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#Try to define the shape of my art
bluewinnerangel · 1 year
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layalu · 4 months
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was in the mood for limited palette drawings and took the chance to try some painting pointers from lovely @ndostairlyrium! <3
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clawz-loopz · 1 year
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first concept
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finishing design
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arcadiiian · 1 year
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ambrose and cyril wip abandoned to the procreate graveyard (16 hours on record)
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softgrungeprophet · 1 year
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johnny storm should be a twink and i will die on that hill
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moondoposting · 2 years
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your art of the moon boys… they are so shaped ❣️
aw thanks sm!! i love to draw shapes. colours too. golly gee isnt art fun
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quibbs126 · 7 months
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I swear to god, feet are the bane of my existence
Like people say hands are the bane of their existence, and fair, but I’ve grown used to them, now it’s feet
It’s probably because I never draw them that I have this issue. Like, at some point senior year (so I guess 2 years ago now), my style of drawing characters changed to what you see now, but I never figured out how to draw feet in that style, and so I struggle
Like it just doesn’t look right! Like it doesn’t fit the style, but I don’t know how to make it look different
And it’s gonna be even worse whenever I draw a character barefoot (which I haven’t done yet, but I may have to one day)
It’s just…how do you draw them??
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pasteilian · 7 months
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Do you have a recommendation when designing a black character? Or tips, or maybe pages you visit for references?
Suck at explaining stuff but I’ll try
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‼️ Ethnic Features ‼️
So, the art world is in a very weird place when it comes to ethnic features. The conversation was about how using POC ethnic features as an insult in media was damaging and needed to stop, and that somehow morphed into people being scared about drawing people with those features.
Black people have big ears, big noses, and big lips. That's not the problem. The problem was that media was using it to make us look like giant ape, monkey, monster creatures. It's okay to give them these defining features.
Also, remember that brown people have lighter pigment under their feet, hands, and bottom lips. 🌸 (didn’t really know where to put this but drawing mix people is basically a spin the wheel we come in all different shapes and sizes and features. There’s really no wrong way to draw a mixed POC.)
‼️ It's Just My Style ‼️
I'm so goddamn tired of hearing this goddamn excuse. A style does not mean you can't properly represent POC. I would even go on to say that if your style is stunting you so grossly that you can't draw a proper black person, you have a bad art style. Sorry—not really.
Media has shown us that style does not stop representation. The only thing stopping that is your ignorance and refusal to improve. Great examples of ranging styles still being able to represent different POC are "Adventure Time," "Disney's Soul," "Proud Family," "Afro Samurai," etc. I'm just saying this because I've seen this excuse be more prevalent in the art world, and it's just better to nip that in the bud.
‼️ Whitewashing + I Don't Know How to Use the Color Brown ‼️
I've seen people make the excuse that the skin color is lighter because they use a pastel style, but they never bring up the fact that the only color in the art that's lighter is the skin tone. 💀
Also, the whole thing about people saying they don't know how to shade and color brown palettes is just completely bullshit. I would even say that trying to shade pale colors is harder than shading darker colors. Additionally, there are multiple artists and tutorials showing you exactly how it's done. You have no excuses other than you just don't want to.
YouTuber Sinix has a great video on painting skin tones!
‼️ Black Hairstyles ‼️
I love dreads. Dreads are a very pretty hairstyle. However, we have more hairstyles other than dreads. If you're going to draw black characters, I would encourage you to branch out and explore beyond dread heads. There are so many unique black hairstyles out there. We need to move on from just focusing on dreads.
YouTuber Ari has two wonderful videos on black hairstyles in video games. I would recommend checking them out.
‼️ References ‼️
I love referencing old black media such as "The Fresh Prince of Bel-Air," "The Proud Family," and "Little Bill" (before all the Bill Cosby stuff came out). I also appreciate how "House of the Dragon" implemented black people into the lore. Other references include "BOTW/TOTK Rottmnt," etc.
Some artists I reference all the time are Mohammed Agbadi, who doesn't do many art tutorials anymore but often discusses black characters in media, and his art is still amazing. Ethan Becker has a very interesting video on the racist triangle that I recommend checking out.
On Instagram, I love the art of Jojo.Dreamie, Chibichanga12 (holy shit, love their art), Bruniosktch, and Caw.Chan. I also just reference my family a lot. 💀
This is a lot of rambling, but what I’m gonna say is don’t stunt yourself by tricking yourself into believing that your art can’t include POC 🌸🌸‼️💌💖💌💌🎀💕💘‼️🧁
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My favorite Conduit Of The Horrors 🩵
Rambles and art stuff under the cut
I love thinking about the primary trio post-nmpd, and there have been some really cool headcanons floating around, and long story short I rewatched Yellow Jacket and I have some ideas in the works. I don't know if this is post-Yellow Jacket or in the middle of it or what, I'm not actually thinking that deep about it I'm just having fun lol. For reasons I needed to have a finalized design for Hannah soooo-
I managed to seriously screw myself over by deciding to try and draw 2 characters I adore that are played by four extremely different looking actors. It was frustrating, but interesting to try and pick out what I thought the most important features of each version was.
