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#aos constitution
defconprime · 3 months
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alphamecha-mkii · 5 months
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Guardian Angel by Jetfreak-7
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ljones41 · 1 year
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Getting Rid of the Sokovia Accords
In the DisneyPlus streaming series, “SHE-HULK: ATTORNEY AT LAW”, the MCU finally got rid of the problematic Sokovia Accords when attorney Matt Murdock aka Daredevil revealed the Accords had finally been repealed.  Considering my six-year criticism of how the MCU had introduced this legislation in “CAPTAIN AMERICA: CIVIL WAR” (one of my least favorite MCU films), utilized it in productions like “AGENTS OF S.H.I.E.L.D.”, “ANT-MAN & THE WASP”, “THE AVENGERS: INFINITY WAR”, “WANDAVISION” and “THE FALCON AND THE WINTER SOLDIER”; I was very happy to learn this about the Accords’ fate.  
However . . . I find myself questioning Disney and Marvel Films’ latest decision regarding the Sokovia Accords.  I have problems with its repeal or eradication.  I have a problem with how Disney/Marvel Films got rid of it - via a throwaway line.  For years, MCU showrunner Kevin Feige tried to tell us that there were two sides to the Sokovia Accords.  I had called bullshit to that idea due to my belief that the Accords violated the U.S. Constitutional and the constitutional rights of enhanced people overall and not just the Avengers.
I had hoped that the MCU would get rid of the Accords by exploring the issue of how the Accords violated the rights of many.  But the franchise never did this.  Instead, the MCU rid itself of the Accords with a quick line - one that would enable the franchise to avoid discussing how WRONG the Accords were in the first place.  All I can say is . . . Feige and the Disney suits are a bunch of cowards.
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spockvarietyhour · 7 months
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verecunda · 2 years
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top five ships (vehicular) ⚓
Ooh, yes! Thank you! <3
HMS Victory, the queen of them all. <3
The Mary Rose, because visiting the museum absolutely blew my mind.
HMS Shannon, with her adorable captain and crack gunnery.
HMS Endeavour, the little cat that could.
The Oseberg ship, because she and her two passengers are endlessly fascinating.
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duckiemimi · 3 months
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this february 19th, Indonesia will support South Africa’s case regarding “israel’s” genocide against Palestinians by delivering an oral statement to support the advisory opinion mechanism (AO) of the ICJ (click). though we are not a signatory to the Genocide Convention yet (for many reasons, none of which are justifiable), there is hope that this speech can be the first step to genuine global south solidarity.
Indonesia has a long history when it comes to gross violations of human rights. from the mass killings of members of the communist party in ‘65-‘65 and the East Timor genocide in the ‘75 (click), to current day West Papua and how it came to be part of the republic (click), it’s very much apparent why Indonesia is hesitant to become a party to the Genocide Convention, and the government has no one to blame but itself.
this, i say not from a place of idealistic naïveté, but from a place of hope: amongst our own issues, this is one decision that stays true to our constitution—that independence is truly the right of all nations and therefore colonization in the world shall be abolished. it’s this, then everything after. it’s this, done one by one. i’m hopeful for 2024 and i’m hopeful for the next decade. i’m hopeful for change and for justice.
with that in mind, if i have any Indonesian readers, please do your due diligence for elections this february. read on our candidates and their histories (click) and choose wisely. bijak-bijaklah memilih.
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kinkandkreep · 2 months
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Yandere!Ao Bing Headcanons- Ancient and Modern verse
So, what can you expect with both Ancient and Modern Ao Bing as your yandere “lover”?
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Ancient Ao Bing
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Lots of clinginess- Ao Bing is extremely clingy. Like, I cannot stress this point enough, he will essentially be your other half, and not necessarily in a romantic way. He loves to be near you, but even being in the same space as you isn’t quite enough. No, he needs to be like, beside you, sitting in your lap, draped over your back near you. 
Lots of cuddles and affection- Along with the first point, Ao Bing will absolutely drown you in cuddles and affection, every opportunity to do so he gets. He just adores you so, so, so much, and he wants to express it all the time. 
