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#Vordrax
toaarcan · 2 years
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Vordrax, the Vampire
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Vordrax was an advanced Rahkshi created by Makuta Reytez from a specially modified Vorahk suit and a mutant Kraata made by splicing seven regular Stage 7 Kraata of different powers together.
In addition to his normal Hunger powers and the ability to fly, he has the powers of Chain Lightning, Teleportation, Molecular Disruption, Density Control, Heat Vision and Darkness. Reytez also taught him to wield low-level elemental Shadow. 
He serves as a hunter and assassin for the Witch-Queen, slowly stalking his prey and studying them for hours, while giving them brief glimpses of himself in order to stir up paranoia and dread before striking in a blur of claws and blades.
He has a fierce rivalry with Arcan, viewing the renegade Toa escaping from him as a major insult. Still, Vordrax’s heart is largely a void. He is cold, callous, and unfeeling, only displaying any degree of emotion when absorbing the essence of his victims.
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thecreaturecodex · 6 years
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Vordrax
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“Beast Token” by Jesper Ejsing, © Wizards of the Coast. Accessed at Jesper Ejsing’s ArtStation page here
[The original version was insectoid, but I wasn’t a huge fan of the art, and the signature on it was illegible, so I wanted to find something I could properly credit. I love the big spiky horror above, which is supposed to be just a generic “Beast”.] 
Vordrax This strangely warped humanoid creature is covered in long spines and blades, mostly on its back and shoulders, but extending across its body. Its muscular arms are oversized and end in huge clawed hands, and its legs are small. A nest of horns grows from its brow, and its eyeless face is dominated by a fanged maw.
The vordrax is a jungle dwelling carnivore believed to be the product of sadistic magical experiments. Although it is obvious that thorns, spines and bladed appendages grow from their skin in all directions, these members also grow inside their bodies, causing their flesh to constantly tear apart and mend back together. As such, they are typically violent creatures, lashing out at all around them in an attempt to distract themselves from the constant intense pain. Vordraxes are easy to track, as scratched rocks, torn vegetation and the shredded bodies of smaller creatures trail behind them. The only exception to this paradigm of violence is towards each other—vordraxes make for good parents, and a band of siblings may continue to travel and forage together well into adulthood.
In combat, a vordrax throws itself recklessly into the midst of melee, trusting to its fast healing, barbed skin and indifference to bladed weapons to defend itself. If surrounded, it uses its flechette burst to damage multiple enemies, otherwise it focuses its rage on the most threatening individual. Some vordraxes do not fear death and fight until slain, but others value their own lives, particularly if they have relatives. On the rare occasions a vordrax can be befriended, they make incredibly loyal companions, although their one-track minds usually try to solve every problem by tearing at it with claws and horns.
A vordrax stands six feet tall and weighs about 200 pounds. They are very similar in physical appearance to one another, and can be difficult to tell apart even to a trained eye.
Vordrax             CR 6 XP 2,400 CN Medium aberration Init +6; Senses blindsight 60 ft., Perception +4 Defense AC 18, touch 13, flat-footed 15 (+2 Dex, +1 dodge, +5 natural) hp 60 (8d8+24); fast healing 1 Fort +5, Ref +4, Will +5 DR 10/bludgeoning; Immune pain effects, visual effects, gaze attacks, glamers and attacks relying on sight Defensive Abilities ferocity, spiked defense Offense Speed 30 ft. Melee 2 claws +9 (1d8+3), gore +9 (1d6+3), bite +9 (1d6+3) Special Attacks flechette burst Statistics Str 16, Dex 15, Con 16, Int 4, Wis 9, Cha 11 Base Atk +6; CMB +9; CMD 22 Feats Dodge, Improved Initiative, Mobility, Vital Strike Skills Acrobatics +7, Climb +12, Perception +4, Stealth +7; Racial Modifiers +4 Climb Languages Aklo Ecology Environment warm forests Organization solitary or cluster (2-4) Treasure incidental Special Abilities Flechette Burst (Ex) Three times per day as a standard action, a vordrax can scrape its limbs together and spray a cloud of sharp chitin shards. All creatures within a 10 foot radius take 2d8 points of slashing and piercing damage (Reflex DC 17 half). The save DC is Constitution based. Spiked Defense (Ex) Any creature striking a vordrax with a natural weapon, melee weapon or melee touch attack must succeed a DC 16 Reflex save or take 1d6 points of slashing and piercing damage. Weapons with the reach property do not endanger their wielders in this way. The save DC is Dexterity based.
