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#also thank you Toby Fox!!
redinthesea · 2 months
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Not meant to be an AU, just a silly crossover design challenge thing! Mostly because I had the thought "Kasen is extremely Ralsei-like" which of course was followed by "surely I can draw the WaHH trio as the Deltarune trio, they share so many similarities" followed by the incredibly scary string of words "Yukari Gaster" manifesting in my brain, at which point I knew I was going too far and slowly loosing myself to madness and had to stop.
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intherathouse · 7 months
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i dont know how to draw sans...
[HAPPY BIRTHDAY UNDERTALE!!!]
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astro-inthestars · 8 months
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wait doesn't the annoying dog count as a self insert? if so then if TOBY FOX can get away with putting a self insert into fucking UNDERTALE then you can get away with making some self insert art
There's a gazillion differences with that and what I do but either way thank you <333
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So I was literally just telling my friends about how excited I was for this newsletter that I assumed was going to drop tomorrow morning, and when I got home an hour later and refreshed my email I saw the newsletter and I got to hyped. OMG. the world is wonderful
#personal#utdr newsletter#I have so much to say about it.... i am sorry to my followers who do not care... I am so sorry#this is when I emerge and go crazy about everything. Like the royal guards comic#and the fact that gigi ships soriel and was the one that created the toriel slippers and now they are real. wear them on your feet. now#and the papyrus valentine letter gif with the dog.#Fangamer if you're reading this please send toby fox and gigi and chess and temmie free slippers#also the way toby said “I'm including chess in this one now. Chess come here” implying that they are all just in the same room was so funny#and somehow also heartwarming? like they're all just togetheri n person???/ I need more friends omg#yes I will be a bit unhinged about minor details. The year of the bunny and the year of the dragon....#I got so excited about it all that I didn't even finish reading it just yet. I got to ice skate and had to come here to scream into the voi#Thank you gigi. your game looks very cool! I'm going to listen to the soundtrack soon as well. It is super duper cool amazing actually that#they said they wanted to learn to make music in the interview and then right after it is the soundtrack that they made. Amazing#inspiring. showstopping. Also the thing that they yelled “YEAAAH” about. what are our theories. my instant guess was a ship related thing#like maybe noelle and susie confirmed? but idk#and gigi's concept art for chapter 3???? tv time#okay that's it for now and I will add more late when keep reading and going insane teehee. I still haven't even read all of the valentine'#cards yet.
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spamsandsuch · 2 years
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1 whole year of spam
bonus fav of mine from this month:
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infizero · 1 year
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we BETTER get a church dark world in a future deltarune chapter i srsly need it so bad RELIGIOUS IMAGERY AND POSSIBLE EXPLORATION OF RELIGIOUS TRAUMA PLEASEEEE PELASE PLEASEPLEASE
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awkwardexxodus · 2 years
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if deltarune existed when i was a kid i wouldve been obssesed with susie bc i too liked girls & ate chalk
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jrwiyuri · 2 years
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I might be crazy but this Toby Fox tweet is helping me better understand c!wilburs ending metawiss
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tonsnumber1fan · 6 months
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its asriel
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hey toby fox have you ever been told how good of a boy you are youre such a good boy also thanks for making this game youre a good dog
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kierpyr · 2 years
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HAPPY 7TH ANNIVERSARY UNDERTALE!!!!
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lilybug-02 · 5 months
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Happy 2 Year Anniversary to The Chara Timeline ✨
I FINALLY made drawing references for you guys, yippie!✨
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It’s wild how long I’ve been working on this comic without reference sheets. I’m never that consistent with my art style, so I figured it was a waste of time 🫥💀😔 this is my first full comic okay…
Thoughts and Feelings About the Comic Below ❤️💖💕💞
Wow. It’s been 2 years??? I thought I would be done with this comic in 2 months! I don’t know whether to feel worried or accomplished!!
