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#anime awards 2021
someawesomeamvs · 1 year
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Warning: Spoilers, violence, flashing lights
Title: Unwarranted Optimism
Editor: Honou Productions
Song: When I Am Older
Artist: Josh Gad
Anime: Neon Genesis Evangelion, End of Evangelion
Category: Comedy
Awards: RICE 2021 - Sh*ts Rough Award Kumoricon 2021 - Best Guilty Pleasure Anime Los Angeles 2022 - Best Comedy/Humor Anime Los Angeles 2022 - Audience Choice
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mazojo · 1 year
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2022 Anime Awards
2/2 lets go Crunchyroll Awards and my own personal takes on 2022 anime because no one asked you are all very welcomed. Top 3 for each category and highlighted my top contender.
Anime of the year
Sasaki to Miyano
Herotaru
The Little Lies We All Tell
Best protagonist
Hinata Tachibana
Shinomiya Kaguya
Tooru Kirishima
Best antagonist
Reo Mikage me including Reo here so he can win something I love him
Katagiri Yuuichi or whatever is going on in Tomodachi Game
Best animation
Sono Bisque Doll wa Koi wo Suru
Spy x Family
Best boy
Bachira Meguru
Kei Shinomiya
Ryusui (let me be delusional okay)
Best girl
Chizuru Ichinose
Hana Ichijou 
Hiyori Suzumi
Best character design
Sono Bisque Doll wa Koi wo Suru
Blue Lock
Gunjou no Fanfare (Hayato come back ill rescue you from the ugly ass horse anime)
Best combat scenes
Chainsawman
Blue Lock (?)
Spy x Family
Best opening
Fabiniku - Akatsuki no Salaryman
Himitsu Koi Gokoro - Rent A Girlfriend
San San Days - Sono Bisque Doll wa Koi wo Suru
Best ending
OUTSIDERS - Gunjou no Fanfare
Kigeki - Spy x Family
Kaerimichi no Iro - The Yakuza's Guide to Babysitting
Best drama
Tiger & Bunny 2
Love is War
Best fantasy
Mairimashita! iruma-kun
BNHA
Best comedy
The Little Lies We All Tell
Spy x Family
Best couple
Asmodeus and Iruma fr
Sasaki & Miyano
Kaguya & Shirogane
Marin & Gojou
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opencommunion · 7 months
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it is frightening and disturbing to hear Yoav Gallant call Palestinians "human animals" but I want those who are just tuning in to be aware that this dehumanizing rhetoric isn't new. The occupation has been calling Palestinians animals since the very beginning. Moshe Dayan, who orchestrated numerous massacres in his role as defense minister during the 1967 war, called Palestinians "jackals." Yitzhak Shamir, two-term prime minister and perpetrator of the 1946 King David Hotel bombing and 1948 Deir Yassin massacre, said Palestinians are like "grasshoppers; you need to stomp on them every once in a while." Prime minister Ehud Barak, decorated with military awards from both the IOF and the US, said in 2000 that Palestinians are like "crocodiles, the more you give them meat, they want more." General Rafael Etain, after instituting a policy of mass arrests without cause which is still practiced, bragged in 1983 that "all the Arabs will be able to do is scuttle around like drugged cockroaches in a bottle." Deputy defense minister Eli Ben-Dahan said in 2013, "to me, they are like animals, they aren’t human." for decades the IOF has described their regularly scheduled massacres as "mowing the grass"; in 2021 national security strategist David M. Weinberg wrote in the Jerusalem Post, "Just like mowing your front lawn, this is constant, hard work. If you fail to do so, weeds grow wild and snakes begin to slither around in the brush." In 2014, legislator Ayelet Shaket proposed that the mothers of murdered Palestinian men should be killed along with their sons: "They should go, as should the physical homes in which they raised the snakes. Otherwise, more little snakes will be raised there. They have to die and their houses should be demolished so that they cannot bear any more terrorists." In 2002, IOF chief of staff Moshe Ya'alon compared Palestinians to a "cancer" to be eradicated. In 2000, Ovadia Yosef, Chief Sephardic Rabbi of Israel, said "how can you make peace with a snake?" These are all statements made publicly by public officials, not behind closed doors. Characterizing a population as vermin is textbook strategy for justifying genocide, and what the occupation does to Palestinians is even more dehumanizing than what they say
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Over the last few years, I’ve begun to heavily encourage people to think of a zoo or aquarium or sanctuary being accredited as conveying important information about their ethos / operations / politics - but not as an inherent indicator of quality. Why? Because accrediting groups can be and are fallible. There are issues with all of the accrediting groups and programs, to varying degrees, and so they’re just a piece of information for a discerning zoo-goer to incorporate into their overall opinion. I just saw a news article go by with some data that proves my point.
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First off, good for Houston, no commentary that follows is directed that them.
This isn’t the first time I’ve seen a headline like this - there was one a couple years ago, about Cheyenne Mountain Zoo in Colorado also getting a perfect inspection. But here’s what bugs me about it.
If you see/hear the phrase “Facility X has been accredited by Y organization, which holds the highest standards in the world for this type of facility”, it kind of implies that facility X meets all of those standards, doesn’t it? Not most of them, not the majority. When you hear that a zoological facility has gone through a rigorous process to earn an accreditation branded (by the accrediting org) as “the gold standard” in the industry… the general public is going to interpret that as saying these facilities are in compliance with every single rule or standard. And what these headlines tell us, alongside the commentary from AZA in the articles, is that it’s not only not true - it never has been true. Most AZA accredited facilities apparently don’t meet all the AZA standards when they’re inspected, and that’s both okay with them and normal enough to talk about without worrying about the optics.
Let’s start with the basic information in the Houston Chronicle article, which will have been provided to them by the zoo and the AZA.
“Since it's inception in 1974, the AZA has conducted more than 2,700 inspections and awarded only eight perfect evaluations throughout the process's 50-year history. Houston Zoo's final report is 26 pages long — and filled with A's and A-pluses."
Okay, so… doing that math, less than one percent of AZA accreditation inspections don’t meet all the standards at the time of inspection. But, wait, that’s not just what that says. That bit of information isn’t talk about AZA accredited facilities vs the ones that got denied accreditation: this is telling us that of facilities that earned AZA accreditation, basically none of them meet all the standards at the time. This isn’t talking about tabled accreditations or provisional ones where they come back and check that something improved. Given that math from earlier, this information means that most - if not all - AZA accredited facilities have repeatedly failed to meet all of the standards at one point in time … and have still been accredited anyway.
That tracks with what was said about Cheyenne Mountain Zoo, back in 2021 when they got their perfect accreditation.
“Cheyenne Mountain Zoo has earned an incredibly rare clean report of inspection and its seventh consecutive five-year accreditation from the Association of Zoos and Aquariums (AZA). In nearly 50 years of accreditations, CMZoo is only the fourth organization to earn a ‘clean’ report, which means there wasn’t a single major or minor concern reported”
Seven consecutive accreditation processes - and only one of them where they actually met all the standard at the time.
Here’s what the AZA CEO had to say about Houston’s accreditation achievement in that article, which reinforces my conclusion here:
"AZA president and CEO Dan Ashe says the multi-day inspection process, which occurs every five years, has been described as "comprehensive, exhausting and intimidating."
"We send a team of experts in who spend several days talking to employees, guests and the governing board. They look at animal care and husbandry. They look at the governance structure and finances. They look comprehensively at the organization," Ashe explains. "For a facility like Houston Zoo to have a completely clean accreditation and inspection is extremely rare. These inspectors are experts, it's hard to get to the point where they can't find something.""
Now, here’s the rub. We, as members of the public, will never have any idea which standards it is deemed okay for a given AZA facility to not meet. All of the zoological accrediting groups consider accreditation information proprietary - the only way we find out information about how a facility does during accreditation is if they choose to share it themselves.
On top of that, it’s complicated by the fact that last time I read them AZA had over 212 pages of accreditation standards and related guidance that facilities had to comply with. Now, AZA doesn’t accredit facilities if there are major deviations from their standards, or if there’s an issue on something important or highly contentious. So - based on my completely outsider but heavily researched perspective - this probably means that most zoos are in non-compliance with a couple of standards, but not more than a handful.
To make trying to figure this out even more fun, it is also important to know that AZA’s standards are performance standards: whether or not they’re “met” is based on a subjective assessment performed by the accreditation inspectors and the accreditation committee. This means that what qualifies as fulfilling the standards can and does vary between facilities, depending on who inspected them and the composition of the committee at the time.
So why do I care so much? Because when it comes to public trust, branding matters. AZA has gained a reputation as the most stringent accrediting group in the country - to the point that it can lobby legislators to write exceptions into state and federal laws just for its members - based on how they message about their accreditation program. How intensive it is, how much oversight it provides, what a high level of rigor the facilities are held to. That… doesn’t track with “well, actually, the vast majority of the zoos meet most of the standards most of the time.” People who support AZA - people who visit AZA accredited zoos specifically because of what it means about the quality of the facility - believe that accreditation means all the standards are being met!
