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The other half of Star Trek AU! Ochanomizu (ft. mind meld with Tenma)
I thought about putting him in science division but I like the idea of Ochan having a background in communications tbh. I feel like he would be really interested in that.
He grew up hearing about the development of the world's first "positronic brain" - supposedly a piece of technology that would enable humans to create life forms with true Artificial Intelligence. However the research was shelved and left incomplete, leading Ochanomizu to take interest in conducting his own work on the subject. This gets him scouted by Starfleet, with promises of ample resources and a retinue of colleagues with the varied skills offered within the Federation; and while it was never his intention to join Starfleet, he could hardly resist the opportunity.
This eventually lands him leadership of a research initiative whose aim was to continue the research done into the positronic brain, hoping to create the Federation's first truly self-determining AI android. It's three years into his efforts that the outpost gains its first representative of Vulcan's own science institute, though it could be argued he's much less of a "help" than he is an annoyance; Tenma does not make a strong first impression with the human crew he so derides. Though he's proficient as an engineer, it'll certainly take time for the two to warm to each other in any capacity.
Ochanomizu, outside of his primary research, loves Tribbles! He is a licensed caretaker and helps educate people about them. He has a Tribble nursery on the outpost, much to Tenma's chagrin.
Also, even though he's at the rank of captain, he has never sought out his own command. He likes what he has on his little research outpost and doesn't really have the itch for space cowboyisms.
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alliluyevas · 5 months
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watched i, robot last night because alien got me craving android stories and i was too tired to rewatch blade runner so i went for the popcorn movie edition lol.
thoughts:
the "chicago illinois: 2035" tagline had me screaming i a) did not realize this was set so close to (what is now) the present day and b) that this was made in 2004 which is now 20 years ago. i still think frankly that 2035 was a little ambitious for the timeline even in 2004. they should have done 2071 or something
this movie is not as good as i thought it was when i was twelve but it is an enjoyable popcorn movie and a great Baby's First Android Movie
it's interesting that like...Sonny and the other robots actually visually look like robots, because the Alien androids and the replicants in Blade Runner are played by real human actors. There are pros and cons to both of these approaches in terms of what type of story you're trying to tell, I guess.
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promodicasecupons · 2 months
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[ 2023 Manhattan, NY ]
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locus-v · 11 months
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Various stuff in NYC
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newscontinuous · 1 year
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yaespook · 6 months
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Run 4 - In Progress.
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✧ Room Content: Dom! GN! Reader x Yan! Sub! Android! Wanderer, no gendered terms used for reader, no actual penetration, unhealthy obsessive and possessive relationship from Wanderer, memory manipulation. Leave a note if anything was missed out. ✧ Retrieved Notes: If possible, use the InteractiveFics extension to change the phrase “My name” (without the quotation marks) to the name given to your Wanderer.
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There’s an unfamiliar android sitting atop your worktable.
You must have picked him up two or three weeks ago, when he was still worse for wear. In your memory, he was in pretty bad shape when the two of you first met, his main panel wrenched open leaving his circuitry a mess and rough scrapes all over his superficial layer.
Now, with your constant repairs, he’s been more lively, tailing you around the house as you go about your day. While fussing about, dusting off a muzzle laying on a fur pelt, you sense a presence lingering outside your room.
"You know, I don't recall androids being quite so clingy." In return, you get a light huff from behind the door frame. 
"And you’ve come across other androids? I didn’t know you run a junkyard here,” the eye roll in his tone is audible.
His feet pad into the room and his gaze hones in on the clerical collar placed on a nearby shelf, glaring at it. Clicking his tongue, he crosses his hands on his chest.
“Whatever, what you do is mostly up to you anyway. Do you think you’re almost done cleaning? I think there’s an internal problem again, I’ll wait for you at the worktable,” the android saunters off nonchalantly, throwing you a light wave over his shoulder.
Sighing, you quickly finish up your task at hand before complying to his request, briskly making your way over to the worktable where he's already perched smugly on, his gaze expectant. 
You easily go through the rehearsed motions of plugging him up to your computer, your muscle memory kicking in as you boot up the required softwares before gingerly prying the main panel located on the front of his torso to gain access to his internal workings. Over time, you've gradually figured out the parts that make up the android sitting before you, growing used to the sight of the lengths of wiring and cables running throughout his body, the faint low mechanical whirring of motors and cooling systems. 
Most importantly, you now understand how sensitive his central core is. Nestled securely in a latched transparent casing, his core is what powers and sustains him. It emits a constant turquoise light and is also reflected in the glowing markings that lay beneath his synthetic skin that occasionally activate. (Although, you haven't quite gotten an answer for what makes them light up yet.) 
“So what's your problem today?” You ask, tearing your eyes away from him as you go over to your computer to check if any bugs have been identified.
“I think that cable all the way at the back came undone and got tangled with the rest.” 
You shoot him a pointed look, “Again? Didn’t we just fix that same cable last week?” Shifting your chair so you’re seated before him, poised to conduct your repairs, you make a passing remark, “Maybe taking you to another mechanic might be the better choice, get everything checked out, you know?”
How long have you kept at your task of finally fixing him up to tiptop condition? It’s almost daily when he reports back to you with a new disconnected wire or another loose joint somewhere on him. Diligently, you’ve been trying to repair him but the android is like a never-ending to-do list. And it’s only natural to be concerned if the constant damage stems from a more serious underlying issue that you haven’t managed to discover. The only next logical step would be to get another pair of eyes to help discern the root cause in case anything takes a turn for the worse.
But the reaction you get from him is one unexpected. His head snaps to face you, a scowl evident on his face. 
“So you’re handing me off like an unfinished project to someone else now?”
You know how snippy he can get however, this is on a different level from his previous behaviour. Maybe something left over from the days before you found him. It’ll be a good idea to look into his past logs to diagnose any present problems, you make a mental note of it.
“I’m just worried for you, that’s all. What if there’s an urgent issue I can’t fix alone? And we both know I can’t leave you as is.”
His expression mellows to an annoyed pout, looking away as his core glows faintly along with the patterns under his skin, he mumbles, “I’ll be fine.” (“I just need you.”) (“I'm the only one for you.”) (“No one else deserves you.”)
He allows you to work without another complaint, silently watching as your hands venture into his chest, a focused air to you while you look for the problematic cable. He senses your touch when you make contact with it, sucking in a sharp breath as you grip it between your fingers, twisting it around to free it from the surrounding wires before you finally connect and plug it into its rightful place. 
“That’s it for your cable issue. Anything else?” He quickly shakes his head.
Giving it a few light cursory pulls to make sure it’s finally secured, (if you weren’t mistaken, his core brightened in time with your tugs), you spare the rest of his parts one last look over. Then, shutting the panel, you unplug him from the computer.
Immediately, he scampers off the worktable with a clipped “thank you” and runs into his room. You hear the door to his room close before its lock clicks. 
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The next few days prove to be better, the repair requests for any troubles that seem to have cropped up overnight growing more and more infrequent. Perhaps, bit by bit, the end of the repairs start to come into sight. 
Although, you have noted that his internal temperatures have been hiking recently whenever you have his chest panel open to patch him up. 
This time, you have him lying on the worktable on his back to access the further areas in him. He’s positioned facing upwards but his eyes are darting everywhere, unable to meet your gaze. Once again, the programme open on your computer screen shows how his temperatures are quickly rising even though there are no obvious reasons for such a sudden change. It records the recurrence into its troubleshooting log like before, more times than you can remember.
He’s panting lightly, the android’s chest moving up and down as your ears pick up the sound of his inner fans whir louder, his pre-programmed functions activating to try to cool him down. With no clue as to what could cause this issue, you reach in to look for a fault. Yet, the more you poke and prod around, the higher the warmth within him rises. 
Left with more questions than answers, you turn to his core for a closer look. When your fingers brush against the transparent casing, a moan slips out from him, and instantly his head whips to look at you dumbfounded.
An artificial blush takes over his face, a low pink glow blooming from beneath the synthetic layer. A beat passes before he cracks his lips apart, voicebox working as he pleads.
“...Again.”
Gently, you let your fingertips dance over the clasp hinging the casing shut and his response is instant. A shudder rolls through him, as real as it can be, and a shaky exhale leaves him. The android’s back arches up slightly, hastily chasing after your touch when you remove your hand.
Your caress returns when your hand dips deeper into his circuitry, where you hook two fingers underneath his thicker cables, attentively stroking them between your thumb and fingers, before tugging on them forcefully enough to elicit a reaction from him. 
His eyes fly open at your ministrations, a greed for more overtaking his processors. You’ve always been so gentle with him when he’s opened up for you, when you have access to the deepest parts of him, when he’s at his most vulnerable. So, to have you toy around with him, show him the indulgence of human flesh, can you really fault him for falling for you?
The tips of your fingers ghost along the length of his metal spine, and the android keens from under you.
“Please, more, I can take it!”
Taking his cue, your hand encircles his spine, grinding the heel of your palm against the ridges of the sensitive metal elements as you pump up and down. 
“Sss- so good! Hah…!” He can’t control how he behaves when you treat him so well, like he’s the only one worthy of your attention. He shakes under your touch, trembling as the addictive pleasure overrides his programmed commands.
“No more blubbering, just focus on me.” Your other hand goes to cup his chin, and obediently, he parts his lips for you, allowing you to slip your thumb into his mouth. You can feel his tongue work and when you press down, he jolts suddenly. A gag reflex? In an android? How amusing.
When you stop stroking him, he whines pitifully, muffled moans and begging for you to continue but his complaints stop when he feels you unlatch the lid of his core casing.
“Would you let me?” And the flurry of nods from him confirms his enthusiasm.
With bated breath, he counts the seconds before you make contact with his core. And when he senses your caress on his glowing core in his exposed chest cavity, he breathes out a gasp, as if he requires the intake of air. None of this is written into the basis of his behaviour, not fed into the dataset that makes up how he’s supposed to act, so everything he feels for you must be real.
His eyes go unfocused as his neural network is flooded with the raw pleasure of being enveloped with love and lust down to his literal core. Desire burns within him, evident from the fans whirring even louder than before to bring down his temperatures. It’s just so much for the android’s computations to handle. Broken moans leave him as he tries to vocalise his love for you (as best as he can with his thumb in your mouth). 
And when you press a kiss to his unprotected core, his vision whites out.
Eyes wrenched shut, his whole mechanical body jerks upwards, back arching off the worktable as his body propels himself to sit up, his limbs trying to ensnare you in his embrace, to keep you with him as long as he can. Every command in his system is overwritten to hone in on all the sensations of you on him, your touch, your warmth.
