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#Wes was hit more times than any of the GBA trainers
latealzalost · 4 years
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I discovered recently that all four GBA Trainers in Pokemon Colosseum have “getting hit” animations for when they are attacked by Shadow Pokemon in Hyper Mode. These are all unused because the GBA Trainer roles are restricted to Battle Mode where Shadow Pokemon are banned from usage.
In the Battle Mode, you can see Red, Leaf, Brendan, or May based on the GBA Version you’ve connected with and for the protagonist you chose for your save file on said version.
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thicceon · 4 years
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My Final Views on Pokémon Sword & Shield
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There’s my Trainer! Isn’t she lovely? Anyways, this is a game I had so many strong feelings about, so I feel like jotting this down so I can give it a lil’ bit of closure.
The National Dex
This was perhaps the game’s greatest controversy leading up to release, so I want to give my thoughts on this first. I don’t mind the absence of the National Dex as long as it improves the game all around. I think it’s an okay decision moving forward. However, in these games you can tell half the existing Pokémon were cut just to save time in order to meet a holiday release, not to actually improve the game.
Presentation
The game makes a powerful first impression. The campaign’s strongest moments are probably the first couple hours. The narrative really caught my attention in the beginning and I felt SUPER hyped for my first few gym battles. The story’s climax is also pretty exciting. Game Freak did step up to the plate where it counted most, fortunately. 
Gameplay
The game is bare, short, and vapid. Halfway through it’s REALLY apparent how rushed the game is. You end up zooming through tiny routes that feel more like hallways than anything, and only have a couple Trainers in them. Most “cities” are smaller than the ones in Red & Blue. There is a town that’s literally just a corridor with a Pokémon Center and outdoor gym. This is also one of the coolest cities in the game, so seeing that wasted potential is very frustrating. 
The NPCs feel lifeless and have nothing interesting to say. I don’t see anyone else talking about this! The NPCs in BW, XY, and SM actually had some very entertaining dialogue once the tutorial stuff was out of the way, whether it was hilarious, straight-up weird, or genuinely thought-provoking and insightful. Everyone feels so...boring.
The Wild Area is...rough. It looks horrid. However, it’s still where I had the most fun in the game. It’s a great concept and I think Game Freak had a decent first go at creating an open world Pokémon experience. It wasn’t a particularly fun place to explore per se, but it was enthralling just to be able to control the camera and go where I please. Being able to see glimpses of other players here is also a wonderful addition, and something I’ve wanted from the series for a while. All in all, this area has a delightful MMO feel to it. Raids are also very fun! It’s great to have a co-op feature to play with friends, and the rewards and rarity of Gigantamax forms gives you a good reason to do them!
There are many wonderful QoL features in this game. Pokémon’s UI experience has never been smoother. There's one rather large caveat though, which is the online experience. It’s nonsensical not to include a friends list for easy trading and battling with your pals, and most of the time the stamp system just doesn’t work. It’s extremely frustrating, but sigh it’s workable.
I also must say that I hate the Exp. All being baked into the game. The feature itself is not the problem, it’s the fact that I have literally no way of turning it off, despite previous games allowing you to. This was borderline game ruining for me, as it killed any sense of satisfaction I felt leveling my Pokémon. It genuinely felt like the game was raising my Pokémon for me. Yeah, not for me.
The post-game is practically non-existent. There’s a lifeless husk that qualifies as a Battle Tower of sorts, but that’s all you’ll find, Champ. But of course, this has become standard for modern Pokémon games.
Graphics 
The Wild Area looks very shoddy, however, the rest of the game looks genuinely beautiful! The overworld textures are poor, and this is not a high-fidelity game by any means, but the general art direction and colors are gorgeous. The new Pokémon have nice models, and the older ones have greatly improved textures. The cities all look distinct and lovely. However, the pop-in of NPCs is very apparent and feels jarring. I can tolerate a little pop-in, but this draw distance is short enough where I will just about hit NPCs that appear before my eyes while biking.
Pokémon still lack battle animations that are even comparable to the Stadium games. _That’s _the type of stuff that should be improved by cutting Pokémon.
Soundtrack
The soundtrack is decent and has its own flare. There are a few standout tracks, my favorite being the Slumbering Weald at the beginning. Gym battles have a great chanting effect that really adds to the atmosphere. My biggest complaints are that a few of the city themes are weak, and theres a real lack of route themes. 
Story
It feels rushed and empty, like everything else in the game. Conceptually I think it’s pretty strong, and as I said before, the climax is great. However, the story beats leading up to the climax are hilariously rushed and character’s actions begin to make zero sense. You also visit areas that were so obviously meant to be dungeons, but were condensed into single rooms. One significant scene didn’t even get a proper cutscene and was instead told via a slideshow that looked like screenshots of the models painted over. 
As for the characters, I’m extremely disappointed with how underdeveloped the main villain was, despite him having an intriguing, and surprisingly contemporary motive. I was also bummed out that Marnie, a rival advertised as being significant, had practically no story relevance whatsoever. Team Yell also was very underutilized. 
Hop was okay; decently developed. Bede is probably my favorite rival in the series since Cheren. I’m one of those people that’s been complaining for a decade about how we haven’t had a jerkass rival since Johto, and I’m very pleased to finally have one again. His arc is also solid, though a bit under-explored.
Leon was good. It’s rare for the series to tell us who the Champion we’re fighting is before it’s time to tango with them. It was nice to see him have a presence throughout the entire game, and it was interesting to see the types of responsibilities a Champion has, such as protecting the region and...signing endorsement deals.
Closing
Yeah, the game is okay. It’s not a masterpiece. It’s not a train wreck. Just okay. It’s very apparent that it was meant to be so much more though, and that’s frustrating. It feels like even 6 more months could’ve made a world of a difference. I don’t believe Game Freak is lazy. I don’t believe they’re incompetent. However, I do think the yearly release schedule of Pokémon games really hampers the potential of not only the games, but the developers.
But perhaps that’s just what we have to accept from such a juggernaut IP. Sword & Shield is about the quality you’d expect from most MCU movies, or those live-action Disney remakes. It’s solid, and it’s the standard fun you’d expect from the property, but it lacks any depth. 
But I can’t really bring myself to call it a step back for the series. It does its fair share of things better than XY and SM, even if if those two games are much fuller experiences. Right, this is a decent first real entry for the main series into the home console market. However, it’s still nothing compared to the sheer breadth of content available in the GBA or DS games.
But this game signified to me that the “golden age” of Pokémon is really gone for good. Sword & Shield was never concerned about living up to those titles though. Gaming has changed. Gamers have changed. And thus, Pokémon has changed. Most games aren’t intended to last you the better part of a year now, unless they’re a live multiplayer service with consistent updates.
As a veteran superfan that's been absolutely enamored by the franchise since before I could even read, I’ll admit that I find it a bit of a challenge to judge Pokémon games on their own individual merit, rather than against the now substantial catalogue that makes up the legacy of the series. Sword & Shield isn’t worried about living up to the past, it’s a step towards the future, clumsy as it may be. However, that future is still going to need some more substance to it before I can consider it a bright one.
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invisiblemelonmoose · 3 years
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Unpopular Poképinions Ahead
As Gen 4 approaches it’s remake and Gen 5 will hit it’s inevitable “Gen 5 remakes confirmed” stage, etc. etc., I would like to state for the record that
1. I have always loved Gen 5 and 6.
There was a lot of bullshit passed around and people hating it, but 5th gen literally got me to not only play Pokémon again but also beat the full game after Crystal (I had no GBA nor have I ever actually finished HGSS, which is main reason I actually cared about 4th gen in the first place until I got older lol) I’ve noticed a lot of people jumping the “5th gen was always good” bandwagon, but those people are liars who gave it shit because of the “unoriginal designs” and “dumb, unnecessary story”. 6th gen, though a little lacking, was still amazing, and idegaf about megas. We could sit on benches and take photos, and dress up as ourselves for the first time. I’ve been seeing people memeing how there are no 6th gen fans and that’s only because enough time hasn’t passed for people to be hipstely, retroactively loving it yet. My only criticism is fuck France Kalos.
