okay so. hear me out. but. au concept--
joel is one of many people affected by a Vanishing. its a phenomenon sweeping the country--people simply not showing up for work, school, life one day, as though they've vanished from the face of the earth. it's almost possible to mistake for normal missing persons cases, if it weren't for the way a few of the higher-profile Vanishings have happened to people who shouldn't have been able to vanish at all, let alone in a way that wouldn't be noticed until too late. look at joel's hometown. the people monitoring the dam were supposed to be redundant, and yet--
anyway. not like he cares or anything, except for the fact this stupid disaster or whatever has left him without anywhere to live or anyone to live with, and he still has a year of high school left, so he can't just do whatever he wants. luckily there's this school in a town called new hermiton that agreed to give him a scholarship to finish his education in the name of recovery and solidarity or whatever, and it's kind of a shwankier school than he'd normally go for, but it's free and, more importantly, they're willing to pay for his lodging, and he can't really turn that down. and it's not like he has a choice but to upend his entire life now. so packing what few of his belongings survived into a bag and getting on a train and moving across the country to a new school it is, he guesses.
(he's been having nightmares that inexplicably feature swarms of blue butterflies. last time he checked, lakes don't have butterflies in them. although maybe it's a metaphor or something, on account of the butterflies saying stupid stuff about how people who are remembered can't disappear, and even a false world cannot be erased if it's watched over, and how fate depends on him holding people in his heart. thanks for saying the same stupid shitty platitudes his social worker told him, just more cryptically, butterflies. real cool.)
new hermiton, it turns out, is a small city. while new hermiton academy is a newer school, much of the city is older. he's moved into a nice enough flat in an older apartment building. he has another cryptic butterfly dream. he thinks he remembers someone trying to urgently warn him of something, but it's all... shaky. that morning, he goes to the school for the first time. he's greeted by a fellow transfer student, skizzleman, although apparently he already knows some of the other folks in town, and transferred here so he could stay with them. but it's at least someone else in a similar enough situation to joel, especially since joel can just tell by the way people are looking at him that skizz didn't have much of a choice but to be here, either, and best friends with impulse or not, he's on his own too.
so. a friend. maybe this school won't be that bad, even if joel keeps having nightmares, and even if the weather here is weirdly cold for july, and even if his new homeroom professor keeps on looking at him really weirdly. (aren't professors supposed to be better about stupid rumors anyway? what's that mr. hills's deal?)
and then, two days later, he waves skizz off at the end of the school day, and gets skizz's friend, impulse, at his door, desperate to hear that skizz had just come to stay the night in joel's shitty lonely apartment, because otherwise it looks like--come on man. joel's already having a shit time. the universe deciding to go after his one existing friend too? he promises impulse to help investigate that night, in the vain hope that Skizz isn't one of the Vanished. joel gets a splitting migraine trying to follow their path back, though, and they have to stop for the night.
skizz is reported missing the next morning. joel resigns himself to cutting himself off from the people around him, as per usual. then, strangely, mr. hills corners him as he goes home.
"you'll need this," he says, and shoves what feels like a cheap butterfly knife into joel's hands. "uh, remember, trust your heart! you'll know how to use it."
"what," joel says. "hold on. you're supposed to be a teacher. why are you giving me this. i know for a fact my file says i have like, ptsd or whatever, which is stupid, but you definitely aren't supposed to be giving me a knife, you weirdo?"
"you'll know how to use it," joe hills says again. "goodbye! believe in yourself!"
mr. hills sprints behind a building before he has to explain anything else. joel is left standing on the sidewalk holding a knife, staring after him.
so. that's weird as hell. joel shivers in the cold and continues on his way home. the butterfly knife feels heavy in his pockets. he should probably report that guy to his social worker or something, but actually talking to his social worker feels like conceding defeat. joel can take care of himself. he can prove he can take care of himself. just watch him. step one: go out to get ramen because he forgot to buy any food for his apartment.
he sees impulse putting up signs as he eats. impulse looks miserable. joel thinks about how skizz, just in the short time he'd known him, had sort of unintentionally given away that he felt isolated after his mother Vanished. that impulse was a great friend, but impulse didn't understand what it was like. he never really SAID as much, but--
it's not fair to impulse, for that to be the last thing impulse remembered of what was apparently a friend since childhood. and joel doesn't care about any of these guys, but he can still pay his check and go out and help impulse go looking. he's no good at comforting people and doesn't know this guy, but joel had been alone too, sitting on the roof and crying, when the helicopters came.
except when they go back to the path by the school, joel's head starts to hurt again.
he looks up and there's a butterfly.
"hey, impulse, are butterflies common here?" he asks, a little desperately.
"i mean, not really, why?" impulse says.
"uh," joel says, and gestures. the two of them stare as the strange yellow butterfly circles in place.
"okay, so that is kind of weird," impulse admits.