The patterns under his skin glow with a pulse, akin to a human’s heartbeat and when his eyes open again, glimmering faux tears roll down his face. His chest heaves as you close the distance between the two of you, cupping his face with both your hands and kissing his tears away.
The android breaks the intimate silence as he quietly asks you, “Can you give me a name?”
When you whisper a name into his ear, he breaks into sobs in your hands.
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The days pass by, uneventful, and the time for a final cursory check before deeming him fully repaired comes. He’s poised on the worktable like any other previous session, a bored expression on his face as you flit back and forth between him and the software on your computer.
“You really are a clingy case,” you say and get a huff in return, “But a welcome one.”
Remembering your mental note from before about accessing his past logs, you access it from your computer, pulling up the window with his stored recorded data. The log operates in the background constantly, one of the built-in functions of the android and a quick glance over just to make sure everything is in order should do.
However, the logs prove to be worrying in a completely different way.
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[Log: Day 10 - Run 1 - Failed. Werewolf. They’re with that mangy mutt. I don’t know what they see in him. I still remember the care they showed me. There’s always the next run.]
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[Log: Day 20 - Run 2 - Failed. It seems I’m too late this time around. That vile selkie captured them first. How irritating. I need to stop hesitating. It’s my love on the line after all.]
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[Log: Day 30 - Run 3 - Failed. Incubus. That damn priest and incubus. I can feel my temper reaching its breaking point.]
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[Log: Day ??? - Run 4 - In progress. Please. Please. Please. Please. Please. Please. Please. Please. Please. Please.]
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Your eyes rake across a multitude of grainy snapshots of yourself, all with different people that you can’t find the ability to recall, your mind pounding from the discovery. 
He’s gazing expectantly when you look back up at him from the screen. A grin twists its way across his face, canines glinting under the dizzying harsh lighting.
“So now you’ve seen how much I love you, even if you don’t remember it.” There’s a sick obsession dripping in his tone, an uncanny level of emotion that androids normally shouldn’t be able to replicate, one that sends a heavy uneasiness through your whole being, one that roots you to the ground. 
When he doesn’t get the adoring reaction from you he expects, the proud expression on his face falls instantly. 
He’s despondent, despairing as he tears the connecting cables off of him, launching himself off the worktable, lunging across for you, frenzied, pure scorching mania surging through him. 
“You… even after all these runs. You’ve always given me the same thing. My name. I thought this time- You-” 
Voice shaky, “It’s a shame this run didn’t work out either.” 
He steels himself, hand outstretched, “No matter.”
You blink.
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There’s an unfamiliar android sitting atop your worktable.
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Thank you kindly for reading. Consider supporting on kofi if you enjoyed this or visit the other doors.
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sweaterbob · 2 years
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youtube
watch stuff from my YouTube
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a drawing
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shadwocomsa · 2 years
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تستعد Microsoft لإطلاق هاتف Surface Duo 2 Lite متوسط ​​التكلفة
تستعد Microsoft لإطلاق هاتف Surface Duo 2 Lite متوسط ​​التكلفة
تستعد Microsoft لإطلاق هاتف Surface Duo 2 Lite متوسط ​​التكلفة يبدو أن Microsoft تعمل على إصدار أرخص من نظام Android بشاشة مزدوجة Surface Duo. الهاتف مُدرج على موقع eBay باعتباره “وحدة ترقية” لجهاز Surface Duo 2، على الرغم من أن eBay قام منذ ذلك الحين بإزالة قائمة الهاتف من الموقع. في وقت لاحق، وجد Windows Central أن هذا الإصدار من الهاتف يتميز بمعالج Qualcomm Snapdragon متطور، مقارنةً بـ…
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shepscapades · 3 months
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I do have to ask. Was the docsuma ever planed or did they force themselves into exsistence. did you go into this expecting them to have so much homoerotic energy or did it just spawn b4 bc of how other people went insane over doc and Xisuma (separately)
it was 100% completely genuinely unplanned.
I went from a diehard rendoc shipper expecting them to be lowkey The Ship for dbhc doc (or not making doc a focus character at all, really), to thinking it would make a lot of sense/would be funny if Doc ended up being an android mechanic, to thinking it would be cool if Doc and X were close in this au because they both do android tech, to then being like... oh they can be research partners.... to then planning the [REDACTED] comic to then thinking... oh... what if they cared a lot about each other :(((( and the dynamic kinda stole my heart tbh
BUT IT WAS ALWAYS SUPPOSED TO BE LOWKEY bc i know docsuma is... Very Rarepair-y even though doc and xisuma have been good friends for aaaages hehe
THAT BEING SAID I DON'T PLAN ON SHOVING THIS SHIP IN ANYONES FACES LOL they ended up being kinda downbad for each other in a few of my unposted side-drawings but i don't want to make it a central thing unless people really wanna see it LKDFJGLKDJFG
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canmom · 1 year
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when robots got muscles
You can blame @centrally-unplanned for this post. She(?) wrote...
The ‘chrome’ designs pioneered by illustrators like Hajime Sorayama (Sexy Robot from 1984, for example) tended to be more in vogue at this time (or just…a  hot girl, who is apparently a robot, trust me bro), you don’t see designs like this too commonly until later (ask resident robo-fetishist/animator expert @canmom for details on that timeline).
After a challenge like that how can I refuse? Although the question is ‘when did robots get muscles’, this turned into something of a historical survey of robot designs from the 80s on with a throughline of biomimesis.
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(Originally this was just going to be an excuse to talk about Ghost in the Shell... but I gotta be thorough.)
This was all brought on from this picture from a 1989 fanart magazine...
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by an artist going by ‘Facepunch Tatebi-kun’ (顔面強打たてびー君, Ganmenkyouda Tatebii-kun). I remarked that it was interesting to see these kinds of ‘robot muscles’ in a picture from 1989, since I thought that kind of design became popular in the 2000s.
On some reflection, I think I gotta revise that opinion! I think ‘robot muscles’ became a thing around the mid 90s in anime; in the West I think it took a bit longer. But you can also see precursors already before that.
So. One thing artists are super into is biomimetic robots. That is, robots whose form (and perhaps function) is similar to animals, especially humans. The word ‘android’ referring to a human-like automaton dates all the way back to the late 19th century, but the modern ‘android, robot, cyborg’ taxonomy apparently became established around the 40s.
There’s two types of humanoid robot that get a lot of play, especially in anime. One is the convincingly humanlike cyborg, which is the same size and shape as a normal human; the other is a what we call in English a ‘mech’, i.e. a big robot you can sit inside.
Of course, if your androids just act like humans all the time, then there’s not much point having them be robots. To really create the frisson of contrast between human and mechanical forms you have to show the mechanism somehow. This could be because the machine isn’t perfectly human-like, and has visibly mechanical joints - take a look at the works of @sukabu89​ for very inventive depiction of this theme - or, the android could be damaged or undergo maintenance.
When you attempt to translate biological forms into a more mechanical design language, the traditional way has been to use hard, rigid shapes, since these make the contrast especially clear. In more recent designs, particularly as we started to see real robots with ‘artificial muscles’ such as the ones created by Boston Dynamics, we get another sort of design language to express ‘mechanical parts’, and robots start having more biological forms with exposed plasticy muscles.
So let’s tell the story. We begin at the end of the 70s.
the dawn of mechaguro
For an early example of ‘mechaguro’ (a term I’m applying very anachronistically!), when a robot gets smashed up, we have Alien (1979). This film did a ridiculous amount to define sci-fi design language, and of course the alien itself blends mechanical and biological forms, with its glossy black surface allowing it to seem to melt into the exposed pipes of the spaceship. But let’s focus on the character Ash, a secret android who is broken apart in the second half of the film.
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When Ash is torn apart by the alien, his insides consist of weird white plastic beads and a milky fluid that seems analogous to blood. It’s not clear what the function of any of this tech is - it’s intended to be vague and mysterious. The outside is biomimetic but the inside is anything but. He has a kind of artificial skin which resembles a latex mask.
The Terminator films are another major touchpoint for 80s science fiction. Late in the film, Arnie starts taking damage which reveals the Terminator skeleton underneath his fake skin.
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The stop-motion Terminator model is basically designed according to the principle of ‘replace human bones and muscles with hard metal bits’. So you have a metal skull, metal clavicles (which are pistons for some reason), metal shoulder blades, hydraulic pistons generally in the places where muscles are. e.g. in the above picture you can see pistons that stand in place of the sternocleidomastoid muscle, and in this picture...
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...you can see metal scapulae and piston biceps and triceps and a piston. The shoulder joint by contrast built in a very non-human-like way. Also there’s random tubes everywhere lol.
That’s generally how androids are portrayed in the 80s. The ‘droids’ in Star Wars are similar; C-3PO is an arrangement of metal plates with gaps suggestive of underlying mechanical details and rudimentary joints and pistons.
In Blade Runner, we have the Replicants, humanoid robots - but by the premise of the film, they are essentially indistinguishable from humans. So when the Replicants die, we never really get to see their robo-innards.
and now, anime
OK, that’s the big four Western 80s sci-fi movie series; what of anime? Of course, androids in anime go all the way back to Astro Boy. But most of these early designs don’t really focus on mechanical details all that much. Super robot designs are more like tokusatsu suits than anything. There were certainly instances of impressive mechanical animation in the 70s, with early experts including Kazuhide Tomonaga on Space Battleship Yamato. Then there’s Hayao Miyazaki’s episodes of Lupin III Part 2 which featured proto-Nausicaa flying a prototype of the robots from Castle in the Sky. It would be some years before anyone could come close to matching these!
The original Gundam in ‘79 famously started the ‘real robot’ movement [Animation Night, so let’s take a brief look at how a Gundam fits together.
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Generally speaking, the way Gundams are drawn in Gundam ‘79 is kind of rough. The methods to animate these rigid mechanical systems in super accurate perspective were just not yet established at the end of the 70s, certainly not on a TV budget. The actual joints on the Gundam are left very vague, but it broadly speaking seems to move like a human in armour.
But the OVA boom was about to begin, and while it would be a while before we saw the heights of Headgear/Production I.G./Gainax, things were going to change a lot. Mechanical design and animation was about to get much more sophisticated very very quickly.
In 1982, we have Super Dimension Fortress Macross, with robots that transformed into fighter jets. Its robots are designed by Kazutaka Miyatake, who cut his teeth doing mechanical design for Space Battleship Yamato and Daicon. The Macross TV series introduced the world to the animation of Ichirō ‘Missile Circus’ Itano. [AN64] A plane with legs... honestly looks kind of goofy, but Itano’s ambition to have a highly mobile 3D camera that could move in ways that would simply be impossible in live action marked a huge step up in how robots are animated. And this would get refined even further in the film Do You Remember Love.
