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#aesthetiv
palatteflags · 2 years
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Nny(jthm)/Raver based Heteroflexible moodboard~ ^^ For @fish-sause c: Hope you like this!
Want one? Send an ask! -mod Jay
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princeofallhallows · 10 months
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Man why are so many fashion or fashion/aesthetic archive blogs run by. Just misandrists. Like I understand being stuck in the past tends to be indicative of being stuck in past mindsets as well, such as maintaining the kill all men bullshit because you like it when it's got #y2k on it but. I'd like to find people who scan old magazines and enjoy the things I do who don't hate who I am intrinsically due to my being a man or give me "a pass" for being trans because they don't actually see me as one.
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so-miaa · 1 year
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𑊡˚+₊🍼✦ฺ ⸝⸝ Like Or Reblog﹒₊˚੭
꒷︶ ̇ ̟ ෆ ‿︵‿୨♡୧‿︵‿ ෆ ̟ ̇ ︶꒷
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livxa · 1 year
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Cardcaptor Sakura: The Movie
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beykhabarr · 2 years
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Bhakts will spew shit about the Mughals, muslims, Pakistanis while actively seeping all the parts of their culture that they think suits their aesthetic.
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stil-yr-sand · 2 years
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How are you doin
Haven't asked in a while
great and then worse and now better
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myatlantispoets · 1 year
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ok but evermore is literally such a december/holiday season album for like mentally unwell people and/or people who can't spend the holidays the way they wish they could (whether it's because they're in abusive families, they can't afford all the festivities, etc)
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glowwormcave · 2 years
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wilbur soot is so pretty fr like wowwwww. wow. i feel like i gotta thank him but all he's doing is existing. damn.
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gattmammon · 2 years
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A propos of nothing, but I think more people need to get into saints. Like not Catholicism as a whole (do not do this. Not even ironically. No) but saint worship is neat and fun and there are so many strange beliefs and rituals related to saints. It's like all the fun of being Catholic with none of the actually being Catholic
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dieselpvnk · 4 months
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nobody asked, but here's my opinion on every Rain World region because I am pretty bored. A note that a lot of my experiences/opinions on Downpour regions come from release, so there were no maps, no nothing.
Outskirts: a good basic region, nothing spectacular, but a good introduction into the world, has few threats, the platforming is not challenging and the punishment for failing is mild, but it gets you accustomed with the controls and mechanics. Hell on earth with Hunter/Downpour spawns tho, still a solid region.
Industrial Complex: love it a lot, I don't even remember why at this point. Used to say it's my favourite region, wouldn't call it that anymore, but nonetheless I think it's great. A bit more of a challenge than Outskirts, while still being pretty chill, probably the player'e first encounter with vultures, which scared the shit out of me, but also my first vulture kill happened there (on the bridge to Shaded, flat ground my beloved). Has a lot of good places to learn advanced movement tech too. Aesthetics wise it's not too remarkable and pretty similar to Outskirts, but it works, also bio-engineering is one of the best tracks.
Drainage System: I'm #1 Drainage defender. It doesn't deserve nearly all the hate it gets. Yeah, it's prettt much a trap and a death sentance if you go there immediately after Outskirts, but that doesn't make it a bad region. It has great aesthetics, great ost, great layout. Ideally you have to have a bit of experience with water physics in Rain World before entering, otherwise it gets problematic, but really it's not THAT necessery if you're willing to experience some trial and error. Yeah, there's The Tunnel, but really, not that bad, you either have to be good at controls in water or get a little creative and that's always fun to find workarounds. I got stuck there the first time like many others, but after some time I realized that I have a spear that can help me jump back over the hole, and it worked, after that when I got there I first went to the left, since the water falling pushes the leeches down and they don't follow you, there you can grab a bubbleweed and proceed back to the right, since it repels the leeches. Then, you know, I got good at the game and there's no reason to do that anymore. Also with Downpour it's no longer a "jump in The Tunnel or it's a dead end". Also extremely fun to run and jump around there as Rivulet, they wall jump so fast.