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toaarcan · 2 years
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Makuta Reytez, the Witch-Queen
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Reytez was a Makuta whom had a particular penchant for creating gigantic, carnivorous monsters and little else. When the Makuta divided the Matoran Universe into regions which they could personally monitor and maintain order, she was given a small group of islands in one of the GSR's arms. Relatively isolated, and rarely contacted by her brothers, she continued her experiments, and her region quickly became an inhospitable hellscape- the seas and most of the islands became habitats to her monstrous creations, creatures that had nothing to feed on but each other and the various sapient species. As a result, most of the Matoran that called the area home gravitated toward the shining city she had built on the largest of the islands, where they could be protected by the Makuta's Toa Hagah team. Initially referred to as simply 'Haven', in time it would be renamed 'Reytez-Nui', in honour of their 'protector.' Reytez's region is so inhospitable that she has managed to recruit a few minor Dark Hunters into her operation, as once they disappeared into her territory, they were simply given up for dead.
Reytez attended the convocation where Teridax outlined his plan to usurp the Great Spirit, where she sided with the Brotherhood’s new leader against Miserix, and would later massacre her Toa Hagah after Teridax's team turned traitor. Unlike the others, however, she quickly recruited new ones, and largely uses her Toa Hagah team for entertainment, creating new monsters for them to fight for her amusement. Unfortunately, there are limits to a Toa's capabilities, and she eventually grew tired of the kind of fights that she could cause. To that end, she took to experimenting on them too. Reytez's Toa are slightly larger, stronger, and faster than normal Toa, and all possess one or two biotech implants made from Kanohi masks, which grant them additional powers. However, this process involved a lot of experimentation, and Reytez has a long list of failed specimens that she keeps stored away within her fortress.
Reytez is a cruel and vindictive person, and an expert manipulator, a trait she bolsters with her weapon of choice, a Great Mask of Charisma. The Kanohi's sinister power allows her to essentially brainwash people simply by talking to them, as long as she doesn't rush the process. It's this that allows her to maintain her grip over the Matoran in her region, and the Toa that serve her. She particularly likes to torment her victims and then use her mask to convince them that someone else is to blame- After a member of her Hagah team, Ashlinn, escaped from her grip and made it out of her lands, she responded by ripping the wings off of the escapee's brother, Vertezar, in order to prevent him from following his sister's lead, and then manipulated him into blaming Ashlinn for the loss of his ability to fly.
Like most Makuta, Reytez possesses a wide array of weapons that she often rotates through, but she particularly favours a massive Power Scythe and a Rotating Blade Shield. After Mutran created Shadow Leeches, she added a Tridax Pod filled with the mutant Kraata to her regular arsenal. While she prefers to use the Mask of Charisma, her default Kanohi is a Mask of Scavenging.
Reytez was actually able to survive the Reign of Shadows, through an unorthodox means. She a portion of her Antidermis away in a Reliquary that she left to be guided by her most faithful servant, a mutated Rahkshi named Vordrax. When she was inevitably slain by the ascendant Teridax, Vordrax opened the seal and carefully monitored this surviving piece of his creator until she was fully restored.
Still, she did not return immediately. This was partially to avoid attracting Teridax's attention again, and but mostly because she wanted to take the time to allow her region to fall into chaos. As it did so, with various members of her Hagah team scrapping over who was her heir, and Teridax's own cruelty pushing them all to the brink, she sent Vordrax to stoke the fires, accentuating the divides and disorder that had formed in the wake of her death. Finally, when the Great Spirit Robot collapsed, she returned, striding out of the sea and revealing herself to her fractured people. As they fell into line beneath her once more, she turned and led them to safety, her Rahi Control powers keeping the monsters she had made at bay while she guided them to the fresh new paradise of Spherus Magna.
Once there, she swiftly reestablished Reytez-Nui and returned to the norm, satisfied that her people would now always associate her with their own salvation.
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