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#also this took 3 days straight
syn0vial · 5 months
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my gun-loving, car guy, "i'm the straightest man i know" brother who just finished baldur's gate 3 talking about astarion:
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stemmmm · 3 months
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Close to a year and four rewrites later, I present to you...
Stem's Thoughts on the Game Design of Harvest Moon on SNES
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I’m not going to lie, if you don’t like farming sims, you won’t like this one. At their core, every farming sim (at least in the rpg genre) is nearly identical, and that’s because of this game. In a way, I might dare to say that Harvest Moon for the SNES is the perfect farming sim because it has every one of the usual elements in their most simplified form and it just works straight from the get-go. It works so well in fact, that after this game came out in 1996, four more entries to the series were released before the year 2000.
If you are someone who does like farming sims, I can’t recommend this game enough. It’s simple and to the point, with a fast pace and enough random events and points of intrigue that the game kept me relatively engaged for my whole playthrough.
Also, by nature of this being the first game and therefore hard to cover concisely and by nature of taking so long to write this... it's long as hell! Enjoy! :) <3
I can’t say my appreciation of this game doesn’t come with a few caveats. I’ve intermittently played HM games all my life, starting with the GameBoy port (GB1) all the way to Pioneers of Olive Town, so while I don’t know exactly how the series has evolved, I’ve seen it at some of its earliest and at its latest. My vague childhood memories of GB1 (a game I didn’t own and didn’t play much of) were that it was pretty sparse and bland, so knowing that this original game was allegedly the same thing but with a little more content, I was expecting the bare minimum. I was prepared to never even be able to leave my farm, but the first thing the game did was shuttle me off to the nearby town and blocked the exit until I talked to everyone there. 
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(Maps of the town, mountain, and farm via The Spriters Resource)
You learn everything you need to know about the game right here at the beginning; Firstly, that this town is small as all hell and has hardly anyone in it aside from the five girls you can marry and their immediate family members. The next thing you’ll learn is that there’s a fence on your farm, and you need to be taking care of that. Of the few repetitive lines of dialogue any given person in town has to share with you on any given day, a fair amount are devoted to reminding you to fix your fence, to make sure it’s in good repair. There was just a big storm so watch out! Remember to check it every day! Are you chopping enough wood? Because you’ll need it for that fence!
I’m being dramatic of course, you aren’t reminded about it that much, though the thin variation of dialogue means it comes up a lot. The emphasis on your fence does exist, and it isn’t for nothing: while it doesn’t matter as much if all you do is grow crops– if you keep animals, the game tells you that the ideal thing to do for yours and the animal’s happiness is to put the animals outside to graze. Animal feed bought from the livestock shop will keep them fed, but it's nothing compared to fresh grass grown on your farm. You can’t even buy animals without a certain amount of grass planted! And sure, you can cut the grass to store for later, but it’s at its best straight out of the ground. However, the way the game is programmed, the animals only eat when the day rolls over, so putting animals outside for the day and taking them in at night isn’t an option, and on top of that, there’s things that come out at night that can hurt your animals. This is where your fence comes in.
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The Utility of Fences
At the entrance to your farm is a cluster of buildings: your house, a small lumber shed, a barn, coop, and silo, a tool shed, and an old, dried up well. Just barely surrounding all of these is a little wooden fence that looks more like a row of upright logs than anything else. Despite this farm having presumably been abandoned, the fence is in perfect repair. You’ll quickly discover that the fence as it is won’t work out; there’s hardly space to plant anything within it, and with the well dried up, you’re forced to hop it to get to a water source to fill up your watering can. It’s pretty clear that you’ll need to expand your fence, and it’s easy to do with all of the tree stumps littering the massive field that it’s blocking off. 
On top of needing to expand the range of your fence, the individual planks eventually will rot away and leave useless stumps. They show up more frequently after rain or a large storm. The posts don’t rot away completely so they have to be manually removed, but replacing them is as simple as smashing the old post with a hammer or ax and popping a new post in its place. It becomes a very natural part of your daily routine to run a lap around the farm’s perimeter before you go to bed to make sure everything looks safe and secure. It’s a good way to ensure your animals are put away and debris is cleared out, too! It slotted very nicely into my daily schedule until a certain point.
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With how much time you have to spend hopping over the logs to get to the rest of the area too large to fence in, you might be tempted to leave one out of place for easier traversal. When night comes, it’s clear why that would be a mistake. Sometimes when you go to bed, you’ll hear your dog barking. It’s a small detail, one that took me a long time to notice because I didn’t always play with the sound on. There are wild dogs that prowl around the wilderness surrounding your farm, and only at night do they dare to come close. Your dog, if left outside, isn't able to do anything other than warn you of their presence if they show up. There’s nothing to notice during the daytime if it happens, unless you happened to leave one of your animals outside. There was one night that I left my chickens outside, having thought my fence was in perfect order and repair. I went to bed and heard the dog barking, followed by a horrible crunch. When I went out in the morning, I saw where my chicken had been before, it had been replaced by a pile of feathers. On the north side of my farm was a rotted fence post I’d failed to fix. 
The Reality of Fences
After losing my chicken, a cluster of pixels on my screen it may have been, I didn’t feel comfortable leaving my animals outside. I didn’t want to take a risk again, the sound and sight of feathers was upsetting enough. On a more logical note, the chickens didn’t even lay eggs if left outside so there was no value in it. Cows were a pain to put back inside the barn too, because of some silliness with the game’s collision. As much of a disappointment as it was to not have my animals roam around, it was just easier. At the time, I was focusing on upgrading my house anyways, so I didn’t have time to take care of my animals outside where time would pass when I could use that time gathering wood, and everything I had was being saved up for the house so I didn’t have any extra materials to repair my fence with. My fence was all rotting away. Because it was inconvenient for getting to my crops, I started smashing all the old posts as they went, too. That’s when I noticed something: the wild dog wasn’t coming anymore.
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I didn’t pay much attention to it until I was looking up a completely different mechanic and discovered a forum explaining how the fences were broken. Rotted posts attracted the wild dog, they said. It didn’t matter if you had gaps in your fence, or even a fence at all–in fact no fence was the best kind to have because the mere existence of posts that could rot was a liability. 
I was hesitant at first to test this concept, after all there wasn’t much I could gain from it. My chickens wouldn’t lay outside, and my cows would be too challenging to get back in if the forecast called for rain. The thing that got me to finally try it was when I was trying to hatch more chickens. My coop felt like a nightmare to navigate due to its current population. I wanted less animals inside that I had to feed, so I threw a couple chicks outside–they weren’t laying yet anyways. Lo and behold, the dog didn’t come. More days passed and more animals were left outside, and it never came. My fence had rotted until there was nothing left at all. No dogs could ever come to my farm again. And I realized that the game’s own insistence on its mechanics was all a lie.
How You’re Told To Play - How The Game Lies
Of course, my animals didn’t stay outside. For a minute it was fun having a crowd of cows milling about while I tended to my crops, but letting them wander free and uninhibited made it impossible to find and milk all of them without any trouble, and there were the rainy days to watch out for. After the novelty wore off, they went back inside and stayed there. The thing is, that didn’t make a single bit of difference in how much they liked me compared to how they were living in the barn. On top of that, they didn’t seem to care whether I was feeding them grass or store-bought food either, though I mostly stuck to the grasses since they were cheaper and easier to get. Nothing about how I was told to care for animals really mattered past feeding them every day, petting it and maybe brushing it, if it was a cow.
