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#and i love playing with expressions and poses with sonic characters lol
joshhhhhhhhhhhhhhh · 1 year
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I did literally just say I love Sonic now more than ever so gonna offset my last post about Prime being negative by mentioning a few things I really like about Prime.
One of the biggest ones is just how dope it looks! Really fun stylised 3D animation that looks smooth and has a good focus on like, keyframing and strong poses - combined with the really expressive mdoels it’s a style that really works for Sonic and I can’t wait for more even just to see how it looks.
And on visuals, I really like the character designs! Part of the reason I grind Sonic Dash so hard or why I bought the Tokyo 2020 Olympics is because getting any official opportunity to see the characters in alternate outfits is usually just super fun, especially because of how strict SEGA usually is with that stuff. Prime meanwhile comes around and has given us like 3 extra outfits for several of the core cast with still more to come! That’s just blanket really fun!
I also like that Sonic’s new looks tend to give him neat little abilities. Narratively it doesn’t amount to much but I don’t even feel like it has to - it’s a neat surprise factor/rule of cool thing that adds character to whichever universe we’re in and enhances Sonic’s reactions to those places as well. If anything it’d honestly be cool to have something like that in the games lol.
I like the voice acting a lot! I actually can’t meaningfully expand on that one lol, it just sounds really good, everyone feels well cast to me, it doesn’t feel like many awkward line reads made it through to the final thing. They are just nice. The only person I don’t adore is Eggman but even then, A) I so can’t imagine non-Mike Pollock Eggmen and B) actual Eggman is mostly absent in favour of Mister Doctor Eggman so I’m pretty much solid with it anyway.
I really enjoy New Yoke as a setting a lot. “What if the villain won?” is a classic setting for a reason, even being one that multiple pieces of Sonic media have explored, but I think New Yoke manages to feel particularly fresh even just on execution and aesthetic alone. It helps that it still feels very lived in - there’s a living, breathing population and a band of rebels that operate in secret and there’s Nine’s hideout and just like, cool shit going on lol.
For that matter I like Nine a lot. I literally put Tails as my 5th favourite Sonic character in that list I did a while back and he’s been in virtually every single Sonic game even during some of its most intense Solo Sonica eras - but he can feel very relegated to the background because of the nature of his character sometimes? So it’s really awesome to see Prime use Nine as an excuse to really let Tails play a major role with lots of actual development and stuff. This is helped doubly by the fact that, awkward pixel art aside, the flashback of his actual backstory (as canonised by Origins wow) alone helps him just feel like the real Tails we’re dealing with, just in a different setting. And yeah, the mechanical Tails are just really cool lol. Particularly a fan of the fact that it allows Tails to be up close and personal in combat again - he’s supposed to use his Tails to attack as well but lots of Sonic media has him holding back for support roles in combat, it’s nice that Prime is willing to acknowledge that, yo, Tails can throw hands. And also tails lmaoooooo
I’m not sure how best to word this part specifically also, but I personally was worried that Prime would sorta like, I guess just follow a rigid structure of x episodes in x shatterverse, grab the crystals, and then move onto the next one? The formula not really changing? But it does not do that and we kinda go back and forth between them and there’s things happening between the shatterverses and like, just in general there’s an actually good attempt to keep the structure fresh and interesting.
And the biggest thing of all is that. Prime is actually just really fun lol. There’s a lot of other good things I haven’t mentioned, but it all comes together with what I have to make a show that’s actually just plain old entertaining to watch. I didn’t feel like I was watching the new Sonic show out of obligation, I was just watching it because I genuinely liked watching it. Even my problems with it don’t feel like a huge deal because it’s so good at the moment-to-moment that I wasn’t really thinking about them while watching. Like it’s literally just a good show, and that slaps.
So fuck yeah, Prime is dope.
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oversimplify-it · 3 years
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Story Process Tag by @herpixels​
I was tagged by @dynastiasimss​ - Thank you so much for tagging me!! 😊💖💗 This will most definitely get a bit wordy because I’m terrible at explaining things concisely! 😂 Also, I’ll mostly be talking about my process for 2.B.A Grandmaster but I’ll touch on my process for Erin in San Myshuno too!
