Tumgik
#Titan gameplay
plumbob-pudding · 7 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Dearest brother,
You must forgive me for such a late response, I have read and treasured your letters, of course, but I have been rather occupied with preparations and I haven't quite had the time to write up a reply. Fear not though, Oliver, for I have fantastic news: Alina and I would soon be joining you all in America! I know you must be quite shocked. Truth be it although it has been great getting to know your not so little family through correspondence, my yearning for home is now overwhelming and I find that I want my darling Alina to get to know the cousins she so often reads about (she swears she and your Willa will be the greatest of friends age notwithstanding). I also can’t deny the fact that I am getting on in years and I want Alina to have a family even when I’m gone. She is quite excited as am I. We will be sailing on the RMS Titanic, I'm quite sure you would have heard of it- it's all over the papers here. They say it's perfectly safe despite it's vastness though that hasn't been enough to calm my nerves. Nevertheless, I'm sure we're in for a smooth journey and us Mosley siblings shall be together once more.
Send Bertie and Nell my wishes,
Lucille
89 notes · View notes
meinkatz · 1 month
Text
Tumblr media Tumblr media Tumblr media Tumblr media
BLOW INFLATED ARMCHAIR BY ZANOTTA
The Blow inflatable armchair was designed in 1967 by Jonathan De Pas, Donato D’Urbino and Paolo Lomazzi (with Scolari). Blow, the first Italian inflatable design object, soon became the symbol of the new free and light style, and represented the embodiment of the utopian design project by Marcel Breuer as an article of furniture supported by a column of air, in addition to confirming how Zanotta has consistently combined research and the promotion of experimental products to an evolved public over the years. In the wake of their success at the 1968 Furniture Show, the designers created other visionary inflatable objects in transparent PVC, such as those displayed in the Pneumatic Hall at the 2nd Eurodomus Show in Turin. Although the armchair is currently out of production, Blow is nowadays considered a symbolic object of the legendary ‘60s, one of the most important “pop” items and as such it is taken as a model of the social and cultural changes of those years.
DOWNLOAD
79 notes · View notes
eosofspades · 1 month
Text
godddd thinking about the red war first couple missions and going insane . that was so good and for what
55 notes · View notes
ganondoodle · 4 months
Text
something i just realized about the sages (ignoring how frustrating to use i find the sages abilities overall) when they get their enigma stone they are like wow look at how much stronger i am now!! when its really just a ... clone of them, without the parts that make them interesting- the personality, and they "give" it to you (it doesnt feel like its really yours tho bc, unlike botw, its not intergrated into your moveset- which could have been solved by just adding them to another ability wheel- so it doesnt even feel like they are really yours) but ok i can see why its stronger even if i find it boring to just duplicate the character isntead of actually making their ability be more-
but then at the very end, they join you in the battle and .. dont even make use of it? what where the engima stones even for then? i guess you could bend over backwards and say well its bc their powers cant reach you all the way down there so they have to physical join you- BUT .. when they are right next to you .. shouldnt the connection to them be back anyway? so their clones should return shouldnt they? or is the entire arena just so surpressive of that power that it wouldnt work either way? then again ... what was its use then to get them to have those stones? like how ultra hand is supposedly the focus of the game but doesnt matter to the narrative at all?
(can you unsummon them when they are there?? i havent tried it but i dont think so ..)
like obviously it would be wayy too chaotic if all sages where there twice, especially together with all the ganondorf clones too- but it kinda .. once again... makes it feel meaningless that you even got them the stones? sure they only get to you when you do it but its really just again another check box with no substance, isnt it?
(... actually .. did anyone actually need the stones? aside from ganondorf getting that huge powerup somehow- like even the original sages and sonia and stuff, are you telling me she couldnt rewind ..................................... a tea cup, on her own? or i guess the only time sonia does anythign with her stone is when she gives its power to raurus laserbeam attack he never does again ... and the other sages arent shown to gain anything from it either?? are they?? what even would minerus ability have been bc she wasnt a -utterly useless- mech back then ... the shield she does doesnt seem unique to her either bc rauru literally does it too after sonia gets falcon-punched to death to block ganondorfs .. goo beam .... i mean i guess it doesnt matter anyway bc all we see them actually do is .. stand around and talk, sometimes "hurt" (dirty) sometimes not ... so whatever i guess?)
