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#What to do About the Ghostly Piano Player
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I don’t agree with your thoughts on Slaughterhouse Five (I might be biased because i’d say it’s one of if not my favorite book.) but It interested me, and I’d love to hear your thoughts on other Vonnegut books!
What do you think of Cat’s Cradle?
I love Cat's Cradle and rate it very highly, along with Player Piano.
I haven't read any of the others (I should), and am hesitant to make any sort of blanket judgment because I've only read the two. But there are a few things that make Cradle and Player Piano distinctive.
In all Vonnegut's work, it seems to me that the characters' mundane foibles make them appealing, while their quirks and failings make them distinctive. Cat's Cradle especially is filled with characters who do very stupid, petty, egotistical things, yet you can't stop thinking about them and the emotional issues they're enmeshed in. Hbehn may be a smug and self-centered wife and mother, but when she says "Joe isn't dead, and we're all together again, and it's going to be all right," her voice is full of pathos.
These characters also feel different than other fiction's stock characters. For instance, there's a character in Cradle called "Kilgore Trout," a ghostly recluse writer who drifts in and out of people's lives, sometimes even being called a sort of spirit guide or messenger from beyond the grave. He is also pretty clearly meant to be a stand-in for Kurt Vonnegut himself, the "real" Kilgore Trout having written a novel called "Mother Night" and a book called "Armageddon in Retrospect," both of which are in fact the titles of Vonnegut's own short stories. But instead of feeling like an authorial avatar or a special unique person who can be appreciated for being some sort of "alternative to regular people," Trout feels like the sort of guy who might show up in your town and be your next-door neighbor. (And what could be more poignant, in this respect, than the fact that he is in fact a recluse who "doesn't even have a telephone") His specialness is immediately undermined and cut down to size.
In other words, the characters' distinctive qualities are treated as real and as interesting even as they are incorporated into a plot that treats the characters as small, dumb, ordinary people. This seems especially important to me about Trout -- his story is one of drug addiction, followed by a simple rural life in which he goes to the grocery store, drinks, and writes, but the book is never fawning about how cool or pure his lifestyle is, or about how the vastness of his worldview makes his comments seem profound or even relevant to the mundane characters around him. I really like this aspect of his character.
(Incidentally, I wrote a long post on this book in grad school which I would like to reconstruct and post, sometime in the next year or two I hope.)
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The girl who fell to Earth.
"One day, I'll come out of my shell, I'm sure," says Aldous Harding. She does not seem to be speaking to anyone in particular; her words seem directed mostly at herself. A few minutes later, she repeats those exact words as if she hasn't said them before. Aldous Harding—real name Hannah Harding; her stage name is presumably taken from the author of Brave New World and even now produces a brief mental ripple of confusion every time I say it out loud—is from New Zealand, and this is the second time I have seen her. My dear friend Andi is with me; this is the third time she's seen her. Harding is just that sort of singer, the kind you wish you could see every year.
Harding is playing at a small Phoenix lounge, but I keep feeling I'm back in the early '90s, a time I am increasingly persuaded was the last truly magical time I've lived through. Hints are everywhere: Something about the solemn, ghostly atmosphere reminds me of the setting of Nirvana's Unplugged; the red curtains that frame the band, meanwhile, are straight out of Twin Peaks. This is just a daydream, of course, not rooted in any kind of reality outside my own head, but that sort of free association seems perfectly suited to the world of Aldous Harding, who seems to have one foot in the world and one foot out of it. She walks the stage with the dreamy deliberateness of a creature moving underwater.
This venue couldn't be better suited to her. Thus my annoyance at the fellow about six feet in front of me who keeps bobbing back and forth like he's at a different type of concert; thus the audience's growing and palpable disdain for the people who keep shouting things at Harding, "You rock!" and that sort of thing. Like they're trying to be helpful. While it works at some shows, it seems grotesquely inappropriate here because Harding doesn't respond. She gazes out at the crowd with a peculiar expression—part curiosity, part revulsion—every time someone yells something. Finally she explains, in halting words that won't quite form themselves into full sentences, that talking to the audience distracts her from the music.
There is something alien about Harding, a primal otherness that leaps out of her deepest self and seems to shape every movement she makes, every syllable she forms. You wonder if she would be just as happy without an audience. She rolls her eyes, grins, grimaces, makes faces that seem to have nothing to do with what she is singing. After one song she stares at us with unnerving intensity for a long time, like a sailor who's spotted a storm on the horizon. It's hard to imagine her living in a house, like other people; I picture her tending a small garden on an asteroid, like the Little Prince.
In the last match he ever played, Bobby Fischer insisted that a soundproof glass wall separate him and the crowd; his fragile mind couldn't tolerate the sound of regular people making their revolting noises. Harding seems to be retreating in front of our eyes into her simple but, often, unfathomably strange songs, which she sings with a feral intensity that belies her voice, a serene and stable instrument that could easily have been used for much more ordinary purposes.
After a while you start to notice everything else—the drummer who, at one point, pulls out a trumpet and toots on it a bit; the piano player who every so often stands up to give Harding a turn at the keys. She moves from instrument to instrument, now standing, now sitting, smiling harder the more deeply she is allowed to plunge into the music; somehow she seems more of a star the further she pulls back into herself. She sings about birds a lot, and perhaps that's apt; birds are near us one second and gone the next, friendly and solitary, alert and still, the only surviving members of an ancient family that once ruled the world. So it is with this visitor from another world, who eventually will leave the stage without a word.
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thatsbelievable · 3 years
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minor-solemnity · 3 years
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Invention and Intrigue
This might turn into a multi-part fic? I haven’t decided yet, but let me know if you want to read more of this one though!
He doesn’t look angry, or even particularly concerned is the thing. He looks like he’s considering something. Thoughtful, interested. “That was quite the performance,” He says at last and walks over to you, his shoes tap tap tapping against the stone floor. “I think I’d like an explanation.”
The dungeons are one of those places that you don’t go near unless you can absolutely help it. You’d dropped Potions the moment you’d been allowed, not because you’re not good at them - it had been one of your best subjects in actuality - but because the dungeons aren’t safe. Not for someone like you. 
This is why you’re currently cursing every bloodline that makes up your best friend’s family tree as you gingerly descend the stone steps into the depths below. Melanie Lindhurst has a date. A date with a boy who she has been pining after since fourth year. She also has a very expensive rare textbook that she needs to return to Slughorn that night but she can’t because of said date. This is why you’ve been roped into finding Slughorn and returning the book yourself. Which means you have to go into the bowls of the castle and pray you don’t run into any Slytherins whilst you’re there.
Melanie had said you were being dramatic when you’d grouched about it over dinner. She finds your reticence to go near the dungeons very amusing. But then she’s not the one who spent most of fifth year creeping around the castle waiting for a mystery monster or madman to sneak up behind you. She’s not the one who had Victor Lestrange whispering that he wished it had been you when they removed Myrtle’s body from the bathroom. So Melanie doesn’t get to laugh at your objectively sensible reluctance to step foot in the snake pit.
After ten minutes of wandering the corridors, you have to admit that you’re lost. All the tunnels look exactly the same and you don’t know where Slughorn’s office is. Maybe Melanie had a point when she said you have a flair for the dramatic, but honestly, never mind Slytherins, you’re going to die down here because of your terrible sense of direction. You take another turn and hear voices coming from behind a door. Lestrange’s unmistakable cackle carries through the air and the door slams open. You press yourself against the wall and hope that no one spots you. Tom Riddle leads Avery and Lestrange out of the door.
God. The snake pit indeed.
You’re in the middle of breathing a sigh of relief at not being noticed when Riddle stills and turns to you. “Are you lost?” He asks, and the other two boys turn to stare at you too. You school your expression into something polite and unassuming and valiantly try to ignore the nasty smile that’s stretching across Lestrange’s face. Riddle, for his part, looks faintly amused. Like he knows exactly how little you want to be here and finds it all rather funny. Still, you feel yourself stand a little straighter despite yourself. He’s the Head Boy, after all, well known in the castle for his pleasant, quiet demeanour and his strict adherence to the rules. It’s not strange that you want to make a good impression.
“Good evening. I, ahh, I have to return this book to Slughorn. My friend borrowed it and he wanted it back tonight.” You explain, feeling vaguely ridiculous as you raise the book up to show them that you aren’t lying. “I don’t suppose you know where he is?” 
Avery rolls his eyes, reaches towards you and takes the book. “I’ll bring it to him. I need to talk to him about my last potions essay, anyway.” He says. You notice that he very carefully doesn’t touch you and you bristle at the implication that the thought of touching a muggleborn is beneath him. 
“Of course. I’m sure you’re more familiar with this area of the castle than I am.” He leaves soon after. You decide to switch Melanie’s conditioner with hair dye as vengeance for her leaving you. In the snake pit. With Lestrange. The two remaining Slytherins watch you - Lestrange with haughty contempt and Riddle with a kind of detached interest. You rather get the impression that he’s waiting for you to do something idiotic. “I… Well, good night.” You say at last deciding that making a speedy escape is your best plan of action. 
You've made it to the end of the tunnel when you hear Riddle say goodbye to Lestrange and his footsteps recede into the distance. You frown and your grip on your wand tightens when you don’t hear Lestrange follow after him. “You're being paranoid,” You mutter to yourself and begin to try and retrace your steps. Five minutes later, you realise that you’re even more lost than you’d been to start with. With a rueful smile, you have to admit it’s hardly surprising. You haven’t stepped foot in the dungeons in two years, and even then it was only ever to the Potions lab. Your knowledge of this part of the castle is severely lacking.
It’s as you’re mulling over your predicament when a flash of purple light illuminates the space around you and a cry escapes you as your shoulder erupts in blistering pain. Lestrange’s laughter echoes down the hallway and before you can think it through, you’re lashing out with your own curse. “Confringo!” A stone bust next to where Lestrange is standing explodes and he yells in surprise as a chunk of marble very nearly knocks him over. He raises his wand but you’re quicker: “Crudesiko.” 
The effect of the spell is immediate. Lestrange staggers back, his eyes wide and fearful. You smirk. Serves him fucking right. His already pale complexion is turning practically ghostly and when he opens his mouth, blood burbles up the back of his throat and spills down his chin. You’re fairly sure that if you left him much longer, he’d die. Which would be bad. Very bad. You don’t want to go to prison for murder. With a flick of your wand the curse lifts and Lestrange stops coughing up blood. You stalk over to him, anger and adrenaline making you reckless, “If you ever try to touch me again, I swear I will do so much worse. Do you understand, Lestrange?” You hiss, your wand digging into the hollow of his throat. He nods, still pale, still shaken, still scared. “Don’t tell anyone about this - stupid little muggleborn like me? Compared to your fucking pedigree? No one would believe you.”
Over his shoulder, something shifts in the shadows. You take a step back from Lestrange and let out a shaky breath. He gathers himself, schools his expression into one of disdain and quickly retreats back to the safety of the Slytherin common room. Now that you’re alone, the weight of what you’ve done hits you. You’d hurt him… Hell, you could’ve killed him. You sink slowly to the floor and stare blankly in front of you, unable, or perhaps unwilling, to think about the gravity of your actions. Adrenaline bleeds out of you and you have to choke back a sob. Regardless of what you’d said to Lestrange, you know that if he so much as breathes a word of what transpired you’d be facing expulsion. Probably worse.
“Scourgify,” A smooth, calm voice interrupts your panicking and you snap your head around to stare up at Tom Riddle who is currently cleaning up the trail of blood Lestrange left in his escape. He tucks his wand away and turns to meet your gaze, one brow arched. He doesn’t look angry, or even particularly concerned is the thing. He looks like he’s considering something. Thoughtful, interested. “That was quite the performance,” He says at last and walks over to you, his shoes tap tap tapping against the stone floor. “I think I’d like an explanation.”
You don’t get up from the floor. Resignation sits uncomfortably on your shoulders, the weight of your disappearing future hanging heavily over your head. Head Boy Tom Riddle is your judge, jury, and executioner. “Do you really need one? You saw what I did.” You mutter, unable to look at him as something like shame curls up your spine.
He sighs and then, as though he’s explaining something very simple to a small child, he says, “I didn’t say I needed an explanation. I said I wanted one.” You chance a glance at him then and find yourself fixed under the weight of his scrutiny. When you still don’t say anything, he sighs again and this time you can detect a hint of impatience. “Or perhaps you’d prefer to explain this to the Head Master?”
“No!” You yelp, unable to stop the hint of hysteria from creeping into your voice. He hums approvingly and you’re not sure why, but you start to believe that maybe you’re not going to get into trouble. “I just… Lestrange started it.” You gesture to your shoulder which is still aching, the fabric of your shirt is slashed open where the curse hit you revealing a nasty burn across your shoulder and collarbone. “I’m not helpless. I’m not going to just… not defend myself because he thinks he’s better than me.” 
There’s a tense moment where neither of you speaks. Riddle’s gaze is impossibly intense, his eyes flicker from the burn to your face to your wand and you can’t look away. From your position, he towers over you and you think you should be afraid but somehow you can’t will the emotion into existence. After what feels like an age, Riddle takes his wand and murmurs something under his breath. A pleasant coolness wraps around around your shoulder and the pain recedes and the burn mark melts, leaving smooth clear skin in its place.
He offers you a hand. You’re a little surprised by how delicate his hands look. Pristine pale skin stretched over piano players fingers. He’s wearing a gold and onyx ring on his ring finger. It looks antique; strangely it suits him. As though he was born to wear that ring. You take his hand and he pulls you up in one fluid motion, a display of strength that you’re not sure why shocks you. His skin is cool and the way he holds your hand and doesn’t let go even when you’ve found your footing sends fission of something down your spine, pooling in your stomach.
 “Allow me to walk you back to your common room,” He says and begins to lead you down the hall. He still hasn’t let go of your hand. “What spell did you use?” He questions after a few moments of silence and you can practically hear the wheels turning in his mind as he considers you as though he’s truly seeing you for the first time. “I didn’t recognise it.”
Despite yourself, pride twists in your chest. “You wouldn’t have,” You say simply. “I invented it.” At this, Riddle’s eyes widen briefly before he dispels the shock from his face and regards your guarded curiosity. At his prompting, you explain what the spell does. “It’s designed to drain the blood from the victim. Ideally, they wouldn’t start coughing up blood, but I’ve never used it before so I guess there’s room for improvement.” 
To your surprise, he laughs. It’s not the polite hum of mild amusement you sometimes hear him make in front of professors, it’s surprisingly high pitched, light, melodic. “This is your main concern? That it didn’t work exactly as intended? Not the fact that you almost killed the heir to one of the most respected pureblood families in Britain?” He must sense the sudden flood of panic and worry that washes over you because he glances sideways at you, a small, oddly reassuring smile curling his lips. “Lestrange won’t breathe a word unless I tell him to. And I think this might be a secret best kept between us, don’t you?” He smiles down at you and you could maybe believe that he’s just being immeasurably kind if it weren’t for the dangerous glint in his eyes and the way his hand tightens around yours. It’s a warning, maybe. It feels like a promise.
Riddle walks you the rest of the way to your common in silence and you’re painfully aware of how close he stands when he finally comes to a halt. You can feel the heat radiating from him, the weight of his hand around yours, the light puff of an exhalation against your cheek as he leans down and murmurs in your ear, “I think we’ll be seeing a lot more of each other from now on.” He raises your hand between the two of you and grazes your knuckles with his thumb. It’s an oddly tender gesture. “Good night.”
You stand there, alone in the corridor, for several minutes after he leaves, wondering just what in the hell you’ve gotten yourself into.
(part 1) (part 2) (part 3) (part 4)
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AHSDHFHHJKKHD
THE QUEEN’S GAMBIT. WAS SO FUCKING GOOD. 
[spoilers below if you haven’t seen it and you want to]
Here are some of my (not in any particular order) bullet points. This is gonna be long as hell because, you know, brain dumps amiright
First off, Anya Taylor-Joy’s acting. Is just incredible. In particular moments, you can tell what she’s thinking with a simple hand gesture or with the tiniest raise of an eyebrow. She develops Beth’s signature facial expressions and movements throughout the show, and you just feel like you know her. And during her chess matches, sometimes it feels like she’s staring into your soul. Especially when she gives that badass chin-on-the-hands look and she knows she’s going to win. Powerful energy.
Secondly, I fucking knew I recognized Harry Beltik from somewhere else but my mom didn’t BELIEVE me and then I looked up the actor and he’s DUDLEY DURSLEY, I WAS RIGHT MOTHER, I WAS RIGHT
I love love love how they didn’t make, like, a major romantic plotline. Beth doesn’t end up with a partner - she ends with a bunch of super supportive friends that have her back by the time she gets to Moscow, and like, she has a crush on Townes but they end up being just like super good and healthy friends and I love it?? So much?? Thank you producers
Townes. Just, in general. I really like his character, he’s super nice and his voice is oddly soothing
BORGOV. I LOVE BORGOV. HE IS SO GODDAMN RESPECTFUL. Like, he seemed like a very cold character at first - well-mannered and extremely professional, yes, but rather cold. But when she wins in Moscow? “It is your game. Take it.” I LOVE THAT SO MUCH. AND HE HUGS HER AND STARTS CLAPPING AND THE AMOUNT OF RESPECT AND ADMIRATION AND AFFECTION IN THAT SCENE IS INCREDIBLE. And you don’t see any of that in Borgov’s face when he’s playing. His facial expressions do not change at all. But then his face when she wins!! He’s HAPPY! He’s like, goddamn, I’ve spent my whole life mastering chess, it’s about time somebody fucking beat me! I know I’m repeating myself but just his RESPECT I absolutely adore it
And Beth’s officer-watcher-person in Moscow was all like “ahhh be wary of the Russians! communism!!” but they absolutely did not make this yet another evil Russian show, like please that trope works for plots but it’s about time somebody did something different - they showed the US government as suspicious of the Soviets but then they showed the solidarity between the chess players that Benny talked about earlier (”The Russians work together, Americans work alone” or something like that), and then they showed the kind and excitable people on the streets, and the amount of support they would have had no matter WHO won that goddamn match. The old man she plays at the end. Everyone is a community.
