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#and no rules for this sort of thing. video games were new and there was no expectation that a character had to look a certain way
ranchstoryblog · 2 days
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Ranch Story Community Q&A Volume 3: Igusa Matsuyama Returns!
Igusa Matsuyama, the legendary artist behind the Story of Seasons series since the original 1996 game has once again agreed to a Q&A featuring questions from fans from around the world! A big thank you to all the members of the community who helped make this possible.
Some aspects of the text have been altered to match localization people are familiar with. (Japanese names to English names, for example: Bokujou Monogatari (牧場物語) was formerly localized as Harvest Moon and is now localized as Story of Seasons, etc). Images were not part of the original text and have been added as a visual aid. Though we translated as many questions as we could, we did not include questions involving personal information or regarding unannounced releases. Please understand.
If you would like to read our original correspondence (in Japanese), that will be provided in a separate post.
Additional cosplay photo provided by Foxface from our community Discord.
Translations: @artycharmy (correspondence, outline) Editing and Clean-up: Jerome, @artycharmy, and @regularcelery
——— Anonymous asks: What is the relationship between Jamie and the Harvest Goddess?
Igusa Matsuyama: Jamie was treated as a fairy or spirit. I'm sorry, but I'm not sure if there's any points that link them and the Goddess.
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Editor's note: the term Matsuyama uses is "妖精."
Tomato asks: I would like to ask about what their inspiration was for the outfits designs in the original release of harvest moon another wonderful life. Since I got reminded of the girl clothing brand Mezzo Piano when looking at the I love Kuma/I love bears outfit.
Igusa Matsuyama: I remember the only thing I thought of was using Spring-like colours! (All designs were made with seasonal colours In mind) When I knew that Daachan, who was planned to be used in a lot of events, wouldn't actually play a big role in the game, I put him on the T-Shirt so he could at least get some attention as a mascot-like existence.
Pansy asks: If you were able to create your own game for the Story of Seasons franchise, with no rules or limitations whatsoever, what do you think it might look like?
Igusa Mastuyama: Since I love dogs, I'd like to try making a Story of Seasons that's set in a world just full of dogs. Though that dream of mine probably won't come true.
Anonymous asks: The look of Story of Seasons has changed a lot over the years! What would you say is more challenging to create - simple designs, where you have to work with very little space, or complicated designs, where you have to consider many little details?
Igusa Matsuyama: A long time ago there were a lot of things you weren't able to replicate in video games. There were constraints for things like the number of colours and patterns for hair styles and clothes. It was difficult to work around those constraints, but at the same time a lot of fun. Nowadays, it's the complete opposite. Now we can design anything with hardly any constraints. And unlike a long time ago, now I'm asked to make more complicated designs, like patterns and decorations. However, if it's a big request, sometimes I run into quite a lot of trouble when designing. They each have had their own difficulties.
Anonymous asks: Hello, Matsuyama! Thank you for bringing the worlds of Bokujou Monogatari to life for many years. Your art has had a huge influence on me!
One of my favorite candidates is “Rock” from “A Wonderful Life.” I’d love to know any particular influences for his character design from 21 years ago, and his new design for the remake.
Igusa Matsuyama: I was told that he was a young, wannabe playboy, so I somehow ended up with that sort of design. For the remake, I made his clothes a little looser without changing his design, so he'd look even more playful. I, too, wanted to avoid changing him as much as I could as there are other people among the staff that also like the original for his “Rockness”. So, he got that makeover after everybody shared and checked their opinions with each other.
Jerome asks: On page 130 of the "Special Comic" manga there's artwork of Super Famicom characters that have never been printed anywhere else. Do you or Marvelous still have these? It would be great to see them in more detail in the future some time.
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Igusa Matsuyama: They're all characters that appeared in the SNES version of "Harvest Moon." Nina's parents, Ellen's mother, Ann's father, Maria's parents (The mayor couple). I'm sorry. My SNES illustrations have gone missing...
Raven Bloom, Ryan, and Moth ask: How did you feel when your designs for the men in A Wonderful Life were repurposed to be bachelors? What do you think of the changes made to the bachelors in the remake of A Wonderful Life? I miss the “Bruce Campbell” look Matthew used to have.
Igusa Matsuyama: Matthew (マシュー) is Masshu (マッシュ) in the Japanese A Wonderful Life (Editors note: Charmy made a careless mistake when translating the questions, sorry Matsuyama san 🫣) When I first heard this name, the first thing that came to mind was Evil Dead's protagonist, Ash. You're right. I designed him after Bruce Campbell. I still love Bruce Campbell today. When Wonderful Life was under production, I had heard they weren't going to make a girl version, so I designed him not as a love interest, but as a quirky character. Knowing that he'd appear in the remake as a marriage candidate, I redesigned him as a character that would be liked by many. I hope you can enjoy the game for its nostalgia, as well as for being a shiny, brand new release.
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Salmon Axe and Anonymous ask: I personally adore Doraemon x SOS game. Are you interested in working directly with or collaborating with other franchises in the future? And is there a series outside Story of Seasons you would like to work with now as a guest artist? (Could it be Pokemon?)
Igusa Matsuyama: I've loved Doraemon manga since I was a kid! Working as a guest artist? Hmm, I'm happier being the main illustrator, so nothing in particular comes to mind. I enjoy a lot of games in my free time, such as Fallout, Far Cry and Border Lands.
Anonymous asks: Even though we never see his face, was there ever a concept of how Woofio would look without his costume?
Igusa Matsuyama: I designed Woofio as the being that is Woofio, so there's no design of him without his costume.
Idris asks: Your style has upgraded a lot over the time to match the trends. Do you think you will ever go for an old school look (early HM) for a SoS game again? What do you think is the secret to your art’s charm?
Igusa Matsuyama: What I'm particular about when designing for Story of Seasons is making characters with head/body proportions and an atmosphere that go well with that release. First, I listen to the client's request then think of a design according to that. These days, game visuals have gotten fancier and fancier, so there's not many opportunities for characters with short proportions to make an appearance. To me, what's important when designing is "playfulness." More so than "pretty" or "cool" and such, I get attached to the character, have fun making the character. I find joy in character creation itself.
MacGyver asks: Yasuhiro Wada has shared some interesting stories about how chaotic the original game's development was. Is there anything interesting you remember from around that time? 
Igusa Matsuyama: Now it's a memory I can look back on and laugh about, but I'm not sure how much I can talk about it so please forgive me. If Wada hadn't been there back then, then "Harvest Moon" wouldn't have become a thing.
Toyberb and Anonymous ask: There’s a lot of different cow designs now, which is your favorite to draw?
Igusa Matsuyama: I've loved drawing animals since I was a kid, so I love all of the cows. Although the easiest one to draw is the cow with the big nose.
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Anonymous asks: Were there any games where you made designs for protagonists of genders that did not end up available to play as? (Like a girl protagonist for Save the Homeland/Hero of Leaf Valley or a nonbinary protagonist for any game before A Wonderful Life)
Igusa Matsuyama: There's so many designs that got scrapped, but as far as I recall, there's not really many where that character's setting itself was scrapped. (Excluding Thumbelina, mentioned below)
Koharu asks: Were there ever any character designs made for other older SNES characters like Ellen for 64? Some magazines had Marie with blue hair, like the SNES character, so it made me wonder if she (SNES Maria) was meant to also be there at some point.
Igusa Matsuyama: I'm not in the position to make settings or scenarios where characters from other games appear, so I can't say, but I like the idea of older characters making an appearance!
Amina/k0iisu asks: Hello! I really love Hiro’s design specifically. Could you tell me a few facts about him/his design that might not be well known information? Thank you so much! I love your art :D
Igusa Matsuyama: Thank you very much! Hiro is a future doctor, so I tried to make them look as much like a doctor as I could. Also, to make him look friendlier, I designed him as your average everyday boy you'd see in the neighbourhood. He doesn't have a flashy face or hairstyle, but he's one of my favourite designs, too. I wrote this in the guidebook too, but what I like about him is the Asian flair I added to his clothes and the spot of colour around his feet.
Bunbun asks: I'm excited for the Nendoroid that was announced of Claire! I hope there will be ones of HM64 designs too. Since you have a lot of figures on your blog, how does it feel to be able to add one of your own characters to your collection? Are there any of your other characters you hope will get figures of?
Igusa Matsuyama: A nendoroid of Claire! I'm looking forward to it too, but when is it going to be released? If it's possible, I'd like one of Woofio.
Editor's note: Preorders are open for Nendoroid Claire now!
Chickee asks: A purple-haired princess character was rumored to have existed in Harvest Moon 64, but she didn't make it to the published game. Did you create a design for this character?
Igusa Matsuyama: That's probably Princess Thumbelina. Wasn't she Incredibly small? What I designed didn't end up being used. Speaking of HM64 characters, I pushed for them to include a pet turtle, but in the end it only appeared as an ornament. For A Wonderful Life, I asked for a turtle to be included again and designed a tortoise with a scarf, but it didn't make it as a pet and appeared only as a wild turtle that walks around the pond. I'm waiting for the day they finally include a pet turtle in the game.
emery flower147 asks: omg  I saw the pics where the AWL girls are in a team and Muffy has a shotgun and stuff? Do you think any other characters would work in a cool team like that?
Igusa Matsuyama: For the Friends of Mineral Town guide book, I had the five girls, Popuri, Marie, Ran, Elly and Karen work hard as Harvest Sprites. Also, for the guide books, I drew Pete (The old male protagonist), Sarah (The GB version female protagonist), and Claire doing whatever I wanted them to. I don't know if you can call it cool or not, but it was fun being in charge of that.
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Ixur asks: A lot of the PoOT character designs for the regular villagers seem more popular than the marriage candidates in my region. Is that something that's been noticed by you/Marvelous in Japan? Lars, Clemens, Beth, and Misaki for example.
Igusa Matsuyama: Marvelous doesn't really talk about that sort of thing so I'm not sure if they're aware of it or not. I don't do social media so I'm also not sure which characters are popular. I'm happy as long as the characters are liked. The design on Lars’s shirt is modeled after my beloved dog, so I’d be especially happy if you like his shirt too.
Anonymous asks: What do you think about people cosplaying your designs?
Igusa Matsuyama: It makes me very happy! I'm no good at sewing, so I really admire people who can make their own clothes. It's an honour having the designs I made be made into real clothes, and I think it's great to have fun acting out the characters.
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Afro Fae asks: When creating designs for characters, how do you settle on a specific color palette? Do you take color meanings into account with a character's personality or do you go purely off of feeling?
Igusa Matsuyama: I keep in mind the overall colours the client asked for while designing. Sometimes I propose a new colour when I think there's one that fits better. I'm also careful when choosing colours and everyone's traits to make sure it's easy to tell which character is which when seen from a distance. However, in the cases of families and such, I do the opposite and give them all a common colour to give them a sense of kinship.
———
From all of us at Ranch Story, we'd like to thank Matsuyama from the bottom of our hearts for answering our questions again! Whether a fan has only just discovered the series or has grown up alongside it, so many people have loved these characters and worlds that Igusa Matsuyama brings to life, so it feels truly special to be able to have this opportunity. We'll end this article with Matsuyama's own words, as well as a parting gift.
Igusa Matsuyama: I'm so glad I could answer your questions again. I'm the one that should be saying thank you. It means the world to me knowing that everyone enjoys my illustrations! I added an illustration as thanks. I'll keep up the hard work!
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deeneedsaname · 2 days
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Megamind Sequel, animation, and the apparently-forgotten era of CGI shows
Alright guys, buckle up, it’s time to talk about Megamind and the sequel/show!
