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#also her part in muriel's route!!! she deserves so much
al-perthe · 4 years
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Lucio Upright/Reversed Theories
SPOILERS/SPECULATION BELOW THE CUT:
Is it too early for this, since we haven’t seen Book XIX yet? Is making ending theories frowned upon and I’m not aware? IDK
Everyone's discussing it, so I think they absolutely have to address it (otherwise it's going to be chalked up to a really bad writing decision), and this is ultimately the big turning point, where despite little changes in the dialogue here or there to hint at it, Judgment is ultimately where your ending... begins.
And it's here that Lucio and MC will cross paths with Muriel, and be reminded of what Lucio did. But what's more, I think Asra will likely be accompanying him (what's going to lead to them crossing paths, I'm not sure, I'm only on Book XIV of Lucio's route but I have seen a few scattered spoilers here or there). I know they briefly touched on what happened to Julian in Book XVIII (The Moon), so Book XIX (The Sun) might go more in depth into that, but I think the stuff with Muriel is ultimately going to be what’s tackled at the very end
So here's the thing. My original thought was that it might be just Muriel here, and that depending on the ending you got, Lucio would try to apologize and acknowledge what he did, even though Muriel (understandably) doesn't forgive him (UE), or would not want to acknowledge it and this would be where he runs away from Vesuvia with MC (RE). And that was ultimately where my thoughts on it had ended.
But here's where it gets interesting, especially now that Asra's theoretically here, and I think it actually would give us an expanded look on if Lucio has changed or not (again, bear in mind this is coming from the perspective of someone who hasn't seen the three most recent books for Lucio).
I think in both routes, Lucio (and by extension MC) will be faced with what he did to Muriel, and Lucio will apologize. And in both situations, Muriel will not forgive him. I think Asra may even speak up as well - he's grateful that his parents are back, but that still doesn't change the fact that (a) he grew up orphaned as a result of Lucio's actions and (b) Lucio traumatized his closest friend by forcing him to kill people.
But it's the ending that you're on that will determine how Lucio reacts.
In the Upright, he accepts what Muriel (and potentially Asra) say to him. That yes, what he did hurt them, and he regrets it and he's sorry... but at the same time, he agrees that they're correct in that they don't owe him forgiveness, and he understands their reasons behind it. But Lucio is still going to work on himself, work on saving the city, to be someone MC deserves by their side, and for now he just wants them all to work together to stop this threat. And Asra and Muriel agree, Morga will probably show up along the way to fight alongside her son rather than save his ass, commence boss fight.
In the Reversed, he rejects what Muriel said about not forgiving him - what do you mean you don't forgive me, I've changed, I'm trying to be the hero this city needs! And now Asra speaks up about how he also can't forgive what Lucio did, probably with a lot more vitriol. And then MC argues back, something along the lines of 'your parents wouldn't even be here right now if it wasn't for Lucio', but Asra's firmly still on Muriel's side. Maybe some more arguing/bickering, before Lucio declares that he's a great warrior, MC's the *best* magician in the city, and they're absolutely capable of handling the Devil without their help. Spoilers: they're not. They both put up a good fight, but MC goes down, Lucio fights tooth and nail to protect them, clearly also on the brink of defeat... but Morga steps in, once again saving her son (and by extension, MC), and gives him enough of a window to escape with MC as they pass out.
In the Reversed epilogue, MC wakes up still recovering from the battle but alive, much to Lucio's relief. Morga's fate will likely be left unknown, but I think it'd be interesting if somehow Lucio knows she's still alive in Vesuvia, or at the very least he speculates that's the case (we'll get to why later). Maybe he even goes back into exaggerating how he really has come a long way, because he was able to fight off any assailant that came his way while getting MC out of there! But they're together, they're alive, they're out of Vesuvia, and they'll go find a new city to make their own.
Some people have speculated that in the Upright Ending, Lucio and MC would depart from Vesuvia. Others think he would technically still be Count, with MC now at his side, and Nadia could return to Prakra. I've even seen speculation that Lucio would accept death and part with MC or they’d both pass on together, but I highly doubt that one because the endings all seem to be in agreement that ultimately you and your LI are still together, whether the circumstances are happy or not (could that change? Potentially). But I think the Upright epilogue would be Lucio staying in Vesuvia, but stepping down as Count. HOWEVER, he is still going to take responsibility in helping improve the city. Nadia's in charge now, but if she needs him to help map out some aqueducts, deliver food to the hungry, assist with labor in rebuilding homes and buildings... he'll do it. Some people still frown upon him for his actions in his past, others are supportive of him working to make things better. And, okay, maybe he'll occasionally grumble about missing his fancy wardrobe, the parties in his honor, and personal chefs to cook whatever exquisite cuisine he's craving. But he lived without that stuff in the past, and more importantly - at the end of the day, he can come home to his beloved MC, and that's worth more to him than any palace or title. Though Asra's still not happy about Lucio, he remains friends with MC. Morga is content to depart the city knowing that her son seems to finally have his shit together. How will Mercedes, Melchior, and Camio adapt to life in the shop? You tell me.
What I like about my Reversed idea is that it still gives us Lucio just putting up the facade of being a hero, still having the mindset of "me and MC against the world" (as seen in what is likely his Reversed confession), Morga still having to save her son, Lucio once again running away from his oopsies, the MC technically being 'corrupted' by Lucio, and Asra once again being a complex character by having a little bit of a darker side show. Yes, he loves MC, but they love Lucio now, so why shouldn't he double down on taking sides with his closest friend? (note: no discourse about romantic vs platonic love and one shouldn't take priority over the other please)
What I like about my Upright idea is I feel like it holds Lucio accountable - he doesn't get to rule and make decisions for the city anymore, but he can't just run away and leave it behind. Nadia is once again going to be a good countess for the city! Morga gets some closure! Though it's rougher, Asra and MC are still friends! Maybe he even makes an offhand comment about how Muriel had to help a servant girl from the palace who got lost in the forest looking for her cat, but now she goes and exchanges veggies with him for eggs or will just come by to visit and he seems a little happier lately (smug_asra.png) and this sentence is too long but dude my rarepair just became canon???
In one ending, Morga stays and Lucio leaves, Vesuvia's fate is unknown, and a friendship is ruined. In the other, Lucio stays and Morga leaves, Vesuvia's fate looks bright, and a friendship remains.