Continuing that - I cannot for the life of me remember the name of the old man with the very puffy white hair, but I loved him too. He sees Beth as the rising star she is, and he respects her. He admires her. The dynamic there is absolutely immaculate, contrary to the dynamic between Beth and the man she beats earlier, the one who walks off and doesn’t even talk to her. We don’t like that man - we like the ones who admit defeat and respect Beth!! I love them!! They are extremely professional, and they show the warm-heartedness that often doesn’t show with all of the cold stares and glares that pass between players during matches.
Joline. I’m so glad she came back. I love her. She’s extremely independent but she comes back for Beth because Beth needs her but she’s also like “I’m not your savior! Get your shit together!” which is fucking awesome. And the fact that the two of them interacted like the best of friends even after years of separation was really sweet to me.
I nearly cried when Beth went back into the school. (I say ‘nearly’ because there were other people in the room and naturally I can’t do that in front of other people. If I was utterly alone, maybe on my own planet, I would have.) Because of all of it. Because of her trauma, because that’s where all the shit began... and the music during that scene. It was hauntingly beautiful, especially when the melody began switching to cello. And then Beth saw all the pictures and newspaper clips that Mr. Shaibel had saved, because he cared about her so much, because he started it all - he’s the reason she’s going to national tournaments, to Paris, to Moscow. And in that scene, we know he’s too old to be alive anymore, and she does too. The whole school scene in general just feels so ghostly and ethereal. 
I love Borgov, did I say that already? I just... strive to exude his energy. I want to be good at things but I want to hold deep, genuine respect and admiration for others who are also good at the thing, because sometimes I just have the biggest fucking ego and I can get carried away. ‘Borgov, Borgov, Borgov.’ A mantra. He wins respectfully and he loses respectfully. 
BETH’S MOTHER (the second one) JUST FUCKING DIED OUT OF NOWHERE?? AND I WAS SO SHOCKED? Which is really an accurate reflection of reality because death often comes out of nowhere, but DAMN I was not expecting that shit
And the fact that the mother just,,,, let her chug a beer,,,, oof
THE ADDICTION. BETH’S DOWNWARD SPIRAL. IT MADE ME FEEL SO HORRIBLE BUT IT FELT SO REAL. Everything about her progression through addiction was just... I can’t find an adjective. But when she just fucking inhaled that bucket of pills as a kid and then collapsed. When that addiction lasted into her adulthood - it’s really impactful and horrible and just so real. She needed proper care throughout this entire goddamn show and she never got medical care, she just got supportive friends - which, btw, that’s one thing that kind of threw me off. Like, she didn’t have withdrawal in Moscow, she went from chugging like four bottles of wine a day to... not drinking at all?? Without withdrawal symptoms?? And I’m proud of her for throwing away those pills but honestly it felt really fast, idk
GIVING CHILDREN TRANQUILIZERS WAS AN ACTUAL THING THAT HAPPENED. I DID NOT PREVIOUSLY KNOW THIS. BUT LEGITIMATELY, IT HAPPENED. HOLY SHIT.
HARRY BELTIK. He was like, awkwardly in love with Beth and that shit didn’t work out but even afterwards he FUCKING CARED. He’d seen his father drink himself to death and he knew that would happen to Beth and he was scared. So he came back, he tried to help her, and at that point (when she had that fucking scary eye makeup, yeah that was rock bottom) she didn’t care much about the outside world anymore. She was angry, and she was closing herself in. It made my stomach clench in physical pain. Which is a good thing. But also not.
Harry Beltik in general just being so supportive and wanting to help her though, like yeah it was very awkward, but they were vibing
AND BENNY WATTS IS FUCKING GREAT. THAT WHOLE COWBOY LOOK, COWBOY CHESS PLAYER, NOW THAT’S AN AESTHETIC. He was concerned for Beth too. He wanted to help her. He wanted to create that American solidarity that he knew the Soviet competitors had, and ultimately he did when he and everyone else called her in Moscow. Benny is... chaotic good? Neutral? He is quite an interesting character, and Beth’s persistent social awkwardness fades away with him because he knows how to interact with her. He’s a dedicated and smart narcissist, and I’m here for it.
The fact that they made me love and hate Cleo at the same time, and also question Beth’s sexuality when she first met Cleo. Like, she’s from Paris. She considers ‘tomorrow night’ to be a very long time away. I love her mysteriousness. But also, she was the catalyst for Beth’s downward drinking spiral before the match in Paris, so like... I like Cleo’s personality, but not her choices in those previous moments.
The music. Did I mention the music? The soundtrack. The orchestrals. That one song that the mother plays on piano that I hear all the time and I still don’t actually know what it is PLEASE HELP. The music is melancholy in the right moments, upbeat in the right moments, intense and suspenseful in the right moments - and also absent in the right moments. There’s tacet. There’s silence. And it’s always been my firm belief that silence can hold just as much impact as sound. 
Just an interesting note, my mom watched the whole show before me and then re-watched it with me, and when Mr. Shaibel showed up she quickly reassured me that he wasn’t a child molester, because quote “it may be a creepy basement but he’s just really nice” so...  I was reassured
I love Mr. Shaibel, and Beth just kept sticking up for him in front of the press and,,, yeah
I hated that bitch from the high school, what was her name?... The one who showed up in the store with a child? It makes me think about the fact that so many kids are just jerks in high school simply because they can be... and occasionally their fuckery lasts into adulthood but oftentimes it doesn’t. You don’t have to be a jerk when you’re an adult, and you don’t have to be a jerk in high school! People remember, people always remember! So, to the bitch from the high school: fuck you for making Beth feel like an outsider and then trying to reverse gears and accept her, cuz Beth isn’t falling for that shit.
The twins, Matt and Mike. They’re so doubtful of Beth in the beginning but then bam, she’s competing nationally, and I adore how the three of them become friends. All those men playing chess in Kentucky in the beginning seem so condescending, but ultimately they show respect because Beth absolutely fucking deserves it.
I enjoy the fact that we never *really* know Beth’s age. It’s just like... she’s 9, she’s 15, she’s 17, she’s... twenty something? Who the hell knows? As many characters say, when it comes to skill level, age ultimately isn’t an important factor. This young woman beats the oldest man with the bushiest white hair in Moscow and age. Does not. Matter. 
The Jesus people lmaooooo when Beth said “because it’s fucking nonsense” I just. Mad respect ma’am, don’t take their money, go be a communist and “sPrEaD tHe aThEiSt AgEnDa”
Wow I really just... wrote all that didn’t I damn wish I could write essays this fast at reasonable hours of the day
Beth’s relationship with her foster mother is so fucking sweet until she fucking dies
And fuck Beth’s legal father. He is an asshole. That is all.
The mother deserved Manuel, she deserved that sketchy Mexican salesman goddammit
As my final bullet point: This has made me want to play chess. This has made me want to get good at chess. You know that thing where you like, download the personality of the coolest character for like a day after you watch something... I don’t do that anymore (maybe), but I want to download those mad chess skills. This has made chess seem so cool. I want to wear a fancy suit and compete with people. I just have to, you know, actually develop some strategy and stop losing brutally against people online. I wAnT tO pLaY cHesS dO yOu HeAr mE
I’m going to stop now, but I just,,, peeps, I love this show. I’m absolutely going to require a re-watch in the future. I just love it. The characters and their development, their relationships with each other, the progression of time and of Beth’s maturity... it is simply incredible. This concludes my brain dump.
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simp4reggie · 4 years
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Found Family
Reggie x Alive!Reader  
Word Count: 2,457 Words
A/N: Thank you so much to @shellbeerocks and @dr-rigatoni for looking this over and proofreading. Every comment was appreciated and I hope you enjoy the final product! <3
------------------------------------------------------------------------------------------------------- Julie is sitting in her chair getting ready for her performance at the Orpheum. The world (well the audience in Los Angeles) was about to get blown away by Julie and the Phantoms. While she seems calm, I definitely am not. See, Alex, Reggie, and Luke made a bad decision the night they were supposed to have a gig at the school dance. They ended up going to this ghost club and meeting a ghost, Caleb Covington, who, looking back at it now, was not a great dude. Now, a couple weeks later, they have three options. They can either perform at the Orpheum and hope they cross over, stay at the ghost club and be the house band for eternity, or get destroyed by these jolts that Caleb gave them to force them back to the club and that's the last thing they want. So, here we are. After some ghostly tricks, Julie was called to open for Panic! At the Disco. However, Julie has to go on in like 10 minutes and the boys are still not here yet. 
“Where are they? They wouldn’t do this to you again,” I say, walking back and forth. 
“It’s fine. Stop pacing you're gonna make me more nervous than I already am,” Julie replies.
“Sorry,” I said sitting down on the couch. “It’s just their jolts were pretty bad when we left. I know that they’re going to be gone after the show but it’s different knowing they won’t be in pain.”, I sigh. We never got to actually say goodbye to them. Sure, they had a band meeting and I had wished them good luck, but it wasn’t enough. Especially when I’ve fallen for a certain bass player. Reggie and I have gotten really close over the time they’ve spent in the garage. I’m not in high school so I was able to spend a lot of time in the garage hanging with guys. My days consisted of making sure they didn't get into any ‘trouble’. Our younger brother, Carlos, was suspicious enough after dad found three orbs in his picture of the garage. 
Anyway, being there all the time, I was able to get to know the boys and become close with each of them in different ways. Luke and I bonded over song writing and some guitar playing. Alex and I would go on little adventures whenever he needed to get away from the other two dorks. Reggie and I bonded the most, about movies and video games and...pizza. 
Now, you can understand why I am freaking out a little. Julie turned around in her chair to look at me.
“Okay first calm down. Sit.” I sit. “Now, breathe.”
“I should be saying this to you. You’re the one about to go on stage.”
“Like you said, the boys wouldn’t let me down again. We have to trust them.” 
A knock on the door interrupts us. “Julie, I got your roadie,” Rob, the Stage Manager says. Julie goes to open the door and Flynn walks in. Rob then says he’ll be back when it’s time to go on stage. Flynn doesn’t say anything until the door is shut.
“You see this backstage pass?! I had sushi with Brendon Urie.”
“Good for you. I threw up in the car on the way over here,” Julie says, reminding me of that disgusting moment.
“And you still look amazing. I made friends with the tech crew. You’re gonna love what we have planned.” Flynn looks around. “The guys are here right?”
“No. They're not,” I say, upset 
Flynn looks surprised. “Wait. You don't think they changed their mind and took Caleb’s over, do you?”
“No. That's the last thing that they wanted.” Julie looks at both of us sorrowfully like she’s trying to convince herself that too. 
Flynn stands next to Julie facing the mirror, “You’re gonna kill it,” she says. I stand up from the couch and stand on the other side of Julie. We all hug each other and go back over the couches to have a few snacks. Little did we know, shit that was going down on the other side of Hollywood.   
After about 10 minutes, a knock disturbs us, bringing us back to the reality of the situation. Julie and I look at eachother. 
“Hey Julie. It’s time,” We hear Rob say. 
“Just a second!”
“What are you going to do? They’re still not here yet. I knew something was wrong. They wouldn't do this,” I say, starting to freak out. I start to panic, thinking about how much pain the boys must be in. What if they're just sitting somewhere alone with those jolts, hurting. No one to call for help. No one to be there with them at the end. We should be there. What if they’re already gone? No. They can't be. Stop thinking like that (Y/N).
“(Y/N) stop you’re not helping anything,” Flynn looks at me sternly, nodding to Julie, who looks like she’s going to cry.
“No. She’s right. The jolts were getting bad when we left and they wouldn’t leave me alone again. They must be gone.” 
The idea of never seeing Reggie again set in and I broke down crying. I’ve never had a relationship with a guy like I've had with him. As much as I would love to hug him and kiss him, it was nice to meet a guy and just be able to talk to. He listened to me and I listened back. He told me all about his parents and their fights. I’ll never be able to hear him play his bass again, watch him go on stage doing the one thing he was born to do. I miss him so much already. I miss all of them. “Why did this have to happen? We didn’t even get to say goodbye.”
Flynn walks over to give me a hug.
“Hey, Julie. You’re on,” Julie then runs out of the room. Flynn lets go of me to run after her. 
I get up knowing I have to be there for my sister. As much as I want to sit here and cry over what I lost, she lost something too. These boys helped her through so much. I didn’t think I would ever see my sister sing and play piano again. I leave the room and see the stage manager facing the stage door. I go outside and see Julie looking up at the sky, crying and talking.
“...supposed to help the guys, we didn't. They’re gone and I’m so sorry. They were my friends, my band, my family. Why can't you just come pick me up and hold me in your arms and tell me everything's gonna be okay. That even though they're not here with me, they're still up there with you. I just wish you were here.”
I go over to her and wrap her in the biggest hug ever. For what felt like a minute, we were just there outside the theatre, hugging and crying together over everything we’ve lost. First, our mom, now, this found family we had. A woman walks by and hands us each a dahlia flower. We look at the woman then each other. I grab Julie’s hand and smile with her. She’s definitely listening and looking down on her girls. Julie squeezes my hand and then runs back inside. I try to keep up with her.  
We see Flynn and Rob standing near the stage. Rob starts to tell someone over his headset to tell Panic! to go on now. Julie goes up to Flynn, shows her the dahlia, says “Signs.” then marches right up on to that stage. 
“YES JULIE!” I screamed! Flynn and I walked closer to the stage, so we’re standing in the wings. 
“Hi I’m Julie. I would like to dedicate this song to my mom, who’s been with me every time I played and for not giving up on me. I would also like to dedicate tonight’s performance to three special friends,” Here come the waterworks, “who have changed my life completely, who have brought music back to me. It was their dream to play here; this is for them. This song is for anyone who’s lost their way. Step into your greatness. Don’t give up. Stand tall. Thank you,” By the end her speech I was full on crying. Flynn and I were holding on to each other for dear life. 
Then Julie started singing.
Don’t blink
No, I don’t want to miss it
One thing, and it’s back to the beginning
Cause everything is rushing in fast
Keep going on never look back
And it’s one, two, three, four times
That I’ll try for one more night
Light a fire in my eyes
I’m going out of my mind
Whatever happens 
Even if i’m the last standing 
Ima stand tall
Ima stand tall
Whatever happens 
Even when everythings down
Ima stand tall
Ima stand tall
I gotta keep on dreaming
Cause I gotta catch that feeling
Whatever happens 
Even if i’m the last standing 
Ima stand tall
Ima stand tall
I’ve heard them rehearse this song so many times I knew when everyone was supposed to come in, so when I heard the drums I thought I was going crazy. Then I looked up to see Alex smiling at Julie. After a couple more lines I see Reggie pop up. He looks at Julie and then looks over at me. We stare at each other for what feels like a century. He’s really here. My heart swells at just the sight of him standing in front of me. After I compose myself I wave at him. He winks back at me. If he wasn’t in the middle of performing and I wouldn’t fall through him, I would run up to him and give him the biggest hug. 
Then there was one. One more to complete the band. Then Luke starts to flicker, but he’s not staying. “C’mon Luke. C’mon Luke,” Then just when his line comes up. He’s there.
I’m going out of mind.
The crowd goes nuts. They're electric out there and they know it. Luke and Julie are feeding off of eachother like it’s the last time they will ever sing to each other. Which it might be. I couldn’t stop looking at Reggie. I went from thinking they were gone to them singing in front of me. I need to burn this memory into my brain forever, knowing they will cross over after this. 
When it gets to Reggie’s solo, we lock eyes and don’t let go. 
Whatever happens 
Even if i’m the last standing
Ima stand tall
Ima stand tall
He starts walking over to me still on stage. I take this as an opportunity to yell “I love you Reggie!!”. He winks and mouths  “I love you too.” 
At the end of the song, they walk to the front of the stage to take their final bow. Then in a flash, they’re gone. Julie looks around, thanks the audience, bows again, and walks off the stage. We immediately hug, our boys are gone. 
When we get back home, Dad, Carlos, Julie, and I are in a conga line singing Stand Tall. Julie and I say goodnight to dad then head out to the garage. We walk in tears already coming to our eyes. 
“I know I already said this, but thank you guys,” Julie started. 
“You really changed our lives,” I finished.
“You’re welcome,” We heard in the dark room. 
Julie runs to turn on the lights, and we see the boys lying on the floor, groaning and in visible pain. I run over to Reggie to grab his hand but remember that I can’t touch him.
“I thought that you guys crossed over. That your unfinished business was done,” I cry. 
“Well obviously playing the Orpheum wasn't it. We wanted you to think that we crossed over, so we pretended to. We just...we had nowhere else to go,” Luke says with red rimmed eyes.
“We thought you would go straight to bed,” Reggie adds.
“Yeah well, I knew they would come out here but nobody ever listens to me,” Alex groans.
Julie and I try to convince the guys to go back to Caleb’s club. It’s better than not existing at all. 
“Please, go. You’re just hurting yourself,” I say to Reggie.
“No. We’re not leaving. I’m not leaving you.”
I look over and see Luke and Julie by door and hear Luke say, “Music is not worth making Julie if we’re not making it with you.” I looked back at Reggie and he nodded. I went to grab him knowing that it wouldn’t work but I yearned for his touch. To my surprise I felt his hand. He looks down with wide eyes and doesn’t let go. A ring of light starts to glow around him and he stands up. He looked up at me and gave me the award winning smile I fell in love with. After a moment I saw him look behind me I turned around to see Julie and Luke hugging. I wrap my arms around Reggie and hold him as close as possible. He pulls away and puts his hands on my face. We lean in until his lips are on mine and it makes me think about what I almost lost. I almost didn't have this. 
“Aw, look at the lovebirds.” I hear behind me. I pull away from Reg and see Alex behind me,  smiling. I walk over to Julie and Luke. “Alex, Reggie, get over here.” We form one big group hug and see the purple signs on their wrists lift off and disintegrate in the air. We hug one more time and jump around for a couple seconds.
