I don't know if you've answered this before but what do you predict will be the ending for DGrayman? I think we all think that Kanda (my boy's got literal death flags everywhere) and Allen will die, but what about everyone else? How will the world be saved?
I really apologize for taking so long to get to this ask, but I've been actually thinking the matter over and over. My answer is probably a little off the chart regarding to the actual question, but this is all I can muster with the current information we have (up to chapter 250). This will be a tad long but I'll try to keep it brief.
But the thing is: it's impossible for me to make a prediction. The beauty in Hoshino's writing is that, while she scatters little details for us to catch and plants seeds very early on, helping us find out certain reveals ahead of time (Allen being the 14th's host, Mana being the Earl; there were very early signs for things like these, things of the sort), knowing such information still isn't enough to give us a definite outline of how the story itself will play out.
That's masterfully done writing right there, and I admire her so because of it; not many shounen/seinen mangaka nowadays can pull this off with the same grace as she does.
Back to your question, much like the majority of the fandom, I believe Kanda will die at the end and there are two reasons for that: one is that it's been hinted at (we could even call it foreshadowing) since Kanda claims he wouldn't be able to die in peace without returning the favor to Allen - not to say he means anything other than "one day I'll die and then I'd take this regret with me to the grave", but we can only get the feeling he has dwelled on the thought (and also possibility) of dying, sooner than expected, especially with the weakened state of his seal.
The other reason is that this would be the most gratifying ending for Kanda, as he would be able to reunite with Alma. He lived his entire life searching for that person and longing to reunite, so that would be the most logical route to take - as well as the best, happiest ending possible for Kanda. After all the horrors the Seconds went through, they both deserve eternal peace.
As for Allen... call me crazy, but I believe there is a chance, albeit slim, that he makes it out alive. I'll need to bring up some things from Chapter 250 to be able to elaborate on this, so here's your warning not to click the Read More if you're avoiding spoilers.
One thing I've observed is that Hoshino plays a lot on word meanings (which unfortunately translation can't convey efficiently) as well as red herrings. Ever since we found out Allen's the 14th's host, he's been considered doomed to get erased so we're playing a clock-ticking game, waiting until that happens.
So it seems that there are only two possibilities: that Allen either gets erased by Nea, or that he dies, sacrificing himself for everyone's sake in the ensuing battle against the Earl that is possibly bound to happen. I can easily picture Allen doing the latter, but the latest chapters gave us something else to consider: Apocryphos' meddling.
We still don't know the full details as to why, but Allen is both deemed as an angel as well as a lamb of sacrifice to the Heart. Something makes me think Apocryphos might be trying to 'craft' the perfect host for the Heart by making use of Allen.
It just aligns with everything we know about Apocryphos as an entity: for someone that is a sentient Innocence whose existence gravitates around the sole purpose of protecting the Heart, why is it so obsessed with a specific accommodator, to the point it even quite literally turned Allen into a blank slate (Nea has confirmed so)?
I'm led to believe Allen is not the Heart, that would be far too easy and predictable. But that's not to say he can't become the Heart. We don't know if the Heart is sentient (all Innocence seem to have sentience to an extent regardless) or if it has an accommodator, and if there is one, if this person isn't out there waiting for the perfect candidate to pass the Heart on to.
This is all just speculation, of course. But it's something that's been on my mind for a while, as I've tried to understand Apocryphos' end goal.
And in the end, if Allen and Nea have become allies due to their shared goal (ending the war and saving Mana), that could also mean that they both die together, as that would be the reunion of Mana and Nea as one, as well as the reunion of Allen with the Mana he so loved.
But then comes in another valuable variable that is Link. It's highly likely that he might sacrifice himself and bring Allen back if he falls, but because of how Atuuda works, that would mean exchanging his own life for Allen's.
There are just a lot of things that could go either way, and that's how Hoshino is so good at keeping us guessing. I often say that I find theorizing anything that goes too far into the future of DGM to be pointless because of how sharply a new, unseen reveal might shift the current scenario.
The latest chapter is building up the expectation that Allen will meet his end soon, especially since the Zoogle Bookstore entered the picture. And that is exactly what's keeping me from being able to predict anything worthy of note; because what they unravel there will very likely be a major game changer not only to Allen but to all involved - which means, by extension, everyone involved in the Holy War.
Another thing keeping me from theorizing anything more solid is Lavi. As a Bookman, he's a witness to history itself, and his whereabouts/status are extremely relevant to map out an end game. The most popular theory is that he's the one telling Allen's story, as it seems the D. in the title refers to "Dear Gray Man".
I can, however, also see Allen as the potential narrator of this story. As for whomst this Gray Man is, only time will tell.
I could go on and on with this, and not get anywhere near what'll truly happen. It's difficult to reach a conclusion in what will happen at the very end for the aforementioned reasons, but if there's one thing I can say, is that this current universe's loop will be the one to end the Holy War, so the Black Order and the Clan of Noah should cease existing as organizations.
Innocence would very likely cease existing as well, having fulfilled its purpose, so all accommodators would be freed. With the end of the war, also comes peace for the Memory of Noah, freeing its hosts from the millenia-old anguish that bound them to a perpetually-destroying world. That would leave the remaining survivors free to do as they please with their lives, away from the war, at last.