So like, for BF Hannah I just used Kendall Nicole as the reference, easy peasy. But aging her up was a bit of a juggle. Eventually I ended up kind of grafting Lauren's expressions onto her face shape, which I also referenced Angela Giarratana for. Just to get that familial connection in there. It really helps that they both have that distinct chiseled chin, it's really fun to draw and fairly easy to replicate. (Side note, Lauren has an incredible ability to suddenly look like a deer in the headlights out of nowhere. The nervous energy that rang through her performance as Hannah was amazing, and I couldn't get over how damn expressive her eyes were)
I was gonna have a more detailed drawing of Ethan in there, because I absolutely love their relationship, but I chickened out. I ended up basically just drawing Joey's version with slightly shorter hair that is longer on one side, like a half-mullet thing. This is partially to try and synthesize the two versions in my head aesthetically, but mostly it's to differentiate him from Pete. Pete is a little difficult too, I actually really like how Nick Lang played him and wanted to incorporate some features from there, but I decided to save it for another day because I was giving myself a headache. Honestly a lot of the stuff is just hair texture, cause one of the most defining traits for their designs in my head was the way their curly hair was styled. But at the same time Joey's current haircut is damn iconic and I love being able to swing it around for the drama Ghibli-style
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ruija · 3 months
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So! The evil art challenge! Thank you everyone who gave their input, you wrote really nice things💙💙 and you've definitely picked out my habits pretty well, lmao. Below I'll write a breakdown of my style and thoughts behind the "evil" version.
Aesthetically I love pastel and saturated colors and I'm 100% biased toward cooler tones. Regardless of color, whether it's red or blue adjacent, I'll always pick the cooler variable of it. I tend to avoid using black and I particularly have an aversion toward basic red. I have a short attention span and limited reserves of energy, so I try to work fast and stick to simple techniques; hence the sketchy linearts and mostly flat colors. I also just visually like smooth surfaces and gradients.
I want to convey the shapes and weight of the things I draw but with a minimalistic amount of lines and shading. This ties into putting emphasis on anatomy and muscles. I do tend to spend a lot of time sketching, because I usually have a very specific pose or vibe in my mind, and I want to be able to capture it.
For the "evil" version: - I sketched Raph and Leo a lot faster and attempted stiffer poses than in the normal one. - Thick and non-sketchy lineart - Dark and reddish color scheme - More rendered, airbrushy and kinda messy shading (I suffered) - Slightly less defined muscles...?
At some point I thought I should make them sharper, but then I just forgot lol.
Also, here's a flat colored version of the evil art because I like it 100% better. (Works better with the lineart style)
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I picked Leo and Raph for this challenge for the opposing red and blue color schemes. As an extra, I put them in Fast Forward gear, as its blueness and the season's more saturated look are very fitting for my style. And then I'd get to make it work in a warmer tone.
Anyway, hope you enjoyed my ramblings and art~
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meiieiri · 9 months
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LATE NIGHT SNIPPETS [FT. JUJUTSU KAISEN]
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❁—CHARACTERS: suguru geto, gojo satoru, nanami kento, megumi fushiguro
warnings: mentions of death and violence in megumi’s part ( T ^ T )
a/n: now this one got so bad it took me two days to write. ALSO, have ya’ll seen the new episode? WASN’T IT SO GOOD? like the symbolisms and the many artistic references to buddhism and enlightenment was just so GLORIOUS??? and yea, my heart hurts knowing what’s about to come. anyway so much for that. here are some new drabbles to keep us relatively happy in the meantime, prompts are open, btw!
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༊*·˚ GOJO SATORU
you think it's charming to see satoru try. he's not as half-assed as people think he is when it comes to devoting his time and effort to the things close to his heart. and for better or for worse, that included you.
his hands gently rakes a hand through your hair, your back pressed to his broad chest. he stops every now and then to untangle the unruly bits with the wide-toothed comb he held between his lips as he painstakingly lathered your locks with the new shampoo he just bought for you, the same one you’ve been eyeing whenever the two of you are out on your supermarket runs.
he treats the entire affair of doting on you, bathing together, as if he were perfecting an art form, and he — a mere blushing apprentice — utterly lost and in ruin in the presence of his ethereal muse. his head drops against your shoulder where a loving kiss makes a picture perfect landing that not even the most proficient trapeze artists can achieve. he cradles you close to his naked form but there was nothing overtly lustful about the entire affair (which is unlike the both of you, by the way, satoru was normally insatiable when it comes to his sexual desires).
there was only an intimate quiet — the kind of passing moment devoid of any unnecessary words and contemplations of love or adoration because there was no need for such futile philosophical bullshit when faced with an absolute truth that needs no explaining, no theorizing, no rationalizing for satoru knew, that in this horrible world riddled with lies, his love for you extends into the limitless void.
“i love you,” he mumbles sleepily into your ear, his eyelids drooping, his breath becoming more even by the second owed to the comforting warmth of the water in the bathtub.
it doesn’t hurt to say it every now and then, though.
