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#arakockra
lazlolemur · 3 months
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More of the gift trades etc this time for @thegalleonsnest ! His very handsome owl Barbatos! It was fun to try and draw an anthro that I don’t usually draw as well as use it as an excuse to push the Impressionism in my artwork a bit more along w more cartoonish proportions in the face!
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A second dnd character, her name is literally Scree
She's a snowy owl arakockra and I love her
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tanoraqui · 6 months
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For the fanfic director’s cut: ⭐️⭐️⭐️
I was going to respond seriously to this, but when I went to find the appropriate googledoc, the googledoc I had open already was "Penguins (A Divine Quest, Probably)", the planning doc for the D&D 5e campaign I ideated by never ran (yet). The premise is: all players are penguins in a post-apocalyptic world in which nuclear radiation a) returned magic to the world and b) made penguins sentient and gave them mild tactile telekinesis, ie, the ability to manipulate (moderately lightweight) objects with their mind while physically touching them (to avoid issues like 'no thumbs' and 'average penguin is about 3ft tall and minimal strength'.)
So I'll share my list of species correlations instead, including reasoning:
Great Penguins
Emperor - BIG BOYS (36-37kg), no nests - Goliath
King - lorge (15ish kg), chicks grow slowly, yellow feather “crown”, deep divers, common - Minotaur 
Brush-Tailed Penguins
Adelie- medium (5ish kg), particularly cold-resistant, line nests with stones, common - Elf
Chinstrap - 5ish kg, pretty (says this site), nest on slopes, common - Half-elf
Gentoo - standardish penguins? 5+a bit kg, Antarctic continent + islands, like crab, common - Human
Little Penguins
Little - SMOLEST CHILDES (1ish kg), nocturnal, common - Svartniblin 
Fairy - ditto smol and habitat?? - Gnome  
Banded Penguins
Galapagos - smol! (2ish kg), equatorial (very good in heat) - Halfling
African - 3ish kg, burrow much, used to warmer (African) weather - Dwarrow-Dwarf
Humboldt - 5-a bit kg, burrow some, occupy cold Peruvian current but hot (desert/Mediterranean) breeding site. Fucked by El Nino some years - Mountain Dwarf
Magellanic - 5-a bit kg, burrow breeders, ~ African but South American - Hill Dwarf
Large Divers
Yellow-eyed - 5.5ish kg, maybe rarest penguin, nest in plants - Aasimar 
[EXTINCT] Waitaha
Crested Penguins
Rockhopper (Southern, Eastern, Northern) - 2.5ish kg, red eyes, tiny but fierce - Goblin 
Snares - 3ish kg, endemic to Snares Islands, kill forest with guano quantity, yellow eyebrows - Hobgoblin 
Fiordland - 4ish kg, endemic to New Zealand rainforests - Half-orc 
Macaroni - 5+a bit kg, don’t Land much when not breeding, weird orange hair - Kobold
Erect-crested - 5ish kg, tall crests (~horns!) - Tiefling
Royal - 5+a bit kg, related to Macaroni probably (yellow hair), nest in open. Standardish - Dragonborn 
[EXTINCT] Chatham
Humans = giants, 1 enclave per type
Other birds (terns, mostly? not albatross? Must really live there) arakockra
Genasi may be done as a half-heritage thing, ie, half genasi, half established race
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blackfinchart · 3 months
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The World of Warcraft will never be as magical as it was before the internet invented “solving” games and content creators optimized the life out of creative choices that developers make-
However.
I honest to god believe that the move to make it less of a marionette show is to go back to vanilla (you can update the graphics if you want but idc), and develop new content horizontally instead of incrementally. I think that game design would also make the writing less… weird and character/escalation focused- and instead more sandbox, ‘human’ scale, and immersion driven.
We could still go to a lvl 60 Outland, or North Rend, or what have you. We could still meet the Draenei, and recruit the Arakockra (idr how to spell it, the bird people that all the horde people wished they could have instead of Blood Elves. You mightn’t remember but they were PISSED about the blood elves haha), and get all that awesome landscapes and environment design.
We could still fight awesome raid bosses and encounter new and weird mechanics, both in and outside the instance. GW2 has showed us that there’s a lot you can do with horizontal progression/expansion in an MMO (I LOVED playing GW2 even though the story made me roll my eyes haha).