Let’s start with the basics: two new additions to the Megamind world are coming out: a tv show called “Megamind Rules!”, and a sequel movie, Megamind Vs the Doom Syndicate. Obviously, the first thing everyone noticed was the animation quality lacking in comparison to the first movie. Then, people quickly reacted either agreeing or complaining that people were complaining, etc.
Yes. The animation is not as good as the movie, or as good as what people have come to expect from CGI nowadays. This is NOT the fault of the animators, obviously!
But I think we can all temper our reactions by remembering a few key points!
This sequel is not the grand ‘Megamind 2’ people have been dreaming of. Will Ferrell is not voicing Megamind and the animation looks funky, I know. Therefore, we can’t think of this as a movie going to theaters, but a sort of direct-to-tv/direct-to-dvd sequel. Think Cinderella 2, Ice Age Buck Wild, Aladdin 2: The Return of Jafar, etc!
To put the expectations of the Megamind 2 of our dreams on this movie and series is unfair to it. This is the equivalent of a direct-to-DVD disney sequel that you didn’t hear about until I years later and were like ‘wait, there’s a Tarzan 2???’ in the middle of a drug store (that was a shocking day.) Enjoy it for what it is!!
2. The modern CGI animation consumer has been spoiled rotten. Yes, that includes lots of animation enthusiasts! Back in the day, particularly in the 2010s, ‘poorly’ animated TV shows based on a popular movie were pretty common, ESPECIALLY for dreamworks! Meet some of the examples:
Kung-Fu Panda, Legends of Awesomeness
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Aliens Versus Monsters
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Penguins of Madagascar
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This is NOT a knock on those shows, especially on their quality. Personally, I think Penguins of Madagascar had great animation quality, especially in the later seasons. CGI animation for television is a different beast and doesn’t have the same budget as a movie. (Also, Penguins Of Madagascar show was fantastic, 10/10, no notes, INCREDIBLE music changed lives etc etc.)
Nowadays, CGI animated shows have animation quality comparable to movies, including some Dreamworks ones, such as Kung Fu Panda show Paws of Destiny, or Cars on the Road, the really fun cars short series!
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3. The good points!! There is a lot to like about this! The Doom Syndicate is actually pretty cool, as they were first mentioned in I believe the art book, a video game, and an original draft of a sequel film (don’t quote me on that)
Not only that, but ROXANNE IS STILL THERE!! This may seem small, but it’s been common in the past for female love interests to be thrown away and replaced, often because a voice actress couldn’t come back (that’s part of why I loved Puss in Boots 2 so much: Kitty Softpaws had her same voice actress and was still an integral part of the plot just like the first movie) Roxanne still being part of the cast and still being with Megamind is not something to take for granted.
4. Is it disappointing that the long-awaited sequel isn’t a full-blown theatrical release? Yes. Is it disappointing that the voices aren’t returning? Also yes. However…
TL;DR - Megamind 2 and the show should be taken for what they are: a 2010s style tv series and a direct to dvd sequel respectively, this is NOT the fault of any animator, and is not necessarily indicative of quality of writing. Enjoy it for what it is!
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dyscomancer · 1 month
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can you explain what happened with larian and hasbro? why are the next 5 years going to be so bad?
So, Larian had to purchase from Hasbro/WotC the usage rights for the Forgotten Realms setting and the D&D 5e systems, among other things, to make Baldur's Gate 3. Larian self-published the game; it was not published by Hasbro or Wizards of the Coast.
However, they still had folks from the WotC D&D team help them with the integration of a setting they did not own. Having folks on hand to provide visual reference for artists designing characters, items, and architecture, having lore bible folks checking the story and dialogue for lore consistency, having rules designers help to change the 5e rules for the reality of it being a video game and not live tabletop; that sort of thing.
Thing is, since then, Hasbro has let every single one of the WotC employees Larian worked with (with whom they had a great time, by all accounts) go in their recent downsizing layoffs.
Larian owner, Swen Vicke, has been outspoken about the video game industry's quarterly profit mindset and how it has been ruining the industry. These downsizing layoffs are emblematic of this toxic business structure; by nixing employees, you can claim to your all-powerful shareholders that you got a bigger profit than you would have otherwise! Because god help you if you have to tell the shareholders that you didn't double your fucking profit margins from the previous quarter. Don't worry about how you just let all your veteran talent go, I'm sure that won't have any effects down the line.
Recent news has confirmed that Baldur's Gate 3 will not be receiving any DLC, despite previous statements that the concept was being looked at. It will not get any expansions like BG games before it did. It will not be getting a sequel from Larian. It will not be getting any expanded content outside of further updates and patches. Big extra content like that requires the aforementioned involvement from the WotC team; the team that has since been entirely fired.
Larian, as a company that generally eschews firing people for bullshit reasons and don't adhere as much to the bean counting mindset, found this firing of people to be horrifyingly unethical, as many of its staff and ownership have publicly stated. This almost certainly had something to do with the previously mentioned 'no DLC/sequels' announcement. Why would you want to work with a company that treats its people like that?
The '5 years' statement I stated was just a rough estimate. Hasbro has already started up on publishing their own video game titles in-house without the aid of studios like Larian, and 5 years is a pretty good window for titles like that to be released in the future. And judging by how their previous titles from a previous effort (bad mobile games, bad steam games) were received, I don't see any reasons to believe that this push would be different.
Had they just not fired people to please a bunch of asshole suits from some holding company doing fuck-all but sitting in meeting rooms to collect money, they'd likely have had a better chance at working with Larian on more stuff for BG3, more Forgotten Realms stuff in the future, and just generally had more chances for quality products made by a passionate and proven team.
tl;dr; Hasbro fired all their people who worked with Larian, and Larian rightly saw this as a dick move.
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pirateprincessjess · 3 months
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Ok pinball! There’s a surprising amount of pinball in my city: any tables you’d recommend as especially fun for new people, and are there any video games that can help me get some practice in? I have fun playing but I’m just so bad. Do you have any favourite personal tables?
Oh I love this question! Get ready for
THE JESSICA GUIDE TO GETTING STARTED WITH PINBALL
For new players there are two great ways to get into pinball. Obviously you can have a friend teach you how to play, but if you don’t have a friendly local pinball we’d then try these methods
Method 1) beginner friendly tables!
I have a few recommended tables. These games are popular so it’s very common to see them in public and they have fairly easy to understand rules.
The games are Attack from Mars, Godzilla (stern), And Medieval Madness
All three of these games have rule sets that are easy to start. If you want to learn pinball then play these games and aim for the biggest thing on the playfield. In Attack From Mars try to hit the flying saucer. In Medieval Madness try to hit the castle gate, and in Godzilla try to shoot the balls through the building.
There is a lot more to each of these games, but playing like this gives you an easy and memorable objective (with a great payoff) that you can aim for while learning how to control the pinball or aim your shots. Once you feel comfortable you can start shooting for the other stuff on the table and learn the rest of the game.
Attack from Mars and Medieval Madness are both available on Pinball FX for a few bucks each if you want to practice at home (change game mode to arcade physics for a more realistic physics experience). Sadly you can’t play Godzilla digitally anywhere because it’s still a new game.
Method 2) Treat it like a puzzle!
Choose any game and treat it like a puzzle. Find a game you want to play. If you see a game based on a movie or band that you like, then go play it.
If a table seems cool then it’s a good table to play. Part of the fun of pinball is exploring a game and seeing what happens as you hit shots on the table. Figuring out which shots give you the most points and the most resources is a ton of fun.
It takes time to learn ball control so when you are starting out find something on the game that looks interesting and aim for that. In most machines you get rewarded for hitting the same shot a few times. See what your reward is and then practice hitting a different shot until you get the reward for that shot. Now think of how you can combine these rewards to give yourself the most points.
For example you might learn that one shot starts a game mode that requires you to make a ton of different shots quickly, and another shot starts a 4 ball multiball! You could then try starting the game mode and the multiball at the same time to maximize your point game.
There are all sorts of strategies like this hidden in pinball machines, and figuring them out is a ton of fun!
Okay, but where do you go to play pinball?
There’s a very cool tool called the Pinside Map, where you can search for games by location. You can look for specific games (like the ones listed above), or just find locations near you that have any games at all!
How do I meet other pinball people?
Go to tournaments. I know it sounds intimidating, but most tournaments are casual. The first time I went to a tournament I met a ton of people who were excited to show me their favorite games, and teach me their favorite tricks and tips. 90% of pinball tournaments are just an excuse to hang out with other pinball players.
Also, people don’t mind playing against new players because your lack of experience has no negative impact on their games, so there is no pressure.
If you are a woman, then check out your local chapter of Bells and Chimes. B&C is a women’s pinball organization. (For trans people: Most Bells and Chimes chapters are extremely trans friendly, but each group is locally run so it might be worthwhile to reach out to the group if you are worried).
What if you want to play pinball digitally?
Virtual pinball rules. The most popular virtual pinball software is PinballFX. The game is technically free but they do charge for every pinball table you get after the free one. Pinball FX has some digital recreations of real pinball machines as well as some completely original pinball machines that they made exclusively for Pinball FX. PinballFX is great but the physics are not very realistic, and it makes the game easier than it is in real life. They have an alternative physics option called arcade physics but it’s only available on some tables.
Another good option is Visual Pinball X (VPX). VPX is a pain in the but to setup, but it has the most realistic pinball physics I’ve ever seen. You can also setup almost any pinball table for free (newer pinball machines aren’t usually available though). The only problem with VPX is that it doesn’t come in a nice easy package and you have to setup every table individually, so it requires some real computer knowledge.
Closing thoughts
There’s not really a wrong way to get into pinball. The most important thing is to have fun, and to be patient with yourself while you learn how to play! Drop me an ask If my guide helps you get into pinball, and tell em about your experience with the game!
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five-rivers · 7 days
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Cracked Clay Cup Chapter 9
@greatbigolhampuckjustforme
“Okay, for the next one,” said Danny, doodling on a piece of paper, “I think I’m going to pick from the older end again.  Like, I’ve done number one, number five, and number seven, so that leaves two, three, four and six.  Could just do the middle one, four.  That’s the biggest group.  Or I could do one of the single people.”
“You could pick any of them,” said Clockwork.  He placed another piece into the puzzle he was working on at the dining room table.  
“I know,” said Danny.  “I’m just thinking out loud.”  He’d been leaving Clockwork’s after breakfast, but he���d broken that habit this time around.  It was almost noon.  He just couldn’t make up his mind.  
Part of him wondered if he should have stayed with Vlad a bit longer.  Maybe he could have pushed him to tell the truth.  But… he didn’t know how Vlad would have reacted to that.  What if it had been bad?  
On the other hand, it might have been good to know if his reaction to being pushed had been bad.  If it had been, Danny would have known not to pick him.  Maybe… maybe deciding to leave was a little… cowardly.  
“Hey, Clockwork?”
“Yes?”  He looked up from the puzzle, but kept inserting pieces.  
“Am I different than I was with my memory?  Like, am I acting different than I would have, if I still remembered?”
“Of course.  You would have knowledge that you currently do not, if you remembered.”
“Okay,” said Danny.  “Sure, I get that.  But what about… I’m… Am I acting like, not as… brave?”
“What do you mean?”
“Well, Vlad said I was sort of a, I don’t know, a superhero, kind of.”
“I see.”
“But I kind of feel like if I had been, then I’d be more…  I would have acted differently, with Vlad.”
“Hm,” said Clockwork.  “I think I understand what you mean.”
“And?” prompted Danny.  