(With months between each update, I understand why it’s been 2 years. I’m a slow writer and artist and well- many things have come up in my life that had to come first, like my sisters wedding! 💞 and college 😅)
I want to thank my family and friends (WHO DO NOT READ THIS COMIC- THANK GOD) 💕 AND I want to THANK YOU! The readers! 💐💐
You guys are relentless! I’m as impatient as traffic and yet you guys wait for weeks or months at a time for like 4 pages?! You guys don’t even complain!!! I truly want to thank you all for that ❤️ it helps me so much. Being busy and getting burnt out are common and it helps me feel relaxed that i'm not on a timer. Literally tho- you guys keep this comic chugging I swear. Tysm 💐
Unorganized rambling about the comic ahead :) ⭐️🔥
My feelings with this comic are actually so complicated. On one hand I hate looking at my older art because GOD IT LOOKS SO OFF I want to stab it, and then on the other hand I am so so proud of myself for even continuing it this far. Ngl the weird route has been one of my favorite parts of this comic. It took me FOREVER to figure out an ending, but damn do I still get chills >:) hehe.
I’m still miffed that I named this project “Deltarune: The Chara Timeline” I could have gone for something so much COOLER. Doesn’t help I use like 7 different titles for it either. We got Deltarune the Chara timeline, Deltarune chara timeline, THE Chara timeline, chara timeline, Ct??? Man,,, I’m crazy. I take after my family so hard. We have 3 names for each of our dogs 💀.
Comic/Animation Tip i have learned. It is VERY GOOD to make the character relatively simple in design. Shape language is also super important, ((but I never really got around to doing that before I was half way through the comic, woops.)) These things can make ur process go by so much faster. This whole comic has been a HUGE learning curve. LIKE OH MY GOD. I had to learn how to draw backgrounds, write dialogue, plan a story, learn how to draw fast and draw noses (which god damn I really still can’t). And I had to learn how the heck to squeeze art into a tiny page and make it not look grainy. It's intense!
Anyways.... this has been such an awesome opportunity! Thanks Toby Fox!
I totally ran out of “art time” for my iPad and wanted to finish this today. So it’s a bit rushed. I’ll add weapons and possibly the other characters later :)
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Oh shi- I forgot to add this grainy image of the next few pages lmao
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yippee! apologies if my takes are horrendously bad
my personal take on the matter is that i definitely think the dark worlds can work as a metaphor for escapism without undermining the darkners' personhood. it can be more than one thing, yknow? the darkners are important, their lives matter. and the lightners do go to the dark world as an escape from the problems they face in their own life. but that's not the darkners' whole PURPOSE, yknow? i mean. according to the laws of the universe of deltarune yes darkners' "purpose" is to serve the lightners but like it's not their whole purpose in the STORY.
it's sort of like how, in UNDERTALE, LOVE represents how distant you've become, how easy it is for you to hurt people. but it also literally gives you the power to destroy the world.
i think the biggest reason i believe escapism is at least a part of deltarune's narrative is queen.
queen's whole speech in both of her fights is about how she intends to provide escapism for the lightners (so that they will worship her but also so that they will he happy). she wants to turn the whole world into a dark world, so that everyone can live in bliss and not have to worry about the woes of the light world. she mentions "Staring, Tapping, To Receive Joy. Staring, Tapping, To Avoid Pain." which is like pretty much the definition of escapism
she wants to help Noelle with the problems she faces in the light world ("Noelle. Who Will Be There To Help Her? Her Strange And Sad Searches" and "My One Idea To Help Noelle, Failed") by just... shoving it away for a blissful fantasy world ("Wake? No, She Has Already Awakened Too Much. Let Her Close Her Eyes And Sleep Away, Into A Darker, Darker Dream.")
...i forgot the rest of what i wanted to say!
well first off, thank you for your ask! I'm going to get extremely in depth in my answer, so bear with me here. sorry it took several weeks to write this. the escapism reading of deltarune is pretty deeply entrenched in fandom, and to refute it, I felt it required a full-length essay to completely explain my viewpoint.
yes, "the lightners desire escapism" does not automatically translate to that being the darkners' actual narrative purpose. escapism can be a theme without dehumanizing those who are used in order to escape - in fact, I've read a number of stories that use someone's desire to escape to HIGHLIGHT how they're hurting others in pursuit of that. I believe that toby fox is definitely capable of telling a story about kids having a valid desire to escape, and about them grappling with having inadvertently created a world of real, living people as a result.