But no matter what, you and Lucio still have each other.
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immiebee · 4 years
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Lucio Route Wonders (Part ????)
I’ve been noticing a lot of people not enjoying Lucio’s latest chapter. I too kinda felt it was rushed and a bit confused at the start. I thought we would at least see how he would behave around commoners before the Masquerade or hiding him with Selasi’s (best pumpkin bread baker!) help!
Anyways one thing has me bothered. The way he easily gave up authority to Nadia.
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While I know the Devs told us he drinks his full in respect women juice. For him to just poof! here take the lead. Seems a bit out of character for him. Mind you, yes it would be a small step in the right direction for him to learn how to work with others and know when to let others lead every now and then. For him to not even fight or challenge. Odd.
His childhood he was raised to one day take over as leader! He was the LEADER of a Mercenary army. He IS the leader of an army in Muriel’s Route! HE’S THE COUNT OF VESUVIA! He earned the title in some way, shape, or form. By fighting and killing or using his charms and wit to get that title. He knows how and wants to lead! Mind you some of the time he may not use it correctly most of the time.
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He’s not dumb. He knew marrying Nadia, someone who knew the ends and outs of noble life, would be great to have as a Countess. Bonus because she was pretty along with smart! And Valerius? Same thing! He was born and bred in Vesuvia, knowing how everything worked and how to keep Vesuvia running. Perfect to lead, or now HELP lead and help Lucio with all the ends and outs of paperwork! Or to take charge of paperwork. Remember kids, Lucio is borderline illiterate.
Lucio also had his way with the commoners. The parties and the Masquerade. As much as some of you hate the idea, I believe in the beginning Lucio was a Count for the people. He gave them a taste of the high life. (Though he should have let them have a small taste every year not a whole bowl so Vesuvia wouldn’t get in the crap shoot financially. And maybe work on better their everyday lives not just throw parties for days.) Anyways! What I am saying is he knew how most commoners felt. He was born with the idea he was royalty and his mother never to took the time to teach him what Scourge Royalty meant. She would rather let him day dream then actually put her foot down and set him straight. Until he made the deal....(again another story I could ramble on about!) I agree he may not be the best at handling situations like the Flood District, but had someone took charge of Lucio and not let his tempers/day dreams get in the way Vesuvia wouldn’t be were it is today, in shambles.
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Lucio’s faults lie with him not being able/not wanting to see the bad side in life and wanting everything to be perfect/carefree. Which you can’t look at the other side of the fence without tending to your own crops. The greener side is YOUR goal! It’s not bad to look at it but don’t sit down in the mud and wish. Leadership comes with hard work and Lucio had all of the making for a great leader......no one wanted to work with him. They sat in the mud and dreamed for him to be a great leader.
I don’t believe Lucio would give up his leadership role so easy. He was born headstrong, brave, a bit foolish, and street smart. He deserves to be shown that with the our help he can lead. And he may not lead ALL of Vesuvia again, but he should be able to lead them into a better chance for Vesuvia to flourish once more.
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tartagilicious · 5 years
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games/routes i’ve played + my favourites
..to be updated
*send me recommendations if you’d like!
(if i give a game a bad rating, it’s just my opinion. you don’t have to agree with me)
MysticMessenger :
routes: Zen, Yoosung, 707, and Jumin Han
my favourite: definitely Jumin Han! he’s more of an unpopular choice, and I see why, but, I love him. his story was borderline obsessive at some points, and im not going to try and defend his weird behaviour, but there was a reason for it. he got everything he wanted as a kid expect for the love of another person, which is why he treasured Elisabeth the 3rd so much, because in a way, she was the only one there for him. but, then after he gets close to the mc, and then Elisabeth goes missing, he sees the mc as the same type of warmth. he definitely could’ve been more casual about his approaches, and less weird about everything, but I see where it’s coming from. the boy’s got some trauma. and, I mean, the mc is kind and stays with him, understands him, and he opens up to her and falls in love with her. I don’t think it’s entirely unrealistic for an otome game. his character development was great. but, enough of Jumin. this is a really well thought out game. the storyline is impeccable, and the characters are all diverse enough that it’s usually not that much trouble picking one guy/girl over the other. but, this game is really heavily dependent on the emotional labour aspects of the boys, which I don’t like. if you want someone’s route, you had to constantly be excited for them and constantly support them and no one else. a prime example being zen’s route, which is still a great route from experience, but there’s too much flattery in the initial stages, if you ask me. also, I don’t have the energy to get up at 3am for a chatroom, sorry Jaehee.
my rating: 7 or 8/10
The Arcana :
routes: asra, julian, and nadia (portia, lucio, and muriel are current)
my favourite: Asra! this magician and his snake familiar got my attention pretty fast, and his heartbreaking past with the mc just sealed the deal for me. his route is so romantic and touching, but has a lot of action. it was honestly perfect. the devs did a great job with the writing of the game, and the storyline is, again, impeccable. I honestly cried when I found out about Asra’s history with the apprentice, and lemme tell you that is a DIFFERENT type of pain. 
my rating: 10/10
+Lost Island :
route: ryo tsuzuki
my favourite: none. ryo was definitely eye candy and a perfect guy, but he was the only route I played, and frankly, was the last. the only good things about this game were the action scenes, which were admittedly heart-wrenching since the game took place on a zombie infested island. But otherwise I hate this game with a burning passion, and will frankly be seeing it down in Dante’s inferno, in the depths of hell with every other shall we date game. It was my first otome game, I found it when I was 11 - just out of the womb lmao - and I was so entranced that I ended up spending sixty Fucking dollars on this game!!! I regret it deeply to this day, because the game was horrible. it moved so fast, it was pretty predictable (and I spent the sixty dollars to move it along even though when I look back at it the game exposed itself so many times??) it was so weird. after we cured the strange virus that his ‘missing’ sociopath scientist father created with an antidote hidden in Ryo’s blood and left the zombie infested island, he proposed to me in a bush! a bush! he popped the question in a bush, beat that level of romance ladies and gentlemen. and, I know now that I type it out it some points sound like a pretty good plot, but trust me, don’t let that fool you. I will argue with you about this until my death. and not to mention this bitch was a horny little shit in the middle of what the characters thought was the zombie apocalypse. all in all this game is the bane of my existence, thank you (I’m sorry this is so dramatic lmao)
my rating: -100000/10
Dangerous fellows :
routes: Zion, Harry, Eugene, Ethan, and Lawrence
my favourite: Zion! omg what a cutie, still highkey owns my heart. he’s your run of the mill rich kid that eventually rebelled, but his sense of humour and toughness is what won me over. His heartfelt promises and uncharacteristic seriousness in the face of danger were my favourite parts. he’s so adorable and owns all my uwus. I’d fight someone for this boy. this was the game the birthed this account a couple of months ago, and I still love it. 