To be clear: most AZA zoos do meet some pretty high standards. It’s likely that what are being let slide are pretty minor things. I expect it’s on stuff the facility can improve without too much hassle, and it might be that doing so is probably part of what’s required. There’s not enough information available to people outside the fold. But I will say, I don’t think any zoo is getting accredited despite AZA having knowledge of a serious problem.
Where I take issue with this whole situations is the ethics of the marketing and branding. AZA frames themselves as being the best-of-the-best, the gold standard, when it turns out that most of their accredited zoos aren’t totally in compliance, and they know and it’s fine. They seem to be approaching accreditation like a grade, where anything over a certain amount of compliance is acceptable. The public, though, is being fed a narrative that implies it’s a 99/100 pass/fail type of situation. That’s not super honest, imho, which shows up in how there’s zero transparency with the public about it - it goes unspoken and unacknowledged, except when it’s used for promotional gain.
And then, like, on top of the honesty in marketing part, it’s just… something that gets joked about, which really rubs me the wrong way. Like this statement from the media releases for the Cheyenne Mountain accreditation:
“Another of our ‘We Believe’ statements is, ‘We value laughter as good medicine,’” said Chastain. “To put this clean accreditation into perspective, when I asked Dan Ashe, AZA president and CEO, for his comments about how rare this is, he joked, ‘A completely clean inspection report is so unusual, and so unlikely, it brings one word to mind — bribery!’“
So, TL;DR, even AZA accreditation is designed so that their accredited zoos don’t have to - and mostly don’t - actually fully meet all the standards. I’d love to know more about what types of standards AZA is willing to let slide when they accredit a facility, but given the proprietary nature of that information, it’s pretty unlikely there will ever be more information available. AZA accreditation tells you what standards a zoo aspires to meet, what their approximate ethics are, and what political pool they play in. When it comes to the quality of a facility and their animal care, though, sporting an accreditation acronym is just a piece of the larger puzzle.
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yurimother · 10 months
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Star Student X Delinquent Yuri Romance Manga 'I Can't Say No to the Lonely Girl' Licensed in English
On Saturday, Kodansha USA announced at its Anime Expo 2023 panel that it has licensed Kashikaze's I Can't Say No to the Lonely Girl (Lonely Girl ni Sakaraenai) for English publication. The first volume of the school romance Yuri manga will be released in the spring of 2024.
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I Can't Say No to the Lonely Girl follows Ayaka Sakurai, a star student gifted in both academics and athletics. However, she gets nervous about exams, so has to settle for a lesser high school than she intended.
When her homeroom teacher recognizes Ayaka's struggle, she offers her a recommendation letter that could get her into any school of her choice, on one condition. She has to convince the delinquent girl, Sora Honda, to come to school. Thus the goody-goody Sakurai is thrust into a web of blackmail that might just lead to romance!
I Can't Say No to the Lonely Girl was serialized in Comic Yuri Hime from 2019 until its conclusion in October 2022. Ichijinsha publishes six collected volumes of the manga in Japanese.
The manga received positive reviews from audiences and critics. Erica Friedman awarded the first Japanese volume an 8/10 score on Okazu, and the series won 12th place overall in Yuri Navi's fifth Yuri Manga Sousenkyo in 2021.
Kashikaze is a Japanese Yuri artist. She has contributed to multiple Yuri anthologies, including Canelé: Soeur, Shibuya Gyaru, and Chocolat: Shkaijin Yuri Anthology. She also released a side story doujinshi focusing on the side characters from I Can't Say No to the Lonely Girl.
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Look forward to the release of the first volume of I Can't Say No to the Lonely Girl in the Spring of 2024.
Source: Kodansha USA Website, Kodansha Comics Twitter
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antoine-roquentin · 1 year
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Norfolk Southern is the rail company that’s behind the chemical spill and environmental disaster in East Palestine, Ohio. Its HQ is located in Atlanta.
Norfolk Southern’s 2022 ESG investment report says they awarded $328,000 in community grants in 2021, “such as money for a police department to purchase new life-saving or essential equipment.” That’s virtually certain to mean they donated to the Atlanta Police Foundation, the second richest police foundation in the country behind New York’s.
Police foundations are non-profits (so tax-deductible donations) who have the stated aim of “improving policing”. In actuality, they serve as a dark money slush funds, allowing corporations to fund police and gain a direct line to individual officers for when they want things done, while allowing police to do things that they otherwise couldn’t with private money, like buy heavily militarized gear or pay for propaganda content.
Most of the funding for the Atlanta Police Training Facility (aka Cop City) is coming from the Atlanta Police Foundation. The facility is intended to provide urban counterinsurgency training for police around the country and across the world, training them on how best to suppress protest movements like BLM in 2020.
That means Ohio’s people and animals are being poisoned to fund the extrajudicial killing of protestors and destruction of the environment in Atlanta, which will then be used to do those same things across the country.
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ferretfyre · 9 months
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Academy Award for Best Animated Feature:
You're exactly what this family needs.
Encanto (2021, dir. Jared Bush, Byron Howard)
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aquilaofarkham · 6 months
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Dying Has Never Frightened Us: Intergenerational Trauma, Healing, & the Burden of Legacy in Castlevania
An analytical and interpretation essay that discusses how the concept of family legacy and duty can lead to intergenerational trauma in the Castlevania franchise. Focuses primarily on the Belmont who found strength from his pain by honouring his family’s legacy no matter how heavy it felt or the burden that came with it and the Belmont who found his own strength from the ones he loved and who loved him in return.
☽ Read the full piece here or click the read more for the text only version ☽
THE BURNING NEED FOR RETRIBUTION: INTRODUCTION
The world has trauma. It is deep, collective, spanning its roots over centuries and territories dating back to when the borders of today never existed, and it has largely gone untreated—but not undiscussed.
From children’s cartoons to award winning dramas, trauma has become one of the most common topics for media to discuss, depict, and dissect. It makes sense given the sort of physical and mental gauntlet which society has been through in the past five years. Sometimes even in just the past twenty-four hours. From an uptick in disasters stemming from climate change, the rise of publicised policy brutality, genocide as a result of settler colonisation, new developments coming to light after decades of denial regarding the residential school system in Canada, and of course a global pandemic which is still making ripples. Then there is the recent examination of generational trauma which differs from culture to culture. The open wounds we’ve already left and will be leaving for future age groups.
Seeing how fiction reflects reality and vice versa, it isn’t any wonder that movies, television shows, and video games find ways of processing this worldwide sensation of frustrated ennui along with the need to find answers as to how regular citizens can fix things, including ourselves, when politicians and world leaders cannot. When reality cannot provide satisfying resolutions, when we are left confused and even angrier than before due to the apparent shortcomings of institutions meant to provide relief towards the average person, it’s natural to look towards specific media. Whether for coping mechanisms, validation for this collective and personal trauma, or simply for cathartic release so the emotions don’t have to remain bottled up.
Castlevania , both its original 2017 series and the most recent entry of Castlevania: Nocturne (as well as the video games which the show is inspired by), is no stranger to this popular trend of storytelling and characterisation. Yet this trend also comes with its own controversy. When done with a deft writer’s hand and a layer of empathetic critical thinking, trauma in fiction and how we heal from its intergenerational effects can be a powerful tool in raising awareness in regards to something left forgotten by the larger public or it can allow viewers to look inwards at themselves. Done poorly or with a lack of empathy and taste, then the floodgates open.
But beyond the usual discourse surrounding trauma in fiction (how to portray a “realistic” panic attack, what makes a “good” victim, the problematic connotations of forgiving one’s abuser, etc.), Castlevania has its own things to say about the lingering effects of grief, guilt, and pain over the course of thirty-two episodes (now a fourty episode runtime with the inclusion of Castlevania: Nocturne season one). The series—particularly the first which ran from 2017 to 2021—has now gained a reputation for being one of the darker animated ventures tackling themes of religious corruption, abuse, sexual manipulation, and injustice among many others. The value and thoughtfulness of each depicted theme ranges from being genuinely compelling to delving into mere shock value yet the series is also known for its uplifting ending and cathartic release from such dark themes.
One could write entire dissertations on each complicated character and their developments. From Dracula’s suicidal tendencies as a result of unchecked grief to Isaac’s conflicted redemptive journey beginning with his unflinching loyalty to the king of vampires and ending with him forging down his own path in life. How characters such as Carmilla, consumed by her inner agonies and burning hatred towards the world to the bitter end, was left isolated from her sisters until she was forced to choose the terms of her own death, while others like Alucard, Sypha, and to an extent Hector rose above their individual torments in favour of hope and survival. However, this examination will focus on the series’ titular family of vampire hunters. Namely, the Belmont who found strength from his pain by honouring his family’s legacy no matter how heavy it felt or the burden that came with it and the Belmont who found his own strength from the ones he loved and who loved him in return.