First and foremost, DGM is a story about love and hope, even in the darkest of times, and most fans can resonate with such - it's not rare to hear from a fan how this series has helped them hang on when things were looking rather dim in their personal lives. DGM's story is a tragedy, but a beautiful, bittersweet one, just like real life. Thus while I don't see it having a perfect, neatly sanitized ending, I don't see it having a kind of overly dramatic 'everyone dies and the planet explodes' kind of ending either. It would go against everything Hoshino has built all along, after all.
I apologize if, in the end, this wasn't the kind of answer you were hoping for, especially with how long it got - and I did keep it brief, really! But thanks to you and whoever may be reading until here. ❤️
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Bring Light To The Darkness
《for @magpie-trove. I don't know if fanfics are allowed as part of the @inklings-challenge, but if they are, this can probably count for my Christmas challenge offering.》
“In him was life, and the life was the light of men. The light shines in the darkness, and the darkness has not overcome it. There was a man sent from God, whose name was John. He came as a witness, to bear witness about the light, that all might believe through him. He was not the light, but came to bear witness about the light. The true light, which gives light to everyone, was coming into the world.
John 1:4-9 (ESV)
The first time she walked in the creaky, rusted door of Opened Door ministries, with their name printed on a colorful, vinyl-laminated sign on the window of the storefront they were in, she was seven years old. She'd just asked her mom to cut her hair and her mom had said no, that she needs it long for the winter to keep her warm, because they don't have the money for new scarves. Walking around the corner from their apartment, which at least still has heat even if the oven is broken, makes Stephanie think that maybe her mom was right.
Mom is on the phone with the landlord. Christmas is tomorrow and they had gotten a big turkey, but now, they can't cook it. Steph, who reads all the signs on the street as the schoolbus takes her past, had slipped into her big thrift-store boots and purple coat that was a birthday present this past year and snuck out the door while Mom argued with their landlord.
"Free Christmas meal," the sign offered, in large red text. There's smaller lettering underneath it that Steph hadn't been able to make out through the frosty windows of the bus, but the boy seated next to her who she thinks is a couple grades above her and always has his nose stuck in a book had reading glasses on and told her it said "all you can eat, noon to 6pm Christmas Eve and Christmas Day". Steph sits next to that boy because he's always warm, like as in friendly but also body heat. The bus doesn't have heat. At least Steph and her mom's apartment still has that, though, and so does the building that the Christmas dinner place is in.
Steph steps, or kind of shuffles because of all her winter clothes, into the storefront (which isn't a store) at 5:58pm on Christmas Eve. There's a lot of people starting to clean up, but she got in two minutes before the doors would have been locked, so she's lucky or blessed or something. A lady takes one look at the purple and blonde poof that is Stephanie Brown and grins, a really warm kind of grin, and asks her what they can do for her.
"My mom got a turkey for Christmas," Stephanie explains, because she doesn't want these people pitying her and thinking they can't afford their own food, "But our oven broke and they can't fix it yet. So I wanted to get us a Christmas dinner and I saw your sign from the schoolbus. So. Um." She shrugs, a swishy sound because her coat rustles against itself. The lady nods understandingly.
"Does your mom know you're here, though?" Asks a younger woman from over by a table that Steph stares at for a minute, eyes wide, because it's covered in sweets.
"I left a note."
There's a murmur, maybe a bit of a laugh. "Okay then," says the first lady, the one with the warm smile. "Let's get you and your mom some Christmas dinner."
And she's led over into the room with all the food, tables piled high with turkey (light meat for Steph, dark for Mom, and lots of gravy) and potatoes (Steph likes the cheesy ones best) and vegetables (that she accepts without complaint even though she doesn't like green beans). The lady helps her fill two big grocery bags with take-boxes of food and then lets her pick out whatever desserts she wants from the table she'd seen before. Steph leaves the store that isn't a store with enough food for a week and a chorus of "God bless you, Merry Christmas" that she echoes back even though she doesn't really know what the "God bless you" part means, because she didn't sneeze or anything.
The teenager who had been there had put a little piece of paper in the bag that Steph reads once she's home and in bed, happily drowsy from turkey and a huge piece of chocolate cake.
"Opened Door chapel services:," it reads. "Saturday, 6:30pm; Sunday, 11am. Youth service Wednesday nights, 6pm. Opened Door after school program daily 3pm-5pm."
Stephanie isn't totally sure what any of that means. She's never been to church before (She's at least mostly sure that "chapel" means "church," pretty much). She doesn't think about the little church that set up in a storefront for another few years, until she's nearly eleven and her dad is out on bail (which means that the apartment's heat hasn't been paid for because her mom decided to pay to get Dad back. Even at ten and a half, Steph doesn't understand that very well) and she's sick of hearing them argue.
She climbs down the fire escape and walks around the block to where she remembers getting Christmas dinner and a smile three years ago. It's Wednesday night and she doesn't know if she's old enough to be part of the youth stuff; youth usually means kids older than her, like Jason from the bus who she hasn't seen in school for the better part of a year. She doesn't just walk in like before, she knocks, since she isn't sure she's allowed at this stuff.