I would play retail WoW if that happened, and also Blizzard stopped sexually assaulting, bad mouthing, bullying, financially abusing, and lying to, its employees. If it clearly and plainly apologized to Chung Ng Wai, and compensated him, and the other contestants involved, for trying to silence their message of solidarity. If they stopped abusing the finances of their customers, and stopped betraying the integrity of their creative product to squeeze out higher profits- instead choosing to generate more income through creative excellence.
If Blizzard did ALL of that, I would play WoW again.
But hey! Turtle-WoW exists! It’s free! And it’s going on the right direction!
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maximuseffort95 · 7 months
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Wanted to drop a few of my ocs reference sheets and descriptions, before I make art of them on here, Let’s start with Hokori Phoenix:
Hokori phoenix is an Arakockra avian monk class. That I made with a group of friends based on an AU for the show Lego Monkey Kid.
His personality is very boastful and arrogant due to his fame and notoriety as an “influencer” and local celebrity. He grew his success when saving his orphanage from a terrorist attack at a young age which mark him as a hero. From there he began to teach what he knows in martial arts to those around him so they may defend themselves, which lead to him opening his own dojo the Crimson Phoenix.
The dojo grew in popularity and began to branch out all over the world which lead to Hokori losing sight of why he creating it in the first place when he let the fame go to his head.
He’s one of my favorite characters that I hope to brush more upon and talk more about his backstory and Phoenix like abilities that he is yet to discover. Feel free to ask him anything.
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ghost-with-wifi · 2 years
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cheese and bread :> with some wine and arakockras
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fountainstrangerart · 3 years
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Player Character Key:
V (me): Black Half-Dragon Druid
Vulkus: Wolfkind Barbarian/Paladin
Koultek: Blue Dragonborn Sorcerer
Birel: Arakocra Cleric
Norne: Half-Elf Arcane Archer
This weeks tale needs a little weaving beyond a simple summary~
https://docs.google.com/document/d/10WmvuHhBRjUsU8p10GlXXIHfSuMvcZXR0ogJJbe0Xtk/edit?usp=sharing
Heres the link to the whole story
***
Commissions are available, feel free to DM if your interested
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moonlit-nest · 4 years
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I got our Wizard a gift
   So I play 5E with all of my school friends, right? Quick background of our party makeup: Our DM, of course, and then me, a Paladin (don’t worry, I’m not the “Lawful Stupid” Variety) Sorcerer multiclass named Sunn. Additionally, you’ve got Fib the Rogue, Kepesk the Bloodhunter, Lotë the Druid, Edgar the Fighter and Minthe the Wizard. 
    So, my character, Sunn, is a pretty nice guy. At least, he tries to be. He thinks about others and likes to handle party talking and social skills, due to Charisma being his primary stat. Not always, but usually. He’s kindhearted, charming, and passionate about the people he cares for.         Then you’ve got our Wizard, Minthe... complete 180. A Necromancer who tends to front a cold shoulder, and doesn’t seem to really care about other people. At least, not at first (there were backstory reasons as to why she acted the way she did at times, though that’s for another tale). She raises the dead despite the social stigma behind her specialized magic, and tends to take a no shit attitude, and an all or nothing approach. I guess in a way you could say she and Sunn both took the role of joint “Speakers” for the group, since Sunn was the lighthearted “let’s go, team!” Type of guy who rallies his comrades, and Minthe opposed this by keeping the group on track and focused, and was surprisingly level headed, even during times of crisis. You’d think they wouldn’t really get along, right?
   Well, as it turns out, they actually clicked, and surprisingly well! Maybe it was that they were both dedicated and experienced casters, maybe it was that Minthe found my strange character interesting (he’s a Furry, which is almost basically unheard of in our setting by the DM, unless you count established races like Lizardfolk or Arakockra under the furry umbrella term. Buy and large though, Sunn was pretty unique), but they grew to have a slightly antagonistic but genuine friendship the first chance our group got to chill and roleplay in an inn. To get an idea of what their relationship looks like overall, Minthe’s player and I often joke about situations the two could find themselves in, and how, generally speaking, Minthe and Sunn make jabs at the others expense frequently, but always in good fun, as they know each other well enough to not take it so far as to hurt one another’s feelings. In fact, when things get serious, they work surprisingly well together! Admittedly, that may be in part due to the fact that Minthe’s player and I (we’ll call her... Sam, for the sake of privacy 💛) have a pretty good relationship outside of D&D, and we both are very experienced D&D and role players, so we just mesh easily.    So, with that context in mind, we come to the story part. Our party had recently traveled underground (long story short, it was a more secret route into the castle of the city we were under, we were rescuing an innocent woman from execution). There was a puzzle we had to get past involving the guard of said underground path (Sam did a great job here, as she had to tell the guard a story that would entertain him in order to pass, and she rolled very high along with her very good roleplaying, which was more than enough to let us pass), and then we were in the stretch towards the underground criminal base that would allow us passage to the castle from the inside. As we make our way through the narrow cavern, which slowly filled with water, insuring we didn’t lag behind too much, we made our way to a... very... peculiar area.      The walls seemed to end, and all around us looked like a night sky, even below the semi-opaque stairway that seemed to slowly crawl downwards. We had outpaced the water in this point, so we were free to carefully observe our surroundings in this otherworldly zone... I’m not exactly sure what this was to be honest, but my current theory was, at some point, we failed to perceive a portal of some kind that connected us to this magical hallway, a limbo between the cavern to wherever the underground criminal zone was. Anyway, no point in delaying, we begin proceeding downwards into the abyss, dimly (and I do mean  dimly) lit by artificial star lights.   