(I'll reiterate again that this is not the story arc that generally shows up in fanon. the common consensus is that the game will end in an omori-esque "growing out of" the dark worlds. it's why I have a huge dislike of the fanon escapism reading, given that the darkners are shown as people whose lack of agency parallels kris' own. it would feel cheap if the resolution to that plot was that the darkners were actually never meant to be agents in their own fates. but this is a digression.)
the reason why i DON'T believe that this is a story that toby fox is telling is because of the way the world, themes, and characters are written. put simply, it just doesn't come across as congruent with the story being told.
deltarune's main themes are agency, fate, identity, and control. this is a conflict that shows up in nearly every major character, is baked into the worldbuilding, and is the central struggle involving us, the player. the protagonist of deltarune is literally possessed by us against their will. the darkners are objects that have no choice but to serve and be discarded. over and over again, there is emphasis on roles that characters play - and crucially, roles that are imposed on them.
what would escapism mean, in this thematic context? in real life, escapism can represent any number of things, but in a story, a major narrative theme generally has to dovetail with other major narrative themes in the work. I would argue that escapism in deltarune would likely mean going to a place where characters are able to choose for themselves what roles they embody, or even to discard the notion of roles altogether. a fantasy of control is the only way to escape a reality where you have no agency. and honestly, it's hard to imagine that something could count as an escapist fantasy if you don't even get to choose whether or not you participate in it.
let's talk about kris.
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I see a lot of discussions around kris that say that kris goes into the dark worlds to escape. the dark worlds are posited as kris' fantasy of heroism. it's a world where they can seem heroic and cool, a world where they can have friends. this theory makes a decent amount of sense on the surface level, but only until you consider that kris is being controlled in order to go into the dark worlds. and it is not a control that they appear to welcome.
if those worlds represent kris' fantasy, then why don't they get to choose what happens in those fantasies? why are they being controlled by an external force, one that they actively push back against? if it's really an escape, then why does everything about this world reflect their lack of agency? if they really think this world is just a pure fantasy, then why do they care if spamton falls when his strings are cut?
because they're being deliberately obscured to the player, it is hard to say how kris actually feels about many subjects... but I do seriously doubt that they view the dark worlds as an escape. they don't act in a way that is consistent with that. they resist their lack of agency, and what little we do see of their reactions to darkner characters doesn't suggest that they view those characters as part of a disposable fantasy, either. they seem to have complicated feelings on ralsei. and of course, one of their biggest emotional reactions in the game is to the spamton fight. I would argue that that suggests they have empathy for spamton, which is a hard emotional reaction to have if you believe he's just part of a fantasy. not impossible, mind you, but it seems unlikely that kris believes that all this is simply fantasy.
also, considering that snowgrave both actively discredits the idea that the dark worlds are mere fantasy and is actively traumatic for kris... I seriously doubt they'd open another dark world in chapter 3 on a snowgrave run if their motive was purely to escape. on that route, they've seen the damage we can cause in a dark world. they know that berdly has sustained lasting damage due to our actions, assuming he's not outright dead. why would they want to try and "escape" to a place like that again now that they know what can happen?
the only answer is that they have a motive that isn't escapist.
now, as for ralsei... what part does he have to play in all this?
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ralsei does play a lot to the fun, fantastical elements of the dark worlds. he delivers the prophecy that kickstarts the adventure. he flatters both kris and susie endlessly when they act appropriately heroic. he welcomes them into the castle and even makes nice rooms for them. he initially seems tailor-made to enable a fantastical experience where no real issues can ever complicate anything, and where the pain of reality can successfully be hidden from. but there's a lot of complications to the idea that he might represent an escapist fantasy.
the first, and what honestly seems the most important to me, is that he doesn't encourage kris and susie to remain in the dark worlds. he is welcoming and kind, but once the adventure is over, he prompts them to return to the light world. he wants them to deal with their more "real" problems like homework. that doesn't feel like he is trying to facilitate escapism in them. a real fantasy would encourage you to stay in it, wouldn't it?
and while ralsei is definitely invested in making sure the lightners are happy, there are always cracks that show. he isn't able to make kris ignore what happened in the spamton fight. he isn't able to convince susie to be peaceful and kind. and in his very essence, he represents a number of uncomfortable ideas. very importantly, he represents a number of uncomfortable ideas to kris.
this probably ain't your first fandom rodeo, so I'm not going to explain all the different ways that ralsei interacts with kris' personal issues. there's plenty of posts on it out there. what i will point out is, once again, it feels odd that a character who seems tailor made to bring up kris' most uncomfortable associations with their lack of agency and their outsider status in their own family would be part of a fantasy of escapism to them. you'd think that they'd prefer something that didn't have an inbuilt hierarchy, a prophecy that denied them autonomy, or especially a person that reminded them how little they fit into hometown.
that doesn't mean kris doesn't care about him at all - it seems very likely that they do. what I mean to say here is that he just seems ill-suited to an escapism reading, both behaviorally and on a conceptual level. it doesn't seem like that's at all part of his servitude towards the lightners.
of course, there is another non-lightner entity that ralsei seems diegetically engineered to serve. but I'll discuss that later.
now as for susie...