"Hi," she says, when someone comes to the door. It isn't anyone she recognizes. "You have... youth stuff tonight, right?" She shoves her hands in her hoodie pockets and decides she's not going home if she's turned away here.
But the kid who opened the door (hah!) just smiles and invites her inside. "What grade are you in?" He asks. "We have different small groups for different grades."
"Sixth," she lies, because 6th grade means middle school and none of the kids in the room look younger than that.
The guy nods. "Cool," he says. "You'll be with Lynn's group, then."
Lynn is, apparently, the younger lady who'd helped Steph on Christmas Eve nearly three years ago, and she recognizes the combination of long blonde hair and purple clothes immediately. Steph sits in the circle of kids just a bit older than her and smiles as they go around the circle and introduce themselves. This is, she decides, way better than staying at home in her room while her dad tries to convince Mom that he's helping them when he really isn't. At least these people actually do help other people. At least they invited her in.
They play a game a little bit like charades, but not quite, and then Lynn hands out soft-paged Bibles with plasticky feeling blue covers and the words Holy Bible, English Standard Version printed on the front. Lynn says a lot of words that Steph doesn't understand and several kids start flipping through the thin pages. Steph tries to read over the shoulder of the person next to her, who notices and stops what she's doing. Steph pulls back, hesitating.
"Hang on, Miss Lynn," the girl says in a lightly accented voice. "I think Stephanie needs help finding the right page."
Steph wills herself not to flush or curl into herself and hide, just lets the girl — Nadia — show her how the books and chapters and verse numbers work (she doesn't understand it still, but it will start to make sense in a couple weeks). When Nadia stops thumbing through the book, it says John 1 at the top of the page in bold letters. Everything else is in tiny print that Steph has to hold close to her face to read.
"The light," Lynn says in a slightly different voice than her usual one, "Shines in the darkness, and the darkness has not overcome it."
Steph likes the sound of that. She stares at the words on the page in a way that only someone still young and curious and new to all this can. When the conversation, drawn out by Lynn's leading questions, draws to a close and people start to funnel out of the store (which is definitely not a store, even if Steph got food there once), she holds the floppy, thick book with the bold word Holy and wonders if anyone would notice if she took it.
She isn't like her father, though. She isn't a criminal even if she did lie about being in middle school, and stealing doesn't sit right with her. So she walks over to Lynn, in a corner talking to one of the older kids, and waits for a break in the conversation so she can butt in.
"Uh," she says eloquently, "Can I... take this home?" She waves the Bible in question.
Lynn smiles at her, a little naturally lopsided. "Oh yeah, that's what they're here for!" she says. "You can totally take one home! I hope we'll see you here next week...?" She offers, and Steph nods. Even without the offer of free food, she thinks she likes it here.
She goes to that youth group every week from then on. It isn't like, a huge revelation, but it's fun and it gets her out of the house and they always say "come on in!" all bright and happy when she walks up, like somehow the leaders and other kids all know that Steph needs an invitation (like some kind of purple-clad vampire, or just a girl who isn't used to being welcomed). Nadia helps her find Bible verses sometimes but mostly she does it herself, but she likes sitting by a girl whose name means hope.
She learns that, about Nadia's name, a few weeks before Christmas when she's fourteen and everyone thinks she's in tenth grade instead of ninth and she still hasn't corrected them on that, even though she feels crappy for lying. "May the God of hope fill you with all joy and peace in believing," reads the feather-light page that Steph maybe will always be afraid of tearing. Nadia lights up even more than she's normally bright and warm, and she tells the group of a Russian family name passed down, almost like the handing of hope from generation to generation. Steph thinks the name fits her.
The light shines in the darkness, reads the verse they'd talked about the first time Steph went to the youth meeting. That's what she wants Spoiler to be; that's what she tries to make herself. She knows the Bible verse is about the Iight of God, but she can apply it here, too, can't she? She's all eggplant-purple and golden hair and her dad is full of darkness, Batman is full of darkness, too, even though she thinks he honestly tries not to be. And if God's light can't be overcome or understood by the darkness, then it makes sense that Stephanie — Spoiler — can't be, either. She won't be.
Saturday night in late autumn, and she's sixteen and not out as Spoiler because for once, her dad is at home. Of course it's the one time the power is out, too, and Steph runs smack into her father on her way to the bathroom in the dark. He grumbles at her, something low and frustrated about how she's always in the way and she was an accident, anyway, and Steph ignores it and leans back against the closed bathroom door and tries not to cry. Mom is asleep or high, she isn't sure which, and she's too old to run to her mommy like a baby because her feelings got hurt; but she suddenly feels unwelcome even in her own house, her own life.
Her father never wanted her, her mom barely does, and Batman sure doesn't want Spoiler around. She has a wristwatch with numbers that glow in the dark and when she checks it, it's 6:30, already dark outside as it is inside and as is creeping into her heart, and. And, and, and. She's never gone to an actual chapel service at Opened Door. At least she's pretty sure she's welcome there.