We stand in a circle and I look at each of them. I think of all the moments that we had and how one fateful night changed all of our lives. Who knows if Julie would ever have played piano and sang again? I think about the two new best friends I’ve made and how my life will never be the same without them. 
Finally, I think of Reggie and how even though he might be a ghost, some higher power beyond my imagination knows we should be together. Something caused us to be able to touch. I look up at him to see he’s already looking at me. I grab his hand and put my head on his shoulder. I never want this moment to end. I look at everyone again and feel the biggest grin appear on my face. 
Our little family is here to stay. 
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Thanks for reading! If you have any suggestions/requests  please feel free to send me a message!
- Maddie xoxo
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passionate-reply · 3 years
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This week on Great Albums: how the heck have I gone this long without a deep dive on Ultravox?! I mean, I named “Passionate Reply” after one of their songs, for crying out loud! Find out what makes *Quartet* my very favourite of their albums. Transcript below the break!
Welcome to Passionate Reply, and welcome to Great Albums! Today, I’m finally getting around to talking about one of my all-time favourite bands: it’s Ultravox, and their 1982 album Quartet. Quartet was the sixth album to be released under the Ultravox name, and the third to feature their best-known lineup, fronted by Midge Ure. While the band’s classic lineup would never match the impact of 1980’s “Vienna,” they enjoyed fairly consistent mainstream success through the mid-80s. Their preceding LP, Rage In Eden, produced only two singles, but both were well-received.
Music: “The Thin Wall”
While none of the four classic lineup LPs are what I’d consider skippable, I do think Quartet is the strongest of them overall, as an album. Vienna has great highlights, but feels like a varied patchwork of different ideas. Quartet, though, is probably their most cohesive work, both musically and thematically--in addition to boasting some of the most iconic singles of their career, like “Hymn”:
Music: “Hymn”
The sweeping grandeur of “Hymn,” and the way Ure’s powerhouse vocals propel the insistent urgency of its pleading hook, make it a very easy track to fall in love with, and it’s easy to see why it was a hit. We can read its lyrics as an earnest request for a just reward from God, or the vain wish of a crass and selfish believer who wants what God is too good to give, or perhaps the struggle of someone who wants God to make the world right, but knows there is no God listening...or, more darkly, that the God listening isn’t benevolent enough to fix things. Given that “Hymn”’s music video portrays each member of the band making a deal with the devil and being consigned to Hell for it, at least some level of irony is probably intentional. It could be argued that Quartet is a concept album about music itself, and the choice of the very meta title of “Hymn” for this track makes it fit in nicely alongside tracks like “Serenade” and “The Song.”
Music: “The Song”
A memorable closing track if there ever was one, “The Song” is perhaps the clearest representation of the motif of music as a dangerous, but irresistibly beguiling force, that draws us in against our will and does with us whatever it wants. The emphasis on rhythm really sells that idea here, seeing as rhythm is far and away the element of music we are most likely to react to involuntarily--tapping our feet, swaying in time. Quartet is the Ultravox album where their percussionist, Warren Cann, really gets a chance to shine. While Cann had a background in playing traditional rock drums, he also fully embraced the potential of mechanical percussion, and the allure of hypnotically perfect rhythm. Rather than seeing it in opposition to his practice, Cann would go on to combine elements of both live drumming and electronic percussion on many Ultravox tracks. Cann also delivers some backing vocals, in his deep, Canadian-accented voice, on the track “We Came to Dance”:
Music: “We Came to Dance”
The dark and slinky “We Came to Dance” would prove to be a successful single for Ultravox, though the single version would omit Cann’s spoken part in that bridge. But lest you think every track on Quartet is entirely percussion-propelled, look no further than the single that preceded it, “Visions In Blue”:
Music: “Visions In Blue”
With its tinkling piano, tense moments of silence, and one of Midge Ure’s more dramatic and virtuosic performances on lead vocal, “Visions In Blue” is a slice of baroque pop that bears a strong resemblance to “Vienna,” Ultravox’s original smash hit. Overall, Quartet has a bit less rock and roll to it than much of Ultravox’s other work, and particularly when compared to the heavier guitar solos of their preceding album Rage In Eden. That said, there are still several tracks here that are more guitar-driven, such as “Mine For Life” and “When the Scream Subsides.”
Music: “When the Scream Subsides”
The cover art for Quartet was designed by the famed Peter Saville, who would work with Ultravox for several of their best-known releases. Saville was inspired by renderings of architecture, and the four traditional views or angles from which a building is shown on plans or blueprints. From left to right, the cover of Quartet presents an imaginary building from each of those angles.
Given the more overt riffs on Cubism and Surrealism found on some of the single sleeve designs from the same period, I’m tempted to think the ghostly, empty architecture portrayed in the “metaphysical paintings” of Giorgio de Chirico may have also been an inspiration here.
The title of Quartet also suits the fact that at this point in their career, Ultravox were, indeed, a four-person band. While somewhat prosaic in that sense, I like that it calls attention, once again, to that theme of “music about music” that I mentioned earlier. While a lot of rock bands are comprised of four players, the term “quartet” is more strongly associated with classical and jazz, and I think those connotations enliven the baroque touches of tracks like “Visions In Blue.”
After Quartet, Ultravox would release one last album with their classic lineup, 1984’s Lament. Like Quartet, Lament would stick to a more cohesive theme--as its title implies, it’s a fairly morose and despondent album, with more gothic themes than their prior work. Lament was also a hit for them, with the single “Dancing With Tears In My Eyes” becoming one of their best-known and best-loved tracks.
Music: “Dancing With Tears In My Eyes”
Lament was the last album to feature Warren Cann, who was dismissed over creative tensions during recording sessions for their 1986 follow-up, U-Vox, shattering the classic lineup that had brought them so much success. While Cann’s absence is far from the only thing wrong with U-Vox, I do think it played a significant part in the album’s poor reception, which would eventually lead to the abandonment of the Ultravox name altogether.
My favourite track from Quartet is “Cut & Run.” While I like it mainly for its thin synth blasts in the beginning and those delightfully 80s breath samples, it’s also one of the most sinister compositions anywhere in the Ultravox catalogue. “Cut & Run” basically glorifies suicide, in a pretty straightforward manner, portraying the act as “something spiteful and true.” To contemporary ears, it’s truly almost shockingly taboo, and I can’t imagine any artist getting away with it nowadays--especially not when placed alongside “Hymn,” and the demonic themes of its music video. Ultravox basically did substantially more than Judas Priest ever did to encourage devil worship and suicide, but I suppose their foppish synth band aesthetic let them off the hook? Listen for yourself, and see what you think. That’s all for today--thanks for listening.
Music: “Cut & Run”
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medeaodair · 2 years
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TASK 004. // PLAYLIST
A conversation with death:
What to do about the ghostly piano player;
Step One, you don’t have to do anything.  Step Two, except become mesmerized by the haunting refrains of the ghostly piano player.  Step Three, and do their spectral bidding on Earth as one of their ghostly minions.  Step Four, you’ll still have to go about your day, however. 
So, this is not a complete win. 
i.       love talk — wayv ii.      industry baby — lil nas x ft. jack harlow iii.     collard greens — schoolboy q, kendrick lamar iv.     montero (call me by your name) — lil nas x v.      i wanna be your slave — maneskin  vi.     everywhere i go — hollywood undead vii.    hayloft  — mother mother 
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25yearsofcrying · 3 years
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Julie and The Phantoms
Summary: Trying my own hand at JATP novelization, using the show rather than the novel or the scripts. I’m sure it’s been done before but there’s never enough Julie and the Phantoms, right? If nothing else, I have an excuse to rewatch every single scene of the show all over again.
CHAPTER 3: till our stars collided
Julie
Sitting at the kitchen table, I try to focus on homework. With no more music program in my future, I have no choice but to make school my priority. Maybe I could be a teacher one day. English, perhaps? Definitely not math. No option sounds pleasant.
I can’t stop thinking about the disappointment in Mrs. Harrison face and even less about that in Flynn’s. I don’t even want to imagine Dad’s expression when I tell him. I’ll have to tell him. He has always been so supportive that I know it’ll be devastating for him and I want to delay that moment I see his face crumple. I am not worried about him being upset with me, I am worried about him being sad.
Just as I am thinking about it more than my homework, I hear Dad come down the stairs. “Oh, good, you’re home!” he says and goes on before I can react: “I was just about to go watch your brother’s game. I’ve had photo shoots all day, didn’t even get a chance to eat.” He stops at the fridge but then abandons that trajectory to come sit next to me. “But--- I got a phone call today.”
My heart sinks. That much for telling him later. Hopefully, going to my younger brother Carlos’ game will remind him that he still has one child to be proud of. “Yeah, I figured as much,” I say with a sigh.
But Dad surprises me by not saying anything about the music program. “Yeah. Well, it was my Realtor friend.”
“Oh, that.”
We’ve been talking about selling the house. Both Carlos and I grew up here, so it would be a huge change, but staying here has been painful. For me, especially. Everything in the house reminds me of Mom. Selling has been our tia’s idea. She thinks that we need a fresh start to help us move on and perhaps she is right.
“Yeah, and she says if we are serious about selling the house, then she wants me to take some pictures for the website.” Dad is a professional photographer. In L.A., that job keeps him busy. “Which means we have to do a lot of cleaning and get rid of some stuff. And maybe you can… tackle Mom’s studio? You are the expert.”  The studio is the main source of what haunts me. I’ve spent so many hours there as a child, but I haven’t been able to set a foot in since Mom passed. It’s a separate building behind the house, which makes avoiding it easy, but I am always aware it’s there. It’s still filled with all of Mom’s stuff, all her instruments and music-related memorabilia. Most of our history. “You know, your brother an I wouldn’t even know where to begin.”
I take a shaky breath.
Dad hurries to reassure me: “It’s okay, honey. If you’re not ready, I---”
But I need to do something. If the fiasco at school today taught me anything, it’s that I need to move on. “No, it’s alright,” I say and offer Dad a crooked smile. “Maybe I’ll try tonight.”
Dad nods and gives me an encouraging nod. “Don’t forget the loft,” he adds before getting up. “You know, those old instruments that were there when we moved in? They need a new home.”
“Mom would like that.”
jatp jatp jatp jatp jatp  jatp jatp jatp jatp jatp jatp jatp jatp jatp jatp  jatp jatp 
It takes me a few moments of hesitation, but I make it through the double door of the studio. It looks eerily like the last time I’ve been here. Dad has covered the piano with a white sheet so it looks even more ghostly in here and he’s been watering the plants so they’ve grown. Other than that, it’s still the bright same space. The fold out couch, the instruments, the chairs hanging from the ceiling.
I walk around. What is worse, the traces of Mom in every corner or her absence? She should be here and I feel closer to her than ever since her death, but it hurts almost as badly as on the day she died.
Pulling the sheet off the piano helps a little. I take a note of sheet music on top of it, but I can’t bring myself to examine it closer. I am not ready yet to see her last piece of music.
Instead, I head up to the loft. The stuff stored there are from before we’ve moved in and none of them carry memories for me. They should be easier to go through than anything on the ground level. It’s a strange mixture of things. Bags and backpacks, instruments and boxes. I notice drumsticks peeking from a box and I glance in and my gaze lands on a CD. The cover looks homemade and for a moment I think it might be a leftover from one of Mom’s old bands, but I don’t recognize anything about it.
And yet it speaks to me.
I pull it out and take it down to the CD player. I turn it on and take a seat on the couch.
Rock music begins to play.
I’ve never heard this song, but I feel it. I am nodding along, even catch myself smiling. The guitars, the drums, it’s pretty great.
A strange, creepy noise interrupts the music. It’s not coming from the CD player but from everywhere. It’s deafening.
A flash of light follows.
And then, to the sound of me gasping, three guys pop into existence. Right in front of me. They materialize from the thin air.
“How did we get back here?” one of them asks.
I scream.
The guys scream, too. There’s three of them, a brown-haired one in a muscle t-shirt, a dark-haired one in a classic rock getup, and a tall blond one in a pink hoodie.
I don’t notice much more than that, because I’m getting off the couch and running out the door and I’m still screaming.
Outside, I almost collide with Dad and Carlos, both of them startled to witness me freak out.
“Whoa! Slow down,” says Dad, lifting his hands defensively. “You look like you’ve seen a ghost!”
“I have!”
Because that’s the only reasonable explanation. If you consider seeing ghosts reasonable. My brother seems pleased with this, but my heart is pounding like crazy and all I shout is: “Run!”
jatp jatp jatp jatp jatp  jatp jatp jatp jatp jatp jatp jatp jatp jatp jatp  jatp jatp 
In the safety of my room, I consider texting Flynn. An emergency text. Before I can send one, however, there is a knock on my door and Dad appears in the doorway. “Hey!” he says carefully. “I just want to make sure you are okay.”
I give him a hesitant look. “You don’t believe me, do you?” I know it’s crazy, but I know what I saw. There is no way to explain the phenomenon away. It’s not like I can pretend those three teenagers were a trick of the light. They spoke!
“Honey, of course I do,” Dad says and he is full of understanding. I have to admit one thing: Ray Molina is a supportive father and always has been. That’s why disappointing him always hurts. “Mija, I see your mom all the time.”
“This isn’t like that.” I wish it was my Mom I’ve seen. I wouldn’t be screaming then. I wouldn’t be running away.
“I know, it’s different for all of us.”
He doesn’t get it. Dad might be supportive, but he’s come equipped with his own conclusion. “Dad, you’re not listening to me. I saw something out there.” The frustration is audible in my voice.
“All right. Ok.” He is confused but nodding along. “Ok. Tell me what you saw. It’s just you and me here.”
I sigh. “You sound just like Dr. Turner.” For almost the entire year since Mom’s death, I’ve been seeing a therapist. It has been helpful, I can’t argue with that, but this is not a problem for that kind of a professional. An exorcist, maybe.
But Dad says: “Well, maybe seeing Dr. Turner again isn’t such a bad idea…”
“Dad!” It’s clear he is not going to be helpful in this matter. “Can we just drop it?”
He gives me a concerned look but nods. “Alright. Dropped.” He accompanies it with a gesture of drawing a line under the matter. “We good?”
“Yeah, we’re good.”
I wait for him to leave my room before I consider my next steps. I am on my own.
The only shield and weapon I have available hangs on my wall. My cross. It’s just the size for my hand and I grab it. Time to face my fears.
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griimreaping · 3 years
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@kaijvking​   ━━━━━   “ fucking hell. ” ( dione <-< )
EA voice: Rated M for mature
word cound: 3084 :)
A crack of billiards breaking cuts through the soft din of voices in the mostly full bar. Men and women conversing back and forth over every flavor of drinks, cigarette smoke hanging around the rafters in a layer of bluish miasma softening every edge. A jukebox in the corner supplies the modest dancefloor with any imaginable hit from the seventies or eighties. Elton John's piano prowess currently envelopes the interior, setting feet tapping and one of the pool players singing along. Near the back corner, a pair occupy one of the soft leather booths, nursing drinks as they talk. 
Their meetings were a regularity now, every Saturday evening in the same bar that they'd initially met in. Study sessions Jean had taken to calling them. Dione asked so many questions of such a broad scope that it sometimes made the woman's head reel with his breadth of knowledge; it gave her more than enough zeal to pick his brain as well. However, it didn't take long for his focus to single in on the technicalities of the woman's telepathy. Even from their first encounter, the magnetic force of it brought them back together time and time again. 
Each question Jean answers with candid ease. Swirling the last of her drink around the bottom of the whiskey tumbler in an amber-gold whirl, she tries not to crack a smile at his latest inquiry. Everyone always wanted to know the same things. How did her influences on others work? Giving an inarticulate motion of her hand, the woman replies,
❛ Thoughts are nothing more than sensations—hot, cold, pain, pleasure. Skin on skin contact is like a feedback loop. If I'm feeling good and touch you, you'd feel the same sensations or vice versa. It can be... an intense experience. Sex is a different animal entirely. ❛ Lifting a shoulder in a half shrug, she finishes the last of the whiskey and laments the lack of buzz it gives her. Whatever mutagen that had bestowed the powers she had, took away lasting effects of alcohol; twenty minutes tops of that warm fuzziness.
❛ I'll have to ask for a demonstration sometime. ❛  Dione replies smoothly, and Jean stares at him. Blinking, the woman's lips part slightly as if to give a reply before she closes them again, her mind skipping like a needle on a scratched record. Attempting to conjure up the bluster that she knows would be the appropriate response, Jean's apprehension disappears in a heartbeat. 
❛ I could give you one now, ❛ she suggests, a bit stunned that she'd said it out loud. Of course, it would be a lie to say that her mind hadn't wandered during their meetings. Or after, for that matter. Watching the slight raise of his eyebrows accompanied by a smile that quirks the edges of his mouth, Jean's brain checks out wholly. Leaning her elbows onto the table, she gives a gesture toward the hallway next to the crooning jukebox.
❛ There's a storage room. Down the hall, just before the bathrooms. If you're serious, that is? ❛ There's an intensity in his face that sends her mind swimming, none of it being from her drink. Watching as Dione leans back into the embrace of the worn leather booth, that usual radio static of others' thoughts dying to a dull roar as her mouth goes a little dry. Not wanting to spoil a surprise for herself, Jean keeps from reaching out for his thoughts, instead waiting for a genuine response. Feeling the dragging pulse of anticipation hit a chord along the length of her spine Jean presses her thighs together beneath the table.
❛ Go, I'll buy us a few minutes. ❛  Dione provides guilelessly while pushing his glass away and standing, trailing the back of his knuckle along the length of Jean's arm before walking away. The electricity of his touch has the woman doubting whether she was the one with the touch-based abilities, goosebumps still across her arms as she too stands. 