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It gets worse. The most basic aspect of the game is the fact that time passes. The story takes place over 2 and a half years, running through each day until the end, and these days last from 6AM to 6PM according to the game’s own internal time setting. After 6PM, all of the shops aside from the bar will close and you lose the ability to sell anything as you’re told it would rot in the shipping bin overnight, so there’s nothing to do but sleep until the next day. Issue with this is that when the days stop at 6PM… they just stop. Time doesn’t flow anymore. The game doesn’t give you any kind of clock to know the exact time it is until after you’ve upgraded your house, so all you have to go by before that is the color of the environment and whether or not your character has played an animation to eat something (you’re automatically fed when you wake up, at noon, and at night). I discovered this because I was curious if I could actually see the wild dog by staying out, and left the game running for probably 20 minutes in real life only for nothing to happen. Because of the time freeze, the time after 6PM actually becomes really valuable for farm logistics. You can’t sell anything, no, but you can pull up all the weeds on the farm, water your crops, fix your fences, feed and care for animals if you hadn’t already, and harvest wood for fences and house upgrades which would have taken a lot of valuable time to get during shipping-hours. The only thing that gets in the way of doing all that is you running out of energy.
Your energy is what allows you to use your farming equipment like your ax or watering can. Running out of it doesn’t mean you fall unconscious or anything, but your character will play an animation of them stumbling over and will fail to use any tools. The most obvious fix to this is to simply go to bed, as sleeping gives you a full recharge. You can also, however, recharge it by going to the hot spring on the mountain, or by eating food bought at the restaurant in town or foraged for in the forest. You can’t tell easily how much is refilled, as there’s no visual indicator like a health bar, but you’re able to eat more than once, and jumping into the hot spring seems to count whether you did it or not more than how much time you spend in there, so you can hop in and out a couple of times and call it good. 
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Individually, time freezing at 6PM and energy being endlessly replenishable aren’t bad things. Even together, they’re not the worst. Having free time to focus on profitless chores is nice, and I think it’s important to be able to replenish your energy in case you have a limited amount of time to do things like for example, cut all of your grass before winter kills it. What makes an exploit out of these is the fact that the resources in the forest will never run out. Every time you re-enter the forest, all forage items and tree stumps are respawned. The infinite amount of forage makes for infinite energy refills, and could also make for an incredible money exploit if you didn’t have a very limited amount of time to ship things. You don’t have a limited amount of time to cut up tree stumps though. If you wanted to, you could run up to the forest after 6PM, chop every stump, then simply reload the area, and everything’s back. You can get all of the wood you would ever need to fully upgrade your house in one night. It’s a bit of a grind to do all at once, but it’s a grind you’d be doing over time anyways. It’s not the worst exploit in the world, since you still need money to pay for the house upgrade, but arguably because of how you have to focus your energy elsewhere for most of the game, the wood is the harder thing to get. Additionally, when the game has very little to do in both fall and winter due to the lack of crops, this exploit takes away just about any reason to play those two seasons other than to take care of animals. It’s an optional exploit of course–as all exploits are–but once you learn about it, it’s hard to resist the desire to get the grind out of the way all at once and mess up the pacing of the game.
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The Charm of the Game
Learning that the fences were completely broken as a mechanic was a huge disappointment for me. From the moment I got a grasp on how the game was supposed to work, I wanted to eventually surround my whole field with fencing and keep my animals outside so I would have some life on my farm while I worked. I didn’t just want this, I was excited for it! This was something I’d never done in a farming sim that didn’t already manage putting animals in and out for you like Stardew Valley or newer Story of Seasons games do. My routine is always the same: I go into the barn and coop to tend to each of my animals, I take care of my crops outside, then run straight to town to talk to everyone, and go to bed. The change in routine that would come from taking care of the animals outside and patrolling the fence every night felt fresh to me. It made me feel that even though this was the first game of its kind, it was different and required new things of me. But in the end, I played it exactly the same.
Harvest Moon is still very different from all of the games that followed it, though. In many ways, it’s because it has less “stuff” in it– both in terms of items and things you have to do. But I wouldn’t say that it feels incomplete. Harvest Moon runs over the course of 2 and a half years before your work is evaluated. Until that happens, you have the ability to farm four different crops, you can raise both cows and chickens, you can upgrade your house to have more features, upgrade your working tools, build relationships with the townspeople to a small extent, go to town festivals that happen each year, and you can get married to one of the five girls living in town with whom you can have up to two children. Everything that you would come to expect as a fan of games like this is already here from the very first iteration. The most notable lack this game has, and one that seems to be completely unique to this game, is that there aren’t any crops in the fall or winter, which means that unless you have animals, there’s a whole half of the year that you don’t have anything to do. The game is clearly aware of this though, because in an average playthrough, this is where you’ll start to run into the story events.
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There isn’t much of an overarching story in the game, past the general concept that you’ve run away from home to work on an abandoned farm. The conclusion rests on how good of a job you actually do. In between those two points are smaller events, usually tied to when you get tool upgrades or special ones for each of the romantic interests. The first event you’re likely to run into happens on the very last day of summer, where one of the woodsmen comes to your house in the morning to ask if you’re okay because he heard a huge crash at night and you should check your farm. What I found was that a tree in my field had fallen over, and its remaining stump had a big empty hole in it. When I inspected the stump, I was suddenly underground in a cave filled with loud and industrious music, and I was faced with two, little green people–Harvest Sprites, though I don’t know if they’re called that yet here. One asked me if my scythe worked well, and when I said yes, told me that they had made it and that I should check my shed tomorrow for a better one. Other tool upgrades are obtained in similar fashion; one comes from feeding a starving sprite a mushroom and another comes from another hole in the farm opening up to reveal another part of the cave system that has a couple of hints on how to unlock other things. 
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The events for romantic interests happen at less scripted times, as they’re tied to how strong your relationship is with each girl. Each girl only has one event, and it only triggers when your relationship is high enough that you would ask her to marry you. The events usually take up a whole day, and don’t necessarily add much to each character. Ellen’s revolves around how she’s no good at keeping pets– something established on your second day at the farm when you get your dog from her, Eve’s hammers in her fraught relationship with her grandpa, and Ann’s is about losing the chicken weathervane, or “weathercock” which sits on the roof of her workshop and goes missing every time there’s a storm. Conversely, Nina and Maria’s scenes bring up entirely new events that bring up a number of questions while providing no answers. Nina disappears while looking for a medicinal plant because her mother is apparently sick, and Maria vanishes for days until you find her hiding away with the woodsmen for some reason. All of these events, whether they share new information or not, manage to add some greatly appreciated depth to each character by giving them more room to speak and be sincere than their short and repetitive day-to-day dialogues do.
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The dialogue in this game is simple, to the point, and sparse– probably because there was only so much memory that could be reserved for approximately 15 people who all have multiple lines of dialogue, and only so much money to pay someone to write more. There is simple dialogue that doesn’t tell you much more than “hello, how are you” would, more dialogue that I’d label as tutorial text, and a few lines that I truthfully couldn’t understand well because of the sub-par translation this game received for english. The dialogue that exists to inform the world really manages to create a unique vibe though. Nina’s dialogue, almost always about plants, goes into forays about how they’re creatures with wills to live, too. Ellen’s uncle who runs the ranch shop tells you that it’s much better to feed your animals fresh grass if you try to buy any from his store, and if you decline to purchase he laughs as if he’s won something. There’s even dialogue referencing the silent player! Multiple lines exist to comment on him not paying attention, and inspection prompts have people telling you not to touch something rather than being an item description. It was the last thing I expected, to get the same level of personality out of the main character as I did from each of the girls, albeit very subtly. He went from a kind of nothing, self-insert into being what I perceive to be a hyperactive boy, akin to a border collie who was let out into a field of sheep for the first time–the exact kind of person crazy enough to take on an abandoned farm and succeed.