I’m also going to get tags out of the way up here so that no one has to scroll all the way through this ... absolute novel that is under the cut LMAO so I tag: @cyansimblr  @x-simss @matchacake and any other simblrs who wanna do this!! and feel free to skip if you want!
1. Your writing process My writing process is very, very chaotic, and changes with the wind... Erin in San Myshuno doesn’t really have a process, I just play the game and then put in some dialogue based on the events. None of it is guided by my hand at all though! 2.B.A Grandmaster on the other hand is written in part based on what happens in game and in part by my own creative vision. Most of the time, I let stuff happen, and then fill in the blanks in between events. I go in game, play Sims as I normally would (skill build, take care of needs, go out to venues, etc.) and then watch what weird and interesting things happen. For example, Augusta’s meeting with Xavier in the beginning was completely the game’s doing! He was the only one to show up for the Welcome Wagon event, so I rolled with that. Scenes like Kaitlin’s meeting with Maverick and those sort of things are planned by me, as they’re necessary to create a more full narrative! It’s like collaborative storytelling, but my “partner” is a game that is weird and random and crazy. 😂 After stuff happens in game and I get screenshots, I then actually write for it. I chose to write novel style for the series because - as some of my long-term followers may remember - I had another story that was just screenshots with dialogue on them? And it was very hard, LOL, it didn’t suit my workflow very well and I ended up dropping it after a month or so. I wanted 2.B.A Grandmaster to be something I could post consistently, and so I opted for a style that I was more familiar and experienced with!
2. Scene building For the most part, I just work with what sims gives me, but as I mentioned above, some scenes I actually go to the trouble of setting up. For those, I still use the sims animations mostly (I’ve used poses about 3 times in 2.B.A Grandmaster so far) but I do usher my sims around the "set” as I see fit. I build a lot of my own lots and locations for 2.B.A GM because I tend to get a vision in my mind of what I want and refuse to settle for less. 😂 One such case is the scene where Maverick meets up with Octavia--
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I made the alleyway we see here - it’s two entirely empty buildings sandwiched side by side on an otherwise empty lot in Oasis Springs. The only part I bothered to decorate was the alley itself because I knew I wasn’t going to use the rest of the area, but maybe we’ll revisit it sometime and I’ll finish the two buildings! I actually loved making this set and like how it turned out, LOL~
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Then I just have whatever sims are involved in a scene interact with each other for ages until I feel like I have enough screenshots to make a scene. I usually have a vague idea of what’s going to be said in any given scene - especially the ones I actually planned out beforehand - but I get some excess screenshots to be safe. I try lots of different interactions and pause like every few frames to get interesting expressions and stuff, LOL. Lots of “Complain about Cold Weather” and “Give fake bad news” ...
3. CC/Pose making I don’t actually make my own CC for 2.B.A GM specifically (I’ve made a couple eyeshadows but I don’t use them super frequently) but there is a scene coming up in the future that I plan to make poses for. I have a very clear image in my mind that includes a lot of subtle expressions and very specific things that I doubt I could find poses for, so I’m gonna have to brave the terrifying landscape of blender in order to make it a reality. 😧
4. Getting in the zone I don’t have any sort of “ok, show time” ritual like some people do but I wish I did, because my motivation waxes and wanes so unpredictably. Some days I just don’t feel like doing anything, and other days I edit and write for 5 posts in a row! I am always listening to something though, usually music, every once in a blue moon a video with lots of talking. 5. Screenshot folder
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UGH... 
6. Captions I don’t do captions on 2.B.A GM posts, but for my city living gameplay I do! I keep them simple, because I don’t want to make it too much work for myself. Erin in San Myshuno’s style of editing is 100% based around ease, because I wanted something to post often that didn’t put too much of a strain on me. Verdana in white, typically 35-40 px, with a gradient border. Each sim we encounter has a different gradient color, usually based on their outfit or just the ~vibe~ I get from them. Erin’s gradient is Hot pink to ... gee, what would you call it. Sonic the Hedgehog Blue LMAO-- I chose that gradient because that’s the color of the overlay, which I’ll talk more about in the next section!