2. I will never actually admit to liking 8th gen.
When the wheel once again inevitably returns to Galar, I will stand by my past (present) self and stand firm in the belief that this was one of my least fave gens of all time. I haven’t even finished any of my 3rd or 4th gen runs and I can say that with absolute certainty that 8th gen was not worth the money it cost (it was gifted to me, so I can’t say the money I paid lol, but I still feel guilty that money was paid for it). Even somehow ignoring the glaring controversies, Galar felt so incredibly small and lackluster for our first big Switch entry. There will probably never be a generation that gives us absolutely nothing, but there’s so little for me to say I actually liked. There’s nothing for me to miss when this gen leaves us for the next. Cooking is fun, but I won’t bat an eye when it leaves because it wasn’t even the first game we had a “cooking” minigame.
Like, if I do a comparison between 3rd +4th gen and 8th gen, even though I haven’t technically finished any of them yet (barely past the first couple gyms in the former, don’t feel the motivation to finally beat Leon in the latter) there’s more much more from my previously held “least fave” gens that I enjoy.
3rd Gen/Hoenn
Contests - kinda cool and something other to do than battling
PokéBlocks - the beginnings of the cooking mini-games
Secret bases - expanded on your customizble room from 2nd Gen which, like, probably 10 of you remember
Team Aqua vs. Magma - I love these pair of failure of 9th grade earth science distasters. Archie and Maxie and garbage himbo otp
Abilities - natures drive me insane, but abilities are so useful and make so much sense and I don’t know where battling even in-game would be without them
Coherent box system - it was a logical jump, but still
Braille - Ngl, I was super butthurt when, as a child, I learned that the unnown weren’t used in this game like before, but as an adult that can appreciate things, props to Gamefreak for using a real written language that’s actually only read by minority of people and encouraging people to learn it just ‘cause
4th Gen/Sinnoh
Super Contests (again) - look, my first experience with 4th gen was my brother’s best friend letting me play contests on his DS because my brother and I did not own one (a different friend accidentally broke my GBA my brother was borrowing before we had the chance to own RSE). I’ve always seen my trainer-sona as a professor/researcher, but you can peel contests out of my cold, dead hands.
Poffins - more cooking mini-games, A++
Looker - I love him, go away
Pokétch - As a second gen fan that is absolutely biased and will give extra points to all things Johto, the pokétch was the best tech device, fight me
Mining - same as super contests because I love any mini-games with attention to detail
Sex differences - I love how Gamefreak remembered that these are animals and may have sexual dimorphism, some done better than others, but still
Day/Night - I was very angry at 3rd gen for getting rid of this and pleased at it’s return in 4th gen
8th Gen/Galar
Curry - because as mentioned before, I’m a slut for cooking games
Marnie - little (titty) goth GF
Visible wild pokémon - which tbf were already showing up in other games, but I’ll give them credit for keeping them in these main series games
Regional mons - I’ve been a sucker for these guys since the previous gen and they kept going with those sick designs
I’m genuinely having trouble thinking of things I genuinely liked from these games that I remember more things I enjoyed from the other two gens
Honestly, 3rd and 4th gen had my least fave designs while there aren’t really any I dislike from 8th (tho those fossils make me angry), but that doesn’t really “fix” my lack of interest or draw to the games as a whole. Camping was a downgrade because even if I can see everyone together, I’m not allowed to pet my babies.
Anyways, my original point was, Gen 8 sucks and you won’t see me acting like those liars or reddit acting like it wasn’t an unpopular opinion to hate on it once time has passed. I’ll stand my ground and feel free to call me out on this should the moment arise (it won’t).
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It feels like it's been a lifetime folks, and in the games industry it is, but Pokémon Sword & Pokémon Shield have been out for just under four months and it's time for us to put this review out there. In case you've missed the last ten years of TGAM, we're big pokémon fans so on the one hand we're heavily invested in this ship. On the other hand we're in the guts of this series so we're bringing our big guns to bear in this review. Fuck All That Bullshit It might be poison in the lucky charms or Minamata disease but these games have been particularly surrounded by an especially stinky wall of bullshit this time by the loose collection of flotsam and jetsam that's the pokémon community online and the solids floating on the top of the septic tank that's the wider gaming community online. The recent announcement of the expansion, an astonishing helping of STFU to entitled fans, which by any normal standard would silence would-be whingers has only stirred the steaming pot more. These days it's near impossible to measure a game by it's own merit and not with the bullshit from the 'community' seeping in under the door but we're going to do our best. It's worth our time to point out too that pokémon games are one of those series that it's impossible to 'review' on it's own terms. We're 24 years and hundreds of games into this series now. Is this an accessible game for first time pokémon players? We've got no idea. We couldn't tell you. Almost every part of this game is an evolution or reworking of a previous system and we can't unremember it all to give you that fresh impression.  Pokémon Sword & Pokémon Shield Is Good Games There we go, we're going to say it up front. It's good fucking food bruv. As seasoned gamers and long-term series fans it's a good pokémon game. I think both of us have ended up running up hours into this game in that sort of painful middle age "I don't have time to play games, oh I've run up 200 hours in this game already" kind of way. There's also been a non-stop roll-out of 'new stuff' which inevitably means a review of the game as it was at launch is a significantly different prospect to the game as it is now, especially with the rotating event type stuff, the run-up to the expansion and Pokémon Home's launch. Obviously, we can't retrospectively pretend this stuff doesn't exist so consider this a review of the game ~six months in.  Good stuff. There are some welcome quality of life improving changes to the fundamental ways that pokémon functions, it's a gorgeous looking game especially on the big screen, there are some bangin' tunes and the Wild Area and Raids is a refreshing addition to the formula and folds in longevity in a way that doesn't wear as thin as SOS battles did in Pokémon Sun, Pokémon Moon and the sequels. We've also seen a thick and fast stream of games as a service type content updates already from a steady stream of mystery gifts, dynamax raid events, battle seasons, online competitions and most recently some micro content linked to the expansions coming out. Remember, we're less than four months in. Less Good Stuff. There's something staid about the box system that now sticks out more than ever given the ease of accessing it that these games give you, the loss of the GTS (Global Trade System) system but specifically remote trading of specific pokémon seems like a backwards step and this is the least stable pokémon game there has ever been when connected online.  What's The Story, Braviary? Let's start with the story. If you've even a passing interest in this series of games you'll know that, with rare deviation, the beats of a pokémon game are thus: wake up on your 10th birthday, get given a pokémon by a pokémon professor, meet your rival then journey from gym to gym earning badges to earn the right to challenge the champion to become a pokémon master. Inevitably, it ends with a rookie prepubescent trainer who hadn't even owned a pokémon just tens of hours previously standing over the ashes of the combined strength of an entire region's pokémon trainers, an evil organisation or two and a few characters supposedly 'the most powerful trainer ever known'. Power fantasy? I have no idea what you mean. The credits roll and then the 'story' part is more or less over leading to what players call endgame.  The story in this game is more or less the same. They've slightly tweaked the formula in that a whole army of trainers start together until the top few remain. Gym battles are now staged in stadiums filled with cheering fans (and a way better-than-it-should-be gym battle tune) and the final challenge is a tournament, with what feels like an endless series of interludes, before getting to THE final battle rather than fighting an elite group of trainers.  Whilst on your journey to become the best there's a plot to discover the dark mystery behind the MacGuffin requiring some MacGuffins to unleash the MacGuffins to save the MacGuffins. In line with other mainline series games, there's also a short post-credits sequence of events to go through before considering the linear content of the game consumed. Consumed that it is until the two new regions coming with the expansion.  