Note: this essay will delve into speculations and purely interpretative hypotheses stemming from the author’s own opinions in regards to how they personally read the presented text. It will also discuss heavy spoilers for the majority of Castlevania games and the first season of Castlevania: Nocturne.
WHAT A HORRIBLE NIGHT FOR A CURSE: THE CYCLE OF TRAGEDY IN THE CASTLEVANIA GAMES
This examination begins in the exact same place as the show began with its inspirations and references: the original video games developed and distributed by Konami Group Corporations. It’s easy to get swept up in the notion that because of the technological limitations with video games at the time, the Castlevania games are devoid of story or characterization. Yet even the most bare bones of a story found in the games can still have something to say about the burden of legacy and how trauma left unconfronted has the possibility of tearing down that legacy. The most prominent example being Castlevania: Symphony of the Night , arguably the first game to begin delving into a deeper story and character driven narrative. It follows the events of Castlevania: Rondo of Blood , a game which portrayed its protagonist Richter Belmont as a force of nature in the face of evil, always knowing what to do, what to say, and emerging victorious without so much as breaking a sweat (or candelabra).
In keeping with the time of its release and the landscape of popular media particularly in Japan, Rondo of Blood feels like a traditional 1990s action anime complete with brightly coloured cutscenes and character designs reminiscent of Rumiko Takahashi and Rui Araizumi (despite the usual classic horror elements present in every Castlevania game). This is most evident with Maria Renard, the second playable protagonist who attacks with her own arsenal of magical animals and even has her own upbeat theme music during the credits when players complete the main story in “Maria mode”. Richter also shares many similar personality traits with his counterpart, namely his optimism in the face of danger and the confidence that he will be the hero of this narrative.
Of course all this changed in the direct follow-up to Rondo of Blood , the aforementioned Symphony of the Night . Arguably the new staple of future Castlevania games to come, not only did it change the gameplay and aesthetic, it changed the very core of the characters as well. The game even begins with the same ending as Rondo of Blood where Richter fights and defeats Dracula with the help of Maria. Then during the opening crawl, we discover that during a time skip, Richter has vanished and Maria is searching for him. Surely this will be nothing less than a heroic rescue and the most powerful Belmont of his century will be restored to his rightful pedestal.
Yet for the first half of Symphony of the Night , the player is faced with a sobering realisation—the villain we’re supposed to be fighting, the one responsible for conjuring Dracula’s castle back into existence, is Richter himself. No longer the hero we’ve come to adore and look up to from the previous game. Of course, the player along with new protagonist Alucard both know that something isn’t right; perhaps Richter isn’t in his sound mind or some nefarious force is possessing him to commit evil deeds. But unless the player solves the right puzzles and find the right in-game items, Symphony ends with Alucard putting down Richter like a rabid dog. However, this ending can be avoided and a whole second half of the game is revealed.
Richter’s canonical ending is left ambiguous at best, tragic at worst. He laments over his moment of weakness, claiming the events of the game were his fault despite Alucard’s insistence that confronting Dracula was always going to be inevitable. Still, the tragedy of Richter’s fate and how he is portrayed in Symphony of the Night comes much later, when it’s implied the Belmonts are no longer capable of wielding the fabled Vampire Killer, a leather whip imbued with supernatural properties that has been passed down generation after generation. One mistake and misjudgment left the Belmont legacy in a perpetual long lasting limbo with the titular hunters themselves seemingly disappearing from history as well, leaving others such as the Order of Ecclesia to pick up the fight against Dracula’s eventual resurgence. It isn’t until the height of World War II (the setting of Castlevania: Portrait of Ruin ) when the whip’s true potential is finally set free thanks to the actions of Jonathan Morris, a distant relative of the infamous vampire slaying family. However, the only way in which Jonathan can reawaken the Vampire Killer is by defeating a manifestation of the person who last wielded it and also whom the whip abandoned nearly two hundred years prior—Richter Belmont.
Yet players and fans don’t get to see it in the hands of another Belmont until the events of 1999 when Julius Belmont defeats the latest incarnation of Dracula and seals his castle away in a solar eclipse. Even then, he loses his memory until thirty years pass and he’s forced to do battle with Soma Cruz, an innocent transfer student who is also the reincarnation of Dracula. If the protagonist of Castlevania: Aria of Sorrow succeeds in defeating the cosmic threat that has awakened his supposed “evil” destiny, then Julius can finally lay down the Vampire Killer in peace (until the sequel Castlevania: Dawn of Sorrow , of course). If not, the game ends with Julius keeping his promise to Soma should he lose sight of his human side and let Dracula be reborn once again. In a scene that directly mirrors the beginning of Symphony , Julius enters the castle throne room, Soma throws down his wine goblet, and the screen goes black. The cycle continues anew. Julius has upheld the duty of his family name but at what cost.
The theme of tragedy getting passed down through different generations, permeating from person to person even with those who are not Belmonts, is a staple of later Castlevania games following Symphony of the Night . In some instances, pain and trauma is what jumpstarts the story moving forward. Castlevania: Curse of Darkness begins with its protagonist Hector in a direct parallel to Dracula swearing revenge on the one responsible for the murder of his wife; an ultimatum that follows him every step of the way, fuelling his rage and determination up until the penultimate moment when his goal is within reach. Yet even then he cries out, claiming this “murderous impulse” isn’t truly him—it’s the result of an outside force he himself once aided before defecting before the events of the game.
Something similar occurs in Castlevania: Lords of Shadow , an alternative reimagining of the franchise that while still a topic of division amongst most die hard fans has also seen a resurgence of popularity and reevaluation. It begins with Gabriel Belmont grieving over the death of his own wife (a trope which is unfortunately common amongst the majority of Castlevania titles). This is a wound that follows him throughout his journey until an even more painful and shattering twist regarding Marie Belmont’s demise is revealed to Gabriel later in the game.
However, there is one example from the games that stands above the rest in regards to the sort of damage which generational trauma as a result of familial duty and legacy, upheld to an almost religious degree, can inflict. So much so that even a declaration of retribution can evolve into a generational curse.
HUNT THE NIGHT: LEON BELMONT & THE MYTH OF FREE WILL
The Castlevania timeline didn’t always have a set beginning. An inciting incident by which all future stories, characters, and inevitable calamities could base themselves off of. Rather it changed from game to game until a definitive origin was settled in 2003 with the release of Castlevania: Lament of Innocence . For at least two games, the starting point was supposed to be with Simon Belmont, making his way through a labyrinth of dark forests and cursed towns, before finally traversing the ever changing fortress in Transylvania to defeat Dracula. He even went as far as to gather the remains and resurrect the eponymous lord of his own choice just to rid himself of another curse entirely. 
Castlevania protagonists are always cursed by something. Whether it be the cause of Dracula’s influence, their own actions as seen in Lords of Shadow , a curse of the flesh like how Simon had to tackle his own ailment in Castlevania II: Simon’s Quest , or something else just as common as Dracula’s curse: the burden of honouring a family duty.
A basic yet iconic 1986 entry followed by a sequel that had potential especially with the first appearance of the now famous “Bloody Tears” track but suffered from a rather confusing and lacklustre end product. Then suddenly the starting point for the franchise timeline changed drastically. Castlevania III: Dracula’s Curse despite the numerical inclusion in its title stands as more of a prequel, detailing the exploits of the Belmont who came before Simon. Not much was altered in the grand scheme of things; the titular vampire hunter still essentially slays Dracula with the help of three other playable characters, said final boss having been driven mad and more violent than ever by humanity’s slight against him. However, not only were the methods by which Dracula is defeated changed but players were given more insight into the sort of burden placed upon the Belmont family name.
When the story of Dracula’s Curse begins, protagonist Trevor Belmont isn’t revered as a legend or hero but rather a blight on larger society who the people only turn to as a last ditch effort against rising evil. The regular god-fearing people of Wallachia now fear the Belmonts and their power (it is also implied that some still feared the barbarian-esque Simon despite his legendary status) so the family is excommunicated. Trevor is forced to enlist three other outcasts—or simply two other fighters, depending on which version of the story you examine—in order to carry out the family business. Even when the rest of the world has shunned them and there are plenty of others just as capable of stopping the forces of evil, a Belmont still has a destiny to fulfil. 
Yet once a series has gone on for long enough, things within the established canon are bound to change—again and again. Whether through re-examination in order to line it up better with present day morals and sensibilities, or through good old fashioned retconning in favour of something more interesting, more thought out, or less convoluted. Other times, it’s simply because either the creator or viewers wanted it to happen. In 1997, this occurred with the release of Castlevania Legends on the GameBoy, a prequel to Dracula’s Curse that was meant to serve as the actual origin for the Belmonts, Dracula, and even his son Alucard. Instead of Trevor, the very first Belmont to fight Dracula is now his mother, Sonia Belmont, seventeen years old and already burdened with the glorious purpose of her bloodline.