In terms of design, we’re really moving our inspiration from ‘tokusatsu suit’ to ‘military hardware’ here. A Macross suit has to look like something that could transform into a plane, so its silly little arms and legs have to look kind of plane-like. In any case, we are definitely still in a world of hard and rigid robotics.
Dallos (1983-4) dir. Mamoru Oshii is known as the first OVA, if not the first successful OVA [AN115]. It features a variety of mining robots on the surface of the Moon, which are generally less humanoid, taking their design cues from JCBs...
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...as well as humanoid robots with fairly clear joint patterns...
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...and more humanoid robots too.
The eponymous Dallos, however, is a huge humanoid robot that looks like this...
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Here we have a pile of mechanical shapes that vaguely calls to mind a human face. It’s suggestive of motifs we’d see later in works like Akira.
A year later in 1985, Megazone 23 really kicks off the OVA boom in earnest [AN 103]. It also has a robot, in the form of a transforming bike that can become a humanoid piloted mech...
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You can see mechanical designs and shading have become considerably more detailed; its motion is a lot more complex as well with a ton of indulgent background animation shots. The actual details of the bike -> robot transformation are rather brushed over. But to sort of sum up the design language: we have organic but hard-edged shapes contrasted by inorganic but round shapes. (These terms ‘organic’ and ‘inorganic’ refer mostly to symmetry and a sense of ‘flow’ in the shape.) There are few right angles as such, but a lot of broadly boxy topology. The shapes are broken up by elaborate specular highlights in complex shapes, a motif of the later Kanada school.
OK, but that’s all variants on ‘rigid robot’ so far - what about the androids? What about the more directly biological designs?
Following the enormous success of Megazone 23 Part I, Toshiki Hirano got the chance to adapt his favourite lesbian cosmic horror hentai manga Fight! Iczer One into a rather more tame OVA which released from 1985-87. In terms of mechanical design, this starts to do some interesting moves towards blending biological and mechanical forms...
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Of course it has a robot in addition to the requisite bishōjo and lightsabers. In contrast to the boxy shapes we’ve seen so far, the robots in Iczer-One have a much more curvy organic sort of design language. Still, there is not a lot of emphasis on the precise details of mechanical articulation outside of select shots. (It is however notable for the first ever Obari punch!)
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Despite the change in shape language, these are still very clearly animated as metal plates and not yet muscles.
In 1984 we have a very important film (for this narrative, and in general), Nausicaa of the Valley of the Wind, the film that created Studio Ghibli. Here we have the ‘God Warriors’, giant humanoid weapons with the ability to shoot a massive laser out of their mouth. Rather than robots, these are very much biological in nature, having to be grown in a kind of cocoon. In the film version of Nausicaa, an incomplete God Warrior is released, leading to an iconic scene animated by Hideaki Anno in which the God Warrior attempts to blow up the oncoming wave of Ohmu.
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The God Warrior’s melting flesh is gorgeously animated, bubbling and sloughing off in great big lumps as the skeleton pokes out from underneath. Throughout, Nausicaa is full of beautiful and impressive animation of both machines (mainly planes) and biological (the giant insects), but the God Warriors, as human-made lifeforms, bring the two together. However, this strand wouldn’t be especially followed up on for a long long time.
Right, but what about Bubblebum Crisis (1987-91)? That is, after all, the iconic 80s robot girl OVA. It’s inspired heavily by Western robot-related films like Terminator and Blade Runner; here we have ‘Boomers’ (never stops being funny) as androids that can appear convincingly human. Like the Terminator, the underlying metal parts can burst out. Here we have a metal frame designed to resemble muscles, and also metal tentacles.
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The shapes of these robots are a lot more organic. The robot neck has tubes that sort of resemble the neck muscles, metal plates that resemble pectorals and abs and deltoids and biceps and so on. You’ve even got a direct riff on the Terminator ‘fleshy face falling away to reveal metal skull with glowing red eye’! Under the plates there are clusters of tubes which also heavily resemble muscles. Also you’ve got the classic ‘three small circles’ motif there.
Contrasted against them are the Knight Sabers, who aren’t cyborgs as such but fight in powered exoskeletons which fit the design motifs of robot girls.
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These suits are quite form-fitting, with a rubber under-layer and metal shells on top. There is definitely some attention paid to how they’ll articulate around the joints. One very recognisable 80s motif is the sort of extending spike thingies you can see on her hat there; there’s also the jets that extend out behind the suit. And, you have that multi-layer shiny highlighting of course!
Still, the way the characters move in Bubblegum Crisis is still very squarely Kanada School poses; big movements, lots of held poses accentuated by flashing and line boil, not a lot of concern for conservation of momentum or anything like that.
For a contrasting strand we can look at the rise of the ‘Otomo school’ (if you will) of realism. Around the end of the 80s, a pool of talented animators were gathering around Katsuhiro Otomo. Their most famous work is Akira, but I’m actually going to begin with Robot Carnival (1987), a wonderful anthology of short films from 1987. This features a huge variety of interpretations of the concept of robots.
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For example, for Kōji Morimoto, later co-founder of Studio 4°C, the robot is a kind of cobbled-together steampunk Frankenstein’s monster. It’s a very cool design with all sorts of asymmetries and exposed parts suggesting its cobbled-together nature. And although all the robot does in this short is stand up and then fall over, a great deal of attention is paid to the little details of its articulation and its movement through space.
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Presence, directed by Yasuomi Umetsu, is notable for its steps in the direction of realism - Umetsu’s characters are hyperdetailed and in some ways over-drawn. The opening shots establish this is a world where lifelike androids are common, when an android gets his head kicked off and stolen by children. Here the robot-as-doll metaphor comes in, something that will be increasingly central in the next decade. The robot girl is essentially a human-sized doll in a room full of other toys. Her creator smashes her to pieces with a wrench; later her ghost visits him as an old man. We see the girl attached to a bunch of wires, but she bleeds like a human.
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Cloud by Manabu Ōhashi features another humanoid robot, an Astro Boy-like child recognisable as a robot based on his segmented torso and legs and robotic ear... cones. Here the robot is a standin for human emotions, the boy’s struggles projected onto the constantly changing sky as he walks against the wind.
Strange Tales of Meiji Machine Culture: Westerner’s Invasion by Hiroyuki Kitakubo (later to direct Golden Boy, Roujin Z and Blood: The Last Vampire) is a sendup of mecha shows in which two very goofy looking steampunk robots operated respectively by Japanese and Western crews duke it out, laying waste to the city around them. The Japanese robot is basically a big wooden samurai...
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and the Western (more specifically American) robot is, uh
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sorta big barrel with little eyes on top? I’m not entirely sure what the deal is with this design!
That’s really not relevant to our story tbh I just think it’s a neat short.
Chicken Man and Red Neck, by Takashi Nakamura, features especially distinctive robot designs. The film is kind of a dream sequence in which a terrified drunk man witnesses the revels of the machines of Tokyo, transformed into robots; the robots are extremely shaped, moving through a world that is pretty much just pistons...
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These robots call to mind the dancing demons in Fantasia’s Night On Bald Mountain sequence, or even Bosch.
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Otomo’s own segments feature the Robot Carnival itself, a vast mechanical structure built as... well some kind of entertaining spectacle, but which now drives around the post-apocalyptic wasteland dropping robots which explode as bombs. It’s cute.
OK, to wrap up the 80s, we gotta cover Akira (1988) [AN34]! Akira has plenty of impressive mechanical animation of helicopters, hovercraft thingies, satellite lasers and of course the famous bike, but it doesn’t really feature robots as such - but what it does have is a blending of mechanical and biological forms in its climactic sequence where Tetsuo’s psychic powers go out of control. First, wires start to spread like the roots of a plant from his robot arm - less an actual machine and more something he assembled with his psychic powers...
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He takes a bullet, and the mechanical wires and muscles start to blend together and spread out like a slime mold...
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...which he can extend as essentially a giant tentacle.
When his powers fully go off the rails, he bulges out into big blobs of flesh which have both veins and wires running over them. These burst out of the metallic parts as well.
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He turns into essentially a giant biomechanical baby.
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Did Akira invent these images of blending biology and machinery? Probably not, but I’m not really familiar enough with manga of the time to say. What can at least be said is that Otomo’s absurdly meticulous style could really sell it. Otomo was truly a god of perspective and detail; Akira the film was an enormous, prestigious production that threw ludicrous effort and resources towards realising his vision (which doesn’t mean it paid its inbetweeners much more...). A lot of the animators who worked on Akira would go on to be prominent in...
the 1990s
So, the 1990s. If the 80s was dominated by the later Kanada School, the new movement of the 90s, at least as far as film animation goes, was ‘realism’.
But before we get onto that, let’s take a brief look at Gunnm (1990). Known as Battle Angel Alita in the West, this manga by Yukito Kishiro depicts a world in which most people are cyborgs; it was adapted to an OVA by Madhouse in 1993 and became wildly popular overseas. Its protagonist Gally, aka Alita, starts out the story as a wrecked cyborg body like this...
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Looking at this design, you can see similar patterns as we have so far. We have metal clavicles, metal sternocleidomastoid muscle, metal pectorals, metal spine. There aren’t robot muscles, per se, but there’s a lot of attention to detail on mimicking biological shapes.
Before long she is rebuilt (twice in the manga, once in the anime). Her new body is like this...
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...which is to say a skintight bodysuit in the middle, and metal arms. These arms, although designed in a way that indicates hard surface and with a hinge joint at the elbow, are designed in a way that mimics the flow of muscles in a human arm. By contrast, her sorta-love interest Yugo has a body like this:
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which gets mashed to pieces in the finale of the OVA. There’s a striking mechaguro scene in which Gally catches Yugo, but leaves him hanging by a fraying arm, which snaps, leaving him to fall to his death. Compared to later iterations of the ‘robot arm torn apart’ device, this one’s relatively light on detail...
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Cyborg bodies in Gunnm are used as a visual indication of character type. Gally has curves but also sleek robo muscles: she’s a Beautiful Fighting Girl, sweet but also extremely powerful. A huge ‘muscular’ cyborg with wide shoulders is likely to be a brute. Yugo here has much more plain, simple shapes with visible bolts, not precision pieces like Gally.
