Things I’d love to see in the next Animal Crossing Game:
☀️ More Villager Species -- Included but not limited to: Bats, snakes, lizards, Dolphins, Sharks!, Insects (Can you imagine a cute lil butterfly or bee villager???).
💧 Different Town Layouts -- I think it’d be cool if we could kind of customize our town layouts and have options to choose from (Like bigger, smaller, medium sized towns. Towns with more ponds, Towns with more “dead grass” patches, less dead patches, etc). Bigger towns could house more villagers, smaller towns less, etc.
☀️ More Explorable Areas -- We have the island, but what if we had more? What if we could find underwater caverns to explore, or be able to travel to a lush jungle?
💧 More Landscaping Items -- I want to see more trees with different fruits, Trees with no fruits, Bushes (with and without berries too! Like blueberry bushes!), being able to grow things like strawberries, pumpkins, TURNIPS, etc, More flowers, etc.
☀️ More Exterior Options -- Fairly self-explanatory. More options for exteriors on our houses. Being able to choose custom patterns for the paint / roof / door.
_ A back yard! I think it’d be so cool if we could have an actual backyard. Maybe the back room has a back door that leads to a backyard you can decorate. You don’t see the backyard when outside your house, that way it doesn’t necessarily take up more space but it’s still there.
💧 Being able to place furniture outside -- similar to HHD. Should still be a limit to how many things you can place down, but I think it’d be cool if we could put things outside like the potted plants, chairs, etc.
☀️ Having more customizable freedom -- Such as being able to have a color wheel to pick colors instead of limited colors. Being able to choose colors for FLOWERS (cool stuff), Maybe even the color of leaves on trees. This could add so much more uniqueness to the game. No town would ever be the same!💧 Being able to Suggest where a villager moves -- And then they move there.☀️ Being able to move “permanent” things -- Such as the town hall, train station, rocks, PWP, etc. These things could be things you have to commission and it costs a certain number of bells -- but I think it’d be nice. Maybe even be able to demolish rocks / purchase new rocks.
💧 More Rocks -- No, I don’t mean MORE ROCKS AROUND TOWN -- I mean different looking rocks. I want rocks covered in moss, rocks that are cracked and falling apart, bigger rocks, different coloured rocks. Maybe moss even grows on rocks at certain times of the year or you can encourage / discourage moss growth.
☀️ GIVE ISABELLE A BREAK -- I want to see her walking around town after work, I want to see her have Sundays off, I want to find her on the beach after town hall closed, enjoying the sun set. Let me give her presents. Maybe she even has a house you can visit??
💧 Back to Villagers, Maybe more personalities -- I want villagers to be more diverse. I want villagers that don’t trust you right away, I want villagers that are shy, villagers that throw parties for no reason other than to throw a party. Make them do more things. I want to go to the beach at 5PM and see half the town at a beach party. I want to get a letter in the mail that Henry is throwing a river party. _ More games to play with villagers. Hide and Seek is so much fun. Lets have more games! Water balloon fights, tag, fight club. You know fun stuff.
☀️ Choose your Skin Tone -- We aren’t all the “default” skin tone. We can choose our skin tone in HHD, so I’d like to see that carried over to a new game!
_ I think it’d also be cool if we could have some “unnatural” skin tone options. Like pinks, purples, blues, etc. Maybe being able to unlock a skin tone picker for “unnatural” skin tones or something would be cool to see!
💧 More hairstyles -- Including long hairstyles, different updos (I WANT SPACE BUNS), maybe being able to add or remove bangs to a certain look, Bald, etc.
☀️ More eye colours / Shapes -- Being able to select the color from a color wheel would be sick. Also more eye shapes.
💧 Freckles! -- On the face, arms, legs, everywhere! I think it’d be cool if they had kind of multiple options for freckles? Like more freckles, less, only on the face, face and arms only, etc.
☀️ Ability to interact with villagers more -- LET ME HUG THEM, I WANT THEM TO WAVE AT US AGAIN, LET ME LOVE THEM. Maybe some don’t like hugs, maybe some you have to become good friends with before they’re cool with hugs, maybe some are super excited about hugging you even though you’re strangers.
_ I also think it’d be cool if you could give them a balloon or the bubble wand and they use them! On sunny days they could walk around with balloons or the bubble wand or even throwing beans.
💧 A pond you can put fish in and actually feed -- HOW RAD WOULD IT BE, IF YOU COULD HAVE A KOI POND. PLEASE NINTENDO.
_ Branching off of this, maybe Koi can be caught in more varieties, both in pattern / colours / build (like butterfly koi). Same with Goldfish.
☀️ Butterfly Garden -- Similar to the above, an enclosed butterfly garden you design! This would be cool.
💧 Ability to Breed CERTAIN catchable wildlife -- This kind of branches off from the previous -- I think it’d be cool if we could breed the koi, goldfish, etc for the varieties if added. The butterfly could breed in the butterfly garden.
_ These things could be unlockable, buyable, an extension of the museum, SOMETHING. Idc how they get added, I just want them.