AAAaaand it's fine as stories in these games go. Plenty of characters to draw porn of but it won't have you in floods of tears with drama or rolling around on the floor with laughter. If you really gun it not stopping to smell the roses, expand your pokédex, raid in the wild area I reckon you can hit the end credits in probably less than ten hours as early forum posts were complaining about. Quality of Life Improvements We've said it before but it's worth re-iterating because the Internet has a famously short memory. A comparative history of the pokémon games make for an interesting way to unpick the design process of these games. Through close study you see how systems have been developed, experimented with and inevitably improved. You can trace the lineage of almost every core system in pokémon games and with rare exception, what we have today is worse than previous games. For example, what started as trading and battling over a Gameboy Cable, then GBA Wireless adapter became, via some weird detours like the PC client Dream World, became a constant ticker tape presence in X and Y and then in Sun and Moon with social stuff through Festival Plaza. Today, elements of all those systems have made their way to the Y-Comm system. More on that later. It's these constant tweaks and improvements which make going back just a few games tough in a "I can't believe we put up with that bullshit" kind of way. Pokémon Sword & Pokémon Shield brings a plethora of quality of life improvements from previous generations. Here are some of the major ones. Vitamins- Finally! Finally! They've removed the cap for vitamins. In previous games, there was a limit of ten vitamins per stat that you could give a pokémon increasing the ev points by ten meaning that unless you were going for a really weird spread you'd need both vitamins and an element of training (or remote training which appears in this game as seminars). You'll still need a pen and paper to make sure you get those spreads exactly but with enough money or BP going from no effort values to a fully EV'd pokémon has become somewhat trivial. That being said, you still can't see the bloody numbers (see below). Using Multiple Items- A trivial change but you can now use multiple items such as rare candies, exp candies, vitamins and EV erasing berries. Previously you'd have to use them one by one. So if you had a level 1 pokémon and 99 rare candies you'd have to give them one by one. You can now do it en masse and the system will cap item usage so if you're looking to berry erase a stat, the maximum value of berries to erase that stat will be the default if you tap down. Tiny change, a world of difference and yes, we're aware that we've been conditioned to see these micro changes as a positive thing where they should have been that way all along. Box System- Following Let's Go's approach to party and pokémon management, you can now access the box system almost anywhere in the game meaning you can switch out your party, equip items, shift eggs around without having to visit a PC at a Pokémon Centre. This is one of the biggest changes for day to day life improvement, however, as we mentioned above we're reaching the design limit with the box system I feel. One the one hand it's great to eliminate the fussy work of heading back to a Pokémon Centre to make changes to the six pokémon on hand or deposit eggs, swap items etc. In the Victory Lap revisiting of older games to make sure that everything had been cleared out to Home, begrudgingly swinging by Pokémon Centres every ten minutes became one of those features we couldn't believe we'd tolerated for so long. However, one the other hand 'box fussing' is something you do AN AWFUL LOT in this game. There's something clunky and fiddly about it that just perpetually, breaks, the, flow, of, the, game. We can't quite think of a better way of doing it but being freed from visiting PCs has really highlighted how staid party management really is. Naming, Shaming and Move Relearning- In previous games, you could change pokémon's nicknames as long as it was one you'd caught in the game and 'relearn' moves which the pokémon learns through evolution but had forgotten by visiting specific characters and in the case of move relearning, handing over an item per move change. THANKFULLY, move relearning can now be done for free at every Pokémon Centre and at the same place you can even change the name of (most) pokémon acquired from other games, albeit just once. We're glad for the chance to finally change the names of some of those pokémon we picked up in trades called BigBallMan, Pickle Rick etc. Pokédex- The pokédex is one of those standard features in every game that is tweaked from game to game and some of those tweaks have been for the better, some for the worse. Overall, it's fine here although a lot of the searching and filtering tools available in previous games have been removed (interestingly, the Pokémon HOME 'dex' in the app has a fuller complement, the one on the Switch's Pokémon HOME kinda sucks). It does introduce a neat little feature whilst filling out the dex for the first time and alerting you to the location of pokémon not yet caught which are available in the game with the current dynamic weather system in the Wild Area. Unfortunately, this feature sort of becomes moot once you've caught them all. Again, thankfully, the pokédex has a persistent memory meaning you'll land back on the entry you were previously on after you close it. The Battle Tower Is Within Reach Of Mere Mortals- For the completionists among you, beating the Battle Tower (and it's various iterations) is one of the toughest challenges in the mainline pokémon games. In recent games to beat the battle tower, you'd need to beat twenty battles of single battle for example, to unlock super single battle. To beat that you'd need to win 100 wins without losing a single round against increasingly difficult opponents. Lose battle 7, 10 or 98 and it's back to battle 1 all over again. We're ashamed to admit that we've never '100%' any pokémon game if you add beating the Battle Tower as a requirement for completion. A number of the previous games rewarded this feat with updating the trainer card and commemorative ribbons for the pokémon used to beat the final battle, a badge of honour for the games' most difficult challenge. Here, it's much much easier. There's a single and double battle challenge that works on a rank system which is far less brutal. Get to Master Ball rank and keep battling until the champion pops up again, beat them for ribbons for your pokémon. The true battling accomplishment in this game has been shifted to online battles, the Master Rank ribbon is awarded for beating another player in the Master tier in ranked battles which is no easy feat. Double Day Care- Double day care is back which means you can have two sets of bonking 'mon on the go at all times. Much appreciated for the background breeding programmes although having to physically fly to each to pick up eggs is a chore. You'll Never Need For Money and EXP Again- In previous games, moving from one game to the newest one meant leaving behind a mountain of items, berries, rare candies and a huge pile of money. Fortunately, the sting is taken out of earning money and experience here. There's a tonne of high priced items laying about in the Wild Area that reappear every day, raiding throws experience candy and sellable items at you and after beating the game, pokémon in the Wild Area appear at level 60 meaning you can rapidly rake in that exp. Compared to previous games, this game is very generous with the handouts but it's still easy to get back to nothing by buying vitamins or if you're one of those people, buying every item of clothing in the game. It's much appreciated particularly the exp side of things as it all but trivialises levelling up EV and IV trained pokémon, if you can get over the hoarding mentality that is. Is it too much quality of life? Arguably the lack of the long-winded effort and RNG breeding somewhat cheapens the game. Where you could spend days on breeding, training, and levelling, its now almost automatic, by next gen we will just have rental pokémon at lvl 100 with all moves available to them. Don't get me wrong I welcome not having to grind it out again, especially since I need to revise all my mons. But making it this easy is detracting something, removing the mojo... Yes I hated levelling up in earlier games for instance having tail whip as a move, but there were a few tough decisions to be made to prevent you dying as you went on your adventure finding yourself finding yourself using your last potion, fraught with the crippling fear of wondering when you last saved was. The game could be considered too easy, and in essence a frail kinder egg toy version of what it once was, but now backed with pay as you go add-ons and expansion packs to keep the ADHD generation excited for a hot minute. What's New? So far, so Stockholm syndrome, here's a breakdown about some of the things which are new to pokémon games in Pokémon Sword & Pokémon Shield. League Cards- They've been working up to something like this in previous games but league cards are probably the best we've had it to show off character customisation. From the Pokémon Centre PC you can pick a background, cover, effects and pose your avatar which along with your key game stats gets printed off as your league card. You can then share this with other players and opt to share and receive when interacting with other players through battling and trading. Some backgrounds and effects are unlocked through various gameplay challenges and most players seem to put at least a little bit of effort into these glorified showing off stamps. PokeJobs- As with a plethora of games nowadays, pokémon has an idle mode, a stepchild of the Poke-Pelago, allowing you to send 'mon away to improve EV stats or get XP/money. A welcome addition for background training, or batch training of a Super Soldier army but ultimately useless unless you are really strapped for cash. Camping- Camping is this