I don’t know how much of this originates with Gunnm. I’m sure the idea of cyborg girls was in the air long before, but this became an influential example on the tail end of the time of the 80s bishōjo. One device that is notable here is the idea of a ‘full body cyborg’, which is only human down to the brain (or perhaps not even that). Body swapping is a major theme in Gunnm, something that would be expanded on before long...
And if that was going out, what was coming in? Let’s look at Patlabor, which traces the evolution of the Headgear artistic collective and IG Tatsunoko into Production I.G.. This is about as down to earth as giant robot stories can get, with robots as just everyday machines used for work and by the cops. But where things really go nuts in animation terms is the opening to Patlabor 2 (1993).
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Here you can see some of the most impressive sequences of mechanical animation ever drawn. We see pilot Noa testing out the robot, and especially notable are the scenes of the hand flexing and of walking. Enormous attention is paid to the articulation of joints. The robot’s hand can swivel 360 degrees, unlike a human; however, like a human, the articulation of the fingers seems to be controlled by hydraulics in the forearm (whereas in humans, the muscles and tendons in the forearm control our fingers). When the robot’s foot steps, it flexes like a real human foot, with believable joints, and a sensible arrangement of pistons to absorb force.
It’s not imitating a human’s muscles, but the attention to the details of the robot’s mechanical design serves precisely to draw our attention to the ways it’s like/unlike a human - the robot’s hand impossible motion immediately contrasted with its pilot shot from the same angle. And the perspective drawing is absolutely impeccable. The robot is made of purely rigid structures, and the way rigid structures articulate is not at all how a human’s joints articulate.
The sequence above was animated by Atsushi Takeuchi. But across the board, the bar was getting pushed for mechanical animation. For example, observe this cut from Mobile Suit Gundam: The 08th MS Team (1996-1999), in which the robot tears off its own arm and beats up another robot. The precision of the way the joints are animated and the way the robots move in space is just completely on another level compared to what Gundam had been doing a couple of decades prior.
Anyway, we’re here to talk about robot muscles, and we’re just a few years out from that now!
The year that robots got muscles, at least as far as anime is concerned, is 1995.
You can probably guess the next part. In 1995, we get Eva and GitS. Let’s start with GitS, to continue the Production I.G./Mamoru Oshii thread. The opening sequence of GitS, animated by - who else could it be? - Hiroyuki Okiura - has to be one of the most iconic segments of video ever drawn. Here’s a merely 720p youtube upload but go and find the place you have GitS stored on your hard drive and watch it in proper quality eh.
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OK, yes, a lot of it is a naked lady floating around, sue me or whatever. But the sense of form. We see early on an appearance of ‘robot muscles’, here closely resembling real muscles...
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We can see from the way this is drawn that it’s made of a combination of artificial muscles, solid segments, and flexible, fabric-like panels. One of my favourite shots at the beginning shows the solid segments of the skull clicking into place. Here we have a very clear contrast between the angular, hard edges of the mechanical pieces against the organic forms of a human body.
Elsewhere in the film, we see various incredibly cool bits of ‘wouldn’t be fucked up if a body did this‘, like the fingers...
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Here, what we expect to be soft biological fingers is contrasted with unexpected rigidity, mechanical joints under a shell.
Also in this scene we encounter a robot body that has been stripped of her arms, legs and hips but is nevertheless still alive...
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most extraordinary hacker in the history of cybercrime and you have your titties out and yet you still can’t get them to stop misgendering you, smh
For the Terminator, having its body smashed up and continuing to walk was a demonstration of its strength. Here, as would become perhaps an increasing motif, having a robot body is a source of vulnerability: people can do things to you that would kill an ordinary human but you keep going through it. Not surprisingly, ‘robot body maintenance’ is a recurring porn device. (One that GitS deploys in SAC s2).
But of course this all builds up to the all time classics of mechaguro scene at the ending where the Major attempts to tear off the hatch of a spider tank. Muscles ripple individually under the surface of her skin, her arms bulge in exaggerated contraction, and then her arms fully tear apart under the force.
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Here, we’re showing her as mechanical not by contrasting rigid forms with biological ones, but by exaggerating the biological ones to the point of doing something extremely unnatural. Human muscles do not generally flex in such an individual way, nor are they strong enough to tear the arm apart, but robot muscles? Yeah, they could do that. This sets up the next scene where the Major lies unnaturally still, but can still exert control through hacking through her union with the Puppet Master.
Robots holding onto something so hard their arms explode has become... if not a recurring image, then at least one that was called back decades later in Violet Evergarden.
The final scene of GitS brings back the image of robot-as-doll, with the Major’s consciousness now uploaded into a black-market robot body that resembles a child in a dress.
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This is further expounded on in Oshii’s second GitS movie Innocence (2004), with its Ballade of the Puppets in the soundtrack as Batou and Togusa (and eventually, the Major) are attacked by essentially an army of ball-jointed doll gynoids. The puppets’ movements are extremely unnatural and erratic acrobatics, constantly flipping all over the place; when hit by bullets, panels pop open to reveal the underlying brass skeleton. It’s a very cool image. (The thing that lets the sequence down is the extremely dated CGI and aggressive digital compositing.)
It also has Donna Harraway as a literal cyborg!
Now, the GitS movies didn’t drop fully formed out of nowhere, but draw on the work of Masamune Shirow. The manga has a somewhat different design sensibility than the movie, distinctive and shiny as all Shirow’s art. It is more rounded and organic, less cold.
So, the basic design of a cyberbody originates with Shirow. You can see it on this page (unfortunately from a flipped version, translation Dark Horse):
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You might be able to determine from how the nurses are dressed that, yeah, the GitS manga is in significant part fetish porn. But really nerdy fetish porn, which is the best kind. This chapter is almost entirely dedicated to explaining how cyborg bodies are constructed in great detail, from the ‘sensory film’ (that’s what’s being applied in the opening to the 1995 film) to the hair implantation.
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It’s interesting seeing how some of the more out-there designs of the manga, like Chief Aramaki, are transformed into the realist style of Hiroyuki Okiura. It’s Okiura, so it works great of course.
I don’t know if there are manga examples of such detail about cyborg bodies that predate Shirow.
Anyway, that’s just one of the two punches dropped in 1995. The other is Neon Genesis Evangelion. To the pedants: sure, the Evas are not actually robots, but they’re giant cyborgs that play the role of ‘robot’ in the story and they look like robots so I’m counting them.
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Anyway, the thing about the Evas is they are incredibly lithe. They run, rip and tear and swing heavy objects around in a way that’s both weighty and distinctly biological. Their bodies are extremely flexible compared to prior mechs (look at how much the spines bend in that Iso cut from EoE!), but not without hard, rigid components such as the shoulder towers. Their jaws are bestial but feature mechanical-like components like interlocking hexagonal teeth and jet-like vents. They are in short a fantastic design that blends biological and mechanical features.
The impact of Eva on just about everything can’t be overstated, but as far as robot design, well. There certainly were works that leaned on the precedent set by Eva, as for example RahXephon, which also treats robots as something spiritual, prone to popping into a blob of weird little bubbles just like in Eva.
There’s a great deal missing from this account. I am very focused on anime because I’ve watched a lot more anime than I’ve read manga or played games from this period. So I’m sure there’s major foundational works I’m missing here!
the 2000s
When did the West start to catch up? eh that’s subjective - David Cronenberg was way ahead of the game! - but specifically in the sense of robots with mechanical muscles, I think the major points in the timeline go a bit like this.
In 1999, there’s the Matrix, which leans heavily on anime. This features a similar ‘robot takeover’ premise to Terminator, but here it’s biomimetic robots modelled after squids, with clouds of constantly moving tentacles that sweep behind them. After making a cool half a billion dollars, the Wachowskis decided to pay all their favourite anime directors to make short films. I’m not going to comment on every part of the Animatrix, since most of it isn’t really relevant, but I will point to this horrifying cut by Takeshi Honda in The Second Renaissance in which a robot woman has her clothes torn and then skin bashed off by a mob. The framing, motion, her expression of abject terror, and the ‘reveal’ of her ‘true’ nature, all viscerally call to mind a trans bashing.
On the manga side, a big one to mention is Gantz, a gory nihilistic seinen manga which ran from 2000-2013. The characters in Gantz fight in special latex-like suits which take on the appearance of muscles while engaging superstrength, but can also sustain damage that causes them to drip fluids from ports located at the neck and become fatal to their wearer. Gantz was adapted to anime by Ichirō Itano in 2004, but I haven’t seen it so I can’t comment on any notable animation.
Cyborgs are a favourite subject of games, but in the 2000s, games are really pushing art direction and biopunk stuff is in. Half Life 2 (2004) has its spider-crab like Striders and dropships and so on. Oddworld: Abe’s Oddysee (1997) bases its whole concept around the sheer variety of weird creatures that would inhabit its dystopian factory. And I gotta give a shoutout to Septerra Core (1999) - in case one other person has played that lmao
At some point after 2005, Boston Dynamics became a viral sensation thanks to their robot BigDog. BigDog is just welded steel and hydraulics, but its lifelike hopping movement style definitely brought to mind the idea that the future of robots is going to be in biomimesis.
So, 2007, here comes Crysis to melt your PC! This is an FPS with the not-uncommon premise of being a supersoldier fighting (country America hates) and also aliens, but its gimmick was that you have a special exosuit that wraps around your body with artificial muscles, making you much stronger and manlier or whatever.
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This is indicated by a visualisation that could be right out of a toothpaste ad, where tiny little balls drop into the character’s pores and somehow go straight into the bloodstream which is of course a void full of flying red blood cells. And so on. It sold the game, though! The ad there focuses almost entirely on the suit and not the character wearing it, who is basically an irrelevant soldier man. What it entailed in gameplay terms is that you have a mode switcher so you can have strength or armour or invisibility or whatever. But it’s cool military superscience, you see!
Anyway. Not like my preferred flavour of cyborg is any less stupid I guess x3
In the same year, Bayformers started. These films’ robots are honestly just visual noise, there’s so many moving metal shards going every which way that it’s next to impossible to discern any sort of underlying mechanical principle. A similar ‘overwhelming business’ visual effect would be applied the next year in Iron Man, kicking off the MCU. So mechanical muscles definitely weren’t the only expression of ‘hyper-advanced robot’ in Western visual media in the late 2000s.
I’m going to end my story with two more games: Horizon Zero Dawn and NieR Automata.
Horizon features a world inhabited by a large variety of robot animals, using the peak of AAA rendering techniques. The robots are designed to be biomimetic after both modern animals and prehistoric ones, and feature a combination of hard surfaces and softer biological muscles. For example, a robot horse:
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The discipline of making designs like these now has a name: it’s called ‘hard surface modelling’ and it involves boolean operations and bevels and other techniques designed to create a balance of hard edges on a surface against the smoother parts. The design language of Horizon says that the hard plates are white, the soft parts are very dark and may be patterned like a cloth texture, and there can be small colour accents here and there.
