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#arena shooter
dimalink · 28 days
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Winter season Red Orchestra Killing Floor
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For last month I do not play a lot. Mainly it was two games from Tripware. Red Orchestra and Killing Floor. I take this games in steams on sales. It is two games from one developer. Two of them are network battles. In both of them you can play single player maps. And I was doing this. I play in free time. About to play half an hour or about 10-15 min.
Games are about the same idea from one side - they are about maps. And you run them and shoot. But in different stylization settings. And different dynamic tempo.
Red Orchestra – it is was released earlier. There are about maps about second world war. There are lots of maps here. Every map is playing the different ways.  There are locations at the field. There is like city. And they are playing very different. There are even maps about vehicles. For example, tank. I more prefer maps like field. And city too. Depending on the map you feel the game different.
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There are different weapons. Pistil. Machinegun. Automatic rifle, automatic, machinegun, sub machine gun. Different rifles. Weapons from ww2. So here you need to select a different soldiers. Rifleman, automatic gun soldiers. And two sides USSR and German side. I am for USSR only try to play. Every soldier has its own weapon pack. For example, automatic gun or rifle. There is grenade.
It is playing like a game with a big scale. Scale is big. I played with bots. So, first go to console with tilda. And write addbots 20. I can add onlky20 bots ingame. So it is more fun. Maps are big so by the idea, the more players – more fun it is.
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 For example, we play as a soldier with rifle. Ussr. Map at the field. For example, summer. And there are maps with winter. They are feels as very different. And, it is summer. Rifle. Run forward. Maps are big, locations is wide. Field, river. Open space. With us also running another soldiers. They are different. It is starting a shooting. You cannot see - what side it goes. Somewhere from a far. You need to sit and find a cover.
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And next – to move a point, where you can see enemies. And fire at him. It is good to lay on earth. Do not forget to move.
 Game for action is not absolutely dynamically. It is not a super fast quake with fast jumping. But everything is rather realistically. But instead of this, this is like a simulation. Crawl, lay down, go, run. Shoot. Rifle need to be reloaded. This is not a sub machinegun. But instead of this you can have a good aiming.
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Automatic weapons are excellent about more closer distance. You rush from a side and start to fire.
Maps are very different. There are maps in winter. Trenches. Trees. And snow. And again start a fire. And you cannot see what place it is fire. Who. Where. Need to move forward. To enemy lines. Or in another case, enemy will control your points. It is about a controlling points to define everything. Absolutely new game looks at winter maps. I think all that goes here, is very realistically.
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There is a map like blood forest. Or forest of blood. So, it has a big lines of trenches. And you need to rush into them. And it is going all the time shooting there. It is very fast and so unpredictable. There is a moment of luck or no luck. So here automatic weapon is a good thing. Narrow space. Lots of enemies. And you cannot know where is enemy. You can watch in a wrong direction.
There are cities. In ruins. Destroyed buildings. Whole buildings. Open spaces. City streets. Every type of a map feels unique and each map it is interesting to try out. You don’t know what to expect next time. In a memory these scenes. Winter.  You are with automatic rifle is going by snow. Walking though ruins of buildings. And a little further – it is a railway and open space. And just from there, immediately, they start to shoot at you.  Enemy is there - behind the wagons. And he is shooting a lot from that position. There are lots of theme.
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There is a map with even more destroyed city. There is a map and trenches. And it is summer already. There are different maps for your choice. In a mountains, in field.
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Second game – it is Killing Floor. And it is the same format. By network as idea. But you can play alone. And here it is another idea. You are alone or in team. I play it with brother too, by network. And you are against waves of enemies. So here it is about another game. Some dark locations. Zombies and monsters. Experimental some mutants are raging out. And dark as in a horror movie. Locations are waving horror. True horror. Style of Resident Evil, there is something. And here it is more dynamical action.
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In this horror it is goes action about shooting enemies. Enemies are different zombies. Big and casual. You are running the map.  As by labyrinth. You can buy weapons between the waves of enemies. So here you have also different weapons. And you can find something interesting. Shotguns, automatic rifles, AK47, all of these there are here, pistols exists. Cold weapons also exist. You have a list to select.
