Last week I spent about 3 hours on this stop-motion animated segment as part of my experimentation with the Experimental Animation workshop. It is rough but it was a really good learning experience and quite satisfying to move around the figure I had made around the cardboard spaceship. I also used a bit of what I had learned in the photography workshop I had participated in the previous week when it comes to lighting the space I was working with. Overall I enjoyed the experience and will proceed with working with animation for this week as well.
Finished all the limbs for the armature! It's definitely very wonky and stiff but at least it can fit into the pelt. Does anybody have any suggestions on how to attach the limbs better? Right now they're held with pins that allow them to rotate but are very loose. His shoulders look off if that makes sense? He has areas of loose skin but since the pelt is so tight it's hard to add any more chunk to the armature.
Edit: HOLY FUCK I MEANT TO PUT “Febrera” ITS A PLAY ON THE SPAINISH WORD “Febrero” OH MY GOD I’M AN IDIOT. MY SPAINISH IS A LITTLE RUSTY DIRKEIDIDIDIDIDISIIEIEIDIDIDIDIDIDIDISIDIDIDIDIIDIDIDIDIDIDIDIFIDIDIDIDISISODODKKDKDKXKD
I worked on making an armature for the alien character I'm using.
I first made a base out of twisted wire, building from the feet up as I wanted it to be very stable. From there I made legs, then a torso, which turned out to be the most difficult part due to how I weaved the wire between the ribcage. I began to put on a layer of clay to build on the form. Unfortunately the clay I was using(an air-dry clay I had had in my own supplies) was a bit too unstable and stiff for animation so I made another armature, learning from my mistakes with this one
(Blender) Is there a way to force elbow bends with IK?
I recently followed a tutorial for making a run cycle for my character here https://www.youtube.com/watch?v=pIrfIIiQvrg, attempting to adjust for the fact that I'm using an armature with IK and most of the tutorials I was able to find used a rigify rig instead. I'm somewhat satisfied with the end result, however one great difficulty I had was that I can't get my character to bend her elbows while keeping her hands in the same general key-frame areas. This results in her arms sticking straight out while she runs which is bothering me a lot. Dos anyone know of a way to force an elbow bend on an IK rig? Here are some screenshots of the model/rig:
The armature used by Ray Harryhausen for the cyclops in The 7th Voyage of Sinbad (1958).
I don’t know if Ray was pressed for time or just lazy, but he did not construct a new armature. Instead, he tore off the “skin” from the ymir he created the previous year for 20 Million Miles to Earth (1957).
Likewise, Taro the dragon from Sinbad was also created using another previously constructed armature.
This time Ray cannabalized the Rhedosaurus from The Beat From 20,000 Fathoms (1953).
It’s a shame that the original creature puppets weren’t preserved (I’m sure Forry Ackerman would’ve snatched them up for the Ackermansion if they had been). Still, given the outer materials the puppets were made of, and how long it’s been since they were constructed, it’s a given that they would be badly deteriorated by now.
Something to keep in mind for you collectors out there if someone offers to sell you the “original” Rhedorsaurus or ymir. And believe me, there are people who’ve tried that scam.