"right?" joel says. "the only way it would be weirder is if it were blue." impulse gives him a look. joel does not explain.
it starts to fly away.
"we should follow it," impulse says, his voice getting a little dull. "yeah. we should follow it."
"what? no! no we should not follow the haunted butterfly, are you nuts?" joel says, but it's a bit too late. (maybe this is what the knife is for: stabbing impulse. it would be an effective method of stopping him!) he chases impulse down, down to the river, where yellow butterflies are swarming. impulse, as though possessed, simply steps into the swarm and falls through them to the water.
joel's, uh, freaking out more than a little bit? he'll admit he's freaking out. he dives forward to try to grab him, only to realize that he doesn't see impulse anywhere.
a single blue butterfly lands on joel's shoulder. "do you hold his heart next to yours?"
"i'm going insane," joel says.
"no heart is meant to be completely alone. do you hold his next to yours?"
"this isn't happening," joel says. "this is like a stupid manga or something. it's not happening."
"there is still time to save them; you must hold your heart strong, or the consequences will be dire. i believe in you."
the butterfly vanishes.
"fuck it," joel says. "if i drown then it's nothing people haven't expected of me anyway."
he steps through the swarm of butterflies.
that night, he drags both impulse and skizz out of the river. they're all freezing cold. shadows and strange, yellowy liquid still cling to all of their skin. also, joel stabbed himself, which like, glad to know that's what the knife was for, apparently, and the scar is warm and comforting. he can feel his--persona, and don't ask him how he knows that--shifting under his skin, under the mark on his hand. it said its name is pygmalion; it says it is a piece of joel's soul.
this is all patently insane. but skizz and impulse are alive and NOT eaten by shadow monsters, so even if they're both a little unconscious, joel takes that as a win.
they lie on the ground outside the river. someone stumbles across them. "well give me some teeth and call me an alligator. you got out on your own," breathes a fellow student clutching a dagger. joel thinks he's in the class across the hall. also--
"what are you talking about," joel wheezes.
"you found it on your own. you can find them?" the student says. his eyes are wide. something in joel's soul recognizes something in the student's. something in joel's BRAIN puts two and two together and realizes why mr. hills gave him a knife.
"no. no, go away, i don't want to be involved in this," joel says.
"well, don't you think it's too late for that?" the student says, and joel passes out. he's pretty sure the butterflies have to be laughing at him. in fact, as though to mock him further, after passing out, he doesn't even get to avoid it forever, because he wakes up in a glowing blue boat. there is a man with white-blonde hair, blue eyes, and a blue outfit leaning over him, poking him.
joel takes no responsibility for punching him. he'd do it again, too, as the long-nosed man sitting next to the unmanned steering wheel welcomes him to the velvet room.
(this, joel realizes later, all rather sets the tone for what the next year of his life is about to become.)
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I don't know when I'll ever write this, but I've had this AU in the back of my mind ever since Bendy and the Dark Revival came out, and it's best to get it out of my head before it festers and rots.
More or less, it's BatDR and the DCA smashed into one. The premise is that you are an animator at Fazbear Studios and Sun and Moon are humans who go by Cyrus and Mani respectively, employed as voice actors. (First AU with human Sun and Moon whoo! don't get attached though) Vanessa is a janitor who is a bit odd, mostly keeping to herself though sometimes you feel like she's starting at your back when you're alone.
Cyrus and Mani perform as extras in the Fazbear cartoon, adding supporting voices for side characters and miscellaneous lines. Cyrus often supplies humorous, wacky, and surreal voices to his performances. Mani tends to get villainous or spooky characters with his deeper, raspier voice. They both enjoy what they do and love that they can work together as brothers.
You can't help but notice Cyrus and Mani. You admire their skill, their passion, and their smiles, and you sometimes even work up the courage to wave at Cyrus or Mani whenever one of the brothers happens to pass by your work desk.
They inspire you—not just with their work, but with their small acts of care. You find coffee on your desk when you return from a meeting with the other animators with a little smiling sun doodled on the cup. Sometimes, Cyrus asks you to join him on a walk since it's your lunch break and you could really use some sunshine and a chance to stretch your legs. When it gets far too late and you're burning the midnight oil, Mani is somehow always there, doing a funny voice to surprise you with a little reminder that it's past your bedtime. He leaves you little treats in blue wrappers, hidden in places on your desk, among your ink and papers.
It's not a surprise that you start drawing a character for them in your rare off hours when you still have the energy to hold a pencil. The Fazbear cartoon could add a new, permanent character. A robotic jester, lanky and tall, but with two forms for the day and night, funny and sweet and mischievous. Cyrus and Mani could both voice him!
That's silly, however. Fazbear Studios does not want your chaotic and half-brained scribbles nor do you dare show the brothers what they inspired—they might hate it. You keep your little jester character tucked away, along with a small doodle of a minor, nobody, gray character who may or may not be a tag along to the main act that is the jester. Your sketches and concept art are hidden away, far from where the light of day or the shine of night will ever see.