“And, I have often found that it is easier to be brave if you have something to be brave for.  When it is not a choice so much as it is a necessity.  You do not need to be brave, here.  This isn’t one of those situations.”
“Are you sure about that?”
“I am,” said Clockwork.  “You aren’t unmonitored, when you are visiting the candidates.  Part of my role is to enforce the rules.”
“I don’t really see how that means I don’t need to be brave in this situation.  I kind of feel like there’s a lot I need to be brave about, here.  I could be hiding out in my room instead of out here.”
“You could be.”
“But I’m not.  I’d say that was… brave…  Wait, that’s not the position I was arguing before.”
“It is not,” said Clockwork.  
Danny scowled at him, then slouched down in his chair.  “You know what else is brave?  Your new decorative choices.”
The walls of the kitchen - not to mention the rest of the house - were now covered in clocks of various sizes and shapes.  
“Mhm.  Well, in your absence, I must occupy myself.”  
Danny looked around the room again, eyes lingering on the clocks.  “I don’t know that I’m that… occupying.  Like, I’ve not been here for more than a day at a time, and usually less than that.”  He hesitated.  “And we don’t… do that much together, do we?”
“We’re doing things together now.”
“I’m mostly just complaining at you about my choices, but okay.”
“Even so.”
“What if I just… take another day?  To decide who to go to next, I mean.”
“Take as long as you want.  In the meantime, you could help me with this puzzle.”
“Or,” proposed Danny, “we could play some video games together.  A lot of the ones I like are multiplayer.”
Clockwork put the remaining puzzle pieces back in the box.  “We can certainly try that.  I’ve never played before.”
Danny grinned.  “I think you’ll like it.”
.
“Are you sure you’ve never played before?” asked Danny.  
“Quite.”
“You’re good.”
“I have always prided myself on my timing.”
Danny groaned as he died again.  
.
“Okay, I’ve made my decision,” said Danny, a few days later.  Breakfast that day consisted of french toast.
“Really?”
“You don’t have to sound so skeptical.”
“This is my normal voice.”
“Is it?”
“It is.  What is your choice?” asked Clockwork.   
“Eager to get rid of me?”
“I am merely curious.”
“Sure,” said Danny.  “Sure you are.”
“Daniel,” said Clockwork, with a faint air of exasperation.  
“I want to visit the third person,” said Danny.  “I figure I might as well be symmetrical.”
“It’s as good a system as any.  Do you want to leave now, or later?”
“Now,” said Danny.  He did not say, ‘before I change my mind again.’
“Very well.”  
Clockwork raised his staff, a spark of blue swirling off the tip.  The portal would form in just a split second.  
“I’ll miss you,” blurted Danny, impulsively.  
Clockwork’s eyes widened slightly, but he did not respond before the portal swept Danny away.  
The first thing Danny noticed about the new place was how cold it was.  He wrapped his arms around himself, and cursed himself for not realizing that someone named Frostbite of the Far Frozen would live somewhere cold.  
“Oh, dear,” said a deep voice.  “Great one, my apologies.  I did not realize your core would be inactivated.”
Danny was bundled into a pair of furry arms and swept away to a much warmer area.  That wasn’t to say it was warm.  Just.  Warmer.  
“Oh, wow, that was cold,” said Danny.  He rubbed his arms and wrapped his tail around his knees.  
“Yes,” said Frostbite.  “Usually that’s not an issue for you.”
“I can’t imagine why not.”  Danny shot a look at his latest temporary guardian.  
Frostbite was a huge, tall, white-furred ghost.  He had a long muzzle and horns, along with ears that had more than a passing resemblance to Danny’s.  Danny ran a hand over his own ears, wondering.  Were they related somehow?  
“Generally,” said Frostbite, “in the normal course of things, that is, you are quite cold-resistant.  You have a cold core, like myself, although that aspect of your core seems to have been rendered dormant.”
“Vlad mentioned cores,” said Danny.  
Frostbite's furry eyebrows went up.  “You have already met Plasmius?”
“Um, yeah.  Just before you, actually.”
“What?!”  Frostbite patted Danny over with his large, paw-like hands.  “Did he harm you?  Are you injured?  Did he do anything to you?”
“Um,” said Danny, stepping back.  “No.  He was pretty chill actually.”
“Chill.”
“I mean, like.  He didn’t do anything bad to me.  He was pretty nice, even though he didn’t tell me we’d been enemies.  The Dairy King did.”
Frostbite got a sort of pinched look on his face.  “The Dairy King was assisting him?  How unusual.”
“I don’t know about assisting,” said Danny.  “He did tell me about how Vlad and I used to fight and all.”
“Even so,” said Frostbite.  His eyes were still roving over Danny, apparently worried.  “I would like to give you a full medical checkup.  I was unable to do so… before.”
“Before the trial?” asked Danny, tilting his head to one side.  He felt one of his ears flick.  
“Yes,” said Frostbite, heavily.
He seemed to be struggling with whether or not to say anything else, so Danny took the opportunity to look around.  
The room he was in was… strange.  There was really no other way to put it.  It was small.  Only about the size of Danny’s bedroom at home with Clockwork.  The walls, where they were visible, looked like ice-covered stone, but they mostly weren’t visible.  They were covered with layers of fur and strange tapestries.  Some of the tapestries looked more or less like Danny imagined tapestries to look: lengths of tightly-woven and embroidered fabric.  Others looked more like carpets.  Still others were embroidered furs.  The floors, too, were covered in layered furs and carpets.  Illumination was provided by globs of floating blue fire.  
Other than that, the room was empty.
“I was your doctor before, Great One.”
They looked at each other for a long moment.  Danny imagined that Frostbite was facing the same dilemma he was.  He couldn’t decide what to ask next.  He couldn’t decide what was safe to ask.  
“So, you’re a doctor?”  That seemed like a safe question.
“I am,” said Frostbite.  “Medicine for cold core ghosts is one of the specialties of my tribe.  When you have been ill or injured in the past, we have taken care of you.”
Danny hadn’t really thought all that much about the social structures of ghosts.  He remembered the Observants, and he had a vague recollection of kingdoms and tribes being a thing, but he was far more familiar with the workings of a republic, his human life taking precedence in this case.  He made a mental note to ask Frostbite more about how tribes worked later.  
“And I have a cold core like you?  That’s why you’re my doctor?”
“Yes,” said Frostbite.  
“Are we related?” asked Danny.  Frostbite’s tail - what Danny could see of it, anyway - wasn’t quite like Danny’s, but he did have white fur and pointed ears, so…
This question surprised a laugh out of Frostbite.  “It would be my honor, but, no, Great One.  Although we share some similarities, that is not one of them.”
“And you’re calling me Great One because…?”
“Because you saved my people, and, indeed, all the Infinite Realms, from a terrible fate when Plasmius released Pariah Dark, the old king of ghosts, from his prison.”
“The superhero thing?” asked Danny.  
Frostbite chuckled.  “I believe you referred to your tendencies as that a few times in my hearing.  You, and your friends.  But, truly, it would give me a great deal of peace if you let me make sure that you are, indeed, healthy, and that whatever technique they used to remove your memory has not damaged you unduly.”
“You could tell if it did?” asked Danny, suddenly a lot less reluctant.  
Frostbite nodded, gravely.  
“Okay,” said Danny.  “But I’m not sure if I can really handle it if the way there is as cold as the way here.”
“I will carry you,” said Frostbite.  “The medical bay itself is heated, to accommodate your human half, as are many of the rooms.”
Danny sighed in relief.  This would have been a very short visit if they hadn’t been.  This room was fine, but he didn’t like the idea of being confined to such a small space indefinitely.  
“And perhaps we could take one of these,” said Frostbite, pulling a thick, fluffy-looking fur from one of the walls.  “Just to add another layer between you and the cold.”
“Right,” said Danny, feeling nervous again as he contemplated being bundled up like that.  It was fine.  Clockwork was watching.  Monitoring.  Whatever.  He had the pocketwatch.  
It took a bit of maneuvering for Danny to get into a comfortable position, but once he did, Frostbite wasted no time pushing aside the thick, curtain-like door of the room and walking back out into the cold.  Danny drew in on himself, shivering, despite their precautions.  
(In a slightly less frigid environment, being held in Frostbite’s arms would have been downright cozy.  He made a note to experiment later.  If Frostbite was trustworthy enough for cuddles.)
“S-so,” said Danny, trying to take his mind off the cold.  “Wh-what did I do with Pariah D-Dark?”  Vlad had told him a version of the story, but he doubted it was complete, especially given that he’d failed to mention anything about who released Pariah Dark in the first place.  
“You rallied the ghosts of the Wastes,” said Frostbite.  “a veritable and largely lawless rabble.  You convinced them to fight, even convincing Walker and Dorathea of Mattingly to lend their power.  You led them against Pariah Dark’s thrall armies, and stormed his keep using a suit of armor that sapped your life even as it increased your power.  You fought the mad king one-on-one, and forced him back into the Sarcophagus of Forever Sleep, whereupon Plasmius was able to lock him in again.  You very nearly died, you very nearly ended, and were willing to do so, in order to stop Pariah Dark.”
“H-huh,” said Danny.  He couldn’t really imagine doing something like that.  But it did more or less line up with what Vlad said… except that in Vlad’s story, Danny’s role had been less… prominent.  
They reached the medical bay, a large cave full of mysterious machinery, shortly after that, and Danny was again happy to find himself in relative warmth.  Frostbite started explaining the medical exams he wanted to carry out, and Danny listened half-heartedly.  
“Hey,” he said, during a lull between explanations.  “Do you think you could fix my amnesia?”
“It is not impossible,” said Frostbite, slowly, turning away from the thing he’d been fiddling with .  “But it would depend heavily on what method they used to give you that amnesia in the first place.  For example, Lethean waters are very effective and entirely irreversible.  On the other hand, they could have removed and stored your memories via a memory jar, in which case you would need to have that jar to recover your memories.  Alternatively, there are several ways by which your memories could be bound in place, or obscured.  However… attempting to restore your memories would be a blatant violation of the rules of this trial.”
“But would you try?”
“If you asked me to, Great One.”
Danny frowned and looked away.  “Why are you doing this?”
“Giving you a medical checkup?” asked Frostbite.  “Because I am concerned for your health.”
Danny waved that answer away, and forced himself to look back at Frostbite.  “No, I mean, why are you participating in this trial?  Why do you want custody of me?  I mean, if you’re just my doctor, that’s a bit weird, isn’t it?”
Frostbite huffed.  “I do like to think of myself as more than ‘just’ your doctor.  I mentored you extensively after your ice powers developed.  I daresay you are one of my more successful students, at that, even if your, ah… first attempts at control were rough.”
“You know what I mean.  You call me ‘Great One,’ and that’s flattering and all, but it isn’t really a parental kind of thing, is it?”
“I suppose not,” said Frostbite.  “It would bring me nothing but joy if you did choose me, Great One, and I would do my utmost to live up to the task and dedicate myself to parenting you, but I do have something of an ulterior motive in joining this trial.”
“What is it?” asked Danny.  
“I came to warn you.”  Frostbite squared his shoulders.  “I never met your birth parents, only your sisters, but from your words and theirs…  I believe they harmed you, Great One.  Intentionally and repeatedly.  And I believe that it is their actions that necessitated this custody trial.”
“Wait, wait, wait,” said Danny.  “Why?  Why do you think that?”
“First,” said Frostbite, “you mentioned to me on several occasions that your parents were ghost hunters.”
“Oh.  Ow,” said Danny.  