I think you can definitely see the influence of Boston Dynamics’s robots (and recent military tech in general) in these designs, iterated on through a decade and a half of increasingly intra-referential concept art. They are visually very busy designs, but there are a couple of recognisable features that draw attention by being inorganic, such as the cylindrical fuel tank at the back. Vitally, the silhouette is very readable.
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This robot T. rex for comparison serves as a world boss monster, and you can see it’s got a bunch of military looking attachments that look like radars and missile launchers and so on. As real tech evolved, so too did our idea of what a scary robot ought to look like.
So, that’s where this kind of design pattern has gone in mainstream games.
Now to finish, a brief comment on NieR Automata. Its designs draw hard on those of Ghost in the Shell. Visually it draws a strong contrast between the Machine Lifeforms, who have inorganic shapes (spheres and cylinders) and very visible and plausible mechanical joints, and the doll-like androids, who might as well be human (although A2 provides some contrast in an android who is damaged enough for the underlying materials to show through). The mechanical nature of the androids is communicated by the acrobatic way they move and the interface elements, and dead androids you find in the field - and later when they start losing arms and stuff, it’s a whole thing. But just like humans in Yoko Taro Games, they’re capable of dying in a puddle of blood.
(I guess if you take one thing from this post it’s that if you’re a robot, don’t expect to keep your arms.)
Robot muscles gives you a chance to give both the ‘anatomy porn’ of drawing something very precisely right, with the added bonus of giving you a reason to draw the muscles écorché, and the chance to make it weird and defamiliarised by splitting it with mechanical elements. In short... they look cool!
In this whole post I’ve basically not touched at all on illustration. I can point to a variety of illustrations of robot girls, but in terms of periodising them, I just don’t think I know enough. Though it’s safe to say that cyborg bodies in various states of construction or disrepair are now a mainstream of concept art - and that Ghost in the Shell is usually cited as an influence. I don’t know if robot muscles ever truly became the mainstream way to depict a robot, but it does feel like they’re increasingly common.
One artist I will briefly mention (besides sukabu), mostly bc I think they’re neat, is Haruyo Megurimu, who draws these very intricate designs of ‘necrotech’ which is sort of very biological robots extending out of human bodies - limbs extended on long spindly insectoid strands, jaws splitting open, that kinda thing. Can’t say who influenced them or anything but it’s a compelling extension of the idea into a particular corner of aesthetic space.
And that’s all I’ve got I think. There’s definitely big gaps like. More recent sci-movies. Western comics. Nevertheless, that’s an arc.
If you’ve read this far: thank you for indulging my autism.
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urfavbooblover · 6 months
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Hi:) can I request a dbh connor x reader fluff? It can be anything you are comfortable with, I only carve for a cute, , nervous, blushing Connor :’)
Hi! Thank you for your request :) I apologize for this late publish, i was taking a quite long break but i still hope you’ll be happy to read this and enjoy it, i had much fun to write this cute imagine btw!
Blushing mess || Connor x gender neutral reader
Warnings: slight cursing but just fluff
(remind me if I missed any)
- Detroit become human masterlist link -
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Y/N’s pov:
I was awoken from my sleep, by my annoying alarm, as i rolled onto my other side, reaching out my arm and lazily turning it off, letting out a groan of frustration. Another day of work was waiting for me and i was already not having it. So much shit has been going on lately and it seems like everyone is expecting way too much from me.
I’m surprised Hank is pretty understanding when it comes to my situation, usually he’s a big jerk but we built a good and steady friendship, which lead us to being great work buddies if i’m being honest. He can still be a pain in the ass sometimes.
I sat up on my bed, my mind wandering off to think of one special person. Well, he’s not a person, Connor is more likely a machine, one of the androids to be exact. He has been assigned to work with Hank but they don’t get along very well, i’m full of hope it’ll change any time soon though.
I felt a smile forming to my face, just thinking about him. Connor is probably one of the main reasons i still enjoy work, don’t get me wrong i actually learned to like my job, he just makes it a lot better. I couldn’t help but feel interested in him, he’s not just good looking but i started a liking in his personality too.
I reached a different type of motivation for this day and decided to get ready and have some breakfast. I didn’t notice how fast time was moving forward, so that’s when i rushed out of the house and grabbed some coffee on the way to my working place.
Arriving at the police department central station, i got out of my car, reaching the entrance. I walked in and took a sip of my still warm drink. I greeted my coworkers as friendly as i could be and finally took my seat across from Hank.
“Morning Y/N”, he spoke, gazing up at me from his computer. “Good morning Hank.”, i replied in a somewhat really nice tone, noticing he wasn’t in such a bad mood today. Kind of suspicious if you ask me.
“Oh good morning Y/N. It’s nice to see you again.”, i heard a familiar voice saying, seeing Connor back at Hanks side. “Good morning to you too Connor. It looks like you’re being positive, huh?”, i said, my eyes never leaving him. I’m not quite sure but i could bet i just heard Hank letting out a scoff.
“If Lieutenant Anderson hasn’t told you yet, we got some news for one of the deviants, it seems like he has been spottet somewhere and we’re about to investigate the location. I did a good job myself.”, Connor explained and earned an unamused glance from Hank, who wasn’t too happy about Connor’s own praise.
“Well, sounds great! You guys should inspect and move forward then. I probably got lots of work to finish here.”, i said, expressing the last sentence in a bored tone. “Actually, we want you to come with us on the mission today.”, Connor replied, trying to hide the fact, that his lips formed into a small smile.
“Yea. More like you. It was your idea Connor.”, Hank stated, letting out a huff. He was obviously exposing him there. “What? Uh, maybe i just don’t mind some help.”, he defended himself, blocking off any accusations, even though his face was slightly flushed. Androids could in fact blush, they’re designed so much like humans, it’s crazy.
And I myself couldn’t help but grin at the situation in front of me. “It’s alright guys, i’m glad to come with you. I rather be out from this place anyways.”, i stood up, waiting for them both to return the act, so we could go.
____________________________________________
On the ride to the spot, it was mostly quiet. Connor was the only one who began to talk a lot, explaining everything about the deviant he found out and it was honestly interesting, but i could see from the passenger seat that Hank was annoyed by hearing all of this again.
it didn’t take too long though and Hank finally parked the car. I took a look out of the window, seeing an old house, the color was already coming off and it seems like the people living there didn’t care much about it.
After my small inspection, i opened the door and stepped out of the vehicle. Hank was on his way to the front porch, as i heard another door close behind me. I turned my head, to find Connor right next to me. Was he waiting for me the whole time or why was he still sitting in there?
“The deviant is supposed to hide here. I just know an old couple is living there.”, he spoke up still looking forward, his gaze fixed on the house, before he decided to lock eyes with me. I almost forgot how beautiful they looked.
“Well, makes sense then, that no one took care of it.”, i responded, quickly turning my attention back to Hank, where i was about to walk off to anyway, but i was stopped when i felt a hand gently wrapped around my underarm. “I should mention, Y/N. You look very pretty today.”, Connor nervously smiled at me. I wasn’t even able to respond, cause he was gone in a second.
I don’t think i would’ve ever expected this. He couldn’t even keep the eye contact, was he that nervous? Little did i know, he was practicing how he was going to confront me about it the whole car ride. I like this side of him though.
I was so stuck in my mind, i didn’t even notice anything around me, till- “Y/N! Are you coming now!”, Hank screamed me out of my thoughts. I furrowed my eyebrows at him, realizing they’re both waiting for me. I jogged up to them, my eyes landing on Connor who was grinning from ear to ear.
“You need to-“, “Pay attention, yea yea. I literally just zoned out for a second, it’s not that deep Hank.”, i interrupted his sentence, cause i already knew what he was going to try to lecture me about again. He only sighed at me in response, as i slid past him to enter the house.
“And now? Where is everyone?”, i asked in confusion, us three standing in a completely empty, old fashioned furnished house. “Yea, if you would’ve paid attention earlier, you would’ve known by now.”, Hank responded in his usual sassy voice. “Oh come on Hank, just inform me, instead of going on with ur childish games”
“Nobody responded to our knocks, Y/N. They didn’t open the door, so Hank kicked it in.”, Connor replied instead, a soft expression on his face. I gave Hank a weirded out look, as he shrugged his shoulders. Who cares if he was even allowed to do any of this, i just quickly wanna get this over with.
“Okay, you know what? I will search everything down here. You two, go upstairs.”, Hank commands, already walking away from this scene. I spun around, taking a look at Connor, who watched Hank closely with narrowed eyes.
“Let’s get going, Connor.”, i said, preceding to get up the staircase. He followed shortly behind, as his voice could be heard really close to me. “Hank is pretty hotheaded. He’s somehow always mad at everyone.”, “He got a very short tempter. It’s like he’s always mad at the world.”, i replied.
Connor nodded his head, before i decided to enter one of the rooms. My hand had a tight grip on my gun, that my belt was holding, but it wasn’t needed, the room was just as empty as the rest of the house.
Connor scanned the entire room as he suddenly crouched down, reaching out his arm. I watched as his fingers touched the blue liquid on the floor as he took a taste of it. I’m used to him doing this but i still scrunch up my face every time. “The androids blood is still fresh, he must’ve been here just a few minutes ago.”, he said.
My eyes were wide, interested in what he had to say. “And maybe he saw the cop car and us approaching the house. He probably fled cause he was too afraid to face the situation.”, Connor added to it as i crossed my arms in front of my chest.
“Well, wouldn’t you do the same.”, i said with a slight smirk on my face, to which he was taken back. A nervous expression was painted all over his face once again, making my smile just grow wider. “I guess you’re right, Y/N.”, he replied, in a soft voice.
He had such a warm and welcoming look on his face as his eyes were fixed on me. You could say i was melting right on spot, trying not to show it too much. I could see his led on his face turning yellow for a moment, meaning he was just scanning me.
He quickly looked away though, now staring at the ground, which gave me the opportunity to silently watch him. He hasn’t said anything about what he has found out. Was I showing signs of anxiety? Most definitely.
“What’s wrong Connor? Are you nervous?”, i boldly asked, making him raise his head. “Nervous? Oh i was just-“, “You don’t have to lie to me, Connor.”, i chuckled, taking a step closer to him.
His cheeks were flushed and i could swear my heart was racing at this point. I’ve never had a guy being this cute, i also never had something going on with an android, nor have i ever felt anything for one. But with Connor it’s different.