Lots of supervision- Ao Bing (at least in my opinion) always has this look of apprehension on his face, and that makes me think that, as it relates to you, the cause of this look is the fear that any number of things can and will harm you. Because of this, Ao Bing barely lets you step foot outside of y’alls home without him being right there to supervise and make sure nothing untoward happens.
Lots of uncertainty- To somewhat accompany the last point, Ao Bing is a person who is very dependent on the thoughts and opinions of others. Now as time passes and he matures, others affect him less and less, but the need never fully abandons him. And he especially cares about your opinion. With this being the case, you’ll find that Bing Bong can rarely make decisions when you’re around without your input. So, essentially, never. And though he won’t ever ask for it outright, he’ll almost always need you to reassure and comfort him whenever he’s feeling not so confident. 
Extremely mild, almost nonexistent punishments- Ancient!Ao Bing has a godly amount of patience. For most things, but especially for you. This being the case, once he abducts you (and in all likelihood, he will be abducting you at some point) he'll be very forthcoming and understanding of your frustration at your newfound situation. Even still, he knows he can't just let you throw fits and isolate yourself/ignore him, so if, and depending on your constitution, when he punishes you, he does so very gently (and admittedly, probably with a fair amount of tears 🙃). 
Modern!Ao Bing 
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A fair amount of sadism- Just from looking at modern day Ao Bing, I can tell he's a bit (or maybe more than a bit 🙃) of a sadist. I could get all into psychoanalyzing why that is but for the sake of brevity, I won't. Just know that he maybe sorta kinda likes to see you in pain, and he also maybe sorta kinda likes to be the cause of it. 
A good amount of spoilage- This may come as a surprise, but Modern!Ao Bing actually really likes to shower you with gifts. From expensive jewelry to precious gems and the finest clothes and dining, if you ask, and even if you don't, he will provide. (You may have to bribe him a lil' with a kiss or two on occasion, but usually he's pretty good about just gifting you things without an ultimatum.) 
Constant supervision- Ao Bing is terrified of losing you. There, I said it. With this being the case, he will always have someone keeping track of you, to 1.) make sure you can't escape and 2.) make sure no hurt, harm or danger has befallen you (😂).
Some sporadic at best- but more severe than his ancient counterpart’s, punishments- Modern!Ao Bing is not shy about the fact that if you step out of line, he will punish you. Not too too severely, but depending on how heinous the offense, you can end up with some bruises not gone hold you. 🤷🏾‍♀️ That said, it’s not often that Modern!Ao Bing can be bothered to actually take the time out of his life to punish you physically, so most times he’ll just throw some scathing words or a dark glance your way and call it a day. 
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That’s all I got for ya boi Bing Bong for now y’all! I’m positive I’ll have more in the future, so be on the lookout for that (also, the way I been had these in my drafts for I kid you not like a year and a half at least, is crazy. 🙃) And if you haven’t already and are curious, check out Ne Zha on Netflix to see both Ao Bing’s in action! 👋🏾
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animehouse-moe · 8 months
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Yuuki Kamiya, Jujutsu Kaisen, and The Tragedy of Ao No Sumika x Specialz
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Now, this isn't to say that Specialz is a terrible opening by any means, just that compared to the electric nature of OP3, it ends up feeling incredibly lackluster from a manga reader's perspective. Because of that, a major blow is dealt to the incredibly ambitious creative effort Kamiya, the director and storyboarder for both OPs, had put into each to personify his visual style. So, let me walk you all along the path explaining the pain in this failed conversion on the success of Ao No Sumika.
⚠️Warning: Manga spoilers for Shibuya will be discussed⚠️
I think it can be no clearer than the two images I've chosen to represent each opening what it was that Kamiya was going for here.
Gojo and Geto, the pair that once formed the strongest are now being pitted against one another. The two halves that constituted a whole now separated.