“Secondly, a few times - only a few, but they stand out sharply in my memory -  you visited me for help after being affected by one of your parents’ weapons.  I have the records of those visits here.  You brushed aside my concerns regarding your parents then, saying that they did not know you would be harmed, or that the incidents were mere accidents.”
That… certainly sounded bad.  
“Thirdly, and finally, the existence of this custody trial in and of itself.  These are beyond uncommon, even considering the Observants’ interest in you.”  Frostbite’s snout wrinkled.  Speaking of which, you should be wary of them as well.”
“Already ahead of you on that one,” said Danny, thoughts racing.  “But I thought the reason for the custody hearing was that they were dead.”
Frostbite’s eyes widened slightly.  “Who told you that?  I know that at least one of them is participating.”
“What?” said Danny.  “Are you sure?”
“Yes.  My spy wasn’t able to be more specific than that, curse the Observants, but I have full confidence in them as a member of my tribe.”
“Do you know their names?  What they’re called, what they look like?” asked Danny.  
Frostbite shook his head.  “As I said, I never met them.”
“Maybe we can work it out by elimination, though,” said Danny.  “I could tell you the names of the other people on my list of candidates–”
Frostbite’s head-shaking became more frantic.  “Goodness, no.  I’m limited in how specific I can be about the…”  He sighed.  “Competition.”
“Right,” said Danny.  “But you just came to warn me?  That’s all?”
“And to give you some measure of safety.  I knew your parents were participating, I knew Plasmius would not miss the chance, and I haven’t a clue about who else might be involved.  I wanted you to have at least one safe option.”
That was nice and all, but Danny couldn’t help but feel a little put out.  He didn’t want to be an obligation that someone was picking up because they felt like they had to.  
He was probably just being ungrateful, though.  
“Great One?” asked Frostbite.  
“Hm?”
“I asked if you would like me to try to get your memories back.”
“Oh,” said Danny.  He thought about it for a while.  “No.  I don’t want you to get in trouble.  But maybe… could you find out what’s going on with my core?  And help me remember how to use those ice powers you mentioned?”
“Of course, Great One!  It would be my pleasure.”
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loveysloveclub · 5 months
Text
THE MAN! UMICH AU chapter i. new opportunities arise
in which, molly gets the opportunity of a lifetime.
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molly maxwell had never been the type to have any sort of luck on her side.
she passed all her classes, and therefore graduated high school, because she worked hard. she made an all boys hockey team by training everyday and being good at what she does. and her female rugby team won their finals because again, she was good at the sports she played. everything she had in her life, she had because she worked for it.
so, when a video of molly smacking a grown male hockey player into the boards at one of her home games last year vent semi viral on some nhl fanpage, she was feeling pretty lucky. the hit had gotten her sent off for the rest of the game, but she didn't quite care. playing in a male dominated sport on a male dominated team had its ups and downs, and the downs were something molly had become accustomed to. she was treated differently as she was seen as an easy target, and the man in the video had made the mistake of thinking she wouldn't retaliate when he shoved her a little too hard or swiped her feet out from underneath her. molly had no issue breaking a few rules for a few men to get what they deserved.
her luck streak continued when she received an email by someone by the name of brandon naurato, who happened to be the head coach of the mens umich hockey team. molly, who was taking the bus home from practice at the time, almost fell out of her seat when she read the email, asking her to come play for his team.
all events lead up to this exact moment, with molly laying on the floor of her bedroom as clothes surrounded her. her three best friends rummaged through her closet, all discussing how jealous they were that she was going to go to frat parties and meet cute american guys.
mika holland was the newest addition to the group, molly having met her when she was dating one of her teammates. the relationship didn't last long, but molly got a new friend out of it. she was the shortest out of the four, but had the loudest personality. you could hear the girl making inappropriate jokes and laughing at her own jokes from a mile away.
summer smith and molly had once hated each other. constantly at each others necks throughout the first few years on high school. but when they were forced to pair up for an english project in the tenth grade, they quickly found out how similar they were and both abandoned any distasteful feelings the two shared. summer was down for anything, much like molly.
finally, scarlett hamilton, molly's best friend since the fifth grade. the two were always together, where one went the other followed. she would be molly's hardest goodbye, albeit her own mother. the two were never not stirring up some sort of plan to get the rest of the group into trouble. life would become significantly more boring once molly moved away, leaving both troublesome girls to their own devices.
"molly, do you think any of your teammates are gonna be hot?" summer asked as she continued to go through molly's entire closet, throwing things into either the 'yes' or the 'no' pile. "oh my god, you have to get with one. that is the story of the fucking century!" mika exclaimed, following her statement with a loud laugh.
"i'm not getting with one of my teammates, you freak." molly shot back, screwing her face up in distaste. "what a waste of an opportunity." mika retorted, flopping onto molly's bed.
scarlett hummed in agreement before flipping her phone screen around to show the rest of the girls whose instagram she was stalking. it was no surprise that she was stalking the univeristy of michigan's hockey team page. "this one's cute." scarlett zoomed in on one of the players. "i think that's my new captain." molly grimaced before returning to packing her belongings.
the four girls quickly fell into a vast conversation, topics ranging from who summer saw at her grocery store job to whatever scarlett's father had done to piss her off this morning, and finishing when mika got too in depth about her sex life.
and as summer finished packing molly's bag, signalling the end of their last hangout for a while, molly couldn't help but tear up about how much she was going to miss her friends. her only friends. the only people who weren't blood related to ever love her unconditionally.
moving across the world to play hockey was already proving to be the most difficult thing molly had ever done.
and she hadn't even met the team yet.
next chapter
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ethankyou · 4 months
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A while back I had a chance to play Cyberpunk Red, which is the 4th edition of Cyberpunk by Mike Pondsmith.
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Red is also the successor to Cyberpunk 2020 which was the inspiration for the notorious Cyberpunk 2077 - haven't played, don't intend to, not the subject of my discussion here!
So how did it go?
Cyberpunk Red is a lot of crunch though plays really easy once you get past the initial learning curve of the rules.
But there are a lot of rules.
I find my go to when learning a new game is to find a video of someone trying to give a briefer on the game system and then go to the book to cement those ideas myself.
I found this video pretty helpful when researching character creation. XPLoveCat does a whole series guiding through the creation process. If you like to listen to someone explain things (it's a big help for me) this might be a great place for you to start too!
Once you pick your lifepath, if you're going with the beginner one (i don't remember what it's called it's been nearly a year sorry!) the creation process is pretty smooth, it's just following some steps. There's a medium and veteran version of the life paths that add more complexity to your character creation process and I feel like since our group was a bunch of RPG vets we could have handled that, but it does speed things up to go with the quicker start for a one shot.
Meanwhile Red is like "You have 60 skills and one of them is fashion and one of them is looking good."
Whenever I'm starting a new game I also like to have a character sheet handy so I can piece everything together. And once you get Red's character sheet in front of you, it really begins to feel like a game from the 90's with a modern coat of paint.
The character sheet in question. 3 pages!
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There's a lot of fun to be had in older systems! But newer systems have opted to streamline things like skills and stats and stuff nowadays. I remember being glad that 4th edition D&D cut skills by more than half by just folding a lot of similar ones together, something that would continue into 5th edition as well. There were some casualties along the way though (rip use magic device, and all the extra knowledge skills!) and typically the stuff that got cut was stuff that would facilitate like... You know.... Playing a character? Not just murderhoboing your way across the country.
Pictured below, everything that is "Cool" in the year 2045 (taken from a custom character sheet)
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Creating a character is an interesting process because it follows this lifepath system. So you choose one of several paths and the game streamlines the creation process by directing you which page to go to next in an almost "choose your own adventure" sort of layout. This is very helpful, but while it's easy to go forward, it's not so easy to go back. If you went to the wrong page or just didn't like what you read and want to try something else, you'll be searching for where you made that wrong turn. A lot of ttrpg books can be like this so this isn't exactly a new problem, but the way the book is laid out it really does need you to follow this path to new pages instead of discovering the information yourself by reading on. I guess just write down the page numbers of places you want to go back to before flipping forward.
Initially finding things on the sheet is tough because if you're told to make a "Tracking" check, you might not immediately assume that's an Int skill. Since the skills are grouped by attribute, you'll have to go through the process of figuring out what skill belongs to which group. I don't think this is a bad thing, because the alternative would be an alphabetical list of 60+ skills, which might make it harder to figure out their associated stat, or would just make the sheet more bloaty with repeated stats beside each and every skill. All games have an adjustment period to them and this is a pretty minor one. I remember this being a sticking point for our group after playing it originally but having some time to think on it I think there's a valid argument to be made either way. Someone in our group even mentioned this was one custom character sheet away from not being an issue and I agree. And apparently others do too because there's a lot of them out there! Many of which sort the skills differently and many also try to condense the 3 page sheet to 2. I know there's a lot of wasted real estate on the third page but it's pretty cool!
There are also apparently free quick start rules that come with premade characters and everything! Free is free and you can check that out on drive thru RPG! It's called easy mode but my understanding is this includes the core rules too. This would probably be the best choice for a one shot game to test the water but we just weren't aware of them at the time.
But a major part of creation is your role. This is the part I might be the most critical of. While they give you a lot of skills and everyone has access to the same skills, each role has basically one major ability that only they can do. The med tech can use medicines to help the groups, the netrunner can take more actions while in a netrun. That kind of thing. But that's pretty much it. Improving your role may allow you to use your role abilities better or more frequently, but there's not a lot in the way of new abilities.
And also the divisions between the roles feel pretty arbitrary. Like the med tech is the only one who can use a bunch of medicines. But why? Everyone has access to the first aid skill, which is something the med tech is also proficient in. What's stopping someone from taking one of their medicines and using it?
I think having well defined roles for each player is very important! And the roles do provide this, but I don't feel like they go far enough. We did only play one session though so perhaps this is something that would be more evident over time.
I played a Netrunner (a hacker) which ends up also having to play a little minigame separate from the rest of the action. I knew what I was getting into but wanted to try it out to see how the game handles it. In previous games that I've played a hacker, it bogged down the game by either having an entire session play out for the hacker while everyone else waits, or does nothing while everyone else is in the middle of the action because they have to stay with their big cool hacker rig. Red deals with this in a really great way - your rig is a headset that has wifi. And if you want to hack a secure system, you need to be hardwired into that system. This means the Netrunner has to be on site and still has an opportunity to join the action. Or may even be forced to do both at once.
As far as the actual hacking game goes, I really like the implementation of hacking a cyber infrastructure. You bring programs that all serve different functions, such as attacks or other actions and then you have to fight your way up the digitial infrastructure, with each level offering more rewards, but higher threats. The programs all have a fantasy aesthetic and the architecture functions kind of like a dungeon in Netspace. You can take multiple netspace actions, but you're still able to act in meatspace as well during this time. Sometimes you'll have to balance your actions in and out of netspace.
The biggest problem I had with the Netrunner goes back to my problem with roles. There's a Tech stat and several Tech skills so what kind of check do you make? Why, you add your role to your roll! The Netrunner uses their role, which starts at +4. Compared to their Tech skills which are floating around a +10 or so. Now the DVs for these checks are all lower to compensate for this but... Why do we gotta do it this way?
There could easily be a skill that could have covered this and the DVs could have been comparable to everything else in the game. You might think, well if other characters were allowed to hack, they could prove to be just as effective as the Netrunner so it has to be a balance issue right? Well the Netrunner role allows them to take 3 actions a round in Netspace which would make them much more efficient than someone without the role. But also having the role is what grants the interface feature, which is required to take NET actions at all! But even though the Netrunner is obviously the best choice for the task, what's stopping someone else with a rig from attempting the same thing and just being less efficient at it.
