Princess Galatea Cypress, Lady Whitemarch
“Legend of the Cryptids - Caella reg.” © Applibot Inc, accessed at the artist’s gallery here
[The yang to General Abdalla Aulorian’s yin, this character is definitely @strawberry-crocodile‘s darling, the main NPC in the one-on-one Pathfinder game she’s running for me. The stats and flavor-text have been written with her approval. I find it delightful how we both brought a lawful evil, deeply resentful, character to the table, but they both have very different approaches and personalities despite that. Like Abdalla, I do intend to have more stat blocks of Galatea in the future, but she has changed less so far in the game.]
Galatea Cypress
CR 12 LE Humanoid (human)
This woman is statuesque, with blond hair reaching down to her waist and piercing indigo eyes. She is beautiful and youthful, but her face is as hard as the sword on her hip.
To Galatea Cypress, to love something is to control it. Her father, who doted on her and followed her whims until a runaway wife soured his mood. Her brother, who can be guided and manipulated like a dog. Her servants, who follow her orders on threat of punishment. And most of all, her wonderful toys, glimmering porcelain automata that obey her to the word. And anyone and anything she cannot control? Well, they can be discarded or destroyed.
Although Galatea is a skilled duelist, she typically fights with her rapier only to toy with an opponent or to put something out of her misery. She’s used to getting her hands dirty; in a fit of pique when she was fourteen, she stabbed her father’s prized stallion to death. Still, she prefers to stay in the back ranks, using spells to debilitate and distract enemies until she can finish them off, or one of her allies can do it for her. Galatea’s most treasured minions are her squad of porcelain soldiers and her right hand monster, the sahkil Baetrachulltchum (but call her Betty). Galatea would not hesitate for a second to sacrifice any or all of her followers in order to save her own life.
Galatea is the eldest daughter of one of the most powerful families in the Whitemarch province of Taldor, giving her the titles of Princess and Lady Whitemarch. Because of her gender and the Taldan legal code, she has no claim to her family estate, and has always felt deeply bitter towards her younger brother. She currently schemes for ways to usurp the power of her house, or at least redirect its wealth and prestige to supporting her projects alone. She is terrified of death because she has a sickening certainty about where her soul will go when she dies. As such, she is experimenting with combining construct and living creatures, with the ultimate goal of living forever in a magnificent porcelain body. Most of her humanoid testees/victims have not survived her ministrations, but rumors of a captured Chelish officer, a tiefling woman who survived a great fall with only a shattered ankle, have given her the idea for her next experimental subject.
Porcelain Construct (Simple Template)
Galatea’s favorite medium for crafting constructs is porcelain. These creatures are beautiful and easy to control, but are somewhat more fragile than the average construct. “Porcelain construct” is a simple template that can be added to any creature with the clockwork subtype. A porcelain construct loses its vulnerability to electricity, and does not need to be wound. It gains vulnerability to sonic damage, and is treated as a crystalline creature for the purposes of shatter, shout and similar spells and effects. A porcelain construct uses the Craft (ceramics) skill instead of the Craft (clockwork) skill, but otherwise has the same cost and construction requirements.
Galatea Cypress CR 12
XP 19,200
LE Human aristocrat 1/wizard (enchantress) 12
Init +6; Senses Perception +8
Defense
AC 18, touch 14, flat-footed 15 (+2 Dex, +1 dodge, +1 deflection, +4 armor)
hp 48 (1d8+12d6)
Fort +4, Ref +7, Will +12
Offense
Speed 30 ft.
Melee +1 rapier +9/+4 (1d6+1/18-20)
Special Attacks beguiling touch (7/day, Will DC 20, 6 rounds), shape emotions (12 rounds/day)
Spells CL 12th, concentration +18
6th—greater dispel magic, greater heroism, serenity (DC 21)
5th—silent crushing despair (DC 19), dominate person (DC 20), mind fog (DC 20), rapid repair
4th—charm monster (DC 19), dimension door, fire shield, silent hold person (DC 18), overwhelming grief (DC 19)
3rd—inflict pain (DC 18, x2), lightning bolt (DC 17), suggestion (DC 18, x2), silent touch of idiocy
2nd—bear’s endurance, cat’s grace, demand offering (DC 17), disfiguring touch (DC 16), invisibility, oppressive boredom (DC 17), scorching ray
1st—charm person (DC 16), crafter’s fortune, disguise self (DC 15), mage armor (already cast), magic missile, shield, unprepared combatant (DC 16)
0th—daze, detect magic, light
School—enchantment (manipulation subschool)
Banned Schools: divination, necromancy
Statistics
Str 10, Dex 14, Con 8, Int 18, Wis 12, Cha 17
Base Atk +6; CMB +6; CMD 26
Feats Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item (B), Defensive Combat Training, Dodge, Improved Initiative, Poison Use*, Scribe Scroll (B), Silent Spell (B), Spell Focus (enchantment), Weapon Finesse
Skills Bluff +20, Craft (alchemy) +14, Craft (ceramics) +14, Diplomacy +19, Disguise +13, Heal +5, Intimidate +26, Knowledge (arcana, planes) +16, Linguistics +8, Perception +8, Ride +6, Sense Motive +5, Spellcraft +17
Languages Abyssal, Celestial, Common, Draconic, Infernal
SQ bonded object (amulet of spell cunning), enchanting smile +4
Gear headband of mental prowess +2 (Int, Cha, Intimidate), amulet of spell cunning, circlet of persuasion, tunic of careful casting, poisoner’s gloves, vambraces of defense, +1 rapier, cloak of resistance +1, noble’s outfit, signet ring, 500 gp worth of nonmagical jewelry, alchemist’s lab, masterwork potter’s tools, surgeon’s tools, 1500 gp worth of miscellaneous poisons, spellbook (prepared spells plus planar binding, geas/quest, lesser planar binding, magic circle vs. good, magic circle vs. evil, magic circle vs. law, magic circle vs. chaos, eagle’s splendor, fox’s cunning, make whole, cantrips)
*Poison Use can be taken as a feat. The prerequisites are Craft (alchemy) 3 ranks.
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