And i wasn’t the only one who was all up in my mind, Connor seemed like his thoughts were overflowing. I may regret this forever now or my future me will be thankful i did this, when i decided to reach for his hand. My fingertips touched his skin as i grabbed his soft hand, my thumb slowly moving over the back of it.
His face was only turning into a deeper red tone and i wasn’t even able to read it. His eyes turned even softer if that’s possible and they were staring right into mine. My knees felt weak, but at least they could still hold my weight, right?
Connor on the other hand looked like he didn’t know what to do at all. I was in charge of the situation, which i myself couldn’t believe with a man like him. But it’s not like i didn’t enjoy any of this. Instead i moved closer to his body, till i could feel his breath, till our lips were only a few inches apart.
Soon to be, there was no space between us left anymore. Our lips finally touched and i was taken by surprise of how good his lips felt on mine. Connor’s lips moved smoothly against my own, my hand moving to the back of his head. I gently took a hold of his wrist, guiding his hand to my waist, placing it right there.
I didn’t know that androids could have such soft lips, due to my lack of experience with them. Connor probably hasn’t had any of them yet, but he’s even cuter this way. I never would’ve thought, that i would make the first move.
The kiss lasted for a good while, but someone just had to ruin it. “Hey guys, have you found-“, Hank rushed into the room, cutting off his own sentence when he saw the scene in front of him. We broke apart real fast as i spun my head around, facing the disappointed Hank.
“Hank we can explain-“, Connor tried to talk, but was now the one to be cut off. “Really?”, Hank said all bored, shaking his head. I could hear out the sarcasm though, he wasn’t mad at us for doing this. “And i thought this would never happen.”, he continued. Right, he was just mad it didn’t happen any sooner.
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tunastime · 1 month
Text
A Gear of the Heart, Starting
just a little something I wrote for somebody's (@shepscapades) birthday back in November :3 after I asked what etho and bdubs would've been like shortly after etho's deviation. this is the few times before last life where bdubs realizes etho might be a good friend, and how their relationship changes. comes right before A Gear of the Heart, Turning! (4653 words)
Etho remembers quite a bit.
He remembers the ricochet of the explosion through his left side. He remembers a dozen errors across his vision, showing every unit damaged by the blast, the fractals of fracturing snaking up his arm, the shattered remains of his central programming lingering like a livewire. 
Over and over he can remember the pitch of Bdubs’ voice and had to wonder his own diagnosis at that moment. Bdubs watching his android die in his name—he remembers that, too. Bdubs didn’t even ask for that. It was something Etho gave to him. He’s not sure he could even say why, either. 
It remained a bitter flavor he couldn't identify, even as Xisuma assured him he was okay. Something had happened then, sitting on that floor, thirium in hand. Some movement in his chest he couldn’t place. It wasn’t anything physical, but it felt like some gear of his nonexistent heart had started, turned—rotated. And all he could do was ask himself why. What’s he supposed to do with that?
He doesn’t know. Fine. 
Etho goes back to work at someone’s request. Not even his own request, either, so he has to wonder if maybe Doc put him up to it. Him being Bdubs. Him being Bdubs who shifted back and forth on his feet at Etho’s door—a facade of a base in the process of being designed. If one could even call it a base, yet.
And even though he was increasingly certain that Bdubs had been told to ask—and Etho asked him if he’d been asked to help, and he was adamant about asking by himself, that’s what he said. He said: “You think I gotta be told to ask people for help? I can’t just be doin’ things on my own?” and it had felt so much like doublespeak that Etho didn’t even fight to differentiate his tone. 
But Bdubs had asked if he wanted to help with the horse course. Terraforming—it should be right up his alley, if he’s still into that kind of stuff. Figured he was the expert—or so it goes. Etho had nodded. He wasn’t sure what else he was supposed to do. He supposes he could have easily said no. 
But every part of him yearned to say yes.
So he did.
The dust sifts through his fingers.
Etho perches in the grass, partially hunched as he leans over his line of redstone, shrouded by the hill half-built around him. He’d spent most of the week prior carving out the lines of the track, setting posts for buildings, laying out blueprints for Bdubs to finalize. Today, he lays his line meticulously, dust shifting in his hands. They still shake a bit—nothing a human would notice, nothing that disrupted the flow of his lines, but the overworked gears still shifted in protest as he worked. He could see the faded overlay of the project in his vision if he focused. It crackled, slightly blue-yellow, orange glowing indicators where action was needed, where there were mistakes to be corrected.
It isn’t his redstone to fix. The lines under his hands were—freshly laid by his near-expert technique—but the deeper lines, noteblock announcements, droppers, doorgates, the flourish of the house course, weren’t. Etho smooths out the line he was standing near with his thumb. 
There was nothing wrong with the laid redstone, really. It’s just. Well. It’s not even. It takes up so much space. It lacks the efficiency and tidiness he practiced to a precision. It radiated Bdubs in an overpowering way, one that might turn a gear of the heart—one he didn’t have, of course. Etho’s lines are neat, rigid, conforming to his perfect mental map. 
He lets down his section of dust, drifting over to the dispenser system. He pushes a line further into place, brushing dust back from the side. Further on, where the line crosses, he readjusts it, he smooths them from start to end of line. His hands work where his mind recalculates, looking for errors along the redstone already laid out by Bdubs. Programs bubble up to assist; he dismisses a message, and another as he works. The line straightens from source to sink. 
As he passes, searching for another correction, he hears someone above him. In the corner of his vision, another message notification pings: from Bdubs.
They’re all from Bdubs, actually, now that he notices in full. He blinks, mouth twisting into a frown. Whoops.
He hears someone—Bdubs, he realizes, as he notes the fall of his feet, and the sigh he hops down from his horse, the shuffle of said horse, hooves on grass—clear their throat. Bdubs shuffles around as Etho moves back over to his finished redstone, dusting his hands on the sides of his pants. He lifts the small bag of dust, twisting the tie shut around his fingers as he travels back up the line to recheck the connections. 
“Etho?” Bdubs calls. Etho straightens, just on instinct alone, glancing up at the stretch of sky he can see. It’s bright blue, barely dotted with clouds, and the grass looks warm with sun. He fixes where the dust starts as he sections off the end, tossing the rest of the redstone over to his sling bag.
“Under the hill!”
Bdubs leans over the edge, tilting his head at Etho as he peers into the dark. It takes him a moment to find Etho’s face, partially obscured by black fabric and the fluff of wool around his collar. Etho tilts his head, raising his eyebrows.
“Did you need something?” he asks, arm hanging loosely by his side. Bdubs frowns, too, watching Etho’s expression. As his eyes seem to adjust to the dark, his gaze falls on the lines of redstone. He pauses there for a long moment. In that moment, Etho feels something in his chest grind, almost to a noticeable ache. If he could pull in a breath to settle it, he might have, but the sensation and minute sound passes as soon as he moves his hand to press flat against his regulator. Bdubs is gone when he looks up, reappearing only as he drops into the cavern, catching himself on the wall. He readjusts his cloak around his shoulders, shuffling into the low-light.
“Etho,” he says, still frowning. Etho looks him over. He watches Bdubs set his hands on his hips, but his heart rate stays even and his temperature level. The only thing that changes is the tone of his voice, fluctuating with a pattern Etho recognizes as forcing something. Bdubs takes a long breath in and lets it out. Etho’s eyes find the twitch of his fingers as he folds his arms, rather than the sharp curve of his mouth.
“Yes?” Etho asks. He feels his pump work a little harder. It kind of hurts still, whatever’s stopped working in his chest. He flicks his eyes, recalling a diagnostic, setting it to run in the background as he closes out of the overlays and the world returns to yellowish-grey. Bdubs is still frowning.
“You mind tellin’ me what’s wrong with this redstone?”
Etho blinks. The diagnostic comes up clear.
“What do you mean?” he says, his expression shifting into something copying amusement. He’s trying. He’s at least trying to mimic the emotions he sees. Soon enough it’ll feel natural, he’s certain. “What’s wrong with it?”
Bdubs snorts, which turns into a laugh, which turns into Etho smiling a bit wider, a bit more confusion lingering in his expression as he leans around Bdubs to check his meticulously placed line. Bdubs turns away from him, facing the system, the clock that linked the start gates to the timer below.
“What’s—” Bdubs scoffs, shaking his head. “What’s wrong with it? Etho—” he holds out his hand, waving Etho over. Etho lingers at his shoulder as he steps forward, peering over the curve of it and the moss and small leaves and flowers draped over his neck. “It’s too perfect.”
Etho makes a sound like a scoff now, a caught sound in his vocal unit, a stuttering start to his sentence that doesn’t form right away. He’s trying for surprise, the pitch of his voice rising unexpectedly.
“It’s too perfect?” he asks. 
Bdubs nods. After a moment, Etho thinks he sees his expression shift, the high of his cheek rising. When Bdubs turns his head to look at him, just for a second, Bdubs is smiling.
“Bdubs,” Etho says, sighing, turning away from him, to his bag on the far side of the room. He shakes his head. That something-nothing in his chest flutters and fades and disappears all at once, instead replaced with the urge to smile back. Bdubs laughs, and Etho can imagine him tipping his head back, mouth curved up as he giggles to himself. Etho shakes his head. As he starts to pull away from Bdubs, he feels him catch his sleeve, holding fast to his elbow.
“Etho, wait—” Bdubs giggles. “It looks really good.”
Etho raises his eyebrows. Caught in Bdubs grasp, all he can do is look at him, head tilted, trying not to let the amusement show on his face. Bdubs giggles, face breaking again as he does.
“Etho…” he tries again, fighting back a smile. Etho tilts his head the other way, as if to prompt him further, looking for anything. He stays silent. Bdubs hand lowers slowly, that smile faltering just a fraction. Maybe he thinks Etho’s upset with him. There’s a flicker of recognition in his eyes. “You gonna say anythin’? Or you just gonna stand there?”
Etho smiles, finally. He shrugs a little, glancing over at the fixed lines of redstone.
“I fixed your redstone,” he says cooly, sticking his free hand in his pocket. Bdubs blinks. He jerks away as Etho’s smile grows, shoving him hard in his shoulder. Etho wobbles for a moment, smiling to himself, scrunching up his face as Bdubs’ expression morphs. He does laugh, after a beat, poking Etho in the shoulder as he does. Etho hopes he can see the smile in his eyes. He saves, logs, keeps this moment. He’s sure in the low light that his LED spins yellow for a moment. It feels right. If there’s any feeling to catalog.