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It’s these short little character details that bring life into the game. Each day, you’ll really only see one line of dialogue from each character, be it new or old, with that dialogue usually only changing if there’s a change in season or festival coming up. The repetitive, pretty mindless routine of the game can turn into a sort of meditation if you let it, where you spend your time working thinking about the folks in town and what they had to say to you the previous day. The developers took this concept in stride and gave the side characters loads of dialogue about life, about God and religion, and about… very basic morals, but morals nonetheless. It’s a children’s game after all. When you take the thoughts, questions and prompts the characters give you back to the farm to do your long and tedious routine, you have to ask yourself– what are you working so hard for? For the feeling of accomplishment? Recognition from your peers? For the sake of some higher power, if you worship one? For me personally, it was to write this essay, but it was also for a good grade on the high score screen at the end, so to be honest a lot of this stuff was lost on me until just now when I was reviewing the game to get screenshots.
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Setting The Standard - Why You Should Play HM SNES
You may read all of this and still think, well, it doesn’t sound like the game has much in it. And you would be right, it’s a very small game, but it’s also extremely quick. On average, my days only lasted about three minutes of real life time. Everything flew by, and I think I finished the game in 20 hours or less. I barely got a chance to notice that there wasn’t much going on because every second of my day was spent busy doing something, and when I wasn’t busy, the break was appreciated. I didn’t start to run out of things to do until I was finished with the second year, and when I looked up what I needed to do to get a decent ending, I was already most of the way there. It was easy to push through those last two seasons to get to the end, and it was so, so worth it. 
As I mentioned earlier, the game ends with a high score screen, meaning it has to track all of your accomplishments. These include, but are not limited to: the number of things you ship, number of each crop you grow, number of animals you have and how much they like you, how upgraded your house is, who you married, how much all of the girls in town like you if you didn't get married, how many kids you have (which basically equates to how long you were married), your happiness score (increased by going to festivals and decreased by having animals die), and how many times you’ve pet your dog. In addition to these being tallied up and presented to you, you get special cutscenes not just for each one of these accomplishments, but additional ones for if you managed to do even better! I got a cutscene for having a cow, followed by one for having lots of cows, followed by yet another for having cows that loved me! Watching them play one after the other felt like taking a victory lap even without getting the best possible result. Seeing all of my numbers come up at the end made me want to try again to actually get those other cutscenes, not to get to see them, they’re so easy to find on Youtube, but because the game made it feel like an accomplishment! If I weren’t following this game up by immediately playing its GameBoy port, I absolutely would have started a new file right away. I’ve been playing the Harvest Moon series since I was a little kid and this was the first time I’d actually managed to beat one of these games. I struggle to think the finale of any game following this will feel as good as this one did.
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I started writing this whole thing about the fences because it was an easy and silly entry point to get into my core issue with the game, and so I could have an opportunity to dig into game mechanics and the way the knowledge you have of them will completely alter your playstyle, because that’s all fun and interesting for me to talk about. Another reason why I focused on that was because it was near impossible for me to pick any kind of focus point when talking about this game. After all, I’m trying to study a whole series of games that spans multiple decades, and this is not only the first game in that series, but a game that created the whole genre of farming sims and defined that genre so thoroughly that you can see its DNA in every single game that followed.
 I didn’t expect much to come out of my experience with this game. My expectations for it before I even picked it up were that it was going to be basically featureless, as informed by my experience with one of the first games I ever played as a child, Harvest Moon GB, which I will get into next. This game was not that at all. I think that everything it did manage to get working right came together just about perfectly. Harvest Moon is exactly what it wanted to be, and where it wasn’t, it lied about how it worked to try and make you play the correct way anyways. When I believed that lie, my time playing was even more enjoyable. Maybe if farming worked just a little bit more like how you’re told it’s supposed to, and if there was just a little bit more story, those would cover the things I felt wanting for the most. But maybe a little flexibility and ambiguity is a good thing. Maybe actually maintaining a fence is just too hard, and maybe if the girls were more fleshed out, I wouldn’t be able to enjoy filling in their gaps in my head.
There are many more things I could say and wanted to say about this game, but this has grown far too long already so I'm cutting myself off here. I'm sure my later entries aren't going to get near this length. If you managed to get to this point, thank you so much for reading!
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aresianrepose · 1 year
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Before the semester kicks off and murders me, @disniq​ asked for my essay on Jason Todd and hysteria. So, without further ado, here is an actual essay (fucking dissertation) because I refuse brevity. It is extremely long. I’ve split it into sections so you can find the section header and read what you want. This does not encompass all the narrative trauma themes and lived experiences that this boy holds, just specifically hysteria. 
Jason Todd, The Hysteric & Bruce Wayne, The Batman
I think it’s a common reading that Jason Todd is girl-coded and the patron saint of victims, at least within the circle that I’ve fallen into within this fandom. There are plenty of meta discussions on why those readings stand, so I’m not going to reiterate them. A pillar of him being girl-coded and someone trauma survivors have latched onto as one of our own has to do with being written in the context of hysterical femininity. And let me just say, I don’t think that writing was done in a way that he was intentionally coded as hysterical, but it is a function of our patriarchal society that this coding was used on him albeit without the explicit purpose of writing a hysteric story. 
For the purpose of this post: the word woman includes ciswomen, transwomen, and any person who is socially positioned as a woman regardless of gender identity. I include the positionality here because anyone can experience misogyny and sexism depending on the perception of the perpetrators either interpersonally or systemically. 
The History and Context of Hysteria
To understand the context, we have to look at the history and oppression of hysteria. Hysteria (in the modern context of psychology) emerged in the nineteenth century and is difficult to define by design and often applied to traumatized, unruly, and broken women. The main patriarchs who contributed to hysterical study were Jean-Martin Charcot and Sigmund Freud. I only mention this because it’s important to know their names moving forward for any of this to make sense. The beginning of this started with Charcot literally putting women whose lives had been marked by rape, abuse, exploitation, and poverty on display in his Tuesday lectures (which were open to the public) to show his findings on hysteria. This was actually seen as restoring dignity (fucking yikes) to the women because before Charcot these hysterical women were cast aside and not treated at all. In Charcot’s work, the women’s speech was seen as simply “vocalization” and their inner lives, their stories, their words, were silenced. After hearing a woman cry for her mother during one of the public sessions Charcot remarked, “Again, note these screams. You could say it’s a lot of noise over nothing” (Herman). 
This led to Freud, Charcot’s student, wanting to surpass his teacher by discovering the cause of hysteria. This was disastrous. Freud started with listening to the hysterics. In doing so, he learned and believed them about the abuse, rape, and exploitation of their pasts. He then published his work and gave a lecture on it. The work rivals even contemporary psychological work on trauma in it’s level of compassion, understanding, and treatment of survivors. However, he was then labeled a feminist (this was all happening during the first wave of feminism) and professionally ostracized. How in the world could these aristocratic French men be sexually abusing their wives, sisters, and daughters??? Insanity, truly. And... This always fucking gets me. He recanted his work and then told his patients they all imagined it because they wanted to be sexually abused by their husbands, brothers, and fathers. This set back the study of trauma by literally a century. One colleague called his work “a scientific fairy-tale” simply because he had the audacity to believe victims. Also, I want to point out that the famous hysteria case during this time was the case of Anna O and she was ultimately villainized by the entire psychological community for going into crisis after her care provider abruptly ended their therapeutic relationship after two years of DAILY sessions. 
