I've seen a few posts of people from varying us states saying "why is no one talking about x new anti LGBTQ+ bill/law in my state?" and I need you guys to know that unfortunately part of the reason you're not hearing much about your specific state is that it's not just your state. there are currently 321 anti LGBTQ+ bills in the us
you'll notice that several of these states have more than 10. Missouri and Oklahoma have 31 and 34 respectively. and some of these have already passed or are well on their way. living here has become exponentially more terrifying. and even people in states with 0 bills should be worried because they are absolutely not going to stop at state level legislation, the next step is federal law. it's really time for everyone in the us to be vigilant right now. connect with people in your community and start or get involved in movements for change, starting on a very small local level. I know it gets really discouraging looking at maps like this. you're probably not going to be able to help everyone in every state, but you might be able to make a big difference with your local community
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watching the sdcc panel and i am just very :) about how sweet their answers to “what are some of the micro moments from the game that have stuck with you the most over the years?” are. taliesin saying what the fuck is up with that which was the first like The Party Gets To Know Each Other moments of c3. travis saying asking his wife if he could kiss her in campaign. marisha going way back to the cannonball competition in campaign one. ashley choosing the beauyasha date but also just the silly goat noise matt made. liam adding onto that to compliment matt roleplaying grass so well and then saying his favourite moment was writing a story for laura and reading it to her as caleb for jester. and then matt saying that was his answer, and that his favourite moments of the game are when they find ways to give gifts to each other whether tangible or not. and sam saying his favourite moments have less to do with the story and is more so when he can just. see his friends across the table from him. when marisha perches and when laura and ashley are (badly) drawing dicks and liam saying he loves when sam sneezes and ashley tells him to stop it and just. yeah. they Are an extremely popular online powerhouse, but i’m so happy that they’re also friends building a world together out of gifts to and love for one another.
like i Am so enamoured with the characters and the world of exandria but the moments when you can feel the love that those people have for each other reach out from behind the stained glass of their performances (to steal a metaphor from brennan lee mulligan) are so extremely special and i am endlessly grateful that they decided to share their silly little home game with the world.
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I really enjoy looking at this still from Slay the Princess:
In the midst of all the weird imagery from the first part of the Stranger route, you see for a moment—and it is cut off at the end, so I had to be quick with my screenshot—every route laid out in front of you, paired up as the game does elsewhere, and described, interestingly enough, from what I can only believe is the Voices' perspectives, or perhaps the relationship between the Princess and the Voice of a given route.
Consumption: The Beast (Hunted), the ribcages in the bottom right. Being eaten, alive or half so, is one way or another the outcome you face in the Beast. This one seems to be the least connected to its route's Voice, though I can still see it in a relational sort of way.
Betrayal: The Witch (Opportunist), the nail-studded... I can't tell what it is, but it's at the top left. Betrayal on your part is the cause of the Witch's route, and it too is inevitable in some form once you're on that route—the Opportunist is very vocal about it.
Skepticism: The Prisoner (Skeptic), the chains at the bottom. Pretty clear analogue given the name of the Voice, but not to neglect—you reach the Prisoner by taking the blade (distrust of the Princess) but ultimately using it to free the Princess (you take the time to think critically about what you're being asked to do, and decide the Narrator is less trustworthy).
Blind devotion: The Damsel (Smitten), the... I can only imagine locks of hair at the top. You reach the Damsel by immediately and wholly assuming she has no ill intentions, an attitude made manifest in the Smitten.
Rivalry: The Adversary (Stubborn), the spikes to the left. The Adversary route is, so long as you embrace it, about your probably-a-metaphor-for-sex-I-mean-the-Eye of the Needle-isn't-even-trying-to-veil-it eternal fight with the Adversary, with the Stubborn in strong support.
Submission: The Tower (Broken), the stone columns to the right. One of the most clear-cut "this is about the Voice" examples—the Broken has completely submitted to the Tower's will, even though the player still has a few chances to resist her.
Terror: The Nightmare (Paranoid), the eyes in the upper right. Of course, the Nightmare is all about fear, and the Paranoid is the embodiment of your fear of the Princess—the fear that made you lock her in the basement and the fear that stopped your heart when she broke free.