She shrugs a cardigan over her plain T-shirt and leggings, feeling strangely like she needs to make herself presentable, check that her face isn't blotchy from holding back emotions. She would put on makeup, if she had enough light to do it by. Instead, she pads quietly down the hall in a worn pair of hightops and steps in exactly the right places on all the building's stairs so that they don't creak. Batman may not want her, but she hasn't learned nothing from him.
There's music coming from inside the storefront when Steph opens the door of Opened Doors, slipping inside to warm yellow light and friendly smiles of greeting even though she's ten minutes late and has been lying about her age since before she was eleven. She's heard a little of this kind of music, sometime playing in the background on a radio when she first arrives at youth group. But this is different, with a guy playing guitar on a small stage set up in the main room and a woman next to him singing and swaying. Steph stands in the doorway, transfixed.
When the song ends, another man steps onto the stage with a cordless microphone, says something about offerings, but Steph has nothing to offer. She slips into a seat in the back row and scans the room for anyone she knows, but when the people onstage start playing another song, she watches them. This is different than anything she's used to from Wednesday nights, but it's just as warm. You give life, the woman starts to sing, You are love, and Steph pays attention because talking about God is different when it's singing instead of talking. You bring light to the darkness. You give hope, restore every heart that is broken.
For the second time tonight, but for a totally different reason, Steph blinks back tears.
By Christmas, she's Robin. Basically the epitome of a light shining in darkness, in her opinion. B is definitely dark enough, and so is the Batcave. Steph, then, blonde hair and colors that are definitely not hers and maybe shouldn't be, is the counterpoint to all that. She's not here because B wanted her. She's here because she wanted to be here. Wants to. And if B's approval lights her up a little bit, then that has nothing to do with anything.
Alfred has strung some lights in a corner of the Cave. Robin colors, Steph thinks. She kind of wants to ask if there's any extras she could borrow, just for the season, since the lights on her and Mom's old plastic tree stopped working a couple years ago. Steph stares at the lights and shifts her weight from foot to foot on the training mats.
"Christmas Eve and Day are high crime days," B is saying, focused on the Batcomputer instead of her. "Police often take leave for the holiday and most people are at home; there are a lot of break-ins and robberies." He glances over his shoulder at her. "We'll need to redouble our efforts on patrol this weekend."
Steph sniffs awkwardly, gaze firmly fixed on Alfred's Christmas lights. "Actually, uh..." she squirms a little bit. "I can't patrol on Christmas Eve. I... have stuff I need to do. Commitments, ya know?" She flashes what she hopes is a bright grin to counter Batman's sudden glower.
"Family?" He asks carefully, watching her for some reaction she doesn't give. As if she wants to spend the holiday with her arch-criminal father and a drug addicted mom. As if she wants to face that.
She shakes her head. "It's a volunteering thing. Like, community service? It goes on my high school transcript. I promised I'd be there Christmas Eve, so..." she shrugs. "If that's, like... okay."
Batman stares at her a few moments longer. "I not your parent, Stephanie," he says, softer than she expected. Somehow, the words sting even though they're probably meant to be reassuring, or at least just a reminder. It isn't a rejection. "Where are you volunteering?"
Steph shrugs again. "Just a place near where I grew up. They do a Christmas dinner thing every year." She leaves out the fact that she's gone to it, and not to volunteer. B is stupid rich, she doesn't need the reminder.
He nods. "Christmas night, then?" And she nods. Light in the darkness, invitation as a counterpoint to rejection.
This year, Steph is the one doing the inviting. She grins widely at everyone who walks over Opened Doors' threshold, refills trays of food donated by church members and volunteers. It's strange, being on the other side of all this, but she's been attending Saturday night services as well as youth group every week, and they'd asked for helping hands, so. That's what she is. Seeing the light from their front window shining out into the dark of a street with broken streetlamps almost feels like coming full circle.
Steph doesn't know that in a few months she won't be Robin anymore; in a few months she'll be dead and then alive and still feeling like she's dead. Like the light in her heart has flickered out. All she knows is that it's Christmas, and she's standing in the church's kitchen (which is really just a camp stove someone brought in and a microwave they keep in the back room for popcorn at youth events; all the turkeys were cooked at people's homes and brought in this afternoon) with Lynn, who has a gold ring on the hand she keeps resting on her heavily pregnant belly, and Steph thinks things are starting over new.
"I was scared for you, at first, you know," Lynn says conversationally, nibbling at a leftover cookie. Steph is unscrewing the propane tank from the camp stove so its owner can take it home, and pauses to look over her shoulder.
"Huh?"
Lynn chuffs a soft laugh, hem of her maternity dress bouncing. "You came in here all alone that first Christmas, no parents or siblings, and I was worried for you. And then you came to youth group and I thought, she's only here because it's warm. Maybe I thought you were homeless, or didn't have good heating, since you showed up when it was cold out."
Steph checks the outlet on the propane tank, then turns around and sits cross-legged with her back to it on the kitchen floor. "I mean, you're kind of right," she admits. "I did come for the warm. But not because of why you thought. I just... I mean, you know my home life isn't the best. You guys gave me a place to come, you know?" She looks at the floor, like she'd looked at Christmas lights in a cave a couple days ago.