Sonia is undoubtedly the protagonist of her own story with agency and drive. However, the game ends with a stark reminder of why the Belmonts have a place in the Castlevania universe. The last we see of Sonia in Legends is in the form of an epilogue where she holds her newborn child and states that one day when he’s grown, he will “be praised by all the people as a hero”. Despite her triumph over Dracula—a monumental feat itself—it seems that her purpose in the end (the purpose of most Belmonts other than to forever fight evil in fact) was to merely continue the bloodline so that descendants can carry out a promise made centuries before by another Belmont—someone that neither Simon, Trevor, Julius, or Richter ever knew.
The inevitability of sudden retcons within long-running media was not as kind to Legends as it was to Dracula’s Curse . Because of how the in-game events conflicted with subsequent entries (for example the implication that Trevor is actually the son of Alucard, thus further tying the Belmonts to Dracula through blood as well as duty), both Legends and Sonia were completely removed from the canon timeline. This is merely one reason why the next attempt at creating the definitive origin for the franchise, now a cult favourite among certain subsections of the fan community, was regarded with some animosity. However, twenty years after its release, Castlevania: Lament of Innocence is considered by many as an underrated entry. It is certainly the darker title where both the hero and villain stumble through their own hardships yet neither emerges completely victorious by the end.
The opening narration crawl of Lament of Innocence describes the lives of Leon Belmont and Mathias Cronqvist. They spend most of their lives as reflections of each other; one grows into more of a fighter while the second is coveted for his intellect and ambition. Both are valorous, honourable, and products of their own respective plights. Despite his service to the church, Leon is soon systematically stripped of everything save for the clothes on his back because he wouldn’t follow their orders blindly. While Mathias is forced to watch as an uncaring god (the very same god he serves) takes away a figure of pure virtue and love. This figure, Elisabeta Cronqvist who appears to be a splitting image of Dracula’s next deceased wife Lisa Tepes, was the last remaining tie Mathias still had to whatever bit of morality he still feels, which he eventually throws away when deciding to drag his only friend and everything he holds dear into hell alongside him.
The difference is how both men react to those personal horrors and how they let it govern their pasts, presents, and futures not just for themselves but for others who follow after the dust has supposedly settled. Two men, two best friends turned hateful enemies because of an interlinked tragedy. Not only that, but also because of their perspectives, morals, and the way they view a world that is unkind to them. Both were spurred by the death of loved ones, both used it as a conduit, or rather a catalyst for the radically opposing directions in which their choices take them and their families. Leon chooses to struggle onwards towards a world free from darkness and horror despite his pain. Mathias chooses to revel in that very same darkness and pain with a fire that would burn for aeons. In the end, one thing is absolute. A single thing the two men can agree upon as they flee down adverse paths: one of them will destroy the other.
Yet the timeline of Castlevania proves that this choice comes at a great cost for the Belmonts in particular. By the end of Lament of Innocence , Mathias has revealed himself to be the great manipulator pulling the strings behind the scenes. Due to the immense grief he felt over losing Elisabeta to a presumably common illness made untreatable because of the time period’s medical limitations (coupled with his own arrogance and narcissism), Mathias finally becomes Dracula. Dominion over death and even god by has been achieved by doing what Leon’s righteously moral mind cannot comprehend: transforming himself into an immortal creature driven by bloodlust. All he had to do was lie, cheat, and cruelly outsmart everyone else around him. That of course includes Leon as Mathias’ manipulation tactics were also the cause of the mercy killing of Sara Tarantoul, Leon’s fiance, to stop her from turning into a vampire herself. After watching his former friend escape before the sun can rise and disposing of Dracula’s constant right hand man Death, Leon finally feels his anger over such a betrayal boil over. He gives one final message to Mathias, now the new king of the vampires: “This whip and my kinsmen will destroy you someday. From this day on, the Belmont Clan will hunt the night.”
This is how Castlevania: Lament of Innocence ends. Unlike other entries like Symphony of the Night, Aria of Sorrow, or Harmony of Dissonance , there is no good, neutral, or bad ending that can be achieved if the player is aware of certain secrets and tricks. There is only one for Leon and Mathias. The inclusion of multiple endings in some Castlevania games versus a singular set ending in others may seem like a small coincidental narrative choice in conjunction with evolving gameplay, but it matters in the case of Lament of Innocence. From the moment Leon enters the castle to rescue his fiance, the wheel has already started turning and his fate is sealed. Mathias has already won and Sara, along with future Belmonts, are already doomed. And Leon’s ultimatum made in the heat of the moment would go on to have repercussions centuries later. “Hunting the night” gave the Belmonts purpose but it also burdened them with that exact purpose. While Dracula deals in curses, so does the Belmont family—a curse of duty that gets passed down throughout the bloodline.
Leon Belmont was of course never malicious or cruel like Mathias was. He never wanted to deliberately curse his family because he suffered and so should they. His choice was made out of anger and retribution. Still, it goes on to affect Simon, Sonia, Julius, and others in drastic yet different ways. Yet in the case of specific Belmonts like Trevor and Richter, we see how this family legacy can have varied consequences in far more detail through the introduction of animation and serialised writing into the Castlevania franchise.
SOMETHING BETTER THAN A PILE OF RUINS: TREVOR BELMONT & STRENGTH FROM LEGACY
If there’s one thing that Castlevania makes abundantly clear with its four season runtime, it is that trauma does not inherently make people better or more virtuous. We of course see this from the games with Mathias and his personal crusade against god which leads to the complete dissolvement of his closest friendship. Or with Hector and the rage he feels towards his wife’s murderer, who also happens to be his former comrade under Dracula’s employment. Even Leon’s promise to both his friend, now his most despised enemy, and future descendants can also be an example of how gut reactions to pain, grief, and betrayal can have damaging consequences in the long run. This particular dissection of trauma when it affects a survivor negatively and in almost life-altering ways while still giving them a chance at achieving their own method of healing is most apparent with the animated representation of Trevor Belmont.
At its core, the first season of Castlevania airing in July of 2017 with four episodes in total is inspired by the events of Dracula’s Curse with the following seasons taking more from Curse of Darkness along with original story elements. It begins with the brutal execution of Lisa Tepes after she is falsely accused of being a witch. Shortly afterwards, Dracula declares war on all of humanity in an explosion of grief-riddled vengeance (a declaration that is not dissimilar to Mathias’ cursing of god after Elisabeta’s admittedly more natural death). Hundreds of civilians are slaughtered in the capital city Targoviste and hoards of night creatures descend upon more townships across Wallachia. 
This would be the perfect opportunity for a Belmont to stand up and fight back except there is one problem: the Belmonts have been eradicated from this world on false grounds of black magic and aiding the vampire lords instead of hunting them—much like how Lisa was slandered and paid the price with her own life.
The only Belmont left surviving is Trevor himself and his introduction does not paint him in the most optimistic or even heroic light. In the midst of being excommunicated by the church, he’s been wandering aimlessly for the past few years while languishing in whatever tavern he stumbles upon. In one particular bar Trevor finds himself in, he overhears the other patrons cursing the Belmonts and blaming them for Dracula’s siege upon humanity. He tries to stay out of it and not bring too much attention to himself until one glance at the family emblem stitched into his shirt breast is enough to ignite an all out skirmish.
Trevor hides his true identity not because he’s ashamed of it, but for his own safety and self preservation. In fact, the opinion he holds of his family is the total opposite from disdain for the sort of legacy they have saddled him with even in death. He reacts strongly to false accusations directed towards the Belmonts, angrily correcting the bar patrons by stating that his family fought monsters. However, he quickly realises he’s said too much and tries saving face by once again detaching himself from possibly being connected to the aforementioned Belmonts.
It’s only when Trevor is backed into a corner and is fresh out of snappy drunk retorts (thanks to a few hard hits to his nether regions) does he finally admit to his real lineage. As mentioned earlier, Trevor finds himself caught up in the first real brawl of the series not because of the pride he feels in himself but the immense pride he feels for his bloodline. All the while, he’s given up trying to hide what he is—a Belmont—and what he was born to do—fight fucking vampires.
Every time Trevor has the opportunity to bring up his bloodline whether in a fight or in conversation, it’s usually spoken with some bravado and weight even when he’s inebriated. However, when visiting the ruins of the Belmont ancestral home in season two and thus directly confronted with what little remains of his family legacy, Trevor loses all that previous bluster and becomes far more contemplative. He doesn’t reveal much of what it was like to actually live as a Belmont, only that it was “fine” and “no one was lonely in this house”. Even when staring up at the portrait of Leon Belmont, he says nothing and instead firmly  grips the very weapons which his ancestor must have also wielded.
