Can you please peel a Golem? I figure there's not much you can do with Geodude and Graveler, but I've always wondered what rockless Golem would look like...
for both you and @whosplayerthree , the Golem weirdos
they were all difficult for... different reasons. for golems it was figuring out a body.
for the geodudes, it was a "what do i even peel?" i settled on rock.
graveler came naturally after that.
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geodude line review pls plus the alolan forms
Geodude is a rock with a face and arms. Which is great if you like rocks with faces and arms. It's not my favorite rock creature (I'm more of a Roggenrola person myself), but it is simple and straightforward, and the concept of a boulder creature that rolls around to move is pretty fun. Not much to talk about visually, other than it being a very low-contrast design. Also, I like the segmented mouth.
Graveler always seemed like just a better Geodude to me. It's the same premise—monotone boulder creature that rolls around with a face and arms—but they do an interesting thing by making the face smaller, adding a ridged, craggy area above said face, and giving it not one, but two sets of extra limbs. It adds a lot of interest and fleshes out the premise while not really changing anything too drastically. Surely the next evolution will be even better, right?
Nope, never mind.
I mean, I don't hate Golem—the reptilian features are interesting and provide a unique twist on the basic rock monster model, and hey, it's at least unique. But it does undeniably come out of the left field, sporting a higher-contrast body, a separate head and limbs, and reducing the number of said limbs down to four.
I've heard a lot of speculation as to why, but most of it is just that, baseless speculation. The most likely reason is that it's a Blastoise situation, wherein two separate rock creatures got merged early in development to avoid repetition. Regardless, that doesn't make it work any better with the rest of the line.
Also, as a design itself, I can't help but not like it as much as Graveler anyway. The head makes it impossible to roll despite the 'dex claiming otherwise, and the overall design is just less coherent. Like I said, the reptilian parts are interesting, but that's about all it has going for it.
Alolan Geodude is actually pretty solid. It drops the rock/ground typing (which I always found confusing anyway; what about the original justified it being ground?) in favor of rock/electric, represented by adding some magnetic shavings to the body.
These shavings really help the design, mostly because they greatly increase the contrast and help break things up without over-complicating anything. Those big 'ol black eyebrows just feel right, and the addition of "hair" is fun.
In addition, this design also makes the body more of a gray color (once again, fits with the dropped ground typing) and reduces the hands down to two mitten-like structures, which does feel good given the shape of the body. Overall, a solid improvement across the board.
Unfortunately, things go downhill a bit when we get to A. Graveler. The eyebrows still look great, and I like the little shavings that accent the head ridge as well. It still retains the similar mitten-like hands, the shape of which now really compliment said head ridge.
However, it randomly adds these yellowish-orange crystals all over its body, which I just do not get. They compete too much with the shavings, and they feel like an afterthought. I guess the idea was to add more color to the design? But they already fixed the low-contrast issue with the shavings. Maybe they wanted yellow to hint at the electric-typing more? Who knows. Either way, the design would look much better without them.
Also, for some reason it goes back to a brownish color instead of retaining the cooler gray of A. Geodude. Why? The gray not only looked better, but further helped with the contrast, and dropping it just reduces the line's coherency.
And A. Golem... yeah no, never mind.
The shavings have progressed from body hair to a straight-up beard, which is fine, I guess, though something about the body hair kind of worked; maybe it's just because it added to the "strength" idea with Graveler's bare arms, whereas the beard just feels random.
However, the beard wouldn't be too bad in and of itself... except they also added a giant rail gun to its back. It's just like, what? Why?? Where did that come from? I know that it's electric-type, but there was no thematic build-up to this (unless you count the inside yellow crystals from Graveler). It competes way too much with the beard, and makes the overall concept harder to disconcern.
Also, even putting that aside, the colors are really muddied here (still retaining the brownish color while using three different shades of gray/brown, none of which are high enough contrast), and it has these really weird baby arms. The simplified toes look good at least, and I do like the extra definition added to the face with the eyebrow ridges, but this really does not work as a whole. Which is a shame, because A. Geodude was a fantastic start.
As a whole, the original line is simple but effective, bogged down only by the sharp turn into Golem. The Alolan line starts off strong and tries to improve the design a bit, but unfortunately gets bogged down with too many details as it goes on.
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Ultimate Pokemon Tournament!
Generation 7 - Round 1 - Match 11
★ This poll is part of a project to determine Tumblr's favorite Pokemon! ★
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Pick Tumblr's Favorite Pokemon, Day 86!
Here's today's batch of pokemon! Who's your favorite? Remember, these first rounds are not single elimination - every pokemon with at least 9.5% of the vote will move on! (Note: the previous polls in this initial round were judged at 10% rounded, so i will be staying at that criteria to keep it fair)
Also, congrats to yesterday's winners!
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