Releasing 8+ games (ft. game jams) and when to take a break
This is a write-up for my Visual;Conference 2022 talk on game jams.
I will discuss how game jams made me a better developer, walking you through my experiences as director, co-director, and direct creative roles in jam games across two years before I put a moratorium on jams.
This talk will guide you to answer the question: Should you participate in game jams? (Spoiler: yes, conditionally)
In the talk, I discussed 3 main topics:
How to Game Jam
Lessons Learned
Should you participate in game jams?
How to Game Jam
The game jam timeline typically consists of four components:
Planning
Recruitment
Development
Release
There may be some overlap between the first three, but let's go in order.
Planning
Identify your premise
Identify your scope
Create references (outline, visual references)
Before you can bring a game to life with your team (or solo), you have to put the idea on the table.
Visual references are especially important if you're working with other artists. They reduce:
Communication difficulties (does the character look like this or that?)
Schedule delays (how can they draw if they don't know what to?)
Future issues (how do you draw this again...?)
Recruitment
Have your idea set before you recruit. When making your recruitment pitch, you'll want to address most if not all of the following:
Who are you? What are you doing?
Premise of the game
Scope of the game
Requested roles
Proof of concept
Here's an example I gave in my presentation:
You might not always have everything, but people won't get recruited if they don't know you're recruiting their role.
Once you've assembled the team, be sure you verify how they want to be attributed in the credits.
If you can't find a role, remember that CC assets exist!
Organizing Your Team
I recommend having a home base such as a Discord server (communication), shared Google Drive folder (assets), and GitHub repo (code version control).
Make sure folks know project information that isn't in your recruitment pitch such as:
File types (.ogg for music?)
Engine (Ren'Py?)
Asset specs (1080p?)
Compensation (if any)
Deadlines
Communication is key in avoiding delays. Start communication before the jam.
Development
Ideally, your planning has prepared you for the development process, and you don't need to do anything but make the game during the jam.
Ideal is rare, issues popping up here and there. Some common ones include:
Q. What if a teammate falls through?
Don't panic! If you're the teammate, remember that your team lead will appreciate upfront communication.
If you're the team lead, there's a number of options to take. Cut scope in that teammate's component, take on the task yourself, try to recruit a new teammate, and or grab some asset packs.
Q. What if we can't finish on time?
A jam is a jam. Remember the trusty old scope knife. In order to avoid having to cut scope from your game, do your planning well.
Release
Jams will give you a visibility boost, but remember to market regardless.
Plan to submit a few days before the jam ends. This gives your team leeway in case delays occur.
I believe in you!
Lessons from 8 Jams
There are 3 types of roles (a bit of a simplification) you can take on in a production regardless of your creative specialization:
Team lead
Solo developer
Contributor
Each comes with pros and cons. Jams are a great way to figure out what you like to do, and what your preferred team dynamic is.
Here's some questions that might help you:
How much creative control do you want?
How do you like to communicate?
Thus with these tips for jamming in mind, we ask and answer the key question:
Should you participate in game jams?
Yes, conditionally.
There are pros and cons to game jams.
But overall, jams are a great way to dip your feet into making visual novels. Make great friends and great games.
If you're aiming for a larger production, especially one with money involved, remember that you don't need to join every jam. Why not focus on your ongoing project first?
_:(´ཀ`」 ∠):_ That's advice I need to take myself...
After note
If you're interested in learning more via case studies, please feel free to check out the following:
Postmortem for NaNoRenO 2021
Postmortem: Spooktober Visual Novel Jam (2022)
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every year in January, indie visual novel developers have an online conference called Visual;Conference! it's a day for visual novel developers to come together and give talks on the craft of making what we love.
timeline:
December 10th 2023 - panel submissions end
December 18th 2023 - accepted panels will be notified
January 27th 2024 11AM-6PM EST - online-only conference
this is the 8th year for the conference and all of the previous year's talks are available on youtube, which is a great way to find resources on making VNs.