But let's rewind a little bit to take in the incredible nature of OP3 here. I didn't really speak on it during the arc, but the more I replay it, the more I discover more and more to truly appreciate within it. What makes OP3 so good? Well, I think a great example is Chainsaw Man ending 8.
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What does it do? How does it do it? Despite appearances, this ending (as well as both of Kamiya's JJK openings) share very strong design principles with one another, and maybe even just a bit of Shingo Natsume inspiration. Anyways, the things that tie these openings together. Walk cycles, particularly ED8 here and Specialz, they share Kamiya's passion for slow motion walking animations. Character and group isolations also remain important to his creative vision. Singling out characters or groups to convey a feeling or an overall sense of purpose appears frequently, but once more is felt more strongly in Specialz than Ao No Sumika.
... I think most can read into where I'm going with this point. Specialz is closer to Chainsaw Man ED8 than it is to Ao No Sumika's opening. While the former opening still conveys Kamiya's visual style, it's a far greater breakout in terms of framing than Specialz is. We've seen Specialz before with First Death on Chainsaw Man. Not that it's not good, but it's something that leans on what Kamiya has already established.
Ao No Sumika on the other hand? It's light hearted, it's energetic. It's free. The very first scene we get in the opening is of an isolated Gojo using the fade in/out transitions that Kamiya enjoys, so we're very much aware of his style. But you follow it, and what do you happen upon?
Not an orchestrated and slow walking cycle, no. Rather, it's an energetic and full chase as we follow our Jujutsu High students to the train station. Immediately we break free of Kamiya's typical foundation to provide something outside of the box.
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And you can find many examples of that within. Kamiya tends to lean towards a more methodic and "heavy" style before the action breakdown happens in an opening. Which, much like his penchant for walk cycles isn't a bad thing, it doesn't make the opening bad. It simply makes it a one-note affair that can prove to be disinteresting, especially when it can feel incredibly similar to JJK OP2 (Vivid Vice).
And that's not a baseless accusation, let me break it down. The walk cycles that appear from Natsume's OP2 in season one, featuring it's slow-motion and whatnot, also appear in OP4. The idea of groupings and the display of them appear in both as well. So on and so forth, you can find a lot of extraneous pieces that bear similarity to one another.
Once more, I believe you can see where I'm going. Whether or not intentional, it is a rather clear fact that Vivid Vice and Specialz share a lot of creative similarities. And, just to keep driving the point home, it's not a bad thing by any means. It's just not something great.
What I do think may be a little bad though is Kamiya's reliance on moments that will appear in the anime.
⚠️Once more, spoiler warning for Shibuya past this point⚠️
So, the front bits of Specialz certainly isn't bad, and a few pieces in between are solid, and the hand sign ending is arguably the best possible sequence to appear in this opening. But there's a lot of muddy bits in the middle that are just manga panels brought to the opening.
From about 44 seconds into the opening, it relies nearly entirely on manga panels for its visuals. There's a few exceptions like the Itadori-Sukuna changeover, but past that it's strictly manga panels.
Frankly speaking, I'm not fan. It's incredibly hype worthy, but it's not what I want to see in an opening. Considering how I've talked about Natsume here I'll use Vivid Vice as an example.
Dance around the story, feature your own take on it, your own inspired vision on how you would approach it. Play it with, shape it to your liking and allude to things that are much farther into the future than the literal present. Ao No Sumika understands this incredibly well, but it seems to elude Specialz.
I've kinda lost the plot, haven't I? The tragedy that befell this pair of openings is what I'm here to discuss, so let me tie a bow on it.
Ao No Sumika and Specialz are meant to be ying and yang. The happy and inspiring OP that tells the story of the nigh-unstoppable duo as they enjoy their blue youth, versus the dark and crimson life that awaits our sorcerers on Halloween.
Yuuki Kamiya loves blue and red highlights in their openings and endings, and they tend to contain both. But neither Ao No Sumika nor Specialz are complete in that regard. His visual style has been fractured to represent the two stories as they become one to show how intricately tied together Gojo's Past and Shibuya are.
