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#animation software tutorial
karaokebearwithal · 2 months
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(volume warning maybe?)
The start of the vid is pretty grating!
It's based on this Headcanuary Fic by @optiwashere featuring The newly weds Asheera (Opti's Tav) and Shadowheart with this Tiktok audio . She's white girl wasted serenading her wife.
To be quite honest I made this the same day I downloaded the software (today) and I have never edited before in my life. It is so hard....
It'll be a lil' treat to start of Femslash Feb on a bang like them early 2000s youtube MVs.
It's like their wedding video!
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blue-cat-shitposts · 1 year
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It’s really fucking hysterical at this point how much I don’t know about my own drawing software.
I mean I've been using Krita for what, five years now? And I'm still learning just how much I don't fucking know about this program and its capabilities. I only discovered it has stabilizers half a year ago. I had to look up a video that showed me what dockers to enable for animation and how to use them. Not to mention the dozens of blending modes which I’m still trying to figure out what exactly they do an how to use them. This program is a marvel of engineering but I’m using like, 5% of it at most. I feel like the Doctor being scolded by River Song about improper use of the TARDIS every time I learn that there's a feature in Krita that makes what I want to do five hundred times easier and more efficient.
There's this one guy on Youtube called David Revoy that has in-depth tutorials specifically about Krita, and I have never felt this indebted to one man’s thankless work before. It’s thanks to him that I learned that something called a coloring mask is even a thing, and it has improved my life DRAMATICALLY ever since I’ve learned about it.
However I do need to watch his videos one at a time with breaks because my brain is being blown with the sheer amount of information in each one. It's just me going "wait you can do WHAT?!" every five seconds for the entirety of the 15-minute video every time.
Every time, every fucking time I’m stuck trying to painstaikingly draw something manually, and then learn about another feature Krita has that’d make the process a thousand times easier and better, it’s basically:
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Every FUCKING time
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jaeharuart · 2 months
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youtube
How To Flip The Canvas For Grease Pencil Mini Tutorial
LinkTree: https://linktr.ee/jaeharuart
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evelinescoffee · 1 year
Link
Grease Pencil is a Blender object. It accepts the drawing information from a mouse or pressure-sensitive stylus and places it in 3D space as a collection of points, which are defined as a stroke.
The Grease Pencil object can be used to make traditional 2D animation, cut-out animation, motion graphics or used it as storyboard tool among other things.
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insertdisc5 · 3 months
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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reallytoosublime · 4 months
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youtube
The world of animation and animated videos has been revolutionized by the integration of Artificial Intelligence (AI) technology. AI has proven to be an invaluable tool in the creation of visually stunning and lifelike characters. This article delves into the applications of AI in animation, the realism it brings to animated characters, and how content creators, including YouTubers, are utilizing these AI-powered solutions to generate revenue.
For animators, AI offers a consistent impact across both 3D and 2D animation. AI will accelerate the interpolation of production-grade animations, enabling animators to transition from key poses to final output more efficiently, while maintaining the character’s arcs and weights. If they are dissatisfied with the result, they can introduce new keyframes and interpolate the animation.
AI algorithms can analyze human movement data and create fluid animations for characters, mimicking realistic movements with unprecedented precision. These algorithms take inspiration from motion capture data or deep learning techniques, producing smooth and lifelike animations.
Text-to-video models can be used to create short-form video content from a provided text script. These models can be used to create engaging and informative marketing videos. For example, a company could use a text-to-video model to create a video that explains how their product works.
While AI is making significant strides in animation, it is unlikely to completely replace 3D animators. Instead, the future is likely to see a collaboration between AI-driven tools and human creativity. AI technology is a valuable tool that can greatly enhance the work of animators.
How AI Magically Turns Novices into Animation Wizards Overnight
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youtubemarketing1234 · 4 months
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youtube
The world of animation and animated videos has been revolutionized by the integration of Artificial Intelligence (AI) technology. AI has proven to be an invaluable tool in the creation of visually stunning and lifelike characters. This article delves into the applications of AI in animation, the realism it brings to animated characters, and how content creators, including YouTubers, are utilizing these AI-powered solutions to generate revenue.
For animators, AI offers a consistent impact across both 3D and 2D animation. AI will accelerate the interpolation of production-grade animations, enabling animators to transition from key poses to final output more efficiently, while maintaining the character’s arcs and weights. If they are dissatisfied with the result, they can introduce new keyframes and interpolate the animation.
AI algorithms can analyze human movement data and create fluid animations for characters, mimicking realistic movements with unprecedented precision. These algorithms take inspiration from motion capture data or deep learning techniques, producing smooth and lifelike animations.
Text-to-video models can be used to create short-form video content from a provided text script. These models can be used to create engaging and informative marketing videos. For example, a company could use a text-to-video model to create a video that explains how their product works.