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It is playing as a cool horror and action. I think this way can be a DOOM. As a main idea. If it will have a story and typical maps. But game is main about a shooting, crossfires. And waves of enemies. In the final it will be a boss. You are inside of a horror movie about zombies and mutants. But with lots of weapons. It can be scary. At some places. But you need to move. You need to shoot.
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 There are lots of maps too. They are different. There are several game mods. About maps with waves of enemies and mode with small tasks, it looks like tasks. There are also a maps for this mode. It is various, different and good horror action.
There are absolutely scary locations. As some laboratories with black metal around the walls. It is very dark. And rooms are destroyed. And lots of monsters. It is so uncomfortable in a such places.
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There locations – oppositive. Like farm. Field. Road. And somewhere in a field the are – zombies and mutants, unholy. It is night also.
Weapons you need to buy for money you get from killed monsters. Between waves of enemies. You can have some pause between next wave. And this way you can try very different weapon. It is very interesting. And there are good pistols and shotguns. So, you start with something simple and next you get something very progressive into your hands. You can take with yourself several types of weapons.
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I remember how I play this game with brother for a New Year about several hours. It is very cool and dynamical. Hurricane. Trash. Horror. Shooting. So, we played very normal. Game is rather trasher style. Like Doom, about stylization. Darkness thing. And ocean of shooting. Running a corridors, which are dark. And shoot the monsters. It is happening, that we wait for them for some time. Sit and wait. What side they will go.
Here you can to manage enemy waves, what enemies it will be. Long time of waves with enemies. I do not try this options a lot. But there are some settings. So, it is also rather good game. And you alone also can cool to shake zombies heads. With a pistol with good aiming. First. Second. Everyone straight in a head. With aiming.
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There is a game mode like a network – with maps and just enemy waves. And also, there are tasks, you get some tasks. Also, its own maps. Go there. Find a in container something.  First you need to open this container. And there are lots of them. In a certain one it will be a required item. Later you will need to go next. And there is a place you need to do also something. To move forward. Location has a normal size. So, you need some time to find. There is a place to put a tactics. And all the time enemies to appear. You need to shoot all the time.
These two games I played in a winter. So now I think I will try something new. And these games I will play with pleasure also!
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Playing little games. From time to time i like to play videogames. And write about it. Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
BLOGGER: https://dimalinkeng.blogspot.com/
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devileaterjaek · 9 months
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dasnya · 3 months
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There's another Tribes 3 playtest going on til Sunday and I'm BEGGING yall to try and give it a shot. I will never forgive Hi-Rez for what they did to Tribes: Ascend and if this game is dead on arrival I will perish.
We need new blood, we need new players, we need to give Tribes the biggest community we can :<
who DOESN'T like to shoot explosive frisbees at each other while going like 200km/h?!!??!?!
BECOME THE SHAZBOT
just trust me. it's fun. I promise. you'll get it. ski down slope, speed go up. jetpack up slope, speed get retained. go pew pew.
I am foaming at the mouth.
I can't go another 10 years without my one true love.
I'm just gonna say it. Tribes is the best shooter I've played. Titanfall is just the game I was forced to settle for. :(
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conceptmobius · 2 months
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Genre Avoidance
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bersergner-blog · 6 months
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Practice 1_4.3 - Post-Mortem
3D
Stadium
First I dove back into Maya and put together this very rough Stadium. I never ended up connecting the Play area with the Stadium outer as I decided to go into a different direction.
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Armour
I then threw together some basic Pauldrons as I thought it would save me time drawing them consistently from different angles, but I also didn't end up using these designs.
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Gun
I also had this idea for a Quad Barrelled shotgun but didn't end up having enough time to finish. While I didn't end up using any of these designs it did help me get back into practicing 3D and dusting off my Maya skills.
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Characters
Since part of the appeal of the Arena Shooter is the vast and interesting skins to play as I really wanted to get the diversity of the future across.
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I set out to getting a lot of ideas blocked out for different looks that could represent different nations. For example the Imperium have designs inspired by classic medieval knights (B & I), the Tribes have bone and fur inspired outfits (A & F), the Bandits have mercenary and biker inspired outfits (C & J), Bio Mechanical armour types such as (K & L) attach and exist in harmony with the host, the Necris are undead cultists and wear all sorts of strange Gear (G & D), There are also Rebels (H & E) as well as robots (M & others not pictured until the final image, as I was running short on time). I wish I would have had more time to develope these characters further as some do feel a little half baked and generic in the final image.