my rating: 10/10
Lost Alice :
route: Owen Chester
my favourite: I know this technically doesn’t really count, but I did like the joker! I never played his route, and he wasn’t involved in Owen’s route much, but what little I saw of him was great.  He was joking, vague, and helped Alice out a lot as a guide in the very beginning. if I had the courage to even download this godforsaken game again I’d definitely go for him! as for Owen’s route, I honestly didn’t like it at all. all of these games have a timeline, and the end point is always the main characters fucking. like?? not the thing where you randomly travel back and forwards in time? no, just both living in her world and ignoring it, because, me and bae are official now and that’s all that matters 🤪 plus, classically, he was like the formal king trying to seduce her for funsies and then accidentally falling for her. 
my rating: 0/10
Modern Cinderella :
route: Rudolf Oak
my favourite: ..I didn’t really have one. I’m sorry this was a shall we date game, need I say more? the ’stoic’ restaurant owner that ’never opens up to people’ saw me stand up for myself literally once and suddenly his entire worldview of me has changed, and surprise surprise, he wants to date me. This was one of the worst ones I’ve ever played. I really had no favourite, except maybe for the guy that let me stay in his apartment in the beginning of the game and gave me food after he found me in the rain 🤧
my rating: 0/10
Ikemen Sengoku :
route: Hideyoshi, Yukimura, Nobunaga, Sasuke, Shingen, Masamune, Kenshin (mitsunari is current)
my favourite: yukimuraaa, yukimuraa, that bean. i can’t explain very well it but I love him :((. i really loved Mitsuhide, but I liked masamune too! I love masamune’s attitude atowards the mc, and his nickname and nonchalance around her (in sasuke’s route where he hesitated on killing him just because the mc yelled ‘stop!’ out of fear?? 🤧🤧), and I also love mitsuhide’s slightly threatening but caring personality, and that he’s deadly smart! you can’t hide anything from that man lol. Plus the mc describes him as a a good person even in hideyoshi’s route, which I respect. (ugh the devs knew he would be too powerful with a route) but, I didn’t like that after you finish a route, your intimacy is completely reset. like :(( it disheartens me in playing a little because it takes days to build up grace, and im not about to go scouring on those offer pages, because i’m not willing to put myself through that again after dangerous fellows. the formatting is a little wack too, but it’s still nice and something to look past, since the game is pretty great otherwise, and it’s a little older. I love almost all of the characters, (the ones I don’t are for personal reasons, not because they’re bad characters or anything) and I don’t think its cringey at all! it’s honestly a great game altogether. 
my rating: 9/10
Ikemen Revolution:
routes: fenrir, edgar, ray, kyle, sirius, lancelot, luka, jonah, loki, and zero (all, idk if I forgot one lol)
my favourite: every time I see edgar my heart goes boom!! I started playing his route literally like a week ago and god, this boy deserves the world. I love his gentlemanly personality and his habit of joking around and giving vague statements or warnings when in reality, he’s very sweet and kind. you’ll never know what he’s thinking, and I love that I constantly have the chance to surprise him when no one else ever does. though, I really love my boy Kyle at the same time. he’s a real one 😤 I really like how the devs handled the Alice in wonderland concept! I’ve seen that go wrong a few times, so this was refreshing. again, with the ikemen games, they’re never really fast paced or cringey in the way some other games are. it takes the mc usually at least 13 chapters to even admit to themselves that they’re crushing on the guy, which I like. it’s more realistic then, say, the nightmare harlem (see other review). also the plot design, the character depth, uGh, as a writer, don’t even get me STARTED. it’s all amazing. and!! the intimacy doesn’t reset, so I can basically just blaze through all of the intimacy checks right away. The only thing I maybe don’t like about this game is about how long it takes to complete one route. it may take you a shorter amount of time to pay, but I always play free
my rating: 9 or 10/10
Mystic Code:
routes: cold case, lost case, happy ending: case closed, wrong suspect (2), true ending
my favourite: this technically isn’t an otome game. I admittedly didn’t really like this game as much as I liked dangerous fellows, but it was still really good! I just thought dangerous fellows’s story was a little better, and there’s obviously the added bonus of being able to romance any of the main characters. You couldn’t romance any of the characters in mystic code, and while the story made up for that a lot, I was still a little disappointed. Plus, romancing the characters could‘ve really made for a more complex storyline.. 👀 I won’t give any spoilers,, but the story really did make up for it for the most part. but, I guarantee you that if you could play routes, I’d choose eliot. he’s got that confident and playful but serious and smart personality I fall into every time, and I would’ve liked to get a chance to see more sides to that.
my rating: 8/10
Love and Producer (Mr Love: Queen’s Choice):
routes: — 
my favourite: ohoho do I have a story about this one. i was going through pinterest one day a few weeks ago when I came across this picture. and idk, something about it had me starstruck, so I looked for what the image was from and found out that it was from a chinese otome game! at the time, I didn’t know that there was an english version out, so I was really disappointed when I found out I couldn’t play it. but!! through a dangerous fellows account I follow on instagram, I downloaded this game by chance and realised it was the same game under a different name. now, I was completely right to be starstruck, because I love Gavin, he’s amazing! He and the mc were classmates in high school, and they have this ~thing~ that happened in the past that’s vaguely talked about, which is a moment with the wind and ginkgo leaves (which is super nice and romantic af, since he has a wind evol) and I think there’s other parts, but I won’t give away any more spoilers that aren’t obvious and/or easily accessible. the only thing I maybe have wrong with this games that the cliffhangers it can leave you off on before it tells you to level up more are emotionally shattering, and the karma levels/movie shootings are a little annoying, but they’re easily fixable and easy to pass if you snoop around the game a little and figure out how it works. I also really like how though there are no technical routes, each “romance” with the other the guys is completely plausible and any could be endgame easily.