The way I guess this is addressed, is that you can take on other roles potentially? You have 4 in your starting role, so I believe you'd start with 1 in a new role. But with a +4 in my Netrunner role I found that I struggled a lot, so I can't even imagine floundering around with just a +1. You'd be at the whims of the dice.
Despite that though, I appreciate the game does allow this sort of multi-classing. Especially since many of the roles seem to be very gear based, so it feels silly to not allow any crossover.
In the end, the hacking did feel balanced, which is important. But it didn't feel awesome, which i guess is what it came down to for me. But I also failed a lot of those checks Netrunner checks, which brings me to my last major gripe.
Rolling a single d10 for checks is fine, but if you critically fail on a 1, which is 10% of the time, that is lame. I don't mind using a d10 for checks but without some kind of way to mitigate 1's it makes things brutal, not in a fun or challenging way. I feel like if I was going to play again, I would need the crit fails to just be gone altogether.
Overall, I did enjoy Cyberpunk Red! I think it's a bit hard to dig into for a oneshot, but we managed just fine. If you really wanted to get a feel for it though, I'd recommend you play a 3-5 session arc. This game is definitely worth your time!
I'm also curious about going back to previous iterations to see how it's changed over time.
So, fun fact time, Cyberpunk Red was published in 2020, 30 years after Cyberpunk 2020 was originally published which is goes hand in hand with every scifi media that has predicted a date in the "far future" that we have now reached (and passed!).
See you in 2045 for the 5th edition of Cyberpunk I suppose!
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justjams2003 · 2 years
Text
New Thrill
A/N: Definetly one of my favourite kinks;)Requests are open
Pairing: Henry Cavill x reader
Warnings: Cock warming, fingering, insinuation of sex, semi-public sex, slight angst, ddlg, pet names, praise kink, wife reader, female reader
Summary: Being annoyed with all the gaming Henry’s been done recently, you act out wanting for attention. He makes sure to give it to you, all with his dear friend on the phone.
Word Count: 1,4k
Unedited
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He had promised he’d play with you. Henry recently bought himself a new video game. He’d been filming his new show The Witcher for so long now. Every night he would message you, call you, tell you how much he misses you. How he’s going to spend leave your side.
Henry did at first. The moment he got home it was just kisses and love. He’s play with you, walk with you and you did feel loved. Adored and reveled so highly at the attention he was giving you. It had you happy and excited and obeying every rule.
Then, the new Elden Ring came out. Of course, Henry is a nerd at heart and bought the game in a heartbeat. At first it made you happy to see him happy. You’d sit and watch how he played. If he got stuck you would google the answer and guide him in the right direction.
It was fun and all until he would come to bed at late hours and not be there when you woke up. He would be late for lunch and dinner. Whenever you tried to talk with him he’d simply wave you off. You caved last week and finally talked to him.
He’d looked as guilty as a puppy just found eating up your socks. Henry quickly made his wrongs right. He bought you all the ice-cream you could eat and for a full week things were great again. Until, the game got an update. And the cycle began all over again.
Now you are sick of it.
You stand in the doorway of his gaming room. With as much force as you can muster, you stomp your foot down. He doesn’t even flinch. His headphones cover his ears. That is why he probably doesn’t hear the huff that leaves your mouth.
In the moment of that anger you stomp over and throw his headphones on the desk. He looks pissed, you can see his eyes flicker from you then back to his monitor. Yet, he does not get up and he does not take action. His jaw locks as he turn back and continues pressing keys.
“Daddy. You promised you’d play with me.” There is a slight whine in your voice, but you’re more angry than annoyed. There isn’t much of a reaction. All difference is that his legs begin to bounce. You gulp, he is beyond angry with you right now.
That is his tell. An eyebrow lift is a warning, you only get one warning. If you’re in public his leg bouncing. Signaling that he is going to take you over his knee as soon as he’s able. Honestly you don’t care. Right now you don’t mind if it is punishment or pleasure. As long as he is paying some sort of attention to you.
His one hand reaches over and places his headphones back on. His head turns, makes direct eye-contact with you, then speaks. “Sorry about that, Jason.” Your whole body flushes red. It’s one of Henry’s close friends and he most likely heard what you just said.
No wonder Henry is so angry. He then turns to his computer, opens Discord and I can see him muting himself. When he minimizes I can see he got killed in his game.
There is a tense moment of silence. I can see the punishments and thoughts flipping through his head. His mouth opens, his tongue darts out to lick those pink lips of his. However, I stop him before he can even speak. “You said it would only be an hour or two. That was four hours ago.” I cross my arms at him.
He crosses his arms, mimicking me. “You’re right, baby girl.” He starts, he’s so calm it scares me. I know I’ve done bad, usually he is swift about his punishment. Getting it over and done with. Now he is thinking harder about it. I can see the gears turning in his head.
His jaw clenches and then he begins to speak again. “You wanted to play? Let’s play. Come here.” He commands, but you’re entirely unsure how to feel. No pet name, no sweet praises. Your body moves but your mind falters. Why isn’t he reacting? Why isn’t he punishing you?
The moment you’re in reach, he grabs you by the arm. He moves his chair to be facing the desk. Henry then takes you by the hips and guides you to sit in his lap. “You were bad.” He starts, his words are so calm it sends shivers down your spine.
Yet his hands move before your mind can think. Henry reaches down and pulls both your shorts and panties right off. Those strong fingers of his cups your pussy. Then expertly begins rubbing your clit. A moan flies from your mouth and your neck flies back.
Though when you open your eyes, Henry doesn’t seem to be grinning like he normally does. His face is stone cold with focus. He continues to caress you until your vulva is soaking wet. With such ease he enters a finger inside you. Your body pulses against him.
Henry keeps pumping in and out of you until you both reach a rhythm. Then he stops and pulls his fingers out of you. With ease he pulls down his sweat pants and boxer. His cock is rock hard and slaps against his stomach as it springs free.
He turns you around, so that you are facing his desk. Then he picks you up by the waist. You can feel him line himself on you, with an easy thrust he enters deep inside you. You whimper slightly, you’ll never truly get used to how big he is.
What surprises you is when he doesn’t move. He grips onto your hips for a moment. He breathes into his neck. A deep intake, as if he is composing himself. You whine at the lack of friction. “Daddy, please.” Your hips begin to roll but a force stops you.
“Oh now you want to have manners?” Henry’s deep, taunting voice reverberates against your back. Your eyebrows furrow, you thought he was playing with you? “I promised I’d play with you. And I will. But first you need to be punished. For throwing things around and embarrassing daddy.” His grip becomes tighter.
Then his hand leaves your grip. He reaches over, takes his headphones and places them over your ears. Perfectly so that the microphone is right by your mouth. “Now, you are going to narrate my game movements. If you make a single dirty sound, it will be a good hard spanking for you.” He whispers right by my hear.
Scared that your voice will betray you, you can merely nod. How will you speak with him so deep inside you? The screen lights up, he un-mutes himself on Discord and goes back to Elden Ring. “Hey Henry, you okay?” You hear Jason’s American Accent.
“Hey, Jason. Henry is um- busy so he asked me step in for him.” You lie, your walls clench around Henry’s passive dick. You hear the other man laugh, “Okay, let’s see what you got.”
Henry and Jason continued to game. Yet with every close dodge or almost death Henry would twitch. He’d press himself deeper into you. You’d have to bite down on your hand just to try and not moan. This was by far one of the most difficult things you’ve ever done.
But honestly, you were enjoying it much more than you should have. The thrill of being discovered made you so much more wet. Having Henry groan into your neck all while having someone completely oblivious to all this.
When Jason finally left the call, Henry threw the headphones off you. “You, baby girl, seem to be my lucky charm,” all his charm seems to have returned. You can’t help but blush at his words and pet name. “Why, daddy?” You ask, making sure to use your honorific for him, dreading another punishment.
“I’ve been struggling with that boss for the last 4 hours. Yet with my pretty girl in my lap?-finish him off in the first fifteen minutes.” He grins wildly, his hands slowly guiding your hips to roll around his cock. “Now, I believe I owed you a play time.”
~Next day~
“Hen, take a look at this,” You call to your husband. He saunters up to you. You play the clip for him. It’s a recent interview of his friend Jason Momoa. “I was playing Elden Ring with my buddy Henry yesterday. We’d been struggling for so long. Next thing I know, Ms Cavill steps in, we finish that boss fifteen minutes flat.”
Henry’s mouth stands a gape and you can’t help but giggle. “That was all you’re doing mister.” He turns to you and lifts a cheeky brow. “Oh yeah?”
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mixelation · 9 months
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I’ve been wondering. What is actually keeping the akatsuki members stay in the akatsuki and not just defecting? For kisame and itachi it makes sense, but with people like sasori and kakuzu, who you can assume have been missing nin for a long time, why don’t they just up and leave? What’s making them stay on and work with the circus that the akatsuki is and listen to pein?
I think this question is one that Akatsuki fans largely actively avoid delving into, because it's very frustrating to answer. Like I'm not even 100% sure why Deidara can't just leave whenever he wants if he hates it so much. I mean, yes, in theory he could end up with a bunch of very dangerous people hunting him down.... but also the in-canon reason we seem to get is "he's bound by high school rules of combat bc Itachi was mean to him." So I think there must be parts that Deidara does enjoy, because he sticks around even after it gets both his arms blown off and the one other artist ninja dies and they give him an annoying idiot to work with.
If you want something vaguely canon, there's this video which goes into how different members were recruited. It is actually, as far as I can tell, a bunch of cut-scenes from a video game, so it is what i would call "canon only if you like it." But it's animated well and some of the characters do state reasons for why they go with Akatsuki. I'm not going to rewatch it right this second, but for example, I think Sasori says something like he wants to meet interesting people and see if he can find new art. (He finds Deidara. YOU'RE WELCOME.) Just keep in mind that because it's video game cut scenes, every encounter is set up to be the lead-up to a fight, and then there's a fade to black for the actual fight because that's the part where you're supposed to be playing the game.
For me I think there's multiple reasons, and different characters are going to weigh them different in their motivations:
It's basically a missing-nin union. It's a shit show and Kakuzu might kill you at any given moment, but there's steady work and theoretically protections from hunter-nin, and also even if your coworkers are assholes, you can call in their expertise. I think this was part of the pitch to Hidan in the video game movie: yeah he's immortal, but that doesn't mean he's immune to being imprisoned or sealed away or blown up and buried in a hole. Even immortal dudes benefit from having a partner.
Opportunities to do interesting things. I think several characters felt their talents were under-appreciated in their hometowns, but Akatsuki encourages people to be the best horrible monsters they can be. Oh, you want to blow up a castle? We have three jobs for that, AND you'll get a paycheck out of it. Also: even missing-nin need a sense of fulfillment. Like Kakuzu has gotten along fine by himself for decades, but I bet he secretly finds managing Akatsuki's finances to be satisfying.
Meet interesting people! You're immortal? So are THREE OTHER PEOPLE HERE-- Oh, you're into art? Guess who we just recruited--
All of these characters grew up in ninja villages, so I think they at least subconsciously perceive this sort of vaguely structured mission-system as how work is supposed to be done. And I think this cultural aspect of it means that they're predisposed to at least kinda sorta agree to some baseline rules, because that's just what you do. So, in my personal take on Deidara, I think he hated the structure and rigid rules of Iwa, but he's not against getting paid to blow shit up, and Akatsuki is a lot more loose with mission parameters so his art isn't completely stifled. He likes having cash to buy art supplies and hot meals, yeah. On the flip side I think Sasori liked having a lot of rules and structure; he just didn't like when the rules restricted his art, or when social rules meant he was "going against human decency even for a ninja" smh. So I think he'd actually be pretty willing to compromise certain things for the sake of buying into the ninja union, as long as he could still be churning out art.