game's Pokémon Amie, it gives you a space to 'play' with your party pokémon, boosting their friendliness and exp. You can also barely interact with other players when camping in the Wild Area and connected online but interaction is limited and it can be difficult to work with the other player when cooking, another feature of camping. Using berries and food ingredients found and bought up to four players can make a curry the effects of which vary depending on the combination of ingredients and how well a curry making minigame is executed. Infamously, there is a Currydex and 151 of the fuckers to make including curries only possible to make with version exclusive ingredients and incredibly rare ingredients randomly sold by two merchants in the wild area (my kingdom for 7 eggs!). The pay off for cooking 'em all are nowhere near worth the grind, various different shaped balls to throw at your pokémon when playing in the camp and gold cutlery for getting them all. I won't lie, I'm usually a sucker for these interaction modes but the interactibility here is limited. Just throw in a proper photo mode already. Mints- Bit by bit, we're almost getting all the tools we ideally need to tweak pokémon caught, hatched or traded so that you can work with 'less than perfect' to bring them up to almost perfect. In previous games we got hyper training and ability capsules allowing the artificial manipulation of individual values and abilities respectively. This game introduces mints, which are scarce enough to require some grinding in the battle tower or pure luck, which allow you to artificially change the nature of a pokémon. Nature effects underlying strengths and weaknesses in stats so being able to change them artificially is a god-send for those random shiny encounters and difficult to breed pokémon which are otherwise perfect. Our only hope is that a nature changed with mints is a truly permanent change and won't vanish in future games, okay we admit it, we're still butthurt about the leaf crown. The Wild Area- One of the most significant areas which is different to all other pokémon games is the Wild Area, a huge area that takes up the middle of the map. Superficially, it is similar to the normal routes in pokémon games, just on the large size. It's divided up into different biomes, with lakes, ponds, pools, desert, forest, a spooky area and a few islets and patches of long grass and fishing spots throughout. This fairly open area works differently in that when connected online you'll sort of see other connected players dashing about (but it seems impossible to 'meet up' with players you know are connected). There are wandering pokémon in the long grass, hidden pokémon in the long grass that rustle with an exclamation mark when you're nearby as well as fixed spawned pokémon which change with the weather system which changes over every 24 hours and occasionally on special days the weather is the same across the map. There are berry trees to harvest daily and a smattering of shiny 'hidden items' to pick up which also refresh. Spread across the Wild Area are over a hundred raid dens too (see below). We stalled our story progress for tens of hours just exploring this area, filling the dex, collecting items and raiding and it's where you'll likely spend most of end game. It's big and diverse enough that you'll end up fast travelling from one side to the other and soon you build up a robust mental map of where the dens, fixed spawns and items show up. Dynamax Raids - Recent games have brought a gimmick to battling to shake up the meta game, however, it appears these are being treated as ephemeral mechanics rather than permanent additions to the fundamentals of pokémon. X and Y introduced mega evolution and the Sun and Moon series brought Z-crystals and moves to the table. Both are, for the time being, gone here and dynamaxing, max raiding and gigantamax pokémon are this game's gimmick. Dynamaxing is a mechanic where in set circumstances, at raid dens in the Wild Area, in gym battles through the story and in PvP battles one of your pokémon grows to a huge size for three turns. Their hit points are doubled and their moves are changed into powerful attacks, with added effects sort of like Z-moves. A limited number of pokémon also have gigantamax forms which means that when they dynamax, they change appearance and have access to a pokémon specific G-Max move. This major new mechanic is at the heart of 'raiding' in the Wild Area at raid dens. Raid dens look like little rock donuts which have a beam of light reaching into the sky if there's a pokémon to fight, the beam appears different if there's a rare spawn which may have a hidden ability or a gigantamax pokémon inside. These dens seem to pop up randomly but you can also farm specific dens with a wishing piece item. Up to four players team up to fight a dynamaxed or rarer, gigantamaxed pokémon, empty spots or offline play are filled with some infamously not great NPCs. The player team loses if ten turns pass or if four of their pokémon are KO'd before then. Only one of the four players can dynamax and this is managed by dynamax energy. The host of the raid can dynamax straight away but if they don't their dynamax energy depletes and other players in order get the opportunity to dynamax. Successfully beating the opponent pokémon who will have layers of shielding depending on their star rating, will reward the team with items and, aside from special event raids, the opportunity to catch the pokémon in the den. Depending on their star rating and the colour of the beam they'll have a higher chance of having perfect IV stats as well as their hidden ability. Dynamaxing works slightly different in the battle tower and in PvP and has shaken up the competitive meta game considerably, there's no dynamax energy meter instead each player has the opportunity to dynamax one of their pokémon during the fight. Dynamaxed pokémon become immune to some attack effects and their hold items work differently. In this player's opinion, dynamax, max raiding and gigantamax is a great addition to the game for a number of reasons. It finally gives players a reason and method to play together online beyond battling against each other, trading or 'poking each other' (see online efforts of previous games) and it adds an element of strategy when teaming up to take on raids. Aside from events like the movie-tie in Mewtwo raids, most, if you've made a sensible pokémon selection are achievable, plus players have a shot at catching version exclusives by teaming up with a host from a different game. Catch rates for defeated pokémon are tweaked somewhat so you still get that feeling of waiting for the poké ball to pop when fighting a rarer spawned pokémon in someone else's raid. As mentioned above, from the first few official regional and international events, dynamaxing is almost the perfect counter to the ingrained problem of priority moves and switching dominating the 'professional' meta game. It also makes matches a tad more watchable in my opinion. Will dynamax eventually be rotated out a la mega evolution and Z-crystals? It's difficult to believe they will be for what they currently bring to the game in terms of strategy and the sort-of online play that pokémon has always struggled to capitalise on. Y-Comm- The evolution of what used to be 'all that menu bullshit on the bottom screen', the Y-Comm is the rolling notification system when connected online the descendent of the C-gear and X/Y's online 'O Power' and scroll of online player screens. Through the Y-Comm players can find other players to battle, trade with or share a league card as well as advertise and sign up to raids. It doesn't work especially smoothly. It's obvious that compromises have been made to try to speed up the task of connecting online, finding other players and linking up with them as well as somehow presenting players with a manageable flow of notifications. Notifications aren't strictly live as we imagine it would be a never ending scroll of notifications but far too often you're too late to join raids and disconnects are a frequent occurrence too. It doesn't help either that trying to hook up with players who have already launched a raid or cancel a trade delivers what feels like an error message rather than a 'you were too late message'. Annoyingly, the Y-Comm tab is ever present on the screen in the Wild Area ruining screenshots of those beautiful vistas. Brilliant Aura- Over the years we've had tens of different systems for special pokémon in the wild from rustling grass, the DexNav, horde battles and SOS battles. Sword and shield introduces brilliant aura pokémon reminiscent of Let's Go's supersized and tiny sized pokémon. These pokémon randomly spawn but are more likely to pop up depending on how many pokémon of that species you've battled and caught. They have a higher chance of having perfect IVs in three or four(?) or their stats as well as having an egg move which takes the sting a little bit our of breeding for egg moves, at least initially. What's Lost and Lacking? It's not all positive additions to the game, some things have been stripped back for unknown reasons and there are some systems which remain nigglesome.  