It’s clear that Trevor feels no shame, bitterness, or lack of respect towards his family history despite the hardships that have come with it. Still, it’s difficult for him to truly accept the duty of being a Belmont and Trevor continually struggles with it over the course of two full seasons. Upon arriving at the ruined city of Gresit which is under constant threat of night creature attacks, Trevor doesn’t seem particularly concerned with the people’s plight or with helping them. He inquires about what’s been happening by speaking with a few local merchants but it’s only in order for him to gain a better picture of the situation that Gresit finds itself in. Otherwise, he’s simply passing through on his way to another tavern, fist fight, sleeping spot, or all three. Until he puts aside his own needs for self-protection in favour of saving an elder Speaker (a fictionalised group of nomads original to the Castlevania show who have made it their mission to help less fortunate communities and pass on their histories via oral tradition) from a potential hate crime committed by two supposed men of the cloth.
This moment acts as a representation of the first chip in Trevor’s carefully maintained armour. During the bar fight, he claimed over and over again that he was a Belmont in both skill and purpose. However, Trevor hasn’t done much to prove such a proclamation. Because of his ennui and poor coping mechanisms due to lingering trauma, he’s been all talk and not a lot of action—until this point. At first he tells himself to walk away, this sort of confrontation doesn’t concern him. Then he remembers where he comes from and uses the very same family heirloom to help someone physically weaker than himself.
Yet when he accompanies the elder back to where the other Speakers have found shelter from the monsters repeatedly demanding their heads as well as future night creature attacks, Trevor’s metaphorical walls are erected back up. He won’t take any part in this eradication of humanity whether as a victim or perpetrator and especially not to stop it. The people of Wallachia made their choice in the unjust murder of Dracula’s innocent wife, they made their choice when they decided to massacre what was left of his family, and the church made their choice when they decided to fight Dracula’s armies themselves without the Belmonts. Why should he lift a finger (or whip) to save the masses?
Despite this nihilistic attitude, Trevor proves to be a poor defeatist. He still desperately wants to protect the Speakers and warns them of an oncoming pogrom planned for them. A massive hate crime fueled by superstition and facilitated by the corrupt Bishop of Gresit which will supposedly save the city from night creature ambushes (this can be interpreted as a direct allegory meant to comment on how minority groups such as Jewish and Romani communities were used as scapegoats during the Mediaeval period). However, the Speakers refuse to budge and decide to face the angry and misled crowds head-on. They instead tell Trevor to leave in their place which, in a burst of frustration, spurs him to finally act like a member of his clan should. 
What follows next is one of the most defining moments of the series for Trevor, cementing his place as a Belmont. Another corrupt member of the church demands to know what he could possibly stand to gain from fighting back considering his downtrodden state and the fact that he’s entirely outnumbered. Trevor’s answer is simple: nothing. The Belmonts don’t protect everyday people for any great reward or because of any strong personal ties. They do it because it’s their duty and the right thing to do. Trevor even mirrors something which the elder Speaker told him; a family mantra that encompasses the very purpose of the Belmonts, dating back to Leon: “It’s not the dying that frightens us. It’s never having stood up and fought for you.”
Trevor’s healing journey does not end at this moment. He still has moments of hesitation where someone like Alucard has to forcibly remind him of his place as Belmont, saying he needs to choose whether he’s really the last of a long line of hunters or a drunkard. This leads to a fight sequence that nearly spans the length of an entire episode where Trevor further proves himself by taking on at least three different creatures all with varying degrees of strength, skill, and fortitude. Episode six of season two is the ideal example of not only Trevor’s determination but also his quick thinking. Moments such as him wrapping his cloak around his hand so that it doesn’t get cut while his sword slices through the throat of a minotaur or using a set of sticks to beat against an adversary when his whip is knocked away. Being a Belmont means using one’s intellect (no matter how unconventional it may seem) as well as one’s muscles. 
There is also another albeit less violent instance at the start of season three where he still feels the need to hide his surname while in an unfamiliar village. Then there is the revelation that malicious stories about the Belmonts and their supposed demise still circulate amongst rural Wallachian communities. Yet despite coming from a family of old killers (a term Trevor uses before facing off against Death in the final season) his family name remains his strength and the weight of both the Vampire Killer and Morningstar whip keep him grounded rather than burden him. The Belmont name carries such weight throughout the series that by the end, there is strong consideration from Alucard of naming a new township nestled in the shadow of Dracula’s castle after that family.
Trevor deals with his pain and trauma quietly, almost numbing it with the assistance of alcohol and dodging the harder questions regarding what his family was really like. He still finds strength in remembering what the Belmonts are here for despite the tribulations that come with the family name. Hardships that continue and evolve nearly three hundred years later.
THE THINGS THAT MAKE ME WHO I AM: RICHTER BELMONT & STRENGTH FROM LOVE
Depending on what sort of mood you might find the author of this essay in, their favourite Castlevania game will vary. At the moment, it’s a three way tie between Symphony of the Night for its artistry, Lament of Innocence for its story and characterisation, and Aria of Sorrow for its evolved gameplay. However, one personal decision remains relatively consistent no matter the mood or time of day: Richter Belmont is the author’s favourite Belmont and the inclusion of him in the latest animated adaptation Castlevania: Nocturne has only cemented that fact.
It makes sense from both a narrative and marketing standpoint as to why we’ve suddenly gone from the events of Dracula’s Curse/Curse of Darkness depicted in the previous series all the way three hundred years later to Rondo of Blood . Narratively, Richter and his companion Maria Renard already have a direct link to Alucard through the events of Symphony , which Nocturne will most likely cover and be inspired by in its second season. Marketing wise while also appealing to the largest demographic possible (even those less familiar with the games), amongst more recurring characters like Dracula and Alucard, Richter is arguably one of the most recognisable Castlevania figures right down to his design.
Certain traits and visual motifs of other Belmonts have changed drastically over the years and with each iteration. Meanwhile, from Rondo and Symphony , to Harmony of Despair and the mobile game Grimoire of Souls , to finally Nocturne and the inclusion of Richter as a playable character in the fighting game Super Smash Bros Ultimate , specific elements of Richter never waver. This includes his blue colour scheme, his tousled brown hair, and his iconic white headband. All of which carry over in the first season of Nocturne which not only expands upon Richter’s character first established in Rondo of Blood but also further examines said character.
For example, Richter’s true introduction directly following the downer cold opening is without a doubt the farest cry from Trevor’s. While Trevor’s first scene acted as a sobering depiction of what happens when physically/mentally damaging coping mechanisms mix with unacknowledged grief, Richter’s first fight gets the audience’s blood pumping, complete with a triumphant musical score and a showcase of his skill with the Vampire Killer. Richter is cocky, but not reckless. He’s sarcastic, but not sullen like Trevor was. Because of his upbringing after the death of his mother, filled with positive affirmations, he values the wellbeing of others along with their fighting experience. Yet his confidence does not overshadow his acknowledgement of the family burden. Richter is well aware of how heavy the Belmont legacy and duty can weigh upon an individual’s shoulders along with how closely it can tie itself around a person’s life and their death—a reminder as well as memory which haunts him for nine years.
When Nocturne begins, its first major fight sequence takes place between Richter’s mother Julia Belmont (an original character for the show) and the vampire Olrox, an enemy taken from Symphony of the Night now reimagined as a seductive, complex Indigenous vampire on his own path towards vengeance against the very person who took away the one he loved most in this world—just one of many thematic parallels to the first series, this time referencing Dracula’s motives and justification for his grief. Just when it seems like Julia has the upper hand thanks to her magical prowess, Olrox transforms and ends her life in a swift yet brutal manner. All of which happens right before ten-year-old Richter’s eyes.
Julia was simply doing her duty as a vampire hunter and her life as a Belmont ended the same as most of her ancestors did: in battle while fighting for the life of another. Why then did it hurt Richter most of all? Why does it haunt him well into his early adult years? And why was it seemingly more so than how Trevor’s trauma haunted him? There are two probable answers to this, one being that Richter was only a child, directly confronted by the cause for his mother’s sudden and graphic death with no way of fighting back despite being a Belmont.
In the case of Trevor, although he was a few years older than Richter when his entire family and ancestral home were burned in front of his eyes presumably by the same people they were supposed to be defending, the circumstances which followed them afterwards are vastly different. For nine years Richter was surrounded by those who loved and cared for him whereas Trevor only had himself and the hoards of average Wallachians who hated him because of superstitious rumours and the church’s condemnation. Trevor had over a decade’s worth of experience in becoming desensitised to his pain and trauma, masking it beneath self deprecation and numbing it with alcohol. He wasn’t even aware of the fact that he was a deeply sad and lonely individual until Sypha pointed it out to him.