Lynn hums. "I never thought you'd become such a staple, though. Never thought we'd end up here." She smiles, that same smile she'd given Steph the first time they met on a Christmas Eve like this one, when Steph was tiny and Lynn had been a high schooler. "I'm glad," she adds.
Steph grins, then, too, thinking of handing lonely people a bit of warmth and welcome. "The light shines in the darkness and the darkness has not overcome it," she recites, because it feels fitting. "I don't think I ever stopped thinking about that after the first time. You guys are a light in the darkness." She turns back to the stove, carefully folding it up and leaning it against the wall.
Lynn hums again, then the pitch of her voice changes in a way that activates every single one of Steph's Spoiler-and-Robin instincts. The sound of hope becomes the sound of pain, and Steph swirls into action because she's wearing red and green and even though this time it means Christmas and not necessarily Robin, B's training is admittedly really good and she's grateful for it. Please, please, please, she prays in her head, absolutely incoherent because she's never delivered a baby before, and she still hasn't by the end of the night because two other women who had been volunteering usher her out of the way (she wasn't in the way) as the sound of pain becomes the sound of hope again. Joy and peace, too.
In spring, Steph dies. She isn't really Robin even though she's wearing those colors, and she spends the whole time her life is being taken from her praying, please, God, please, just as incoherent as ever. She's never been good at the praying part, always leaves the end-of-group prayers to Nadia or whoever else wants to say it. She wonders if Nadia will miss her. If Lynn will. She doesn't think B will, even though she misses him somehow even though he's with her at the end. Please, her mind screams, because it feels like the darkness is overcoming the light even though she knows in the end of all things that can't happen.
And then she's not dead again and she doesn't know what to feel. Grateful? Yeah, she is. But she doesn't feel like the hands and feet of light in the darkness anymore. She feels a little bit like a part of the darkness, and she spends a lot of time beating it back.
The floppy, blue-covered Bible she hadn't stolen still says Holy on the front even though it's beaten up and worn and she has, in fact, accidentally torn some of the delicate pages. The slip of paper listing the service times at Opened Doors is still in it as a bookmark, the words behind it highlighted in magenta Crayola marker, the closest color to purple she could find at the time. The light shines in the darkness, and the darkness has not overcome it. But the preceding verse stands out to Stephanie now, "In Him was life, and the life was the light of men." She stares at that for a long time and can't figure out how she feels about it.
Life and light, shared from Someone other than herself. That's where the light, the one that shines in the darkness and can't be overcome, the one that she's built her entire existence up around, comes from. She can't embody it by herself; Steph knows that now. Maybe she needs to be done trying.
The first time she walks in the creaky, rusted door of Opened Door ministries after she dies and is allowed to keep living (just like Jason Todd, the Red Hood, who she knows know is the same Jason she used to sit next to on the schoolbus in winter because he was warm and didn't mind her being there. She wonders if he's still warm like that.), she's seventeen years old and still hasn't cut her hair, because now that she's older she likes it long. She's still got a big purple coat (eggplant). It's Saturday night, her father is in prison and Mom is in rehab, and she hasn't been here since spring. The light still shines out the window of the storefront and the streetlight is still broken.
"It's Your breath in our lungs," sings the lady onstage when Steph walks into the sanctuary, a few minutes late as usual, and slips into the back row like she always does. "So we pour out our praise." Steph knows this song. It means more to her now, though. "Our hearts will cry, these bones will sing," says the bridge, and maybe that's why it's okay that Steph doesn't have the words to pray. "Great are You, Lord."
She goes to Opened Doors on Wednesday night that week, knocks on the doorframe. Someone opens it and tells her it isn't locked, and she says, "I know," and smiles. Lynn walks into the room with her baby on her hip and stops short when she sees Steph, bright golden hair and purple hoodie against the world, hands in her sweatshirt pocket almost sheepish in a way she never let herself be before.
"Stephanie!" She exclaims, breaking into the light smile Steph has come to know over the course of a decade. "I thought- we haven't seen you in months!" Lynn offers a one-armed hug that Steph gladly steps into, almost trembling with the force of being welcomed back so powerfully.
"I know," she mumbles, "Some... stuff happened." Death and new life counts as stuff, she thinks. "But I'm back now, so." She shrugs, and then blurts before she can stop to think about it: "I lied."
Lynn looks her up and down and pulls her back into the room they use as a kitchen, the microwave room. "When?" She asks gently, not judging or scolding, just curious.
Steph takes a deep breath, sighs it out. "When I first came here," she replies. "I was only in fifth grade at the time, but I didn't want you guys to like, turn me away because I was too young, you know? I really wanted..." she trails off.
"Wanted what?"
"The... light, I guess. To be invited in." Steph is holding back tears, now, and she isn't totally sure why. "I didn't think you would." Nobody else did. "I'm sorry I never told the truth."