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yes, susie definitely views the dark worlds as more fun than the light world. and why wouldn't she? the light world sucks for her, and she doesn't seem very aware of the fact that the dark world can also suck. you could definitely make the argument that she views the dark worlds as a fantastical escape from reality... were it not for the fact that she treats her darkner friends with just as much importance as she does kris and noelle.
can someone treat components of an escapist fantasy as real and important? of course. but given deltarune's themes of agency and control, as well as the fact that darkners exist in servitude to the lightners, I feel like you'd have to make escapism tie into forcing others into a lack of agency if you wanted the theme to feel coherent with the rest of the work. this would require susie to be limiting the agency of the darkners around her. and obviously, she doesn't do that. her presence around them might be inherently limiting, just by simple virtue of being a lightner, but she isn't aware of it, and clearly is uncomfortable with the idea of limiting anyone's agency. she encourages ralsei to make choices. and she supports lancer in basically anything he wants to do. her treatment of lancer is integral to chapter 1's narrative, and it seems like that treatment of ralsei is integral to the ongoing narrative as well!
her preference for the dark world feels very rooted in her engagement with it as its own reality. rather than trying to avoid her real-life problems by engaging in a pretense, she seems to simply want to spend time with her friends in a place that isn't cruel to her. she isn't ignoring any of the dark world's problems in service of that, either. she notices when things don't line up. if she thought of it as a fantasy, wouldn't she be inclined to ignore issues that impede the fantasy?
and critically - like kris, she does not intentionally choose her imposed role in the prophecy at first. she steps into the role of bad guy to resist it, but that role is limiting too, and she eventually acquiesces to being a hero. it's never something she's completely on board with, though. she actively pushes back the limitations that the role places on her. I find this important to reiterate when we are discussing the notion of the characters viewing the dark worlds as fantasy.
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noelle has a complicated relationship to the dark worlds. susie tells her that it's a dream to make her accept the strange reality she finds herself in, which works well on her. she continues to think of it as a strange dream throughout the chapter. (though, like the others, it is not a 'dream' she entered of her own volition!)
it is also a markedly unpleasant 'dream' at times. she has her agency restricted, is kidnapped, has to evade a controlling monarch, and is even tied up in a weird evangelion cross thing on the hand of a giant robot. it's not purely fun. noelle does like scary things, and while it might be healthy for her to have an experience where she stands up to a controlling adult figure... again, the circumstances make it difficult for me to assume that this is a fantasy she would choose for herself. not impossible, mind you, but it's not the first reading of the situation that comes to mind.
and while she does say she wishes she could dream like this every day in the normal route, that does happen specifically because she was talking to the girl she likes. it makes sense she'd find that pleasant. I don't think that necessarily equates to her finding the dark worlds escapist.
and importantly, this isn't the sentiment that she expresses in every route.
again, there's a lot of analysis on snowgrave, so I won't bother regurgitating it much here. but it's nightmarish for both kris and noelle, and very likely fatal for berdly. noelle needs to believe that the event is a dream, for her own psychological safety, but one of the most important parts of snowgrave...
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...is that its events, and the world it took place in, are very, very real.
noelle wants to have the strength to face her problems, both in the regular route and in the snowgrave route. rather than escaping from them, she views the "dream" as a chance to practice dealing with her day-to-day issues. it's just that in the regular route she finds that strength authentically, and in the snowgrave route, that desire is manipulated and pushed until she is forced to kill berdly. she doesn't interpret snowgrave as an escape gone wrong. she views it as a dream that became a nightmare. and those are two extremely different things.
but i haven't even gotten to the biggest thing that undermines the concept that the dark worlds are a metaphor for escapism! which is: this fucking guy is dead wrong about everything.