GTS- The GTS or the Global Trade System is the system which players used to be able to use to trade pokémon with other players online remotely. You have a spare Torchic, you want a Bellsprout, either stick the Torchic on the GTS with a Bellsprout ask and wait until someone trades with you or hop onto the GTS to see which Bellsprout are on offer and whether you can complete the trade. By Ultra Sun and Ultra Moon, unless you were looking for those really rare or event only pokémon, you were almost guaranteed to get what you were after on the deposit side. On the ask side, players are fucking ridiculous but occasionally you could find what you needed. The GTS has been dropped from Sword and Shield, most likely because it's a key feature of Pokémon HOME, premium payed up players can deposit up to three pokémon at a time. But it does mean that there's no sensible way to trade pokémon in Sword and Shield with random other players. You can link up with players on the Y-Comm but it's impossible to communicate with them what you want and what they need. With friend codes you can connect to targeted players which has made some of the dex filling possible but the lack of a GTS in HOME is really felt. A shame. Berries?- Like other features in this list, we've seen a number of approaches to how berries are handled in the game. From naturally replenishing over time trees, to planting, watering and fertilising mechanics, to Ultra Sun and Ultra Moon's pokémon pelago berry growing island. The USUM solution worked the best out of all of these systems, removing the fussy requirement of waiting for days on end or losing berry strains by forgetting to harvest. In Sword and Shield, in addition to being rewards from raid battles, berries grow in the Wild Area and are collected via a 'tree rustling' minigame. Rustle the tree too many times and a wild pokémon will attack, leaving pesky wild pokémon to take some or all of the berries you rustled up. Point being, aside from putting effort into grinding berry trees continuously, it's very difficult to gather a specific berry that you need and sadly impossible to reproduce rarer berries that you have in your inventory. We've got into the habit of doing a daily circuit to generally up the stock but there are a few berries which remain scarce, which has an impact on battle usage, there are certain combos needed for cooking up high quality curries and of course, berry erasing EV points. We had a better system in USUM, it seems unfortunate to take a step back. Let Us See The Numbers I've whinged extensively about this before but I still have a complaint about the underlying numbers in pokémon. Despite being given tools to change natures, individual values, help with investing effort values and erasing them, you still can't see the specific numbers you've invested in any particular pokémon. Individual values are viewable on a spectrum of categories (it's easy to just aim for best) and EV points are only viewable on a hexagonal graph. We still need to refer to resources on the web worked out by the wider pokémon community in order to get this stuff straight and for nuanced builds which aren't just a straight dump of EVs into one or two stats you still need pen and paper to make sure you've not mucked up by a point or two here and there. Yes, we're far from the days when the IV checker man would give you vague hints about how good an individual pokémon's stats were but just give us the tools to do this with precision and perhaps give all players a chance at understanding the mechanics behind it all without doing a deep dive on external websites. So there we have it, the review that serves nobody. Fans will already have the game (remember the boycott? anyone?) and I'm not sure the above will convince anyone who doesn't already speak pokémon but that's our review. SORT OUT THIS WEAK ENDING DO NOT LET IT GO OUT LIKE THIS.
http://www.thatguys.co.uk/2020/03/the-big-one-pokemon-sword-pokemon.html
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jamesnelsonart · 5 years
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Pokemon Let's Go play this game before Smash Ultimate comes out
Did you guys hear about Pokemon Go? It was really popular. It still is, actually. It will probably never get back to that point it was at when it launched and you saw groups of people playing it, but the audience has remained huge and consistent. I’m guessing GameFreak saw this success and realized they should probably do something with it. And that’s how we got Pokemon Let’s Go: Pikachu and Eevee, a reimagining of Pokemon Yellow Version which features connectivity with the popular phone game.
When these two games were announced, there was a divisive response. A lot of people were hoping for a REALLY new Pokemon title with new Pokemon, not a remake of Kanto, a region that itself has already been remade on the GBA. To top it off, wild battles are replaced by Pokemon Go-style capture sequences, abilities are gone, and you only get the original 151 Pokemon to play with. This announcement was seen as a big step back. But what this criticism fails to take into account is the fact that GameFreak has stated that a brand new core title is coming out next year, so the Let’s Go games aren’t replacing anything. If anything, these should grow the audience by introducing the casual Pokemon Go players to a simplified version of the battle system with the original 151 Pokemon so as not to overwhelm them. If they enjoy it, they may swim into deeper waters and buy the core titles. It makes sense. So… judging the games on their own merits, are they good?
I should say these games are clearly aimed for the younger fans. Pikachu and Evee have improved stats that make them quite strong. Pikachu is basically a sweeper with strong attacks and nice coverage while Eevee has kind of mediocre stats but the greatest movepool in the universe. Both of these starters can efficiently steamroll the entire game by themselves so little babies will enjoy this game a ton. You can tell this game was made for the super young as some of the puzzles from the gen1 games are simplified greatly. Also, you can now feed your pokemon stat-enhancing candies that can seriously boost their stats so even if your favorite Pokemon is something with poor stats like Lickitung or Onix, with enough investment you can still ride through single player using those ones if you wanna use your faves so this is great for casual players. Having your Pokemon follow you is cool too, you can even ride on some of them. If you want any kind of challenge, you’d best look elsewhere unless you’re interested in playing against your friends, because that’s the only challenge that can be found here. Even the small amount of postgame stuff is easy, unless you wanna fight the master trainers, but that’s more monotonous than hard. You might think you’re a winner if you beat all these people but the only winner will be the ravages of time after you fought someone with a level 70 Metapod and now you’re both using struggle because the battle actually took that long. You only gotta beat six of these guys to fight Red and you don’t get money or exp for beating him so… who cares lol. So from reading this you can probably tell that this game didn’t cater to my tastes but that doesn’t make it bad, in fact I think there’s a lot to learn from this installment.
Let me get this out of the way first: I really enjoyed Sun and Moon and all that they brought to the table. Alolan forms are cool, HMs are gone, the new Pokemon were well-received (though there were not a lot of them), z-moves are a nice addition that gave battles an unexpected twist, the story was great, playthroughs have some challenging opponents to face, and it was easier than ever to build a competitive team. After all this time some faults become apparent, however. Those games had constant cutscenes disrupting the flow for minor events, a limited selection of wild Pokemon for the adventure, and way too many tutorials that you were forced to watch. Pokemon Let’s Go might be a spin-off, but it seems clear it worked to address previous faults with the core titles. I actually wouldn’t mind seeing a lot of these changes implemented into the main series. You begin your adventure almost immediately and get to go on your way and start catching Pokemon. There are only a few cutscenes here and there and they are mainly reserved for encountering strong legendaries like Mewtwo, so they’re fine and inoffensive. I thought I would hate the fact that wild battles are gone but the more I thought about it the more I realized how obsolete wild battles have becoming in Pokemon games. You really have no chance of losing these things and if things actually manage to get risky you can always just run away. Plus if you’re interested in competitive play then captured Pokemon are often inferior to those hatched from eggs… a sad state for a game series about “catching them all”. In a recent interview Junichi Masuda complained that players just hatch eggs to get the Pokemon they wanted these days and that he wanted to bring things back to focus on catching. I think it’s safe to say he succeeded on this front. Capturing is fun and simple enough, and if you catch a ton of the same Pokemon in a row, its stats will be mostly-perfect. I would love if this wild encounter method were to be brought over to the main games. There are also some nice quality-of-life changes to make it easier to get the perfect Pokemon. Bottle Caps are easier to get to increase your stats, you can pay a lady in Celadon City to make every Pokemon you encounter have a specific nature for the day, and you can combo-catch Chansey to easily level your Pokemon up to their maximum levels to hyper train them. These are all nice. You know what isn’t nice? The strange lack of control customization. If you’re playing handheld you gotta use gyro aiming, so playing in a car is not really a thing you can do all the time. If you’re playing with the joycon the motion detector can be imprecise, making it a pain to catch Pokemon that move around. It’s kind of a pain that there’s no traditional control scheme for catching. It’s kind of strange that a game designed for mass appeal doesn’t have these basic customization features.