Garbage Wastes: pretty mid imo. It's not BAD, but it's not great either, just kinda there, part of the reason I grew to dislike it is the fact that back in vanilla I took Garbage Wastes route to Shoreline while I was on the quest to bring Moon every single pearl. The aesthetivs are solid, I can see the appeal, but for me it just doesn't do it, not a fan. Also it's full of scavs and I'm a scav hater 👎 (has nothing to do with Artificer, I was a hater way before Downpour)
Shoreline: it's meh, it's most notable for being a "walking right simulator", too flat and long for me, not enough interconnecting parts with interesting terrain. It's water, like Drainage, but done boring. I remember platforming in Moon was sooo difficult the first time, now it's mildly annoying.
Shaded Citadel: scary as shit and I love it. so much. First time was the worst, didn't know about lanters, had scary sounds, thought only source was light was throwing flashbangs. I entered from Idustrial, got scared, quickly died, and turn around never to return for the next ... many hours. Now it's the only route to and from Shoreline I take, love the feel and aesthetics dearly, I learned how to deal with coalescipedes and I feel powerful. Usually go there after I have neuron glow because I can't be bothered to carry a lantern, but it's not required, realistically I can navigate there without a light source. Industrial to Shoreline is "going right simulator", sure, but unlike Shoreline itself it has terrain variation, it has interconnecting paths, but it's also not a complete maze, it's clearly devided into upper, middle, and lower parts. Also Memory Crypts is cool, even tho I don't go there because. well, because next point ↓
The Exterior: to me it's very clearly devided into The Wall and The Underhang/Leg, about which I have very differing opinions. The Wall is awesome, great, fun, I love going Up Up Up, and also being above clouds when rain starts ... wow so cool. And now that Downpour added day/night cycle it's even prettier. The Underhamg on the other hand... yeah, I don't like it, it requires a grappleworm to pass and I don't like them, it's no fun, got softlocked there the first time I've been there, but like for real, not like in Drainage. DLLs can be annoying to deal with when they're blocking your way, you can waste an entire cycle waiting for the path to be clear. And also the karma gate to Five Pebbles in TheUnderhang is in every way inferior to the one above The Wall.
Five Pebbles: immaculate aesthetics, but going through the region ... no thank you. I only found it fun as Artificer, since it has a lot more movement control in zero-g. As any other slugcat, it's very frustrating waiting to hit a wall to jump off it, or trying to grab something to throw to boost yourself in a direction. The region looks really cool, Memory Conflux is my favourite part, but I simply can't enjoy it because of zero-g. And on the first playthrough I HAD to go there because I've been to Pebbles' chamber one too many times and he kept killing me, and as a consequence I HAD to go through The Underhang, overall a very unpleasant experience that largely shaped my attitude towards the two regions.
Chimney Canopy: a lot of hostile creatures, but in a fun way, once again I like going Up Up Up, and there's also the bridge to Sky Island/The Wall which is nice flat terrain to fight vultures, very cool. The Gutter is like. It's fine, I don't hate it, I enjoy the aesthetics, but the thich water you swim through very slowly is frustrating. Also I want the dropwig in that one room back :'[ thank you modders for saving me. My path of choice to Five Pebbles/Sky Islands, but overall unremarkable, not bad however.
Farm Arrays: I don't like this region. at all. it sucks. It's annoying, it's frustrating, unrewarding, when I get somewhere I don't think "I finally did it!!" I think "it's finally over", and the aesthetics aren't good enough to make up for it. I like raindeer, but dealing with them is awful.
Subterranean: it's meh, it's fine, it's okay. Not a hater, not a fan, don't really go there ever because. it's not interesting to me in any way. My favourite room is the one random pool looking room I want to see something that expands upon that idea and aesthetic. Filtration is annoying, but at this point I can navigate it blindfolded, Depths are just time consuming after the fiest couple of times, not ineteresting at all.
Pipeyard: I'm an avid hater, it's boring, it's frustrating to navigate, the color palette makes me wanna throw up, it offers NOTHING, you can beat the game a billion times and never step a foot in there, it serves no function, other than being a shortcut for Hunter, but it's not even needded really. The only serviceable part is Sump Tunnel, it's kinda like Drainage but lamer. Also Pipeyard is a maze, and not even the fun kind.