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so full disclaimer - I really love berdly. I think he's slept on a lot in the fandom because he's annoying and weird. which is fair, I suppose, but I think ignoring him hinders a lot of people's understanding of deltarune's overall narrative. because berdly often illustrates a lot of concepts in the game, but his narrative framing as a joke (usually...) prevents the player from taking it completely seriously. he has things to say and ideas to show off, it's just that he's often very loud and kind of dumb in his expression of them. which is kind of the point!
ralsei brings up the idea that the darkners are meant to serve the lightners very seriously in chapter one. by extension, and by way of the literal mechanics involved in a dark world's creation, we can infer that this logic is probably something that also applies to the dark worlds themselves. they are allegedly worlds and characters that only are supposed to fulfill a dream of the lightners. but due to narrative framing and deltarune's themes, we know that that's not the full truth. however dark worlds and darkners are created, they deserve to have their own agency. they can't just exist to fulfill a higher being's wishes.
you know who else undermines that view of the dark worlds? berdly! berdly does!!!!
because berdly is the only lightner in the game so far who does take the dark worlds to be an escapist adventure! he wants to turn cyber world into smartopia. he views this as a chance to be a cool hero. he believes he's going to get the girl, he's going to shape this world to his own liking, and maybe also he's going to get queen to acknowledge him or something so he stops being a forgettable little bluebird. and not only does none of this happen, his steadfast belief that it will happen is continually a joke within the narrative!!
berdly's wishes for uncomplicated escapist fantasy are flat-out denied by the dark worlds themselves. as a lightner, those worlds should be serving him. he should have the power to do whatever he wants within the bounds of an escapist fantasy. these npcs should be singing his praises!
but he doesn't have the power. and this world doesn't sing his praise. because it just isn't an escapist fantasy. he isn't right to view it that way. his wishes for heroism are always going to be thwarted.
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so now that I've gotten all that out of the way, let's swing back over to the subject of your original ask. queen.
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because, like berdly, queen's entire character arc is about how she's completely wrong about what the lightners actually want.
queen would in fact like nothing more to place the lightners into an escapist fantasy. she believes that that's the best way to serve them and make them happy forever. as a darkner, queen has very much internalized the idea that a lack of control is what actually makes people happy. since darkners have no choice in their destinies and are supposed to be happy in it, and since she personally finds her role as a darkner fulfilling, she believes that that's true of all people everywhere. if you want to make people happy, you just have to remove that pesky personal agency!
so she spends the story trying to force the lightners and particularly noelle into situations where she controls them in order to make them ostensibly happier. she does genuinely believe that this is the right thing to do, but as she finds out eventually, she's just wrong. noelle doesn't want that. queen believes that escapism is why the lightners use the internet... but that's totally wrong too.
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while there are other searches mixed in, noelle is trying to use the internet to find her sister. instead of trying to hide from whatever happened, noelle wants to figure it out. queen's thesis about noelle and the lightners is proven wrong even before she personally encounters noelle in the dark world. it's just that queen doesn't realize it due to her limited perspective.
the concept of escapism being brought up with both queen and berdly is not there to say that the dark world is escapist. rather, it's there to say that it isn't. despite the dark worlds being a fantastical place, they are extremely real. to view them as a means of escape is foolhardy at best. you cannot act as though you are above consequences within them.
themes and ideas exist within the story for a sake of an audience. so let's get into the final character I need to discuss here. hopefully this will tie my thesis of deltarune together neatly.
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that character is of course us. the player.
when creating a piece of fiction, an astute author will often identify and anticipate an audience's reactions to certain things in their work, and write things in such a way that they elicit the desired reactions. in essence, a writer is directing the "character" of the audience. how we feel and how we are anticipated to react to things is an integral part of nearly every fiction.
that effect is far more overt when dealing with metanarrative fiction that diegetically involves the audience. since the fiction is saying a lot of things about the general 'you,' the audience in aggregate, your reactions to certain things in the story have to be finely cued and anticipated by the author, so that the author can thus commentate on the reactions that you have to the story. the "character" you are assumed to inhabit is posited by the author to have certain traits.
to explain what I mean in plainer terms, I'll use the player of undertale's no mercy route as an example. because undertale is commenting on the way rpgs generally work. the player's behaviors in no mercy are attributed by characters in the story to be the result of us acting like a typical gamer. we kill the characters in the game because we want exp. and more than that, it's because we want to see everything the game has to offer. the role we inhabit in this role-playing game is that of a completionist. you could say that that's assumed to be our "character" in no mercy.