And it's a shame. The electric opening that is Ao No Sumika ends up falling flat on its follow up with Specialz. Arguably the greatest potential in openings in a very long time hasn't quite been squandered, but it very unfortunately missed the mark.
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vixen-academia · 16 days
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Hey, so, just so you guys know:
X/Twitter (or as we br started to call it, xuíter) maybe banned in Brazil cuz Musk is refusing to delete some profiles that spares hate speech. Here in Brazil, “right of free speech” is CLEARLY not free to talk shit (literally clear by the fucking Brazilian Constitution). So, some people are thinking about coming to tumblr.
Please be nice and patient to them :)
Agora em português
Então meu povo, com toda palhaçada do Muskito em relação ao xuíter e ao xandão mandar ele dar um jeito nesse caralho ou o site vai ser banido, algumas pessoas querem vir pra ca. SEJAM LEGAIS E PACIENTES ok? Ok!
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nerdythebard · 4 months
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#59: Thor, God of Thunder
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[Art Credit: Raf Grassetti] ---
It's been so long since I said this, but... Welcome, Gods and Goddesses! Our long-time reader, @dionysus-liber, has requested a mythology-accurate build of Thor - God of Thunder and Storms, God of Strength and Masculinity, Protector of the Hearth, and one of the key members of the Aesir pantheon. Now, the reason I chose the appearance from God of War: Ragnarök is because I believe this to be the most accurate portrayal we have in any media at the moment: brusque, with bushy red hair and beard, and built like a powerlifter off-season. I could've make an entire separate post describing the intricacies and little details of Thor's character, but for now, let's get down to business to defeat the Jötnar!
Next Time: Divine storm rages. It continues moving East. Watch out for horses.
Now, what was that thing we're usually do here? Ah, yes, build goals!
Divine Equipment: While Thor boasts unrivaled physical strength and stamina on his own, he is also the master of three important items that further increase his might; those being Megingjörð, the Power Belt that doubles his strength, Járngreipr, the Iron Grip Gloves granting him resistance to all the power he generates, and of course the famous hammer - Mjölnir, the Grinder.
The Force of Nature: Thor is the embodiment of pure strength and power. He brings down the full might of the Aesir gods to all enemies of Asgard. The thunder you hear in the skies is the result of his mighty hammer swinging against Jötnar skulls. While he doesn't manipulate lightning to the same extent as, for example, Zeus or Ao Kuang, the storm always joins him on the battlefield.
War Priest: People know Thor mostly due to his feats of strength and achievements on the battlefield (and probably because of... eugh... Chris Hemsworth's portrayal), but what you might not know is that Thor is also viewed as the ultimate protector. His hammer is used to bless and certify marriage ceremonies, he has the ability to heal wounds of warriors, and even resurrect his faithful chariot-pulling goats.
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There are two options when it comes to making Thor in D&D. One is to go with Goliath if you want to emphasize his endurance and strength; that would be a very good, solid base, but I've used this one in my Kratos build, so we're gonna use the other option (and this blog's regular go-to), the Aasimar from Mordenkainen's Monsters of the Multiverse. We start with a +2 and a +1 to two abilities of our choice (Strength and Constitution respectively), resistance to necrotic and radiant damage, the Healing Hands ability that lets us heal a creature for [our proficiency bonus number of d4s] Hit Points once per long rest, and the Light cantrip (to apply on the hammer :D)
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Thor gets involved not only in the affairs of the divine, he is also very prominent in the lives of mortals. His protection and blessings are not only sought by warriors going a-viking (yes, viking is a verb) but also by the common folk and Scandinavian villagers. Because of that, we shall make him a Folk Hero. We gain proficiency in Animal Handling and Survival, which will be useful to take care of our goats in the desolate wastelands of Jötunnheimr, as well as proficiency with one set of artisan's tools (perhaps brewer's supplies to have a refreshing gallon of mead on the road) and land vehicles (such as goat-drawn chariot). Finally, thanks to the Rustic Hospitality feat, we may find our place among the mortals and common folk with ease and have a better chance of finding food, shelter, and potential aid in some tasks.