(+ damn, Gavin’s one main line ‘as long as you’re in the wind, I’ll find you.’ is really nice and romantic to me also, since there’s another line from a book I love that’s “I’ll be your map. Where you go, I go.” but idk maybe i’m just biased)
my rating: 9/10
The Princess Closet:
route: reo
my favourite: honestly, I hated this game, so I didn’t really have a favourite. It sounds dramatic, but it’s really true. I was snooping through the App Store one night around midnight looking for a new otome game, and I stumbled upon this one with pretty great reviews. So I, the otome hoe that I am, was like ‘okay fuck it’ and downloaded it. Basically, the game’s storyline is this guy comes up to you and is like ‘you’re my princess, I finally found you’ and the mc is like ‘wtf are you talking about’ but is flattered and sorta curious so she goes back to his studio where she agrees to become a model. like?? girl what?? he could’ve taken you into a back alley and killed you, but she didn’t care. then, in the first chapter, she does her first modelling job then the main guy (reo, also the fashion designer) comes up to her, basically pins her against the wall and is like ‘I knew you were perfect, but I didn’t imagine this. Now, since I always get what I want, I’ll have to make you mine because I’ve taken interest in you.” like,, okay bro. I deleted the app after that. if you like that kind of stuff, that’s fine, but it seems too outright and cringe to me. plus, this isn’t really relevant but I didn’t really like the formatting.
my rating: 0/10
Ikemen Vampire:
route: Napoleon, Arthur, Leonardo, Mozart, Vincent (double clear for both Arthur and Napoleon!)
my favourite: oh my god, this game finally came out with an English version and I’m so excited! I barely knew anything about this game before this morning, but it’s seriously good. I was sceptical in downloading it at first though, because vampire related things usually come out in a fashion similar to something like diabolik lovers, but this blew my expectations out of the water. the writing is amazing, and had me literally stopping between moments and being all nerdy about it. plus, all of the characters are based on real people of history, and I like that part. It’s a really cool idea. but the best part!! all of the characters are more or less like normal people. I’m not sure if that exactly makes sense, but it’s relief to me. I’m also really thrilled about some of the stories in the game. like, bonaparte is a half vampire?? nice, I wanna know more! you have to be da vinci’s fake lover?? coolio. but, I’m kinda bummed that there aren’t more routes out. Issac Newton, Napoleon Bonaparte, Arthur Conan Doyle, and Theodorus Van Gogh are definitely my favourites,(Theo is best boy 😤✊🏻) and I would’ve liked to play other routes too, but that’s totally good, because games are hard work. 
my rating: 10/10
THE NIFLHEIM+:
route: Leo
my favourite: I gotta say, this wasn’t as bad as I thought it was going to be. And that’s surprising, since this is a shall we date game. The storyline was pretty good, sorta like sleeping beauty with a twist, and while it was really cringey at some parts, it wasn’t too overbearing in my opinion. There’s a variety of characters to romance, and while they all have pretty stereotypical personalities in some way, it was still somewhat enjoyable to play. Though, I didn’t finish the game because I didn’t like the route I was playing, the way it was set up or the ticket system was kinda weird (one every 4 hours. you could log in once every month and it would say ‘welcome to your fourth day!’ even if it’s been four months in reality) if I did another route, though, it would probably be Nick, because his route seemed fun from the preview. 
my rating: 3 or 4/10
Nightmare Harlem:
route: oswald
my favourite: honestly, my favourite was still Oswald. (though it’s a close second to Lucas, who never entered the room in any way other than the window) he was a sweet bean and didn’t deserve any of the shit any of the other suitors gave him. now that I think about it, the plot is creepily similar to ikemen vampire’s. the mc is walking home one night when a portal opens up under a red moon that takes her to a mansion full of vampires! but, maybe that’s just an overused plot. this is from the same company as princess closet, but I think it’s a little better. don’t get me wrong, though, it was still cringe to the max. the mc insisted on helping with work around the mansion exchange for letting her stay there until that portal opened again (hello ikemen??) and the main guy was like ‘pfft sure’ and that’s where she met oswald, the gardener.  but, the main thing that turned me off of this game was how fast the romance came. she spent a day outside with him, talking about whatever, then decided she liked the time she was with him and was disheartened when he had to leave. you know, totally not like any kind of normal friendly relationship at all. and after that she was like ‘oh shit what’s this feeling in my chest’ when she saw him at dinner. like, I get the quick crush thing but she’s all like “am I falling in love??/?” and to make it BETTER the next day he’s like ‘oh shit what’s this feeling in my chest’ after, again, spending a day with her and doing nothing more but exchanging smiles otherwise. and the other guys are in on it instantly too! one of them even tries to set them up! and I just- I couldn’t take it seriously after a while.
my rating: 3/10
Ayakashi: romance reborn:
route: Koga
my favourite: honestly, how to choose?? At first, I really liked Ginnojo and Toichiro, but after playing for a bit, Koga and his stupid dice swept me off my feet. I’m only at chapter 20 since I started playing a few days ago, but I can already tell that koga is very friendly and jokes around a lot, and the moment she ever has a problem he’s there to help her. he’s an oni ogre ayakashi, and I also think that’s super cool tbh. the game itself is sort of like mr love queen’s choice in the way that you get cards and have to level them up and that corresponds to how well you do in the game, but there are more romance aspects to this game than mlqc. after you finish book one (comprised of 50 chapters) it branches off into the 4 routes that are available to play. (Koga the oni ogre ayakashi, Kuya the tengu ayakashi, Ginnojo the Mizuchi dragon ayakashi, and Aoi the satori seer) I think it’s a really interesting and fun game, but I don’t like that the only way you can get keys to play the main chapters is through patrols, which can get repetitive, especially when you can only play the same 5 or so locations before the lp cost is more. 