One thing I think would be interesting to explore is what the consequences of Orochimaru defecting are. Because it seems like there never were any consequences for him, but no one looked at his example and went, "Oh, so I can just leave at any time." Maybe instead it had a unifying force, like EVERYONE is pissed they can't hunt him down and skin him alive. Deidara is like "oh, he just.... lost a fight to Itachi and left....?" and Sasori is like, "Yes, and now if any one of us multiple S-rank threats find him, it's on sight." And Deidara is like: "Well, only a COWARD would flee like that anyway, yeah."
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csuitebitches · 1 year
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Hey! I’m in 11th grade (17 yo), and I always hear people wishing they could go back and improve certain aspects of themselves when they were younger. Do you have any advice for high schoolers about life/self-improvement and going out to the real world? Thanks! I really enjoy your blog
1. Understand basic finance and tracking your money/ allowance/ income if you have any. Something as simple as downloading an expense tracking app can be a good first step.
2. Understand what sort of a learner you are. Everyone learns things differently. See what works for you.
3. Learn to say no politely to people. You don’t have to participate in anything you don’t want to. But I would encourage you to definitely put yourself out there - whether it’s volunteering, parties, clubs, activities- it’s a great way to meet new people. Don’t be shy to say hello first!
4. Keep learning. No matter what. I have a rule where I watch one education video on YouTube a day, and it can be as short as 3 minutes. Keep your brain active. Solve brain games, crosswords, sudokus, anything to keep yourself active. Choose a hobby- as simple as knitting, collecting something, scrapbooking, calligraphy. It’ll help your personal growth.
5. Develop a fitness routine for yourself. It’s important that you start simple exercises, stretching, a short run; anything to keep your body moving. Make it a habit. Health doesn’t mean size 0 and abs. It means being at your healthy weight. Your future self will thank you.
6. Read. Read about things you don’t know. Just because something is fiction doesn’t make it any less useful than non fiction. Read to your heart’s content.
7. Enjoy your age, at any age! Spend time with your family and friends! Tell the ones close to you that you love them. Time is fleeting and memories are precious.
8. Learn to forgive yourself. You WILL make mistakes. You will embarrass yourself at some point. It’s OKAY. It happens. Side note: don’t post yourself crying or overly emotional on social media, or share things that are too vulnerable. I hate this current trend of people airing their dirty laundry. Some things are private, and meant to be that way. Choose that privacy for yourself.
9. Find an outlet for your mind. Journaling, meditation, breathing exercises.
10. Start doing things alone. Spend some quality time with yourself. Date yourself.
11. Learn to cook at least 5 proper meals before you leave for college/ uni/ move out of your parent’s house.
12. Take pictures of yourself and those you love! I love looking back at old photos with my friends and laughing at our awful fashion choices and the shit quality. Photos are such great keepers of memories.
13. Lastly, understand your alcohol tolerance BEFORE you leave for college. I know this is probably illegal but it’s better for you to understand your drinking limit in the safety of your own house than some random frat house.
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7grandmel · 3 months
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Todays rip: 04/02/2024
[SFM] The Voice's Day Off
Season 3 No Album Release (Read More) Idle - Garry's Mod
Ripped by NBGMusic
youtube
Requested by @undertale-vs-fortnite-who-wins!
Look - To tell you that I was DELIGHTED to see this request come into my askbox would be an absolute understatement. In my coverage of SiIvaGunner through this blog, I want to try and touch on as many different parts of its history as possible, to introduce and remind fans new and old of just how many things have been put on the channel in its life. Yet somehow in doing that, I'd forgotten entirely about the Garry's Mod rips, which given their quality is a damn crime.
For that specific generation of internet users who have only recently turned into adults, it's a universal truth that Source Filmmaker (SFM, for short) fucking rules. Released by Valve onto Steam back in 2012, its the software that the company themselves used to animate cinematics within and to promote their own games from around that time - only now being distributed for free to anyone using Steam to use. This opened the floodgates for a whole new wave of amateur animators to fuck around with all sorts of film-making, either by using Valve's own characters such as the cast of Team Fortress 2 or by using models shared on the Workshop. Not too dissimilar to the chaotic and openly unrefined world of YouTube Poop, the resulting wave of SFM animation would be defined by its imperfections - ragdolling characters, distorted facial animations, and generally crazy over-exaggerated animation placed upon environments that looked noticeably stock and standard by comparison.
On SiIvaGunner, the rips of Garry's Mod (a sandbox game that was often used before SFM to make faux-animations/Machinima) are all made to pay tribute to this specific part of internet culture, with SFM animations made within SiIvaGunner's set of inside jokes. And god, man, [SFM] The Voice's Day Off in particular just brings me back to such a fun time on the channel in general. I'll still likely forever say that Season 2 was my favorite time to be invested in the channel due to just how much constant lore development seemed to be occurring at every moment, but...for as engrossing-yet-absurd as those Christmas Comeback Crisis episodes were, there was something refreshing about Season 3 scaling back on things a bit - yet still letting us keep tabs on it all with side episodes and the Haltmann Archives data logs. And yeah, the channel was still definitely going down a sillier, more chaotic path over the course of the Season, and by the start of Season 4 the lore had effectively been put on hold entirely to focus more on the core of the channel. But the result of that shift in focus has left Season 3 as feeling like a sort of crossroads in my mind: as that period of time where the entire community was still aware of and hotly anticipating any and all lore developments and updates on our favorite CCC characters, while still being fully aware that we probably weren't going to see a new main episode any time soon. We were all just lore aware enough to begin having communal fun with all forms of SiIvaGunner lore-shitposting.
Look, what I'm getting at is: [SFM] The Voice's Day Off is an immensely silly animation, yet what its parodying is the SiIvaGunner lore itself. It's an animation where the entire joke is built on the characterization of SiIvaGunner-original character, more than it is about the pop culture that otherwise influences the channel so much more frequently. I am of course immensely happy with how The Voice was portrayed in his grand return in Season 7's Christmas Comeback Crisis episode, yet in those years of time off between Episode 10 and 11 it was the rips like [SFM] The Voice's Day Off that reminded us in the community that The Voice still existed, and that he still very much mattered. Silly of a video as it may be, it is still just a genuinely funny concept and execution for a parody video, given the genuinely evil characterization he has in the storyline. There's just something so fun about seeing the guy sing and boast about his perfectly normal sunday afternoon, althewhile it consists of just as much murderous rampage as he seeks to indulge in during his time in the canon material. Silly parody content or not, even through the often intentionally crude animation, it really was rips like this that helped inform my understanding on The Voice as a character, in particular his love for the theatrical and the borderline flamboyancy he exudes.
...I feel like this post is delving ever closer into character-overanalysis territory akin to Vote Responsibly!!, but I can't help it - I fucking love SiIvaGunner and its lore, and I find The Voice in particular to still be one of the channel's most compelling pieces. And though it's definitely true that he was turned into more of an in-joke within the community during his years off the clock after Season 2, no doubt in part thanks to rips just like [SFM] The Voice's Day Off...I'm still glad silly shit like it was able to exist at all before his grand return. Because for as often-disconnected as I've felt from SiIvaGunner as a community, it felt damn good to be laughing together over the characterization of our favorite pyramid-headed bastard.
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voorice-corp · 22 days
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The Vicquisition, Translated
so, I keep going on and on about how I'm going to do a new, and revised translation of Phantom Of The G4, given that I am fluently bilingual in both Chinese and English. well, today I had the urge to translate... a certain segment of the game, both to see what I'm getting myself into, and to confirm the things I've heard it means for a certain character. that, of course, being my dearly beloved, Victor. specifically, his only appearance in POTG4 where he asks Vincent and Vanora a series of questions in order to let them pass deeper into the Myers facility.
I don't have the game itself, yet. because I abide by the rules to play VTSOM first. instead, I found a video of someone's playthrough of it - the audio is in Chinese, and not all dialogue options are covered. but in the meantime, this is quite a lot...
without further ado, my translation, notes and other commentary below the cut. Victor's lines are in red, Vincent's in purple, and Vanora's in pink.
想要我讓開很簡單。你只需要回答一些我的問題。 If you want me to make way, it’s very easy. You just need to answer some of my questions.
the player is given a yes/no prompt, and selects yes
很好。 Very good.
我們上次見面是什麼時候了,文森? When was the last time we met, Vincent?
你以為我會記得這種事?真是自作多情。 You think that I’d remember this sort of thing? What wishful thinking. (Note: The second sentence was a bit difficult to translate bc there’s several meanings to this phrase 自作多情 (literally "self-make-many-feelings"), from being overly sentimental to self-flattery/imagining yourself as everyone’s favourite person)
是這樣嗎? Is that so?
難道你不記得你我引以為傲的那件事了?我們那時候到達的是任何人都無比渴求的巔峰。 Could it be that you don’t remember what we were so proud of? What we had reached then was a peak everyone had been longing for.
而你卻說過,財富、知識、榮耀… And still, you have said: wealth, knowledge, glory...
player is given 3 options to finish his sentence: 是每個人都渴求的。 "… are what everyone longs for." 都毫無意義。 "… are completely and utterly meaningless." 不過是權力幾種類型。 "… are just various forms of power."
the player picks the second option
你這句話就已經背叛了來這裡的初衷了。 What you said here goes against your original intention to come here.
我隱約記得,文森·埃奇沃思從來不會後悔。 From what I vaguely remember, Vincent Edgeworth never, ever regrets.
最可怕的敵人,就是沒有堅強的信念。而���夠被輕易擊敗的人根本不配存在於這個世界上。 The scariest enemy, is to lack strong belief. And people who can be easily defeated are not worthy of existing upon this world.
he kills you with one smack of his metal hand. game over, go back to previous save…
this time the player picks the third option of above
而我們已經擁有了這些,甚至更多。 And we already had these, if not even more.
我們?別開玩笑了。 "We?" Stop joking around.
財富、知識、榮耀。沒有我哪一個你能保住? Wealth, knowledge, glory. Without me, which one could you have kept?
沒記錯的話,你還因為此時欠在下一瓶酒。 If I’m not remembering wrong, you still owe me the next bottle of alcohol for this. (Note: In Chinese, the word they use can both specifically refer to wine, and all kinds of alchohol in general.)
一如既往的自負,你還是嗜馬丁尼如命? Conceited as always, and still so fond of/addicted to martini like your life depends on it? (Note: Is the "addiction" literal or metaphorical? Maybe both? Truly we will never know.)
這還需要在下解釋? Do I still have to explain this further?
的確,好的基酒對一杯馬丁尼十分重要。 Indeed, a good base spirit is essential for a martini.
3 dialogue options for the player again, all with the following structure: 所以我當然不會放過到手的頂級⋯。 "And so, of course I will always have some top tier [option below] on hand." 杜松子酒 gin (Note: Literally "juniper berry wine" which I didn’t recognise at first bc usually I see it written as 琴酒 which reflects it phonetically) 白蘭地 brandy 伏特加 vodka
the player picks the third option
伏特加?你以為自己是在調製什麼? Vodka? Just what do you think you are mixing here?
player gets two options to answer him with: 一杯血腥瑪麗。 A Bloody Mary. 一杯激情海岸。 A "Passion Coast". (Note: I've done some rudimentary research on cocktails, but have never heard of something with a name like this. If anyone knows what this is, I'd appreciate the help. EDIT: a friend of mine on discord has informed me that it's most likely referring to the cocktail called Sex On The Beach)
player picks first option
血腥瑪麗?人道,「惟有經歷諸多苦難才能懂的苦難賦予你的意義」。 Bloody Mary? People say, "only by experiencing much suffering can you understand the meaning the suffering bestowed upon you."