ABILITY SCORES
This one is a no-brainer, for Thor we must lead with Strength. Follow that up with Constitution; all that bulk has to contribute to something. Dexterity will be next, Thor does not move around the battlefield but an occasional hammer throw requires a good eye.
Wisdom will actually be next, but mostly because we need it for multiclass later. Charisma will be on the lower end; although Thor has good intimidation game, his messy appearance and brusque manners are far from some of the more charismatic characters. Finally, we're dumping Intelligence - the world of arts and science is not one we frequent.
CLASS
Level 1 - Barbarian: We need a solid base of health and damage to start with. Barbarians get a d12 as their Hit Dice, [12 + our Constitution modifier] initial Hit Points, proficiency with light armour, medium armour, shields, simple and martial weapons. We will give Thor a hide armour and, of course, a warhammer. Our saving throws are Strength and Constitution and we get to pick two class skills from the list (Athletics and Intimidation).
As a Barbarian, we of course start with Rage. By unleashing the divine fury, for 1 minute we gain the following benefits if we're not wearing heavy armour:
Advantage on Strength checks and Strength saving throws
A +2 bonus to damage rolls for attacks using Strength (increases as we level up)
Resistance to bludgeoning, piercing, and slashing damage
Rage lasts for 1 minute but it can end earlier if we decide to end it, we are knocked unconscious, or we fail to deal or receive damage during our turn. Initially, we can Rage twice per long rest.
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We also get Unarmoured Defense; if we're not wearing any armour, our AC becomes [10 + our Dexterity modifier + our Constitution modifier].
Level 2 - Barbarian: We develop a Danger Sense, giving us the advantage on Dexterity saving throws against effects that we can see (such as traps and AoE spells). To apply that status, we cannot be blinded, deafened or incapacitated. While attacking, we can also declare to make a Reckless Attack; we gain an advantage on the first Strength-based attack of our turn, but for the entire turn the enemies have an advantage on attacks made against us.
Level 3 - Barbarian: At this level, we can now use our Rage three times per rest. At this level, we also get to pick our subclass, our Primal Path; since Thor is the ultimate warrior of the gods, we're gonna use Path of the Zealot. We are able to channel Divine Fury into our weapon strikes. While raging, the first creature we strike on our turn takes extra [1d6 + our Barbarian level] radiant or necrotic damage (we choose the type when we get this feature and cannot change it).
As the Warrior of the Gods, we are meant to live until Ragnarok. Revival spells (Revivify, Raise Dead, etc.) do not require any material components when used on us.
Level 4 - Barbarian: Time for the first Ability Score Improvement. We're going to grab the Thrown Arms Master feat from Critical Role's Tal'Dorei Campaign Setting Reborn (it's now on D&D Beyond, the setting is semi-canon, I'm using it!): our Strength or Dexterity increases by 1, and weapons without Thrown property (such as our current warhammer) gain that property; I would also ask the DM to allow the next part of that feat: when missing a throw, a weapon comes back to our hand; normally, it works only with light weapons, but considering our divine strength, I personally would allow it in this case.
Level 5 - Barbarian: With Extra Attack, we can now strike twice during a single Attack action. We also gain 10 feet of extra movement when not wearing heavy armour, thanks to Fast Movement.
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Level 6 - Barbarian: At this level, we can literally change our own fate by being ANGRY. With Fanatical Focus, we can re-roll a failed saving throw when raging (once per rage), but we have to use the new roll. We can also now Rage four times per rest.
Level 7 - Barbarian: It's time to let go of all we've learned in Asgard about being a civilised fighter and give in to our Feral Instinct. We have an advantage on initiative rolls. Additionally if we're surprised before a combat (but not incapacitated), we can shake off the surprise and act before anyone else but only if the first thing we do is Rage.
Level 8 - Barbarian: Time for another ASI. This time, we shall put one point each into Constitution and Wisdom in order to prepare to tap into our divine portfolio with...