Despite his bravado and brighter personality than his ancestor, Richter is also an incredibly sad, hurt person who suffers somewhat from tunnel vision. He obviously has empathy and wants to protect people from monsters, vampires, and the like. More so than Trevor did during his introduction before his moment of self-made rehabilitation. However, he doesn’t seem to care much about the revolution itself or what it stands for. He attends Maria’s rally meetings but he doesn’t take active part in them, opting to stay back and keep a watch out for any vampire ambushes. He admits that he doesn’t really listen to Maria’s speeches about liberty, equality, and fraternity. And in the most prominent example of his disillusionment with fighting for a larger righteous cause, when given a revolutionary’s headband, he shoves it into his pocket and mumbles about how tired he is of everything.
This could be interpreted as defeatist if Richter wasn’t already trying so hard to uphold his family duty and maintain a level head. He needs to have a sense of control and almost achieves it until Olrox so casually confronts him in the middle of a battle which Richter and his friends seemed to be winning until they’re forced to flee close behind him. When Richter runs away and emotionally breaks down the moment he’s finally alone, it isn’t because he’s weak or cowardly. On a surface level, it was due to his fear and panic over not being able to face his mother’s killer (someone who has proven to be much, much stronger and more powerful than any Belmont). Yet it was also a form of harsh admission to himself. He couldn’t maintain that aforementioned sense of control and perhaps he never will, not where he is right now at least.
It isn’t until he’s reunited with his grandfather Juste Belmont (long thought to have died, leaving Richter as the final Belmont) that this negative mindset brought on by unresolved trauma begins to shift. In many ways, Juste is another callback to what happened with Trevor. He suffered an immense tragedy in the past and has since spent his entire life drifting from tavern to tavern, avoiding his own grandson and instead leaving him in the care of people far more capable of raising him and instilling better morals within the youngest Belmont.
Other mentor-esque characters appear in Nocturne such as Tera who raised Richter alongside her biological daughter Maria. There is also Cecile, the leader of a Maroon group which Annette joins after escaping slavery. Despite their individual pains, these two women maintain the hope that humanity can be changed and the evils of the world can be defeated. Meanwhile, Juste has thoroughly lost his own hope. He reveals to Richter that “evil will always win” because of how it permeates everything and is far stronger than any Belmont, even the most magically inclined members. No matter how many Draculas, Carmillas, or Lord Ruthvens are defeated, it will always find a way to creep back to the surface whether through the upper class of France or through the very colonisation that nearly wiped out Olrox’s people or enslaved Annette’s family. 
One of the first things that Juste says to Richter directly references the sheer weight of the Belmont legacy, all of which culminates within the whip itself. This can also be a reference to the Vampire Killer carrying a living soul as Leon Belmont was only able to awaken its true power by sacrificing Sara Tarantoul. The whip has both a metaphorical and literal weight which the Belmonts must come to terms with.
Yet for Richter, family is maintained not through blood ties, which can easily die out or be abandoned because of generational trauma, but through the people we find and attach ourselves to. Under the immediate threat of losing his found family, all of Richter’s pain and anguish explodes when his magical powers violently return to him in one of the most visually impressive and cathartic moments of Nocturne season one, complete with an orchestral and operatic rendition of “Divine Bloodlines” taken straight from Rondo of Blood as he ties the same headband he nearly discarded earlier around his head. Then once the dust settles and Richter is asked by Juste how he managed to tap back into that great power, he simply responds with the most obvious answer he can come up with: there are people who love him and he loves them in return. 
This is reiterated when Richter is reunited with Annette and describes the same revelation when she asks how he was able to regain his magic. Not just a mental revelation but for Richter, it was a physical sensation as well. Just when he believed he had lost everything, something reminded him of all the things worth protecting in his life and all the pain he’s had to endure.
Richter finally donning his iconic white headband is symbolic of not only his decision to actively join the French Revolution but also his revelation that the love he feels for Maria, Annette, and Tera is his own righteous cause. That, to him, is worth defending just as much if not more than the concept of a centuries old curse turned legacy.
SLAVES TO OUR FAMILIES' WISHES: CONCLUSION
Richter, both his game depiction and his recent Nocturne iteration, acts as a reflection and subversion of what a Belmont is along with what that family duty means to different members. Trevor found healing from his trauma through his duty. Richter found his healing through love. Of course Trevor loved Sypha and Alucard in his own way, but throughout the entire first series, from the moment he removed his cloak at the end of season one to standing up against Death in the finale, his driving motivation was always to preserve his family’s legacy despite his own shortcomings. The Belmonts were all but gone and Trevor had been exiled, excommunicated, and turned into a societal pariah. Had he given into despair and continued with his vagabond ways, who else would wield the Morningstar, the Vampire Killer, or any of the knowledge cultivated by previous Belmont generations?
But for Richter, family legacy is more of a nebulous concept. It gets mentioned in conversations and we see its varying effects on individuals, but even when Richter is reunited with Juste, the immediate priorities of his found family takes the place of his blood family. This, according to him, makes him a Belmont. 
It is also important to consider that we are still only on the first season of Castlevania: Nocturne with season two having been renewed and in production merely a week after its initial premiere. With the reveal of Alucard as a last minute cliffhanger in the penultimate episode, it will be interesting to see how his own characterisation as well as his close tie with both the Belmonts and his own family burden will further develop especially after three hundred years within the show’s timeline. One of the biggest possibilities is that in contrast with his youthful brashness and instability that was the crux of his character in the first series, Alucard might serve as a sort of mentor figure or perhaps his own generational pain will bond him further to Richter and Maria, more so than he was in Symphony of the Night . Then there is the question of whether Richter in the midst of the apparent losses he suffered during the finale of season one will follow down the same path that his video game counterpart did.
In 2020, the author wrote another Castlevania -centric essay which detailed the visual, thematic, and aesthetical shifts of the franchise from its inception during the 1980s all the way to the 2017 adaptation through focusing on how these changes affected Alucard. By the end of that essay, it was mentioned that despite the show being renewed for at least one more season, the overall future of Castlevania remained unknown. This is still the case for now. 
Though one can make educated assumptions and theories, there’s no way of knowing what sort of direction season two of Nocturne will take with its themes and characters. This is doubly true for the games themselves. Despite the anticipated releases of the Silent HIll 2 and Metal Gear Solid Delta: Snake Eater remakes, as of now Konami has not revealed any official decisions to remake, rerelease, or produce new Castlevania titles. One can hope that due to the success of both shows along with the anticipation for Silent Hill and Metal Gear Solid remakes that something new will be in store for Castlevania in the near future.
Castlevania , both its games and animation adaptations, prove that there is a place in this world for every kind of story. In the last episode of season one airing in July 2017, Alucard states what could very well be the thesis of the entire franchise: “We are all, in the end, slaves to our families’ wishes”. Yet even if we cannot escape the narrative we’ve been latched onto or, for dramatic purposes, cursed with, there are ways in which we can combat it and forge our own healing process.
MEDIA REFERENCED
Castlevania (1986)
Castlevania II: Simon’s Quest (1987)
Castlevania III: Dracula’s Curse (1989)
Castlevania: Rondo of Blood (1993)
Castlevania Legends (1997)
Castlevania: Symphony of the Night (1997)
Castlevania: Aria of Sorrow (2003)
Castlevania: Lament of Innocence (2003)
Castlevania: Curse of Darkness (2005)
Castlevania: Lords of Shadow (2011)
Castlevania (2017—2021)
Castlevania: Nocturne (2023—)
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spnscripthunt · 4 months
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Deadline’s Read the Screenplay series spotlighting the year’s most talked-about scripts continues with Nimona, Netflix‘s animated feature based on ND Stevenson’s 2015 National Book Award-nominated graphic novel about finding friendship in the most surprising situations and accepting yourself and others for who they are.
Nick Bruno and Troy Quane (co-directors of Spies In Disguise) directed the film, which was adapted by Big Hero 6 scribe Robert L. Baird and Spies co-writer Lloyd Taylor and features the voices of Riz Ahmed and Chloë Grace Moretz in the lead roles. Frances Conroy, Lorraine Toussaint, RuPaul Charles, Eugene Lee Yang, Indya Moore, Sarah Sherman and Beck Bennett also have voice roles.
A family-focused film with authentic queer themes set in a vibrant techno-medieval world (credit to teams at Blue Sky Studios and DNEG Animation), the plot centers on Ballister Boldheart (Ahmed), a knight in a futuristic medieval world, who is framed for a crime he didn’t commit. The only one who can help him prove his innocence is Nimona (Moretz), a mischievous teen with a taste for mayhem — who also happens to be a shapeshifting creature Ballister has been trained to destroy.
Baird and Taylor said their main challenge in the adaptation was to stay true to Stevenson’s story while morphing it from the episodic form of the novel to a feature-length narrative – in itself a process of shapeshifting that mirrors one of the novel’s core themes.
