DPxDC AU: Ellie was going to beat the shit out of this space cop if he was lying…she might just do it anyway but, like, fr she’ll throw down on Danny’s behalf.
Enter scene following a bad tandem clone + identity reveal where in Danny is captured and wounded, Ellie escaping just narrowly. She manages to get Sam and Tucker on her side and together the three of them save Danny. (Where was Jazz? Why couldn’t she find Jazz?)
Ellie has traveled all over the world, has seen its hospitality just as much as its hostility- besides Danny liked space right? Mostly, Ellie is panicking and, being unable to think of a place to take Danny while he’s bleeding out on her, she just goes… up. Out of the atmosphere and just beyond the satellites. It finally feels far enough away, tho she didn’t take them beyond the moon, she has limits to her paranoia thank you.
Imagine to her annoyance that apparently someone actually watches for biological materials leaving and re-entering the earth! Total Bullshit! She’s needed to make a number of trips back and forth to get Danny food and water and medical supplies- and she’s doing a damn good job of getting him stable. Too bad she hadn’t realized the ring guy following her sooner.
Turns out he’s “made a report” and “will find them justice” and “wants to help”. Yeah right. She throws down with him as best she can, and he clearly doesn’t want to hurt her so he keeps letting her get away with Danny in tow. Danny is sleeping through most of this but a few times he lets out a woop or a go get ‘em.
Eventually Hal calls the only person on the team with a single paternal bone in his body (even if it was only a single one most days). Pulling Batman into a spacesuit, into a ship and across the atmosphere shouldn’t have been that easy- though it was obvious how his agreement came immediately after Hal mentioned the wounded and entirely isolated twins he’d found.
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I think if I could give the QSMP team one piece of advice, it would be to hire someone who's a really good and experienced TTRPG gamemaster as a consultant
That's a very specific and difficult skill to acquire (I definitely couldn't do it) but it could do so much for the storytelling and the events. Even just small things that an experienced GM could tweak subtly because they know how to direct or redirect players smoothly in the directions they want them to go, without having to force it
And they would probably be able to predict certain player reactions and prepare for them better
I mean obviously it's not all transferable to this format, livestreamed Minecraft roleplay is very different from a tabletop roleplaying game, but I think a lot of it would be, understanding player psychology, etc.
And I get the feeling that the current admin team is maybe more experienced in like video game design? or maybe Minecraft adventure map design? rather than a fully interactive medium (I mean it would make a lot of sense to hire adventure map designers for a project like this, and it definitely seems like they have people who are very talented at those kinds of skills, so I'm assuming that was a priority in their recruitment efforts)
My point is, having a different perspective would help, I think, and good GMs are still such an underrated talent
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The LAYERS needed in a modern/human Dreamling au. Some level of Endless family dysfunction, obviously. Hob's family can be be dead or not, it's all good. Are they old enough to have individually gained the awareness they are off-puttingly intense and should hide it a bit at first, or still in that "no, why would I need to Elsa this" stage?
Option A is both of them trying to play it cool, like "don't scare him off" except they so badly want to go from zero to sixty.
(Death and Desire have ruthlessly drilled Dream with flashcards about how to react appropriately in situations.
Desire: it's your one-month anniversary, what do you do?
Dream: [hesitantly] NOT propose?
Desire and Death, conferring, because that's technically correct but the delivery was suspect.
Death, encouragingly: Good start. And?
Dream: a nice dinner and maybe a walk?
Desire: well done!
Death: and for a three-month anniversary?
Dream: give them a key to my flat.
Desire: [airhorn] NO. RED CARD.)
Option B makes them the classic anecdotal "my grandparents got engaged within seven days of meeting each other and still are happy together".
(Death, rubbing her temples: so you met this guy--
Dream: Hob
Death: -- Hob, and within 1 day you gave notice to the Registrar's Office and figured out the best day to get married. And Hob agreed to this?
Dream: NO.
Death: oh thank go-
Dream: Hob SUGGESTED this.
Death: . . .
Dream: are you going to be a witness or not?
Death, 29 days later in the Registrar's Office, to Hob's witness: Is he sane?