༊*·˚ NANAMI KENTO
the warm ambient light of the overhead lamps above you illuminates the dark space of your living room, revealing the adonis-like features of kento, the shadows only seem to accentuate the contours of his defined cheekbones, the slight outline of his perfectly-shaped lips and his masculine jaw. you don’t know how you could have caught the eye of someone so beautiful, so…otherworldly.
he was like a monarch butterfly, a warm ball of fire that danced in an evergreen meadow, so guarded and scarce in his movements in fear that he’d burn the entire valley down with just a subtle flutter of his wings. but since you so desired to burn into cinders, who was he to deny your wishes? a yelp of half-surprise and sheepish laughter slips out from your lips when he suddenly sends you into a romantic dip, catching you by surprise, your heart racing in your chest.
“kento!” you lightly slap him on the arm which only causes him to throw his head back in delighted laughter.
and to the sound of the piano’s crescendo, and the singer’s luscious alto tone, he picks you back up, righting your positions, leading you in a slow dance. he sways both your forms side to side, sometimes hoisting his arm up to allow you enough space to innocently twirl around in time to the climax of the song playing on the vinyl player and in time to the sound of his heart breaking.
oh, how he desperately depended on you and you don’t even know it.
you wouldn’t even understand it if he articulated just how mystified he was to hold your smaller hand in his larger hand, to walk beside you for a thousand miles and not even feel an ounce of fatigue, to naively dance with you like this barefoot in the kitchen at two in the morning, to be able to call you his and him yours.
the song nears its end, the bell-like notes dissipating into the air. you try to pull away, suddenly remembering the dirty dishes from dinner earlier which you so carelessly abandoned in the sink but kento only tilts your chin towards him, his breath hot against your lips, “i’ll do the dishes later. dance with me again?”
༊*·˚ GETO SUGURU
a snort of laughter escapes suguru upon hearing the latest gossip you caught wind of in the teacher’s lounge earlier today . “so, i take it kento has a girlfriend now,” his eyelids flutter close when your dainty fingers lightly massage his forehead with a cool moisturizing balm that smelled absolutely divine with the earthy undertones of tea tree balm and aloe vera.
“engaged, at least that’s what shoko told me,” you correct him and he scrunches his nose in displeasure. you smooth away any of his stray bangs, and the soothing action causes him to sigh contentedly, basking in your butterfly-like touch.
to suguru, this was home — spending the midnight hours braiding one another’s hair, chatting away about anything and everything with your silly little skincare masks on, the humidifier in your room in its maximum settings spewing out the comforting aroma of yours or suguru’s favorite essential oil depending on who wins your little match of rock-paper-scissors, chaste kisses and most of all, you. “what are you staring at?” you ask, breathless, when you notice how his raven eyes stared up at you with so much wonder.
his hand lazily comes up to cup your cheek, memorizing each crack and bump of you as if tonight would be the last time he could ever do so. maybe he was selfish — as many mortals are — to want to beg the gods for time and the stars to stop turning, halting their perpetual orbit, so that he may savor this moment just for a while longer. and a while longer. and a while longer. ‘till eternity herself, in her humiliation, feels cheated.
“my entire world.”
༊*·˚ FUSHIGURO MEGUMI
you were woken up by his shikigami, the arctic dog wagging its tail excitedly as it tries to climb up your bed. you blink away the remnants of your slumber, yawning. “what are you doing here, cutie? where’s your dad?” you affectionately pat the creature on the head and it lets out a happy bark, leaning into your touch. wait a second. if the shikigami had appeared, then, megumi must surely be up and about somewhere in the house. you pull on your silk robe to go look for him when you find only moonlight on his side of the bed.
you eventually find yourself in the living room’s main balcony which functioned as a sun room of sorts. you find megumi hunched over, watering can in hand, seemingly in a daze, he diligently waters the many potted plants you’ve collected over the years. you shake your head, beguiled at the sight, leaning against the glass door.
“your orchids were starting to wilt,” he replies when he senses your presence, a touch of sadness in his voice. he’d gotten you those orchids for your anniversary as the two of you were on your way home from a backbreaking mission in shizuoka. he’d been horrified to see it practically wasting away in the scorching summer heat. “…i…i had to do something,” he swallows thickly, a few tears pooling at the crescent of his green orbs.
you instantly understand. you walk over to him, hugging him from behind as he works. his breath stutters, his grip on the watering can slackening. it falls to the ground in an unceremonious clang! something uncoils within megumi and right then and there…he weeps, falling into the sanctuary of your arms, his tears staining the fabric of your robe, glistening like the most precious of jewels serendipitously unearthed in the forgotten mineshaft that is his heart. “shhh,” you hush him as he continues to cry.
he could have saved that little girl.
if only he’d been faster. if only he didn’t freeze up in front of that curse. if only he hadn’t been his usual second-rate mediocre self even for just a second, maybe she would have lived. “what if it had been you?” his ivy green eyes are filled with abject fear. “what if—?”
“—then, you’ll come get me,” you reply without a second thought, your voice as soft as a spring night’s dewfall, your hand comfortingly raking through his disshelved raven hair. “i know you will.”