Anyway. We can see how the power of these men over vulnerable women silenced, pathologized, villainized, infantilized, and used male ‘logic’ to completely destroy their credibility and lives under the guise of care and hysteria. Even when credible men lend their expertise and voices to the victims, their voices are silenced. This particular iteration of hysteria lasted over a century, and we are still dealing with the consequences of these actions and ideas within our social construction, medical and mental health care, interpersonal relationships, and more. Patriarchal pillars such as hysteria don’t die. We saw it move from hysteria to schizophrenia (which used to have the same symptoms of hysteria before the diagnosis changed in more contemporary psychology) after this which led to widespread lobotomies and electroshock therapy (my least favorite case of a lobotomy being done is on a woman who was diagnosed with LITERALLY ‘narcissist husband’) to depression in the 40s-50s with the over prescription of benzodiazepines to house wives to keep them in a zombie state (these prescriptions were sometimes double and triple what we take today with the intent of medical catatonia). In my opinion, as well as other counselors within the feminist therapy theoretical orientation, we are currently seeing it with the emergence of borderline-personality disorder. Think about how BPD is treated and demonized for a second. I professionally know therapists who refuse to work with BPD clients due to this villainization and just fucking gross perception of victims.
These are just the highlights, but it shows the history of hysteria. There have been centuries of women being marked as hysterical and the cures have ranged from lobotomy to bed rest (which sounds not so bad but read the Yellow Wallpaper and get back to me on that one). While the Yellow Wallpaper is fictional, the life behind it was not. After the traumatic birth of her child the author, Charlotte Perkins Gilman, was remanded to bed rest by the authority of her husband and doctor. Within the sphere of medical control, hysterical women are often treated as children while their doctors make decisions for their mental well-being without consulting them, or they hide the truth of their procedures for “the woman’s own good” and because “she’s hysterical and wouldn’t comprehend the logical need for this.” She then had a mental break due to the treatment. Again, we see hysterical women being silenced, infantilized, discredited from their own experiences, and under the narrative control of male logic and voices. 
Hysterical women have often historically been seen as beneath men, except for when they’re dangerous. Listening to victims is inherently threatening to the status quo because all trauma comes from a systemic framework. The framework that upholds patriarchal power. It’s easy to see why that would be seen as dangerous to powerful men. We saw this with the European witch genocide in which oppressed women were targeted and wiped out under the excuse of what was considered women’s work. (Before this time, witchcraft wasn’t tied to any religion and was mostly just seen as women’s work. It was targeted specifically to have an excuse to persecute widows, homeless, disabled, and vulnerable women who no longer had men to reign over them during a time of political unrest and scarce resources). This time period saw hysterical and traumatized women demonized as dangerous, evil, immoral, hypersexual, and supernaturally wily. A threat to the moral fabric of society. 
(Interesting history side note: this caused the view of women’s base traits we have today. It stemmed from the Victorian era that came after this time period in which women learned if they behaved a certain way, they would be spared the stake. For example, before the witch trials, women were actually seen as the ones with unsatiable sexual appetites, something we culturally prescribe to men now.) 
Notice how none of this has to do with the actual abuse that happens to the women, but instead the labeling and treatment of women when they are already showing the symptoms of abuse, trauma, control, exploitation, and rape. 
Jason Todd, The Hysteric
So, how does this relate to Jason Todd? To say that Jason has experienced trauma would be an understatement. Extreme poverty, loss of parent to death and addiction, loss of parent to the justice system, parental abuse, manipulation, witnessing violent crimes, witnessing the aftermath of sexual abuse and assault, arguably (not explicit in the text) his own sexual trauma, witnessing the dead bodies of victims, a violent death, and subsequently a violent resurrection. There’s also an argument to be made for being a child soldier and how that is romanticized up until he dies, but the text does not treat this as traumatizing.
Now, I’m not going to dive into the trauma he experienced. The purpose of this is only to look at how he’s framed as hysterical in the narrative, and as I stated, hysteria was a word slapped on women after they tried to talk about their trauma or exhibited symptoms (or were just unruly women). Jason does embody many facets of the victim experience and this is just one of them. 
Feelings vs “logic” - Firstly, it is really hard to talk calmly about things that you carry, your experiences, your trauma, and things that specifically harm you. It is easy to talk calmly about things that don’t. This is why there is an abuse tactic of gaslighting or silencing victims by framing their very real reactions to harm or their triggers as abuse, this is known as “reactive abuse.” This tactic is also employed in oppressive settings where the privileged group will often default to ‘winning’ a debate by being able to remain calm while the marginalized group whose life, personhood, etc is being harmed by the things being discussed and are unable to have a sterilized, emotionless debate. 
Both of these settings fit Jason nicely within the moral context of vigilante comics. He fought back, he didn’t lay down, and he will do what he deems as necessary to protect himself and others from his fate. This, however, is framed by Bruce and others as being just as bad as his murderer or even just as bad as Joe fucking Chill. To put this in perspective of a real world equivalent. Combine every billionaire on this planet into one person and instead of their shitty business practices murdering people, they did it with their own two hands. And due to their resources and political power, they would never, ever stop killing or be reasonably contained. More people would die with absolute 100% certainty. Would killing that one person make you equally bad as that person or violating the sanctity of life? That’s the moral question that Bruce puts onto Jason. While the moral question inherent to Jason is actually, is there a line worth crossing to provide reasonable safety (for yourself or the nameless community)? There is actually a difference between those two questions and the reactive abuse framing is certainly a choice. Also, it is funny to me that a man with the amount of power Bruce has (and frequently misuses) can lecture a murder victim on the misuse of power and morality. Are we supposed to be agree with his stoic, philosophical lecturing to a marginalized, abused, murder victim? (yes, we are). Bruce leverages (personal) philosophy against victim’s voice for their own safety, and take a wild guess which one is framed as logical and reasonable.
Jason’s morals come secondary to Bruce’s philosophy in a universe where there is still harm being done (but it’s an acceptable harm). Why is killing the line? Bruce is regularly destroying families and lives by feeding them into the prison industrial complex while supporting it with his whole chest. Or he’s disabling and seriously maiming people with the level of violence he uses. 
Crying - Throughout the entire story of Under the Red Hood, we never once see Bruce emote while interacting with Jason outside of tight grimaces. With the exception of the shock he shows at the Joker’s life being threatened, which... Okay, suuure. We never see him cry during any of their interactions, but we do see Jason cry. Specifically, we see him crying when he’s at his most emotionally vulnerable and physically dangerous to the toxic male power fantasy. This kind of vulnerability is rarely shown by male characters, and when it is, it’s usually done with a mist of a tear in their eyes or their face is hidden. There are a few narrative devices that allow men to cry, but they are the exception rather than the rule. Usually, it’s to play for laughs, infantilize, or emasculate. Here, we see Jason combine the violence of a bad victim, bucking the system of power, and fully crying. Just slide right into that hysterical coding like a glove. Jason often shows his feelings entirely. Time and time again, the readers have seen Jason have breakdowns, cry, and be overcome with grief. This is tied to his portrayal as hysterical and unstable in the narrative, but in actuality it shows his capacity for love and how vastly impactful his death was. 
