Tumgik
#also im keeping the bird motif because i think it looks neat
cryptidclaw · 1 year
Text
Tumblr media
Falconclaw! aka. Lionblaze! He looks like a round brighter version of Mothwing hehe
I gave him blue eyes bec they look nice on him :) I also thought the blue eyes would be neat, bec he would have the same eye color as his bio brother Jaywing, while Hollyleaf, who is secretly their cousin, has green eyes! 
I gave him eye-like spots on his sides, and a star shape marking on his chest! Im going to keep that motif going for the all of the 3! I also gave him a little water droplet on his forehead to reference how he will join River Order in RoC!
I kno he doesnt reallly have Falcon colors but I like the name! And I want all of the three to have bird names with bird related suffixes! He can be named after how the chests of falcons can be a gold color! 
Im thinking about trading his and Holly’s early plots where instead he will be friends with Willow and Holly will be friends with Heather, I think it works well because I want him to eventually join River Order! He is very fluffy and loves water.. very strange for a totally full blooded Thunder Order cat... LOL
Image IDs below v
[Image ID: a digital drawing of Falconclaw an au version of Lionblaze from Warrior Cats. He is standing with his right side showing, and he has an exited, expression with his mouth open as though he is talking. He is a big, round, fluffy, long furred golden tabby tom with blue eyes. He has a bright golden yellow coat, with brown-orange stripes, and a distinctive, diamond/ eye shaped marking on his side. He has a white neck ruff, stomach and lower half of his legs, and a cream and white muzzle. He has a spikey hair tuft in the color of his stripes./End ID]
226 notes · View notes
attaboy-art · 2 years
Text
Tumblr media
part 2 (1)
131 notes · View notes
dnd-inspiration · 7 years
Text
If you’ve sent me an ask within 30 days… it's here!
If yours isn’t here, send it again!  I’m sorry it took me so long to get to you guys. It’s been a few crazy weeks, I’m generally a lazy person, and having more than 5 asks stresses me out so I avoid my inbox. So lets get to it!
@leonmashedpotatoes Hello there, I'm going to be running a 3.5 shackled city campaign and I'm excited about the campaign, but I'm nervous because my homebrew campaigns have been making me super overwhelmed and I don't end up having any fun playing and the session just ends anticlimactically. How can I keep myself from getting overwhelmed? I figured it'd be easier since I'm using a module but I'm still nervous that I won't end up having fun PLeS HalP
It depends! Why does it overwhelm you? Are you organized enough? Do your players ask you stupid questions that you didn’t think you had to prepare for? Get good at predicting those dumb questions, or get good at improv. Are they doing things you don’t want them to do, like going north when they should go south? Just change the stuff happening in the south to the north. Or block off the path. I’d also recommend taking a 5 - 10 min break. Get up, stretch, get some snacks, etc. AS for anticlimactic session ends, try to plan for a good stop or stop playing too long. Sometimes sessions I’m in go so long we basically end when someone falls asleep.
@meme-regime
Hi, gonna DM a campaign that revolves around 2 countries at war. The campaign will eventually build up to each country having a superweapon, but the players only know about the enemy's. They are sent to stop it and while gone the allied country's goes off accidentally. My question is, how should i get my players invested in the story and really care about and join one side, rather than just do mercenary work? Its a war over land, so neither side is necessarily in the right, morally. Thanks!
Ask them to come up with detailed backstories about where they’re from, any friends, etc. Put those NPCs in the town in the region you want. Maybe one side pays well, maybe one side is filled with [x “evil” race]. Have them meet NPCs that they themselves care about their land. You can’t really force anyone to care about anything. I always stressed myself out when I cared if they did, so I stopped caring. And weirdly enough they started!
@ anon
I want to start dm'ing a campaign. Any advice for someone who's never dm'd before?
Just read up on the rules, find a module you want to try, read through it, and relax!
@ anon
I need to create a D&D character for a group me and my friends are starting. How do I go about it?
I use the app “5th edition Character Sheet” and I love it. If you pay 1 dollar you get to level up easy. There are guides online to help you out. Reading the player's handbook also helps! Make sure you and your buds know what level you’re starting at, and if you’re doing point buy or rolling your stats.
@sevenawkwarddays
So, I just recently started DMing and my group really seems to enjoy inns and enjoys roleplaying visiting one. I'm running out of gimmicks and fun quirks to give them and was wondering if you have any advice or suggestions?
Watch/read/listen to media related to that and take inspiration from there. Look up historical inns, look up local bed and breakfast joints, etc. There are some cool podcasts about history, myths, etc.
@irl-yuya
I'm writing a campaign for my friends (in which I will be both DMing and playing a character) should I get ideas, just knowing my friends' classes and see what happens or wait until they've finished character building? (We're using fan made classes. Dancer, Death Weapon (based on the show Soul Eater) and Dragon Slayer Wizard (based on Fairy Tail.)
Its your campaign, you should make it no matter what they want to play. Their races and classes shouldn’t matter too much. I’m in the middle of writing a campaign where Drow are despised, much more than normal, and driven out of towns. I’d gently suggest my players not play Drow, but hey if they want I won’t stop them. They just need to know what they’re getting into. I’m not about to change my entire campaign just because they want to play Drow but not be treated unfairly.
@ anon
Im setting up a Lamia lair in an old desert ruin, and so far i have a Lamia, jackalweres, manticores, and slaves occupying it. I have a maze, main lair, and slave cages planned, but i want it to be bigger. Any ideas???
Honestly I have no idea what Lamia is and google didn’t help… so here are some maybe not so helpful suggestions.
Room of pots, some overflowing with rubies. When you dig for more, its sand. If one breaks, endless sand pours out.