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zaebucca · 5 months
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About scale, process, palette and canvas: a few considerations on pixel art as a medium
User moredogproblems answered an interesting and legitimate question by another, DiscountEarly125, regarding my work and canvas size. He also perfectly isolated two central concepts of pixel art, which are scale and process. Canvas size, which was the theme of DiscountEarly125's specific request, is more of a dependent variable to those two aforementioned concepts, rather than a starting point. I hope the following considerations I shared may help or prompt some other ideas, but this is what I could come up with 15-ish years of experience with pixel art (and a few more years of art and media studies). I was quite in the mood of writing down these few thoughts that have been floating for a while. I apologize as this may also result in a confusing wall of text, but it is all part of a my work and research, and I would love to polish all the material, hopefully with some thoughts, insights from other colleagues, as well as pictures and materials!
A. Scale and canvas size It is true that the bigger the canvas, the more distance one may visually create from pixel art, but I personally think this is to be possibly considered a matter of perceiving pixels, rather than a fundative problem of the medium. In fact I concur with the idea of "process makes the medium" rather than identifying pixel art as how (evidently) pixeled the result feels. The general picture, or the sum of pixels, though, is a really important matter to the medium nonetheless! Pixels themselves work in relation one with another, so it's their overall result that gives context and makes the subject recognizable. This relationship between pixels links back to all the art fundamentals that each artist is taught, from color theory to shape and composition - and so on. So, the canvas size debate usually boils down to a matter of scale or necessity of your subjects. As long as the dimension (canvas) of your subject (as in: a drawing of an apple, a character sprite, a mockup environment) allows you to operate, control and keep an eye on the quantity (number/area of pixels together) and quality (color, shaping of multiple pixels, texturing obtained through color and shapes) of isolated single pixels or pixeled areas, you're in the pixel art universe. The other way around to define the matter of scaling: in order to be operating pixel art fundamentals and techniques, your subject has to be on a scale that allows you to apply principles of pixel art within the space of your canvas and your personal style. These very same principles, or basics, can be applied with different results and extent to bigger and smaller canvases alike, each with their own specific difficulties and variables. It is important to adapt your scale when learning, and trying classic canvases per subject like "16x16px" (standard tile or character sprite unit, tied to older consoles and screen ratios, it's a bit complicated there) is always a nice idea - they also tend to be industry benchmarks and necessities so in case you'd like to consider a professional output, that's very useful.
Scale also applies to the array of colors, and there lies the concept of palette: a number of single hexadecimal hues we are using for each single pixel. Any single pixel can have one hexadecimal color only.
Consequentially it is absolutely true that either a huge canvas or a palette too broad may prevent a viewer from perceiving immediately the "nature" of your medium, namely seeing square pixels, recognizing a certain amount of color - or more thoroughly recognizing that you made some choices for each subject on a pixel level. What could possibly happen on a huge canvas (without zooming in) is that you can't really grasp the pixels, but just the "overall picture" - and that may not differ too much from digital, raster art, which is of course also based on pixels. Therein appearently lies a sort of threshold that is really hard to pin down for us pixel artists, as it depends on screen size, visualization methods, distance, filters and lots of other inherently subjective parts.
This kinda is my case sometimes: I make big environments (possibly too big, and too detailed in each part I tell myself) that are a sum of many lesser parts: both tilesets and sprites that relate (but not strictly adhere) to a basic space unit that is 16x16pixels. You can indeed consider scale in a broader sense as a subdivision or magnification issue, much alike squinting your eyes to focus on a picture's overall contrast or, conversely, analyzing its fundamental parts with a magnifying glass, and then a microscope - an analogy as follows:
a. the picture as a whole is like a colorful rock that you can analyze by magnifying its grain. b. the characters, geographical elements and textures, works like the different substances that compose the rock and give its visible characteristics grain and complexity, c. single pixels constitute the very atoms of those previously recognized substances.
I mean "atom" in the traditional, classical meaning of indivisible, fundative object. That's a "quantized" part of information, which for pixel art is ultimately color (or a binary value, like yes/no black/white). If you were, for example, to crop some parts of my work - let's say 160x144 pixels (a gameboy screen resolution in pixels) you would see the substances that are characters and elements of nature, and when you zoom in again, every atom becomes visible as a single entity of color. There are 29 different type of "atoms" in Ruin Valley as in different, singularly hexadecimal colors that work together in different combinations and shapes to create different substances and characters. 18 of them are used for the different qualities of the environment, and 11 more for extra hues for characters and other elements to pop out a bit.
It's really interesting to see how many pixel artists push this "threshold" of pixel art canvases to the extremely small or the extremely big, whereas, notably, palettes are less open to growth: it is indeed my opinion that pixel art tends to quantize color (quality) over than dimension (quantity). Palettes, notably, do not grow exponentially, but tend to a lower, fixed, controlled amount of individual values instead. This usually gives the artist the true possibility and toolkit through which is possible to think about/with pixels. In other words: color (or its absence) is the founding unit and identity of pixel art as a digital medium.