Level 9 - Cleric: Time to harness some divine magic! Multiclassing into Cleric doesn't provide us with any new proficiencies, but does unlock Spellcasting. Wisdom is our casting ability and we know cantrips, regular spells, and rituals. Clerics have access to their entire spell list and can prepare [Wisdom modifier + Cleric level] spells every day. We start with three cantrips (Mending, Thaumaturgy, and Word of Radiance) and two 1st-level spells (Ceremony and Cure Wounds).
Clerics also get to pick their subclass, their Divine Domain at first level. Here, it's obvious to go with the Tempest Domain to gain some power over the storms. We add two extra spells to our list (Fog Cloud and Thunderwave) and gain Wrath of the Storm: if we get hit by a creature standing within 5 feet of us, we can use our reaction to impose a Dexterity saving throw onto it; on a failed save, it takes 2d8 lightning or thunder damage (our choice) or half as much if it succeeds. We can do that a number of times equal to our Wisdom modifier per long rest.
Level 10 - Cleric: We continue our divine development with Channel Divinity. Using this feature, once per short or long rest, we can tap into the power of Asgard and utilise one of two (one deafult + one granted from our subclass) following effects:
Turn Undead: As an action, we can impose a Wisdom saving throw onto all undead creatures within 30 feet of us. On a failed save, they are Turned (cannot take reactions, must spend their turn running away from us, cannot get closer than 30 feet of us) for 1 minute or until they take damage;
Destructive Wrath: When we deal lightning or thunder damage, we can use this Channel Divinity option to deal maximum damage instead of rolling
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We also get one more spell for our small but significant arsenal; let's pick Bless, so that our party can receive the grace of the mighty Thor!
Level 11 - Barbarian: For this level, we gain the Brutal Critical feature. Whenever we score a critical hit with our melee weapon, we can add one additional die for determining weapon damage.
Level 12 - Barbarian: This time, we get a subclass feature. Our Zealous Presence is truly inspiring on the battlefield. As a bonus action, once per long rest, we can unleash a thunderous roar. Up to 10 creatures within 60 feet of us that can hear us gain advantage on attack rolls and saving throws until the end of our next turn.
Level 13 - Barbarian: At this level, we get Relentless Rage. If we drop to 0 Hit Points while raging, we can make a DC 10 Constitution saving throw. On a success, we get 1 Hit Point back. Each time we use this feature, the DC increases by +5 and resets back to 10 after a short or long rest.
Level 14 - Barbarian: We finally get another ASI. We can finally cap off our Strength to that godly 20.
Level 15 - Barbarian: Our Brutal Critical feat improves here. When scoring a critical hit, we can now add two dice to our damage rolls.
Level 16 - Barbarian: At this level, we get to channel our inner Dylan Thomas and Rage Beyond Death (...eh, they can't all be winners). While raging, we do not go unconscious if we drop to 0 Hit Points. We still have to make Death Saving Throws, but all the effects only take hold after our Rage ends... at which point, we can call Relentless Rage and possibly shrug off the damage.
Level 17 - Barbarian: To add on top of the previous feature that makes us immortal as long as we Rage, we gain Persistent Rage. The only way our Rage ends is if we choose to end it or become unconscious (which, as previously established, cannot happen from battle damage).
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Level 18 - Barbarian: This is our final ASI of the build. While there is a lot of stuff we didn't develop (and two odd numbers, much to my distaste), we have to balance it out with more Constitution so that we can at least soak up some damage that will definitely hit us.
Level 19 - Barbarian: Our Brutal Critical ability improves again. This time, it's reeeeally going to hurt whatever creature we score the critical hit on, as we can add a total of three extra damage dice to our melee damage roll.
Level 20 - Barbarian: Our capstone is Barbarian 18, which gives us the Indomitable Might ability. If we make Strength checks and our roll is lower than our Strength score (i.e. 20), we can replace the outcome with our Strength score.