A giant room with pillars, and a single set of stairs that almost goes up to the ceiling.
A room dedicated to giving gifts to gods. You probably shouldn’t take anything. Should leave something instead.
Giant crocs who can be appeased with hearts
@ anon
So, in my campaign, almost all the PCs have a dead sibling, so I try to emphasize familial bonds in the story. Would having the BBEG's goal to bring back their own dead sibling be keeping to the motif or just lazy writing? Any suggestions for alternatives or ways to make that more interesting?
Whats bad about bringing your sibling back? Obviously raising the dead is a bit iffy but if I was one of your players I wouldn’t hunt him down for doing that. Maybe his sibling is bigger, badder, and generally better at doing evil stuff.
@didthething
My players are wandering through a mountainous region, with occasional Kobold tribes interspersed. They are searching for an old tower surrounded by a thick, cloying fog. What might they run into while they are wandering about?
I don’t have a monster manual, but I’d look into that to help you out! Rocs could be funny, since they sound like “rocks”. Bullets? Birds, goats, other typical animals you’d find on a mountain. Maybe some mountain monks or something.
@candalable
I think this is totally doable for your first game. Neat idea! I think your plot is fine, I don’t have any points. Since this is set in one place, make this places VERY detailed. Names, ages, jobs of all npcs they come across, town export and import, etc. Not sure about puzzles since everything sets back to normal tbh.
@anon
I'm DMing a session and my players are in a campaign where they're in a magical rubix cube dungeon that rotates and opens paths to new rooms when they interact with certain parts of the room they're in. I'm trying to design each room to be unique in both it's layout and what kind of challenge they'll have to go through, and i've already got three rooms planned out, but i'm running dry on cool ideas for puzzles, traps, or fun battles for them to stumble into. There are 5 players if it helps.
@anon
Could read through my blog and see if you can apply/tweak any to a room. Look up popular brain teasers and puzzles, twist them to a dnd setting. A room with a long staircase, halfway up you notice a really tall being just staring at you. Narrow bridge to get to the other side, but its cut. You can climb down the ladder into darkness. The other side seems slanted enough you can climb up.
@literal-trash-heap
In an adventure I'm writing, I need a monster that could make ships mysteriously vanish, but still be suitable for first level players. I was thinking maybe something to do with ghosts and the ethereal plane, but any suggestions would be terrific!
Low HP powerful monster that actually only makes ship invisible and sets them off course? Otherwise your suggestion sounds great.
@anon
In the party I have, everyone seems to be focused on only the task ahead and they aren't finding creative ways to overcome challenges. How can I change this and slyly force them into some RP and world exploration?
You can’t make them play how you want them to. If you want them to get into room A, and the door is locked and you don't want them busting it down but finding the key… make it impossible to break down. Thats as far as you can force their hand though. Maybe they like the straight path? You can introduce some NPCs  that want to show them the world, or need an escort.
@anon
Several sessions ago the party I have been DMing helped an Armorer and a Weaponsmith get together. Now, they've been invited to their wedding. It looks like the party wants to go so I want to spice it up a bit. I'm thinking some sort of monster should attack mid vows but I'm not sure what would be good. The wedding will take place in a city set on the side of a mountain, and the players should be about level five by the time they get there. But I have no idea what the monster should be
@anon
Look in the monster manual? Maybe there is a crazed ex lover that wants revenge. Maybe some giant birds want the bird seed, or see shiny objects in the wedding like the rings or decorations.
@anon
im dming for my four friends, but two of them chose to be bards, and the other two are a cleric and a wizard. should i like, force some of them to change roles or is there someway for me to change monsters and enemies so they dont get completely junked
I’d tell everyone everyone’s class, see if they’re okay with that, and treat them like any normal party. I treat my normal parties like they CAN die… but if they’re nice and don’t do stupid stuff, they only almost die. I don’t force my players but if you’re cool with that and so are they, go for it I guess.
@cometgrace
I have a question, if you don't mind. I'm really interested in playing d&d but I have no friends who would be interested so I'm looking to play it online. The problem is, I have absolutely no experience with the game and I know pretty much nothing. What's a good way a get started and figure out the game? or a good way to just learn the ropes?
Read up the players handbook and go online! Roll20.net is something people use. You can also find game shops in your town that host [free] dnd nights with tables for you to use! For free! Most people are patient. Just be up front that that you’re new and do your best to play along.
@gxjira
i have an idea for a campaign and several little details for it but for some reason i cant connect them? so far i have a tiny town full of completely regular people, a well with weird powers, the lunar eclipse and a bad time
Sorry but there isn’t nearly enough information for me to help you out!
@synodicstudying
I have a new DND session this weekend and I'm dusting off one of my old character ideas- a wood elf druid with a chronically ill wife and a 10 year old stepson, driven by trying to find the cure for her wife. She's definitely a motherly figure, with an emphasis on healing and shapeshifting abilities who I mean to make into the glue of the party, but I just got the setting. We're in the Arctic. Any ideas on how to adapt her to fit?
I love your idea so much!  Why not have her travel from your beautiful home continent? The arctic supposedly has the oldest seed in the world, frozen in time. And its one of the things you need for your wife!
@anon
So my players have unknowingly contacted the first arcs Big Bad and asked them for work. The Big Bad has been scrying on them and is slowly recognizing them as a threat, not just an annoyance. He's in a really good position to get rid of them without losing his sterling reputation. Any suggestions on how he could do this without tipping his hand that he's a villain to the party until it's too late?
Having them do tasks that kind of fuck up the town, or powerful people only. Tasks like taking a package from the Yarl to X address, instead of Y making it look like you stole it.
37 notes · View notes