ladies, gentlemen, and all the colors in between
i present to you
✨This shitpost that took forever to draw✨
(This handsome bastard was made by modtro64 PLEASE go check out their mike battle animation on youtube)
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I felt the first inklings of sickness, went “no it’s fine,” and then engaged in a weekend of drinking and debauchery. and now……I am more mucus than human.
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So much for Legends Celebi or B3W3, lmao.
But for real, before anyone starts theorizing about ultimate weapons or ancient wars in Pokémon Legends ZA, there are a few important things to consider first:
1. The game will be set entirely in Lumiose City.
A bit disappointing, though Lumiose is already a big place, and it’ll only be bigger now that it’s the central focus. A smaller scope will also probably mean a higher-quality product in the end, too. Though it does makes me wonder how catching wild Pokémon will work within an urban city. Maybe the game will be more battle-focused, as opposed to the catching-focused Legends Arceus.
2. The game will (almost certainly) not be about the events of 3,000 years ago.
If it wasn’t already obvious by the limited setting, Legends ZA will most likely have little to do with the events of the ancient war and ultimate weapon. If it’s anything like Legends Arceus, Legends ZA will instead be set in a period based on the latter half of the 19th century, soon after the invention of Poké Balls. Anything set before this period would predate the invention of Poké Balls, and thus have to have drastic changes to its gameplay, which is something I just don’t see happening.
And we know that Legends Arceus is set during the mid-to-late 1800s because of the events it is based on, i.e. the Japanese annexation of Hokkaido in 1869, as well as the subsequent colonization efforts.
Similarly, we can guess that Legends ZA will be set during this same period because of the event it is seemingly based on, Georges-Eugène Haussmann’s renovation of Paris from 1850 to 1870.
For those unaware, Haussmann’s renovation was an urban renewal project, commissioned by Emperor Napoleon III, that included the demolition of old medieval neighborhoods, the annexation of surrounding suburbs, the construction of new sewers, etc. The renovation was extremely unpopular, what with the whole bulldozing thousands of houses and replacing them with standardized streets and buildings thing, resulting in Haussmann’s dismissal in 1870. However, work on his plans continued until 1927, and ultimately are what made Paris what it is today.
While Legends ZA likely won’t go too far into the nitty-gritty of the real-world events, knowing what the game will be drawing from is essential for any speculation on what we can expect to see.
In fact, using this same method, we can probably even guess what future Legends games will be like by looking for historical events during the mid-to-late 1800s period. Take Unova, for example, which could…
Oh.
Oh no.
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This might make zero sense but one of the most remarkable thing about Succession to me is that it's a genuinely phenomenal work of art that still manages to inspire the kind of brain-rotting insanity you usually only really get for art that kind of sucks.
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So I know we all love ol’lobo here for being a terrifyingly cheerful version of the Grim Reaper, but a blink-and-you-miss-it detail I really like about him is that he seems to be genuinely sad when telling Puss In Boots that no one’s ever been able to escape his reach. It’s like on one hand he’s the immortal and invincible literal embodiment of the big inevitability, but on the other hand he’s a sentient entity that, as his wolf form could suggest, is a very social creature. And knowing that there’s not even a chance he’ll ever be able to form a pack, a family, with anyone must be a very lonely thing indeed.
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