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This fits nicely with the next point that Jason fits into the hysterical box. Love is framed as one of his key faults. A son reaching for his father. 
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Love - One of Jason’s defining features is the amount of love and compassion he holds. He’s willing to put up with any treatment, shoulder blame, and sacrifice himself for others to almost an unhealthy degree. However, this doesn’t extend to what he defines as his baseline safety. This one line of safety is the one thing that can’t be crossed, even with all of the love he feels for his father. He desperately wants to feel connection, have a family, and be loved in return with the same unwavering ferocity love that he gives. This is such a fucking key part of the victim experience, especially victims of childhood trauma. The desperation to just be chosen. He’s raw and honest with his reasonable expectation for love to provide safety for him and that is framed as hysterical, needy, unstable, naive, and fucking childish. Victims know what they need to have safety, and this framing as Bruce knowing what’s best for Jason and literally giving a cold shoulder to his needs is disgusting. 
Less than - Jason is portrayed as less powerful than Bruce even though they have similar expertise. There are so many instances of this that if you just open any media they both appear in, you can close your eyes, point, and land on an example. It makes me die laughing every time I remember that the Arkham games made Jason just one inch shorter than Bruce. Like, they can’t even be the same fucking height, that’s the level of insecure masculinity surrounding this relationship. Jason cannot and will never be able to be on par with Bruce because of his hysterical femininity and the power of Bruce being the self insert for the toxic male power fantasy. This power dynamic applies to the other batkids as well, but specifically in Jason’s case there is an element of hysteria. The reasons change because he’s so inconsistently written but usually he can’t surpass or even meet a stalemate with Bruce because he’s too emotional, he’s unstable, traumatized, and simply Bad. It’s even explicitly stated by Alfred in Under the Red Hood. 
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Victim blaming - Jason deserved to die because he didn’t follow orders. Jason deserved to die for not following his training. Jason deserved to die because he was an angry Robin (oh no a child had an appropriate reaction to sexual violence). Jason deserved to die for being human.
Infantilization - Jason is repeatedly infantilized in contrast to Bruce. When given the ultimatum at the end of UtRH, Bruce speaks to Jason like a child, or a bad dog. Ordering him to do things like, “enough!” or “stop this now.” Bruce knows what’s best for Jason (and for everyone in the entire world), we should really just take his word for it and not the victim’s. Imagine staring at a 6 foot wall of a man and scolding him like a child. Beyond that, as mentioned above, his views of love and safety are framed as childish. Even though they are actually leaning more toward collectivism rather than the rampant individualism that Bruce so strongly defers to. (also, just a side note, collectivistic methods in healing from trauma is actually the only scientifically reliable way to heal. Every other method has absolutely abysmal results and higher rates of relapses.)
Silenced and Safety Villainized - Jason is silenced in his own story, acceptable and honored when he was dead and met with vitriol in life. All of the love given to him as Robin turns to ash as soon as he collides with Bruce’s power and morals. I think any survivor can relate to the experience of being told that what happened to them was a long time ago and it’s time to move on. Or even that they’re leveraging their own safety to get what they want in a manipulative way. Regardless of whether or not there was any accountability or justice for the harm done to them. Alfred asks Bruce if he should remove Jason’s memorial in the cave like two seconds after learning of his resurrection because Jason’s methods of securing safety for himself and using his own voice to define his story. Bruce was able to tell Jason’s story when he died. He was able to memorialize, grieve, and ultimately define Jason’s story because Jason wasn’t there to speak for himself. When Jason does speak for himself, he is villainized and literally stripped of his past significance as Robin (or a good victim) by Alfred within seconds. This is reflected in real life with adoptee advocates speaking about how adoption is unethical/harmful/traumatizing and subsequently being framed as ungrateful, selfish, etc. They were little perfect victims without voices before they grew up and could speak for themselves.
Erased - Gestures at the entirety of how Jason is either talked about or completely erased during the 90s Tim Robin run. He wasn’t convenient to talk about, as victims rarely are. This also ties into how Steph’s death was erased and Babs was written like she “won” at trauma by simply... beating it??? 
Dangerous - Jason is framed as threatening the basic fabric of society (in a story with vigilantes this is hard to do, so they have him oppose the no-kill rule, and then doubled down on Bruce’s characterization of no-killing). Anything that bucks the status-quo is usually marked as villainous in mainstream vigilante/superhero comics, but this is a step beyond that into the interpersonal and political sphere. Hysterical women are often framed as dangerous, villains, snakes, and treacherous (the other side of this coin is weak, pathetic, and pitiable) because they are victimized and then have the audacity to do something to the system about it. Whether that be the system of their immediate families or the political sphere. I don’t think it’s a coincidence that Jason was paired with Talia in Lost Days to hammer this point home to the reader. It could’ve just as easily been anyone with access to the Pit that rescued him, but no, we had DC’s favorite brown, treacherous, venomous, female punching bag. 
Bruce Wayne, The Batman
Bruce fits well into the father, enforcer, and logical man slot in Jason’s hysterical story. There is a history of ownership throughout women’s history when it comes to their subjugation to men. Women actually couldn’t be put on trial before the witchcraft genocide because they weren’t seen as legally a person. Their male owner would be put on trial instead. Women would go from being owned by their fathers to their husbands after entering marriage, the most dangerous woman being one who isn’t owned (orphaned, widowed). Bruce does treat (and even thinks) about Jason like he’s something that he owns. He’s his protege, his son, and his responsibility. 
The narrative function of Bruce as a perpetrator in Jason’s story. 
“The perpetrator asks the bystander (reader) to do nothing. He appeals to the universal desire to see, hear, and speak no evil. The victim, on the contrary, asks the bystander (reader) to share the burden of pain. The victim demands action, engagement and remembering” (Herman). 
Bruce does remember what happened to Jason. He keeps a permanent memorial to his dead son. However, this doesn’t translate into any kind of tangible action. He doesn’t do anything to actually stop the murderer who took his son’s life and he continues to throw child soldiers at the problem of crime (how many children have died for the sake of his no-kill rule at this point?). When met with the reality of his inaction, he fits into the perpetrator’s role like a glove:
“In order to escape accountability for his crimes, the perpetrator does everything in his power to promote forgetting. Secrecy and silence are the first line of defense... If secrecy fails, the perpetrator attacks the credibility of his victim. If he cannot silence her absolutely, he tries to make sure that no one listens... From the most blatant denial to the most sophisticated and elegant rationalization... One can expect to hear the same predictable apologies: it never happened; the victim exaggerates; the victim brought it upon herself; and in any case it’s time to forget the past and move on. The more powerful the perpetrator, the greater his prerogative to name and define reality, the more completely his arguments prevail” (Herman). 
I think it is simply fact at this point that Bruce is the head patriarch in Gotham if not, arguably, in the entirety of DC. That level of power in the narrative cannot be ignored, especially when faced with the very real, screaming voice of a victim that Bruce uses all of that power to silence. Bruce, because of his status as patriarch, default protagonist, and self-insert for the toxic male power fantasy, has the ultimate power to name and define reality. Especially to the reader. Bruce doesn’t deny what happened to Jason, because that’s physically impossible to do. But what he does do is ensure that no one listens to Jason, discredits him, and rationalizes his own inaction, actions of violence towards Jason, and victim blames.
Here’s Bruce using the most base form of denial and victim blaming:
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After this panel, Bruce also revokes Dick’s access to his childhood home simply for asking a question.