Speaking of mass appeal, this game has a pretty interesting way of getting casual players into competitive teambuilding by including a couple of basic battle features but keeping it limited so as not to surprise players or present too much that might turn people off to the experience. Only the original 151 Pokemon are available, along with Mega Evolutions, the Alolan forms and the new Pokemon Meltan, who evolves into Melmetal. This makes sense, as dark, steel, and fairy types didn’t exist during gen1 so the Alolan forms help to bring in more type diversity. That being said, I don’t think anyone would have objected to including the new evolved later forms of the original Pokemon to the game. Onix, Tangela, Scyther, Lickitung, Magmar, Electabuzz, Rhydon, Seadra, Porygon, Eevee, Poliwhirl, Slowpoke, Gloom, Golbat, and Chansey all got new evolutions as the games went on, and including them would’ve given us more type diversity and better Pokemon, but oh well. Abilities are gone in order to keep things simple so no one gets an unpleasant surprise when they try to attack Weezing with Earthquake. Hold Items are out as well. Movepools are also altered to keep things understandable so type matchups should proceed as a newcomer would expect them to. For example, sending an electric type out against Gyarados is usually not a great idea, as Gyarados will use Dragon Dance to outspeed it and beat it with Earthquake. But now Dragon Dance isn’t in these games, making matchups proceed in a more expected fashion. Weather is also gone, and a couple of recovery moves like Slack Off, Moonlight, and Synthesis are nowhere to be found, so Pokemon may be forced to rely on Rest without Sleep Talk. In a baffling move, Stealth Rock is a TM and Rapid Spin and Defog aren’t in the game. What the fuck, GameFreak. The move Teleport is actually useful now, it’s a negative-priority move that lets you switch Pokemon, it’s great for switching in something frail that can’t take a hit. Let’s hope they put that in the next core title. Most of this is only noteworthy for fighting other players, you will be too powerful to even need strategy for the single player, largely due to your starter and the capture system’s huge experience point rewards.
The capture system allows you to rack up a ton of experience points. Also, trainers in Let’s Go have small teams of unevolved Pokemon, so they do not do much to trouble the player. So how would you merge the capture system into a core title? Well, for starters give trainers bigger teams and have the CPUs execute real battle strategies against the player. This idea would make fights more memorable and also serve to teach the player about making their own strategies. Boom, you’d have a real game there. Let’s Go is mainly for casual players but I hope they don’t throw the baby out with the bathwater here, a lot of the new ideas presented are really good, and the game IS fun, but it lacks staying power. Imagine how much better the capture mechanic will be paired with a more… substantial game.
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allcheatscodes · 7 years
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pokemon sapphire gba
http://allcheatscodes.com/pokemon-sapphire-gba/
pokemon sapphire gba
Pokemon Sapphire cheats & more for Game Boy Advance (GBA)
Cheats
Unlockables
Hints
Easter Eggs
Glitches
Guides
Get the updated and latest Pokemon Sapphire cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, guides, hints, FAQs, walkthroughs, and more for Game Boy Advance (GBA). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the Game Boy Advance cheats we have available for Pokemon Sapphire.
Also Known As: Pokemon: Sapphire
Genre: Role-Playing, Third-Person 2D RPG Developer: Game Freak, Inc Publisher: Nintendo ESRB Rating: Everyone Release Date: March 17, 2003
Hints
Getting To Rayquaza
First, make sure you have the mach bike (swap in mauville city if needed). Fly to pacifidlog, then surf to the right a short distance till you see the opening in the rocks on top. Go into them, turn right and go forward at the next opening to reach the sky pillar. I recommend having a fast pokemon at the front of your party to run, as having all of your pokemon to rack up turns will be needed. The sky pillar is filled with lvl 40+ ghost pokemon. Go up the stairs on the other side and there will be cracks in the ground. In order to get to the top, you will need good handling with the mach bike because the cracks make up little puzzles. At the second crack ground area, once you get to the end there will be one crack, two cracks in the center, and one crack on the end. STOP ON ONE OF THE CENTER CRACKS! You will fall down and enter the stairway. Once you go through the hallways, you will get to the top and see Rayquaza coiled up in the center. Rayquaza is LVL. 70 and knows Outrage, rest, fly, and extreme speed. Have lots of timer balls and ultra balls and Hopefully have Kyogre. IT IS SUGGESTED YOU PARALYZE IT.
To Capture Latius
To capture latius you must roam around the tall grasses of route number 113.
Get Registeel
To get Registeel go to the cave by Safari Zone. Go in the middle and use fly. The door should open. Save! Have a lot of timer balls and ultra balls.
Get Chimecho!
Chimecho is one of the rarer pokemon in the game. You can find Chimecho at Mt. Pyre. Most of them will know confusion, take down, uproar, and yawn.
How To Catch Rayquaza
To catch Rayquaza it’ll take some time, but here’s how, get ultra & timer balls during the battle it will get into better effect.
How To Get Lileep
Go to the desert in the to the top right their is 2 fossils. The Devon Corportion 1 of the science will make the fossil into Lileep.
Tropius
Found on Route 119.
Slakoth
Found in Petalburg Woods.
Clear Out Sale
After you become the champion of The Elite Four, go to Lilycove City. Enter the huge market on the roof. On certain days, there will be a Clear Out Sale with good items for a Secret Hideout.
Catch Seviper
Catch Seviper on route 114. (only Sapphire)
Sharpedo
Once you are able to track down Sharpedo in your Pokedex, do whatever is necessary to capture it. It is an excellent Water/Dark Pokemon that already knows Crunch, Dark’s most powerful attack. His speed is incredible and will be of great use later in the game.
All The Gym Leaders And Tribes
Your 1st Gym leader you will take on is Roxanne in Rustboro City and her Pokemon are lv. 14 Geodude and lv. 15 Nosepass. If you take her tribe on with Grass or Water type Pokemon the battle will be so easy.Your 2nd Gym leader you will take on is Brawly in Dewford Town and his Pokemon are lv. 17 Machop and lv. 18 Makuhita. If you bring a good flying or psychic pokemon you will zip through the battle, but you will need Flash to get to Brawly.Your 3rd Gym leader you will battle is Wattson in Mauville City and his Pokemon are lv. 22 Magnemite, lv. 20 Voltorb and lv. 23 Magneton. Get a ground type Pokemon and just count yourself worthy of Dynamo Badge.Your 4th Gym leader is Flannery in Lavaridge Town and her pokemon are 2x lv. 26 Slugma and a lv. 28. Torkoal. Put out her Fire Type with Ground, Rock, and/or a water to beat her lineup.Your 5th Gym leader is your own dad, Norman, in Petalburg City and his Pokemon are 2x Slaking on lv. 28 and lv. 31 and a Vigoroth on lv. 30. Knock out your dad’s Pokemon with a good fighting Pokemon.Your 6th Gym leader is Winona in Fortree City and her Pokemon are lv. 31 Swellow, lv. 30 Pelipper, lv. 32 Skarmory and lv.33 Altaria. Demolish her Pokemon with an electric, ice and/or a rock, but use ice on Altaria because of its Earthquake.Your 7th Gym leader is in Mossdeep and this time there are two Gym leaders,Liza and Tate, and their Pokemon are Lv. 42 Solrock and Lunatone. Defeat her Pokemon with either a dark or water type Pokemon. You Last Gym Battle is in Sootopolis and the gym leader is Wallace and her Pokemon are lv. 40 luvdisc, lv. 40 Sealeo, Lv. 42 Whiscash, lv. 42 Seaking, and lv. 43 Milotic. Stomp by her Pokemon with either grass or electric.You next challenge is the Elite Four In Ever Grande City. That you find out yourself.