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And that is Thor, as close to his real-life Norse myth portrayal as I could make him. Before I give you a short summary of him, however, I also need to point out that in D&D there are three items (from DMG Guide) that directly represent Thor's Symbols of Power; those being the Hammer of Thunderbolts (Legendary Maul), Gauntlets of Ogre Power (Uncommon), and Belt of Giant Strength (various rarities and types). If you wish to implement collecting those as your character's personal quest/backstory element, feel free to discuss it with your DM. Now, back to the build, what did we manage to cook?
To start off, we're a typical tank. With Strength and Constitution being our highest abilities, adding a +4 damage to damage while raging plus several opportunities to summon lightning onto our enemies. With the Cure Wounds spell, we can stay on the battlefield a little longer, and the combination of Relentless Rage and Rage Beyond Death gives us a chance to fight even after suffering serious wounds. Our role in the party is simple: deal damage and focus the enemy attention on ourselves.
Our Unarmoured AC is 15, we have a +1 to our initiative, and the average of 197 Hit Points.
Unfortunately, for decent health pool and damage dealing we had to sacrifice pretty much everything else. Apart from Strength and Constitution, our abilities are not great and we don't have a lot of skills to contribute to besides Athletics.
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I'm back, darlings. Hope this holiday season goes well for you. I do not make any promises to not sound like a dishonest fool, but I at least hope I can give you something to enjoy. Looking forward to reconnect with all of you wonderful lot.
-Nerdy out!
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prue84 · 1 year
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(Part of the Crews AUs series)  |  USS Enterprise crew, SNW
The USS Enterprise senior crew and additional officers by 2259.68.
“Where no one has gone before” Ship’s Name: U.S.S. Enterprise Ship’s Registry: NCC-1701 Command History: Captain Robert April (2245-2250) Captain Christopher Pike (2250-PRESENT) Ship’s Class: Constitution Class Ship’s Type: Heavy Cruiser Ship’s Overview: The first Federation starship to bear the name Enterprise, it serves as the Federation flagship. Ship’s Service History, abridged: _ Constructed at the San Francisco Fleet Yards in San Francisco, California the Federation vessel registered NCC-1701 was christened Enterprise in a long line of ships of the same name. The Enterprise was launched on April 11, 2245, under the command of Captain April, who had overseen construction of the ship's components as well as its initial trial runs. << access complete service history >> Status: Active (2259) Timeline Name: Strange New Worlds Timeline Details: --- Annotations: --- Encounter date: --- Encounter location: --- Encounter cause: --- Crew complement: 428 (430) Crew manifest: _
Commanding officer: Captain Christopher Pike
First officer, Chief Navigator and Tactical officer: Commander Una Chin-Riley
Chief of security: Lieutenant La'an Noonien-Singh
Chief science officer: Lieutenant Spock
Senior helmsman: Lieutenant Erica Ortegas
Chief medical officer: Commander Joseph M'Benga
Chief engineer: Lieutenant Hemmer
Nurse: Christine Chapel
Navigator and Tactical officer: Lieutenant Jenna Mitchell
Science officer: Lieutenant George Samuel Kirk
Transporter chief: Chief petty officer Kyle
Training rotation: Cadet Nyota Uhura
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This is the crew from the Season 1, pre-All Those Who Wander so to include Hemmer, who we didn't deserve to see die so early.
I left out all the named crew members that were seen only in an episode.
The tv show uses the old Stardate method. But according to Memory Alpha, 1x01 takes place in either 2259.42 or 2259.55 (there's a note about the episode occurring in the same day the events of Into Darkness happen in the AOS timeline.
Number of crew complement from a ship overview/scan seen in Discovery.
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Tec stuffs (aka Behind The Manip) Not satisfied. Everything looks better with the AOS colors (gray background). Also, there aren't much pics of the sets to play with. Some had to be taken from the tv show, which means dark sets.
Credits: Text about the Enterprise lifted from Memory Alpha's page of the U.S.S. Enterprise (memory-alpha.fandom.com/wiki/USS_Enterprise_(NCC-1701)).