Submerged Superstructure: very cool to explore, it is a maze, still not the fun kind, but the aesthetics and how it's interconnected does make up for that, so it's not a big complaint, esp since you primarily explore it as the speedy fast rodent. It's exploring an iterator, but without the zero-g, that's cool. And also Bitter Aerie is sooo awesome, I love the snow, the way it just spits you out there once you place the rarefuction cell, fun. Was kinda frustrating on release, for some reason a lot of downpour regions lagged really badly on my computers back then, after a while it just. was fine again, literally nothing changed in my hardware, idk what was the issue. I figured out giant jellyfish caused lag, got rid of them, but it still occasionally lagged so bad I had to quit. Now it's all good and I can enjoy the region in its full glory.
Outer Expanse: unpopular opinion, Sunken Pier > the rest of it. Idk, I just don't like it, it's very much not doing it for me. The rooms are boring even tho objectively I can say they are fine, the look and aesthetic of the region it's just. Objectively it's fine, there's nothing wrong with it, but I don't like it to an absurd degree. Also probably part of the reason is that I did not enjoy playing Gourmand.
Waterfront Facility: I still don't like it, it's not bad, I don't hate it, but it's once again not good either. The Precipice can go fuck itself tho. It's long, frustrating jumps, no shelters, so you have to backtrack a lot, and you WILL die with how tight the jumps are, and with all that it's still infested with hostile creatures.
Metropolis: one of my favourites, very fun, very cool, tailor made for Artificer's explosive jump, which is a great design choice imo, adds some platforming challenges that are fun and rewarding to overcome. Those platforming challenges also serve for a good (better) terrain to fight scavangers, since they can't reach as far as you can (there are srill piper they can access to get to you, but it buys you time). The aesthetics are great, it' clearly divided into sectors, it's interconnected but still makes sense, the fun kind of maze. I love going Up Up Up and it has The Tallest Tower, exactly what I need. I wanted to see Pebbles' city ever since vanilla and they gave it to me. This is a region made for me specifically. Also the region art is a banger.
The Rot: very big, confusing to navigate and the overseers don't really help. The rarefaction cell is so close to Five Pebbles, but on my first try I went pretty much everywhere except the right direction, went from all the way from The Wall gaye all the way down to The Underhang gate. But I'd still say I like it, the aesthetics save it, once again, iterator insides, but no zero-g. A lot of fun platforming challenges, but also a lot of bullshit with DLLs.
Looks To The Moon: same as Five Pebbles in vanilla honestly. Zero-g is extremely unfun for me. It was cool to see familiar rooms, but working, but was does it save it? no. Also the neuron flies are not enough to sustain Spearmaster, and Moon's Underhang ... oh god it's awful why is there so much shit there, especially spiders.
Undergrowth: Drainage, but green, nice.
Silent Contruct: good, but too big for it's own good, I was barely able to find Five Pebbles. Once again it's neat to see familiar rooms in a new way, being destoyed that is. I like it, but not a huuuge fan, don't think I'll ever revisit it much. Especially since I spent A LOT of time there the first time, I think I've been everywhere on the map before finding Five Pebbles.
Rubicon: once again it's too fucking big. And once again it was laggy as hell on release. I got lost, backtracked, got lost again, went back in the directing I've been to originally, rinse and repeat over and over and over. Aesthetics are cool, but wear off quickly. I don't like yellow and it's pretty clear throught this whole post I think. Seeing old rooms in a new way, again, cool, neat. But it still doesn't make up for all of its bullshit. I just wish it wasn't as big as it is, because thematically I like it a got. But gameplay wise, I don't wanna go there ever again.
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buggywing · 2 years
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thinking about in addition to my normal posts, also posting about my personal life and shenanigans here. but idk if that'd even be interesting to anyone given this has just been an aesthetivs blog for... like 5 years
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ensismoodboards · 3 years
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INFJ / Astrocore / Spacecore / Aliencore Moodboard with a cool color palette for anon
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bysatturn · 2 years
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Hi ♡, do u have some headers for this icons?
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brazaesthetic · 4 years
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annabelle-cantodea · 4 years
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kindersky · 3 years
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