虛假的苦難,虛假的血腥。這和你的過去比起來算什麼? False suffering, false blood. How does this even compare to your past?
我親愛的文森,你都已經忘記了你所承受的一切嗎?那你的存在就沒有意義了嗎? My dear Vincent, have you forgotten all that you’ve had to go through? And now your existence no longer has meaning?
he kills you, game over, go back to previous save
player picks vodka again and then second option of above
激情海岸?一向只喜歡乾身酒的你,怎麼可能喝這些果汁飲品呢。 Passion Coast? You’ve always only liked dry cocktails, how could you drink this kind of fruity/juice based beverage?
and again, he kills you. bro, stop judging people's taste in drinks 😭
player picks gin for the original question
這個自然。等我們從這個鬼地方出去,我給你便是。 Naturally. Once we get out of this damn/accursed place, I’ll give you some.
慢著,那件事指的是什麼? Wait a second, what do you mean by "that thing/event/incident" ? (Note: I take it she’s referring to the above "what we were so proud of" thing)
薇諾拉,「好奇心是大腦貪求的慾望」。慾念太強對身體可不好呢。 Vanora, curiosity is a desire the brain craves. And to desire for it too strongly is not good for the body.
看來你的這位同伴想知道的格外多呢。 Looks like this companion of yours knows quite a lot.
作為一名律師,我能做的僅僅只能讓人摒棄自己的信仰罷了。她的好奇心與我無關。 As a lawyer, all I can do is make people abandon their own beliefs. Her curiosity has nothing to do with me.
沒想到你也有無能為力的一天? And you didn’t think you’d also have a day where you’d be powerless?
對方可是要以妨害執行公務的罪名將我逮捕呢,你說是吧,薇諾拉女士? The other side/party wants to capture me for interfering with official duties. Isn’t that so, Miss/Lady Vanora?
哈哈哈。堂堂梅爾斯職業律師居然會因此害怕? Hahaha. The dignified professional lawyer of Myers is scared of this?
再厲害也不過是一個俗人,出生起就已經被政府的一紙契約束縛著了。 No matter how mighty one is they are still a common person, already bound by a government contract at birth.
這麼說來,我突然想起你當年引用的一句話。不帶劍的契約不過是一紙空文… What you said, suddenly reminds me of something you said back then. A contract without a sword, is simply a blank paper.
player is given 3 options now, to respond: 而政府的職責,便是化身為此劍。 And the government’s duty is to manifest as this sword. 它毫無力量去保障任何人的安全。 It has absolutely no power to protect anyone’s safety. 只有突破這本不存在的枷鎖,才能真正跳出羊圈。 Only by breaking these nonexistent shackles can one truly jump out of the sheepfold.
player picks the third option
跳出羊圈?真是荒謬。 "Jump out of the sheepfold?" How ridiculous.
有一些人的存在,是註定不能被救贖的。 Some people’s existences are doomed to never be redeemed.
and again he kills you, because dragon cult ahh belief
player picks the first option
…真是有趣的答案。 … what an interesting/funny answer. (Note: Yes, in Chinese we use the same word for both of these)
不過我倒還記得一句話,地獄是太晚發覺的真相。那麼恭喜你獲得一張免費的地獄門票。 However, this reminds me of another saying, "hell is a truth/reality discovered too late." And so, congratulations on earning a free ticket to hell.
this time he isn't just killing you, he's SLAYING because holy shit if that isn't badass I don't know what is
player picks the remaining second option
話雖如此,你可是從來沒有怕過。 You say this, but you’ve never been afraid of it before.
我們都是遊走在劍鋒的人,這一點你沒資格說我。 We’re all people who walk on the point of a sword, you have no right to tell me this.
那你回到此地是為了什麼? Then why did you come back to this place?
and again, 3 dialogue options for the player 任何東西都有一種特有的功能,某種工作或許只有它能做。 Everything has a unique function, and there are some jobs that only it can do. 無論這個漩渦有多令人絕望,我總是要走這一遭的。 No matter how hopeless this whirlpool/spiral/vortex will make me, I was always going to walk this path. 在下解釋過了是受人所迫。 I’ve explained that I was forced to do this.
player picks the third option
受人所迫? "Forced?"
文森,任何人用這個藉口我都會半信半疑一下。至於你,我是絕對不會信的。 Vincent, everyone who uses this excuse, I will doubt (literally, "half-believe-half-suspect") for a moment. And in your case, I would never believe it.
and he kills you. we are so close to the end, yet so far…
player picks the first option, which becomes slightly modified for Vincent to say
任何東西都有一屬於它自己的功能。某種工作或許只有它能做,甚至比其他人更好。 Everything has its own function. There are some jobs that only it can do, sometimes better than other people, even.
真正的贏家只會讓這件東西為他所用,並讓他物超所值。弱肉強食,我只是不想看庸人螳臂擋車罷了。 True winners will only use this thing for their own ends, and give it an excellent value. The weak are meat and the strong eat, I just don’t want to see mediocre people biting off more than they can chew. (Note: The phrase they used here, 螳臂擋車, literally translates to "a mantis using its arm to block a cart", meaning to underestimate what you’re taking on)
所以,請問你問完了嗎?你已經浪費了我太多的時間了。 So, may I please ask if you’re done asking? You’ve already wasted far too much of my time.
確實。你做的很好,文森。我想,我也沒什麼好多說的了。 Indeed. You did very well, Vincent. I think I don’t have anything more to say either.
he moves out of Vincent and Vanora’s way
那就祝你們好運了。 Then I wish you two good luck.
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oceansmotion · 7 months
Text
New Story Blog & New Challenge Idea
I came up with a new challenge for Sims 2 called the Test of CC challenge and with that, decided to start a separate blog where I post my sim stories. If you're interested in that sort of thing, you can read them here.
The challenge is to start with vanilla game and work your way to modern era CC, as a way to appreciate old CC and remember how far creators have come!
Interested in the challenge? Read the rules below!
The Test of CC/Bygone Eras Challenge
Most people have heard of the Test of Time challenge, which got me thinking about bygone eras….of CC! So I came up with this challenge to dust off the CC of yesteryear and play the way Simmers of old used to.
The goal of this challenge isn't to be restrictive or particularly difficult, the goal is to simply revisit all that old CC and mods that were popular way back in the day; start from vanilla and eventually get to the modern age of custom content and modding. This challenge can easily be played alongside a lepacy but is not required.
Every generation includes 2 full years of CC and mods to browse through starting from the game's release. You can play however you want to, you can start with a premade hood in a premade family, you can make your own founders, play rotationally or legacy, you can even try to find one of the oldest custom hoods ever made, it doesn't matter, that part is up to you :) I've also included some optional goals for each generation.
Generation 1 - The Founders
Vanilla only! No CC is allowed in this generation, to cleanse your palettes of CC. All mods that do not directly fix your game are not allowed. Anything you use to make the game playable is acceptable, but anything else is not! Mods that fix things that were broken or taken away or otherwise unusable are allowed. Things like RPC, aging fixes, removal of perma plat, no corrupt death, stuck object remover, rug fixes, etc, are all acceptable, but things like changing your UI, ACR, midge's Romantic Standards, and such are not. Fail safe mods like simblender, memory manipulator, day setter, etc, are all acceptable, as the goal isn't to play a broken and frustrating game, but to see all the CC and mods people used to use! As you progress through the ages, you can begin to add in mods that were popular in that generation's years, like inteen. What you choose to keep is up to you, but keep it in the spirit of the challenge!
Optional: try not to let your sims die, try not to uninstall the game because you miss your mods. I personally cheated my sims in money to really see all the vanilla items and see them in their fullest glory.
Generation 2 - 2004-2005
Simple, but effective
The very first CC and mods were beginning to come out, and you'll be very surprised at what was available even in the first year of the game's release! While a lot of it isn't very pretty, and toddlers, kids, and elders didn't have very much, this is what people had at the time.
Optional: Have your sims live perfect lives. The game had just come out and most people were still exploring the game.
Generation 3 - 2006 -2007
Year of the Emos, ball gowns, and more
This is when things really start to get fun! A massive influx of CC and mods were beginning to come out, and a lot of it you might still be using to this day. This was also the era of emo/scene styles, and the beginning of sims stories and machinima. You'll also start to recognize some very familiar meshes!
Optional 1: Your teens become orphans! Somehow, in some tragic way, your teen's parents die, leaving them all alone, and he/she also becomes a teen parent. This was really popular back then, don't look at me. It's also extremely important to marry in a face 1 sim.
Optional 2: Make your own sims machinima or story! Go back in time and dig up some of those old videos on Youtube. Watch as people put their sims through it all and try to recreate that feeling. It doesn't need to be the best video or story ever, but have fun following the trends of this time period and recreating those feelings :) Also gives you an excuse to use all the smeared mascara makeup people made. Maybe a story about a teen getting dumped at prom, or some poor sim gets run over for no reason, a teen becomes an orphan or gets pregnant, go wild!
Generation 4: 2008-2009
Year of the…Celebrities?
There is so much CC in this time period to create ultra realistic sims, including celebrities! This is one of my personal favorite eras of CC
Optional: Go big or go home. Your sims live the life of luxury! They live in a giant mansion with everything they could ever want, Desperate Housewives style. Your sims start drama, get into petty cat fights, plot, steal, cheat, and otherwise live the life of a spoiled housewife/husband.
Generation 5: 2010-2011
The end of Sims 2 but not the end of CC….mostly
The Sims 2 might have ended, but people still created CC and mods! You'll start to see more modern mods coming out, ones that you probably use today to spice up your game. Things are a lot more chill in this era as people made stuff that fit all types, there's a lot less photoskinning going on, and the ultra shiny hair starts to phase out. There's honestly not a lot around this time, I guess most people had moved on to Sims 3, so it's slim pickings for clothing. Paris Hilton and emo kids are out, much more "normal" and less "socialite" is in.
Optional: make a love story to rival Twilight! Twilight was all the rage, and it could be seen reflected in sims stories across the world.
Generation 6: 2012-2013
What even happened this year?
CC only continues to reflect a more modern era, mods get more and more advanced, but the playerbase is more and more fractured. Challenges are more popular, toddler clothing previews get weirder, but there really isn't much else. Machinimas were replaced with actual feature length videos years ago, but they're still going strong.
Optional 1: Your sims go broke, losing everything. Reduce funds to zero, move into a smaller house, and start a new career. It'll make sense later, promise.
Optional 2: The Hunger Games exploded! Create a fun mini challenge where you pit your sim against other sims to fight to the death! Hope your sim has siblings in case they lose :)
Generation 7: 2014-2015
The Comeback Kid
The Sims 4 comes out and with it….conversions! There's still CC being created in the more traditional fashion as well, conversions don't take off straight away, but they do start.
Optional: Your sims make a huge comeback if they went broke in the previous era! Cheat in some funds to give them a nice blue suburban house and some extra cash to cushion things.
