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#Yonder: The Cloud Catcher Chronicles
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Yonder: The Cloud Catcher Chronicles
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[ID: Banner of the game Yonder. It shows an illustrated scene of a farm. In the foreground, a brown-haired player character and a small red fox are napping next to a big fluffy brown animal with huge horns. In the background are two wooden animal pens with red roofs and a pair of the same horned animal, on adult and a young one. The sky is blue and the grass green and dotted with flowers. The game logo is mostly golden, with the O being an illustration of big blue round sails. End ID]
I want to put this whole review under the fact that I bought this game on sale for less than 5 Euro. There will be a lot of bitching, and many things I would not accept with the non-sale price, but it was cheaper than a pizza and kept me busy for over 25 hours (though I admit, I am not the fastest, so I think <20h is realistic).
In Yonder, you are trying to find out about your past when your ship sinks and you end up stranded on an island threatened by the murk - some kind of dark fog blocking areas. Only you can see and befriend the small creatures called sprites which you need to clear the murk, progress the story, and finally discover the (very surprising! :o not) truth about your past.
On your way to do so, you have to gather resources, barter for goods, tame animals, catch fish, and discover secrets.
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[ID: Screenshot of the game. The player character is overlooking a vast landscape with a huge mountain in the far background, surrounded by a pink forest. Trees closer to the player are green instead, and the landscape sports many cliffs and an ocean on the right side of the picutre. The sky is mostly blue, with a few pinkish-white clouds. Some kind of whale-shaped animal is floating in the distance between the clouds. End ID]
The positives:
Save whenever, good autosaves, multiple save slots.
Customize character with hair and eye colors, but also body shapes! Yay.
Lots of clothes to discover as well.
Cute animals to tame <3
If you have 2 of the same animal on a farm, there will be a third, baby version, it's so adorable.
Very relaxed, stress free gameplay. No combat, no death, drowning ports you back up on land.
The quest log is very detailed and works as a marker on the map, too.
Tons of things to discover, and very clear progression indicators.
I really liked the lighting in this game. Beautiful sunrises <3
Two modes of fast travel - from farm to farm for a (small) cost, and from one sage stone to any of the others once their quest is cleared.
Big inventory, early unlocked stash.
Some beautiful, diverse biomes.
Keyboard controls can be rebound.
Plays perfectly on the steam deck.
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[ID: Another screenshot. The player character is gliding over a purple forest while hanging onto a rainbow colored umbrella. Underneath the character is a settlement with purple buildings, what looks to be an observatory and a giant planet model. The landscape in the distance is covered in fog and tinted with warm sunlight. End ID]
The neutral:
Short, lackluster story. This is not a game I bought for the story.
Farming is very basic. There's 4 different crops, a couple different animals to tame, and you can plant trees, which only give you the same wood you can find all over the place. It's not a farming game, though, so whatever.
The foxes are adorable but don't give anything unique. Some produce items that are harder to get, which is nice.
The game is a bit inconsistent whether a quest will use up your items or not. All the clothes you have to find for the scarecrow you get to keep, while other items get used up.
Hell, you can BUY tools, even though you get every single on for free and they cannot break, get lost, or get dropped. Why tf? I played the whole game having 2 sickles, unable to get rid of one of them.
Crafting is an over complicated, horrible UI, convoluted mess. Why is this in neutral?
Because you can buy pretty much everything. You can break rocks for days and then spend several minutes crafting ever increasing intermediate steps to get a bunch of stone pillars and arches - or you return for a few days and just buy them.
There is no money, so you barter with goods matching prices, which is a bit annoying. I ended up paying everything with potatoes and grass.
With a bit of patience and luck, you can even buy every fish, and it counts for the fishing collection, which, thank you, fishing is annoying.
Very short ingame calendar; a year is 30 days, so each season only lasts 7-8 days.
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[ID: A screenshot of the game's crafting menu. It shows available recipes for the profession Constructor, with things such as stone arches and pillars, farm buildings made from stone, various metal ingots, and a set of profession specific clothes. End ID]
The negatives:
(Aka things that made me want to throw my deck at the wall.)