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hmm with the alpha4alpha maybe previously one omega convinces charles to let them finger him and hes like why not but then max gets a glimpse of charles all whiny and whimpering and is permanently changed, the next omega leaves because max won’t even look at them he just wants to watch charles and charles is like you could try you have bigger fingers and (a la ur fic where straight max get seduced to the dick side) max fucks his brains out
but then!!! charles starts getting stomach pains and feeling so sensitive to everything where a flick to his nipples would make him a whining mess and his neck itches and he can barely get it through the race weekend without heavy scent blockers but when he podiums with max and gets sprayed with champagne he can feel the slick running down his legs and max is looking like he wants to eat him alive and oh wow this is a lot of words ✌️
ooooh, i like this version as well 👀 charles being a bit hesitant about it at first, but he's already open minded about having a threesome, and he realised how fun that was, so he might as well try, if he doesn't like it, they can always stop, but then they try and his brain shortcuts <3 just the visual of charles on his back, max and the girl on either side, her fingers inside of him, and charles feeling delirious with need, but he glances at max's face once and his gaze is so intense that he can't look away and he wants
anyway, thinking about how even his shirt brushing over his nipples makes him want to moan and squeeze his legs together because he's that sensitive 😘 he jerks off in the shower after qualifying in the top 3, thinking about how max's fingers brushed against his skin when he congratulated him, and doesn't realise he's leaking everywhere~ unfortunately for charles, he needs to get through the post-race media before max can fuck him against the nearest surface :(
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Ok so I had this video recommended to me like "pastor explores Mormon meeting house"
And holy shit this is weird
I haven't been in a Mormon building since 2015 and it's hard to find pictures of the inside of them online normally
But he's just like walking around and filming it and comparing it to other protestant churches???
The guys entire channel is him as a protestant pastor deep diving hard core into Mormonism and exploring it apparently
Have mixed feelings on it like how does he feel about a lot of shit
But ALSO! Holy shit! They! All! Look! The! Same!
The half walls of like sisel with the wood trim, paintings of Mormon Jesus, the fucking cultural hall, the family history center, the fucking ugly ass couches
He's also commenting on the maze like structure of the churches which haunts my dreams
I am doing things to my brain right now
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Attending Visual;Conference 2023
Visual;Conference, also known as VNConf, is an annual online visual novel developer conference (website). VNConf 2023 will be held on January 28, 2023 (Sat) 11AM-6PM EST.
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I’ll be giving a talk called “Polishing your Release: the Little Features that Could” at VNConf 2023 next weekend.
I will discuss quality-of-life features and accessible design with engine-agnostic tips for implementation, walking you through case studies of existing visual novels.
This talk will guide you to answer the question: How do I give my players an improved user experience?
If you’re interested in visual novel development, I hope to see you there!
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Day 36/100 days of productivity | Mon 25 Mar, 2024
Had lots of work emails to catch up on! Read and replied to 546,456,862 emails in my work inbox (or at least it felt like it)
Worked on coding a particular graph for my upcoming conference poster in Python. My data structure was a dictionary of dictionaries of dictionaries, and I had to update my functions accordingly to plot the correct sub-sub-sub-dictionary.
Submitted the finished draft of my poster for internal tech review.
Attended trivia night with my colleagues! We didn’t win, but it was a lot of fun!
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Clear communication is the cornerstone of successful meetings, and video conferencing brings a sense of immediacy and personal connection that text-based communication lacks. However, poor audio or video quality can hinder effective interaction, leading to misunderstandings, frustration, and reduced productivity.
Audio Environment
Choose a quiet location to minimize background noise. Consider using quality headphones with a built-in microphone for better audio quality.
Camera Placement
Position your camera at eye level for a natural and engaging video angle.
Pre-Test
Test your audio and video settings before each call to avoid last-minute technical glitches.
Engage Moderately
Non-verbal cues are crucial, but excessive movement or distractions can be counterproductive.
Mute When Needed
Mute your microphone when not speaking to avoid unintentional noise disruptions.
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