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Crossposted Livejournal: prue84.livejournal.com/97498.html Dreamwidth: prue84.dreamwidth.org/89028.html Deviantart: deviantart.com/prue84/art/Star-trek-edits-SNW-crew-958261129
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defconprime · 1 year
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Star Trek Fleet Command Patch 27
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alphamecha-mkii · 2 years
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Enterprises by Gio Guimaraes
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Brazilian Indigenous Land Rights Protest Hits the Croisette
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The red carpet for Wednesday’s premiere of Tran Anh Hung’s “The Pot au Feu,” with Juliette Binoche and Benoit Magimel, was the scene of a demonstration in support of the land rights of the Indigenous peoples of Brazil. 
The protest was led by the official delegation of “The Buriti Flower,” a film showing in the Un Certain Regard sidebar directed by Portugal’s João Salaviza and Renée Nader Messora and sold by Films Boutique. 
Appearing in front of the banks of photographers, the directors along with the actors wearing traditional dress, Francisco Hyjno Krahô, Debora Sodre, Luzia Cruwakwyj Krahô and Henrique Ihjac Krahô, unfurled a large banner with the slogan “Não ao Marco Temporal: The Future of Indigenous Lands in Brazil is Under Threat”. 
One of the main actors, Francisco Hyjno Krahô traveled from his remote village to attend the premiere in Cannes. He explained to Variety the meaning of the Maraca he held at the demonstration: “The Maraca represents the world. When we move it, we also make the world keep spinning around. Inside the Maraca are the seeds making noise, and the seeds represent us people.” Director Salaviza told Variety: “Some of the photographers shouted their support and were very happy.” 
The protest is specifically aimed at a proposed law which would limit the constitutional rights of the indigenous people only to the lands which they had under their ownership on the deadline of Oct. 5, 1988, the date of the promulgation of the Brazilian Constitution, ignoring the fact that under the military dictatorship indigenous peoples were unable to fight for their rights. Supported by conservative deputies from the party of the former President Jair Bolsanaro, the law would severely restrict the ability of indigenous peoples to protect their lands from exploitation. 
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spockvarietyhour · 1 year
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Aos connie or disco/snw connie?
that's like asking which of my b-grade students I like better.
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fluffypotatey · 9 months
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do u have any fun thoughts on mei that u would perhaps want to share with the class
oh no! a prompted ask about my blorbo that i am unable to refuse!
short answer: chaos gremlin
long answer:
i love, love, LOVE how chaotic and energetic she is. before Wukong, she was the only one who could match MK’s energy, and honestly, the two of them combined could power up Megapolis for a whole year. watched Hero is Born and fell in love
see this?
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it was this moment. that dam smile 🥰 pulled me in (she like me fr fr except she actually has the resources to follow through with violently protecting her bestie bc she’s rich)
she is a horrible enabler and i’m sure gave Pigsy quite the headache when they first met since she probably got MK into so many shenanigans and hijinks. they are horribly mischievous together and have their morals thrown out the window because chaos is much more fun (you could even say she might be an enabler for the harbinger of chaos who exacts judgement on the hubristic gods of old and—) also, if she spent more time with Ao Lie in that memory scroll, she would have been a horrible influence.
Ao Lie: sure, he was rude but it’s not worth it Mei: bite his dick off
i do like to imagine how much her power has probably changed since the Samadhi Fire was unlocked. she was already powerful before using her dragon speed to help with her racing and her dragon spirit manifestation can wack a bitch (macackle) good. so, now infused with the world/universe ending fire (is it an infusion???? did they explain it and i forget???? imma just roll with it) Mei’s range for fire breathing is a lot farther (could her dragon breathe fire before? or was it just a beam???) and her constitution is probably a lot higher given that she needs it to not burn to death.
also, madam is protective to a fault. girlie has integrity and honor to a T. if mackerel didn’t stop her, Mei would 100% have beaten Peng to a pulp. Birdie would have been roasted alive (literally this time instead of verbally)
but yeah she’s cool.
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