Longing: The Spectre (Cold), the wisps in the bottom left. This one is interesting, and almost made me second-guess my "Voices" reading, as the Spectre herself is clearly a creature of longing—but then what about "Submission?" The Tower is not "submitting" to anything. That's her whole deal. Perhaps this one is connected to your desire for something other than what the Narrator calls the "Good Ending..." or perhaps it has something to do with the Cold's interest in feeling something, which he expresses in a few routes (the Greys being the most obvious).
Pain: The Razor (Cheated,) the spikes at the top. She skewers you, and you die. Over and over again she skewers you, and you die, and it is painful over and over again. I'm not sure I have much to add to this one.
Unfamiliarity: The Stranger (Contrarian), the abstract DNA-like strand at the bottom. You reach the Stranger by refusing to interact with the Princess, leaving her an unfamiliar blank slate whose actions you cannot predict and thus fracture into every possible image of her.
And at the heart of it all, an emotion that can only be described as—what? The Narrator doesn't get the chance to finish his sentence before you wake up in the Prisoner's basement, but I'd think the answer is obvious once you've finished the game.
After all, this is a love story.
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if you would all allow me to be delusional for a moment - so i went back to staring Very Hard at the neighborhood map and. um. well. im chucking my marbles out the window! as always take all of this with a Hefty grain of salt!
i thought i saw a weird pixel in Frank's window so i zoomed in. then i took a screenshot, and fucked with the contrast/brightness settings. and uhhhhhh
UHHHHHH
FRANK??? HELLO???? HE'S IN THERE? i'm pretty sure im Not seeing things bc that is definitely a vague gray tube-outline with a yellow spot in the shape of Frank's nose. hidden in the dark. and i might be seeing things but in the pane next to his face it kinda looks like his hand is on the window? but! Frank's in there! what the fuck!
so naturally i slowly scrolled through the neighborhood Zoomed The Fuck In. obvi there's nothing in Home's eyes, and Barnaby's & Sally's single visible windows(?) are closed. I couldn't find any out-of-place pixels in Julie's or Poppy's.
but! Eddie's kinda freaked me out a little! look at this shit!
on the top left pane... are those fingerprints pressing into the glass? and in the lower left, is that a fucking Face peering out? a creepy ass face that almost looks like some sort of mask? there seems to be another Shape in the upper right... another face perhaps?
and then there's the weird window shine in the lower right (along with maybe Another face...). it almost looks like a string of letters. there isn't a single pattern/design like that anywhere else in the neighborhood. what's up with that....
oh and also, just went back to double check the post office's display window
there seems to be another face - all the way to the right in the darkness. judging by the shape of the paler (yellowish?) pixels between what must be eyes, i think that's Eddie. and i think i see ears and a hat... not sure though. this one is really tough to see but it's There
(side note: Eddie is totally fucked, isn't he? between the faces(?) and hands behind his door, Home sitting in his display, and the hyacinths by his building, the emphasis on his memory (or lack-thereof) in a project that is, in a sense, About memory... i'm concerned! and eating it tf up! hell yeah lets get funky!)
now i couldn't see any, like, concrete Faces or anything in Howdy's store. but! you can kinda see inside! observe~
in the big open window, you can kinda make out some sort of container on a counter and what might be shelves or a kind of brick pattern. and then above the 100% sign... hold on are those fuckign Eyes? lets take a look zoomed in & without the image adjustments!
yeah those uh. i think those are eyes. Wally-esque eyes peering out of the darkness. though they also mildly remind me of eyespots on insect wings. butterfly eyespots, perhaps. inch resting indeed...
WAIT I LIED!!! there DOES seem to be another string of letter-like symbols in the neighborhood, not just the post office's window shine. now it could be just a wild coincidence, but at the same time it seems kind of... purposeful. like that's not normal shading/coloring.
check out the blue window border on Howdy's Place, next to the apples. the lighter blue pixels seem Arranged. i think i see a clear N, and either an R or a P... along with some other symbols that i don't recognize as anything. the lower ones look kinda like faces? what could the top one be? is any of it anything or am i looking too hard?
in short: they're watching us watch them and there's way more to the map than initially meets the eye....
(edit: i've added a reblog w/ the images outlined! badly outlined but a clearer View of what i see nonetheless! + some notes on more little things outlining helped me notice)
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