Generation 8: 2016-2017
The End of an Era
2017 is the last that time anyone uploaded something for the Sims 2 on The Sims Resource. Please give a moment of silence for this tragedy. There are over 5000 pages of CC for females alone on TSR, half of the first page of ALL Sims 2 downloads are from 2016-2017. Over on MTS, there are over 500 pages of CC for females, the last 17 pages cover 2016 to 2023. You realized generations ago that there are hundreds of dead sites dedicated to Sims 2 CC that are lost forever, and the two Big ones aren't doing much better when it comes to this version of the game. But I'm also sure that you know that most creators have moved on to other sites, mainly Tumblr!
Optional: Don't let go, keep the dream alive. Don't use any 4t2 items and stick to what you have. Only download things made in the traditional sense for the game, and continue to use older CC. You're not ready to move on yet, in rememberance to all those amazing creators from the past.
Generation 9: 2018-2019
The Start of Something New
I'm sure you miss your pretty, uncrunchy, modern CC, and we're almost there! But there's still some stuff left to look at in these years, stuff that we've all seen before. Stuff that I'm sure you have defaulted in your normal saves somewhere. Go grab all that stuff and mix it right in with your 4t2 items.
Optional: This is the year of strict wants and rotational gameplay for reasons unknown (but you can guess). Load up your ACR, crank those settings up, and only play strict wants based. Calculate everything, hope for your sims to autonomously do something, or roll for it. You're hands off, baby, let your sims take control.
Generation 10: 2020-2022 and beyond
The Modern Era
You made it! You've traveled back in time, dusted off those crunchy textures, and got to see what people of yesterday were playing with. Did you find things you like? Things you'll be incorporating into your downloads folder from now on? Do you have a new appreciation for modern CC? I certainly hope so if you stuck it out this long!
The rules are pretty flexible, as the whole point of this is to look at all the old CC created way back in the day. When it comes to mods, anything that fixes something that was broken in some patch are allowed, and mods that do something to a pack that was released after the year that you're on are also allowed. Examples include mods that fix butler behavior, pets, landlords, apartments, etc, are all fine. But if you're in Gen 1, ACR is not allowed, if you're in Gen 2, UI mods aren't allowed, and so on.
It's up to you to decide what mods you want to use, but keep the spirit of the challenge in mind. Don't put in things like 3t2 traits or planting overhauls or things that are clearly from Sims 4 game play. Try to think about what people of that year were playing with and try to play with those too. The one big exception I've allowed is Uni semester changes after gen 1, because the mods they had at that time are unreliable and often crashed the game.
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markrosewater · 2 years
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Mark -
I think the main reason people are upset about stickers is because they are eternal-legal. I myself am very excited to experience them in the limited environment of Unfinity, but will feel uncomfortable seeing them across the table in commander, as it feels too whacky compared to the “normal” style of gameplay which I have become accustomed to over many years. Even though stickers mechanically work within black-border rules, I can’t help but view them as silver-border territory, which I feel requires a certain “goofy mindset” to enjoy. I think it’s wonderful that Magic continues to push boundaries (it’s the reason the game keeps me invested and excited) however I believe it is equally critical to provide players with the option to “opt-out” should they feel that a new set/product/mechanic does not resonate with them. A good comparison would be the frustration caused by the mechanically unique Universes Beyond cards (The Walking Dead, Stranger Things, etc). From my perspective, the majority of frustration was not caused by the creation of these IP crossovers, but rather the inability of players to opt-out of interacting with (playing against) these cards in eternal formats. Thankfully, WOTC addressed this frustration by agreeing to print “Universes Within” versions, which more-or-less seems to have satisfied the upset community. In the same way that players were afraid of being unable to “opt-out” of interacting with certain cards (non-Magic IP’s), I feel the same anxiety towards being unable to “opt-out” of playing with a certain mechanic (stickers) that has now become “welded” to the game’s structural foundation. Thanks for taking the time to listen and respond to people’s frustrations and concerns, and I hope that you realize there is a powerful, protective love of “Magic” at the core of which all these emotions are orbiting. P.S. have you seen The Professor’s latest video on stickers? He sums up these concerns quite nicely.
Here’s the problem with “opt in”. It can’t work. It presumes that players all want certain things, and are equally hesitant about the same things that they would prefer to opt-in to. But that’s not how the Magic audience actually functions. (I know the echo chamber of social media often creates the illusion that everyone wants the same thing, but it’s just that, an illusion.)
Each player has their own list of what they want in the game and what they don’t. And those lists are all over the place. Let me give you an example. Here are some of things that you would have to opt in to if we removed things that a number of players have asked be removed from the game(and this is just a small version of the list off the top of my head): violent imagery, land destruction, black cards, fairy tale references, anything using counters, double-faced cards, counterspells, hybrid mana, outside play aids, stealing effects, humanoid animals, other IPs, discard, anything creating tokens, skeletons, cards that are humorous in nature, copying effects, anything “modern”, cards accessing cards outside the game/from the sideboard.
Everything you love about the game, that makes Magic Magic for you, someone else despises and wishes it weren’t part of the game. That’s why I like my buffet metaphor. The key to our success is to offer lots of different things and let the audience pick and choose which parts they want to partake in.
But what if my opponent plays thing I don’t like? Well, that’s what playing a customizable game is all about. You get to experience what makes other players happy. Maybe you’ll come to realize it’s not as bad as you imagined, maybe you’ll even come to love it yourself when exposed to it, or maybe you’ll continue hating it, but accept it as a by-product of you getting to play what you love.
That’s the core of the issue. It’s not our job to keep people from being exposed to things they hate, but others love. It’s our job to provide a wide range of gaming options and let the players sort out which pieces they want to interact with. That can be through formats, through play groups, through play spaces, etc.
To return to the buffet metaphor. Our job is to provide a wide variety of different food, so that everyone’s meal can be a combinations of things they enjoy. We’re not going to remove popular dishes from our buffet because some diners don’t like them. If you don’t like it, don’t eat it. If you hate the smell of it, don’t eat at a table where someone else is enjoying it.
“Please force players to have to ask my permission if they can play what they want to play” is a recipe for disaster.
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felassan · 2 months
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A conversation/interview video with Casey Hudson called "Casey Hudson Interview: Mass Effect Director on New Studio Humanoid Origin and His Next Game": [source and watch link] In the video they discuss topics like previous BioWare games and the early days at BioWare.
Part of video description:
"In this career-spanning interview, I talk to Mass Effect creator Casey Hudson about his philosophy on game development, projects like Star Wars: KotOR, and his new remote-friendly studio, Humanoid Origin, which is hard at work on an all-new sci-fi game IP."
Some quotes/notes under the cut:
Covid was a strange time for everyone. Casey was a studio head at BioWare when the pandemic and lockdown hit; everyone went home. this was very surreal, but he "was sitting in [his] home office as the General Manager for a studio of several hundred people", and "it kind of worked pretty well, and then it just makes you realize that if that's possible, then maybe you don't need the big infrastructure, huge studio locations, maybe there's a different way to do it."
Casey is also a concept artist. when they were starting creating Mass Effect, he was really concerned with the Citadel and what the shape of it was going to be, so he did tons of drawings trying to figure out what it would look like.
In the early days of BioWare, the old BioWare culture had devs often out dancing on Whyte Avenue. many of the devs in the early days at BW worked on Whyte Avenue. just downstairs from them is where all the bars and restaurants were, and many of the devs lived within walking distance. at that time work was most of their lives. if they wanted to meet their friends at the bar, they were just downstairs or across the street. "This is not a lifestyle that you wanna maintain into your 30s and 40s, but that's kind've what it was like at that time. But because it was so, I think it was a really narrow existence in a lot of ways and half of it is in the winter, bitterly cold outside, that we then first of all have a lot of time to focus and imagine something but also you then really start thinking of like, what does the escape look like? Where do you want to be right now? Instead of in the middle of the winter in Edmonton working 12 hours a day. Where would you, what do you fantasize about? That I think is kinda what propelled a lot of the vision for these really epic places and a sense of escapism." - Interestingly KOTOR and ME1 both have levels/scenes near the end with beaches.
It took people 15 years to notice that the sentence in the opening segment of ME1 "and the civilizations of the galaxy called it.. mass effect" was an homage to Top Gun ("the pilots call it Top Gun"). this was put in there because Casey used to want to be a fighter pilot when he was younger.
Why did they have the Reapers in ME, these lovecraftian terrifying horror things? They originate from 2 things. BW really envisioned ME as "imagine that there was a movie that came out in the late 70s or early 80s". it was to be kind of in the vein of Star Trek: The Wrath of Khan, or Alien, and like it was like a major sci-fi hit that just didn't get released, only now you get to play it and be in that experience. "So that's kind of where we went with, not necessarily horror, but that sort of sci-fi suspense feeling. And then I think the other piece was, we were just really swinging for the fences. like, if there's a threat, what is the biggest threat? And if you're gonna make a decision in this game, let's make them agonizing decisions of the highest stakes, and so ME kind've has this feeling like, of everything being big and important and difficult choices and huge scale. And I think that's where it came from."
99% of the creature models for Neverwinter Nights were thrown in the trash. Casey made a bunch of models over the course of a year, as a major part of his role that year. Then the D&D 3rd Edition rules came out with concepts in them for how things were supposed to look. "I believe what happened was we were asked to just snap to those concepts, so all of these character models that I had made were just never going to get used. the irony of it is the one thing that did end up getting used was the giant spider model I did in my first day or two."
(on his first day at BioWare they gave him a concept for a giant spider, and in his first week he made this spider monster model.)
early screenshots of NWN were from a prototype as opposed to the proper game engine.
the interviewer mentioned that the NWN era was a stressful time, a dark time at BioWare. the publisher was going bankrupt.
the co-founder doctors Ray and Greg were very good at providing an environment that felt stable because they were shielding the devs from a lot of the existential crisis the business was in, so it felt stable, but they also provided real stability. "The games that we worked on, for many years, everything we worked on shipped and became a good game that brought revenue into the studio and elevated our status as a developer. But I know that it was a lot rougher waters than what we experienced. I'm always curious to follow up with Rey and Greg and find out what that would have been like for them."
The interviewer then mentions that things then got a little more exploratory at the studio at that time, and the fact that there were some cancelled projects. Casey: "At that point, we were becoming larger as a studio and growing the number of projects we had at a given time. I think at one point there was just more projects than we could sustain in terms of focus and just the logistics of getting that many things out. Prior to that though we had an amazing run, it was very rare to be able to ship everything that you work on, and I think we had that for quite a while."
At that time in games development, devs just worked on the game they were working on all day. Nowadays in game development there's lots of other things they often have to do during their day at work (like instead of and in addition to). in his new studio, Casey said he wants to try and work smarter or faster, and without ending up doing crunch time, and without working on things that end up needing to be downscoped.
He also discussed the development of KOTOR at various points in the video and relayed some anecdotes about KOTOR. for example, Jolee Bindo is named after his imaginary friend from childhood that he had.
On the naming of Anthem: "So that one, I've only heard the story secondhand because I came into Anthem at the very end. I was on that project at the very, that was going to be the next full game that I was gonna work on right after ME3. We moved onto what was going to be our new IP and it was called Project Dylan at the time. I worked on Dylan for about a year before I left EA. I was at Microsoft for a while. then after a few years, that project was still going and then had actually been announced as Anthem and had its E3 debut. So they already had their name, as of that point. As I understand, that was another one where it's just, you try a number of different names, and at this point, there are just so many things being copy-written that it's really hard to find a name that isn't blocked by an existing product. But I thought that was a great name."
In the early days of BW they generally didn't have much interaction with the publisher. "It just really felt like we could just go off and design something that was true to itself and was amazing for what we were making". it's harder and harder to do this nowadays as publishers and studios get bigger and bigger.
[source]
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