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#and since flight is basically the whole game youd expect tgc to do a good job
skyabove · 3 years
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I think, for me at least, what makes Sky such a brilliant example of video game flight (other than the amount of freedom) is that you can see that it takes effort. When the skykids flap their capes, you can see the downwards force, how they use there arms for extra momentum and that their heads bob a little as they move upwards.
When you are turning, you can see the edges of their capes twist and bend depending on which side needs to catch more of the air. When you dive they squeeze their arms in tight and pull their cape close even though you can see the wind trying to pull it open again. If you come out of a steep dive you can feel the wind push you back up.
Even something as simple as controlling your flight while slowly descending, you can see the edges being forced forwards to create a parachute-like shape while also moving to determine which direction you go.
Obviously they have researched flight a lot and it shows, and the way that they have translated that to a fabric based material is really unique but completely believable. And I think that's something you don't see too often with in game flight as its easy for it to end up looking effortless and perfect.
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