Lynn shakes her head. "It's alright, Stephie," she says gently, which makes Steph cry more because her mom usually calls her that and she hasn't heard from her mom since she started rehab. Mom and Lynn are the only two people who have ever really called her Stephie. She'd forgotten what that felt like. "Honestly, I'm glad you did." She holds out a hand, and hesitantly, Steph takes it. "Plus," Lynn adds, "That means you have another year before you age out of youth group."
Steph hadn't thought of that. She'd almost thought they wouldn't want her around when they found out she lied. "Oh."
Steph isn't Spoiler anymore. She isn't Robin, either. She's Batgirl, now, taking up another legacy of light in the darkness. At first, she doesn't think it suits her. She confesses as much to Alfred, or maybe she's more complaining than anything else, unsure about living up to what B and Babs need her to be. Thanksgiving has just passed, and Steph is helping with Christmas decorations. She never did ask about borrowing some before, but maybe since she has her own place now, she'll ask this year.
"If Master Bruce and Miss Barbara think you are not exactly what you need to be," Alfred says simply, "Then that is on them, not you. You, Miss Stephanie, have something that unfortunately, they often don't." He fixes her in a long look, and bends to plug in a string of Christmas lights. "Light."
That's the moment Steph knows that Batgirl is going to be begging off patrol again this year, that as important as what she does at night is, there are things more important, and one of them is the light in the darkness. Alfred gives her a box of twinkling lights and decorations and won't hear of it when she promises to bring them back, tells her that every young person making their way in the world, in life, needs a good set of decor, so she ducks her head and grins about it and sets the box by the door before she runs downstairs. Like, downstairs, downstairs.
Tim is seated at the computer with Bruce hovering over his shoulder, both of them casting occasional glances over at Jason, still half in his Red Hood gear but leaning casually against the wall as they discuss some case Steph isn't involved in. They've been keeping her out of gang cases, she thinks, and anything to do with Sionis. Part of her bristles at the protectiveness while the rest of her is touched by it. She nods a greeting to Jason and walks up behind B and starts poking him, which gets a smirk out of Tim and a sigh from the man himself that she knows, these days, isn't actually annoyed.
"Yes, Stephanie?" He asks, tilting his head to look down at her. To think, she'd once been intimidated by that, thought he was like, actually looking down on her (and maybe he had been back then, at first). Not anymore, though.
"I'm dipping for Christmas again this year. Volunteer stuff, all that. I was wondering," she says slyly and a little shyly, like a little girl asking if she's allowed to take home a book called Holy, "If any of you wanted to join me." They should see that light, too. She wants to show it to them.
Tim looks up from the computer. "I didn't know you do volunteer work," he says. "Where?"
"Once a year," Steph replies, then falters. "It's uh... like a community Christmas meal type thing. There's a ministry that runs it in my old neighborhood, ever since I was a kid." She leaves the rest of that unspoken, knows that they know what's implied in that and isn't actually ashamed of it anymore.
"Wait," Jason pipes up, "Opened Doors?" He's staring at her, almost squinting with thought, and Steph nods.
"The one and only." She grins.
"Huh." Jason blinks. "I didn't realize you actually went."
"I didn't realize you could grow out of needing reading glasses," Steph retorts, and he grumbles. "But yeah. I uh... never stopped going, after that. And they never stopped inviting me in, so." She shrugs. "I helped out last year, too, and it was really nice." She turns back to Tim and Bruce. "I figured I'd ask, at least."
Tim frowns. "Well, I think we're skimming over the fact that you and Jason knew each other as kids," he says slowly, looking mildly perplexed.
"Same schoolbus," they both reply in unison.
Bruce clears his throat, then, which is a very quick way to get the attention of all of his kids including Steph, who isn't exactly his but isn't not, either. "If you don't think my presence would cause too much commotion," he says, "I would love to join you."
Steph tries to pretend like she isn't dying (coming alive) inside from happiness and acceptance. "Everyone's pretty chill." She breaks into a grin. "They'll love you."
"Hn." Bruce looks like he's suppressing a smile, and looks over at Tim, who shrugs.
"I'm in," he answers.
"Am I invited, too?" Jason asks. "Or would a vigilante crime lord be too out of place in a church?" He says it sarcastically, shooting a halfhearted glare at Bruce as he does so. But Steph thinks maybe he's actually asking.
"You don't have to talk about it," Tim sighs, exasperated. "Why are you like this."
But Steph just smiles wider and thinks of warmth from a storefront window. "You're invited."
Dick tags along, too, when he gets in from Bludhaven on Christmas Eve. Steph doesn't ask who's handling patrol, because she doesn't want to ruin this by reminding anyone of their other responsibilities, and she just assumes that Bruce has that all figured out. She can trust that, now. She carries a box of Alfred's pastries over the threshold of Opened Doors, letting out warmth into the cold and light into the darkness (the nearest streetlamp is still broken. She doesn't think it's ever going to be fixed.) as the boys and Bruce trail after her.
She's still got a big purple coat, this one not from a thrift store (it was an early Christmas present from B) and her hair is frizzed out over the fur-lined hood and she's absolutely certain she still looks like a poof. She's golden and purple and she grins madly back at Lynn and Nadia, who greet her with warmth as soon as they see her.