This theme extends to other members of the batfam because of Bruce’s narrative power over them. It’s why we can’t have Dick, Steph, Babs, or even Damian step in and relate to Jason’s trauma or vindicate him. Even when we, the readers, can see parallels and wonder why these conversations or bonds aren’t forming. Jason HAS to be a lone wolf because he is hysterical and a threat to the system of power. This also shows why most of his runs in group settings outside of the batfam fall apart or fall flat. If he was humanized by any other character or had his trauma validated in any actionable way, it would be recognizing the failure of the toxic male power fantasy. The readers are not supposed to see the flaw in this system that allows the bodies of children to pile up and sympathize with one of their voices. It would be a crack in the system of power that exists not only in the source material, but very much within our real world.
Side note: Jason is allowed to interact with others in a wholesome and validating way when he no longer threatens the systemic power of Bruce. When he is silenced by the writers and plays the “nice victim” (like Babs does), he is allowed connection. Only when his healing is done in a way that doesn’t demand action and is only his personal responsibility (gotta love the rampant individualism). If he is hysterical, demands action, and asks for someone to be held accountable for his death, he is shoved away into a lone wolf box. Examples: Gotham Knights (from my very basic understanding, I haven’t played the game, only seen play throughs) and WFA. Victims are acceptable if they do their healing in a neat little box and stay there, but hysterics are the ones who step outside of that box.
Red Hood, The Political Voice of Hysteria and Trauma
Red Hood is deeply political in terms of hysteria and trauma. Herman stated that victims and those that authentically care for them or listen to them intently (whether that be interpersonally, clinically, or professionally) are silenced, ostracized, and discredited. Survivors need a social context that supports the victim and that joins the victim and witness in a common alliance. On an interpersonal level this looks like family, friends, and loved ones. However, trauma is systemic and the social context mentioned above must also be given on a wider social scale. For this to be done, there had to be systemic change and political action. Jason had the interpersonal social support and witnesses to his trauma ripped from him by Bruce. So, we see him move onto a systemic level of addressing trauma in his own political way. He literally cannot escape Bruce and this constant trigger because of Bruce’s philosophy and just... fucking power to define reality... being re-enforced constantly in DC no matter where he tries to go. So, he tries to heal by taking the systemic issue of perpetrators who cannot be held accountable or have fallen through the cracks of accountability into his own hands in a very personal way. A one man political movement.
Whether his methods are moral or ethical doesn’t really matter in the overall framing him as hysteric. He simply has to be opposed by the male power fantasy in some significant way. This shows that the goals, needs, and work towards victim’s and the marginalized’s freedom is dangerous, doomed to fail, and ultimately unethical if the victim is framed in a villain light instead of the more pathetic/pitiable iteration of hysteria. 
You can see how this is not only problematic but also reflects the real world values instilled in arguments against human rights movements (which are intrinsically tied to victims rights). Defunding the police is dangerous, the MeToo movement is dangerous, abolition is dangerous, trans rights are dangerous, etc etc etc. Think of the victims voices tied to each of these movements and how they are integral to the real change offered by these political movements. You can’t have human rights violations without creating victims. And you can’t have political movements surrounding human rights without listening to victims.
We can also see how the individuals within these movements are ostracized, villianized, and often silenced (sometimes ultimately silenced with death) because they rally against the systems of power that victimized them. The framing of traumatized, vulnerable people as hysterical is integral to upholding the system of power that traumatizes and harms them.
A popular comic book movie adaptation that highlights the importance of Jason’s hysterical framing and how it impacts the political narrative/how he is written is V for Vendetta. To be fair, it received an insane amount of backlash by conservatives (not within leftist or liberal spaces) for V’s methods in over throwing fascism, but only because of the movie’s release date being so close to 9/11. V and Jason have many parallels, it’s only the lack of hysterical framing that makes V more palatable to the viewer. We are told, not shown through behavior, that V is traumatized by his past and he does not pick a fight with the protagonist that functions as a toxic male power fantasy. He is the protag, with his version of Bruce being men who are not framed in a sympathetic, heroic, or relatable light. 
Additionally, there is literally an unemoting mask standing between the viewer and V, whereas Jason takes off his helmet to allow the reader to see every aspect of his trauma and pain. V readily dehumanizes himself into an idea, rather than a person. Whereas Jason screams to be seen as a person in a very hysterical way. So, we can see how the framing of Jason as hysteric against the logical, heroic man greatly impacts how the audience reads him when contrasted by a very similar political story/character who uses similar (and arguably more violent) methods to meet his ends. (This just made me realize that I would die for a Jason adaptation written by the Wachowski sisters). 
Jason’s work as Red Hood is seeped in leftist, victim, and community centered politics. His portrayal as a hysterical antagonist (at best an anti-hero) is rooted in misogyny and upholding patriarchal, capitalist, and the prison industrial complex systems of power. He is the righteous embodiment of “the personal is political” for victims. Even his Robin run draws attention to and shows correct, angry reactions to the system of patriarchal power in sexual violence.
Patriarchal Writing and Enforcement
Jason is girl-coded and hysterical because he’s supposed to be emasculated, discredited, and disliked by the reader. He serves the narrative function of boosting the toxic male power fantasy of Bruce and in doing so, the writers use one of the oldest tropes in the book (one that we have all subconsciously been taught since birth) to get the reader on their side. Make him a hysterical woman. 
References: for anyone interested in furthering their understanding of any of the concepts mentioned above and to, you know, use sources for my own writing.
Barstow, A. Witchcraze
Bondi, L., Burman. E. Women and Mental Health: A Feminist Review
Freud, S. The Aietology of Hysteria
Gilman, C. P. The Yellow Wallpaper
Herman, J. Trauma and Recovery
Ussher, J. The Madness of Women.
Van der Kolk, B. The Body Keeps the Score
Wilkin, L., Hillock, S. Enhancing MSW Students’ Efficacy in Working with Trauma, Violence, and Oppression: An Integrated Feminist-Trauma Framework for Social Work Education
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pennamepersona · 2 months
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the thing that finally let me understand wyll was seeing a couple posts about how he's like. unfazed in the beginning. this is normal to him
very "the day you were taken by the nautiloid was the worst day of your life. for the blade of frontiers, it was tuesday"
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jklpopcorn · 2 months
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So.. this absolutely wasn't meant to be posted AT ALL as it was supposed to be just another short doodle but
well.. um
yeah
have an additional sketch as well
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perilegs · 11 months
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OH dungeon meshi has less than a 100 chapters???
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dwarvenchords · 7 days
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oscar in team torque is what i needed this week. i cannot express that enough
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clemencetaught · 2 months
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I wasn't sure if y'wanted them sent in today or tomorrow, BUT TO NOT MESS UP-- (you mentioned answering ic in the tags so yeeting these directly at Patrick >:3 sorry if they're too many omg)
Patrick (any verse)
What does it feel like when others depend on you, in one way or another?
Are you more prone to assuming someone needs you (in a service kind of way, for aid, for support-) or more likely to think they don't?
If psychics were 120% reliable and you could connect to those long gone… would you?
In which contexts are you more 'do as I say not as I do' and in which will you listen to your own advice?
Do you ever catch yourself growing… a little bitter, maybe, at people describing their comparatively 'mundane' problems? Is it envy?
Do you believe children should be shaped for the likeliest future or the future should be shaped for the children to come?
When is self-sacrifice acceptable?