Jumping sucks. If you're standing wrong against a rock, jumping will make you jump back instead of up, which might lead to you falling off things. Luckily, very little jumping is actually required.
You can't select a hairstyle when creating the char, you find them all over the place. Default hair is ugly af. If I hadn't found a cute one pretty soon, it would have been WAY less fun staring at an ugly blob of polygons for 20 hours.
Similarly, you get some basic hair colors and can unlock super fancy ones in the game. Now why is this negative? Because not all default colors exist as shampoo, and I was so happy to find a perfect hair color when making my char, which I would have never gotten back, so I couldn't use any shampoo :(
The. Sounds. This game has some of the most grating, repetitive, ear-bleeding sounds I have ever had the displeasure of encountering in a game. Usually, I would turn off sounds nothing much lost, but:
The. Cats. There is a quest to find 55 cats in this game, and the only way to find them is to have sounds on, because they mew very loudly when you get close - or, I guess, seeing a blob of tiny pixels hidden away between rocks and trees 55 times.
Speaking of the cats. Some of them only appear at certain times, like winter, spring and summer nights, or even summer sunrise. In my opinion, this makes finding them without the wiki tedious; perhaps possible, definitely not worth it.
The only good point about the cats is that there's more cats in the game than you need, so there is a chance you find enough of one breed on your own.
Day/night cycle from 6am-6pm and vice versa, with no way to skip time. Which means for half of the game time, it's annoyingly dark. Makes it extremely hard to see anything, hey, at least you get a lantern. Which bugged once leaving me with a pitch black screen. Its just not fun. It would have been fine if nights weren't 12 hours long.
I would have turned my screen brighter, but days are extremely bright in comparison - even after turning down bloom.
Thunderstorms, especially at night. They just flash the whole screen white in irregular intervals, it's horrible. Once or twice, I had to put the deck down and wait until they were over. Luckily, they were rare.
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[ID: A screenshot of the game, showing the player character in front of one of the sage stones; a giant face made out of stone, mouth wide open, mouth and eyes glowing brightly. It's sitting on an uphill slope on a snowy mountain with a huge cliff face to the left. End ID]
There were a few minor bugs; the aforementioned missing lamp during one night, I somehow completed a quest twice and got two badges, and the UI for board quests if you talk to the quest giver NPC without the items present is so bad I consider it a bug. Nothing gamebreaking.
Why do I still recommend it? Well, it was fun. Mostly. It was a real "couldn't put it down" game for a week or two, just one more quest, one more creature. It was less fun to have the game running for 2 real life hours waiting for next winter because I was missing one single cat and had nothing else left to do.
It's also a game I will happily uninstall and never touch again now that I 100% it, which, honestly, is nice, I have enough games to return to. Sadly, there doesn't seem to be a way to hide the interface for better screenshots (though you can try to catch the split second before opening inventory or compass.)
If you like low-stakes, cozy games, this one might be for you - but on sale. If you're sensitive to flashing lights, beware of the thunderstorms.
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colorfullyminded · 1 year
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I'm Bringing Farm Sim Friday's back to my Streams
I will say, I also have Rune Factory 5, Stardew Valley, And Pioneer of Olive Town, but I'm not putting them as an option because I wanna give some attention to maybe some less well known farm sim games. Ones that you don't hear about. I will eventually play those games, but again, give some love to some other farm games-- maybe you'll find something new too.
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wingerb17 · 2 months
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Who's ready for catching some clouds?
https://www.twitch.tv/WingerB17
Watch the VODs here.
https://www.youtube.com/WingerB17
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gbhbl · 2 years
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Game Review: Yonder: The Cloud Catcher Chronicles (Xbox Series X)
Prideful Sloth Games set out to make Yonder a relaxing and fun experience for all and in that regard, they have succeeded.