The storage room's interior is bathed in murky saffron light coming from a narrow porthole window on the swinging door; Jean does her best not to trip as she finds a place to wait. Snuggling herself between a set of large shelves ladened with alcohol bottles and various dry packaged goods, she ensures that if anyone were to pop in, she'd be able to hide with relative ease. Resting her back along the cool painted brick wall, Jean can feel the rumble of the pipes within in addition to a faint cardiac pulse from the jukebox's music.
A minute passes, turning into two, then three. Jean fishes her cellphone out of her pocket with a soft, defeated sigh and begins to flick through missed text messages, nothing of immediate interest. Then as if being punched in the back, the music from outside roars to life along with the drunken cheer of nearly the entire bar. Heart hammering in her chest, Jean isn't ready for the door to be nudged open, flooding the room momentarily with jaundiced light. 
Scrambling to duck behind a large can of tomatoes, the woman hears Dione quietly call out her name. Biting her tongue against a remark, Jean sticks out her hand from her hiding space to wave him over. Door falling closed and blanketing them in velvet darkness. She can't help the quiet scoff of a laugh as he joins her in the small hideaway.
❛ Is that Billy Joel? ❛ she asks with a grin, seeing the expression reflected in his face as two warm hands come up to cup Jean's jawline, tilting her head back to look up at him.
❛ Mhm, ❛ Lips meeting in a tentative kiss, her hands come up to wind into the fabric of his shirt, greedily pulling closer. Dione's calloused fingers slide back into Jean's hair as her mouth moves against his own, an effusive electricity humming wherever their skin met. He silently muses that this must be what she meant by a feedback loop, ghostly sensations echoing his own. Experimenting with this knowledge, his fingertips glide down the curve of Jean's neck. Rewarded with a soft gasp, Dione's tongue glides across Jean's, relishing the way she shivers, that unseen voltaic energy hooking its claws into him. 
Pulse rushing in her ears, the woman feels the edges of her thoughts melding with his, sensations slotting into one another like puzzle pieces, amplifying even these breathless open-mouthed kisses. Hands wandering across the plane of Dione's chest and stomach Jean finds the hem of his shirt, working it up inch by inch so her fingers can map out the feel of warm skin beneath her touch. A low groan builds in the man's chest as Jean's nails leave light lines down his lower back, pulling him flush as a leg hooks the back of Dione's calf. 
❛ You weren't lying about touch being a different experience. ❛ Voice rough already as the wet heat of his mouth moves on to leave marks across Jean's throat, stubble scratching the sensitive skin. Dione's hands break their idleness by descending along the curves of her body beneath the increasingly cumbersome clothing; this isn't a deterrent as palms knead her breasts through the thin fabric. Thumbs brushing across the hardening peaks of her nipples, Dione's teeth nip before sucking a faint mark into the woman's neck. Jean's mind fizzles for a moment, nails biting deeper into his lower back as the mental connection they share gives her a few glimpses of just precisely what he would do if they weren't in some storage room. A deep familiar ache wraps its fire around the woman's spine as she swallows a muffled whine. 
Using his knee, Dione gently coaxes Jean's legs a bit further apart, lazily grinding against her, shuddering from the fireworks of sparks that dazzle through their intertwined consciousness. Hands mapping the muscles of his back are a far away distraction as his questing touches move lower and lower down her body. Finding the space between the hem of Jean's shirt and the button of her pants, Dione teases his fingertips just under the edge, feeling the little anticipatory press of her hips into his touch.  
A half-complete thought of throwing his shirt to the floor floats through his mind on a voice that isn't his own, before a following twinge of disgust that the floor is probably dirty. Dione can't help the grin against the side of Jean's neck, and she huffs out a quiet laugh.
❛ You know it's true, floor's probably gross. ❛  She mumbles while continuing to savor the feel of his skin beneath her palms. Nodding in agreement before pressing in for another kiss that wastes little time before deepening, Dione groans deep in his chest. Easing an arm around the curve of Jean's lower back to hold her in close as the catch on her pants is undone, Dione's hand smoothly pushes past the zipper and soft lace of her underwear. 
A touch that's only meant to tease parts Jean easily, the sound she makes muffled thankfully by his lips. The hand wrapped around her side massages, soothing against the woman's ribs while her hands leave stinging lines down Dione's shoulder blades, trying to ground herself. Rubbing lazy circles around and around, not entirely putting enough pressure where she needs him, has Jean's thoughts fraying around the edges, and Dione can feel it. A heat with teeth that claws along the lengths of his nerves, allowing him to feel exactly what his teasing accomplished. Overwhelming, the man breaks the kiss and breathes raggedly with his forehead still pressed to hers. A soft tutting noise as the sparks of her thoughts beg him to touch her properly, breathlessly chuckling; his voice comes out hoarse.
❛ So needy. I can hear you begging for more, and I've barely touched you yet, cariño. How long have you been thinking about me doing this? ❛ Angling his hand differently, the touch varies effortlessly as if reading the ebb and flow of her wordless wants that electrify that connection between them. Jean swallows dryly, wanting to be a little more agitated with herself that she's coming apart so quickly in his hands but can't seem to find the edge. Nuzzling his face against the crook of her shoulder, Dione finds himself rocking against her with every pulse of molten thoughts that engulf his mind like a silken flame. Boxing Jean deeper into the corner, his words are like fire against the woman's neck as he continues.
❛ Though, crammed into a storage closet in the back of some packed bar probably wasn't the first place that you'd imagined, is it? No, but I'll make it up to you. Your body deserves proper exploration, don't you agree? ❛ Dione questions hotly against the side of Jean's neck as he finally finds that combination he'd been looking for through the frazzled tangle of Jean's mind. Nails leaving sharp half-moon marks in the meat of his shoulders, the woman's hips work against the press of his fingers with a myriad of desperately quieted sounds. Pulse pounding in her ears; she can almost hear the very drunken revelry to whatever song he'd chosen reverberating through the wall. Dione's teeth marking her shoulder once more brings Jean tumbling back into the moment, as his leg nudges her feet apart a bit more and those long fingers dip down, curling into her with surprising strength. 
Pulse thundering through her chest so hard that Jean is sure that Dione can feel it; the woman clamps her lips so tight against the desperate moan that tries to break free. Teetering there on the edge of her orgasm as the heel of his hand grinds incessantly against her clit Jean writhes back against his long fingers. A muffled string of pleas falls past her lips as a hand comes up to tightly wind into Dione's hair earning herself a low growl. The arch of her back presses them closer as Jean's muscles tense in anticipation, breath coming out in ragged gasps.
❛ Not much longer—  Look at me. ❛ Not sure if he means about her, the song, or himself, Jean tilts her head back against the wall and meets Dione's gaze. His hair is a bit damp around the temples, and those brown eyes glitter in the darkness with hungry intensity. The stubble dusting his jaw that had been scratching the woman's cheeks and neck sends a shudder through her as the unabated thought of his face between her thighs instead of his fingers blooms in her mind. Mouth quirking in a half-smile, Dione leans in for a kiss, mumbling against her lips.
❛ Later, I'll enjoy my dessert later, cariño. ❛ A dizzying chain of fantasies fell one after the other like dominos as Jean's body coiled tighter against the unrelenting coax of his hand. Shuddering before having half the sense to crush her mouth to his in a desperate kiss, Jean's body clenches tight, a dam somewhere within smashing open. Flooding the connection between their minds with a constellation of fireworks and stars, Jean claws at Dione's back her want to scream out, warring with the need to stay quiet in this cramped storage room that smelled like liquor. It's by virtue of his arm wrapped around her that Jean remains standing. 
Squeezing the woman tight against the wall as Dione's nerves are blinded by the abrupt overwhelming power of her climax, he barely feels the feather-light kisses that find the edges of his mouth, the line of his jaw, his racing pulse. It isn't until she's speaking with breathless intent that his mind seems to dial back into the moment. Able to feel the full crest of her pleasure, Jean senses the neglected ache from him curling around the back of her mind. Prying her hands from the stinging skin of Dione's shoulder blades, Jean cups his face in her hands, forcing the man to look at her.
❛ Fuck me—   ❛ The unspoken I need you, going between them in the intensity of her gaze just before their lips meet again with that smoldering spark. It's a small feat of shuffling clothing and half-hearted kisses to sate the gnawing urgency while outside, the song rises to a roar with the collective voices of the bar erupting in a cheer as it ends. Glancing at one another for a heartbeat, Jean nearly laughs as the next song starts. Jimmy Buffet, wonderful. The accompanying clamor of excitement at another crowd favorite begins, giving them another few precious minutes that wouldn't be wasted. 
Reaching out and fisting Dione's shirt in her greedy hands, Jean swallows a startled noise as he hauls her up bodily, settling the woman's thighs around his hips as he leans his weight into her. Grinding his hardness purposefully against the slick juncture of her legs, Dione curses harshly as his hips stutter. Hands digging harshly into the muscles of Jean's thighs, they both very well know that there will be bruises. That unrelenting closed circuit between the two recycling the same pleasure back and forth, amplifying each touch and brush of skin. It has the frazzled cusp of Jean's nerves screaming for more, feeling how much he ached for his own release. Readjusting her grip on his shoulders, Jean grazes her nose along the side of his neck.
❛ Dione, please, plea— ❛ not getting the chance for the second plea, Jean's voice is stolen as he sinks into her with one fluid thrust. The sudden flash of ecstasy so bright it has Jean sobbing out his name as her muscles cinch down around him. Feeling the flex of his back as a desperately rushed pace is set, Jean digs her heels into the curve of his spine and writhes back against the thrusts. Those same molten waves of bliss roll through their joined minds, and she can barely breathe around the intensity of it as it consumes and sets fire to every nerve and thought. Bruising the undersides of her thighs as he grasps at her for dear life, Dione growls deeply against the crook of her throat, the heat of his breath only adding to the dampness across Jean's body. 
❛ Fucking hell. ❛ He snarls out none too quietly, oblivious to the boots that thud down the hallway toward their storeroom. Jean's hand scramble in that moment and press tight against his mouth, a stuttered shushing passing her lips as he continues that rough gallop toward that creeping euphoria. Dione's breath huffs loud and hot through his nose across Jean's fingers threaded over his mouth, the low strangled groan vibrating against her palms. Head leaning forward to press his forehead to Jean's, he makes no move to remove her hands. Grip shifting to cup the back of her knees, forcing the woman's legs up and further apart, he hits that spot deep within that makes the world erupt into stars. Her legs shaking in his hands. 
Garbled strings of whispered breathless curses and pleas flow past Jean's lips as her back arches toward the sharp coil of pleasure sinking its teeth around her spine. Toes curling inside her shoes, the pace abruptly shifts from desperate to a deliberate slow roll of his hips against her own. That fluid ease of his cock in and out of her has all semblance of thought dissolving in Jean's mind as her fingers release around his mouth and fist in his hair to pull into a ravenous kiss that has both their minds reeling. Burying himself to the hilt and pressing her tight between the wall and the firmness of his body, Dione feels her quake with the combined force of both their climaxes. Razing every nerve in its wake in an electric wildfire, the circuit between them makes her all too aware of that warm rush filling her up. Catching his deep rumbling groan around the hammer of her pulse and the ringing in her ears, Jean emits a choked whine in response.
Blinking open bleary eyes that she hadn't remembered, closing Jean pants for air, crushed against the wall and Dione's weight. Loosening the harsh grip she'd had in his hair, she feels the man against her shudder. A few breathless words muttered that the woman doesn't quite catch. Outside, the last few bars to Margaritaville are nearly screamed at the top of every patron's lungs.
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just-jordie-things · 5 years
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Staying Up - Nicholas Scratch
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word count: 3902 warnings: some swearing nightmares, themes of suicide but it’s very light summary: (y/n) has had horrible nightmares that keep her up at night, and her best friend notices.  Nicholas Scratch, being the man he is, decides to stay with her so she isn’t so alone to deal with them {a/n}: this is my first CAOS imagine and I'm nervous based on this song
[ how can i sleep if i don’t have dreams i just have nightmares // how can it be I still believe something is out there ]
It was dark, and cold.  That was all you could tell from where you were.  Looking down, you realized that you were barefoot, standing on the forest floor.
Shaking your head, you stood, looking around to see trees, surrounding you, their branches nearly blocking out the moon’s gentle light.  Making the atmosphere blacker than Satan’s soul.  That is, if he had one.
“Hello?” You asked in a quiet voice.  Why were you here? Why didn’t you remember walking here?
You took a few steps, wincing as you stepped on twigs and leaves as you walked, but you’d rather endure it and find out what’s going on than worry bout finding shoes.
Magic, you thought, magic should do the trick.  And with a simple spell, a ball of flame erupted in the palm of your hand, a slight warmth radiating off of it and comforting you.  You held your arm out in front of you, palm up, lighting the way as you walked.
“Hello? Anyone?” You called again, no longer expecting an answer.
Tonight was not a good night to be in nothing but your nightgown.  The breeze was threatening you, making goosebumps rise on your skin and your teeth chatter a bit.  You could see your hand, and the flame in it, trembling as you shook.
It wasn’t until you could see your breath in front of you that something felt utterly… off.
Taking it all in again, you looked around with worry on your brow, this wasn’t right.  You shouldn’t be here, you should be at home, in bed.
“Hello?” You whispered out once more, but the word felt weak, and quiet coming from your quivering lips.
“(y/n),” Someone called, but their voice was hushed, and familiar.  “(y/n) this way”
You blindly followed the voice, not thinking twice about who they were or what they wanted, it didn’t matter in the moment.
“A little further, (y/n),” They told you.  You were certain it was a female.  “Come a little closer”
You neared a large tree that you recognized, you knew you’d seen it somewhere. But you couldn’t place where.
Standing there, in front of it, in a long white silky nightgown, was you.  You were looking right back at yourself.
“(y/n),” She spoke with a menacing smile, folding her hands in front of herself.  “So glad you could make it”
“Wh-what?” You stammered, looking around, completely confused if you weren’t already, at what was going on.
Your other self raised one perfectly polished pale hand up above herself, gesturing to the branches of the tree.  In it were many hanging girls.
All dangling in fine silk white nightgowns, heads bowed over the noose, locks of (y/h/c) hair hanging in front of their corpse faces.
“We’ve been waiting for you, (y/n)”
You shot up in bed with a harsh gasp, breathing in deeply while crying, and ending up getting all choked up from not being able to stop your crying.  You threw the sheets off of you, hot from your nightmare, but freezing from it’s lasting effects.
As swiftly as you could, which wasn’t much, you made your way to the bathroom in your dorm, feeling lucky you didn’t have roommates.  Surely they wouldn’t appreciate you being up every night in the middle of the night to wash your face and calm yourself down.  Panic attacks and cry sessions in your bathroom had been quite frequent lately, ever since the nightmares started a week or so ago.
You turned the faucet to cold water, giving it a second before cupping your hands under the stream, splashing and wiping your face until you felt like you were no longer sweating.  A few remaining tears slipped down your cheeks as you stared at yourself in the mirror.
You looked ghostly.
It took awhile for you to make it back to your bed, stumbling with a bit of reluctance.  You knew if you fell asleep again, the nightmares would plague your dreams once more, and you wondered if it was even worth trying to sleep the rest of the night for.
You were exhausted, sure, but you would be in the morning from your rough night anyways.
Settling on some reading, you thought maybe it would ease you back to rest.
When you walked to the lunch table the next day, Nicholas couldn’t help but furrow his brows at you.  He’d never seen you look so… disheveled.  You were dressed nice, as always.  A gothic dress with a pretty white lace collar and black lace stockings, something you often wore on days you had classes.
But your hair was in a messy bun on the top of your head, and your face scarce of makeup, which was very rare for you.  He stared at you as you so casually sat in front of him at your table, as you always did, greeting him in a mumble.
“I’m sorry, what was that?” He asked, leaning closer to hear you better.
“I said g’morning, Nicky” You repeated, your eyes barely staying open.
“My Satan (y/n), what’s gotten into you? Are you feeling alright?” He asked, and when you didn’t answer, deciding instead to try and focus on eating the fruit you’d brought with you to the table, he asked again.  “(y/n), why do you look like you haven’t slept in ages?”
“Maybe because I haven’t” You told him, intending to be rude, but you came off as helpless.  Nicholas frowned, not understanding.  If there were professionals at sleeping, you would’ve been one of them.  You used to miss classes because you’d sleep through the whole day, what could possibly stop you from your bed now?
“What do you mean, you haven’t?” Nicholas jumped into protective mode, like he often did when you had any sort of issue with anything.  You smiled at him softly, adoring the way he tried so hard to take care of you.
Even if he was only a friend, he was a damn good one, and he had to know by now how much you truly loved him.
“Nightmares,” You admitted softly, not wanting anyone else to hear.  You didn’t want your peers to think you were weak, or a child.  But Nicholas didn’t think that at all.  “Every night it seems like… just… horrible nightmares” You were staring at your food dish, prodding at the pieces of fruit with your fork.
You missed how Nick frowned at you, a deep guilty expression settling on his face.  He didn’t want you to lose sleep over bad dreams, but he didn’t know how to help you either.
“It’s like… it’s like they’re visions,” You told him, finally meeting his eyes.  “And I’m always so lost I can never tell what’s happening, and then as soon as I piece it all together… I’m awake”
“(y/n)...” He sighed, reaching across the table to take your hand.  “That’s horrible, what can I do?”
“That’s the thing, there’s nothing to do,” You answered defeatedly.  “I’ve tried it all, spells and curses, candles and chants, every urban legend, sleeping naked, in a pentagram, nothing works” You sighed softly and shrugged your shoulders.
“There must be something,” Nicholas stated.  “Something this… mundane can’t be incurable”
“Well let me know if you think of anything” You muttered disbelievingly.  Not because you didn’t think he couldn’t help you, but you didn’t think that you could be helped.
And when the idea came to him, he didn’t miss a beat to volunteer.
“I’ll stay with you”
You blinked, thinking maybe you’d heard him wrong, but he didn’t correct himself or retract the offer.
“What?” You mumbled, almost not believing that he meant it.
“I’ll stay with you, tonight,” Nicholas repeated.  “That way you aren’t alone, and if something happens… then I’ll be there to help you get some sleep”
“Really?” You asked, a hopeful smile stretching across your lips.  Nicholas nodded.