When is hurting those you love acceptable?
in which the 54th victor of the hunger games gives an impromptu interview ( nosy questions for the birthday enby w/ @mythvoiced )
The tea cup is set on the saucer. Discreetly, Patrick slides his other hand into his pocket, where the synthetic patch on his palm wraps around his pocket knife– a habit of sorts, since he won his games. His pocket watch sits on the table, next to the saucier and on his lap, Sun has wrapped herself into a ball, her paws disappearing into the mass of orange fur. On the balcony outside his apartment in the Capitol, this is the only place Patrick knows he will be granted a modicum of privacy in the viper’s nest. 
The shadow of the balcony covers the upper half of his body. Sun keeps dozing on his lap, in the sun. 
Most times, when the questions are directed at him, they’re expecting an affirmative. Doesn’t matter if it’s coming from a District person or a Capitolite– they go to him for answers, first and foremost. And in the case of the latter, these questions are not questions so much as veiled demands. 
Ones that he must always accommodate, regardless of the nature of the demand. 
But these questions, this voice, is…well they seem genuinely curious. And the questions they’ve lobbed his way, they don’t seem to be expecting one correct answer.
Sun shifts on his lap. His leg vibrates from her purring. Patrick sighs, leaning back on his chair. “That…quite a lot of thoughts you have going on there, hm?” The knife stays in his pocket as he gently scratches the top of Sun’s head. “I’ll answer your second question first: people will always look out for themselves first. If they don’t think you’re useful, that you can contribute something good to their lives, then you’re dead to them, if they don’t kill you first. Make yourself indispensable to them and they won’t hurt you.” At least that’s what he tells himself– it’s easier to simply assume anyone who approaches him that they want something he can give them. “The younger victors will need someone to guide them anyway.” 
And even the ones who vehemently deny needing someone, anyone. Patience is always key in those instances– from Taiyang whom it took almost six years and his tribute’s sanity to finally approach Patrick to María, who still slaps away any hands offered, friend or foe. Ironically, he had to approach her first.  
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“…I suppose I don’t think too much about that. If someone was asking for your help, you would be more caught up in what they’re asking, more than how you were feeling no?” A Trojan horse, he’s lobbed in their direction although he’s quick to revise: “...It scares me sometimes.” He confides, fingers pausing in their administrations on Sun’s head. Actually it scares him, a lot. “They’re…they’re relying on me to guide them to the best outcome and I want the same thing for them. I promise you, I really, truly do.” Whether it’s Hyuk, Devora, a tribute he’s been assigned to mentor, or any of the victors. And sometimes even the furball in his lap and yet– “But I…I can’t always guarantee that. But they still trust me, especially the younger ones.” The tributes from District Three– his tributes, the ones who take his hand, look up at him with wide eyes, clinging to every word, every gesture he makes as it will guarantee their survival. “Sometimes I think it would be better if they exercised more caution with me.”   
A smile, bittersweet, if not actually just bitter, graces his lips. He shakes his head though, chuckling at the next question. “...Forgive me, that’s quite a question you have there. ‘Psychics’... I don’t believe that’s information that just anyone, district or Capitol, can get ahold of–  although I have heard of some old religions still practiced in the districts so I suppose the knowledge and belief in such mediums is possible to get ahold of.” He stares down at his tea, the steam still rising. Even if it is a hypothetical question on a medium known to be more shoddy than reputable, he can’t help but pause. If they could contact those ‘long gone’; would that mean, if he asked them to, would he be able to speak to her one last time–
He shakes his head, eye catching his pocket watch, metal beaten and faded, the clock face wearing a crack down the right side. Still, it shimmers in the sunlight. “Even if I could, I…I highly doubt she would want to talk to me of all people.” If they hadn’t met, if they hadn’t fallen in love, she probably would still be alive. Tellessa’s family too. 
After all, he was the first person outside of Tellessa who knew about her forbidden books. “Wherever they are, it’s probably better than here.” Or at least he hopes it is for her. A place where life doesn’t have to be perfect, but it is…easier. A place for souls to rest at long last. If such a place even exists in the first place. He picks up his saucer once more, still careful not to jostle Sun on his legs. She’s taken to loafing now– he knows her eyes are closed even if her head dips every few seconds. But make no mistake, that does not mean she is unaware. Trusting of the one asking the questions. If it was just him, she would be stretched out, a white underbelly waiting for his hand to scratch kindly at the ceiling.
Perhaps the saying is true after all: like owner, like pet. Although Patrick would argue she’s more like Hyuk if anything.
“It depends on the circumstances,” he says as neutrally as possible. A vague answer for a hypothetical question, because that is truly it. “I suppose if one’s life was on the line, it would be better if they followed my lead, no?” 
Not that that’s stopped, those with rebellious tendencies from committing treason anyways. ( And unfortunately, he can name more than one. ) It is ironic in that manner– for someone who knows the system, knows how to work within the rules all, has spent years perfecting his craft in survival arts, it would make more sense to invest on those with similar goals. And yet here he is, worrying about the ones who are decided not interested in survival and therefore would spurn his advice at any given moments. “Not that…that following my advice has ever helped them make it through.” 
(His tributes. All thirty nine of them. No two games are ever the same, the gamemakers would never allow that. If the circus known as the Hungers Games must be reborn over and over again if it wishes to continue.)
He takes a sip of his tea, washing down the momentary displeasure. Or at least he thinks it will be only a moment long. “I suppose what a Capitol citizen would consider a ‘mundane issue’, as you put it, would differ from those of someone from the districts. The former does seem more inclined towards complaining if only to build comradery amongst one another. I’m just glad that they have such means to…channel their frustrations.” 
( It’s in times like those, where he wishes his temper could curdle, the way Devora’s does in the face of the Capitol Elite. How he wishes he could simply let her use the knife to silence those idle complaints. )
Patrick takes another sip of his tea. It burns in his throat. It’s bitter too– he must have let the leaves seep for too long. But the asperity doesn’t just settle on his tongue. “Are we talking about an ideal world or the one we live in now? Depending on who you ask this question to, you’re guaranteed to get quite…different answers.” A smile, as frigid as the shaved ice the Capitol serves as a delicacy during the games, crosses his lips. “Our great nation was built to provide safety and prosperity for the children. To serve them. Although whether the truth is actually the other way around will again, depend on who you ask. As a mentor to my tributes, I suppose…we can’t deny the reality in front of us, no?”
Sun yawns. He puts his tea down and idly, he scratches the underside of her chin and he feels her purring against his finger. “Are you sure you should be asking me that question? I would think there are more…suitable candidates for this question.” People like Hyuk, he means. People like María– the kinds who would gladly make sacrifices, give pieces of themselves for a cause. “Self-sacrifice won’t get you where you need to be– there’s a reason martyrs are only known after their death– they’re even given a chance to be known. Anyone who thinks otherwise is a fool. They’re only deluding themselves into believing they can make everything better. A…colleague of mine said it best: ‘a martyr works, a survivor works better’. If you want to truly help the ones around you, self-sacrifice will only get you so far.”
Or so Patrick claims. He can hear it though– the sound of Hyuk shouting at him to stop lying. The truth is, self-sacrifice, if it is for a tangible reason, is…well maybe it is not worthwhile, but it can be certainly respected, especially if this tangible reason is a human life. The Capitol will always wonder what spurred Patrick to hold his district partner’s hand even if it burned a hole through his skin, will always wonder why Taiyang insisted on protecting Link in the arena, will always wonder why, why, why would Devora so willingly serve as President Snow’s puppet even if it further severs her ties to the districts despite everything the games took from her.
They would never understand compassion in a dog-eat-dog world– self sacrifice.
“...However, I suppose, if there was truly a good reason to do so…well, I have yet to see it.”