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Composition
Initially my plan was to do two separate images for the coloured and the black & white submissions. The coloured one would be a piece of Key Art showing a 'Match in progress'. After getting feedback from my Tutor we agreed that an engaging image for the black and white would be gladiators entering the arena. So I put some basic compositions together, working as I went and cutting planning shorter than usual as I knew I had just about enough time for what I'd planned.
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I then worked out how my characters would feature in the composition, adjusted it, added my light source and set to designing the characters as I filled them in.
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I wanted to add elements in the four intersections of the rule of thirds but also keep the eye drawn to the center. So I created this whacky sort of triangle/rule of thirds composition. I'd seen vertical, horizontal and diagonal compositions but never a specifically triangular one, so I was excited to see if I could pull it off. I used some gears in the foreground to 'cut off' the bottom sides of the image as there were lines leading the viewer's attention off-image so I wanted to hem them in.
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I tried and retried the lighting a few times, adding darker shadows here and there and changing the hue, as well as reworking the colour scheme of the background to a royal blue and gold which worked really well with the purple and orange lighting. I also added cinders in the foreground with varying degrees of gaussian blur to add some visual flair as well as fully designing the background in it's full edgy 90's Arena Shooter glory.
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Finally I tweaked some lighting, added extra shadows, lightened the background for more depth and added some fiery haze behind the pyramid in the front to help the main subjects pop. I'm quite proud of the resulting composition although a day or two more of fine-tuning could have helped it really come together.
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Final Pieces
As I had run out of time by this point I was unable to finish the second image and simply chose to flatten and convert this image to black and white but it actually makes the value shine even better than the colour image. Which I was not expecting.
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All in all, I was very happy with how this project turned out.
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1stprototype · 1 year
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I really enjoy playing Quake Champions. 
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js21o3 · 1 year
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Unreal Tournament (1999) - DOM-Condemned [Dave Ewing]
Condemned is a small arena designed for the Domination gamemode in which teams earn points by holding control points placed around the level. Map control is an important skill in Arena Shooters and Domination is a gamemode entirely built around it.
The level has an interesting theme, but the layout is a bit cramped. Hence why I can screenshot the whole map without going out-of-bounds. The translocator and jump boots allow you to quickly get onto the rooftop. Holding the rooftop grants you control over the entire map, with relatively easy access to both health and shield belt. There's even a Shock Rifle spawn! Kind of broken when you think about it.
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theangrygrunt · 9 months
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Maps I've made:
Most of these are for Quake Live, but the one on the bottom is for Xonotic:
=================Xonotic Maps=====================
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Link
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Updated my map “The Floating Sturgeon”, a re-imagining of Splatoon 2′s Sturgeon Shipyard. Map changelog can be seen in the linked post.
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colonel-crab · 1 year
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Quake III: Arena (1999) opening cinematic
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valkyrianskies · 2 months
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Steam NextFest wrapped up yesterday and today I wrapped up my article checking out some of the game demos that were available, with notable mentions going to the excellent returning arena shooter Tribes 3: Rivals, the lo-fi soulslike Duel Corp, and the fun attempt to bring Touhou fangames into the RTS genre, The Touhou Empires.
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tehzee · 3 months
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Instagib is my jam~💜
(📷)
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devileaterjaek · 1 year
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QUAKE III ARENA
Ranger skins
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zentendo · 3 months
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Quake Fans Rejoice! A Potential Sixth Dimension Tremors on the Horizon
Calling all nailgun-wielding Quake champions! Dust off your rocket jumps and prepare to face-off against Shamblers once more, because the iconic arena shooter might just be warping back into our reality. Whispers of a Quake revival have been swirling for months, but now, thanks to Xbox’s Developer Direct, those whispers have morphed into a tantalizing tease. Eagle-eyed viewers of the Indiana…
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View On WordPress
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ladynetrex · 3 months
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It's been kind of a Rocket Launcher kind of a day. For some reason, in the last clip I thought it was Capture the Flag and went to their base to take the flag.. But I was lucky to kill the soul carrier, steal the soul and deliver it to a obelisk in a split second. Then it got stolen right after, and I got confused to what happened.