Nimona, which was just nominated for Best Animated Film at the Critics Choice Awards, had a long path to travel to get to its world premiere at the Annecy Animation Festival in June, followed by a theatrical run ahead of its release on Netflix on June 30.
Then-20th Century Fox’s Blue Sky originally optioned Stevenson’s novel the year it was published, and the project moved forward despite the Disney-Fox merger and then the pandemic. But it almost didn’t survive a third blow: Disney shuttered Blue Sky in April 2021, halting Nimona mid-production.
Blue Sky principals Baird and Andrew Millstein kept pushing on the the project however and eventually found a partner in Annapurna’s Megan Ellison, who sparked to its themes. Baird and Millstein became EPs and created Shapeshifter Films to complete the movie, which then landed at Netflix. The pair have since joined Ellison at her company, forming Annapurna Animation.
Click here to read the script.
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kwebtv · 4 months
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Andre Keith Braugher (/ˈbraʊ.ər/; July 1, 1962 – December 11, 2023) Stage, film and television actor best known for his roles as Detective Frank Pembleton in the NBC police drama series Homicide: Life on the Street (1993–1999) and Captain Raymond Holt in the Fox/NBC police sitcom Brooklyn Nine-Nine (2013–2021). Over his career, Braugher received two Primetime Emmy Awards, as well as two Golden Globe Award nominations.
Braugher started his career acting in numerous productions in The Public Theatre's Shakespeare in the Park. He transitioned his career into television gaining roles in Kojak (1989–1990), The Court-Martial of Jackie Robinson (1990), and The Tuskegee Airmen (1995), followed by leading roles in the ABC medical series Gideon's Crossing (2000–2001), the CBS crime series Hack (2002–2004) and the TNT comedy series Men of a Certain Age (2009–2011). He  also appeared in numerous series such as Thief, The Good Fight, House, New Girl and BoJack Horseman.
In 2006, Braugher starred as Nick Atwater in the mini-series Thief for FX Networks, winning a second Emmy for his performance. He appeared on the TV series House, M.D. as Dr. Darryl Nolan, a psychiatrist who helps House recover from his addiction to Vicodin.
Braugher had a recurring role as defense attorney Bayard Ellis on Law & Order: Special Victims Unit from 2011–2015, and starred as the lead character, Capt. Marcus Chaplin, in ABC's 2012 military drama TV series Last Resort. In 2017, Braugher had a recurring role in season 4 of the Netflix animated series BoJack Horseman as California Gov. Woodchuck Coodchuck-Berkowitz. From 2013–2021, he starred in the Golden Globe-winning TV series Brooklyn Nine-Nine as the precinct captain, Raymond Holt. For his performance in Brooklyn Nine-Nine, he was nominated for four Primetime Emmy Awards for Outstanding Supporting Actor in a Comedy Series. (Wikipedia)
IMDb Listing
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ilhoonftw · 2 years
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'crunchyroll is not great' and more - reading list:
Crunchyroll Company History Timeline
The History Of Crunchyroll, And HOW They Came To Be An Anime Streaming Giant (2022)
Anime Artists Complain About ‘Pathetic’ Wages Offered By Crunchyroll & Funimation (2022)
Crunchyroll's Low Pay Sparks Controversy Among Voice Actors (2022)
Everything is bigger in Texas except anime voice actor wages (2020)
Sony acquires Crunchyroll, leaving anime fans with unanswered questions (2021)
Crunchyroll and Funimation Merger: What does it mean for workers and consumers? (2021)
US-based digital video firm Ellation buys Moldovan unit of Germany's Yopeso (2017)
Layoffs Hit Crunchyroll As The Company Undergoes Restructuring (2017)
Moldova: Common tax of 7 percent for investors in the IT-Sector (2017)
reddit thread on the layoffs (2017)
Ellation rebrands as Crunchyroll (2020)
Anime Is Booming. So Why Are Animators Living in Poverty? (2021)
Crunchyroll’s reduced premium video quality is either deliberate cost-cutting or catastrophic incompetence by Daiz (2018)
Ellation response (2018)
glassdoor review from 2018
Award-winning anime director (from Netju no Susome) [Kazuyoshi Yaginuma] blows the whistle on Crunchyroll's "charity fraud"." (2018)**
Crunchyroll Indicted on Charges of Failing to Act as Nonprofit Charity (2018)
Are Streaming Revenues Improving The Lives Of Animators? (2018)
Let’s Listen To Anime Creators For Once – Netflix Is No Savior (2018)
Amazon looks to edge out niche anime streaming services by offering offline playback (update) (2017)
From Piracy to Legitimacy: The Rise of Crunchyroll and the Exploitation of Digital Labour (2016)
Interview: Translating Anime With Katrina Leonoudakis (2022)
Nerdy jobs: The artist who translates anime for an American audience (2019)
What's it like being a translator for CrunchyRoll? reddit thread (2015)
The future of anime fansubs in a simulcast world (2019)
more links in reblog here
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@studentofetherium thank you!
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Sony Pictures Animation is in development on a new fantasy-adventure feature from Matt Braly, the creator of Disney’s multiple Emmy-nominated animated series, Amphibia.
Braly comes to the as-yet-untitled project after working for the studio as a storyboard artist on The Mitchells vs the Machines, the Academy Award-nominated feature produced by Lord Miller, which was released on Netflix in 2021.
Drawing on his own cultural background and personal history, the film tells the story of a young boy who goes on an emotional journey to a fantastical world of Thai spirits where he hopes to have his illness cured. Braly will direct from his script written with Rebecca Sugar (Cartoon Network’s Steven Universe).
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Kaiju Week in Review (March 3-9, 2024)
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Shin Ultraman took an eternity to reach home video, but Godzilla Minus One will proceed as a more reasonable pace (by Japanese standards). Toho will release roughly one billion different editions on May 1, with Amazon- and Godzilla Store-exclusive physical bonuses both on offer. Godzilla Minus One/Minus Color is included with some of the pricier versions, or you can buy it as a standalone Blu-ray or DVD.
The black-and-white version of Shin Godzilla, SHIN GODZILLA:ORTHOchromatic, also hits Japanese home video on May 1. Like Minus Color, no 4K edition, just Blu-ray and DVD. A handful of new bonus features about ORTHOchromatic are included.
As is standard for Toho, none of these releases will be English-friendly. But given the films' popularity (and the lack of any legal way to watch Minus One since it left theaters), expect bootlegs to circulate at light speed.
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Unsurprisingly, Godzilla Minus One cleaned up at the Japanese Academy Awards, with eight victories out of eleven nominations: Picture of the Year, Best Supporting Actress, Best Cinematography, Best Screenplay, Best Editing, Best Sound, Best Art Direction, and Best Lighting. That's one more than Shin Godzilla, and pretty much guarantees that the Toho Godzilla series will keep the prestige pictures coming. Strange times!
We'll see if Minus One can also capture Best Visual Effects at the American Academy Awards tonight. The Creator remains its biggest competition. The Gareth Edwards film is better-positioned by the usual metrics, with a second nomination for Best Sound and five wins at the Visual Effects Society Awards, but the enthusiasm gap for the films themselves may prove decisive. I'll be doing a much lengthier analysis during Wikizilla's Oscar stream tonight, which will start at about 6:00 PM ET, an hour before the ceremony begins.
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Godzilla x Kong: The New Empire tickets may not be on sale yet, but Cinemark theaters have rolled out the above merch (much more efficiently than Target and Walmart have rolled out the toyline, if my local theater's any indication). I have a suspicion those plushies will be worth a mint a few years from now, small as they are; don't know about the other stuff. I bought the larger popcorn tin when I saw Dune: Part Two on Thursday. The promo image is deceptive, as the green area is transparent plastic and the Titan image is on the opposite wall of the tin, so that popcorn's either defying gravity or being held up by a hidden insert. There are Kong and Skar King variants as well, the latter revealing his height (318 feet). Poor Shimo; being the "secret" villain really narrows the amount of merch you get.
The other interesting GxK news this week (apart from the endless TV spot variants, which I'm not even trying to keep track of) is a collaboration with the American Red Cross, of all institutions. Donate blood, platelets, or AB Elite plasma from March 25 to April 7, get a free T-shirt. And for completion's sake, I'll mention the Roblox and Call of Duty cross-promos too.
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Chibi Godzilla Raids Again, an unexpected delight last year, is getting a second season starting April 3. The official site revealed that Minilla is joining the cast, while those silhouettes to his right look like Titanosaurus (unjustly neglected in recent years), Gigan, and Gabara. Expect to follow the first season in being uploaded to the GODZILLA OFFICIAL by TOHO YouTube channel with English subtitles.