deltarune also posits that certain things are true of its audience. by being written to evoke certain cultural ideas, rpg tropes, and references to undertale, it guarantees that its audience will probably have certain traits, and spends a large amount of its conceptual focus commenting on those traits. one of those traits is nostalgia, which is probably an idea that I'll expound upon in a further essay because it's quite integral to my reading of deltarune. but the main one I mean to discuss here, and why I went off on this tangent about how audiences are dealt with in metafiction, is that we are posited as someone who believes in the logic of certain narratives.
deltarune's writing evokes a lot of portal fantasy narratives. alice in wonderland, narnia, pretty much every story where it's revealed at the end to be all a dream... the story of deltarune superficially resembles a lot of those. this, I think, is responsible for the popularity of the escapism theory. because those stories are often at their end about a child learning to put away fantasy and grow up, people tend to believe that deltarune must be about the same thing. but I truly don't think that deltarune is trying to do anything with that aspect of portal fantasy narratives, at least not directly. its main characters aren't involved in that exact type of coming-of-age arc.
instead, deltarune is very concerned with what happens to characters in fantasy, and specifically fantasy rpgs. if your world is deemed to not matter because it's a dream, what does that mean for you, who has no choice but to live in it? if you are an npc whose role has been predetermined for you via script, then can you ever decide for yourself what you want? what if you want to matter? what if you want to be your own person?
as the major controlling force of deltarune, we are initially cued to believe that deltarune is like a dream. it superficially fulfills so much of what we want from undertale fanon. hometown seems like it's a perfect idyllic town, at least until you start noticing the obvious cracks. and remember what I said about ralsei earlier? he is so reminiscent of asriel, and extremely eager to help us. it's not a stretch to say that making us specifically view deltarune as dreamlike and idyllic is probably part of his purpose in the game.
I would not say that we are posited as escapist. but the idea of escapism as brought up with queen and berdly is meant to strike at the heart of a much deeper idea that deltarune is trying to deconstruct. because if we view deltarune as a dream, escapist or otherwise, then we are inclined to write the internal realities of the characters inside off. the dark world can disappear without it mattering. we can control kris without it mattering. if it's all a dream, what does it matter? why should we care to let its characters go free? aren't we supposed to be in control?
if deltarune is an rpg... what is the significance of us interacting with it?
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pallisia · 4 months
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the climax is so so so so good i replayed the whole game 4 times already just to see it (and i'll do it again. i can't be stopped) also the music slaps so hard i can't wait for an official release. i'm curious which tracks were yours and what kind of directions you gave for the ones toby did.
anyway, congrats for soulsov real, it may be only a couple hours long but it's already so impactful and i can't wait to see what's next !!
thanks so much! i'm excited to release the soundtrack eventually. for now, here's a proper songlist and more detailed credits (warning for vague spoilers):
title - "Prelude" (GGDG) whisper - "Whisper" (GGDG) loic - "Words in Lavender" (Toby Fox, GGDG) sadgirl - "Small Theme for a Sad Girl" (GGDG, Toby Fox) snowfall - "Snowfall" (GGDG, Toby Fox) loic_magic - "Fayim's Gift" (Toby Fox) hollow - "Hollow Temple" (Toby Fox) ysme_slow - "Master of Illusion" (Toby Fox) creepy - "Unease" (Toby Fox) sage_tension, sage_tension2 - "Frenzied Rite" (Toby Fox) loiclia - "Sunflowers" (Toby Fox) ysme_normal - "Normal Theme for a Normal Woman" (Toby Fox) lamp_7 - "Lamplight" (GGDG) sage_2, sage_pre - "Sage Invocation" (GGDG, Toby Fox) ysme_god - "Light and Hunger" (Toby Fox) end_2 - "Soul Tether" (GGDG, Toby Fox) whis2 - "Prayer to the Builder" (GGDG)
if my name is listed first, that means i composed an early version, then toby took it from there.
the general direction we went in with was "ps1 rpg," but i ended up taking a lot of influence from ffxi in my own compositions ("snowfall" in particular.)
for loic's theme, toby originally made "sunflowers" (the version that plays in the flashback) but i thought it sounded too warm and positive for general use, so i composed the minor-key version that you hear at the start.