7. Editing My two ‘series’ - and I use that term loosely LMAO - have different editing processes, so I’ll try to summarize them both. Basically, for 2.B.A Grandmaster, I touch up the saturation and brightness depending on the scene. If it’s evening in the shots, I usually won’t touch brightness, and if it’s night, I might even lower it a bit for more accurate lighting! Once that’s done, I blur everything but relevant elements of a scene, usually the character we’re following or who is speaking. I have to select the character from the background manually which takes a bit, but other than that it’s very minimal.
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My shots aren’t super glamorous, but I prefer simple screenshots and actually being able to keep up with a story schedule as opposed to what happened with my last story. 😬 As for Erin in San Myshuno, barring captions which I only do when I feel it’s necessary, it’s literally just an overlay on otherwise untouched screenshots. 😭 I would do more, but again, it’s supposed to be an easy downtime sort of series for me so~
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This goes over top all screenshots on the “Add” setting at 20% opacity. It brightens things up and softens them, as well as making the colors slightly more harmonious! If anyone wants me to go more in depth on editing, or maybe captions, please let me know! I’m happy to talk about it if it’ll help anyone, and I know that a lot of tutorials cover how to do stuff in Photoshop, whereas I use FireAlpaca (which is 100% free btw! It’s more of an art program, but not bad for editing) 8. Throwback!
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Oh boy, so this is one of my first posts on simblr. For starters, I didn’t know about camera mode at the time, so that’s the first thing I would change obviously LOL. 😬 The framing I did at the time was ... cute, but it makes the pictures feel kind of cramped and small in my opinion, so I did away with that for all of my later stories. Also, Amy and Gemma aren’t very well centered in this picture! Other than that, this isn’t actually terrible I don’t think, so aside from maybe blurring the background as I do on 2.B.A GM now, I wouldn’t change too much! Thankfully, I had observed other people’s stories before making my own on here for a little bit, so I wasn’t starting with absolutely no idea what to do, but I still think I’ve improved since I made these. 😊
This was a ton of fun!! If anyone has questions or wants more info on anything I covered in here, absolutely feel free to ask, and thank you so much if you actually read through all of this - I know I rambled for quite a while!! 🙏
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gorebabybunny · 4 years
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Furby wish list!
Welp, its happened yet again...
I’ve found another thing I want to collect. So, might as well compile this list since tumblr is a pretty big furby hot spot. 
Lets divide this shall we? I’ll be going by generation, most of these are in want to either custom or theme after a character!
1998 FURBIES;
These are the original furbies, small, less fluffy, but had a lot of generations that came in its surrounding years. It received no major style changes until 2005, so any furby with this look is called a 1998 furby. In 1999 furbies were banned from the NSA as they could theoretically be used to record information. This is because furbies are an early AI based toy, using now outdated tech to have the toy respond and learn from you.
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1) Red wolf furby 
I want this more just for myself, though I imagine a Tord themed one could be done with it if I change my mind!
Preference: Working... Though a nonworking one would be nice to have if I didn’t plan on modifying. 
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2) Dragon furby
This was the first furby I set my heart on! I want one to make a Sonic the hedgehog custom with. I do not want the fresh new look version! As those ones have a black face and Sonic does not.
Preference: Open to working or nonworking
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3) Racing furby
This is considered a special edition furby! Which means he would be really special! I want to modify one to be a Tom custom! I mean duh, he’s perfect for one!
Preference: I’d love a mute one for him but I doubt thats very possible to find!
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4) Santa furby
like the racing furby, this one is a special edition. I want this one just to have, though I would take that dumb hat off.
Preference: nonworking so he can’t spread holiday cheer thx
1998 FURBY BABIES:
The furby babies were actually released 1999 but as stated before, because they have the original furby shape that is how they are referred to. Furby babies are smaller and hvae limited responses/interactions. They also feature more pastel colours. 
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1) Sunny yellow furby baby
Look, I have no clue why but the second I saw this furby I was in love. This would be one to just have and if I modified it would be to add freckles or something. I just... Look at them, theyre a little baby bird!
preference: Working
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2) Pink and blue furby babies
I would either take both or just one of these duo. I think they would make pretty cute twins though. 
preference: Creepy twins? Working please!