Get Metagross
To get Metagross, Stevens pokemon from elite four, beat Steven and elite four, then go to Steven’s house, He will give you the first form of metagross.
Shiny Elecktrike
Roam the grasses of route 110. You have a 5% chance of finding it. It is blue.
Smoke Ball
Other than receiving it as a prize from the Trick Master, you can get a Smoke Ball by challenging Ninja Boy Lao on Route 113. Beat him five times, and on the sixth time you challenge him, use the attacks Thief or Covet on one of his Pokemon and you will steal a Smoke Ball. It’s usually on his Weezing. This item is useful if you need to run from any wild Pokemon battle.
How To Get Luvdisc
In order to get luvdisc you need to beat the game, have a superod (found somewhere in Mosdeep city)the HM’s Surf and fly when you have all these things. Use fly to go to the bottom of Ever Grand City. Go over near the water by the waterfall don’t go down it. Fish around until you can find the pokemon known as Luvdisc. Note: most of the Luvdisc have the item Heartscale.
Find Garodose
Go south till you hit the water go in the water go do north and when you hit the rocks. Garodose will pop up. Use a master ball to catch him.
Jirachi
To get Jirachi, you need Pokemon Ruby/Sapphire, a GBA/Gamecube link cable, and Pokemon Colleseum Bonus Disc. You can download Jirachi onto the GBA game. It’s a Steel/Psychic type and you get it at level 5. It says it’s original trainer is Wshmkr, but you don’t actually trade for it. It can help against Brawly because it will know Confusion. It will eventually learn Doom Desire, a powerful Steel attack that hits 2 turns later and isn’t affected by types. Mine is at level 64 and knows Psychic, Doom Desire, Hidden Power, and Shock Wave.
Battle Tower
To get to the battle tower you have to beat the pokemon leauge and then you can go on the S.S. Tidal and go to battle tower. (after you get there you can fly to battle tower)
Catch Absol
You can find Absol on route 120.
Xatu
Other than by evolution, it can be found on Safari Zone
Dive Balls
Dive Ball,the ball that better against Pokemon on the floor,and you can find Dive Ball at Mossdeep City for 1,000$ and at Abandoned Ship.
Silver Powder
The Silver Powder is a hold item that increases the power of Bug type attacks. There are two ways to get the Silver Powder. The first way is to win it at the Battle Tower. The second way is to go to Route 120. There should be a Bug Maniac named Brandon. You have to beat him in a battle five times. On the sixth time have a Pokemon that knows the move Trick. Use trick on all of Brandon’s Pokemon and one will have the Silver Powder!
Get The Blackbelt And The Dragon Fang
To get the Blackbelt, go to Route 115. There will be a trainer called Blackbelt Nob. Beat him in a fight five times. On the sixth time, have a Pokemon that knows the move Trick. Use Trick on all of his Pokemon. One will have the Blackbelt!Getting the Dragon Fang is the same way. Go to Meteor Falls. There will be a trainer called Dragon Tamer Nicholas. After fighting him five times, use the move Trick on one of his Pokemon. One will have the Dragon Fang!
Bike Bunny Hops
Get the Acro Bike and hold B without moving the D-pad to bunny hop.
Watch Television
After you become league champion. watch television for rare Pokemon sightings and special deals at shops in Slateport.
Trick Master’s House
You can find Trick Master’s house above Slateport City. Sometimes you have to get a HM move to complete the level. There are tasks to complete and trainers to battle. You have to find a scroll and memorize it, then go to the door in the back. You will see Trick Master. Talk to him and he will give you a prize. If you want to see him again, you will have to wait for him.
Treecko
Treecko is a Grass type Pokemon. You can get it as a starter. Treecko evolves at level 16 and turns in to Grovyle, a Grass type. After that, it evolves again at level 36 to Sceptile, a Grass type.
Torchic
Torchic is a Fire type Pokemon and you get it as a starter. Torchic evolves at level 16 and turns in to Combusken, a Fire/Fighting type. After that, it evolves at level 36 into Blaziken, a Fire/Fighting type.
Surskit
Found on Routes 102, 111, 114, 117, and 120.
TM 02
In order to do this, you must Have waterfall, Surf Pokemon at least level 35. Aqua/Maga will steal the meteorite. However, there is more for the Meteor Falls. Go deep into the cave. Use Waterfall on the fall. Go through the cave and find TM 02.
Secret Bases
You can only have sixteen items stored in your Secret Base. When you are trying to find a good base for yourself, look inside every different base you find. The interior of the rooms differ from place to place, though some are the same. If you already have a base and want to see inside others, save your game, enter it, and make it your base if it suits you.
Mach Bike/Acro Bike Abilities
Once you reach Mauville City, there is a building called Rydel’s Cycles. Go inside and talk to Rydel. Once he learns that you have walked from Littleroot Town to Mauville City, he will give you a bike to ride. There are two bikes that you can have — the Mach Bike and the Acro Bike. The Mach Bike can go fast, but has very bad handling. It is used for riding up sandy slopes and for speeding past crumbling floors in some caves. The Acro Bike is the one you can do tricks on. It does not go as fast as the Mach Bike, but has very good handling. You can hold B while riding to do wheelies, or stop and hold B to do little bunny hops. You can also tap B + D-pad in any direction to take little jumps. This bike is used for getting across narrow, white rails that span some rivers.
Gym Tactics
First, try using Kyamome or a Water/Grass starter. Then, try Water/Fire starter Grass at level 20 to 25. Finally, try Sandshrew with lots of Ground attack.If you chose Torchick as your first Pokemon, you will soon find out that the first Gym Leader will be difficult without the proper Pokemon. When you reach the first beach area (next to the forest entrance), try to catch a Wingull. Then while in the forest, spend some time to level it up and your Torchick. Get the Wingull to at least level 10, and the Combuskin to about level 16 to 18. You can now take out the three Geodudes the Leader has with the Wingull’s Water-Gun, and use the Combuskin as backup.
TM 43
Go through the tunnel by the cable cars that lead to Mt. Chimney. Then, go right until you can go up. You will find a person looking at a sort of “pine tree”. Talk to him to receive TM43 or Secret Power. You can now make Secret Bases.
The Two Pokemon Of The Elements
When going after the legendary representing the team of your game (Team Aqua or Team Magma), bring about 30 Ultra Balls, quite a few Revives, and at least a level 50 Pokemon. The Pokemon will be at level 45, and will be extremely difficult to catch. The only sure way to catch it is if you bring a Pokemon with a move that will freeze or paralyze it. Try as hard as you can not to kill it, but get it down to a red zone so far down that you can barely see it. Then, go mad throwing Ultra Balls at it. Do not use other Pokeballs. The will help greatly against the Elite Four and the final Gym leader.
Skitty
Other than trading for Pikachu, it can be found on Route 116.
Itemfinder
When you first use the Itemfinder, it may seem as if it only gives generalized hints about surrounding items. However, upon closer inspection, each use turns your character in the direction of the buried item. By moving in that direction and using the Itemfinder again, you can effectively track down any item.
Experience Share
After you deliver the letter to Steven, go to the Devon Corp. and talk to the president. He should give you an Experience Share for impressing him, and for his thanks.