my rating: 9/10
Honey Magazine:
game/route: wanted: son in law // taiga takajo
my favourite: I should really change this label ^^. Honey magasine is an otome app that’s comprised of many stories that you can play at once. honestly, I didn’t have high hopes for this one based on the look of it, but I was pleasantly surprised. I am super super super super picky when it comes to otome games, but this one genuinely could’ve been worse. in the story I played, a journalist was invited to her billionaire grandfather’s estate to pick out a fiancé, but that was unbeknownst to her, seeing as this was the first time she’d talked to her grandfather since she was 5 years old. she went through the whole night meeting these different guys before she had to choose one the next day. I didn’t like this part because I probably got one interaction with each character max, and really didn’t get to go very deep into any of them. in the end, I chose Taiga, the heir to a fortune and the CEO of his own company at the ripe age of his early 20-somethings. honestly I only picked him because he kinda looks like Yuta from nct and since I didn’t really like any of the others, I had nothing to lose lol. He’s emotionless and very cold but subtly caring, and this drives the mc crazy as he claims that he’ll just parade around with her if he needs to and act in front of other people. she promises that she’ll make him fall in love with her, and well, the rest is history. I won’t get into his route much, but, I think it’s about what you would expect from a situation like this, not that it would ever happen. it’s not terrible, and I think that if someone had paid a little more attention to it it could’ve been great, not just okay.
my rating: 4/10
Twilight School:
route: Wade
my favourite: this game was actually recommended to me by a follower, and honestly, I do really like it. but, it’s a good thing that I liked Wade, because I’m not the biggest fan of either Rylan or Hogan. I’ve never liked the idea of werewolves, and Rylan is just the epitome of twilight meets vampire diaries to me. (even though neither of them really have to do with werewolves lol) and, hogan, idk. he’s got a nice personality, but I’m not really interested in him beyond that. Wade reminds me of Eugene, to be honest. that’s not why I like him, but I just thought I should get the observation out there. what I don’t like about this game is the gem system. yes, I wanted to kiss wade’s hand when he was sitting next to me after I woke up from being sick, but could I?? no. and I’m still disappointed about it, thank you very much. I also don’t really like the scene where they all fight over her in front of her. like, uh, can I get a waffle?? can I PLEASE get a waffle? but overall yes! it’s a very good game and I love the storyline and mystery. 
Samurai Love Ballad Party:
route: yukimura sanada
my favourite: (i keep mixing up the name smh) is every yukimura character an absolute sweetheart?? because it sure seems like it. I found out about this game though a discord server I’m in, and honestly, from the looks of it, my expectations were low. Format is a big part of an otome game, and this one is obviously old, and that kind of dimmed my likeness a bit. But, the story is really fun. Kinda cringey, but still fun. I had no idea it was also in the sengoku era, so that was a fun surprise. I played the prologue laughing and joking around the entire time, and it was honestly really fun. i knew I liked yukimura from the moment he appeared, and chose his route immediately when I could. One thing though, this doesn’t bother me, I just think it’s kinda funny, is that the choices you make actually determine a good or bad ending rather than the romantic or dramatic I’m used to. So, seeing that ‘you could’ve chosen better...’ message after a chapter is always refreshing lol. (I get those a lot because I literally have 2 brain cells 🗿)
overall rating: 6/10
Obey me!:
route: — 
favourites: THIS IS A SHALL WE DATE GAME?? it blows my mind, because I absolutely love this game but normally hate swd games (see lost island for reference lmao) the format is cute and modern and easy to navigate, but isn’t in your face bright and not too bland either. there’s a lot of options to go for, like the random calls and messages you get throughout the day plus the person you want to choose from majolish and display on the home screen has little things to say to you ever 15 seconds or so. the ap/stamina system is similar to ayakashi, so it was refreshing to already know how to deal with that, and I do like how while it goes fast, it doesn’t take much to regen. The actual story function is similar to that of mlqc, though, with the mission and then story part. There are no actual routes in the game as of right now, but the game is still being updated, so there might be in the future when the storyline is complete! I really hope there is, because I totally wanna do some of their routes like 😳 My favourite at first was Mammon, because from the get-go he’s the energetic dumbass that’s always by your side like fenrir and I just appreciated that, especially when I didn’t know any of the other characters yet. but then I actually got into the game more and while I still do like mammon, it’s a bit less and I do have some new favourites now. first off is Lucifer, who I really was neutral with most of the time (which shouldn’t have been the case considering he threatened/tried to kill the mc at least twice lmao) but yeah, sometime along the way I went from 😶😶😶 to 🥰🥰🥰 and that was that. Second is probably either Satan or Belphegor because they’re just both adorable and I like belphegor’s voice and sense of humour and satan’s love for books and considerate personality
favourite: Lucifer
CURRENTLY PLAYING: mr love queen’s choice, ikemen sengoku (mitsunari), obey me! 
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Muriel route speculation as told by an English lit major (lol)
OK so i kjnakjffae am procrastinating doin uni stuff so im going to throw together some thoughts I had yesterday about Muriel’s route and his themes of isolation/family being a running theme throughout all the characters stories + foreshadowing for his route in details from the game + in the meaning of his patron arcana card.
Spoilers for the upright and reversed endings for asra, nadia and julian’s routes obvi, Speculation for Muriel’s route, and spoilers for the side stories Travel at Night and Dawn of the Grub
So basically I realised as well about a week ago that each character’s upright and reversed endings can be guessed from the upright and reversed meanings of their patron arcana’s tarot card, which are as follows for the main 3:
Asra (The Magician)
Upright:  Now is the time to take action, before all comes to naught. Stay focused: You have a job to do.
Asra concentrates on the goal of saving the world and the two of you end up in a happy, independent relationship because he isn’t distracted by the compulsion to help/protect you constantly
Reversed:  Be wary of lies from the mouths of charismatic charmers. They will not keep their promises
You and Arsa make a deal with the devil in the understanding that you’ll eventually be able to reach your friends again, but you both forget about your previous lives as an unforeseen consequence 
Nadia (The High Priestess)
Upright:  Listen to your dreams; allow intuition to guide you. All will be revealed in time.
Nadia trusts you (from her past when she was in her coma) and her own intuition and you defeat the devil together
Reversed:  Be careful of losing touch with your intuition. Do not close your mind to the world's mysteries.
Nadia becomes impatient, deciding she’s the only one she can rely on closes off her own options by becoming too single-minded - sacrificing her humanity to the devil
Julian (The Hanged Man)
Upright:  Sometimes, the best strategy is a swift retreat. Take time to regroup and re-examine your options.
Julian listens to you in the confrontation with the devil, you regroup with all the people who care about him and defeat the devil as a team
Reversed:  Be careful of stagnation- your own goals have value. They don't deserve to be put on hold.
He sacrifices himself and his own goals to save you, and as a result ends up living as a demon stagnating in his own private version of hell - becoming less and less human
So! We can look the explanations of The Hermit to try and figure out what his plot is going to look like. So we have:
Upright:  Look inside yourself for the answers you seek. Take time for introspection in the days ahead.