“Yeah, of course,” He assured.  “Whatever you need”
The warlock smirked a bit but as a grin broke across your features his smile was uncontainable.  You were the sun, and he was just a lucky bastard that got the chance to bask in your shine.
When nightfall came, you went about your usual routine.  A warm shower and a silk set of button down pajamas and pants, then brushing the tangles out of your hair as it dries.
Nicholas was knocking on your door, not too much later, and when you answered you smiled at him being there in his own pajamas.
“Our first slumber party, Nick” You teased him, letting him inside your room.
He’d been there a few times before, but only for short periods of time.  Picking you up for class or breakfast, and dropping you back off after.  Technically there were rules against co-ed roommates, but it had never been enforced.  And you didn’t have roommates that could snitch on you either.
“Hope you’re ready for the worst sleep of your life” You added, and Nick chuckled slightly, wandering in and looking around your room a bit.
“I’m sure it can’t be that bad,” He told you, smiling sweetly, and you smiled over your shoulder at him as you organized a few things.  “So, do you have music? Or incense maybe? Some sort of ambience for the room?”
“I was going to put my incense out… I suppose music is a good idea” You cast a quiet spell, snapping your fingers and the record your record player began to spin, the needle dropping perfectly on the first track.  A quiet piano-based song filled the room with soft music as you tried to find a good scent to help you sleep.
“I would suggest lavender,” Nick offered, and you nodded, placing them on your bedside table in their little jar.  You cast a silent spell on them as well.  “What was that?”
“Just to make them last longer” You replied, climbing into bed.
Nick wandered around to the other side, pulling back the covers and laying down next to you.  You watched his movements as he got comfortable before reaching over to turn off your lamp
As you laid on your side, facing him, you couldn’t help but stare.  His hair was a soft mess of curls that flopped over his forehead slightly, something you rarely, if ever, saw.  His eyes looked greener in the dark, and you wanted to trace your fingers across his jawline.
“This won’t be weird, will it?” You asked hesitantly.  You didn’t want to make it weird by addressing it, but you also wanted to make sure he was still comfortable with the plan.  Nicholas shook his head, smiling at you and somehow it managed to soothe some of your anxiety.
“Not at all,” He told you.  “We can talk, you know, we don’t have to just go straight to sleep and call it a night”
“Okay…” You trailed off, trying to rack your brain for something, anything to say at this point.  “I don’t know what to talk about”
Nicholas chuckled, shaking his head.  “Me either”
“Okay…” You repeated, staring down at your hands that were wringing together.  “What now? You stare at me until I fall asleep?”
He chuckled at that, shaking his head a bit as you as a bright smile fell upon his lips.  You couldn’t help but smile back, he was infectious like that.
“Why don’t we talk about those dreams you’ve been having?” He suggested.  “What’s been happening in them that terrifies you so much?”
You hesitated for a moment, mouth opening and closing as you tried to figure out what to tell him that wouldn’t make you sound cowardly.
“What is it?” He asked, catching your reluctance to open up about it.  “(y/n), I’m not gonna be cruel, it’s just me”
“It always starts with me heading somewhere, like I know where I’m going, but I have no idea where I am, or where I’m going or what’s happening-”
“Hold on hold on… take a breath,” Nicholas said calmly, his hand resting on her arm, and she gripped his wrist just to ground herself before speaking again.  “It’s just you and me, you’ve got nothing to worry about”
That’s exactly what I’m worrying about, she thought to herself, but kept it that way, herself.
“Last night, I dreamt that someone was calling for me, like they were guiding me towards them.  And when I got there… it was me… hanging in a tree”
Nick rose his brows in surprise, but didn’t say anything right away, instead taking a moment to process so he could figure out the right thing to say.
“So many of myself in the tree- t-tied up in nooses-”
“Alright- alright come here,” Nicholas opened up his arms, and you let him pull you in close.  “None of it’s real, I know it feels like it, and I want to help you, but you have to know they’re just nightmares”
You nodded, and pulled out of the hug, getting settled back on your side of the bed.
“Thanks for staying with me tonight, Nicky”  He nodded before she shut her eyes to try to get some sleep.  He smiled softly at her, hoping, praying to Satan that she could get some good sleep tonight.
Before she fell asleep, she reached her hand out and clasped it around his, holding on with just enough grip to let him know she needed him.
The calmness in the room remained for a few hours, and Nick himself fell asleep after a little while of stroking his thumb over the back of your hand to soothe you, and as you slept you seemed fine, for a little while.
Just as he was sleeping comfortably, he was awoken from a shove to the chest, and a blood curdling scream.  He was awake instantly, mostly from the wind knocked out of him when you had hit him, but he realized you were still asleep.
There were tears streaming down your cheeks, and you were whimpering as you thrashed around in the sheets.
Nick sat up right away, taking her by the shoulders and gently shaking her in hopes of waking her up, and when that didn’t work, he started calling her name.
When that didn’t work and the tears continued to roll down her cheeks, he began to panic.
Not knowing what else to do, he muttered a quiet incantation, shut his eyes, and gripped her hands in between his.
You were screaming, so loud, hoping to be heard before the undead versions of yourself could shove you off the cliff and into the unknown oblivion below.
“Please! You don’t have to do this!” You were begging for your life as you cried fearfully.  Your hands clasped in front of you innocently.
“We do, (y/n),” One of your pale and dead eyed look alike’s spoke.  “With death, comes rebirth”
Panic rose in your chest as your breathing became rapid and chaotic, trying to calm your thoughts and breathing all at once, which only made both become more difficult.
“Please-!”
Just as you were about to scream again, someone appeared in from her, effectively cutting off all of her thought processes.
“Nick?” She mumbled, not believing he was here right now.  “How did you-”
“(y/n), this isn’t real, you’re dreaming” He said quickly, hands holding you by your arms.  But you were still looking at your corpse-selves behind him.
“Wh-what?”
“You’re dreaming right now, I used a spell to come get you-”
“Oh my God Nick they’re trying to kill me! Get me out of here!” You cried, barely even hearing what he was saying, far too focused on the clones behind him.
“(y/n), listen, focus,” Nick spoke up, making you look at him.  “This is just a nightmare, okay? No one can hurt- oh shit”
Just as he was planning to take her hand and use the spell to wake them both up and get out of her horrible dream, the lookalike (y/ns) stalked towards them.
Before he could spit out a spell to make them disappear, they were falling off of the cliff, and crashing into the water below.
Nick grabbed you by your arms, pulling you up to the surface and gasping for breath.
“Am I dead?” You asked right away, and he shook his head, takin your face in his hands and looking you over.
“We’re gonna wake up now”
“What-?”
You shot up in bed with a gasp, feeling your breath catch in your throat as you realized you’d been crying.  Just as you were wiping them away, you felt a hand set on your shoulder, turning you around.
“Nicholas?” You whimpered, and before you could say anything fell into his arms, crying quietly into his shoulder.
“Shh… it’s okay, you’re awake now, it’s alright”
“I really thought this was gonna work” You cried, and he rubbed your back calmingly.
“I’m sorry, sweetheart,” Nick murmured, setting his chin on top of your head as he cradled you.  “Can I get you anything? What can I do?”
“Just…” You leaned back to look at him, and his hand came up to cup your cheek, thumb brushing away a few stray tears.  “Just don’t leave”
Nick smiled sadly at her, both his hands cupping her face now and drying her tears.  He was going to say something, but now he couldn’t remember what exactly.
Your crying stopped, but your eyes were still watery, and you found yourself just staring at him.  Your hands held his wrists, and pulled his hands down off your face.
“You want to go back to sleep?” He asked, and you nodded, letting him pull back the sheets and adjust them around you.  All the while you kept on staring at him as he settled back into his side of the bed.  “(y/n/n) are you alright?” He asked you worriedly when you’d just been looking at him silently.
“Yeah… I just…” You trailed off, biting down on your lip as your brows furrowed with thought.  “Nick?” “Yeah?” He looked at her worriedly now too, a crease between his brows as his eyes glanced over her.  “Are you-?”
Before he could ask if you were alright, you leaned over and pressed your lips against his, fingers curling into his shirt and holding the kiss for a moment, before abruptly pulling away.
“I’m sorry- I-I don’t know why I-”
“It’s alright” Nick waved a dismissive hand before cupping your cheek and pulling you back in for another kiss, lips moving over yours like they’d already done so a million times.  
You melted against him completely, letting him take over.  The kisses easily turned from soft to passionate in a matter of seconds.  Seconds turned to minutes which felt like hours until you finally pulled away to catch your breath.
“Why’d you do that?” He asked, pushing a strand of your hair back behind your ear, revealing the blush on your cheeks.
“Because… you helped me so much, and you’re here for me whenever I need you,” You answered unsurely, your nerves making your stomach do flips.  “I just wanted to repay you…?”
“That sounded more like a question than an answer,” Nick said with a smirk on his lips.  “So why’d you do it then?”
“You kissed me too” You argued, although it was a weak argument.
“Right, because I liked it, and I like you.  So again, why’d you do it?”
You couldn’t bring yourself to admit it out loud, as much as you wanted to, as much as he made butterflies flutter around in your stomach.
“What, you’re too shy to tell me?” He asked, smirk still present, but you still didn’t look too sure about admitting it.  “You’re not gonna tell me are you?”
“I- Look, Nick it’s just a lot to unpack-”
“Your crush on me is a lot to unpack?” He asked with a teasing tone in his voice.  Your jaw dropped open as you stared at him in disbelief.
“Nicholas!” You hissed, scolding him, but he just chuckled, and wrapped his arms around you to pull you closer.
“Come on, (y/n/n), just admit it,” He murmured, and you shook your head a playful smile on your lips as you stared up at him from under your lashes.  “You’ve got a crush on me” He singsonged quietly.  You rolled your eyes, pushing him back but he just drew you in closer again.  “Is it that hard to say?”
“Who says I have anything to say anyways?” You asked, quirking an eyebrow.
“Are you gonna admit it or not?” He asked, and you couldn’t help the smile that stretched across your lips.  “Come on sweetheart, you can do it” He teased, but you pretended to seal your lips shut, and shake your head.
“I don’t know what you want me to say because I don’t have anything to say” You said and shrugged a shoulder, eyes wandering the room, but they landed on his again moments later.
“That’s really too bad, (y/l/n)” He said, hooking your chin between his thumb and index finger so you’d look at him.
“Oh yeah? Why’s that?” You asked with a big grin.
“Because I’d maybe like to kiss you again,” Nick said, and your smile only widened as you leaned in close to him, eyes almost closing before Nick gently pushed you back and tilted his head away.  “But…”
“But?” You repeated in a disappointed voice.
“But, I’m not going to do that if you don’t admit you’ve got feelings for me”
You gaped at him, and now he was grinning at you.  That annoying shit eating grin.  And you knew he was waiting for you to just admit it already.
“Fine, Nick,” You sighed, and rolled your eyes before looking at him again.  “I… like you.  A lot… and as more than a friend”
He smiled at you, bringing you in close to him again.
“Wasn’t that hard, now, was it?”  He murmured, before softly kissing you.  You smiled against his lips, hands sliding around the nape of his neck, a leg hooking around one of his.
“See, I knew you were gonna be all cocky about it,” You said, pulling away and making him frown.  “This is why I can’t tell you these things”
“Oh, so there’s more to tell?” Nick teased, and you rolled your eyes.
“You’re insufferable, Nicholas” You sighed, but he pressed a chaste kiss to our lips.
“And yet you love me anyways?”
“I didn’t say that-”
“But you do?” He asked again, and the look in your eyes gave it away.
“I’m tired,” You yawned and cuddled your face into his chest, wrapping your arms around his torso.  “Can’t we just go back to sleep?”
Nick smiled down at you, holding you close and pressing a kiss to the crown of your head.
“Of course,” He said quietly as you settled in against him comfortably.  “And you can tell me just how much you love me when you’re ready”
Giggling into his chest, you whispered quietly, “I definitely like you far more than I should, Nicholas Scratch”
He smiled with pride to himself, his fingers running up and down your spine rhythmically.
“Love you too, sweetheart,” He replied confidently.  “Sleep well”
And you certainly would.
well that was my first nick imagine! hmu with feedback and if you want to be on the taglist for him
xoxo ~ jordie
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baphomet-media · 4 years
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The Real Mountain Was the Friends We Made Along the Way - A Celeste Review
Genre: Adventure
Subgenre: 2D Platformer
Developer: Matt Makes Games
Publisher: Matt Makes Games
Platform(s): PC, Switch, PS4 (Reviewed on Switch)
Release Date: January 25th, 2018
Celeste is a game that completely took me by surprise. I first saw it while idly browsing through the Switch eShop back in 2018, and after checking out the trailer and seeing a bit of mention of it online, decided to give it a try. I was distinctly impressed by its tight controls, touching story, and wealth of challenging-but-fair gameplay. Now, a little over two years later, I decided to revisit the game and see if it still holds up.
Story
Celeste focuses on the story of Madeline, a young woman who decides to climb Celeste Mountain in an act of defiant self-exploration. Along the way, she’ll have to face her insecurities and anxiety head-on in the form of a ghostly doppelganger created from her negative emotions that seems to haunt her at every turn. Despite this, she is rarely alone, as she has the company of fellow climber Theo, a selfie-loving hipster; a kooky old woman who lives on the mountain; and more. Each character has their own troubles and reasons for being on the mountain, though Theo is vastly more fleshed-out than the other side characters.
While the story is never tear-jerking at any point, it definitely hits home with a young adult such as myself who is also dealing with similar insecurities as Madeline, and has a good message about learning to rely on those around you, and to accept yourself for good and bad. I really enjoyed that the game is not afraid to touch on very real aspects of mental illness in a way that neither glorifies nor diminishes it, and treats Madeline as a real person who is just doing her best to work though her issues, making both progress and mistakes along the way.
Gameplay
At its core, Celeste is a 2D platformer that focuses on challenging-but-fair levels. Each chapter of the game is its own level, broken down into rooms that you progress through in a roughly linear format (with minor sidetracking for collectables), ultimately trying to reach the end. Madeline has a number of standard platforming moves, including jumps and wall jumping, but with expanded mechanics such as the ability to climb walls and dash in midair. While these mechanics are very powerful in theory, they’re well limited. Madeline only has so much stamina for climbing, and when it runs out, she begins to slide down the wall. The dash mechanic is also limited to one use, which is recharged upon landing, hitting a spring or other object, or touching a crystal pickup. I really liked how well-balanced these mechanics felt, as even if you’re out of stamina, you can still wall jump to attempt to save yourself, and there are plenty of ways to replenish both stamina and dashes.
Each chapter of the game also introduces its own mechanical gimmicks that interact with Madeline’s core mechanics in some way. Most of these end up being variations of moving platforms, but there’s enough variety to keep things fresh. The game is also very good at teaching you not only how these gimmicks work, but how you’re expected to synergize them with your core movement.
The game even has advanced techniques for speedrunners and other expert players, such as what I refer to as the wavedash, where you dash diagonally down into the ground and jump a split second later to preserve the forward momentum of the dash, while keeping your dash charge from being on the ground. Advanced players will find all sorts of advanced tech and applications for them that will allow them to finesse their way through the game’s levels and find hidden skips.
The game also has a few optional collectibles. First are the strawberries, which are the main collectibles. There are around 20 strawberries per chapter, and most are either located in out-of-the-way challenge rooms, tricky locations on the main path, or hidden in secret holes in the map. One thing I liked about the strawberries is that it usually isn’t enough to just get to the strawberry, you also have to make your way back to solid ground afterward. You also aren’t pressured to collect them if you don’t want to, and the game even says on a loading screen that they’re purely optional and to only go for them if you want to. I found most strawberries to be fair enough to collect, though there were the odd one or two that were frustrating to find, as they required the player to spot tiny irregularities in the level design to investigate.
Aside from strawberries, each chapter also has a hidden Cassette Tape that unlocks a more difficult B-Side chapter that remixes the themes and gimmicks into a much harder version. The B-Sides were definitely more stressful at times, but felt really good to get through. If I were to do another playthrough, I’d probably want to revisit the B-Sides after doing all the main chapters, as the alternating spikes in difficulty made the difficulty curve more on the stressful side.
Lastly, each chapter has a Crystal Heart collectible that is usually extremely hidden, but allows unlocking end-game content. Like some of the strawberries, a few of the Crystal Hearts can be frustrating to find, and a few are further hidden behind puzzles that the player has to solve based on very limited information. I enjoy puzzles like this in games, though later on in the game they can start to border on obtuse.
Celeste also comes with an extremely well-developed Assist Mode that lets the player fully customize how the game runs, including slowing down the game, allowing infinite stamina or dashes, etc. Though I never used it, it’s not only a great tool for less experienced players to get through a challenging game, but it’s also useful for those who want to fully explore everything the game has to offer and test the limits of the engine. Unlike other games that rub their assist modes in the player’s face, Celeste never nags you about it, but always has the option ready in the pause menu should you need it. This allows the player to switch in and out of the mode at will without feeling like the game is forcing them to. Nintendo could really learn a lesson from Celeste.
There’s also a plethora of end-game content that I won’t go into here, but suffice to say that there is plenty to do in the game after the credits roll, including a free update to the game that added an additional postgame chapter.
My only real criticism of the game is that levels have an obnoxious tendency to block access to previous rooms without warning. This is particularly frustrating when you notice an alternate path or potential secret just as you go through a room transition and there’s no way back into the previous room. Though to be fair, once you’ve completed a chapter, you can start from any of the chapter’s main sections. Plus, the game tells you which collectibles you’re missing in each area, and once you’ve obtained a collectible, it’s immediately saved, so if you’re only missing a few strawberries, you can easily jump into the section where you’re missing them, grab them quickly, and then exit the level. Still, I think it would be worthwhile if the game had some way of letting players know that certain doors will lock behind them, or otherwise indicate that certain paths are one-way only.