While AI is making significant strides in animation, it is unlikely to completely replace 3D animators. Instead, the future is likely to see a collaboration between AI-driven tools and human creativity. AI technology is a valuable tool that can greatly enhance the work of animators.
How AI Magically Turns Novices into Animation Wizards Overnight
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loonganimation · 4 months
Video
youtube
LoongTips_Toon Boom Harmony comes with a script: Selection Preset
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undercover-bun-etc · 5 months
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I need to learn how to use my animation software...
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frog707 · 6 months
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Skeletal animation
Today I'm writing code to import skeletal animations from Assimp to the JMonkeyEngine game engine. I'm using the OglDev tutorial as a guide and translating from C++ to Java as I go. My WIP is open-source and public at https://github.com/stephengold/MonkeyWrench .
I realize there's already a Java translation of the tutorial at https://github.com/jvm-graphics-labs/ogl-dev . However, that translation uses JOGL, which might be confusing since I'm using LWJGL.
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nsk96 · 1 year
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Art Help
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I redid this list because broken links 💀
General Tips
Stretch your fingers and hands
Art is for fun
Never too late to start/improve
Tumblr radar! Submit your work!?
Using a tablet
Editing software: pictures & video
Moodboard resources
Comic pacing
Storyboarding techniques
Watercolor
Coloring
Color Theory (not children's hospital)
Resources: coloring things a different color
Gold
Dark Skin undertones
Dark Skin in pastel art
POC Blush tones
Eyes colors
Cohesive Color Palette
Lights and Colors
Human Anatomy
POSE REFERENCES
Eyes: pupil shape, direction
Wizard Battle poses
Romance poses
Shoulders
Tips for practicing anatomy
Proportional Limbs
Skeletons
Hair Directions
Afro, 4C hair
Cane use
Dingle dongles: male reproductive
Clothing
Long skirts
Traditional Chinese Hanfu (clothing reference)
Cultural clothes
CLOTHING REFERENCE
Medieval armor
Sewing information
Animals
Horse -> Dragon
Snouts: dogs, cats, wolves, fox
Foot, paw, hoof
Plants
Blossoms: cherry, plum, apricot, etc
Plants/flowers: North America, Hawaii, Patagonia
More
Drawing references sources
Art tutorial Masterlist
Another art tutorial Masterlist
Inspiration: father recreates son's art
Inspiration: Lights
ART BOOKS
Art Cheats
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trendyingstories · 10 months
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what is Matchmoving in vfx? Why is matchmoving important in VFX
Match moving is technique to place CG (Computer Graphics in to live- action Footage. https://rohitvfx.com/what-is-matchmoving-in-vfx-why-is-matchmoving-important-in-vfx/
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planegen · 1 year
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Refine your Animation with Blender's Graph Editor
Blender’s graph editor enables you to perfect every movement in your animation...
Animating with Blender 3D is intuitive and functional, but it’s common for aspiring animators to reach limitations using the 3D viewport and animation timeline alone. Intermediate animators often wonder what separates their work from the visually stunning, lifelike animated creations they see in large productions. Look no further than Blender’s graph editor! This powerful tool holds the secret to…
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View On WordPress
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kwikl · 1 year
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How to Find the Best Maya Courses for Your Skill Level & Interests
If you're looking for the best Maya courses to improve your skills or learn something new, here are some steps to follow:
Determine your skill level: Before you start searching for courses, determine your skill level in Maya. Are you a beginner or an advanced user? Knowing your skill level will help you filter out courses that are too basic or too advanced for you.
Identify your interests: Maya has a wide range of applications, from 3D modeling to animation and visual effects. Identify what interests you the most and focus on courses that cover those topics.
Look for reputable platforms: Look for reputable online learning platforms that offer Maya courses, such as Udemy, Coursera, and LinkedIn Learning. These platforms have a wide range of courses at different skill levels, and many of them are taught by industry professionals.
Read reviews: Read reviews from other students who have taken the courses you're interested in. Reviews can give you valuable insight into the quality of the course, the instructor, and the overall learning experience.
Check the course syllabus: Before enrolling in a course, check the syllabus to make sure it covers the topics you're interested in and that the course material aligns with your skill level.
Consider the instructor's credentials: Look for courses taught by instructors who have experience in the industry and who have a strong portfolio of work.
Take advantage of free trials: Many online learning platforms offer free trials for their courses. Take advantage of these trials to test out a course before committing to it.
If you are looking to learn Maya, one of the most powerful 3D animation and modeling software, then finding the right course is essential. With so many different Maya courses available online, it can be difficult to know which one is best for your skill level and interests. In this article, we will discuss how to find the best Maya courses that match your needs. We will look at various types of courses and what they offer, as well as how to evaluate their quality and determine which ones are right for you. By the end of this article, you should have a better understanding of what kind of course is best for you and where to find it.