Reversed:  Be wary of retreating too far within your own mind. Others still have valuable things to share.
I feel like these are fairly self-explanatory - in the upright ending you help him recover from his trauma and come to terms with himself and his past - we’ve already seen a lot of the way he just. doesn’t think at all about his own comfort or emotions because it’s clearly too painful in his first couple of books.
In the reversed ending, we may still convince him that his feelings are valid - but that might cause him to reject the reality of his trauma and sever ties with other around him - isolating with you perhaps?
Another thing I’ve been thinking a lot about is connection and how that would relate to his upright and reversed endings. Connection and support with other people besides MC are huge components of the romance arcs for the first 3. 
In Nadia’s upright route, you support her in reconnecting with her family, and she learns that she can ask people for help and rely on them to support her, but in her reversed ending you let her keep you like a pet, she doesn’t reconnect with her family, and she becomes single-minded and isolated.
For Julian, in his upright route he also learns that he doesn’t have to sacrifice himself for those he cares about - and that they’ll support him and fight with him no matter what. In his reversed ending, his self-sacrificing tendencies are encouraged and he ends up alone and isolated, and in this ending MC also has the option to stay with him in his realm forever instead of reconnecting him with his family.
Asra’s upright arc revolves around learning that the two of you are individuals, and that he doesn’t have to constantly worry about your wellbeing and can focus on himself. He is reunited with his family and maintains meaningful relationships with other characters. In his reversed ending, you become his whole world and the two of you literally forget anyone else exists - isolating yourselves in your own world. 
I think that this is going to be especially poignant in Muriel’s route - especially because he already isolates so much. I was reflecting on the role of family (both found and blood) in the routes of the other characters and I was considering how this might manifest for Muriel. 
I was specifically thinking about his past - he was made homeless because Lucio’s tribe attacked his village and his parents had to give him away so they wouldn’t starve. Obviously he hasn’t seen them since they abandoned him, but I’ve replayed two of the side stories recently - Travel at Night and Dawn of the Grub. 
We know that a lot of Muriel’s preferences and personality are shaped by the culture he left behind. His favourite colour is green - the colour of his tribe (evidenced by his blanket which was all he had left from them), his favourite animal is a bear (the animal of his tribe - mentioned in Dawn of the Grub), and his favourite flower is the forget-me-not - which is only found growing in colder regions in the South etc etc etc. 
I’d been wondering at the circumstances of Inanna’s relationship to Muriel - it’s not like it’s common for wolves to ever be without a larger pack, and in Muriel’s first chapter it’s clear she’s highly intuitive and intelligent, plus she’s been described as his “wolf mom” by the devs. When I replayed Dawn of the Grub I noticed something that stuck out a little more - which was that specifically when Lucio is talking about neighboring tribes he mentions just two - ones symbolised by bears and one symbolised by wolves. I know this is a tiny detail and I may be Reaching but lol hear me out. 
It got me thinking about how in other routes the LI ends up reconnecting with blood family in their upright endings. Asra spent at least two decades thinking his parents were dead, but you help him reunite with them. I feel like it’s too much of a coincidence that Inanna watches over/protects Muriel like a maternal figure (that he hasn’t had for a very long time) combined with the fact that the writing specifically mentioned Muriel’s neighboring tribe as being symbolised by wolves, and the fact that we know nothing about his actual family besides that they abandoned him. We only really get to know anything about Asra’s parents in  his route - they’re mentioned in Julian’s, but we don’t find anything out about them in Nadia’s either.
My crackpot theory: Inanna was either sent by Muriel’s family (who survived and are living with the wolf tribe) or by Muriel’s neighboring tribe to keep an eye on him. I don’t think this is such a huge leap especially when you consider that a Lot of animals have been shown to talk to each other/communicate telepathically with people (Malak, Faust, Cameo, and Inanna understanding what you’re saying when you first meet her in Muriel’s arc). I think that in his arc his family might try to reconnect with him - which may be facilitated by Morga’s presence - especially since she’s not a huge part of any of the other arcs besides being present at the ritual. 
I think that a big factor as to whether or not you get his upright or reversed end will be if you encourage him to reconnect or support him in his isolation. It’d be easy to see why he wouldn’t accept them if they tried to contact him - it’s been a couple of decades and they abandoned him, so of course he would be hurt, frustrated, and want nothing to do with them. I get the feeling that if you tell him that he’s valid in wanting to do nothing with them, it will contribute to his reversed ending (isolation), whereas if you’ve brought enough attention to how he’s feeling so that he can work on himself, constructively managing his feelings, and healing from his past then it will contribute to his upright ending. 
Also there’s such a like. dumb teeny tiny line of dialogue that i haven’t been able to stop thinking about, I really can’t remember specifically which route it’s in (either Asra’s or in heart hunter somewhere) where another character comments how he and Asra could be brothers (i think it’s Asra)? And Muriel replies that he doesn’t have any brothers. At first I thought that this was a wink to asriel content in Nadia’s route - that he doesn’t consider Asra a brother bc he might have romantic feelings for him, OR that he doesn’t consider Asra a brother because Asra is nonbinary, however, it might not be that as Nazali is nonbinary and uses they/them pronouns but is still referred to as one of Nadia’s sisters? Another option that I’ve been pondering is that it’s a breadcrumb specifically for his route around him actually having siblings who might have been born after he was abandoned! The little line would specifically make sense if he didn’t have any brothers, but might have a sister/sisters instead, and this line would still make sense in its context after more of Muriel’s route comes out.
EDIT: I found it! It’s not actually in the game, but was an ask answered for Muriel’s birthday by the devs here
I feel like it’d also be interesting because it’d provide a different dynamic for Muriel in working out his own feelings about his parents particularly - especially around feeling replaced and unwanted. I also tbh desperately want Muriel to have a younger sibling kjnakkjaf give me good big brother Muriel!!! 
Anyway! A very long post but I’m highly excited to see what comes in his route! I’m going to cry!
