white supremacy culture and capitalism at the same time. 
NOTE: No nazis, fascists, hyper-capitalists, bitcoin-miners, TERFs, or any other bigot is allowed to play my game. If you've been invited to a table of queer or BIPOC people and you're any of these things, all I gotta say is you better fix your shit realllllllllll quick and get with the fucking program.
And yes. The game is supposed to look like this. Deal with it.
(this game was made in a moment of intense grief for our queer and BIPOC communities, and I wanted to quickly switch my attitude to revel in our capacity for change through fist and feelings, so I submitted it to Pride N' Joy June :p)
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harpsona · 7 months
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Oh yeah, I started a game studio with my husband! ✨
We’re currently working on a tabletop (card) game and a video game and I’m super excited to share once they’re ready!
In the meantime, we’d appreciate it if you checked out our website: https://little-creature.com
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transmisc2 · 8 months
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SURPRISE! Cabinet of Curiosities, my new party-style mini-TTRPG for two or more players, is now available for free/pay what you want.
Using the booklet and a 52 deck of cards, you and one or more friends play a Collector running a mysterious shop of haunted objects (for which you will pay a terrible price), and (a) Customer(s) chasing their heart's desire. Will you survive the Object, or will you be forced to pay the price?
[ENTER THE MYSTERIOUS SHOP->]
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goblincow · 9 months
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Been thinking about this & putting it into practice when writing The Perilous Pear & Plum Pies of Pudwick for a while: thanks to the ever excellent @babblegumsam (who you are probably already following and if not now is your chance to rectify that) for the final straw that made me write this up today. I truly believe if you have any interest in TTRPGs, play, or design you'll get something out of it, it's a further 5.4 mins read from here on out.
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Play is interaction.
Reading is interaction.
Below I will argue the necessity & usefulness of thinking the relationship between reading & play in TTRPGs as (almost) the exact same thing to unlock a wide & deep potential as reader/player/designer.
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Reading & play don't have to be the same thing. But you can't play without reading (in the sense of reading representations, images, ideas, concepts, interactions, etc, not just written text), because then there could be no interaction.
Reading and play can both accurately describe a given act or process. For instance: I read a table or piece of prose in a TTRPG book.
I say this because this is an idea that people struggle with, and while I encourage debate around the concept, we first have to agree on some basic building blocks that I hope I'm able to communicate here. For instance, there exists a potential reality in which tabletop roleplaying games are called tabletop reading games and nothing else about them changes (except for the consequential ability to think of reading in ttrpgs as play, and the potential this tool unlocks), because the prerequisite role for all other roles being played in a role-playing game is that of the reader.
This is true for much more than TTRPGs, but if we simply focus on acknowledging that reading & play in ttrpgs can and often are the same thing, then we are able to make informed design choices on this basis that we otherwise lack the agency to make – and which are nonetheless choices that are being made while we miss the opportunity to observe, read & ultimately interact and/or change and/or play with them.
To not think of the relationship between reading & play in TTRPGs in this way is to limit your agency as a designer, reader, player, and ultimately to cause yourself to be unable to synthesise these roles which are deeply inter-related, perhaps more so than they are disparate.
However you define it, Good Design necessitates the application of the right tool for the job. This requires making, maintaining & improving the tools that you have access to. The reader/player relationship is not only one of these, but an integral one that precedes a great many (if not all) of the other tools that you can & do employ as designer/player/reader.
If you allow this tool to remain blunt and imprecise (and especially if you don't acknowledge that it exists and that you use it in every choice you make), what you are doing is making a choice to blunt all of your other tools, even if you aren't aware of it.
This is poor design, poor play, and poor reading,* and I believe that this is true regardless of how you define each of those terms.
*though of course we could - and I think should - argue over the semantics & limitations of my imprecise use of the word "poor" there and the further ideas it smuggles in unacknowledged, but I trust that you will be able to infer what I'm trying to communicate in my use of it and I further hope that by leaving this imprecise application of a tool here in the way that I have used it, it might serve as a good example of the consequences, limitations & potential dangers of applying tools/terms/ideas that might be best described as "too blunt for the job", which is the very thing I'm attempting to highlight & address here.
It would not seem very sensible to choose to limit yourself in this way unless it allowed you access to new tools, which is a choice that you could only make once you are familiar with the central idea I'm presenting here – in other words, if you break the rules without understanding them you are very unlikely to be taking a step forward and much more likely to just be shuffling in place or even stepping backwards.
I hope that this short interaction has unlocked or reinforced your access to a useful tool that will allow you to sharpen your understanding of the play/reading relationship in TTRPGs and in turn refine & maintain your existing tools and your ability to synthesise new ones.
I look forward to discovering with you what new agencies this allows us to unlock, and I hope you take what you have read here and play with it to design new realities that you & I have yet to imagine.
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party-in-the-front · 9 months
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My 2 covers for the TTRPG Blood Neon. Original game above and the upcoming Atomic Shock expansion below. Click pics to know more!
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impernious · 8 months
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Hey! So I'm super new to Tumblr, please be kind.
I'm a tabletop rpg designer. I develop games and do freelance writing. Most of my current work is with Onyx Path, but I've done some stuff with Magpie, Green Ronin, and JWP (back when that was still a thing).
Things you might have read and not realized I was involved:
Exalted: Essence (I wrote the social and combat mechanics) The Trinity Continuum (I developed the mechanics for the Core and Aeon, and I developed Adventure!, I also wrote on a ton of other books like Assassins) Avatar Legends (I wrote the Kyoshi era adventure in the companion) Werewolf: The Apocalypse 20th (I wrote on a couple of supplements for this) Mage: The Awakening 2e (I wrote the magic system for the core book) Vampire: The Requiem 2e (I developed almost all the supplements for this before Paradox stopped approving things)
If you want to see a full (not at all up to date) listing of my work, you can find it at my freelance website.
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makiokuta · 2 months
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The first set of characters has been released on my patreon! These fullbody renditions of the first set of icons I released in 2021 are available for both the $2USD and $5USD tiers and have 4 different colour variations each. I've also included the icons for the default colours.
There's a wealth of other resources already available for $5USD tier and some for $1 tier that you will immediately gain access to as well. Check it out!
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