"I brought helping hands!" she exclaims brightly, nodding over her shoulder at the family who isn't quite her family, but who keep welcoming her into theirs anyway.
She finally, finally gets how to be a light in the darkness. Because the light doesn't come from just her, or just the church lights or the brightness of a welcoming smile. It comes from Something more, Something bigger. She just has to accept the invitation to it. And then she can turn around and open the door for others, the way it was opened to her. And the darkness, whatever it may contain, can't overcome that light.
She's going to call her mom tonight, wish her a merry Christmas. Figure out what she wants to do about college. Write a Christmas card to her father, send it to the prison even though she doesn't really want to, would rather let him rot. But right now, she's offering light the way it was once and is still offered to her, and it's warming her inside and out. It's Christmas Eve, and there's life here.
May the God of hope fill you with all joy and peace in believing, so that by the power of the Holy Spirit you may abound in hope.
Romans 15:13
In Him was life, and the life was the light of men. The light shines in the darkness, and the darkness has not overcome it.
John 1:4-5
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I'm curious, what would your ideal FE be?
And do you have any particular FE concepts in mind?
Hmmm, I've been thinking this over since you sent it to me, and it's hard to say because there's a lot of things I like that I dunno if they'd actually work together, if that makes sense? Mostly I just have a lot of thoughts about things I'd like to see in a FE game, which I can write out. Under the cut bc, length (it is Very Long, I'm so sorry). Also fair warning that I'm kind of rambling with some direction and organization, but this was all very train-of-thought while I wrote.
Like, ideally, my first thing would to be to get rid of all gender-locked classes. They're absurd. Fates got the idea right by getting rid of them, honestly (although I think women should be allowed to be butlers and men maids, as a treat, even though I know those two classes were literally the same class w/ different aesthetics). I don't have any specific wants for which classes should appear, be added, or be dropped really, just so long as the classes make sense for the overall story (Fates once more takes the prize for having the most narratively-appropriate and creative classes). I would like to see some really weird classes though, like the wolf riders in Engage are Very Cool bc wolves, and I want more weird stuff like that. Give me people riding skeleton animals, or giant bugs, as well as bears and moose and all manner of creatures that actually exist. I mean heck, historically camels and elephants were used as mounts, and we've yet to see either in FE. I also want more diversity and creativity in the infantry classes. Again, whatever fits the aesthetic and themes of the story, but I feel like we only get a handful of really weird infantry classes every now and then if we're lucky. Mounting/dismounting should be a permanent mechanic as well, there's nothing more satisfying that sticking a flier in archer range and then having them get off their flying beast.
Also weapon durability should stay gone, I hate weapon durability so much. Although I do like how combat arts and spells worked in Echoes and Three Houses, but like, the mechanics need to be tweaked. The easiest solution would be to simply have like, an attack power meter or something similar that characters could draw on to use combat arts and spells. Also, rather than locking combat arts to specific weapons a la Echoes, have is so that each character either has unique combat arts (and spells), or that they can learn combat arts and spells from specific weapons that they've "mastered" by using a certain number of times in combat, which they can then carry-over to a different weapon.
I also liked how 3H allowed any class to use any weapon, but I think this also needs to extend to magic, so that magic can be used with any class as well. This would open up a lot of opportunity for the player to really experiment mixing and matching classes, weapons, and magic with different units, which I think would be a lot of fun to play (based on how much fun I had with similar mechanics in 3H), and offer a lot of replayability for the sheer madness of trying new things with new characters. This will also do away with a lot of "I love this character, but their stats suck and they're nigh unusable" that sometimes occurs, since the player could theoretically just try out different combinations until they got something that worked (RIP to all the people who said Ignatz wasn't a good unit, I ran him through the thief/assassin line and gave him some magic, and he was a crit machine by the time I landed him in mortal savant, I want more madness like that honestly).
Obviously, having an AP pool would also require mechanics that replenish the pool during battle, which could be any variation or combination of skills, specific actions taken on the map (resting on a specific tile, attacking normally, etc.), or even adding in a special staff. Speaking of, staff durability has to go too, I'm so tired of needing to buy staffs. Also, I know a lot of magic in FE is either "a single spell stored in a tome" (most games) or "spell that character can personally gain access to" (i.e. Echoes, 3H), and like, cool beans, but I think, ideally, I'd want like, actual grimoires or other sorts of magical foci (crystal balls, wands, scepters, magic cards, the possibilities are literally endless). Either the magic weapon allows units more powerful magic attacks (if units had magic specific to them), or "taught" the unit specific types of magic (i.e. a Fire Grimoire might teach a unit fire, elfire, and bolganone, or something along those lines). Also, I want there to be a magic triangle the same way weapons get a triangle, although how that should be arranged (for both) would vary based on what types of weapons and magic the game actually contained.