It goes missing one day. You're upset and asking everyone who went through your desk. No one confesses. Cyrus tells you that it'll be okay, he'll help you find it. Mani suggests that you keep locks on your drawers from now on.
It's never found, not that you wanted either of them to stumble upon it. Yet, they stay late with you after everyone has gone home, looking for your precious and secretive sketchbook through the many departments of the studio.
Somewhere along the way, Cyrus disappears, promising to return with your sketchbook. You lose Mani in the audio department before, oh, there's Vanessa. She tells you to come to the basement with her—she found your notebook. You're relieved but a little put off by Vanessa and reluctantly follow her down into the dark.
You don't find your sketchbook, but you do find Cyrus slumped against the wall, blood trickling down his temple, and a strange collection of shrines to one of the studio's cartoon characters.
Before you can rush to his side, pain explodes in your skull, cracking white across your vision. You fall to the ground, dazed, as Vanessa gives a cryptic promise to return with the last sacrifice. You manage to crawl across the floor in your pitiful state to reach Cyrus and attempt to revive him, but by then, Mani is walking in. His shock overtakes him but he dodges a swipe of Vanessa's wrench and starts struggling against her. You try desperately to drag Cyrus somewhere safe as he murmurs for you to get out of here, but in the middle of Vanessa's and Mani's fight, she flips a switch and ink begins filling the room.
The black flood sweeps Cyrus away from you. Pages spill out from the inside of Vanessa's vest, dozens of sketches of your jester character. You cry out. Mani looks to you. Vanessa at last shoves Mani into the surge of onyx liquid beside Cyrus, and you watch both of them go under together. You scream their names. She turns to you, grinning.
The last thing you remember is Vanessa shoving your head into the ink.
Then it's the only thing you remember. You're vaguely aware that your jet-black hands are strange and shiny, and that you don't know where you are in this sepia-colored studio, but you know something's not right. You're missing someone, and someone else. You're scared.
You wander around for a bit until you're attacked by monsters emerging from the ink, shrieking and wailing in gluey dark forms until a wonderful and terrifying automaton arrives. He destroys such a creature about to tear you apart. He stands so tall, detailed with sharp teeth and even sharper sun rays around his large, flat face, but you think you recognize those yellow eyes—a living cartoon.
He helps you calm down and asks for your name in a loud and funny voice that rings like a bell in your mind but you can't name the tune. You don't remember your name. He doesn't remember his either. He leads you away from the harsher spaces of the studio, somewhere 'safer'. You don't know if there is anything as safe, but you feel better with him.
You're startled when after a time, in the middle of talking to this sunshine character, he melts and morphs and bubbles until a crescent moon face emerges and a new grin. You panic before a darker, raspier voice, like a cartoon villain, tells you it's alright. He's here, too. He's not sure what's going on but he, and the other 'him', and you are gonna make it out of here, somehow.
You don't have hope anywhere else but in this unique robot jester, and he seems to want you to stay close to him. So it's you two, the last sane partnership in the crazed and dripping studios, fighting off ink creatures and surviving other bizarre characters. You learn how to wield a gent pipe and the jester is strong on his own, often able to tear things apart or toss monsters off of you before they can do worse. He has claws and teeth and he uses them well.
Vanny is a lady rabbit and a constant threat. She's smart and cunning, unlike the other mostly senseless attackers. She keeps tracking the two of you down and spouting off the religious rhetoric of Inktrap, promising that your sacrifices will be well worth the pain. You had to be introduced to the cycle. The ink has corrupted you perfectly. You are part of this place. You are never leaving and will give in to Inktrap.
You and he avoid Inktrap at all costs. You've only caught glimpses of the shadowy, pitch-black beast, but that's all you need to see as you both hide and hold your breaths until the danger just barely passes by.
You start to call the daytime jester Sun, and he seems to respond to it. The nighttime joker is Moon, and he neither hates nor loves it, but he answers when you call. He has a name for you, too, or rather names. Peach, bird, thrill, calico, and sweetheart. He gets creative and goofy. You think he's being mean sometimes but he tells you he's not, he means it, and you don't know how to take that before you two have to focus on escaping this part of the studio and getting into safer areas. You protect his back and he protects yours, and together, you make this living, unending nightmare bearable. Sharing bacon soup, falling asleep in Moon's lap, and patching up any drips in Sun's inky form becomes something like a life.
It just never stops, repeating over and over. The jester deserves better than this, whatever happened to him. You know you both do.
You become determined to learn how the cycle works and how to prevent it from going on. There's a funny feeling you have that, somehow, you're going to have to go through Vanny and the Inkdemon. One day, you will get the jester and yourself free.
You need to see his and your happy ending.
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