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#also I'm adding here only songs that are widely known in my region
dedtoot · 2 years
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Explaining my JSR iceberg meme
I'm talking about this bad boy that started existing like 2 years ago.
There are other iceberg images, but they put all the info from the entire franchise in one image. IMO it muddles the focus and you can't put all the spicy trivia and theories in, so it's only JSR related. One game can hold a lot more mysteries(especially now, with 2 leaked prototypes).
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Before i begin, here's a lil' intro. This image is symbolic to me, as it's a sign of how i really got invested in this game and franchise, and got into archiving things all JSR related because unfortunetaly the situation related to it is not really fresh and missinformation is far and wide,but situation is improving.
Gonna try to explain as short as possible. So look at the OG meme because i won't write full entry names and i will joke around. Also look at TCRF arcticle for JGR( https://tcrf.net/Jet_Grind_Radio_(Dreamcast) ) because it has a lot of stuff that i can't include. If you want a more detailed explanation on some entries, you can ask.
Enough with the ramblings, let's begin.
Level 1
Hi-Scool! Seha Girls! - anime with humanised Sega consoles. It has various game themed episodes and JSR was one of them.
Jet Grind Radio GBA and JP names - self explanatory. Despite not being released in Japan, it uses Japanese character names for unknown reasons.
Regional differences - literally every version of of JSR that exists, from the first Japanese release to the remaster and to the Android port, has some kind of difference. This one refers to the more obvious one's - the original release, international release and the updated version of the OG release. The most major one is the inclusion of a new storyline, 2 new levels, new graffiti, the tutorial level and a different credits sequence in international releases. Even some censorship! A lot of music differences too. There are even unused voice clips indended for the English versions of the game, where DJ K doesn't use Japanese words. For this one an entirely new post will be needed to explain it all.
Darksuitmen and Burger Queen - first one is in-universe movie ad and another is a fast-food joint from Shibuya-cho. Both have been changed at some point. Pictures can be found at TCRF. Funnily enough, Burger Queen returns in the remaster, alongside Burger Joint.
Beat's face texture - despite never appearing without the glasses, he has a face texture. This fact is well known and in the fandom.
JSR Guidebook - refering to the Jet Set Radio Perfect Guidebook that was only released in Japan. It's mostly known here for some included profiles that reveal info like age and height of some of the characters.
Level 2
JP dub - this fact is often overlooked but yeah, every character except DJ K have a different dub. A lot of them give characters a different feel entirely. Like, Yo-yo doesn't say "yo".
De la JSR - JP exclusive port that combines aspects of the OG release and international one's with some bug fixes.
Typing Jet - a Java typing game released in 2001 for Japanese mobile phones. As of now, this game is lost.
Swatch bilboard - unused in the final game, but somehow got the chance to appear in the Seha Girls anime. Wild.
Benten Burning Easter Egg - https://www.youtube.com/watch?v=6GoDxMX4xz4
Design differences and wrist watches - character designs are inconsistent in every art and game model. To list them all another post is needed. And the wrist watches that Tab, Gum and Beat have are very weird. Not only they don't appear in the art, but in early trailers they don't have them at all. What are they exactly?
Big Blackout - event caused by the Noise Tanks.
Dunny Boy Williamson Show - the most famous cut song from JGR.
Fictional brands and The Inu King - JSR features a lot of them. Rokkaku brands are plentiful and they show how powerful they are. A lot of ads and brands are parodies and have funny stuff. Some examples i compiled. The Inu King ad features Potts and maybe is a The Lion King parody. And the SB one is obvious.
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JSR slot machine- self explanatory. The most interesting part about it is unique animated footage that it has.
Love Trap intro - It shows Love Shockers dancing on a building and jumping off it. Where is that building and where do they jump off is unclear.
Lever 3
Noise Tank's records - JGR manual says that they record sounds of the city with the help of recorders that are attached to them.
GG's don't take Potts for walks - self explanatory info from the manual.
P.Jam can talk to animals - self explanatory info from the manual.
"paste long judge quote here" - this is Onishima's catchphrase from the JGR manual. He doesn't say it in game unfortunetaly.
Cube is dead - JSR GBA manual description reads: "This stylish goth girl may look dead, but not only can she skate, Cube can spray with flair!"
Unique voices and designs for rival gangs - in the JP release there are different sounds for each of the rival gangs during the tag battle. VA is the same, but the way the sounds are made are different. Play the game to hear them lol. Design changes are in all versions.
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Early Cube, Combo and Coin photo - in JGR a placeholder texture can be found for the photo that appears in Chapter 2. TCRF article has the texture. In Aug 22 proto you can actually see it in action.
Dreamcast Express Vol. 5 - a demo disc type thing. It heatures the earliest known JSR gameplay trailer. And it has the only appearence of DJ K shoes! https://www.youtube.com/watch?v=CmKUJkvKmpM&t=8s
Ereki and version texture differences - i decided to combine these two, since they delve into one topic. Ereki is an early name for Beat that was discovered from one of his textures that was accidentaly left in the cutscene. JSR was rushed(it took 10 months to make it couldn't be not rushed) so early textures can be found left in some places. As soon as the cutscene that plays after the tutorial, in fact. The more versions there are - the more differences there are. Here some of the character one's moslty featuring names and minor design changes.
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Cone - the apparent intended way of how Corn's name should be said. The proof is his logo and the pronunsiation of the name in Japanese, Kon.
E3 graffiti in the final game - a lot of assets that otherwise were replaced, still appear in the final game in the weirdest places like cutscenes or the Bantam Street train.
Slate in tutorial - in the demo that was included in Official Sega Dreamcast Magazine Vol. 8 and in the E3 demo, Slate replaces Tab.