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I saw your first part of my headcanon request and it was so cute! Thank you! Can’t wait for the secondary three. If you do include a minor character, I’d like Valerius because I can imagine him getting super blushy over an Mc kissing his wound. uwu Bonus: Valerius gets his wound from a shattered wine glass. (Remember Nadia’s route?) x>
Part 2 of 2 
PART 1
(Just realized that I didn’t post the context for this lmao) Original Ask: 
“Headcanons for the Main Six getting an injury patched up by the Mc? Then the Mc kisses the wound because they heard that kisses make them feel better? :3″
Thank you! I’m so glad you liked it! 😁
I’m also just gonna post part two + Valerius on this ask because that makes things slightly easier lol 
Muriel
There’s already an in-game example of the patching up/healing scenario for Muriel in his first book, BUT it is behind a paywall and things would likely be much different after he really learned to trust you
He would probably still try to patch himself up at first, but when you insist on helping him he doesn’t bother to try and protest anymore since he is more willing to accept that he deserves to be treated gently
He would quietly watch you work, his heart would still be pounding there would still be a bright flush to his cheeks but more-so out of fondness for you rather than out of embarrassment this time
Once he’s all patched up you would probably ask him “Want me to kiss it better?” instead of just kissing him straight away
He would be completely floored, his blush would reach his shoulders and he would stutter out a quiet acceptance of your offer but he would be smiling softly the whole time
If the wound ends up scarring it doesn’t bother him as much as it used to, especially since this one will be a memory of you
Portia
Honestly if she got hurt she would probably show you her wound proudly like it was a battle scar and would explain what fun/reckless thing she had just done to get it (like climbing up the castle wall or scoping out for more secret passageways)
It would be pretty easy to convince her to let you patch her up since she thinks that it’s a really sweet gesture 
The whole time that you’re treating her she would playfully tell you that you worry about her too much and it’ll take more than a couple of scratches or bruises to keep her down
She would get a little giggly and blushy when you kissed her and would ask you for another one juuuuust to be sure
She’d point to other random spots on her body saying that she had a bruise or ache there as well (even if she didn’t) just to get more kisses out of you
If you wanna make her blush even more, put your finger on her lips and say “does it hurt here too?”
Lucio
He would be more concerned about his blood ruining his clothes than the injury itself, so it would be matter of getting him to stop fussing so that you can fix him up
If you hadn’t offered to patch him he probably would have just straight up told you to help him, but he’s a little caught off guard when you rush to his aide right away
People showing genuine concern for him - and not just parroting back his own self praise - is still pretty new to him so he doesn’t really know how to handle it at first
He might pretend to act annoyed or even insulted that you would insinuate that a small flesh wound was enough to affect him but it’s just his weird way of saying “thank you”
Kissing his wound would definitely be the best and fastest way to shut him up
He finally blushes and cracks a smile when you give him a little victorious smirk and tell him that he should definitely make a full recovery now
Valerius
Despite his temper he usually keeps a cool head when you’re around, so if he broke his wine glass in his hand in front of you he would probably be in the middle of ranting about the incompetence of the rest of the courtiers or something of the like
He would be clutching his wrist with his other undamaged hand and swearing at the pain but he would calm down a bit the second you came to his side
You would probably have to keep reminding him to sit still while you carefully removed each piece of glass from his hand
He might still be grumbling a bit as you bandage him up, but then he would suddenly feel your lips on his fingers and look up to see you kissing him softly
Since the broken glass gave him several cuts you’d kiss his fingers first, then the back of his hand, and then his palm and he would get redder and redder with each one
When you lean over and kiss him for real he completely forgets why the hell he was so angry a few minutes ago
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luminescentauthor · 4 years
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Arcana Apprentice: Kallor!
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Name: Kallor
They don't actually know their last name, because it gave them memory headaches (unlike their first name, strangely). However, it's pretty standard for people to take a last name based on their occupation, so Kallor is known to Vesuvia's records and law-keepers as Kallor Mystic.
Kallor thinks it sounds stupid. They're right. It's Asra's fault; he's the one who registered it. And he is going to give them grief for their dumb last name for the rest of their lives.
Gender: Probably magician? Probably magician.
"Are you a man or a woman?"
"I'm an Arcana."
"No no, I mean - what gender are you?"
"Magician!"
"But what's in your pants?!"
Kallor, smugly: "Magic."
Pronouns: they/them and she/her. Usually they/them. Sometimes they feel more she/her, but they tell people they can assume Kallor's a they unless they specifically say they're having a she/her day. They're indifferent to whether people use female or non-gendered titles; they look very feminine, so they're pretty accustomed to people assuming they're a she and aren't bothered by it. They just casually correct the person and move on.
Physical Characteristics: 178 cm tall; 69 kg.
They're a wee bit shorter than Nadia, but they're also just a wee bit taller than Lucio. You bet they're going to lord this over him forever, because his offended screeches sound exactly like Camio and it's fantastic. 
"No, Asra, I do not care that he's mildly evil, or that we're currently in the middle of a battle and he's sort of our ally, or that you and Portia are both shorter than him. I'm going to make short jokes anyway." 
Engaged to Nadia! Honestly, they're adorable together. Kallor would fight a tree for Nadia.
Nicknames: My love, for both of them; Kallor uses Nads, Nadi, and my dawn; Nadia uses Kal, Kally, and my sunrise. She also compares Kallor to a summer sky sometimes. 
She's also very gay for badass Kallor, who is strong enough to yeet Muriel across a room with one hand when their magic gets out of hand since it raises their physical abilities. (They only know this because it happened. Kallor lost it, Muriel tried to calm them down, and Kallor was having none of it. But it was fine, Muriel was unhurt and the others snapped Kallor out of it. They were very sorry,) 
Kallor is very gay for soft Nadia with her hair loose and a sweet smile. 
LOTS more info and pictures below the cut!
Personality: Pensive and analytical. Prefers thinking things through to rushing in. However, they can and will throw down if they feel it's necessary or if they're angry enough. 
Kallor after the events of the game much more likely to fight someone than before; they fought the Devil, they've sort of stopped being anti-confrontational.
They're usually level-headed, but they're no more immune to emotions than anyone else. If you push their buttons right, you can make them lose their head just like anyone else.
They and Asra are BFFs following the events of what I headcanon happening to the crew after the events of Nadia's route (hehehe more HCs).
At first, their relationship is rocky after the end of the route. Asra didn't manage to help Kallor recover their memories, Kallor privately resents that, even if they feel bad about feeling that way, and the master-apprentice power dynamic remains. 
Kallor eventually gets stressed enough to blow up and scream at Asra, who freezes in shock, but it destroys their power dynamic. Asra no longer sees Kallor as vulnerable, and they see him as an equal rather than a master.