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meanbossart · 15 days
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Oh boy, VaM is kind of a trial and error experience LOL I couldn't really show you how to use the interface and stuff without a whole video or something, but it's not THAT difficult to get a hang of if you just give yourself a day or two to play around, not to mention the number of tutorials you find out there. Luckily, if you only want to use it as a reference software that makes the process far easier (to this day I have no idea how to animate on that thing, since that's not what I use it for)
As for how I use it, it's pretty self explanatory - if there's a complicated pose I want to draw but I'm either having trouble with it, or just want to double-check angles/anatomy, I will use it as a resource! I use for most of my "proper" pieces (y'know, the nicer looking ones) and every once in a while for my silly comics if I'm having trouble with a pose.
Lets use this drawing for example (the character on top of DU drow belongs to @namespara )
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I don't draw a lot of mud-wrestling (shocking, I know) but I had an idea of the kind of pose I wanted them to be in. So the very first thing I did was make a rough sketch of what I was envisioning:
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I often do a rough sketch first, even If I know I'm going to be pulling the program up because A) It's less tedious than adjusting the models over and over again until I pick a pose and B) because sometimes I'll decide I don't need the reference, after all, and so that's 30 minutes I'll have spared myself of playing around on the software.
Now, this is a pretty complicated pose! It's in a weird angle and the bodies are making contact in ways I'm not used to depicting, so I did choose to whip out VaM for this one. I went into the program and after some messing around, I flopped my little dolls together like this:
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Now something really cool about VaM is that you can completely customize your models, and if you have the patience, I would definitely encourage you to do so! Obviously, you don't have to make picture perfect replicas of every single character you have, but as you can see here I have made a DU drow "decoy" to help me better understand some of his features when I draw him: he has a strong brow, a short nose, a square jawline - these are all going to look a very specific way from certain angles, and I might not always be sure of how to draw it right! So it's useful to have models that bear SOME semblance to the character so you can better understand how different viewpoints will affect their bone structure and mass.
Also thank fucking god for the elf-ear slider. Figuring out how to draw those shits from certain angles was a huge pain in the ass when I started drawing DnD races.
So, with the reference in hand, I go over the sketch again:
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Now you may notice that I don't stick to the reference 100%. There's three reasons for this:
posing on VaM is tedious as hell. You can get something incredibly natural looking and picture-perfect to reference from if you wish, but it's going to take you hours to do. So, for the most part I just slap guys together until the results are "close enough" and use that.
In my opinion, you should always aim to ENHANCE your reference material, not replicate it exactly!
While VaM is a PRETTY DANG GOOD source of anatomical reference, it isn't perfect, I often supplement it with further reference from real life resources or make tweaks based on my own knowledge where I catch it falling short (and, antithetical to what I just said, I sometimes fuck the anatomy up further on purpose if I think it looks better that way LOL it's all jazz baby).
Then lines, color, yada yada. I don't have a tutorial on that and I don't think I could make one, because my process is chaotic as hell, but I do at times use Virt-a-mate as loose reference for lighting too when coloring - waaaaayyyy less so however, because that process is even more tedious and I feel like I often get better results by just winging it. It is a feature of the program though, and I'm sure it would be helpful for someone who has a difficult time visualizing lights and shadows. I only started using this program a few months ago, so I happened to already have a pretty good understanding of that kind of thing and just don't personally feel like I get much out of that particular mechanic.
Here's a few other examples of pieces that I made reference for (WARNING: Suggestive)
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Now, for the question many of you may want to ask:
"Can I trace this junk?"
And to that, I say: Buddy, you can do whatever the hell you want with the reference material you created.
However,
If your goal is to learn and improve your art, and to recreate realistic proportions and anatomy from memory, tracing won't help you.
Developing your own style, your muscle memory, and personal technique will all be hindered by choosing to trace instead of drawing from observation, so I would encourage against it. Hell - even when tracing is employed as a technique, it's usually by high-skill realism & concept artists who are looking to either cut some corners, save time, or just double-check their own proportions in order to improve further - if you try tracing as a beginner, you will most definitely find the result to still look stiff and "off".
So trust me, there is so much more to be gained from drawing from observation. Make note of tangents, compare proportions, use all the elements of the picture to dictate where and how things should go - it will be a far more rewarding experience.
Hopefully this has been helpful! VaM is a really cheap program (you get it on the guys' patreon for I think 8 dollars, just google it!) and it's definitely been worth my money as an artist since I found it. Learning to use it can be a little intimidating at first glance, but as I said above you only really need a day plus one or two tutorials to get a hang of the interface.
A fair warning though, IT IS A SOFTWARE MADE FOR VIRTUAL SEX/ADULT ANIMATION So when looking it up expect to see a some spicy content.
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loonganimation · 4 months
Video
youtube
LoongTips_Toon Boom Harmony: Colour-Override Animate Pencil Line Texture
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