DJ K rap - one of the many unused audios are rap numbers from the man. One is in English and the other is in Japanese.
P.Jam alt mask - in one of the vids from JSR slot machine, P.Jam can be seen wearing a mask with the letter P on it. Pic included in the meme.
The cat warehouse - everyone knows about the cat room from JSRF, but no one really talks about from one in JSR. There are less cats, but still.
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Potts in Grind City - what da dog doin in chaper 2 cutscene
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Towers in Bantam -
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Level 4
Noise 66, Code, Nuts, Reco, Plug(Pench), P. Jam Black - various early names for playable characters thay can be found in the game files, referenced in graffiti and in the prototypes debug mode. These are names for Noise Tanks, Slate, Piranha, Cube, Garam, Unmasked P.Jam respectively.
Angry Onishima and Goji - both of these have an angry expression and Goji only has this one on his cutscene model. Possibly these were made for some cut cutscenes, or a gameplay thing in Onishima's case. Fun fact: Onishima has an unused voice clip where he yells WHAT THE-!? so maybe these are related. Also don't ask what is going on with Goji's textures.
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Removed broken cop bike - a removed occurance that can only be found functional in E3 demo. Small pic is included in the meme. Bike that in the final game just crash into youand then rides away to despawn, actually were intended to fall over and stay in the level. The only reminence of the broken bike left in the final, is a texture. Rider is also depicted visibly injured there.
Unused spicy movie poster - look at TCRF article for more details.
e_mu_elec_001 - possibly unused audio that was intended to play in Grind Square. No matter what i did i couldn't trigger it in game. Also dude from the audio sounds like Hayashi. Listen to it here: https://youtu.be/NBCELA4IhGc?t=258
E3 2000 JGR stage show - https://www.youtube.com/watch?v=4XUL3Mui-gc
Gum picture in DJ K studio - it's just there. Does it mean that Gum is famous? Why K has it in his studio?
K and taxes - DJ K description from the JP JSR site tells that he knows everything about Tokyo-to, except how to write an income tax return. Yeah right.
The Rokkaku movie - referencing the ad from Bantam street. There is a possibility of Goji documentary movie being real.
Pink poet - aka Pink no Shijin, DJ K informant from Benten-cho. The guy that first got the news about the Devil's Contract. He is sort of an inside joke to me bc no one remembers him, and my first journey in the wiki stuff was writing an article about him on the old JSR wiki.
P.Jam with bats - concept art from the JSR documentary. Look at the art from there here: https://dedtoot.tumblr.com/post/642133419186372608/jet-set-radio-concept-art-but-now-you-can-look-at
Aug 22 build voice clips - this prototype revealed that in the final game some characters had their voice clips trimmed. I only noticed it with Piranha and Tab. I didn't check other characters for this thing, but here the Piranha sound. First the proto, next the remaster: https://www.youtube.com/watch?v=hM2Y6SeA5M4
Aug 22 build loading screen - this random loading screen appears here and nowhere else.
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Unused breathing noises - like in JSRF, characters here have a voice clip with them breathing heavily. Maybe they are not unused, but i definitely didn't hear them in the remaster. Does anybody know how to trigger them?
Slate's face - i had a nightmare about how i found a texture with how slate's face actually looks like and it scared me very much. It's funny so i put it in the meme. It's not the only weird dream i had but puting the other one's would be too strange.
digi - one cool person from asked me to put them in the meme so they are there.
Final Level
Removed Golden Rhino car - the enemy that can be found in the E3 version. interestingly enough, it's not the only instance of the cut car enemy in this franchise. Watch it in action: https://www.youtube.com/watch?v=5C4Gr_udZd0
Aliens - mentioned in one of the DJ K cutscenes. Are they really real?
Onishima's problems - JGR manual says that he hates young people because of some past trauma. One line from the JP JSR website description, that was removed from the JGR description, says that he claims to be able to live for a week entirely on booze and cigarettes. He is not ok at all.
Noise Tanks experiments - whatever the hell they did on Potts???Why???
P.Jam kidnapping incident - JGR manual says that they tried kidnapping a pretty girl, but stole a mannequins instead. They were playing up the old monster movie cliche card to a tee.
Garam moment - The sonic skull he has.
Gouji Laboratory - a sign from Bantam Street. What the lab does? What it develops? Is it related to Goji's son? No one knows.
Fantastic HA HA HA HAAAA Band - E3 version includes some unused music tracks in it's files, specifically two songs from Fuzita Blender that didn't made it in the final game. Ripped audios can be heard here https://www.youtube.com/watch?v=w9M1_kX8hiQ&t=6s https://www.youtube.com/watch?v=YemnBIbUJaQ&t=28s
(UPDATE: it turned out the Fuzita Blender music thing was mentioned way back in 2013 in one of the Hideki Naganuma's tweets.(https://twitter.com/hideki_naganuma/status/341608944495648768?s=21&t=LTdpJxzxzZKK2ce5cE1Zpw) So i guess some real hardcore fan could know about it.)
JSR demo voice clips and sukebo - the demo includes 3 voice files, m, f and sukebo. The first two may be placeholders, but the last one may be for a cut character, that used a skateboard. All 3 files, go in the order that i said here(volume warning): https://www.youtube.com/watch?v=XQ7H9mJ-5RA
E3 version features more destruction - E3 version weirdly had more stuff related to destroyed enemies vehicles, instead of driving away and despawning, they stayed on the map. E.g. cop car from the first Kogame-cho level didn't crashed into a fence and fell in the water, but instead crashed and fell on the stairs and stayed there. The game is in general more chaotic. I assume that all of these were removed for optimisation and lack of time reasons. But it makes me wonder, what JSR could've been with more powerful hardware, experience and time?
ко рн без трусів - cmon now.
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