Johanna Constantine, drinking heavily from a large flask: unfortunately yes, by all legal definitions.
Death: fuck
Johanna: [passing the flask over] if your brother's even a tenth as intense as Hob, they'll be fine. Probably.
Death, brightening: Is Hob that bad?
Johanna: You know how sometimes you meet somebody and think "oof, they're a bit much, best give them a wide berth"?
Death: yeah.
Johanna: Hob's like a camouflaged hole in the ground of muchness. Except he's done the hole up all nice and he knows that sometimes you just want to be left alone in the hole to sulk and rattle the spikes for a bit, and occasionally get a F&M hamper tossed in.
Death: [hmmmmmmm'ing approvingly]
Johanna, morose: the bastard.
In the background, Hob and Dream are pressing their foreheads together and basking in each other's presence)
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hey it's nanowrimo. i have tips bc i've done it about 34 times.
Don't edit. Ever. Stop it. If you just decide to start a new project half thru this one with all new characters, no problem. pick up and keep writing as if you'd already written the first half of that.
"but i spelled it wrong" whatever. "but the grammar" whatever. make it exist first. no time for sense. think like you're working on a typewriter. no backspace. only forward go.
Don't re-read further than a paragraph or two backwards. "did i mention the gun before?" listen - it doesn't matter. if you need there to be a gun there, the gun is there. put it back in once you finish the book.
"i forgot the specifics of X thing i already wrote" whatever. change it, make a note/comment to figure it out later, and just write what makes sense for the moment. "no raquel it's legit the characters name and origin" idc that character is now reborn as Claudius from Elsewhere. it's fine.
only you see your mistakes. nobody else knows. one of the ways writing and dance overlap - only you know the choreography. nobody else will know if you miss a step, so just keep dancing and pretend you meant to do it like that.
it's an illusion that you need to write linearly - from point A to point B to point C. Nah; that's just timeline propaganda. I've written a LOT of books out of order and just reordered them once i've finished. if you have a scene you'd LOVE to write but can't get there yet because of plot, just fuckin write the scene. I've always found its easier to establish "point F" "point J" and "Point A" and then wiggle my way between those scenes.
write what you WANT to write. 230 pages of smut? of well-researched discussion on bread? whatever. the point is to strengthen muscles however you can.
if you miss a day, a week, whatever. not the end of the world. we all have dry days. also time is a myth so u can do this challenge whenever u want.
as soon as you try to write for a specific audience, you kill your voice. you are writing for yourself. stop thinking about how people will take ur book. it don't matter. what matter is u, enjoying writing. i luv u.
play to your strengths. i have characters talk so much because i don't know how to write a plot if it kills me but i'm really good at dialogue so.
i love a flight of fancy. write a poem in there. shift tactics and write in code. keep it fun for yourself.
see what happens if you shift something major about ur main characters - gender, wealth, superpowers. or if you change point-of-view. or if you kill everyone in a big explosion. do NOT edit anything before this or after it. often these little weird one-off exercises teach me what interests me about what i'm working on. it is never what i thought. plus it is a fun way to add like 1k words.
stretch.
it's for fun and for practice. stop doing that project if it's giving you anxiety. once my nano was literally 50k words of half-started stories. just things i tried and tried and tried and wasn't able to flesh out. oops. but i am now 50k words of a better writer.
add dragons?
read books/listen to books on tape/etc. people often make the mistake of "buckling down" to just write. you need inspiration. you need to like. fill up on words. you need to remember how it feels to lose yourself in a story.
i don't have the time or space to really talk about this in this post but a lot of creative people turn to drugs/alcohol because it can help you be more creative. this is harmful, and walking a blade that only cuts deep. if you notice you and your loved ones are turning more to substances, please know i love you and i hope you are able to get help soon. i feel like this almost never gets mentioned because it's kind of a hazy underbelly to art. you are always more important than the work.
on that note. drink your fukin. water.
don't talk about a story until you've finished it. once you tell the story, it exists already, and isn't about discovery. i usually have a very canned "haha we'll see" response.
grapes :) tasty snack.
i love you be free.
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