"sage invocation" is my favorite of the tracks i composed. there was a weak, filler-y piano part in my original version, but toby replaced it with something much nicer.
"light and hunger" was the main track i wanted toby to take the reins on from start to finish. basically the only direction i gave was "kefka + sleazy casino music" and he knocked it out of the park.
those are the biggest points i can think of! it was such a joy working together on this soundtrack and i'm looking forward to more.
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entryn17 · 1 year
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people can interpret my art however they like and frankly it's not that big a deal but when i made that comic with chara talking to the player about it being its/their/our nature to be curious about undertale i got people calling the player the game's ultimate villain and chara truly innocent. and i heavily disagree with that perspective, especially since in my art i like portraying both as chaotic, complex forces. i don't remember if i've talked about it in more detail here but i guess i'll do it anyways. (for the record before i go on with this - no, i don't think chara is evil or a literal demon.)
undertale intertwines game mechanics with its worldbuilding; it's integral to the story it's trying to tell and how it delivers its messages. often we portray saving, loading, resets and files as very literal and concrete things that exist in that world and while i think that portrayal is correct we seem to sweep the player's involvement under the rug no matter how we interpret the story.
in the first few years of the game's existence the framing of chara as a villain was practically inescapable. that coincided with people firmly rejecting undertale's premise of your choices having consequences when we made shit hit the fan. the player had all the agency in the world until we did something to destroy that world and got called out for it and then suddenly it was chara's fault. nowadays we've moved on from that (thank GOD) but have resorted to pointing the finger to ourselves and while yeah, we do tend to pick through everything with a needle to satiate our undying curiosity, i don't really like how fans tend to portray themselves as the ultimate evil that needs defeating, cause here's the thing
undertale doesn't need a villain. it doesn't really have one either. even if you searched for it.
the game intertwines game mechanics with its worldbuilding and the player is a part of it as well. without us there would be no undertale in a literal and story-wise sense, because we're the force that drives the main events, for whom the mechanics and worldbuilding were created. it's a symbiotic relationship. the game has things for us to do, to see, to try and in return we keep it up and running. it was meant for us and i don't just mean this in a "toby fox made a game for people to play" i'm more approaching this from an in-game, canonical perspective.
the player isn't evil, they/we just are. we're a part of this game.
and chara? well, i think they're a reflection of the player. someone to mirror us and that's why in turn they're also a chaotic force of nature. we name them, they haunt the narrative and we give them a life and finish their story. they aren't evil either. chara is just chara, flawed and complicated. that's it, really.
undertale doesn't have nor need a villain because it's not about "good vs evil". it's about choice and consequence which can be taken in every single direction. i really don't know what else to say
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duckchu · 5 months
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Hello, honey! I've been following you for a long time and I adore your works! And I want to make a request! HEARTSTEEL members x Fem!Indie game developer!Reader. Reader has been creating indie games for a long time (such as Undertale and Deltarune), and also writes soundtracks for them (like Toby Fox. I love this genius!). I would also like to create an indie game based on the League of Legends universe (I would choose Targon from the regions, and I would choose Aphelios from the characters that the player would control). But I don't have any programming skills! So I'll have to write interactive fanfic... Thank you very much! You're just a sunshine!💋💋💋💋
Sorry for the long wait (I recognise how long actually named asks sit in my inbox for rather than anon ones, idk why) and thank you for the kind words
I also kinda didn't know how to go about this so every guy has 3 "parts":
You working late
Putting one of their items as cosmetic (kinda changed in Kayn's and K'Sante's part)
And music
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Kayn
Thinks you're cool
Enjoys sitting with you late at night while you code
May or may not convince you to sneak a Rhaast easter egg in
Though will often try to distract you if you're not paying enough attention to him
Enjoys bothering you when you compose
He's silly like that
So please, for the sake of your sanity, lock your room
Yone
Doesn't mind your work, but will make you stop if you're pulling all nighters
Might even pick you up and carry you to bed, telling you you need some sleep
One day, while he was watching you play test, noticied one of the items in your game looked suspiciously like his mask
Finds it really cute
Will help you with the music, if you'd like
Loves working with you
Aphelios
You stay up all night working?