B. Pixels as process or pixels as objective? Pixels themselves (as strange as that may sound!) are not to be considered an objective of pixel art, I think, but the founding matter of its research as a medium instead. I think that making pixel art is not just devoting oneself to show those jagged, squarey areas or blunt edges that we all know and love: this is just one of the possible aesthetics that pixel art conveys or adopts - especially on small canvases. Pixel art is not about denouncing itself as pixels, but, rather, embracing the square, atomic unit to build an ensemble that conveys a content or a style. That's the important part of the discourse that emancipated pixel art into being a medium, and not just an aesthetic choice or style of representation. Again: process makes this medium. Speaking of that, I consider pixel art as part of a broader family of "quantized art", namely media that operate on/with "indivisible, founding bricks and unities" that can assume a certain quality (color, mainly) within a certain quantity (palette, canvas size) and in relation to its surroundings to describe something. This puts pixel art, with its specifics and with a certain degree of semplification, among other mediums such as cross-stitch, bead art, construction sets, textile art (on a warp and weft basis), (micro-)mosaics and others.
A classic threshold example of process vs objective: oekaki art. Oekaki art - which I love and also happen to make from time to time - doesn't really work or "think" specifically on a pixel base: it doesn't place pixels per se, but uses pixel-based areas and textures on bigger canvases with a certain degree of freedom, like one would normally do with brushes on raster digital art programs (adobe ps, gimp, clip studio and so on) in order to convey an aesthetic with fewer colors and a certain line style and texturing. That way, oekaki uses and knows pixels in a deep way, but doesn't see them primarily in a quantized way. As a result the "overall picture" shows pixels to a certain extent, and it's possible to recognize distinct pixels for each part, but the objective is not an analysis and use of pixel and quantized information, but the use of an aesthetic based upon accessibility of resources, their control and a certain rendering style.
A huge part of pixel art is its absolute accessibility: everyone with a fairly outdated computer or screen and a basic drawing program can study the medium. To be fair, it's indeed considering accessiblity that I highly support an inclusive approach to the term "pixel art" and I think traditional oekaki is a close, beautiful relative that builds upon the rules and techniques of pixel art and pixel rendering, yet keeping its identity as its very own medium - somehow like a dress may be built around/upon textile design. Anyway, boundaries are meant to be crossed and I think there definitely are lots of oekaki and pixel-based art that meet traditional pixel art mid-way - or further. I also think the "is it pixel art?" discourse possibly ensuing - and generally speaking any media belonging purist ontology - is a treacherous, slippery terrain leading to excesses, and this is not my focus today, neither am I able to tackle that subject extensively at the moment.
C. Conclusions and a few good exercises Everything above may be farfetched or too complicated as a starting point. I tried to write all down as orderly as possible. The point of this (possibly discouraging) analysis and the reasoning between scale and process is that (pixel) art is about trying different canvases, and reasoning on one's subject and objective, rather than limiting oneself to presets sizes or styles. It's important to choose something that resonates with us and, in doing so, thinking about other, more interesting limitations: that's the discourse about quantity of space and quality in color. Limiting is the best possible exercise and one I wholeheartedly encourage: by doing so we are progressively delving deeper on the basics, as we learn the fundamental relationships between shapes and colors that we can achieve through pixels. A few good exercises that I too implemented in my own workflow come to mind: 1. Trying different canvases (or sizes) for the same subject (sprite, character art, illustration or so on). This helps a lot finding a comfortable size to apply pixel techniques, as well as getting a hold over fundamentals such as aliasing, linework, conventional representation and so on. 2. Trying different palettes for the same subject, both by varying colors themselves (therefore learning about values and contrast and readability, as well as atmosphere and mood!) or singular hues and their components, in order to discover possible relationship between them. Have fun! 3. Reducing the width of the palette progressively for the same subject: reducing the number of singular colors forces a reasoning on shapes, rapresentation. You may go from 1-bit art (just black/white) to 3 colors, 4, 8 and so on. We'll not talk about transparency as a singular color there, but if you happen to be interested in retro art, transparency counts to the palette size. This exercise is very useful in rendering, and possibly tricky. And definitely fun. :') 4. Choosing an objective and usage of our work: for example trying to learn about old pixel art limitations for games, in order to reason within specifics. Get inspired by traditional games (spriters-resource is your best friend here, in case you have a specific retrogame you're thinking of)! I will probably talk about limitations and style on another post. 5. Four eyes (and other multiples) are better than two: try to talk with people and friends and other artists you trust and feel comfortable with to get their point of view. This can be scary, I know, especially at the beginning. You're not forced to, of course, but if you do (in a safespace) there's lots you can learn about concepts such as readability, subject recognition, rendering and composition. Our eyes and brains get accustomed to something, and pixel art being a rather analytic medium made of synergies, subtle changes, limitations and conventions is especially tricky on the artist's eyes on the long term. Either way, the important thing about pixel art is understanding that this medium is about recognizing and enjoying the process rather than the eventual aesthetic and in order to do so the best choice is to start simple, small, with few colors and techniques at a time! Have fun and hit me up with your progress and considerations. :')
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sporesgalaxy · 3 months
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what does it mean to "put your heart and soul" into something? i see a lot of people talking about it and what has and doesn't have "soul" but i dont know how to achieve it. i dont feel my art is any different from those pieces they call souless, even if i do what i want
Hm. It's a difficult thing to define or quantify, and it's even harder to try and find it in one's own art.
I think when people say someone "put their whole heart and soul into something," they mean that it seems like the effort went into the project from a place of love, rather than obligation or more jaded kinds of ambition.