A relaxed and charming experience, Yonder: The Cloud Catcher Chronicles is a third-person open-world adventure and exploration game with light simulation and farm-building elements. Prideful Sloth Games set out to make Yonder a relaxing and fun experience for all and in that regard, they have succeeded. The lovely visuals, the peaceful music, the explorable landscape, lack of combat and free…
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bovineblogger · 5 months
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They aren't exactly cows but how do you feel about groffles from yonder the cloud catcher chronicles
You can keep them and a group is called a clatter :)
VIDEO GAME: YONDER THE CLOUD CATCHER CHRONICLES
i just want you to know i bought this game because of this ask.. i Want Them..
PERSONAL RATING: ⭐️⭐️⭐️⭐️⭐️ 5/5
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artsandseances · 11 months
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nagalias-mindscape · 11 months
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I cannot sleep because I am being plagued by a Twisted Wonderland / Yonder: Cloud Catcher Chronicles crossover story.
(Well, or the fact that my weighted blanket fell and now everything is nonexistent except for my headache, low iron levels and motivation to actually do anything except lay in bed and mope over still being awake.)
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atwas-gaming · 5 months
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twitch
100%-ed Numino Peak!
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nerds-in-wonderland · 2 years
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🎮If You Like Stardew Valley🎮
Yonder: The Cloud Catcher Chronicles
Developer
Prideful Sloth
Publisher
Prideful Sloth
Released
Jul 18, 2017
Unwind and enjoy the slow life in Yonder: The Cloud Catcher Chronicles, a relaxing open-world adventure game. Yonder is set in the world of Gemea. A natural island paradise with eight distinct environments ranging from tropical beaches to snow-capped summits.
~Alice 🌌
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blueberry-lemon · 8 months
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Shouting into the Void about Palia, which has begun its open beta.
Palia is a "cozy sim MMO set in a fantasy world", as pitched by the developers at Singularity Six. If I had to set it up in one sentence, I would pitch it as something like "what if an MMO didn't need to have combat?"
Which is something I'm really excited about.
To clarify, I think the MMO term is slightly misleading. When you log on, you're sent to an instance of around 25 players or so, similar to how Sea of Thieves works. For what it's worth, I think this is actually a preferable experience versus being a "true MMO" with hundreds of people crowding around the town area. I think they made the right call.
Although I have some small critiques and some reservations about recommending Palia during its open beta state, I'm having a really fun, relaxing time and I'm really looking forward to how the game grows. Full thoughts below.
--- I'm sure people will be quick to compare Palia to Stardew Valley and Animal Crossing. This is valid, and probably something the developer wants you to do. Like those games, Palia is about relaxing and having a good time in a simple town with charming NPCs.
That said, I think the closest analogs to how Palia works are actually Disney Dreamlight Valley and Yonder: The Cloud Catcher Chronicles. Dreamlight Valley I think is the most direct competition, so to speak. It's funny to see that another developer got to the multiplayer pie before Disney's teams were able to fully add multiplayer, lol.
In Palia, you dress up your character and you customize your home. I think the art is really great, and the animation has really impressed me. There's a great variety of outfits (although to be clear, 30% of clothing options are available from the start and the other 70% is, for now, premium currency only.) There's unfortunately only 2 choices of body type in the Open Beta, although the devs claim that more are coming.
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There's a shocking amount of customization for your house and your lawn. At least, picture Animal Crossing: New Horizons but with better controls for dragging and dropping where you want everything. People who like setting up their plot of land will have a good time. You can even expand your property to make it larger.
The core of Palia's loop involves you hopping around between progressing the Main Story and progressing 8 different skills: Cooking, Hunting, Bug Catching, Gardening, Foraging, Fishing, Furniture Making, and Mining. In addition to this, you're progressing your friendship meter with the different NPCs and, if you'd like, selecting one to Romance.
There's some really smart innovations in Palia that I like.