Aside from what I'd like to see out of classes and battle mechanics, I don't have too many other things to wish for. I really am one of those rare "actually I really do play the game for the mechanics" FE fans. I'd want an interesting, and consistently written, story, mostly. Engage actually hit the story notes perfectly in my opinion, all the characters were about equal in their characterization--even the women were as diverse and interesting as the men--unlike the rampant sexism in Echoes or the uneven characterization depth of 3H, or the unrealized potential due to :too many characters" in Fates; Awakening was fine too, but Engage really polishes the support-based characterization to a shine. So I'd want more of that, like, even if a character is a side character, they should have interesting supports that build their characterization, and I want every character to be about equal in their writing (I know protags obviously get more attention, and that's fine).
Generally I feel like the model for supports is fine, although I think it'd be interesting to have group supports of 3+ characters to contrast the one-on-one of the current support model, just to really add more depth to the characters outside of what they get from the story. Also, while I liked that there was a lot more platonic supports in Engage, I really do miss seeing different paired endings, so I'd honestly bring back S-ranks between non-protag characters, but like, maybe not too many, if that makes sense? Awakening and Fates' supports suffered a bit from the "every man and woman can S-rank every other unit of the opposite gender bc of the child units", whereas I feel that limiting character supports per character really helps to focus the writing in a stronger way (Echoes and Engage did this the best, although I will give kudos to 3H for its unique take on supports, although the roulette of paired endings was...not well-implemented at all). But I also want there to still be a lot of platonic supports, I dunno. Mostly I just want well-written and interesting supports.
Supports aside, the only thing I'd want from the main story--aside from "well-written, consistently written", would be to Not Do whatever the writers were trying to do in 3H. It's my unpopular opinion, but (for as much as I love the characters and gameplay) the story writing just isn't that good or consistent in 3H. Fates, even with it's shitty localization, is more consistently written, and more strongly written, than 3H. FE has never actually been about war a critique of war (go to MGS or like, Triangle Strategy for that). FE flourishes narratively when it's a little goofy, and completely earnest, and focused on a few key narrative themes. I dunno what I'd want to see specifically for those themes, because I enjoy all sorts of stories, but yeah...(although to be fair, FE would probably fail as a cosmic horror story--or as any type of true horror--so I wouldn't want that I suppose, despite loving cosmic horror). Also, no split-timelines, multiple routes, etc. Just one storyline. I don't hate how Fates and 3H use multiple storylines, but...I prefer a singular story arc.
The music has been really good for basically every game, so I'd be fine with the current composers being allowed to do whatever they please. Now the art direction...I have a lot of conflicting thoughts because, on one hand, I know why a lot of the things I have personal beef with exist from a production standpoint (almost everyone has one of like, four body model types in Engage and it drives me insane bc there is NO body type diversity, but also for the modelers, it was probably more cost-effective to just have a handful of models for each class to swap out character heads and palettes for class changes, but I still hate the lack of body diversity, but I also understand why it would be easier, but...and so on).
That said, if we are talking what my absolute ideal would be, I just, really, really want diverse character designs. I want many different body shapes and sizes, I want lots of different skin tones (and please enough with the nigh grey-skinned characters), I want people to have actual noses and more than one or two nose shapes, I want crooked teeth and wrinkles and other "allegedly unflattering" physical appearances for characters who aren't evil, and just, I want the character design to really push beyond the whole "aesthetically pleasing based on the current sense of what is considered aesthetically pleasing" that I've seen in...too many media. Also enough with making all villains "ugly" (or the weird "big tiddy evil lady" trope, we've moved beyond demonizing women by making them sexy femme fatales), like, as much as I love the cartoonishly evil villains, sometimes the caricatures are just, tiring and uninspired. Honestly, Heroes is pulling more weight in the "interesting villain designs" department (as well as Kozaki just pulling all the weight in trying to have more diverse designs for women for Heroes), and just, we need more of that in the mainline games.
Also, for as far as like, animations and cutscenes and stuff, I feel like Engage made a lot of progress with it's pre-rendered cutscenes (they're back to being on par with the animations for Awakening and Fates, which had the best pre-rendered animated cutscenes of the games I've been using as examples, in my opinion), but the in-game cutscenes reverted back to the characters standing around in a circle talking a la 3H. We'd never get something like Sumia punching Chrom on the screen in either 3H or Engage, and that's a real shame bc the 3D models do look a lot more complex and pretty than the little polygon people of Awakening, Fates, or Echoes, and yet the in-game cutscenes don't do anything with them. Again, I get that from a production standpoint, having a handful of stock animations for body language and then setting the characters in a circle in a skybox to talk is easier and less-intensive cost-wise, but damn does it really suck the life out of the story at that moment. If it wasn't for the stellar voice acting, then scenes would really fall flat I think. So yeah, more character design diversity all around, better utilization of 3D assets.
And that's...where I think I'm gonna call this a post. I don't have any particular concepts for a hypothetical FE game, partly bc any time I think, "I wish this narrative device or type of story existed" I just end up taking it and turning it into one of my many personal original project ideas instead. Which is...probably why I don't have a lot of AU ideas ever, bc part of me figures if I'm gonna change that much from canon, I might as well just make up my own thing entirely and be bound by no rules except my own. But since I can't see myself getting into game coding and trying to make my own game anytime soon, I can at least think about the types of things I'd like to see in a FE game, though they may never come to be.
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