When an artist is making art from a place of love, I think it shows through in the ways they don't hold back, and that's what people notice.
(Camp is a really good example of this, if you're familiar with the concept. Campy things are totally shamelessly committed to some shtick that, on paper, can sound very trite. But by virtue of the campy thing's uncynical commitment to the bit, it becomes something special and outstanding in that context. Where less campy works may hold back or make fun of themselves, a campy work jumps in headfirst an asks "Well, why not? Doesn't this look fun?")
As an artist, I don't tend to notice the ways I don't hold back unless they're pointed out to me. I think it's just one of those things that's hard to see in your own work without a lot of hindsight to separate you from the process of creating it in the first place.
So...I guess my best advice is to not hold back when your love for something compels you to make art!!! Skill really doesn't matter as much as the love you put into something. It sounds really corny but I truly believe that.
When I was just starting out as an artist, I remember being really amazed and confused that artists I considered more skilled than me showed interest in my stuff. But looking back all these years later, I can see how my love showed through even when my skills weren't where I wanted them to be.
Messy, scratchy line art and wobbly shapes didn't hold me back from drawing characters I was excited about, because I loved them and wanted to share that love, however imperfect.
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I think you just have to trust that people can tell when art comes from a place of love, even if you can't see it in your own work yet.
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mishapen-dear · 6 months
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rough art tips to learn and then break at your leisure.
the distance between your eyes is roughly one eye. the corners of your mouth dont extend past the middle of each eye. ears are roughly in the middle of the tip of the nose and the eyebrow. the eyes are in the very centre of the head. the neck is just a Little slimmer than the width of the head (varies with fat distribution, but fat tends to build up under the chin). hair is easier to draw when you plot out the hairline and then where it parts. leaving appropriate distance on the side of the face (cheekbone area and back to ear) contributes to making characters look more realistic/hot as hell. i dont know specific tips for that so use reference. an amazing reference/study site is lineofaction.com . if you think of the face in planes it makes it easier to construct (look up tutorials). if you draw a spiral like a tornado it can help you figure out awkward perspective for extended limbs (look up foreshortening coil technique). tangent lines are when two lines intersect and cause visual confusion (when it looks like a line that defines an arm is part of the line that defines a building, for example) and avoiding them makes your art way easier to comprehend. quick trick to good composition: choose a focal point (where you want your viewer to focus), detail that area the most, and make sure various elements of the piece are pointing to that focal point. you can use colours to contrast hue, saturation, and brightness and make certain elements of your drawing stand out. drawing in greyscale can help you figure out values. using black in a piece isn't illegal but you should know what you're doing when you do use it- it desaturates a piece and if used as a shading colour can desaturate and dull whatever youre shading too. if you use almost-black lineart and then add black to darken the very darkest areas it will do a lot to add some nice depth. the tip of your thumb ends just above the start of your index finger- your thumb also has two knuckles and all your other fingers have three. if you see an artist doing something you like (the way they draw noses or eyes or hair or anything else) you can try to copy that and see if you want to incorporate it in your style <- this is ENCOURAGED and how a lot of us learned and developed our styles. there are ways to add wrinkles to faces and bodies without making the character look a million years old, you just have to keep experimenting with it. The smile wrinkles around your muzzle dont connect to your mouth or to your nose; there should be a small space in between smile or nose and the wrinkle line. eyes when viewed in profile are like < aka a little triangle shape. think of the pupil like a disk and apply foreshortening to it (it looks like a line when seen from the side instead of a full round dot). subtle gradients can add a LOT to a piece. texture can also add a LOT. look up Tommy Arnold's work (his murderbot pieces are some of my FAVOURITE) and zoom in. find those random little circles he added and try to figure out why he added them there. light bounces. there's lots of way light bounces. sometimes it even spreads through the skin. i do not know these light tricks yet but i want you to know that they exist. draw a circle to indicate hand placement, draw a straight line between that circle and the shoulder, and then (normally at a right angle) draw a straight line on top of that line to find the placement of the elbow. elbows are normally placed Just above the hip when standing and your arm is at rest. there are no bad colour combos if you're brave enough about it, just fuck with the saturation and brightness until it works. keep playing. try new things. add your own tips to this post if you want or even expand on some ive mentioned here. good luck go ham etc
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My Muse
~content warning: slightly nsfw~
Mizu x artist!reader
Authors note: I am not a writer so I apologize for any mistakes! Enjoy!
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"Somethings' off...I can feel it..." you say as you squint at the canvas before you. Wether its the shape of the head or the length of the torso, you could TELL something was off. "Two years of art school and yet I still can't seem to get body proportions right. Ugh, maybe I should just find a different career path-"
You hear a knock on the studio door "Y/N? You in there? I made us some tea, can I come in?" you hear the voice of your partner, Mizu, behind the door. "Oh! Yes! Come in!" You exclaim. Upon your approval she comes in with two cups of tea and sets them both at the break table nearby. Deciding to take a break, you get up from the frustrating sketch before you to spend some much needed time with Mizu.