Presentation
Celeste’s visuals use a pixel art aesthetic with tons of detail, making each room of each chapter a delight to the eyes. Each chapter is also visually distinct enough that you always feel like you’re seeing something new. One interesting point is that the game seems to be using a feature that can dynamically stretch and squish sprites without requiring the developers to draw individual frames for these transformations. This is a pretty ingenious idea, though I felt at times it was a bit too obvious, as some of the results could be a bit jagged or exaggerated. Still, it’s probably not something that the average player would notice or care about.
The game’s soundtrack tends to focus on relaxing background pieces that set the mood with lots of emotional piano parts, but also knows how to build up energy during high-tension sections or make the player feel triumphant. Additionally, each B-Side chapter has a remix of the chapter’s theme, which adds additional pizzaz to the soundtrack.
Conclusion
Celeste is an amazing game that bleeds charm and love from the developers, and will leave you feeling accomplished and hopeful. It has enough challenge for platforming veterans without being unfair or inaccessible to less experienced players. There’s something to love here for everyone, and I urge everyone who is even slightly interested in the game to give it a shot.
Score: 9 / 10
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signorformica · 5 years
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GHOSTLY VOICES FROM DIXIELAND
[Fragment of an amazing, bloody series of interviews with the musician "Jelly Roll" Morton, conducted by Allan Lomax in 1938 for the Library of Congress 
“Tell us about some of these bad men they had down in New Orleans.”
“Well, I believe Aaron Harris was, no doubt, the most heartless man I’ve ever heard of or ever seen. I knew him personally, but I really didn’t know the man until I had known him for quite a while. He used to love to play pool. And I was, er, supposed to be a very good pool player.”
[Plays chords softly as he speaks]
“So, every day he used to play me for two dollars. It was really his object to try to win some money off me, because he knew I played piano in the sporting houses every night. And we all made a lotta of money, so it was his object to try to beat me. So I’m playing this man every day and nobody tells me that it was Aaron Harris. At this time I believe he had eleven killings to his credit, including his sister and his brother-in-law. Somehow or another he got out of all, all the trouble that he ever was in. So, one day he said to me, with his last money.
“He said, “Let me tell you something.”
“I said, “What do you mean?”
“He says, “If you make this ball on my money, I’m gonna take every bit of the money you’ve got in your pocket.”
“I said, “Well, a lot of people, you know, they go to the graveyard for taking. I got what it takes to stop you.”
“He said, “What is that?”
“I say, “A hard-hitting thirty-eight special. And that’ll stop any living human. You have your chances to take my money, because if I can make this ball, in the pocket she goes.”
“I raised my cue high in the air, because my taw ball was close under the cushion. And I stroked this ball, and into the pocket she went. It was then that Aaron Harris found that he had been playing a shark all the time. So, undoubtedly, he decided I didn’t know he was Aaron Harris, at the time. Of course, I never would have spoke to him like that if I had a’known it, see?
“He said, “Okay kid, you’re the best. Loan me a couple of dollars.”
“I said, “Now, that’s the way to talk. If you wanna couple of dollars, I’ll be glad to give it to you. But don’t never take anything away from me ‘cause nobody ever does.”
“After leaving, at that time one of the big gamblers in New Orleans, a good friend of mine, that used to wear a diamond stud so big that he could never get the tie — no kind of a tie — firm enough to hold that diamond in place that it would stand straight up, it would hang down. His name is Bob Rowe. He’s a man that owns strings of racehorses on the track when he died some years ago. He said to me, he says, “Kid,” — I guess he’s a little older than I — he says, “Don’t play that fellow no more.”
“I said, “Why? Why should I eliminate playing a sucker? He brings money here every day for me. Why should I pass up money?”
“He say, “You know who you playin’?”
“I say, “Why, certainly, I should know. Why I beat him every day. He’s my sucker, that’s who he is.”
“He says, “Yes,” says, er, “You know him, don’t you?”
“I said, “I do.”
“He said, “What’s his name?”
“I said, “Don’t know his name, but I know him.”
“He said, “Well, I’ll tell you his name and maybe you’ll know him better.”
“I says, “Okay, let’s have your . . . let’s have you divulge it.”
“He says, “Okay,” he says, “That’s Aaron Harris.”
“Thought I’d come near passing out.
[laughs]
“I says, “From now on, I won’t play Aaron Harris no more.” So I’ll play one of the, well . . .”
[Plays chords softly as he speaks]
“Of course, I never played Aaron Harris no more. From then on, I decided to be good friends with Aaron. And I didn’t want Aaron’s money any more. Well, of course, they wrote a song about Aaron, because Aaron was known to be a ready killer. I wouldn’t be saying this now, but he’s dead and gone because he got killed. But here’s the song they wrote about him:
    Aaron Harris was a bad, bad man,
    Aaron Harris was a bad, bad man,
    He is the baddest man,
    That ever was in this land.
      He killed his sweet little sister and his brother-in-law,
    He killed his sweet little sister and his brother-in-law,
    About a cup of coffee,
    He killed his sister and his brother-in-law.
      He got out of jail, every time he would make his kill,
    He got out of jail, every time he would make a kill,
    He had a hoodoo woman,
    All he had to do . . . pay the bill.
      All the policemens on the beat, they had him to fear,
    All the policemens on the beat, had old Aaron to fear,
    You could always tell,
    When Aaron Harris was near.
      He pawned his pistol one night to play in a gambling game,
    He pawned his pistol one night to play in a gambling game,
    When old Boar Hog shot him,
    That blotted out his name.
 [Plays chords softly as he speaks]
“That was the baddest man I ever seen. Boy, that man was terrible. That man would chew pig iron and spit it out into razor blades. And chew the, er . . . I’m telling you, he’d chew glass up, if it was necessary — the same thing that would cut a hog’s entrails out. He’s a tough man, Aaron Harris was. He was no doubt the toughest.
[Note: Aaron Harris (1880-1915) was one of 14 children of a black New Orleans grocer, George Harris, and his wife Mary Jane Moore. The family lived at 2238 Cadiz Street in the 13th Ward in 1900. Despite his reputation, Harris was never convicted of a crime in New Orleans, although he stood trial for the murder of his brother, Willis Harris, in 1910. Aaron was acquitted on the grounds of self-defence. After a heated argument, Willis attacked Aaron with a razor, and Aaron coolly shot his brother dead. In 1915, Aaron was working as a cotch dealer for various gambling houses. Boar Hog, the nickname of George Robertson, a watchman for the Frisco Railroad Company, had accused Aaron of stealing goods from the company. Aaron, never one to ignore a challenge, threatened to kill Boar Hog.
On the fateful night of 14th July 1915, Aaron left work and was walking down Tulane Avenue when he encountered Boar Hog. He reached for his Colt ·41 but Boar Hog was quicker and shot Aaron twice with his Colt ·44. Aaron fell to the ground, and the blood-splattered “heartless killer” never moved again in this life. As Leadbelly sang in the Los Angeles studios of Capitol Records in October 1944, when he recorded that thrilling blues-ballad called Ella Speed, Aaron Harris “was dead, goin’ home all re-ragged in red.”]
[Plays chords softly as he speaks]
“See, Aaron, er, I guess the reason why he got out of trouble so much . . . It was often known that Madame Papaloos was the lady that, er, always backed him when he got in trouble. I don’t mean with funds or anything like that. Money wasn’t really in it. As I understand, she was a hoodoo woman. Some, some say voodoo, but we . . . it’s known in New Orleans as hoodoo.
“Well, er, Madame Papaloos is supposed, that is — from, er, certain evidences — to tumble up Aaron’s house. Take all the sheets off the bed. Tumble the mattresses over. Put sheets in front of the glasses. Take chairs and tumble ‘em all over. That is said, and known to, er, discourage the judge from prosecutin’. And of course, the different witnesses, er, have all their tongues supposed to be tied. They supposed to tie ‘em with, er, buy lambs’ tongues, and, er, beef tongues and veal tongues out of the markets, and stick ‘em full of needles. That is what I understand. I don’t know, but I’ve never seen ‘em. Stick pins and needles all through ‘em. And take some, er, we’ll say, twine, in order to make it real secure and tie these tongues up. And that’s supposed to have the prosecuting attorneys, and the judges, and the jurors, and so forth and so on, have their tongues tied that they can’t talk against whoever the victim’s supposed to be. Not the victim, but, er, the one that’s arrested — the prisoner.
“So Aaron Harris was always successful in getting out of all of his troubles. Of course, they had a lot of bad men in New Orleans, because New Orleans . . . wherever there’s money, there’s a lot of tough people, there’s no getting around it. But they had a lot of swell people there too.
“We had another tough guy by the name of Sheep Bite. He was the toughest man in the world, until Aaron Harris showed up. When Aaron . . . Aaron Harris showed up, he was just like a lamb, like anybody else. He was also one of those raiders go round the games — the cotch games as they call ‘em. Er, they what you . . . cotch game is what you call, er, a three-card Spanish poker — and take all the money, and curse you and beat and kick you, take a pistol and slap you across the head. It was all right, when Aaron Harris walked in. Why, he’s just the nicest little boy you ever seen in the world. [laughs] He’s nice, lovely, see?”
“Do you have any songs about Sheep Eye?”
“No, never had a song about him, see? Because he really was yellow, see? Listen . . . I hope that he’s dead, because if he ever hears this, I’ll be dead soon, see?” [laughs]
 www.doctorjazz.co.uk/locspeech1.html
*Image: Bryan Cunningham Hoodoo Folk Art. Red Truck Gallery New Orleans
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ghostly-doctor · 4 years
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Unique Name / Phantom Menace
Name: Dr. Isaac Daniels
Age: 25
Height: 6’1”
Birthplace: Saint Croix, U.S. Virgin Islands
Birthdate: April 13, 1994
Alias/Nickname: Phantom Menace
Sexuality: Straight
Likes: Music, Art, books, Astronomy, and dive bars.
Hobbies: Writing stories about the unknown, driving, singing and researching a cure for Uniques.
Dislikes: Any type of seafood due to an allergy he had gotten when he was in middle school. The allergy is so severe that it could kill him if he invested any type of seafood.
History: Issac was born to a long line of great doctors, trailing back to the 1920’s and it was ideal for him to become a doctor but he had taken a sharp interest in writing. Becoming so good that some of the greatest writers even called him the modern Eresnst Hemingway. After graduating from high school, his mother began to suffer from Alzheimer’s and it gradually got worse in a short amount of time. His father tried to help in every way he could but he soon became overworked and sleep deprived. Issac saw this which was coupled with his mother’s recent disease and switched majors to become a doctor. Locking himself in the study of his family's home the summer between his sophomore and junior year, he gained the knowledge of all the doctors in his family which gave him an advantage. His father soon gave up when Issac earned his doctorate at 23 and where his father gave up, Issac stepped in. He worked everyday, his personal and material goals left him and he was close to finding a cure. Though.. It was too late. His mother's mind has left her and she soon died which left Issac with no purpose anymore. A year had passed and he soon began to work again, locally at a hospital as the resident doctor in Saint Croix. Until one night, a call came in from New York about a hospital that had been taking in patients that special abilities which was what Issac wrote his dissertation on. The dissertation was only a theory that humankind could evolve once more in the form of powers but seeing his work come to life was an opportunity of a lifetime. Moving to New York and getting the hospital, he began to research the patients and see some of these abilities in action. The government began to fund these projects to make the patients weapons to be used in wars but Issac had fallen in love with one of them. When D-Day came and it was time to ship off the battle ready patients, Issac attempted to take away the one he had fallen in love with but his plan failed due to circumstances revolving her hiding her abilities. Leaving Issac alone in life once again. During this time, an ill-intended militia found out about the hospital and raided it to sell the patients on the black market. The government attempted to hold them off but were unsuccessful as they entered deeper into the facility, then opening fire on the doctors. Issac was shot twice in the arm but managed to get out of the building and to the seaport that was connected to the hospital. Two men found him and prepared to open fire as he looked out on the setting sun as the men shot and killed Issac. A few moments later, Issac got up fully healed and threw two green balls of ectoplasm at the men, knocking them out. He did not really remember what happened but had a rough idea. It was then that he realized that he was what the doctors and news called the patients, a Unique. That was his 25th birthday. A few months later, he began to train while still being a doctor but at a normal hospital.
Description: Issac has gained abandonment issues and a very clear depression that is easily sunken into when things happen in his life. His usual masks are throwing himself into his work or the quips he makes. When the world becomes too much, he shuts down quite often. Not speaking and brooding and sometimes even just disappearing. His mother is a very sensitive topic of discussion and is hard for him to even begin to talk about. He believes that love is a laserquest and that true love is a myth. It is a perfect dichotomy. In some ways, Issac has been called the most human of humans because of how careful he is as a doctor. But then he can sink through the floor and hurl balls of ectoplasm at people and it is hard to not think of him as something more.
Love Interests:
Daphne Smoke
His first girlfriend and a brief one. They met in college and it seemed like they were going to get married until Issac threw himself into researching a cure for Alzheimer’s. She couldn’t handle it and left him short after.
Jasmine Maroon
The pair met at a dive bar in Saint Croix and struck up a conversation. It turned out to be a one night stand and that one night stand turned into a few more nights and soon enough, they were dating. It ended abruptly when she vanished one day.
Katherine Diamond
This one was a mistake for Issac. They met when he first came to New York since she was his neighbor and the duo began to date. She would randomly stand him up on dates and every time he tried to get out of the relationship, she would seduce him and get him to stay. They no longer date but she ossacionsally comes to his place for some… R&R. She is the most recurring of the four and the one that causes him the most depression because at one point, he did love her.
Quinn Monday
She was the Unique that Issac was overseeing and over time, they fell in love with each other. He brought her gifts and things from the outside world like a record player and a few vinyls. Kept her updated on TV shows and even somehow got her outside when it snowed. The government took her away to be used for Black Ops for her ability to turn invisible and he hasn’t seen her since.
Family Relationships:
Jeffrey Daniels
His father was a caring man and although he was richer than God, he didn’t act like it nor did he dress like it. He was approachable and did a lot of charity work. Though, as most men do, he had a dark side to him. Locked away in the basement of the house was body parts and whole bodies of Uniques that he was studying for the United States. When Issac was 5, Jeffery developed a serum that could grant people powers but kept it hidden away from the U.S and injected the serum into his son, making him a dormant Unique. When his wife became ill, he stopped his research on Uniques to focus on her condition. He is currently 78.
Rebecca Michael-Daniels
The loving mother of Issac and wife of Jeffrey. She was beautiful and so kind, Jeffrey even described her as a “beautiful angel that had slithered from Eden.” She was the CEO of Gram Industries which was a global marketing firm. He spent a lot of time with his mother and didn’t take her death very well. She was 75 when she died.
Unique Power:
Ectoplasm Manipulation
After his unofficial death, Issac’s spirit rejected the offer to enter Heaven due to him believing that he was not done with what he had to do on Earth. This inturn made him a Unique. Literally, he has one foot in the grave and one foot out but more specifically, he can use what he calls the, “Ghost’s Arena” to fuel his abilities. He has shown to be able to harness ectoplasm into harmful blasts that harm both humans and spirits.
Developed Powers:
Ghost Walk
He has shown the ability to walk through almost any surface and even have body parts go through surfaces. It has become his signature technique and is used quite often. In the beginning, he would have to concentrate in order to do it and has gotten stuck a few times but now, he is able to do it without even thinking about it. The only surfaces he cannot go through is surfaces that have been blessed like Churches and homes of devout Christians.
Ghostly Possession
This power was activated accidentally when he was… intimate with Katherine a few weeks after becoming a Unique. He can body jump into another person and take them over, forcing their subconscious down. The limit so far has been 5 minutes per body and 3 bodies before he becomes too exhausted. The further capabilities of this power is unknown because Issac doesn’t like to use it. He claims that it freaks him out when he does it.
Wailing Medium
Since he has one foot in, one foot out, he has the uncanny ability to speak with spirits. He ignores them but has often been overloaded by the multiple spirits. It does come with an interesting ability. He can bring spirits into the land of the living and bring people into the land of the dead which makes him a medium.
Brainstorm
His body has gained an early warning system but it is not consistent. What happens is that his head slowly starts to hurt when the danger is close and it turns into a full migraine when the danger is attacking. Though, he has had migraines when danger wasn’t there but a few days away and sometimes when danger had already hurt him. This leads him to believe that it might be precognitive but this has yet to be explored.
Trivia:
He sings very well.
Knows how to play the guitar and piano.
Whenever he is not being a doctor, he is often found writing.
He has written and published exactly 5 books. Most of which are Sci-Fi.
His favorite tv shows are Breaking Bad, Twilight Zone and Glee.
His favorite movie is Drive.
He has a strange addiction to 90’s movies.
Does smoke cigarettes occasionally.
His parents were originally going to name him Jack Daniels but settled for Issac because they realized that naming a child after a whiskey was… “tacky”.
He drinks often. Maybe too often.
He’s a sweetheart and a weakness for women with short hair.
His favorite decade is the 2000’s.
FC: Ian Somerhandler
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shyguycity · 4 years
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Goty 2019
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Hey. It’s game of the year 2019 baby. By now you know the kinda justice we seek on these streets, so no long-winded introductions, except to remind you that these aren’t reviews, and honorable mentions have been moved down to the bottom this year because we're evolving.
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12. Super Kirby Clash (Switch) - A free to play online Kirby spinoff centered around combat that features microtransactions sounds like an awful idea on paper, and yet it’s somehow my most played multiplayer game of 2019. I won’t try and present the game as anything more than what it is, which is basically a very (very very very!) simplified, arcade-y Monster Hunter game with a very (very very very very!) cute aesthetic. But as a recent convert to Monster Hunter and a longtime Kirby lobbyist, it turns out that that’s all I need to play a game for nearly 100 hours. The four classes all have varied abilities, gameplay and roles to play, and there’s nothing more satisfying than freezing time as the mage in the middle of an enemy’s jumping animation. I found the microtransactions to be completely fair, as I spent around 10 dollars total on the game and never found myself hurting for apples (the game’s main currency and the only one you can buy with real money) to upgrade my equipment. This isn’t a game I would be able to recommend to everyone, but if it’s your type of thing then it’s going to be very much your type of thing.