   I should mention that, at this point, we concluded this session. A week passed us by, and we were hyped! Unfortunately, Sam was unable to proceed with this week’s session due to family business I believe, so we agreed to proceed with the session and edify her on the events immediately once the session concluded. As for Minthe, we felt it would be wrong to do her the disservice of just pretending she was there but not letting her do anything, so, despite our lack of a character sheet, we agreed to let someone use her character. I took that role, since I had the relative most experience with both 5E and Spellcasting out of the rest of the players at the time. 
   Now, resuming the in game events, we’re traveling through this odd realm of darkness, faint light, and downward stairs. Eventually, we begin to worry a little, so we all decide we’ll be making perception rolls to keep cautious. The dice were rolled, and every single one of our characters heard a strange series of noises as we listened... it sounded like... chittering...   
   Naturally, we’re unnerved. This was the first thing we had in this campaign that even felt reminiscent of horror themed, so we weren’t sure what the DM had planned... we get our vigil, and remained stalwart, proceeding further below. Eventually, we see the outline of a massive set of doubled doors, complete with large handles that were probably higher up than Lotë, who I wanna say was the shortest member of the party. However, the doors aren’t all we see.       Above, we see multiple lights flicker in the darkness. One, two, four, eight, sixteen, thirty... tens... hundreds. Blinking in quick succession. They were a slightly different color than the stars surrounding us.     These, as was obvious, were no stars.        From just above the door, an incredible and mortifying sight revealed itself - a monstrous, gargantuan, opalescent Spider, the starlight now reflecting off of its revealed form, its razor sharp fangs, needle pointed legs and gemstone-fortified body sparkling in all of its death-foretelling glory. Then, as if things couldn’t be worse, the seemingly infinite eyes of above closed down towards us - hundreds of smaller twinkling spiders, raining down upon us.
   Roll Initiative.       Our Bloodhunter Kepesk went first, activating his crimson rite on his weapon and charging for the spider. Then a small group of the swarm attacked everyone in a small enough zone, dealing minimal, but still noteworthy, piercing damage. Keep in mind that the fact that this battle takes place on a stairway limits our mobility, lest we risk falling off of said stairs into who knew where...   
   The orders continue, Sunn strengthening the party with his magic, Lotë hurling spells and supporting friends when needed, wisely using fire to help ward against the webs that the many abominations sometimes used to keep us in place, Edgar bravely defending his friends with his viscous morning star, Kepesk distracting the leader of the creatures and dealing significant damage with his ice-coated scythe, Fib narrowly dodging and weaving through attacks and cleverly using the darkness to pass checks (presumably for being able to disengage and hide) before returning to the fray with impressive sneak attack damage, and Minthe channeling her most powerful spells at her disposal to decimate the army of spiders.       Now, Kepesk, he’s a... cocky son of a bitch. Well, mayhaps not cocky, but I lack a better term. He’s absolutely chaotic, as is his player, though in the best way possible. He only does nonsense when he knows it can benefit the group, or at least himself and not harm the group, and it always makes for a good laugh! This boss fight would be no different, as he evades and disengages from the giant spider, and attempts to use her own weapons against her - by charming one of the spiders. Not, you know, magically charming them or commanding them. Just... you know, trying to tame it. In the middle of the fight. While also dodging the flurry of swipes and jabs from the boss.       It may sound ridiculous, but we just thought it was as hilarious as it was badass, and we were dying of laughter, even the DM was into it (despite the fact that she later described never in a million years anticipating it, so good on her for being awesome about improvising shit). Now, he did, admittedly, have to earn it. A check to learn more about the spiders, a check to calm the spider, and then a few other things to make sure it didn’t die, fall, etc etc, since we were trying to kill as many spiders as possible, and he was sandwiched between the horde and the boss. He definitely suffered some hits and had to earn his pet gem spider, but, he did!       Now, I see this, and I’m laughing while I think of a way to help. Maybe I have a spell that can make his checks easier, or buy him some time by getting the boss spider’s attention with a Divine Smite from Sunn, as I still had one last spell slot for him. But, I realized, Sunn rolled less than adequate on his initiative, and he was out for more than a few rounds, at least six or so. Minthe, however? She was next.   