"Hows the art going? What are you working on?" She asks curiously. Mizu has always loved your art, and though she was a woman of few words, you could feel her admiration and respect coming off of her as she gazed fondly at the paintings made by your hand.
"I feel like if I try to fix it any longer I'm going to jump off a bridge" you sigh, half joking at this point. "Ouch, that bad?" She raises an eyebrow as her eyes scan the canvas. "It looks a little off but its not bad. Perhaps you should do some model studies. Who knows, maybe seeing the body up close will help you figure out what you're missing."  The idea sounds good in theory, but theres a problem with it "Where would I find someone willing to strip down and let me stare at them for hours while I draw them? I don't really have the cash to pay someone for it." You ask her earnestly.
"Well..." she contemplated "I could be your model, if you want." Your eyes widen at the thought, it makes sense, and its not like you haven't seen her naked before, but you feel a blush crawling up your cheeks regardless. "A-are you sure you're comfortable with that?" "Absolutely sure, I'm comfortable with it if you are. We can start after we finish the tea" She says, her ice blue eyes seemingly brightening up with excitement.
A brief moment later, and Mizu stands before you, a robe being the only thing covering her up. "I'm ready. Where should I stand?" She asks you. "Oh, just go sit on the lounge right here, I want to try capturing you in a leasurely pose." You say. "Just lay back with your back proped up on the arm of the lounge, have one knee bent, and your arm resting on the bent knee. Look off to the side as well." she nods and gets into position as you ready your pencil. "Ready?" You ask, "Ready."
You begin sketching out her figure, glancing over at her every now and then for reference. Every curve, every scar, every fold of her body carefully replicated onto your canvas. From her slender yet defined arms to her lean torso and model-eque long legs. "She's so beautiful..." you think to yourself. You sketch more. Her breasts, her gorgeously long dark brown hair, her breathtaking blue eyes-
You notice her glancing at you, flinching away your daydream as you hastily hide your burning red face behind the canvas. You hear a soft chuckle emit from her as she looks away, a warm smile fixed to her face and a light blush forming. The silence in the air that followed was not a suffocating one, but one that carried a sense of quiet intimacy between two lovers. Warm, soft, and inviting. You feel yourself beginning to relax as you continue to sketch the beautiful woman in front of you.
You finish your sketch up and exhale deeply "Its done! It came out so well! Would you like to see?" You ask her excitedly as she rises from the lounge and reaches for her robe. "Hell yeah I would." She replied. As she scanned over the canvas, her eyes widened with awe. "Its...amazing love, is this how you see me?" She asked "Of course!" You tell her "You're the most beautiful and amazing partner in the whole world, you could say you're my muse..." she looks away bashfully, a shy but happy hum coming out as a response. You gently turn her head to face you a plant a loving, soft kiss on her lips, one which she reciprocates in kind. "Thank you Mizu, you've been a great help. I love you." She beams at those 2 magic words "I love you too, Y/N"
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𝖙𝖍𝖊 𝖉𝖆𝖚𝖌𝖍𝖙𝖊𝖗 𝖔𝖋 𝖉𝖊𝖆𝖙𝖍
𝖈𝖍𝖆𝖕𝖙𝖊𝖗 𝖙𝖜𝖔
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show!Luke Castellan x daughter of thanatos!reader
DISCLAIMER: I don’t own the image above or any of Rick Riordan’s characters/world-building.
⚠️Warnings⚠️: mentions of death, crying, sadness, physical pain, and parental neglect
A/N: i deeply apologize, i felt i needed to set up more context and establish Luke and readers relationship more before getting to capture the flag, i PROMISE it’ll be in this next chapter or the one after that💕
“Castellan!” 
Sixteen-year-old Luke’s head snapped up abruptly to see his brother, Connor Stoll running towards him frantically. If Connor, who was usually lighthearted and cheerful, was panicked, something was really wrong. 
“What’s going on?” Luke stood up, abandoning the art project he was helping a younger camper with. “Is someone hurt?”
“I-I’m not sure. I just heard a girl screaming in the woods, and calling for your help.” 
Luke’s skin went cold. He knew exactly who was in trouble. 
The only child of Thanatos, his best friend.
Connor beckoned for Luke to follow him. The two sons of Hermes sprinted towards the woods, trying to conceal their fear. 
Luke’s heart pounded aggressively in his chest. He couldn’t bear to lose another loved one, it would destroy him.
Finally, Connor came to a halt and pointed into the trees. “She’s that way.” 
“Thank you,” Luke said breathlessly. Running through the woods and ignoring the stares of the nymphs, he strained to hear anything that could lead him to you.
Then, he heard a muffled sob coming from a nearby clearing. 
Cutting the stray branches aside with Backbiter, Luke practically flew through the trees until he spotted you, kneeling on the ground. 
He froze. You were weeping, holding your face in your hands. Your body trembled, but he couldn’t tell if it was from sadness or fear. You hardly ever cried, you were a mellow person for the most part and rarely had emotional outbursts, so seeing you like this worried him immensely.
But most shockingly, you had black wings protruding from your back.  
They didn’t look like bird wings. They had the shape of angel wings, but instead of feathers, they were made of black smoke that swirled gently and occasionally omitted wisps into the air.  