For example, your Mining skill only increases when you PICK UP the ore loot that drops from destroying a vein of ore. Why is that? Because you're supposed to work together with friends and strangers. If the skill increased for each time your pickaxe struck the vein, then you'd get annoyed if your friend helped you, because working together would destroy the vein in less strikes. If the skill increased for destroying a vein, then only the person who got the "last hit" would reap the exp reward. In Palia, so long as a player strikes the vein at least once, the loot will drop for them when it's destroyed. This way, anyone around you can "get their hand on that ball" by helping strike the vein at least once. This encourages working together, sharing the loot, etc. The same goes for chopping trees: anyone who contributes at all will get the wood that drops. This naturally encourages people to work together. There's no reason not to, because you're not "stealing" the loot from anyone else or "stealing" the exp.
Cooking is the most fleshed out co-op experience from what I've seen. Recipes require ingredients and a stove or prep station. Then, when you start the recipe, you do minigames to chop ingredients and stir them. So long as any player contributes an ingredient or does one of the minigames, they get the full exp and the finished dishes from cooking, even if that contributing player doesn't have the recipe. So if your friend loves cooking, and has a bunch of recipes, they can initiate the cooking and then you can bring the mushrooms and do the chopping. Then you all get to level up and get the dishes.
Even activities like Fishing are more fun to do together. If you fish near someone else who's fishing, you'll both get a buff that makes the fish bite your hooks much sooner. It stacks higher the more you fish together.
Another smart innovation: a rework of the infamous "stamina meter." This time, it's a Focus Meter. If your Focus Meter drops to 0, nothing happens. You don't pass out, you don't starve, nothing. However, if you DO have Focus, you get a Exp Gain Multiplier. This encourages you eating dishes to stay well-fed without punishing you too strongly if you ignore it.
And then, lastly, the core conceit of the game: there's no combat or danger. Although there is a Hunting Mechanic, it's completely one-sided, like hunting deer (which the game is quick to tell you are overpopulated in the area.) You can't die, you can't get hurt, you don't take fall damage, you don't even have health, period. I think this is great at trimming the unnecessary parts of a game like this and keeping it truly relaxing.
Although I'm having a fun time, I can't wholly recommend the open beta of Palia for everyone. The game is still early in its life and is missing a lot of important UI/UX and central features. The Pause and Settings menus are pretty sparse. You can only have 1 character so far, there aren't multiple character slots. You can't even change your characters name once you've made it, so choose carefully. In addition, you might feel like there "isn't enough to do together" if you play with friends, which is similar to a complaint I have about Animal Crossing multiplayer. It's mostly a chill hangout game about fishing next to each other.
There are a lot of things in the game that still need to be fleshed out, but I'm really happy with the core structure they've set up. Once this game leaves Open Beta, I think it'll be an easier recommendation, especially for folks who have enjoyed Disney Dreamlight Valley. I think these devs are smart about how they're handling the core desire here: wanting to play a game like Final Fantasy XIV or Stardew Valley without having to worry about combat or stamina.
My partner and I love to play these relaxing zone-out types of games. While trying Atelier Ryza recently, my partner said: "I just want a game where you zone-out and pick stuff up off the ground." My friends, we finally found it. It's called Palia.
You can find the Palia Open Beta on PC, and the game is slated to release on Nintendo Switch.
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bonbonbunny · 8 days
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Playing Through My Unplayed Games Library, Part 10:
Grow: Song of the Evertree
Many platforms, pick your favorite from here
I have more to say about this one, because it is significantly larger & longer (my final playtime was about 40 hours) than any of the others I've written up these little reviews for yet!
This one has lovely vibes, very soft & pretty color palettes and a theme of restoration. There's town management but it was nice and simple, not too complicated for me to manage at all, and I liked progressing from locale to locale and customizing each village with different themes (This one's pink and pastel! That one's blue with icy crystalline trees!).
Running and jumping around in the world (that you gradually uncover more of as you drive the evil darkness back) is very satisfying, with lots of treasure chests, hidden caves, and little puzzles scattered around for you to find and solve. Even the platforming is fun - "Can I jump up to the top of that big mushroom, if I hop onto this tiny boulder that's slightly jutting out? ...I CAN!!"