Tips On Starters
Torchic proves to be the best as you get farther in the game, but proves to be difficult in the beginning. Mudkip is strong in the beginning, but weaker against the Elite Four. Mudkip is a good choice if playing Pokemon Ruby. Treeko is somewhat neutral, but is best to choose if playing Pokemon Sapphire because of Team Aqua.
Skarmory
Found on Route 113.
Safari Ball
Use against Pokemon in Safari Zone(quantity:30), if you pay 500$ in Safari Zone on route 121 they will give you 30 Safari Ball and you can enjoy catching pokemon in Safari Zone.
Rare Stones
On Route 24, there is a treasure hunter. Give him a shard and he will give you a stone that represents the color of the shard. For example, Red Shard for a Fire Stone, Blue Shard for a Water Stone, and a Green Shard for a Leaf Stone.
Move On
Right after you you talk to profser birch at the beggining of the game you have to move on. You can’t battle over there. you have to go to the next city. You will have to evolve your pokemon. the pokemon gym leader has a very strong pokemon.
Strong Pokemon
After catching Groudon, it should know Fire Blast, Slash, and Earthquake. Do the side quest where you have to go to New Mauvile and get Thunderbolt. Teach Thunderbolt to it, making it forget Slash. Then, go to the Safari Zone and get Solarbeam. Make it forget the move that is not Earthquake, Fire Blast and Thunderbolt, and teach it Solarbeam. Your Groudon now knows four of the most powerful moves in the game and they are all of different types. Get it up to level 70 and it will almost never lose.
Leveling Up
Whatever the experience points needed for the Pokemon you left in the Daycare Center to reach the next level, is how many steps you need to take when walking around. For example, if your Pikachu was on level 3 when you left him at the Daycare Center and he needs 57 experience points to reach level 4, you must take 57 steps for him to reach that level.To make your Pokemon levels up faster, go to the Daycare Center and drop off a Pokemon. Go outside and walk forwards then backwards (or vice versa). Put your Pokemon in the Daycare Center and leave it. Go down and to the left. There should be a line of trees. Go directly up against the trees and get on your bike (Acro recommended, as it is the fastest). Ride all the way to the left as far as you can go. Keep going back and forth as far as possible and eventually your Pokemon will gain levels fairly quickly. This is also useful if you want eggs. Note: If you leave your Pokemon in the Daycare Center for too long, it will not evolve into its next form (if it has one).
Get A Ludicolo
To get the Ludicolo you have to give a Lombre a water stone.
Coin Case
In mauville there is a game corner. In mauville go to the mart, stop. Don’t go in. go to the house on the left of the mart. go in. Talk to the lady. She says she wants harbor mail. Go to slateport mart and buy harbor mail. go back to mauville. Go to her, she will say the same thing. Then poof. She notices you have harbor mail and trades you a coin case for it. Have some money and buy coins. And play all day.
Catch Spoink
To catch Spoink search grass in the jagged pass.
Pokemon Contest
In Pokemon Contest houses, you may enter your Pokemon into a contest for a chance to win a medal. However if you enter without any Porok level ups, you will have a very low chance of winning. The way to raise this is to go out and find the trees with berries on them, then press A. You will then receive 1 to 4 berries. If you now go to a Pokemon House, you will see small gray machines on the right. The empty one on the top is for multi-player. For now, find a house in a city that only has a man at the bottom. Go to the other side of the machine and press A. You will then be asked to pick a Porok (berry) and throw it in. The spinner will come down and start moving. The objective is to press A just when the spinner hits your arrow: Circle Within A Circle: Direct hit (much faster)Circle: Near hit (slightly faster)X: Miss (slower: The faster you (and your opponent) get the spinner moving, the better. Once the meter at the top hits the end, it is over and the results and the fastest RPM the spinner was moving will appear. You will then receive a Blended Porok. The level of it depends on how fast you got the machine going. The average appears to be 11. Next, open your Special Items Pocket and go to your “Pez dispenser” type item (which you must have to play the game — it is obtained from the girl in the first contest house). You will then pick a Blended Porok and feed it to a pet, making one of his Pokemon Contest stats (viewable in the Poke-Navi) go up. Some can even raise multiple stats. The more you do this, the better chance you have of winning.
Game Freak
After defeating the Elite Four, go to Lilycove. Go into the inn and talk to the man there. He talks about some people who call themselves Game Freak. If you go upstairs you will find them, just like in Celedon City in Pokemon Red, Blue, and Yellow. Also, go in front of the inn keeper watching television. He will get mad and yell, “Hey you, down in front! Move I can’t see the television!”.
Catching Pokemon Easier
You need a Pokemon that knows the Endeavor move. Have the Pokemon get hurt so that it only has about 1 HP remaining. Go into battle with the pokemon that you want to catch. Use Endeavor. The move will take the opponent down to 1 HP also, and make it a lot easier to catch.Go to the Safari Zone with a Pokmeon that knows Sweet Scent. Instead of walking and wasting steps, stand in one spot and use Sweet Scent. The wild Pokemon will come to you.
Acro Bike Bridges
You knowthose thin bridges that you can’t walk across? Well, you use the Acro Bike to jump from the end of one to the beginning of another. (This can be useful in the Safari Zone and on route 121.)
Zangoose
Catch Zangoose on route 114.(only ruby)
Defeating Your Rival
When facing your rival at the start that has Treecko, use a level 6 Wurmple; Mudkip use a level 7 Silccoon or Cascoon; Torchic use a level 5 to 6 Wingull. Wingull can be found in Route 103. Wurmple can be found in Route103. To get Cascoon or Silccoon, evolve Wurmple at level 7.
Scanner
When you go on the Abandoned Ship and end up talking to a man who needs a Scanner, find a room with water in it. Have a Pokemon that knows Dive and can use it with you. Dive at the end of the pool, and come back up slightly away. You will be in a room with six doors. In each will be a key to the next room. It will shine on the ground, but it may just be a shiny piece of trash. The key is in door two. Go back and talk to the man again. He will say to deliver it to Captain Stern for him, and that he wants to further explore the ship. Fly back to Slateport and go into the ferry ride. Captain Stern is there. Talk to him and he will offer a trade for the Scanner; the Deepseascale, and the Deepseatooth. The Deepseascale raises the Special Defense of a Clamperl, and the Deepseatooth raises its Special Attack.
Premier Ball
Buy at least ten Pokeballs and you will get a free Premier Ball.
Hidden Message
After you unlock the three rare Pokemon, the Pokemon in the cave on the road after the town with the tree houses, the hidden messages is “With new time Hope and love Aim to the sky in the middle”.
Ralts
To catch Ralts, a Psychic type Pokemon, early in the game, go into the grass directly outside of Petelsburg. You must have a positive disposition to encounter this Pokemon, which means your Pokemon must be attracted to you. This early in the game, it is almost impossible for them to really like you. It is weak at first, but a powerful Psychic type Pokemon can be very useful later in the game.Found in Route 102
Azurill
Must hatch from an egg you receive at the pokemon day care, but only of Male or female Marill visit the Day Care while one of them is holding Sea Incense.
Secret Base
To get a secert base you need secert powder.You can get secert powder on route 111 and after you get it you should be able to get it in slateport city.
Bike Wheelie
Press B on a bike to pop a wheelie. Without a bike you will run.
Cheats
In-game Reset
Hold select +start + A + B during game play.
Delete Saved Game Data
Hold select + up + B. Then, answer yes to the prompt to clear all game data areas? .
Unlockables
Currently we have no unlockables for Pokemon Sapphire yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Easter eggs
Currently we have no easter eggs for Pokemon Sapphire yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Currently we have no glitches for Pokemon Sapphire yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
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