   Now, for whatever reason, my thoughts lingered on Sam. “Man”, I thought, “what would Sam think if she were in this situation with Minthe?”       Well, quickly, I had an answer. I smiled to myself, now giggling quietly.       “She’d want a pet of her own, right?” I thought to myself. I mean, I wasn’t sure if she had a familiar or not at the time, but I knew the idea was humored by Sam and our DM. Maybe, just maybe, I could actually pull it off! A check to figure out what these things are, how to tame them, just get Sunn or Edgar to protect her from some spiders and boom, should be easy, right? Yes, it was. Just... not as easy as I thought it would be.       “DM?” I ask, politely.       “Wassup?” She asks in return, awaiting my response.       “Minthe notices Kepesk not fighting with one of the spiders, and reasons that she’s away from most of the enemies... can she try to tame a spider as well?”       She thinks on it for a second, and asks me to explain my reasoning, which I do. Minthe was known for being a little strange, since she was a Necromancer and didn’t really give a damn what people thought about her, so it’s not like it was out of character. I also add that it would be a nice surprise for Sam, since she had thought about getting Minthe a familiar before, and maybe this would be a way to ease that desire until a real familiar could be obtained (she ended up getting a... raven, or maybe a crow, as her legit familiar. He’s hilarious and can communicate using telepathy, he’s surprisingly eloquent with common, if a bit snarky)! The DM rules that I can certainly try, and to roll an Arcana check to learn more about these creatures. Minthe, being a wizard, had a very high score, and I rolled decently, between 10 and 15, so I was safe, and learned all of the information Kepesk had. Then, I roll another Arcana check to try and tame it (the reason I rolled Arcana and not Animal Handling, as I recall, was that Minthe was using her knowledge and actual facts of how to tame the creatures as opposed to intuitive care for the animal). I pick up my D20, shake it with both hands, and mumble “pleeeeaaase work..” to myself. I let go, and a few clacks ring out. People were curious if I could do it.       Natural 20.       I was pumped for the rest of the night - not only was the spider okay with chilling with Minthe, it fell in love! With two new allies on our side, we defeated the rest of the pests and took down the Massive Spider herself! Victory was ours, and the session ended as we pushed open the heavy metal gates, greeted with the sight of relatively civilized society. It was full of crooks, but at least there was an inn, so we felt pretty damn good.       I eagerly texted Sam the report of the session that night once I was in my car on the way home (wasn’t driving, lol), and told her the tale of how she would have a viscous, dangerous little crystal spider to roleplay with as her character in the next session. To this day, both Minthe and Kepesk still have their spider kids and they honestly love them very, very much.       The End! 💛
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ancientdoodles · 4 years
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Rate your fave monsters! :3
NO FAIR
I think they’re all hot. Lol uhh so I’ll include aliens in this list as well since I like to group them together myself.
1. ORCS - I LOVE orcs, absolutely, positively, obsessively love orcs! This ranges from WoW orcs all the way to Azog!
2. ANTHRO -Hell to the yes please give’em to me! (By anthro I mean like Minotaurs etc.)
3. YAUTJA - they can take my spine any day
4. DRELL - uhhhh they did Thane SO wrong!!
5. Dragonfolk/Merfolk/lizard folk - ahhh yeeees.
6. HONORABLE MENTIONS: Night Walkers, shapeshifters, Locust (GoW), Krogan, Kett (ME), Turians (ME), Arakockra, Goliath (DND), Bugbears and many more
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r-e-i-d · 5 years
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Me- loves Teiflings and Arakockra and Firbolgs and wants to play them constantly
Also me- Vowed to always play a character that is a woman of color just because of how angry it got one of the fellow players in my first campaign because “black elves don’t exist”.
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fountainstrangerart · 3 years
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Two sketches today
The first one is our sweet Arakockra Birel~
The second one is V hiding himself in a feather cloak gift from Birel while he’s in town
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