“W-Wh-“ Luke stammered, struggling to find words. “How?”
“I don’t know!” you cried, refusing to look at him. “They just…started appearing. It felt like someone was digging hot knives into my shoulder blades. I ran out here so that nobody would notice them, but then Connor found me.” 
Your best friend knelt down in front of you, gently uncovering your face by taking your hands in his gently. His hands were calloused and rough, thanks to years of rigorous training. But they were comforting nonetheless. 
“Are they still hurting?” he asked, instinctively checking your pulse by pressing your wrist carefully. 
“No…I’m just scared, Luke. I don’t understand what’s going on,” you said, feeling your intrusive thoughts spill out. “What if they don’t go away? What will everyone think of me?” 
Luke sighed. “If they don’t go away, it’ll just be another thing that makes you you. And it doesn’t define you, or take away from the person you already are. If other people can’t look past your new features, they’re fucking idiots who aren’t worth your attention anyways.” 
“But…I feel like a monster. And even worse, I look even more like my father. He has wings too, I’ve read enough about him to know that for sure. I don’t want anything to do with him, why did he make this happen to me?”
“I don’t know why it happened,” Luke said honestly. “We can talk to Chiron and see if he has any advice. He won’t judge you, you know that. And I promise you’ll always have me. I’ll be your friend, whether you have wings or not.”  
Wiping away your tears, you felt the painful feeling in your chest begin to subside. Knowing that he didn’t see you any differently despite this new development settled your nerves, at least a little. Sure, the other campers may see you as monstrous, as a terrifying mutation that needed to be avoided at all costs. All of the new friends you’d made over the past couple years may leave you, but you would survive.
At least you had Luke.
Your Luke.
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After calming down, Luke lead you to Chiron’s office in The Big House. Luckily, the rest of the campers were at lunch, and nobody saw your very noticeable new features.
Chiron wasn’t nearly as surprised as Luke had been concerning your wings. “I suspected that they would appear around this time,” he said. “Your father has passed down yet another one of his gifts to you.” 
You certainly didn’t seen the wings as a gift. They were a curse, yet another thing that made you appear monstrous compared to other demigods.
“So, are they just there forever now?” you asked, fighting down the bitterness in your voice.
Chiron thought for a moment. “Wish them to go away, and see what happens.”
You rolled your eyes. “That’s the dumbest thing I’ve ever heard.” 
“Just try,” Chiron insisted. “Your willpower is more powerful than you know.” 
Relenting, you shut your eyes, focusing on your disdain for your wings. Desperation and frustration overtook your thoughts, and you felt your head begin to throb painfully.
Thankfully, the sound of Luke calling your name snapped you out of it. 
“They’re gone,” Chiron’s low voice declared. 
Sighing in relief, you opened your eyes and looked at the centaur standing before you.
“I advise you to spend time learning to control your new features,” he said. “You must discover the extent of the abilities they give you. Otherwise, they may pose a threat to your safety, as well as the well-being of the other campers.” 
You nodded, despite the feeling of dread creeping over you. “I will. But I may miss some camp activities for the next few days.” 
“That’s alright,” Chiron said. “I’ll let Mr. D know that you are caring for yourself, and need adequate time to do so.”
“I’ll accompany you,” Luke said immediately. You shook your head.
“You have responsibilities, Luke. Who else is going to run sparring classes for the younger campers? Who else is going to make sure the Hermes kids attend archery practice and don’t set a fire somewhere?”
“I’ll have Chris take over,” he said. “He can handle it.”  
“But-“
“I’m not changing my mind,” Luke said firmly. “I’m helping you, and that’s final.”
Gods, as much as it sometimes irritated you, you loved that he was so stubborn. 
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After a few days that felt like an eternity, you came to the realization that you’d gained more power than you initially predicted. 
You could fly. That was to be expected; what else would the wings be for?
You could turn invisible. You only discovered this because a howl coming from the depths of the woods startled you. When you looked down, you could no longer see your body. 
And finally, your senses had heightened considerably. You could tell when someone or something died, even if it was outside the borders of camp. Beforehand, you could only sense it if they were within close parameters. 
The change was scary, but exhilarating at the same time. You knew that once you got used to your new abilities, you’d be even more intimidating than you already were.
Luke had been a huge help. He accompanied you while you experimented with your powers in the woods, but respected your request for him to keep his distance. He would check in on you at every meal, and made sure you ate an adequate amount. At night before bed, he sat with you on your mattress in Cabin 11, listening to you ramble on and on about various frustrations. He understood your anger at your father better than anyone else. He shared the same resentment towards Hermes. 
When you’d tired yourself out, he would bid you goodnight, give you a sweet kiss on the forehead, and climb into his own bed. And within minutes, he was out cold. 
But you stayed awake, staring at the worn-down wooden ceiling of your Hermes’s cabin. 
The fear you’d felt when your wings had first appeared had faded considerably. You felt powerful, invincible almost. 
And with the best swordsman in three centuries at your side, there was nothing in the world for you to be afraid of.  
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Thank you for reading! Pls let me know what you think in the comments!!! Btw, the powers I gave the reader are based on Thanatos’s abilities according to Rick Riordan’s version of him.
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