Asra then works his ass off to help them recover their lost past, and this is the final piece of the puzzle. Kallor hugs him and says they're sorry and Asra is also really sorry, and basically their situation in general was spectacularly awful and they agree while they both made mistakes, neither of them is particularly to blame.
They were queer-platonic partners before Asra left Vesuvia because of the plague. Their relationship is different, as they no longer live together and both have partners, but no less close. They're also a lot more prone to roasting each other for fun.
Nadia builds them a lily garden in a greenhouse that later gets expanded to include all sorts of plants and an attached workroom for magic. Lilies are Kallor's favorite flower. It's essentially Kallor's happy place.
It's actually multiple greenhouses and conservatories combined, built over about five years, and Kallor adores it. They're also very productive when they're there and think best surrounded by nature as it turns out, so win-win. There are fountains and a pond, and there's also a Butterfly Room! 
Pepi is not allowed in the Lily Room, because lilies are highly toxic for cats. However, the lilies are not allowed to be anywhere except the Lily Room and The Workroom, where Pepi isn't allowed anyway, because she, like literally every other familiar (Malak is also on the permanent ban list), has a bad habit of knocking stuff off Kallor's shelves. Even Faust has managed to get banned from time to time. This is in no small part because Kallor's workplace is organized chaos, and it's very easy to knock things over.
Nadia: "Have they always been this bad????"
Asra: "Yes."
Kallor, laughing: "Yeah, he used to always gripe about coming home to the shop being a mess. I know where everything is, what's the big deal?"
Asra and Nadia, simultaneously, gesturing to the disaster that is Kallor's workspace: "THIS IS THE BIG DEAL!!!"
No one's sure how Kallor moves around in there without ever falling or knocking things off the stacks of books and furniture all over the place. Especially when they're reading, speed-walking, and drinking water all at the same time. They don't trip at all or even spill a single drop of water. Julian calls it occult witchy sh*t and refuses to go in there; Asra's convinced Kallor has somehow warped space; Nadia insists that Kallor is just that graceful, but, really, it is mildly suspicious????
They're close friends with Julian, Portia, Natiqa, Nahara, Muriel, and Nasmira. 
They call Julian "Julie," and he can't decide if he likes it, doesn't mind it, or absolutely hates it. They get along like a house on fire, and Nadia and Asra aren't sure if they should be alarmed or not.
He calls them "Kally," one day, and they're both surprised by it; they discover they were quite close even before Kallor joined his clinic. 
Treats Portia like a baby sister. Dotes on her but also has playful banter. Asra and Nadia are pretty sure Kallor was Portia and Julian's third sibling in a past life, between this relationship with Portia and their friendship with Julian.
Natiqa's reaction to the engagement was basically "NICE BLUE-HAIRED BUDDY." Kallor goes to Natiqa when they need politics help and Nadia is busy. 
Nahara teaches them hand to hand at Kallor's request, and they soon bond. She's Kallor's go-to person when Kallor needs to talk to someone emotionally mature because everyone else is being dramatic, especially if everyone is Nadia. Nahara is calm and self-confident and knows what she's doing. We like Nahara.
Kallor can and will tease Muriel about his relationship with Asra, but it's all light, and they stop when he gets uncomfortable.
Muriel is keenly aware he's living in the shop that belonged to Kallor's family. Kallor, however, is not aware of this, because memory loss! Asra couldn't tell them without giving them headaches. Honestly, it's a miracle they could even live in the shop.
This is awkward. However, Muriel soon realizes that Kallor is kind and protective and won't hurt people. He likes helping them raise their plants. Kallor wanted high-ceilinged greenhouses anyway, but they make sure the entire place is built big enough for him to move around.
They and Nasmira bond over "fLOWERS" and teasing Nadia.
They don't get along with Lucio at all. Their relationship with him is basically "THIS IS FOR NADIA, ASSFACE." Everyone constantly has to hold them back.
None of them want to hold Kallor back, particularly Asra, Julian, and Portia (as Lucio force-fed her brother a plague beetle), but still reluctantly stop them.
They also repeatedly call him out for being rude to Nadia and abusing his power over Muriel, Julian, Asra + parents, and Vesuvia.
Kallor does not have time for your BS, Lucio.
Nadia stands off to the side and cheers Kallor on.
Don't get me wrong. I think Nadia-route Lucio deserves a redemption. Kallor will eventually help him get it, but they'll sass him every inch of the way.
Favorite Food: Granita. A delicacy that's hard to find, but Kallor adores it.
Favorite Drink: Iced oolong 
"...Basic."
"ASRA, FOR THE TENTH TIME, IT'S NOT BASIC JUST BECAUSE IT ISN'T IMPOSSIBLE TO PRONOUNCE and it's better than your lapsang souchong!"
"Sure, Kallor."
"Listen Asra I do not want a lecture about taste from a guy who's favorite food is roasted skink-"
Favorite Flower: Lilies
They're particularly fond of wood lilies (red) and tiger lilies (orange).
As stated above, lilies are violently toxic to cats. Kallor is careful to keep the lilies far away from Pepi. Portia isn't mad because Kallor is so meticulous about it -- Kallor adores Pepi and never lets her get hurt. 
Interestingly, lilies are also often used at funerals; they symbolize resorted innocence following death. Ironic, huh?
About the pictures:
The first picture, above, shows Kallor in one of their typical work outfits during a day at the palace. 
The second picture, below, shows Kallor in their masquerade costume, sans mask. They're smiling softly and speaking to Nadia, with a red lily given to them by Nadia entwined in their hair. Red lilies symbolize passion, and lilies in general symbolize devotion.
The third picture, below, is Kallor in the final parts of Nadia's route, in the Arcana Realms, probably about to fight something. It also shows their work hairstyle, a loose braid with their bangs free. 
Not shown with the pictures are Kallor's earrings, a gift from Nadia. They would be wearing them in the latter two situations. Nadia gave them to them just before the Masquerade. They're double teardrops and the same shade of purple as the earrings in the first and third shots, the same shade of purple as Nadia's hair. 
I couldn't find a reference, but if you want the general idea, look up Katarina Claes (an anime character), look at her earrings, and then imagine them as purple gems with white metal.
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Avatars designed on Rinmaru Games’ Witch Creator!
Jeez, this got long. Thanks for reading, if you made it this far!
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