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*Image credit: 505 games
11. Bloodstained: Ritual of the Night (Switch/PS4/Xbox One/PC) - Despite horrible first impressions from my backer copy of the Switch version, Bloodstained really ended up delivering the true Castlevania: Symphony of the Night successor it promised to be, and I had a fantastic time with it (after trading in my Switch version and begrudgingly purchasing a PS4 copy). While I love almost all of the Castlevania games in their own ways, even the best entries post-SotN didn’t end up feeling much like SotN. Bloodstained, meanwhile, wears its inspiration on its sleeve. Or rather on its wolf hood and gas mask combo.
Obscure, bizarre, and goofy secrets are around every single corner of the castle. I mean, like, really esoteric ones that I can’t imagine having found without a guide. From the myriad of hidden (and very challenging!) boss fights, to trophies popping for playing a piano while having a fair familiar out to entire sprite based areas, the surprises never stop being thrown at the player. It adds so much goofball flavor to the game that’s missing from just about any other entry in the genre, and it does the brunt work in giving this game its identity.
Not only are the secrets plentiful and good, but the combat is also excellent; much like a couple entries in the latter Castlevania games, just about every single enemy in Bloodstained has a chance of dropping you a shard upon defeat, and each one gives your character Miriam a new ability. Some of these are simple passive buffs, while others completely change your combat options. From ghostly portrait guardians to giant dentist drills coming out of your hand to summoning disembodied dragon’s heads, the shard system is never not entertaining, and leaves the player so much room for experimentation and realizing their ideal build it’s actually a wonder they were able to bug test this thing at all. And truly, the main issues holding Bloodstained back from true greatness are its technical issues. Which is a shame, and seemingly an issue on all platforms. But if you can handle a hard crash here or there, you’re in for a treat.
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10. Fire Emblem: Three Houses (Switch) - I never thought I would care at all for any Fire Emblem game. Certainly, I saw the appeal of them prior to Three Houses, but they just never seemed like something I would want to devote a lot of time to. But putting the game in a school setting and recontextualizing your soldiers as students really made a huge difference for me, and I bonded with the characters in the game in a way I normally reserve for my Pokemon teams. And unlike Pokemon, I can marry my students, which is beautiful and horrifying.
There are definitely issues with Three Houses. A silent protagonist has no right starring in a game like this, especially with all the emotional story beats the game is trying to pull off. The writing in general was also all over the place, ranging from odd decisions with both the characters as well as the overarching story (some of this is remedied by replaying the game multiple times and going down different routes, but I put 60 hours into the game and couldn’t even finish two paths, so that’s a bit unrealistic). Lastly, the monastery that serves as your school needs just a tad more variety in activities to do in between the battles, as what started out as my favorite part of the game became a chore for the last dozen or so hours.
All of that said, I am anxiously waiting for the sequel, as the foundation that’s been put down here could lead to something truly special. As it stands, this is the best secret Harry Potter game ever made, and that alone is going to have a lot of appeal to a lot of people.
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*Image credit: Gamespot
9. Resident Evil 2 (PS4/Xbox One/PC) - Truly, I have never been more stressed out when playing a game than the first time I had to start dealing with Mr. X. Yes, on each subsequent playthrough (of which I did many!) and even encounter he became less of a threat and more of an annoyance, but much like a good horror movie, that first time will remain embedded in my brain as one of my most memorable gaming moments.
And that kinda sums up Resident Evil 2 as a whole for me. An amazing, unforgettable start in the police station, followed by a somewhat middling second act in the sewers, and ending on kind of a weirdly short whimper in a very tonally different setting than the rest of the game. And that’s without getting into how disappointingly similar the “B” playthroughs of either character were to their “A” counterparts. It was all still great, mind you, and the gameplay and scares remained excellent throughout. But man was that first act in the police station something truly special, and I’m hopeful that the eventual remake of 3 keeps more of that tone throughout.
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8. Pokemon Sword/Pokemon Shield (Switch) - Cutting hundreds of Pokemon was pretty close to the bottom of my list of concerns going into the latest Pokemon. The series hasn’t really grabbed me in a major way since Black and White on the DS almost 9(!) years ago, and I had largely accepted the idea that I was finally growing out of the franchise. While this 8th generation of Pokemon titles is far, far from perfect, and in fact doubles down on a lot of the aspects I don’t like about modern Pokemon games, Sword has become my favorite entry in the series in a very long time.
This is down to two things: my favorite batch of new Pokes the series has ever had (Galarian Farfetch’d, my prince............) and the introduction of multiplayer coop content with raids. The former is subjective I suppose (but seriously, Galarian Farfetch’d), and the appeal of the raids is going to be dictated by how into repetitive content you are and if you have people to raid with. I’m fortunate enough to love repetitive tasks in video games, especially repetitive tasks that amount to fighting and capturing giant monsters for rewards, and to have a partner to enjoy those repetitive tasks with. We lost entire weekends to hunting down new raid opportunities in Sword, and this feels like the first major step the series has taken in nearly a decade to try and reengage me in a meaningful way.
And don’t get me wrong: Pokemon has a long way to go to bring me entirely back into the fold. The dungeons are nonexistent, the routes are largely completely straightforward affairs, the post game content is so light that “barebones” feels like a generous descriptor, and the performance issues in the wild area (the game’s more open, free roaming space) are inexcusably awful when played online. I hope by the time the 9th generation games roll around that we’ll get a bigger advancement than what’s been seen here, but to me, this feels like an all around better made product than any of the 3DS entries, with or without Galarian Farfetch’d.
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7. Risk of Rain 2 (Switch/PS4/Xbox One/PC) - The original Risk of Rain is a personal all-time favorite, so seeing the developers successfully make the jump from 2D to 3D while still maintaining everything I love about the first game is a truly remarkable feat. Both games sport essentially MMO-lite combat with abilities dictated by cooldowns and items that you get from chests and bosses, with rogue-like progression and permadeath. That’s a lot of jargon even for me talking about video games, so essentially: keep shooting things and powering up by grabbing items and defeating bosses, and when you’re dead you’re dead (bar a specific item), rinse and repeat.
It’s deceptively simple while being endlessly replayable. The true fun comes in when playing with other people, as every character plays completely differently, and figuring out builds for each person on the fly is extremely fun and rewarding. This also means that if you start getting bored of one character, simply play a different one on your next run. Add in an extremely moody sci-fi aesthetic (including one of my favorite soundtracks of the year) and that’s Risk of Rain.
The main issue with Risk of Rain 2 at this point is that it’s simply unfinished, and won’t even have an actual ending state until spring of 2020. This doesn’t hamper my enjoyment of the game much, hence it being on this list, but I imagine a lot of people would be bothered by it. The developers have done a great job of updating the game at a decent pace so far though, and every major patch has come with a new character, among a ton of other things. And if I’ve already gotten this much enjoyment out of an early access title, it’s exciting to think about a feature complete version down the line. And hopefully that feature complete version of Risk of Rain 2 includes the Chef character from the first game *ahem*.
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6. Astral Chain (Switch) - In a year full of some real dang weird yet shockingly great games, Astral Chain stands tall as probably the weirdest surprise of them all. You’re a future cop fighting invisible ghost demons from an alternate dimension with your own invisible ghost demon chained to you through some high tech handcuffs. That’s just the first half hour of the game, and it ratchets up the anime nonsense many magnitudes over in the course of its 20ish hour runtime. And it’s great and stupid.
It’s not just the plot that’s over the top, though. Coming from developer Platinum Games, renowned for their nonstop super sweaty action portfolio, Astral Chain spends just as much time tasking the player with exploring its world, characters, and lore as it does asking you to punch enemies the size of skyscrapers (or bigger). It’s a formula that works shockingly well, as I found myself enjoying the downtime segments just as much, if not more, than the action portions of the game. And the action that is there doesn’t really play like your typical Devil May Cry or Bayonetta, either; the player character, while critical to pulling off combos and the like, is not your primary damage dealer, with that role being fulfilled by your five “legions” (the aforementioned ghost demon buddies), all of which have different strengths, weaknesses and abilities. The gameplay ends up feeling kind of like a realtime Pokemon game by way of JoJo’s Bizarre Adventure, and no sentence I’ve ever written has been as cool as that one.
I do think Astral Chain falls a bit short in the combat department, at least compared to other games in the genre. It’s a bit too simplified, despite how crazy looking and overwhelming the actions you and your legions end up doing can be, and I think that the obligatory Platinum-style grading system in this is very poor - it doesn’t seem to grade overall performance so much as it just wants you to constantly be switching your legions in the midst of battle. Which is a great lesson to teach your players, but I would also like if anything else about my combat performance seemed to have significant weight on my grade. Having said all that, it’s a flaw that I found much easier to overlook in the midst of battle when I sent my wolf legion ahead of me, biting and tearing its way through a cluster of enemies, while I hung back inside of my punching legion, finally able to fulfill my years-long Star Platinum “ora ora ora” fantasies.
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5. Anodyne 2: Return to Dust (PC) - There’s a lot going on in Anodyne 2, and I fear trying to describe it in words, not only because of all the jargon I’d inevitably have to use, but also because I’m not sure I can do the game justice. To that end, here’s a brief trailer of the game to get you started:
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If you find that trailer at all intriguing, Anodyne 2 is definitely for you. And if you’re still skeptical, know that the game has far more to offer than just its (beautiful) low-poly aesthetic. While visually it’s obviously most evoking Playstation 1 era games such as Mega Man Legends, in terms of the tone of its writing it strikes a pretty peculiar balance between Earthbound and Nier: Automata (names I do not invoke lightly!). The visuals aren’t just an aesthetic choice, either - throughout the game you find yourself in 2D overhead areas, solving puzzles inside of the minds of other characters, and these varying layers of abstraction serve to further the game’s message and atmosphere. And it’s all of these things combined that pushed Anodyne 2 over the edge of “memorable” and into the realm of “haunting” for me.
It’s a game that wants to be played and experienced by everyone; you can tell how much love was put into every single corner of the world, every line of dialogue, and each and every single goofy joke. Steven Universe (another seeming inspiration of the developers) is the only other piece of media that has reminded me of just how lost and alone I’ve felt at various stages of life, while choosing not to dwell on that and instead using it as a launching pad to remind me of just how far I’ve come. As the game itself says, Anodyne 2 is a game about life, and I’ve rarely come across one that felt so full of it.
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4. Judgment (PS4) - With the release of Yakuza 0 a couple of years ago, the Yakuza games went from a series I was vaguely aware of in my periphery to maybe my all-time favorite video game comfort food. They’re silly, melodramatic, sad, and beautiful, tonally swinging back and forth like a large imposing guard wildly trying to hit Kiryu with a couch section. Most importantly, they manage to feel heartfelt and personal in an age where high budget games seldom feel anything of the sort. I was initially hesitant, then, to play a spinoff that threw aside its entire cast of established characters for a crew that dabbles in detective and lawyer work; I didn’t think there was much of a chance that this new band of very handsome crimeboys with hearts of gold would be able to compare to Kiryu, Majima and the like. How glad I was to be wrong, as Judgment is now maybe my favorite of the Yakuza games I’ve played.
By pulling further out (but not completely away) from the culture of organized crime as the central driving factor of the story, you no longer need to memorize a dozen different yakuza organizations and all of their subsidiaries and patriarchs within, nor do you have to try and remember which side is feuding with who. And that isn’t to say that the story doesn’t have just as many twists and turns; it does, and despite the larger scale of the stakes, ends up feeling more focused and personal. I also found it easy to bond with the two main characters, Yagami and Kaito, as not only do their personalities play off of each other very well, but they simply share more screentime together than I’ve ever seen Kiryu get a chance to do with anyone. Truly, the story ended up being one of my favorites in the entire medium, and I fell in love with the characters to the point where I got misty eyed during the credits.
With regards to gameplay, it’s a Yakuza game. Which means a lot of running around Kamurocho, talking and shopping and playing minigames and brawling. Since the player character in this entry is a detective, there are various mechanics and events related to the profession, such as investigating crime scenes and tailing suspects, but they’re by far the weakest part of the game, and you shouldn’t come to this game looking for incredible detective gameplay. Instead, come to the game for literally everything else it offers, because it’s a fantastic experience all around, and a great jumping on point for anyone unfamiliar with Yakuza.
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*Image credit: Steam user Symbol
3. Sekiro: Shadows Die Twice (PS4/Xbox One/PC) - Frankly, I did not much care for Sekiro for the majority of my first play through. Specifically, I dreaded its boss fights. To go from the sheer joy of being able to dispatch a courtyard full of enemies in any way I pleased in the game’s relatively free form stealth sections, to being killed in a matter of two or three hits to every single boss and miniboss was frustrating; how could I not groan when I started that duel with Genichiro at the top of the castle, knowing full well that I was going to be stuck there for a few (or more) frustrating hours? It wasn’t until the fight against the protagonist’s father figure, Owl, hours later at the same location as the aforementioned Genichiro fight, that something clicked. It only took around 30 hours, but suddenly, instead of approaching the situation like a Dark Souls or Bloodborne boss, I was not only being defensive, but I was being aggressively defensive, parrying nearly every single blow. Suddenly it was me standing in place, baiting out my opponent’s attacks only to throw the force of his own momentum back at him. Suddenly combat made sense in this damn game. And suddenly I was dead again in a quick three hits after inhaling some magic gas that prevented me from being able to heal. But that was ok! Because suddenly this game was amazing, and suddenly I had completed it four times and adored every second of it (except for that fucken four form final boss with no checkpoints).
I still stand by my (and a lot of other’s) original complaint that the disparity between the freedom offered in the rest of the game compared to the unflinchingly rigid roadmap you have to follow in fighting the bosses is jarring game design, and it’s very fun to imagine a version of Sekiro that lets you approach bosses any which way you like. On the other hand, no other game that I’ve ever played, not even Sekiro’s predecessor and my favorite game of this console generation, Bloodborne, has come anywhere close to making me feel this cool when fighting bosses. And that’s a mighty impressive accomplishment on any game’s part, speaking from the perspective of an overweight, sweaty, hairy, very uncool man.
But really, fuck that final boss though.
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2. Dragon Quest Builders 2 (Switch/PS4/PC) - When we were around 10-years-old, one of my best friends, Patrick, used to host fairly regular Lego-building sleepovers, where everyone built whatever they wanted, and our creations were then showcased to the rest of the group. Being that the group consisted entirely of pre-pubescent boys, this meant building various robots or cars, all of variable quality/ability to stand upright. During one of these nights, in lieu of the usual deathbot piloted by the ghost minifig, I instead constructed a little bunker for the ghost - a place where, after a long day of being forced (by me) to pilot his mech suit and commit unspeakable acts, he could hang up his ghost hat and be forced (by me) to ponder the morality of his actions. It was just a tiny little room with the necessities: bed, table, bookshelves and pizza, but when presenting it to my friends I proudly declared that the bunker was also located at the bottom of the ocean, a factor that couldn’t be visually represented due to the harsh limits of time, Lego pieces and my ability. I was pretty proud of my cool-down chamber, but if memory serves correctly, it was Patrick’s no doubt boorish creation that was the apple of everyone’s eye. And who am I to try and convince a room full of my peers that actually, a secluded room where you could read in peace for all eternity was much cooler than a punching gorilla bot?
This is all to say that I have never been a creative type, especially when it comes to building. I had previously played Minecraft and the first Dragon Quest Builders, and while I enjoyed them, there wasn’t quite enough there to make me want to engage with them on a level beyond just playing them like any other game - I don’t think I ever built anything in DQB1 that wasn’t required for the sake of progression in the main story, and the less said about my Minecraft efforts the better. Builders 2 expertly sidesteps this issue by wrapping its building mechanics around an engaging and hearfelt story (I got teary-eyed multiple times!), great characters (especially the main character’s mysterious best friend/partner in crime, Malroth) and a lovely localization. It also encourages more freeform building than the previous game by tying the progression of the story to the progression of your main, customizable island. You don’t ever really have to go off into the weeds on your own in regards to building, but the game gives you so many opportunities to fill in the blanks on premade templates that you eventually just become comfortable in doing so. It’s hard to stop myself from gushing about the game, to the point where as I type this I’m questioning why it’s “only” number 2 on this list.
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And thanks to DQB2, for the first time in 20 years I revisited my first creative endeavor: the underwater solitude bunker, this time no longer held back by the technology of the day, instead fully realized in digital form. Built as far down as the game would allow my character to dig, hidden beneath the still waters of a reservoir inside of a pyramid, it is truly a testament to mankind’s ingenuity. And it is wicked. Naturally I had my artist (and DQB2 fanatic) girlfriend visit my game’s world so she bask in my true brilliance. I gleefully guided her down to the catacombs and down the intimidatingly long chain that dangled into the deceptively still depths. After a brief swim into the murky unknown, we arrived at our hidden destination at the bottom of the earth, where she was greeted by the sight of my submerged masterpiece. A wry smile snaked itself around my lips, as I knew, was absolutely certain, that within seconds, once she had made it through the de-pressurization chamber at the entrance to my paradise, I would be hearing the words of someone simultaneously shocked, awed, and hopefully only a bit jealous. Instead, I was met with a few seconds of silence followed by a patronizing “Well, I’d have never thought to build something like this.”
So, I guess that’s why Builders 2 couldn’t quite reach the number one spot: true art is never appreciated in its time.