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Here's another chance to watch Tsuburaya and Toei Animation's Kaiju Decode short, originally released in 2021. (It goes away at the end of the month, because every Japanese studio is apparently hellbent on making short films ephemeral, so download it now.) It's the basis for a recent mixed reality game for the Meta Quest 3 and Meta Quest Pro, hence its return to the spotlight.
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UniVersus, a collectable card game predicated on pitting characters from various franchises against each other, is going all in on Godzilla after offering a couple of Minus One cards through highly convoluted means last year. They're releasing a couple of Godzilla Challenger Series (preconstructed decks) on June 21, one based around Godzilla and Mothra, the other around King Ghidorah and Rodan, with Mechagodzilla thrown into the mix for both. I've never played this game in my life, but the prospect of a shiny Godzilla card with James Stokoe art is sort of tempting.
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yurimother · 10 months
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Korean GL Film 'The Summer' Tops Independent Arts Box Office
Korean Yuri aeni film The Summer (Geu Yeoreum) reached the top spot at the Korean independent art film box office upon its June 7 debut. The film is one of a few queer animations produced in Korea.
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The 61-minute long movie follows the life of 18-year-old Yi-gyeong (Yoon Ah-Young), a quiet, ordinary student who meets Suyi (Song Harim), an athletic girl who stirs up new romantic feelings in her, causing her to realize her identity. Over the next two years, their relationship helps both women grow, but ironically, because of this development, Yi-gyeong realizes her thoughts about Suyi have begun to change.
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The theatrical edition of The Summer is an edited version of Red Dog Culture House's 2021 mini-series net animation. The series contains seven 10-minute episodes and streamed on Laftel, which co-produced the series, in Korea from September 2021 until its conclusion in October. Laftel crowdfunded the series during the Summer of 2021.
Ji-won Han directors both the original net animation and the theatrical adaptation and serves as its writer. It is based on the short story of the same name by best-selling author Eun-young Choi. The short story won the Young Writers Award in 2017. It has received positive word of mouth and praise for its music and animation.
The Summer is currently showing in theaters nationwide in Korea. Neither the theatrical version nor the original net animation are licensed for international release or streaming.
Source: Kyunghyang Shinmun
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polkadotjohnson · 4 days
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Because I'm greedy and I just watched something I hadn't previously, I decided I want more. So I'm gonna post two lists, one of the things I've watched in case you haven't watched some of it and I can help, and one of the things I'm missing so maybe you can help me! Please help me feed my obsession its hungreee
Stuff I've watched (most from the imdb list, other things found in the wild) excluding interviews, podcasts making ofs and red carpets:
Early Edition (tv)
The Dark Knight (movie)
ER (tv)
Horsemen (movie)
Last Seen Wearing (short)
Virgin Alexander (movie)
Gateway (short)
Love is an Elevator (short)
Sushi Girl (movie)
Brutal (movie)
The League (tv)
The Cross (short)
The Assassination of Chicago's Mayor (short)
Saving Lincoln (movie)
The Employer (movie)
Ray Donovan (tv)
Heavy (short)
Prisoners (movie)
After Thought (short)
CSI: Crime Scene Investigation (tv)
Animals (movie)
AVGN: The Movie (movie)
Intruders (tv)
CSI: Cyber (tv)
Chronic (movie)
A Killer of Men (short)
Ant-Man (movie)
12 Monkeys (tv)
A Quiet Kind of Love (short)
The Belko Experiment (movie)
Be Good (short)
Gotham (tv)
Twin Peaks: The Return (tv)
Blade Runner 2049 (movie)
Galaktikon: Nightmare (music video)
Relaxer (movie)
Ant-Man and the Wasp (movie)
The Domestics (movie)
A Million Little Pieces (movie)
Making Love (short)
All Creatures Here Below (movie)
Bird Box (movie)
Neurotica/Eureka! (short)
Madness in the Method (movie)
Teacher (movie)
Jay and Silent Bob Reboot (movie)
Reprisal (tv)
Lacrimosa (short)
MacGyver (tv)
The Flash (tv)
The Suicide Squad (movie)
Dune (movie)
Immoral Compass (tv)
Weird: The Al Yankovic Story (movie)
Ant-Man and the Wasp: Quantumania (movie)
Boston Strangler (movie)
The Boogeyman (movie)
Miracle Workers (tv)
Oppenheimer (movie)
The Last Voyage of the Demeter (movie)
The Rookie (tv)
Late Night With the Devil (movie)
Shortcake (short) (thanks again @thepurpleprince)
Others (?)
Keep Painting, Mom (short/archive)
The Balcony (short)
Failure - Dark Speed (music video)
Iceage - Catch it (music video)
Iron & Wine - Everyone's Summer of '95 (music video)
Ken Andrews - Sword and Shield (music video)
Passion Pit - Constant Conversations (music video)
Puddles Pity Party - Obsession (music video)
X.X.T. - Steve Jobs (music video)
Annabel Lee (reading)
2021/2022/2023 Fangoria Chainsaw Awards
Premature (show)
Awkward Breakfast Conversations (special)
Svengoolie - The Wolf Man (cameo)
Svengoolie - Inner Sanctum (cameo)
Svengoolie - War of the Colossal Beast (didn't see him in it)
The Boulet Brothers Halfway to Halloween Special
The 101 Scariest Horror Movie Moments of All Time (documentary)
In Search of Darkness 3 (documentary)
I Am Not a Flopper (narration)
CCARS - Fire (um… music… video?)
If you haven't seen any of these let me know and I'll give you the link or upload it somewhere or something
Now all the mysterious stuff I can't seem to find anywhere:
Arc of a Bird (saw a clip on Vimeo) (short)
Credits (short)
Head Case (short)
Band (short)
Keen (short)
Double Black (short)
Say When (short)
Tweet Me in NY (short)
Singled Out (tv pilot?)
Sketchy (tv)
Cass (movie)
Under the Pyramid (movie)
Cora (short, unreleased 😢)
Girls Will Be Girls 2012 (also unreleased)
A bunch of other stuff probably. Any help would be immensely appreciated.
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kirbyskisses · 8 months
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Ohhhhh I’ve never even heard of Batman forever!! But he does look fiiiiiineee I know what my new hyperfixation is going to be, I’m so serious. It’s so hard to keep track of all the different variations of Batman 😭😭
A handy-dandy guide to all the (live-action, cinematic) Batmen
Tim Burton’s Batman
Batman (1989) - played by Micheal Keaton
Batman Returns (1992) - played by Michael Keaton
The originals; beloved and nostalgic for a lot of people. Took Batman from kinda goofy and kiddish in the media, put some darker tones on screen. A little basic thematically and cinematically by today’s standards and doesn’t follow now well-know parts of the character - batman kills in these movies for instance. Still iconic soundtrack by Prince.
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Joel Schumacher’s (RIP🙏🏾) Batman
Batman Forever (1995) - played by Val Kilmer
Batman and Robin (1997) - played by George Clooney
While technically, in the same universe, as the Tim Burton movies, after Batman Returns, was criticized for being too dark for child audiences of the time, Joel Schumacher was bought in. And with a very gay 80s director, came Batman movies that were universally panned for being overblown, camp, and childish. They still get clowned and memed on today, but they’re cult classics now though thanks to some pretty popular, YouTube reviews that reveal a lot about their story and production history - Batman Forever is my favorite of all of them. Also, great theme song: Kiss from a Rose by Seal.
Sidenote: the only movies to feature Batgirl and Robin
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Christopher Nolan’s Batman
Batman Begins (2005) - played by Christian Bale
The Dark Knight (2008) - played by Christian Bale
The Dark Knight Rises (2012) - played by Christian Bale
The big ones. The Nolan Trilogy. Definitely the most popular. Brought the character back from its then camp and admonished reputation by making it a lot darker, a lot grittier and a lot more realistic. Being the first Batman to use digital cameras and having an Academy Award winning performance by the late great Heath Ledger as the Joker made these movies insanely loved. If you weren’t there, I can’t even explain to you how big they were.
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Zack Snyder’s Batman (aka DCEU)
Batman v Superman: Dawn of Justice (2016), Suicide Squad (2016), Justice League (2017), Zack Snyder's Justice League (2021), The Flash (2023)
all played by Ben Affleck
Don’t think about it. I hate it. We’re moving on.
Matt Reeves’ Batman
The Batman (2022) - played by Robert Pattinson
The most recent, incredibly critically acclaimed, the first good Batman in a decade. My second favorite of all of them. Somehow, even darker, grittier and more realistic than the Nolan trilogy.
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BONUS:
Kevin Conroy’s Batman
The actor responsible for voice acting Batman in basically every piece of animation from the 90s to about the 2010s. Beloved by all, may he rest in peace.
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Adam West’s Batman
The campy 60s show. It’s silly, but it still has the best Catwoman and the scene where Adam West has to play Bruce Wayne calling Batman on the phone is criminally good acting. Again, rest in peace.
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