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bersergner-blog · 6 months
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Practice 1_4.2 - Inspiration
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Quake
Arguably the game that gave birth to the Arena Shooter genre Quake III - Arena in particular was the first game in which I first encountered the high adrenaline playstyle. The game was sci-fi but gritty with it's hugely diverse cast of characters that gave the world so much life and implied lore. This level of creativity was also apparent in it's briliantly designed and visually oppulent maps. While it's weapon selection feels very standard, the newest entry QWuake Champions has given us more interesting instruments of death to duel with.
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BETHESDA (2017). [Online] Available at: https://quake.bethesda.net/en/news/611XkX52ScCoWoCm0yuYAu INDEPENDENT (2013). [Online] Available at: https://www.independent.co.uk/games/did-ai-robots-from-quake-iii-arena-video-game-bring-about-world-peace-8683852.html QUAKE.FANDOM. [Online] Available at: https://quake.fandom.com/wiki/Quake_Champions LUTRIS (2017). [Online] Available at: https://lutris.net/games/quake-champions/ EUROGAMER (2006). [Online] Available at: https://www.eurogamer.net/q3a1
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Unreal Tournament/Championship
In a very similar vein and in fact a direct competitor to Quake was the Unreal Tournament series. Fashioning itself on a more serious 'sports-like' take I took little interest in anything besides it's gorgeous graphics until Unreal Championship 2 introduced an even more diverse cast of characters and Melee combat that allowed you to dash through the skies, wall-jump, reflect projectiles and even execute enemies once you had locked them into a stun. This all complimented the chaotic fun perfectly.
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BETHESDA (2017). [Online] Available at: https://quake.bethesda.net/en/news/611XkX52ScCoWoCm0yuYAu INDEPENDENT (2013). [Online] Available at: https://www.independent.co.uk/games/did-ai-robots-from-quake-iii-arena-video-game-bring-about-world-peace-8683852.html QUAKE.FANDOM. [Online] Available at: https://quake.fandom.com/wiki/Quake_Champions LUTRIS (2017). [Online] Available at: https://lutris.net/games/quake-champions/ EUROGAMER (2006). [Online] Available at: https://www.eurogamer.net/q3a1 FANDOM. [Online] Available at: https://unreal.fandom.com/wiki/DM-Gael_(UT200X_map)
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Anarchy Reigns
A third person action brawler by prestiguous studio Platinum Games, Anarchy Reigns never got the recognition it deserved. It translated the Chaos of an Arena shooter to the genre of DMC-style character action as well as tons of cool stage hazards that could see parts of the area play host to a Boss creature or be nuked. It even featured some stages that could dynamically change, during the Match. It was a brilliant time and you never quite knew what was going to happen next.
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NEWRISINGMEDIA (2012). [Online] Available at: https://www.newrisingmedia.com/blog/2012/2/15/an-interview-with-platinum-games-the-team-behind-anarchy-rei.html Polygon (2013). [Online] Available at: https://www.polygon.com/2013/1/14/3877148/anarchy-reigns-review-new-again GAMEINFORMER (2011). [Online] Available at: https://www.gameinformer.com/games/anarchy_reigns/b/ps3/archive/2011/08/18/anarchy-reigns-gamescom-preview.aspx FANDOM. [Online] Available at: https://platinumgames.fandom.com/wiki/Category:Anarchy_Reigns_Characters
Poses
For the dynamic and chaotic composition I had in mind I consulted Book 6 - Fighting Poses of the Masters of Anatomy series (that I sadly can not share images from) as well as browsing some sepcifically dynamic gun poses.
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SORANEWS (2016). [Online] Available at: https://soranews24.com/2016/06/20/drawing-a-cop-flipping-over-another-cop-while-they-fire-guns-theres-a-reference-book-for-that/ DEVIANTART (2013). [Online] Available at: https://www.deviantart.com/clintcearley/art/Gun-Poses-turnaround-Premium-Stock-406899679 MASTERS OF ANATOMY - BOOK 6. Available at: https://www.mastersofanatomy.com/ebooks
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