103 notes · View notes
matchalovertrait · 2 months
Text
Tumblr media Tumblr media
Ever since Ángel aged up, he hasn't been as studious. He'd rather watch Dragon Ball Z.
30 notes · View notes
amburgundy · 14 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
🌻 meet Guillermo’s friend group! i made a little club for them to have organized hang outs & to facilitate friendships a bit better :) there are definitely more people he hangs out with at school etc, but this is definitely the core group. Hope u enjoy! 🤠❣️
7 notes · View notes
blvckentropy · 6 months
Text
Tumblr media Tumblr media
Promt. Silly Costume | Don Lothario as Deadpool ft Starfire & Smurfette. thank you @maadsimming
14 notes · View notes
featheredcritter · 4 months
Text
i finished titanfall 2
Tumblr media
13 notes · View notes
neoyi · 5 months
Text
Amongst recent discussions I've been having about Crash Bandicoot with a close friend (the latter a relative newcomer to the series, so I've been explaining the characters, background, and lore to her) for the past few months or so, she's been most (un)fortunate to hear my rants (as much as the raves) I have about the games.
I made a post recently discussing Rumble marking a possibly definite statement that the franchise was starting over from scratch (largely) and how, after a decade of fucking around after the OG trilogy, and then another decade of NOTHING, really needed it.
I feel like this would be a good opportunity to take post-Naughty Dog era Crash game characters and retool them to fit the N.Sane Trilogy/Crash 4 world. I say this because my poor, poor friend had to listen to me bitch about the utter USELESSNESS that is Crunch Bandicoot and the wasted potential of this character.
Tumblr media
Personal opinion? He never should have joined the heroes' side.
Crash could do with a reoccurring rival-like character and Crunch was very much set in his first appearance to be an "evil" Crash Bandicoot, the "What If" result of Cortex's experiment if Crash successfully became the "General of his army."
It felt like none of the developers post WoC had any idea what to do with this guy. He's either stuck in spin-off games, background cameos, or uselessly pushed off to the side because... well, what can he do?
What does Crunch offer? How does he fit in as a Bandicoot Trio to the original Bandicoot Duo? The thing about Crash and Coco is that they're dynamically opposites, but counterbalance one another. Crash is the brawn and more likely to physically duke it out; Coco is the brain and while she's no weakling, she's the gadget girl who builds machinery. I always got the vibe that Coco is also the logical one who thinks her way out, but Crash has her beat in the empathy department - he's much more willing to give people second chances and/or understand their position more than his sister does. Coco tends to be serious, but can have goofier moments while Crash proves he's significantly more cleverer than his actions imply. They work together because their specific talents and personalities bounce and compliment each other.
Crunch, however, can't seem to fit in a box that works when he's on Team Bandicoot. He's smarter than Crash, but he's not AS smart as Coco. Crash is usually the brawler of the two, but Crunch is More Stronger. The problem with him is that he's redundant. He offers nothing and by the time Mind Over Mutant came out, all he's been reduced to is a musclehead who likes to exercise and I guess... that's it.
I don't know if Toys for Bob (or whoever takes on the next Crash games) has any plans to bring in post-NDi Crash characters to any future Crash games post-Rumble, and far be it from me to tell professionals what to do, but I'm just saying, we're missing that reoccurring "evil half" in the Crash franchise.
At the least, Crunch Bandicoot needs a certain something to stand out past what he was in WoC (where he was at his best and most important) or otherwise, what good is he?
7 notes · View notes
fallenrazziel · 5 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
The World of Final Fantasy XVI #30
11 notes · View notes
lynnella · 5 months
Text
Friends having a great time
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
15 notes · View notes
meinkatz · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
ALPHA COLLECTION BY PIERRE PAULIN (NEW VERSION)
The Pierre Paulin Alpha Collection has been designed around 1960, specially for a redo of the president’s Élysée Palace apartment in France.
DOWNLOAD
43 notes · View notes
blue-hearts · 1 year
Text
Сразу видно чья девочка такая красивая.правильно в маму.