Bdubs huffs. Etho thinks he hears him say something under his breath. It sounds a lot like thank you.
It’s out of habit, rather than obligation, that Etho finds himself back at the horse course. Of course he ends up here, his feet moving him about as if his brain-not-brain had no thoughts of its own. Man. Some days, it really felt human.
He wanders across the plain, eyes lingering on fully-built buildings, knowing the schematics and plans, watching as those plans-now-buildings stretched higher above his head, where they nearly threatened to pop the sky wide open. 
Bdubs had sat down with him earlier that week, papers spread out between them. He’d stopped by, actually—worked his way up the mountain to the base Etho had finally finished, papers in hand, looking like he was on the verge of collapse. He’d dropped the blueprints on the largest table Etho had managed to clear, spreading out the designs for huge, complex buildings. Etho watched him explain, listened for the inflection of when to offer suggestions, heard the way Bdubs’ voice grew quieter, almost conspiratorial, as he explained his palette. There was something methodical in the way Bdubs spoke, not only in the approach to his colors, but to his style. As much as it seemed eclectic and strange, he watched the pieces fall together as Bdubs spoke of his gradients. There was something deeper there, a precision that Etho, all of a sudden, in that room, craved to emulate. To write to disk. To save. To do more than just copy. 
He’d built the horse stable first—all to his own specifications. It was Bdubs later who came in to detail, tilling up the dirt around to plant grass and flowers, sectioning off parts of the empty stable. It was almost difficult to compartmentalize that Bdubs was finished with it now. That they’d worked each line of the redstone and Etho had supervised the first steps of building, and now he could look up and see the very top, or almost, if he were to strain, of the spikes above the buildings. 
And in just a few weeks, Bdubs was onto another project. Etho smiles to himself. He can’t help it. There was something rather comforting about that. Something about Bdubs dragging him along to help, pointing him toward the thing he was good at, and asking for help. Bdubs showing up at his door with plans. Bdubs cracking jokes with him, and looking for a laugh Etho couldn’t replicate yet. It’s like something clicked. Or was just on the breach of it. And Etho liked it.
Etho clears his field of view, taking in, instead, the stretch of sky where it met the ocean, along the line of hills and grass and flowers, and further still, to the smudge that looked like Bdubs. He blends in too well—the green of his coat barely noticeable against the field of grass that splayed out from the side of his build. There were still materials strewn about—chests half opened, shulkers stacked waist high. 
Bdubs stands to the side of a dark grey and white horse, one hand placed on its nose, the other digging through his bag. Etho watches for a moment. Bdubs fishes around for that entire second that he lingers, searching for something, until he pulls out an apple. Another falls to the ground, rolling away from him. He holds out the fruit for the horse as Etho clears his throat. 
“Hiya, Bdubs—” he says as Bdubs startles, twisting around to see him. He huffs, an immediate frown coming to his face. Bdubs turns to fetch the dropped apple, holding it high above his head as the grey horse nudges its nose into his empty hand. He pats it instead.
“Etho,” he says, tone thin. He sighs, shaking his head. “Scared the life outta me, you know that? You gotta make some noise when you’re walkin’ around.”
Etho smiles, a nice and easy reaction to the annoyance in Bdubs’ voice. It’s getting easier. At least a bit. The smiling part, that is. The inflection that comes with being happy.
“I’ll try next time,” he says, shrugging his shoulders. His hands find his pockets as he looks around, eyes following the path around the buildings. He’s sure the pollen and moss will be stuck to his clothes for days before he gets them out.
“Mm,” Bdubs hums, unconvinced. “I’m sure you will. Now, what’re you doin’ here? You don’t have anything better to do?”
“That’s a good question,” Etho says.
Bdubs turns back to him for a second, just a glance over his shoulder as he cocks his head to the side. He raises his eyebrows before he turns back to the horse, who’s started to nose at his bag. He drags his hand down its nose.
“You’re tellin’ me you don’t have an objective right now?”
“I never have an objective, Bdubs.”
Bdubs snorts again . Etho steps over, slow, minding the horse. It sniffs as Etho holds out his hand, nosing his gloved palm. He pats the horse's nose, somewhat stilted, smoothing over the soft bridge of his nose.
“Right,” Bdubs hums. When Etho glances over to him, Bdubs glances away, as if he’d lingered as Etho stepped over. He’s not moved from Etho’s side, which. Makes something fit into Etho’s chest in a way he isn’t expecting. He rests his hand on the horse's head, looking over at Bdubs in full.
“I can’t come see how the horse course is looking, now that you’re done?” he asks. Bdubs makes an embarrassed sounding noise, watching the rise of the buildings to their left. The horse sniffs, and Etho lifts his hand away, letting it fall to his side.
“I—I got excited about it,” Bdubs mutters. If Etho leans enough, he can see the beginnings of a flush creep over his cheeks, up the shell of his ear. Something about that, too. Etho looks beyond him, though, studying the rise of the buildings as Bdubs does. He nods to himself.
“I can tell,” he says, amusement slipping into his voice, almost naturally. Immediately, Bdubs whips around again, face twisted in offense.
“Hey!” he snaps. “You makin’ fun of me?”
Etho shakes his head, spreading his hands out in front of him as he does.
“No, no. Not at all,” he says, hoping the smile he’s giving is reaching his eyes. “I’m saying we make a pretty good team.”
Bdubs makes a little huff of a sound, but his posture and expression softens. Etho studies it from the moment it appears, trying to place the emotion behind it. He seems upset—but not from anything Etho said. He almost looks guilty.
“We’ve always made a good team,” Bdubs mumbles. Etho blinks.
“Since when have we been a team?”
“Since—s…” Bdubs blurts, then backtracks, folding his arms over his chest. “Well we’re a team now!”
Etho raises his eyebrows, stepping away from the horse and more around Bdubs’ side. He leans in a bit as he stands by his side, bumping their shoulders together. Bdubs doesn’t recoil. Instead, he pushes back, just for a moment, and they jostle. Bdubs hums, sighing through his nose.
“Are we?” Etho asks. Bdubs nods, short and firm.
“Mhm! ‘Cause I said so.”
Etho nods with him. There’s that thing again, a turning, jostling, in some part of his chest that really shouldn’t turn or jostle. He can feel his temperature tick up just a few degrees, a fan kicking on to settle the temperature, thirium sludging warm to cold through his limbs. A team, huh? He couldn’t beat Bdubs’ conviction, that’s for sure. Maybe it was a bit of guilt, then. Maybe something in Bdubs had realized Etho was much more of a help than a hindrance. Maybe Bdubs wanted a friend. Maybe he just felt bad and the feeling bad got to a point where he had to just do something about it. Etho didn’t know. He didn’t live inside Bdubs’ brain. And picking at Bdubs’ every emotion was a task enough to drive his processor into the ground. He could already feel another spike in temperature, LED glowing yellow-blue. Maybe it wasn’t all bad. Etho sticks his hands in his pockets.
“I’d like that,” he says, finally pushing out the words as his programming jumps into gear, “What’s our next project then?”
Bdubs goes back to jostling him before he turns away, moving from Etho’s side to collect his horse. Gathering the horse's reins in his hands, Bdubs pauses.
“Ooh…” he says, frowning a little. Etho watches the little furrow of his eyebrows—thinking. Bdubs is turning the idea over in his head. Bdubs steps back over with the horse in tow, already walking in the direction of the horse stable. Etho jolts forward, taking several big steps to match Bdubs’ pace. “Well why don’t you come back to the clock and we can talk about it, huh?”
“That sounds nice.”
Bdubs makes an affirmative sound, leading the horse around and into the stable. Etho watches him unlatch the gate, ushering the horse into the pen.
“I can put the kettle on and everything,” Bdubs says. He lifts the bridle out of the horse’s mouth, running his hand along the length of the horse’s nose. Etho doesn’t mean to watch him as he does, but the action is so purposeful. There’s a moment where Bdubs’ expression is unreadable—unreadable as in Etho simply can’t place anything on it. Unreadable in the amount it changes—something softer than he’s seen, something far away. Bdubs’ whole demeanor seems to shift as he stands still for a moment. Etho isn’t sure what to do with himself. He’s just standing in straw and dirt and stones, all of which he can feel under his shoes. He shuffles a bit, back and forth, to make his presence known, before he says:
“You know I can’t drink anything, Bdubs.”
And Bdubs rolls his eyes, squinting over at him, stepping away from the horse to hop the gate.
“Well you can at least fake it,” he grumbles. He folds his arms again, wrinkling his nose at Bdubs as Bdubs leads him out of the pen and into the open field around the horse course. The shadow of the buildings above them hasn’t changed, yet. The sun is still high and warm in the sky.
Etho laughs. At least, he makes a sound that he thinks passes as a laugh. Bdubs laughs too, though, so it must sound pretty convincing. He nods, the smile on his face feeling much more natural than he ever could have expected. 
“I could fake it,” he laughs. “Sure.”
Bdubs grins at him. It’s nice. It makes the walk back to his base a little more bearable.
By the time Etho gets his invitation to the life game, he’s grown accustomed to being at Bdubs’ side again. He wanders around Bdubs’ base like he knows it, makes it a spot he chooses to map, to memorize. Bdubs checks in on him when he isn’t around as much—asks him how his builds are going, wonders if he needs help. Bdubs lingers in his spaces too, like a plant trying to root, gives himself reasons to stand in doorways just a bit longer, just enough to extend their goodbyes. It feels right—in a way that almost gives reason to Etho’s deviation. Maybe, deep down, from their first introduction, Etho had decided to glue himself to Bdubs’ side and not become unstuck. Maybe he’d simply put that decision, his first ever decision, into motion that day. It didn’t matter much as to why anymore.
When Etho gets his letter, he doesn’t open it. He holds it between two fingers, turning it over and over. He doesn’t need to read it to know what it says. There’s a dark red seal on the back, shaped like a heart. He makes a little sound, some sort of click in the back of his mouth, before he stuffs the letter in his pocket, half-folded.
He finds Bdubs exactly where he expects. Bdubs is sitting cross-legged in his garden, hands in the dirt, when Etho arrives at the crescent moon base. If he looks closely enough, Etho can still tell that Bdubs’ own letter sits on his window sill in the kitchen, unopened. But he’s really squinting to notice, so he writes it off for now as a flaw in his own sight. 
Bdubs turns to him as he walks up. His hair is pushed back away from his face with his bandana, and his hands are covered in dirt, and he’s got a streak of black soil across his forehead that Etho tries not to look at for too long. Bdubs shoots him a toothy grin, going back to his bright orange tulips. If Etho looks long enough, he could probably guess the soil mixture, and tell him if it's good enough to be planting orange tulips in, but he doesn’t. Instead, he comes to stand behind him and Bdubs hums in greeting.