Cool, he is too
Unless he notices you're tired
Then he pulls you into his lap and works with one hand while petting your hair with the other
It makes you fall asleep in seconds
Let him play test pleaseee
When you do, he 100% the game in a week
Not because it's easy, but because he's a sweaty try hard
Found you put his mask in the game as a cosmetic
Melted on the spot
Sometimes will give you songs as gifts
So you can put them in the game
Loves hearing them if you decide to use them
Ezreal
He's such a bitch if you overwork yourself
Will try to direct your attention to him at all cost
-Y/N, I'm boreeed -
Please keep on torturing this little shit with lack of attention
He deserves it
But also
If you put his sunglasses as an item, he will love you ten times more
As for the music?
Doesn't really know a lot about composing but loves listening to your pieces
Sett
You're overworking yourself?
No, you're not.
You're sitting on his lap and watching a movie with him
Doesn't care about your protests, you have to take care of yourself
When he first saw your character having his beanie on when you were playing the game, he had to do a double check
Gave you a big hug
He thinks it's really cute
As for the music, he thinks it's really good
You scrap something?
He's gonna use it as background for his totally awesome solo
Don't tell anyone else tho
He'll get embarrassed
K'Sante
He can't force you to rest, but he will insist on it
If you have some important work to do, he won't try to stop you, but will bring you meals and drinks if you want
Will usually chill in your room and design while you work
Speaking of designs... he was surprised when you asked him if you could take a look at his tablet
But he trusts you, so why not
Was shocked when one day he saw you putting one of his designs as a clothing option
Loves it and thinks that it looks good even when pixelated
Although he's not the greatest composer, he will try to help you
It usually turns into fan favourite soundtracks
So you don't mind his suggestions
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obscuretobyfox · 2 months
Text
OBSCURE TOBY FOX CHARACTER BRACKET!!
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WELCOOOOMEE LADIES AND- LADIES AND- TO THE Obscure TOBY FOX CHARACTER BRACKET TOURNAMENT CHALLENGE ULTIMATE 100 DAYS FOREVER TOURNEY!!! I– I–  I AM YOUR. “ALL STAR” FOR THE. AND!! YOU WILL ENJOY TODAY’S PRESENTATION! I– I– PRESENT TO. THE PARTICI”PINTS” (BECAUSE THEY ARE SO. TEEEENY!)
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OUR FIRST: PARTICIPANT. IS KNOW AS! “Glyde” THIS! IS KNOWN. FOR BEING SECRET IN UnderTale, A BOSS THAT IS IN A SECRET ROOM. CAN YOU FIND. “IT”? No,
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OUR. 2 ANT, “Red Demon”. They are a: SMILE, SMILE!!
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OUR TIRD, PRESENTATION! “Squeezo”. They are known as the LOST COUSIN!! Of. the Huma LOOK!! (Pictured above is not the aforementioned “Squeezo.”. Squeezo is lost to time. Or perishing. Sorry)
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OUR FOUR!   TH, ONE– HE– IS THE “Arn Tie Ripped” AFTER ALL!! HE HAS HAD A “Winter Quest”, you could SAY!! Known for the TOby Fox. Earthbound HACK! (The first of. 666666666
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IN . FIV!E ……
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punsel
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FOR SIX: WE HAVE FOUND: THE. ONLY! THE One…. ….. TONY FOX! For Undertale! IT IS
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SEVEN = …..NINTENY EIGHT
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EIGHT! EIGHT! EIGHT! EIGHShe is the- OF THE COOL! Of “Even Flow!” I think
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NUMBER …… wait, TEN! THE 10TH. CON”TEST”ANT (Because we are Testing their Likeablilety.) Is JIGSAW JOES. he tells you of the “Tu Toriel”
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IN THE ELEVENTH = the Every Man! Some Say he is Every Ma
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TWEL(VE)FTH of DRESS LION!!! This Funky Fellow has Found their
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 It is About FOURTEEN. “Doctor Andonuts” HE IS NOT IN THE RIGHT GAME and also he might Say SOMETHING REALLY OFFENSIVE SO BE CAREFU
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For a NUMBER of FIFTH EEN! We ARE LOOKING AT  Whatever This guys is named, I can’t
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AND FINALLY; FOR YOUR AND FINAL CONTEST ANT! . number sixeen IS DOGE the Unknown and Obscure Toby Fox Character
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OKAY!! THANK You for SEEING. LET THE GAME! (s) BEGINNING!!
ROUND 1
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