I must see my clangen children- - @wills-woodland-warriors
Both are from the old game, you had them both with Starfalcon
I tried to check the new game, but you just disappeared? Not exiled or dead, you're just gone.
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I Graduated!
I now have a degree in Games Design! It has been a long journey to get to this point but I am hoping it is just the beginning of many more adventures! ✨
I couldn't be more grateful to my friends and family for their support, and of course my games design family! I have been so lucky to meet and work alongside such talented people, I hope to work with them again in industry someday!
Congratulations to everyone, we did it 🎉🎉
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09.05.2023 HAND IN LIST
I spent some time last week learning how to animate puppets with the toon boom. At the start of the week I sorted out what needed to be handed in based on an email from sarah on Friday and marked what I needed to update and double check this week.
This is the second time after the background list that I have made an organised list of what I have to do next, and I think it is a good habit in learning, it keeps everything organised. Compared to the last list, this time I have tried to add some markers to the steps I think are important - changing the colour of the highlighted parts to red. This has helped me to be more organised for the rest of my work, to know what to focus on and to spend more time on it.
I will try to incorporate the use of lists in my future work and try to discover other actions that are effective for my productivity
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Illustration progress update #2 - Time Deity
I have been unwell lately so haven't been keeping on top of my blog with progress, though here is an update covering progress over the past week including today.
I continued to work on the outlines for the piece until I was happy to begin with colour.
I chose the colours I wanted to work with and I attempted to go for cooler blue tones and contrasting golds on the opposite end of the colour wheel to draw the eye of the viewer.
Initially I experimented by painting my shadow on one layer for everything and the highlights on one layer for everything, but it didn't really work well as I kept painting over areas I didn't want covered. So I decided to do each part individually.
The process was the same for the shadow and highlight for each part. I painted an 'Overlay' layer each time I wanted to highlight, and a 'Multiply' layer for shadow. I used a light cream colour for highlight and a lilac for shadows. I will show the process using a part of my painting to demonstrate.
The shadow here started as lilac, I then applied 'Multiply' to create the shadow.
The highlight started as a cream colour, I then used 'Overlay' to create the highlight.
I will now include images of each part with shading and highlights so far.
I worked on the neck and top first, I wanted a gold trim on the ruffles of the shirt to go with the other gold detailing. I also added so highlight and shadow to the waistcoat though more details will be needed.
I worked on the pants, gloves, belt and pocket watches. Obviously cleanup will be done once layers are merged as everything still looks a bit rough around the edges here. I will do cleanup once I feel all details are complete. I also need to move the hand of the other character.
I worked further on the pants and the shoes and socks. More detail will be added particularly to the shoes. But this shading gives the detail needed for now.
More shading and detail still needs to be done for the second character on the piece, but here is how she looks so far as a starting point.
I wanted symbols to run down her body in a golden colour. I may also make these have a glowing effect but I am still undecided for now.
I then finished the legs, she also has a similar gold trim running down her legs like the other character.
This is an image of how all these details come together so far. (Image 13)
I wanted to get a better idea on the background. I decided that I wanted the floor to be wooden and the wall to be a simple painted wall. I filled the background with a grey colour and added a strip of brown for the floor.
To quickly create texture I imported an image I found online to give texture to the wall. The image was from Unsplash a free site for downloading images, the link to the image is as follows; https://unsplash.com/photos/0tgMnMIYQ9Y
I simply used 'Overlay' on the layer to get the desired effect.
Next I added in a highlight and shadow to the floor using the same methods I have used for the highlights and shadows across the piece. I also added in the portal behind the characters.
I added rough shadows to the ground coming off the characters and some gradients to the page to make the lighting stand out more.
That is all the progress made so far, I need to do more work on the background, mainly the wood on the floor. I also need to add in the details to the piece and potentially some more lighting details and to clean up everything.
Base colours and shapes were drawn in earlier in the week and I began trying to figure out the best way to do the shading, however, almost all of the highlight and shading I managed to get painted in today. I feel good about the amount of progress I have managed to make, and the piece is starting to come together.
I am upset that I haven't been able to work on this piece more this week due to being unwell, but I am happy with how it is coming along currently.
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Model list and blocking out the level
I began development by creating a model list to determine what I need to model and texture as well as what the priorities are.
I watched some virtual tours of cathedrals on YouTube to get an idea of what I might need to create.
Liverpool Cathedral virtual tour
St Peters Cathedral virtual tour
After watching I created my list. I placed the painting and scraps of the painting in the 'Necessary' section as they are the core of the gameplay (collecting parts of the painting to put them back together).
I then also included things like columns, archways and doors as these are important to the architecture of the level.
For my next focus, I opened Unreal and began to block out the level. This will make it much easier to place the finished models, and will also give me the essentials needed to start blueprints and testing the mechanics.
Next time I work through the project I will be blocking out more parts of the level and then I can work on creating the models.
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Mood board
The think from the mystery boxes to the doll grabbing machine
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This was me SMASHING IT (Literally!) At the #NYALitFest (Northern Young Adult Literary Festival) at The University of Central Lancashire 📚 Where I launched my new book! 📖 Thanks to the book lovers who stopped by to chat & buy My Grandad vs The #Fangazoo We are blessed to have a FREE Literary Festival like this on our doorstep and I'm looking forward to next year's 🙌 📚 #books #festival #publishinguclan #booklife #media #uclan #booklaunch #publishing #storytelling #childrensbooks #creativewriting @NYALitFest @publishinguclan (at The University of Central Lancashire - UCLan) https://www.instagram.com/p/Cd8-ZKgrc4k/?igshid=NGJjMDIxMWI=
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Further sketching
I continued exploring my initial ideas. Ultimately I decided that the time and portal ideas felt strongest, I think I could make an interesting piece using both of them.
Next I began to experiment with more ideas for the characters I am wanting to do, starting on the clock one. While he is not finished yet I played with his outfit a bit more and the cogs for his head.
I will continue to explore these ideas before moving on to the illustration.
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Brief 4 - Art Splash!
After submitting my previous project I began to research what my next project would be.
Ultimately I decided to work on the "Art Splash!" brief. I want to create a game using the Baroque period of art as inspiration, both in architecture and design of the level and also with implementing gameplay referencing this theme.
I want to create a cathedral level, in which the player has to collect parts of a painting that has been torn apart in order to put it back together.
I used Pinterest to get some initial ideas.
And created a pitch document and presentation to allow the lecturers to see my concept in more detail.
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