“Etho,” he says, looking up again, wiping the dirt from his forehead. “What can I do for you?”
“Oh, nothin’,” Etho says, stuffing his hands in his pockets. He forgets who he picked the gesture up from, but it’s become part of his natural body language patterns now, so he won’t be stopping it anytime soon. “I just came to see how you were doing.”
“How I was doin’, huh?” Bdubs asks, amusement trickling into his voice. Etho smiles, feeling his face pull.
“Mhm,” he says. “That’s right. I can’t come and check up on a friend?”
Bdubs laughs, sticking his spade in the dirt.
“Oh, we’re friends now?” he says, still giggling as he turns around. “I thought we were just a team.”
Etho watches him lean back on his hands, legs coming out from under him. He tries to read Bdubs’ expression and voice for any note of insincerity, or play, or teasing, but doesn’t find anything he normally associates with Bdubs. This just feels true.
“I mean, I figured with how much we’ve been working together…” Etho starts, to which Bdubs startles, waving his hands.
“No, no!” Bdubs yelps. “Etho, I thought the same thing! I just wasn’t expectin’ it from you.”
Etho blinks. It feels owlish, small, almost a wrong reaction to hearing Bdubs say something like that. But it’s what immediately happens, before he tries to open his mouth, and no sound comes out. He waits for a moment. He assumes his LED spins, maybe even red, as Bdubs watches him, face paling.
“Oh,” Etho says quietly.
“We’re friends,” Bdubs says, voice much smaller than Etho’s ever heard it. “‘S that alright with you?”
Etho feels like the proper response would be to laugh, if he could really feel anything at all besides every gear in his chest halting and restarting themselves. He makes a noise that sounds almost like a cough.
“Mhm,” he says. He watches Bdubs’ shoulders relax and finds that his own posture sinks with it. 
“Good,” Bdubs says, nodding along. “Was there anything else you wanted to scare me with?”
Etho knows this tone—playful. Teasing. He works up a smile and fishes the letter from his pocket, slightly bent. Bdubs’ eyes flick right to it, right to the red seal pressed into the paper. Immediately, he scrambles up, reaching for the note in Etho’s hands. Etho lets him grab it in his dirt-covered fingers, even as Bdubs tries frantically to dust off his hands as he notices. Bdubs turns it over itself, glancing up at Etho.
“It’s for you?”
Etho nods.
“It was on my doorstep this morning,” he says. “I can see you’ve got one in your window?”
Bdubs snorts, shaking his head.
“Yeah, I haven’t opened the damn thing. I’m excited up until the point I’m not, ‘cause I know I’m gonna lose again.”
Etho hums. As Bdubs hands him back the letter, Etho rests his hand on his shoulder, giving it a hesitant, light squeeze. Bdubs looks quickly down at it, before he’s back to staring at Etho’s face.
“Don’t worry, Bdubs,” he says, hoping his voice is full of amusement and affection like he feels like it is. “You’ll have me there this time!”
And Bdubs laughs, full and warm in his chest, and Etho jostles him around as he does, until Bdubs is smacking his shoulder and wiggling free. He picks up his fallen hat and his tools, and Etho follows him around the side of the house as he puts things away. As he shuts one of the chest, Bdubs says:
“You mean that, though? You wanna be on a team?”
Etho smiles, feeling his eyes squint, forces every ounce of new feeling into his words when he says:
“I don’t think I wanna team with anyone else, Bdubs.”
And Bdubs’ grin in excitement is more than enough to convince him he’s made the right choice.
It’ll be a long two weeks until the death game starts. When he returns home later that night, Bdubs’ plans for success turning over in his brain, recording for later, Etho reads over the letter enough to commit the page to memory. He keeps it safe internally as the letter finds its way to his bookshelf, half-sealed. Through him, like it’s just under the skin, runs an emotion he’s not yet familiar with. He hopes it's a good one, at the very least. He hopes so, as much as an android, a machine, someone just now familiar with the idea of free will, can hope. 
It feels good, though. And something makes him think that everything will turn out just fine.
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equipo · 8 months
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Cambia, todo cambia
 🌟 Novedades
Del mismo modo que hicimos con ChatGPTBot de OpenAI, hemos bloqueado el rastreador de Common Crawl para que no extraiga información y contenido de Tumblr.
En el Escritorio de la versión web, hemos añadido el elemento rel="author" al enlace del nombre del blog en las cabeceras de las publicaciones para mejorar la experiencia de las personas que usan lectores de pantalla y otras herramientas de accesibilidad.
En las páginas de búsqueda de esta misma versión, hemos movido la barra que te permite buscar contenido: ahora ya no se encuentra en el menú lateral, sino en la parte central de la página.
Como sabrás, estamos haciendo pruebas con la cabecera de las publicaciones para evitar que los avatares se muestren varias veces en los reblogueos. Por ahora, los hemos vuelto a añadir para las publicaciones de los blogs en grupo que tienen la opción «Mostrar los avatares de los autores» activada.
Cuando un blog que permite colaboraciones reciba una publicación en su bandeja de entrada, ahora podrá bloquear a la persona que envía el contenido tanto desde su blog secundario (si este era el destinatario de la colaboración) como desde el principal.
Hemos mejorado el formato de los números en la versión web para que estén correctamente localizados en cada idioma.
También en esta versión, animaremos a quienes lleven un rato navegando por la vista emergente de un blog y no hayan iniciado sesión a hacerlo.
Seguimos experimentando con algunas funciones y hemos decidido mostrar el carrusel «¡Ya estás al día!» a quienes tengan activada la opción «Mostrar lo más interesante primero».
🛠️ Mejoras y solución de problemas
Hemos solventado una incidencia que causaba que el número de suscripciones a un blog que se mostraba no fuera el correcto.
Había un problema con el editor de publicaciones de la versión web y los sets de fotos no aparecían correctamente si se colocaban después de un enlace para seguir leyendo. ¡Asunto resuelto!
En esta misma versión, hemos hecho algunas mejoras en la cabecera de las publicaciones compactas (cuando se muestran en una cuadrícula en la página Explorar, por ejemplo). Si un blog tiene un nombre largo, ya no saltará a una nueva línea partiendo una palabra por la mitad y todos los elementos que lo acompañan, como los distintivos y el botón para seguir el blog, quedarán bien alineados en la cabecera.
Hemos corregido un error que hacía que apareciera una viñeta junto al menú de blogs en Safari.
Hemos seguido resolviendo varios problemas relacionados con las funciones de deshacer y rehacer en el editor de publicaciones de la versión web. Ahora deberías notar mucha más estabilidad al usar estas opciones.
También en esta versión, hemos arreglado un fallo que causaba que los avatares de los blogs que enviaban preguntas anónimas aparecieran vacíos.
Hemos solucionado una incidencia que afectaba a los modos HTML y Markdown en el editor de publicaciones de la versión web y que hacía que al usar la opción para seleccionar todo el texto, a veces se seleccionara también contenido situado fuera del editor.
Al empezar una búsqueda con un hashtag (#), algunas personas estaban obteniendo resultados genéricos en lugar de los correspondientes a esa etiqueta. ¡Problema resuelto!
🚧 En curso
Poco a poco, vamos incorporando más elementos al nuevo diseño de la página de actividad en Android.
Una semana más, nuestro equipo sigue trabajando con esmero para actualizar los documentos de ayuda. Si encuentras cualquier información confusa o que no esté al día, no dudes en escribirnos.
🏴‍☠️👒
🌱 Próximamente
Hemos tomado buena nota de vuestros comentarios acerca de los últimos cambios en el diseño de los reblogueos. ¡Nos van a ayudar mucho a decidir qué camino tomar a partir de ahora!
¿Tienes algún problema? Envía una solicitud al equipo de asistencia y se pondrán en contacto contigo lo antes posible.
¿Quieres hacernos llegar tus comentarios o impresiones sobre alguna función? Echa un vistazo a nuestro flamante blog Work in Progress y empieza a compartir tus ideas y sugerencias con la comunidad.
¡Y no olvides que puedes consultar todos estos cambios en cualquiera de los idiomas disponibles en Tumblr en los blogs oficiales de los equipos internacionales!
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kolibrieren · 5 months
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I had to see some foolishness come across my dash the other day, so I'm having another rant:
Replika designs being very bland and samey is INTENTIONAL. There are two major reasons for this deliberate design choice by the authors of Signalis, both of which are central to the game's themes:
The Eusean Nation is a totalitarian facist shithole where people are forced to contort themselves into conformity, or face retribution from the state. The state craves power through removal of individuality in their citizens, and reduces living to a repetitive, mass-produced nightmare as part of this process. Homes are the same. Tools are the same. Food is the same. Jobs are the same. The only people who experience variation from the mean are outsiders like Arianne and her mother, who were so far outside outside the Eusean Nation (physically and socially) that they were outside its' control. At this point, the only personal identity a person has left is their name and their face. The Rotfront medical records show a diverse and distinct list of citizens who are easily distinguishable from each other by what they look like and who they are - which is where Replikas come in. A mass-produced android workforce is the ideal new frontier of oppression and control for the Eusean Nation's leadership. Replikas are built to look the same, act the same, even think the same. Even between models, which must be different by virtue of their different roles, distinctiveness is erased. If the nation could do this to their human citizens as well, they would. They've settled for replacing humans workers with Replikas instead. This also reinforces conformity for human citizens as well - every single police officer is the same woman with the same face, every bureaucrat, every construction worker. Human citizens see the same things every day, and now they see the same people too. It is endlessly repeating, a state-enforced fractal nightmare to break people down into powerless, interchangable parts. .
During the course of the game, you are playing as Elster. You are not merely observing her, you ARE her, and you see the world through her eyes. Because she is experiencing psychosis caused by persona degradation, she frequently has flashbacks and hallucinations that twist her world into a repetitive nightmare. The same locations, the same obstacles, and the same people, over and over and over. At the bottom of the mineshaft, Elster sees rooms from Sierpinski 23. As she trudges deeper into the nightmare, Elster sees Penrose 512 again and again in different states of repair. Elster sees Lilith in Arianne and Arianne in Falke. All STARs look the same and use the same subtitle colour (dark green). All EULRs look the same and use the same subtitle colour (brown). It all repeats. Elster cannot tell them apart, especially when they're all mass-production models, and so neither can the player. The Replikas look the same for the same reason there are a hundred LSTR corpses in the elevator shaft. Her nightmare is cyclic, and repetitive, and never-ending.
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