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#acativism
krusebruce · 1 year
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GIRLS IN MY PHONE ACATIVATE
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Original Sound- lilrxngx
the scene opens with a black screen. There is a flash of a crowd. Black screen. Flash of a car on fire. Black screen. Flash of people screaming and rioting. Black screen. Screen jumps into the visual of MC standing in front of the burning white house as chaos surrounds them. They smile, it slowly becomes a smirk as they turn and join in the fighting. The final cut is of the crowd screaming “FREEDOM’ before the screen goes black and displays in white lettering “the revolution will not be televised”
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Mid brain Acativation
Are you want to increase your brain capacity and improve your skills? Midbrain Academy helps you in that with the help of Midbrain Activation courses or training like Vedic Math Training that improve your mathematical skills and many opportunities for you.
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im-not-ella4158 · 7 years
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Doungen & Dragons 3.5 Apolipitca By Ashley Cartner stats an basis on doungen & dragons 3.5 editing by Steven Cartner
For doungen master. In the year 3046, the world is no longer what is used to be. The surface of the planet Larkin is cover in a toxic gas. It is impossible to breathe in for more then a few moments. No one left alive rememebers what happened a melemum ago to cause the gas to reupte from the plants on the surface. Most of the surviving races think it was an act of the gods seeking revenge on the creatures of the plante for disrespecting it an destorying it. Some see this as a reason to drop the god entirly. Others see this as a reason to become fully devout. With the hope one day the god will take the truly worthy an give them the ability to breathe the air again. Unfortuantly this plight was not caused by the gods, nor can they fix it. this was a problemed caused by all of the races. It was one only time could fix. As the plante became emersed in the gas the surfaces races died off. The humans with the least resistant went first. Then the halfings, the nomes, the elves, the fea. The only races still walking the planet today above ground, are the warforges, lizardfolk, .... they have small cities, and villages, but no large settlements. The world became one where they fought every day to live. Many monsters now walk the surfaces of the plante. Undead thrive in the ruins of the old world. Demons rose up from the depths of the earth as some races ran into the ground. The world was thrving with rock golbins, toxic mandrates, yuan-ti, rune hounds, specters, an many more poison resistant creature. The surface was not a safe place to be, but a nessacary one at time. Now under the surface there are a few more races.
The drow before the aploicipous had already adjusted to living under the ground, after being outcasted by most of they other races. Most the poison came they just made larger cities an fully adapted to not going to the surface. The drow live deep beathen the ground, starting out with small dug out areas getting larger as they go down an eventulaly turning into full cities. It only took them a few years tp run out of food an have to come up with a way to make fresh food under ground. this ment making runs to the surface. they srated out having scouts cover their faces in cloths an not going any futher then 30 feet from the entrence. they would find plants an berries an bring them back to be purified. not everyone who went above came back. some just hold their breathe better than others. once brought down the plants would be cut down an stripped pf there seeds. after ward everything else was burned the seeds were then taken an purified. this happened serval times a day over a sereis of a week to make sure no toxin was left. The Clerics doing this task would then bring the seeds to the druids an wizard. from there the druids would take the seeds an use their magic to grow them in the rough ground. this is not a ask one person can do. it takes 3. One druid to plant  an nautre the seed. a wizard who chose the element of light to give the plant nautrience. Another wizard who chose the element of water to make sure the plants got enought every day. now this sounds like a simple task an in this age it is. but when it first started it was very difficult, an took alot of people to make a small amount of food. on top of food each day druids an clerics had to use their powers to make water an fill under ground rivers an ponds for the people to use. fighters an barains spent most of their time expanding the cities, an fighting off what ever they ran into while expanding. because they werent they only ones who stayed under ground. Now a days the task is much simpler. the drow have found ways for air magic users to push fresh air into large metal conationers an hook them to gas mask. this now gives people who go to the surface 1 day of fresh air per container. this ment they good scavange more, get more seeds, an more material from the surface. how ever it also ment they attracted the attention of the creatures who suruved above. which only caused more dangeres. The craftsmens an armors worked together to make suits an techonolgy to fit they new world. They have magic rail cars carved with runes that when acatived role 150 feet. this is how they transfer times easier. they have pullies to low an raise items threw tunnels. also powered by runes. they have pipes now that carry water from their rivers an ponds to homes. they live a very nice an refined life.
The colbots moved under the earth, but they didnt refine their lifes. the dark over time drove them crazy they became more like animals. they learned to fully see in the dark. they now walk on all fours. they eat anything they run across. their teeth got sharp. their eyes buldged. an they nails grew hard an sharp. they became the creature you fear in the dark. if you ran into one it was normaly the last thing you did. bodies would never be found of those who were attacked. you would find cloths, weapons, jewlery. the colbots had no need for any of this. they just wanted the meat. so they took every last bit of it.
The draves unlike the drow chose not to go down but up. They closed off their mountains of the insideto keep out the gas an then minded upwards. eventualy they knew they would run out of food an spaces. they just hope they would have enough. About a century into craving out the inside they accicently broke threw they top. The 4 who did so were terrified. they thought it would be the end of all of them they rang the bell to warn everyone of the gas they thought would be comning in. an they curled up to try an survive. about an hour later they were shocked to still be alive. 1 of them decied to continue to break to the surface, he wanted to see the light an breathe the air. when he crawled out the light burned his eyes an he colopsed. the other beloew thought he died instantly. a while later when his eyes an head adjusted he rose up. an looks around, the peak of the mountain was so high that it was safe. He could see below him where the gas had stoped. After this revelation the dwarves started to make their homes upon the top of the mountain, they stored their stuff in the mountain, an spent years using magic an crafters to build a city. Over time they mamanged to build floating cities, all attached to their mountian. they made air ships an travled to othr mountians to dig down an save what they hoped were more dwarves. over the centures they found 7 mountians filled with draves an had 7 cites, they were to far apart to connect they flaoting citied but they travled between by air ships. ths wasnt a simple task since the flying beast ruled the skies. is was very dangers to live on the mountaions let alone to fly to another, but it was nesscary for the dwarves.......
this information is not nesscary for you to share with the players. it is just a history of the world. so you understand how everything runs. any details you wish to change may be changed. the races that have changed will have editied monster sections latter on in the writing.
Changes to kolbolt stats.
Armor class 16 hit points 23 speed 60 ft strength 14 (-1) dexerity 18 (+4) constutition 12 intelengence 14 wisdom 15 (-1) charasim 9 dark vision 100 feet languages: none challenge 2/4 100 xp extreamliy sensitive to sunlight. bright light stuns them for one turn. must roll a will save higher then a 16 to not be stunned. attacks claw plus 2 to attack rolls, 1 d8 damage bite plus 4 to attack rolls, 1 d12 damage comes with chance of deiease. 15 or higher fortitude save. if they skin the kolbots, 18 or higher fortitude save. if kolbolts are eaten automatically infeacted with a deiease. deiease does 1 point of damges every round no loot comes from killing colbots. but if you find a nest they like to collect shiny things an often have some gold an weapons an armor hidden away in their home.
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