Tumblr media Tumblr media
25 notes · View notes
thefirstknife · 1 year
Note
Following up on the ask about the Titan supers, going for the fantasy expectation question specifically- Titans are, thematically, front-line tacticians. People throw around Spartan, Paladin, Soldier, titles like that. What bungie seems to see them as is a big gorilla, or the Hulk, and I feel that does a disservice to the actual characterization of the class. Even if it does different things in gameplay, debuffing for example, running around punching is creatively boring. I'd like a utility supe
The problem is, how do you translate "front-line tactician" into a playable ability? A tactician is someone who makes plans to execute a strategy. Titans are well known to be able to make plans, both ahead of time and on the go, as well as improvise in the heat of battle, but that is simply incredibly metaphysical to make first person shooter gameplay out of.
As an example, would I like if, as a Titan, I could use destructible environment to quickly create a throwing melee or super? Sure. A game where a piece of concrete can be destroyed and then you can pick it up and use it to throw it at enemies or create a temporary barricade or do whatever else you might come up with to simulate a front-line tactician would be unfathomably cool. And also impossible to do in Destiny as it exists right now.
We can extend that to other classes as well. Warlocks are scholars and students of the arcane space magics and should be able to specialise in specific fields and then weave them as they see fit in millions of different ways, but instead their supers are; throw void orb, throw void orb but it tracks, you are void orb, solar sword on fire, solar sword on fire in the ground, electric fingers, electric beam and stick.
Hunters are supposed to be agile scouts and explorers who trek the wilderness and map the unknown, but I'm forced into known missions with fireteams instead of having an open world to map out alone for others. My supers are gun with three bullets, gun with six bullets, knives, bow with one shot, bow with three shots, knives, spin stick, throw stick and tornado.
There's very obviously a limit to what the class is in lore and setting and what it can be in gameplay. I totally understand the disappointment about the new super being seemingly "the same" as the last one ("element on fists, punch"), but I feel like a lot of the complaints and demands are quite literally impossible and unreasonable. And some of the complaints can be applied to other two classes as well.
I think it's good to tell Bungie that we would like more variety in supers, especially as it pertains to their viability in various content. I would 100% love for an additional super for stasis and strand and for Titans to have more ranged options because in a lot of cases you can't really get close range to enemies. Stomps, pushback, environmental hazards and other issues limit what we can use melee abilities for.
Obviously I've not played the strand stuff so I'm working with what we've been told and shown, but I think it's fairly obvious that strand IS a utility super. It's the most utility since void and overshield; strand not only gives you and your teammates damage reduction, but also controls the battlefield by suspending enemies. Like, by all accounts strand is a utility subclass with a lot of debuffing and buffing options and movement utilities.
I also think it's reductive to say that the new strand super is just "gorilla." It really isn't. I am not aware of gorillas being able to control the battlefield by suspending enemies in the air and locking down a whole section while empowering allies with damage reduction utilities. And being able to control the battlefield and empower your allies while you plan out your attack and dish out damage is, quite literally, a tactician move.
I think both Behemoth and Berserker are much closer to the front-line tactician fantasy since void. If anything is "gorilla" it's Fists of Havoc. A lot of people shit on Behemoth but if you really want utility and being able to perform multiple tasks at once with your super, Behemoth is one of the things to pick. Need to kill enemies? Got it. Need to freeze them while you deal with something else? Got it. Need to block off an area? Got it. Need to create barricades for your team? Got it. Your team needs overshield which you can give them by making stasis shards with your super? Got it. The problems with Behemoth not being used much are with a completely different section of issues, which is activity, encounter and enemy designs.
If Berserker is truly similar in any way, then it's in this this way imo, as it gives you options to use your super in different ways for different purposes depending on what you need. Like a tactician. I think people are way too focused on the idea that you use your fists and not at all focusing on the actual utility and options of the super. Though obviously if someone just isn't vibing with it, it's not something that people can change.
29 notes · View notes
antirepurp · 9 months
Text
fellas i think it's been enough time. frontiers is up there with rise of lyric and 06 i fucking love this game and im tired of feeling like im not allowed to because it's not perfect
16 notes · View notes
culpepper-pals · 7 months
Text
Tumblr media
Casey discovered she's Squeamish from the post-party plumbing.
And who could blame her? It's pretty gross.
7 notes · View notes