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3) Lime green baby furby
I want this one to make an Invader Zim custom with... Cuz he’s baby obviously! He would be pretty heavily modified. MIGHT become a long furby.
Preference: LOUD AND PROUD WORKING MAMA
2005 FURBIES:
These furbies are probably my favorite... Likely as they’re the ones I had as a kiddo. In this generation they had their first total redesign. Features were remodeled but were arguably not as good. They did not have a light sensor and in touch relied totally on touch and sound to communicate. While they responded better to humans, among other furbies this posed a challenge.  
They are also larger than the original furby, had plastic immovable feet and silicon covered mouths. For me, I remember the weird little mouth most fondly. Because the creators were going for a more realistic look, they have a permanently drugged expression. They are also supposedly pretty hard to skin and customize. 
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1) Strawberry swirl 2005
This is by far my favorite furby, something about them look so delicate and sweet, like someone I wanna come home and be comforted by after a bad day. This model is also more pricey than others for some reason.
Preference: Working
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2) Sleepy blue 2005
Something about this furby looks so sweet, I just love him! 
preference: Working
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3) Sleepy pink 2005
NOW! I actually have already gotten this one, it is on its way to me through the mail. I will be turning it into a working Edd furby!
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4) Charcoal 2005
I just,, Love this boy so much, look at his lil ears,, He feeds my dark soul energy
Preference: Working or nonworking I love him all the same
2005 FURBY BABY:
Now these ones are special.
Based off the 2005 furby (as it was released the same year) the 2005 furby baby had a unique look. Their legs were more defined and pose-able. I would say these are the most alien looking of all the furbies. 
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1) Any skinned furby 2005 baby. Any. 
I want a skinned 2005 furby so I can make a Gir custom! I would be hand making the skin into a little costume! This is the only image I could find lol
Preference: I’d be fine with it not working but my world would be made if it was.
2012 FURBIES: 
These furbies were basically the major tech update! At this point they are increasingly less releastic (a sharp contrast from the 2005) and more robot based. This is likely because modern tech had reach a high with children. They can develop a different personality based om how you play with it. They resemble the 1998 body shape but nothing else quite lines up. At this point, the ears are now plastic and their tail has become an interaction point. 
Because these are newer models and can still be bought in some stores, I will not include my preference towards working or nonworking as most should still be active. 
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1) White 2012 (AKA Yeti furby)
I just love this little white fluff! He’s just super cute and soft. 
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2) Black cherry 2012
I want this one for a Tord custom! Though customizing 2012 and ups are difficult.
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3) Festive Sweater furby BOOM
This is technically a separate model but there isn’t much a difference aside from the ears and colours. I love his metallic look though I could care less about the Christmas pattern.
FURBY CONNECT:
Furby connect is the most recent model of furby as of may 2020. It has bluetooth capabilities and the most language skills. Despite the age gap in products, all furbies can communicate with one another. This model is extremely soft and fluffy... Though it should be noted that they can be hacked into if in direct contact. To make these furbies go to sleep, they have a plastic face mask you insert into their above sensor. These are the most interactive. There LCD eyes are lit up with better graphics than the 2012 and booms.
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1) Blue furby connect
I’m in love with their softness and sweet eyes. He is definitely on the top of my list!
LONG FURBIES:
Long furbies are home made furbs with (usually) authentic faces and bodies that are sewn into a long tube like thing. The practice is to actually extend the furby. These can be commissioned by artists but most people make them at home. They often have a plastic skeleton inside. 
I will include one example photo THAT IS NOT MINE but the rest of the images will be the bases I want for the long furbies. 
Typically it is only done with 1998 furbies. 
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AGAIN THIS IS NOT MY PICTURE, JUST AS NONE OF THESE ARE, BUT IT IS IMPORTANT TO REMEMBER SOMEONE HOME MADE THIS AND CREDIT IS DESERVED WHERE CREDIT IS DUE.
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1) Blueberry 1998 furby base
I want to turn this into a long furby custom based of Dib from Invader Zim... I would attempt to make it a working model but if thats not possible then a simple plush would do
List of customs from character I want to make that were not listed:
Matt (eddsworld)
As of right now, these are the furbies I want! I will probably add more later... Especially since I’m not quite satisfied on my Tord choice
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