The bulk of your playtime hours end up being dedicated to cultivating the islands you plant from World Seeds. I loved the different themes & biomes of the world seeds, which are things like Forest, Icy, Desert, Mushroom, and PRINCESS! Which is a sparkly pink pastel world, which was great. I collected the coolest trees & plants from that one.
The reason you spend a lot of time on the World Seed islands is because the main gameplay element is repetitively pulling weeds, clearing debris, planting new stuff, and watering them every day. If your favorite part of Harvest Moon or other farming sims is the actual cleaning up of your farmland - all of the chopping stumps and hitting rocks to make room - then you will LOVE this game.
In my case, I DO rather like peaceful, repetitive tasks like that, especially seeing how the world gradually grows to show your efforts as the days pass. Seeing interesting little discoveries pop up as the World islands expand is exciting - will there be a new cave with puzzles and treasure today, or perhaps a little gnome's house?
This game is excellent for playing while listening to some other entertainment, such as a podcast, audiobook, youtube video series, or TV show if it's something you only need to half-watch. I settled into a cozy routine of watching twitch streams while playing this game, which made it even more enjoyable for me, because now I will always associate this game with being all snuggly on the couch and watching streamers satisfyingly react some of my other favorite games. 🌈
The other major game from this developer is called Yonder: Cloud Catcher Chronicles, and it seems from reviews and comparisons between their two games that Yonder is the "better" of them. Well, I liked Grow quite a lot, and if Yonder is even better then I am looking forward to checking that one out, too! 😊
Rating: 4 pastel crystal trees out of 5 🌳🌳🌳🌳 It comes just shy of a perfect score because if I didn't have other entertainment during the long hours of debris-clearing, I don't think I would be reflecting so fondly upon it. 😅
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wingerb17 · 2 months
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Let's get going!
https://www.twitch.tv/WingerB17
Feel free to stop by here.
https://www.youtube.com/WingerB17
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lonelyvomit · 1 year
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open world fantasy games to play instead of paying $60 for HP Legacy ($ on Steam):
Elden Ring ($60) Elder Scrolls V: Skyrim ($15) Middle-Earth: Shadow Of Mordor ($20, currently on sale for $5 until 13. Feb) Middle-Earth: Shadow Of War ($50, currently on sale for $7.5 until 13. Feb) The Witcher 3: Wild Hunt ($40) Assassin's Creed franchise (16 titles to choose from, between $10-$60) Subnautica ($30) Subnautica: Below Zero ($30) Yonder: The Cloud Catcher Chronicles ($25) Slime Rancher ($20) Slime Rancher 2 ($30)
this is literally just the baby list I'm able to make based on my own Steam library, and I don't even look for fantasy games so I know this is just a tiny fraction of what's actually out there. note that if you extend the definition of fantasy to include post-apocalyptic and/or zombies, or open world to include MMOs, these are genres of their own and will immediately expand the list considerably.
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stardewstrawberry · 3 months
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quick update for anyone who still follows me here! it’s been so long since i’ve been on tumblr, but i’ve been making more time to game again now that it’s the winter after not playing anything for a while. i had never played anything in the zelda series, and after majora’s mask that’s my current obsession atm
completed games:
- banjo kazooie (n64)
- banjo tooie (n64)
- quest 64 (n64)
- glover (n64)
- zelda majora’s mask (n64) ** one of the best game’s i’ve played
currently playing:
- yonder the cloud catcher chronicles
- zelda twilight princess (wii)
#me
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scribblingface · 6 months
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started playing yonder: the cloud catcher chronicles and I'm having a lot of fun with it. I often don't enjoy games where you need to walk long distances to get the things you need for crafting/recurring tasks, but the landscape is gorgeous and I'm still in the 'everything is new discovery' phase so walking long distances is a delight. I saw a pig covered in flowers and I fed it and it followed me home and it lives there now
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