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1. Hypnospace Outlaw (PC) - No piece of commercial art has ever felt like it was made for me in the way that Hypnospace Outlaw does. I grew up on the internet during the time period this game’s alternate reality take on the 90s internet is drawing its inspiration from; I have talked at length, to anyone who will listen, about how this early incarnation of the internet felt more like a physical space than it does now, and how much I miss the days of stumbling on to weird Geocities sites, meeting people in AOL chatrooms, and the early days of pirating. I met my first girlfriend through the internet, as well as my current one. The vast majority of the friends I’ve made in my life would not have happened without the internet, and not just because of distance; the internet allowed the younger me to be the person I was too insecure to be in person, and to develop my own voice. I owe who I am to the people I met in freeware fanmade Dragonball Z games and IRC chat rooms, and I think that’s kind of fucked up and magical, and it’s all kind of a miracle that I’m not even more of a mess of a person than I am today. And the developers of this game have clearly had those experiences, too.
I’m not going to sit here and tell you that Hypnospace Outlaw is for everyone, because it’s absolutely not. It’s essentially a detective game, but you’re solving cases by investigating user made internet pages circa 1997, and the “cases” you’re working on are largely things like bullying and copyright infringement. In other words, you’re mostly just reading gaudy websites and figuring out more about the back end and exploits of the Hypnospace experience. It is incredibly specific and niche and, as someone that sorely misses staying up until 3 AM downloading Winamp skins, I can’t stop thinking about this game, even months later.
I wrote a longer piece on the game on this very blog, and instead of rehashing anymore of it here, I’ll just direct you that way. Though if I may, I’d like to give one last endorsement for the game for any hypothetical person reading this that’s on the fence about trying it - if you’re the kind of person that somehow finds yourself reading this game of the year list, and have made it this far down the page without getting bored, I promise you that you’ll find something to love about Hypnospace Outlaw.
Honorable mentions (for games that were either not originally released in 2019 or I still wanted to briefly touch on):
Dragon Quest 11 S: Echoes of an Elusive Age - Definitive Edition (Switch) - Somewhere in between listing the original release of Dragon Quest 11 as my 7th favorite game of 2018 and now, it went from being “a really great JRPG” to “one of the best games I’ve ever played”, and in all honesty should have probably been at the top of last year’s list. A beautiful, unmatched experience all around.
Overcooked! 2 (Switch/PS4/Xbox One/PC) - The Overcooked games are possibly the best coop games I’ve ever played by merit of them actually requiring communication between players. Framing the game’s mechanics around cooking food, a universally understood act, is brilliant.
Baba is You (Switch/PC) - This is the most clever puzzle game I’ve ever played. Hell, it’s probably the most clever game I’ve ever played period. What prevented me from truly falling in love with it was that every single puzzle after the first couple of worlds became the hardest thing I’ve ever tried to do in my life. And while that did make solving those puzzles equally satisfying, the thought of dedicating multiple hours each to stumbling through dozens and dozens more of single screen puzzles was a bit more than I was able to handle. Still, for any puzzle fans, there are some genuinely jaw-dropping moments in this that shouldn’t be missed.
Kirby’s Dreamland 3 (Switch/SNES) - The things I didn’t like about DL3 as a single player game are exactly what makes it a great coop Kirby game, which was a way to play this game that I never had the pleasure of experiencing until this year when it was re-released on the SNES Switch app. It’s skyrocketed up my list of favorite Kirby games, as well as become my favorite SNES coop game. Also, Gooey.
Kind Words (lo fi chill beats to write to) (PC) - I don’t quite qualify this as a game, as it’s more of a message in a bottle app with a very warm and charming aesthetic. But if you’ve ever wanted to anonymously reach out to strangers and tell them things are going to be all right while listening to some calming music, this is the thing for you.
Luigi’s Mansion 3 (Switch) - I have a deep, deep fondness for all three of the Luigi’s Mansion games (the GameCube and the original game were my first launch day purchases!), and 3 is by far the best game in the series. Every single moment of it was some high degree of charming and/or cute, and it’s a game I would feel confident in recommending to just about everybody. However, while I truly loved my time with the game and will no doubt replay it years down the road, there was nothing inside of it that really left any kind of deep impression on me. It’s a summer blockbuster in a kid-friendly spooky form, and that’s great for what it is.
Super Mario Maker 2 (Switch) - Mario Maker 2, sequel to what I would consider to possibly be the best game Nintendo’s ever made, is by far and away my most disappointing game of the year. It’s still an amazing toolkit, and I’ve been very satisfied with the levels I ended up making. That said, the gaming landscape has changed a lot in the 5 years between the original and the sequel, and with Nintendo’s nigh complete silence regarding updates coming to the game, I can’t consider it to be anything but a massive disappointment. And maybe that will change! But as of this posting, there’s been almost nothing to keep me coming back to the game a mere few months into its life, and that’s a huge problem. All of that said, it’s still a fantastic game and value, especially if (like most) you didn’t get a chance to play the original due to the console it was stuck on.
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scullyy · 5 years
Text
To The Ends Of The Earth
Title: To The Ends of The Earth
Pairing: Clementine x Louis
Word Count: 2717
Summary: Clementine, Louis and AJ scope out the nearby Shopping Centre, disappointed in their findings, until someone finds them.
A/N: I started writing this like two months ago but I kept putting it off since I didn’t know how to end it. Also, Mitch is alive fuck you telltale
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Clementine shredded down the open road, the wind keeping the loose hairs out of her face. Driving always brought her peace, it reminded her of Kenny and the chats they would have behind the wheel.
“You know I hate being a backseat driver, but could you slow down? I’d like to get there in one piece.” Louis chirped in from the backseat. Giving into Clementines wishes to drive the car was becoming an instant regret.
“And I’d like to get there quickly, we’ll be fine.”
Louis found it difficult to believe her as she skidded over a cracked roundabout. “Thank god for seat belts.”
“Are we almost there Clem?” That was the second time AJ had asked her, the annoyance in his voice clear as the sky ahead.
“We’re so close, it’s right at the end of the street.” Clementine briefly glanced at the map sitting on her lap, scanning over the red line Aasim drew out for them.
AJ’s question was properly answered when he spotted the towering grey building in the distance. It looked like a beast, never had he seen anything so vast. It kicked in his curiosity, giving his annoyance the boot.
Louis whistled in amazement. “I haven’t been to this place in years. Forgot how big it was.”
Clementine sloppily parked the car in the ground floor parking, running over a walker in the process. Her eyes scanned the area as she slowly exited the car. “We’re good for now. You still got that list AJ?”
AJ dug around in his pocket and pulled out a crumpled piece of paper, bringing out a confident smile from Clem.
“It’s your job to keep ahold of that, it’s got all the stuff we need on it.” Clementine passed Louis Chairles from the boot and hoisted her new baseball bat over her shoulder, closing the boot as quietly as possible.
Javi would be proud.
Louis took a sneaky peek at the paper. “What are we looking for again? I wanna get in and get out like my grandma used to say. ”
AJ squinted his eyes in an attempt to understand Clem's rushed handwriting. “Tape, bandages and fem..i..nine products.” He considered his pronunciation a win. His vocabulary had improved vastly thanks to Aasim’s teachings.
Louis playfully glanced at Clementine, wiggling his sharp eyebrows. “Does that include contraceptives?”
“Alright AJ, stay close.” Clementine marched inside the building, blatantly ignoring Louis. They snuck through the gaping hole in the glass, not questioning the pool of blood nearby. There were a few dead bodies scattered around the floor, all had bullet holes in their head. Clementine held AJ close to her, shielding his eyes from the massacre.
The centre was poorly lit beside the unevenly placed lights on the ceiling. Many of the stores had been ransacked in the early days of the apocalypse, leaving behind a ghostly shell.
“I really don't like our odds,” Clementine whispered into the stale space. “Keep your eyes peeled for the things we're looking for and anything else that could be useful.”
“Imagine if people could peel their eyes, that would be so fucking funny. And gross.” Louis could feel Clementine's stare on the back of his head, enjoying the attention he sought out, even with a joke that blatantly bad.
They crept down the hall the quickest they could, taking down all the monsters AJ pointed at. Eventually, they found the old food court, Louis's stomach rumbling on instinct.
“God I miss eating greasy food.”
“My parents never really allowed it, only if we were coming home from a trip or if it was my birthday,” She ran her finger over the layer of dust on a table, wondering how long it’s been since the building had seen people. “We don’t have time to waste, come on. Check everywhere.”
“Hopefully Lady Luck is on our side,” Louis swung Chairles back and forth, finding simple pleasure in the ‘whoosh’ noise. “So little dude, you know what a shopping mall is?”
“No,” AJ was mesmerized by what he was seeing, even if it wasn’t much. There were so many little rooms inside this one big building, but there were no medical bays, places to keep weapons, nothing. Just a lot of broken glass and ripped posters. “What were they like?”
“Well, people would come far and wide to great buildings like these. Some wanted to trade and barter for goods and services, others would scope out a hot meal FULL of preservatives,” Louis could tell his story was working by the light that appeared in AJ’s young eyes. “And sometimes, if you were very lucky, people would perform to earn a wage. They’d have instruments and sing for strangers. ”
“Like you with the piano?”
“Yeah, unfortunately, I don’t get paid for that.”
Clementine easily took out a walker hiding beneath a table, appreciating the late notice from Louis.
“Hey, Clem there’s a walker.”
What a great team.
“Maybe you can help and actually put Chairles to use,” Clementine poked the nail-stricken chair leg with her bat. “I don’t think the food court is going to help, come on. There should be a hardware store towards the back.”
“Wait a second there Clem,” Louis marched off into a store next to the sushi bar, a mattress store? “AJ check this out.” There was still a single mattress in the corner of the room. Time had eaten it up, with holes in the side and large tears running down its spine. Louis placed Chairles against the frame, climbed onto the bed and...started...jumping...fuck.
Clementine sighed, of course now is the time for him to start playing games. “What the hell are you doing?”
“Having fun, that is our team name after all. Come on AJ, I would do this when I was your age,” He extended his arm to AJ, who hesitantly grabbed his hands and was hoisted onto the bed. “My dad made me stop doing it after I hurt myself.”
“Oh my god, is that how you lost the tooth?”
Louis shrugged. “Maybe, maybe not, let’s not focus on such trivial tales.”
Seeing AJ laugh at how high he was made Clementine forgive Louis for derailing their plan. She sat on the ground near the door, flicking back and forth between the food court and her two favourite people.
Louis eventually stopped and leaned against the wall, letting AJ bounce to his heart's content. “You would have been real swell at High Jump! Could have been an Olympian.”
AJ jumped off after a couple minutes, complaining about how his feet were hurting.
“Given the state of the bed, can’t blame you. Did you have fun?” Clementine asked as AJ fixed up his shoelaces.
“Yeah, but now we need to check the hardware store.”
“Always a diligent little worker,” Louis hoisted Chairles over his shoulder, feeling a sense of pride at giving AJ some fun. The kid deserves it after all he’s been through. “Holy shit.”
Louis was like a child in a toy store, getting distracted by every little thing. Across from the mattress store was a music store, a few stray CD's could be seen on the shelves.
“Louis we don't have time to look at old music.”
He ignored Clementine as he ran to the store, immediately grabbing the first CD he saw. “I haven't seen a CD in years. My mom used to collect them and whenever her and dad got into a fight she’d haul my ass into the car and play some songs.” Louis ran a sleeve over the CD, removing the dust and revealing the band.
Now Clementine was excited. “Oh my god-”
“-Roy Orbison!”
AJ didn't understand why Louis was so hyped up by a bunch of plastic cases. The faces of people who were long gone scared him with their heavy makeup and shiny hair. “What are these?”
Louis kneeled down to AJ, flashing the CD. “This, my little friend, is how people listened to music. This disc holds songs and when put into a player, magic happens.” He passed it down to AJ, who read over the tracks.
“My dad loved Roy Orbison. Always had his Greatest Hits CD in the car.” Clementine glanced at some of the other CD’s, surprised at how many were actually left behind. Then again, CD’s wouldn’t have much use.
Louis gave Clem a cheeky smirk, giving into his temptations. “Pretty woman...walking down the street,”
The way he whispered sent shivers down Clementine's spine as her eyes grew in astonishment.
“Pretty woman...the kind I’d like to meet, pretty woman,” His singing started to grow a little louder and more dramatic, typical Louis fashion. “I don’t believe you, you’re not the truth.” He pointed at Clementine, motioning for her to keep going.
“No one could look as good as you,” She sang softly, looking at the ground in embarrassment. She never thought her voice was as good as Louis, yet he seemed to enjoy it by the beaming smile that replaced his smirk.
“Didn't take you for a Roy Orbison fan,” He started to question what kind of music Clem would actually be into.
“There's a lot you still don't know about me,” Clementine took a step out of her comfort zone and winked at Louis this time. The rosy tint that painted the tips of his ears was so worth it. “Come on AJ, let's go now. No more distractions.”
It was lucky of the group that Aasim remembered the layout of the old place. It had been heavily ransacked during the first few weeks of the breakout. Mitch had heard rumours from other survivors that people were living there, “fucking freaks they are, haven’t seen sane people in ages,” He says.
The hardware store was massive and a little too quiet. The grey shelves seemed to only hold dust and crumbs, a rude wake-up call to Team Fun.
Louis ran his fingers over a dead sunflower, crunching the leaf in his palm. “I’m going to bet my money on no supplies. Any takers?”
Clementine knew he was right, if people had been staying here they certainly didn’t leave much behind. I’ll try and find some tools, maybe we’ll get lucky.”
“Alrighty, I’ll check out the fishing gear. Violet could use some proper traps. If anything happens-”
“-Run like the wind,” Clementine gave Louis a reassuring smile, knowing how much he hated splitting up. It was dangerous but necessary if they wanted to keep the trip short. They walked off in their separate directions, AJ close to Clem’s side, his hand firmly holding onto his gun. “Keep an eye out kiddo, we don’t know who could be hiding here.”
He took her words to heart, looking in every direction. Twice. The tools were located in Aisle 3, empty boxes hid beneath the steel shelves, all ripped apart by hands desperate to survive. All that was left was a screwdriver and three nails lying innocently on the bottom shelf. “Thank you,” Clementine whispered, not sure of who she was actually thanking. “It may not look like much, but a Screwdriver has saved my life before.”
AJ picked it up and wiped the dust onto his pants. “Screwdriver. It’s small.”
“But it works.”
The sound of heavy boots on the wooden floor sent Clementine into immediate attack mode. They didn’t sound anything like Louis’s shoes did, his tended to squeak. AJ saw the slight panic in her eyes, going into his own attack stance. Clementine placed a finger over her lips, something AJ learned at a very young age what it meant.
Why did Mitch have to be right?
Clementine began to push AJ away from the oncoming stranger, eager to get Louis and run.
“Oi! What are you doing?”
Fucking hell.
“AJ run!” Clementine shouted, pushing him in the direction of the fishing aisle. The little kid bolted like there was no tomorrow, kicking up dust behind his feet. A broken shriek escaped from Clementine when she felt a sweaty hand grab at her own. She was slammed against the shelves, her head hitting the edge.
“You think you can come here and take my shit!” It was an old man, his tobacco stained fingers digging into Clementine’s wrists.
The man had her wrists pinned above her head. He stared into her eyes, trying to figure out if she was hiding something. “Do you have anyone else here or is it just you?
“Just me, I don’t have anyone else,” Clementine hoped with every fibre of her being that AJ and Louis were both safe. “Let me go and I won’t come back I promise.”
He seemed reluctant to let her go, gripping her wrists tighter. “How can I be so sure of that? That last time I trusted someone they came back with a group, took the last of my shit and killed my son,” He didn't break eye contact with Clementine, somehow dominating the small space. “I let you go, you'll come back. I know it.”
“I won't! I swear.”
The man let go of Clementine's wrists briefly, the pain instantly fleeting. But his hands moved down to her neck, the air around her growing thin.
The strength he was exhibiting was inhuman, her sight fading as the man blended with her surroundings. She clawed at his sweaty hands, wondering at how they got so calloused. She didn’t have long to wonder before she heard a loud yell, the man being tackled down by a blurry figure.
Clementine fell to the floor, her palms stinging from the impact. She looked over and saw Louis on top of the man, pinning his chest down with Chairles. The spikes were digging into his skin, blood oozing through his clothes. Clementine tried to stand on her legs but they crumbled under her weight.
AJ ran up to the man and shot him right in the knee without even blinking.
“Guys....stop.” Clementine croaked. Hurting this guy would do more harm than good.
“You said you had no one else!” The man shouted, hands frantically swiping at Louis.
“This kid is a good shot,” Louis pushed himself off the cowering man, standing tall against him, aiming Chairles at his face. “You come after us and he’ll aim higher.”
Never had he spoken with such a demeaning tone, it came from somewhere deep in his gut where he locked away all his fears. Louis looped her arm over his shoulder, helping to guide her feet, AJ didn’t put the gun away till they were out of the store, keeping himself alert.
They slowly walked back to the carpark, not mentioning the ordeal that fell upon them. AJ sat patiently in the car, playing with the screwdriver. Louis took Clementine’s bat from her and threw it into the boot alongside a bloodied Chairles.
“I’ve never seen you so angry before, are you okay?” Louis never handled Chairles with such blatant disregard. That and he wasn’t even making eye contact with her.
“No, I’m not, how can I be? One minute I’m looking at fishing nets, the next I see this shithead strangling you. You could have died.”
“Stop thinking that, worse things have happened to me.” Getting bit by a dog, getting shot in the chest, losing a finger. They all definitely make her list of ‘worst injuries’.
“It’s still a bad thing Clem,” Louis carefully closed the boot. He wasn’t one to start slamming and breaking things when he was frustrated. Not like his dad. “It was just scary, that’s all.”
It couldn’t have been said any simpler. The man who held her had nothing to lose, not anymore. To have such a blatant disregard....it’s a state of humanity that few people survive from. “We should have stayed together, you were right.”
Louis didn’t say anything, nothing needed to be said. He quickly walked over to Clem and held her in his arms, thankful that he still has that luxury of holding her this close, thankful that she was alive.
She buried her face in the fluffy lining of his coat, clenching the fabric between her hands. “Thank you for helping.”
“You say that as if I wouldn’t,” Louis couldn’t help but eye down the door, searching for anyone else who dared pose a threat. “I’d never leave you, Clementine.”
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