☀️ Option to Choose town “Theme” -- Something along the lines of “Is this town really dry?” For a desert town. “Is this town always raining?” -- etc. And this would effect what grows there by default. @trainzelda [credit for idea]
💧 I’d like to see something different with the Terrain -- What I mean is, more things that grow on the ground. Ground cover plants, the “bushes” from the gamecube version, stuff like that. I think it’d also be cool if there were maybe different types of ivy that could grow up the “mountain” on the side of town [pothos, kudzu, etc]. I think that would add a lot to the overall feel of the game.
_ These things could be removed.
☀️ More Tools -- I think it would be cool if we could have new tools? Like a lawnmower -- we could create those ‘dead patches’ of grass. Or a bucket with grass seed you could throw down to have a more ‘lush’ town. Sprinklers would even be a cool addition.
🌿 TALL GRASS -- Imagine if the grass could grow taller (to a limit) around town?? If we have a lawnmower, we could create very unique natural paths. Tall grass all around except for the path. The grass would also be removed / not grow on ground where you place down a pattern. I think this would be really NEAT.
💧 Additional QR code storage -- Like in HHD, where you can have all the patterns stored and use them at any time. Instead of being limited to only 10 “active” codes you can use. I think this is basically a necessity for the next game if I’m being honest.
☀️ Design and Insert custom Villagers -- I think this could be fairly simple. Maybe once you reach a certain point in the game (let’s say perfect town status as an example), you can create and insert custom made villagers. Nintendo could have blank villager models and you can customize their colours, outfit, maybe accessories? There would be presets and what not but you can kind of customize your own lil villager! I think that’d be pretty neat.
I’m sure I could come up with more, and I probably will, but here’s what I want for now. And I know some of it might be a bit much, and I’m not expecting most of it lol.
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Maneater Review
Have you ever had fantasies of what it was like to be a shark? Well good news, the folks at Tripwire have you covered with their new action title Maneater. In this game you play as a shark that levels up and evolves into some of the most dangerous incarnations of the creature imaginable. And your job is to pretty much kill everything in sight. Oh, and you’re also getting revenge for your mom on a specific shark hunter that killed her.
Maneater is a 2020 action-RPG, it is developed and published by Tripwire Interactive. It is currently available on PC, Playstation & Xbox consoles and was recently released for Nintendo Switch.
Editor’s Note: A Nintendo Switch review copy for Maneater was provided by Tripwire Interactive in support of this review. Medium spoilers for Maneater may be present within this review.
Play as an ever evolving shark in Maneater.
Maneater is a special kind of game. On one hand the very idea of it is pretty damn ridiculous. On the other I think that was kind of the point to not take it so seriously. And I think that’s where most of the fun in Maneater comes from. It knows exactly what it is and doesn’t care if you were expecting something else. Everything else like the RPG and evolution mechanics are just the icing on a watery cake.
Maneater works because it embraces what it is; a whacky shark tale.
THE GOOD: The game starts off with an adult female bull shark causing all kinds of havoc on a beach killing the wild life and humans. It’s ultimately hunted down & killed by a shark hunter named Scaly Pete. Pete cuts open the shark removing her child (the player shark) from her stomach as he plans to hunt it down and killing it later on as it grows. The baby shark bites off Pete’s hand before escaping into the ocean. As time passes the shark grows and evolves into new species of the creature with Pete hunting it down.
As the game progresses you level up and gain XP which powers up the shark for higher level enemies. You can also gain new abilities such as being able to produce electricity. You also evolve by killing the apex predators spread across the map. These apex predators range from alligators and orcas which can get the jump on the player if you’re not careful. The game’s map is a decently sized open world with eight different regions to explore throughout the game. If the player is legit killing as they please then the world will evolve and respond in kind by sending out more powerful human enemies dependent on the player’s wave of destruction. This I thought was a pretty neat idea to make the world feel involved with the player.
I also really dug the evolution mechanic it’s a unique approach at these types of games. For Maneater, this feels like an experiment that the devs will undoubtedly want to come back to with another game. Be that a Maneater sequel or whatever else it may end up being used in. Which for the next game the concept I hope they really go all in with it. Maybe even add in some kind of customization somehow?
Witness the evolution of man…eating sharks in Maneater.
THE BAD: It’s a short ride for Maneater being at a total of eight hours in play time which at least in my opinion is the game’s biggest offense. The second is that the game is seriously lacking in difficulty and there’s no way to change that. I understand the thought process behind this however. The game is meant to be dumb fun so the developers didn’t want to interrupt that with insane enemy power spikes. The evolution mechanic is also never taken full advantage of with a small limited number of forms. Speaking of limitations the game also doesn’t use villain Scaly Pete as much as it should have, but they probably didn’t want to exhaust his appearance to the player.
Maneater is an excellent game for the limited amount of time spent with it.
OVERALL THOUGHTS: Maneater is a silly game that’s a pretty good time for what you’re able to get out of it. Greater difficulty would have been appreciated, but given the game’s presentation as a less serious title it’s forgivable. Now that it’s on Switch the game is a perfect way to kill some time if you just want something to chill with while travelling. I don’t know if there are plans for a sequel, but I’d really like the devs at Tripwire to take another opportunity at the style of play in Maneater. If they wanted to explore the evolution mechanic and what not with another type of animal like a bear or something along those lines with more evolution opportunities that would be pretty sweet.
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