( Like the promise of a better world. If there is even one that exists. )
His hand stops. Sun turns her head towards him, copper eyes watching him. “When do we not hurt the ones we love?” Perhaps the better question for him is: when is he not hurting the ones he loves? He saw it in her eyes and Hyuk’s too. And yet they forgave him, somehow, every time. If not for that, well…would there even be a reason to keep going? “That’s part of caring for someone, no? You are preparing for them to hurt you without retaliation.” He shakes his head, snorting. “I think the answer should be obvious, if it guarantees their well-being in the long run, I think that is a gamble to be considered. That being said–” 
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Sun jumps off his lap and stretches, paws facing this curious passerby. Patrick crosses his legs, hands resting on his lap. A veneer, similar to the one he dons in the Capitol flashes through, even if he is not currently in his usual suit. “You wouldn’t want to be close with someone like me. I’ve been known to have…a reputation of sorts. One of burning and you could…no, you would most definitely get hurt, one way or another and we wouldn’t want that happening, no? Just a thought for you to consider.”
He watches Sun make her way to the sliding glass door in the shade. Her tails whips side to side as she looks up at the handle. Then she looks at him and meows. 
Patrick glances at his pocket watch. “It’s feeding time for Sun.” Well, sort of– it’s more like it’s half an hour before her feeding time, but he knows gets antsy the closer meal time gets around. But this person doesn’t have to know that. “If you’ll excuse me, I’ll be taking care of business now. If you need anything more, you know where to find me.”
Or better yet, he’ll know where to find them.
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thenarrativefoil · 1 year
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Soey Milk’s 'Earthlings' 36"x36" | Oil on canvas | 2015 vs @guzhu-furen’s edit of GAP the series
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erigold13261 · 1 year
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How did you get into NSR? (Encouraging other ppl to interact with this post and figure out how they got in too)
I was following someone who drew Sayu as a cookie from cookie run, and I thought it was their OC.
Then another person I followed drew some fanart and I thought it looked like the "oc cookie" from the other account so I did some more research and found NSR.
I watched a playthrough at first and LOVED DJSSs voice so flipping much!
If the person doing the playthrough had just gone through the story I would have watched and then moved on with my life. But they were taking their time and it started to annoy me because watching someone stumble around a game with no commentary isn't that fun and I just wanted the story.
So I bought the game knowing I at least liked DJSS's voice and Sayu's design, and once I got to 1010 it was all downhill for me from there lol!
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beautyinthediss0nance · 5 months
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One of my co-workers is a miserable, self-centred human, who throws tantrums and fits when attention isn’t all about him. He intentionally pulls stunts to annoy others so he can get attention, because even negative attention is attention… He is 58 years old, he has worked there for over 20 years, brags about loving crack (cocaine), whines about being too broke to eat, and is currently suspended.
My energy shuts most of his bullshit down, so since I moved to my current position, things have been more peaceful, and he’s missed a lot of time. As a result, he’s currently on a big suspension (and was already dangling on a thread from being fired), but last night was mandatory overtime and apparently excluded from suspension time. I had already requested the night off, and my team leader came to me (after finding out the other co-worker would be in) and said “there’s a disturbance in the Force, and your energy isn’t going to be here to balance it out!”
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redhotarsenic · 10 months
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MAN I’ve had one of the nights ever!!
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berryicet · 1 year
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pats you on the back
you dont need to disclaim "I know it's bad" before talking about something you like
ahgf thank u, im just so used to everyone going "homestuck is bad! homestuck is shit!" before talking abt it but it's like. Why would you even talk about it or claim to be a fan if you dislike it so much.. the demons got to me too
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weafurry · 1 year
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ok, this is mildly amusing.
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chiropterx · 1 year
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[trust your gut cause the way you write Man-Bat is very well done. Writing a character who cannot talk let alone is some kind of feral animal is hard to pull off but you do it so well. Using bat body language and keeping a great balance between where Man-Bat's animalistic nature begins and ends. Also some descriptions read so well, I can clearly picture the scene like it was from BTAS. (The tearing up the book on vampire bats mating was hilarious.) You have good judgement, so keep doing what you're doing!]
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[Thank you so much for taking the time to send such a lovely message, friend! Not gonna lie, this was VERY reassuring to read as that's what I was trying to go for? Muses who cannot speak require a different approach from those who can, and trying to convey body language and thoughts, much less from a feral point of view is a completely different take from what I'm normally used to! It's challenging but in a very fun way, trying to keep things as 'realistic' as possible... well, as realistic as it can be when it comes to this science-induced horror so having Man-Bat being more calculating and cautious, being so animalistic in his approach is thrilling to write. Predators don't just tackle their prey. There's very real risk to them and vampire bats are no exception, needing to be sneaky about the way they feed. Man-Bat is a whole other kind of beast, utilizing his latent human intelligence so trying to keep with that BTAS theme and hearing that it's coming across so well to you warms my heart, truly! Thank you again for making my day! 🍊]
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qqweebird · 1 year
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roommate currently throwing a 24 hour hissy fit bc i told her to shut up and stop being passive aggressive when she has a complaint. literally stomping around and slamming doors cus shes mad. you dont even pay for the lights bitch. anyway i maxed out the tags on this post stay safe down there
#currently our electricity bill is weird so its split 50/50 me and saturn#instead of 3 ways between the 3 of us#i hoped maybe this month it would be fixed but it wasnt#and a few days ago i brought it up to her and said i was tired of paying 50% and we should take care of it that night#and she said ‘ok also it probably wouldnt be so high if we didnt leave unnecessary lights on 24/7’#its literally Not that high its only high for me n saturn cus we have to pay 50%.#lights Arent left on 24/7 im literally a light freak#if i believe its not necessary to be on i turn it the fuck off!!#then yesterday saturn said that he was going to make a schedule for us to stay on track w taking out the garbage#because literally last week she complained that he and i dont take care of it enough#(not true. straight up not true. saturn takes care of it the most. she was just mad that nobody had tied up the full bag)#(​which.. she is also… responsible for if she sees its time for it to be tied up..)#and she said ‘well thats probably something you should have talked to us about first but whatever’#(we literally have discussed creating a chore list. like. five times. and just nobody took the initiative.)#and then continued with ‘lets stop leaving dishes in the sink when the dishwasher is empty :// it looks trashy’#and thats when i snapped cus good god.#she was ONLY upset about that bc she cleaned the kitchen last week. the ONLY time shes done a full kitchen-clean.#thats not me inferring she said ‘its annoying when i do all the dishes and then when i get back from the weekend the sink is full again 🙄’#mother…. FUCKER#it wasnt even FULL there were just like two pizza pans that made it look like more than it was ??#she fr said shes the backbone of this house after she cleaned the kitchen. that was dirty from HER cooking messes#& then had the audacity to say ‘ive asked everyone and theyve all said the apartment looks like shit’#and shes soooo pissy about people ‘talking shit’ about her when none of us have ever done that and then she goes and literally just#for real talks mad fucking shit without coming to me and saturn first to clarify her expectations#like we ALL say ‘ugh yeah the apartment is a mess we really gotta take care of that’ (never takes care of it bc we are busy/tired/adhd)#my guy you cant fault an adhd household for having clutter and backed up chores.#if she started having a problem with anything all she needed to say was ‘hey can you do x please?’#not ‘we should have some day a week that we clean the common areas’ followed by never actually initiating it#like she really said we should do this as a group but then herself never tried to. make that happen when she needed it to happen.#personal
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