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#as futaba says during the game 'no one likes cliche things happening over and over again' and thats what the ending was
pururin · 14 days ago
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i’m done playing persona 5 royal, really great game honestly just improved most mechanics in the game or added a bunch of new things but the ending/last palance was underwhelming as hell, just threw the whole 100+ hour narrative before it out the window and made sorta annoying to play at times.
the last boss fights were nice but still slightly too easy? and i was playing merciless mode the whole way and yet i felt like i never really got challenged, even checked and saw i was 2 levels under the average but still ended up beating everything in 1 try
honestly if someone is going into the game wanting to see the true ending i’d probably say just don’t go for it because story wise it doesn’t hold up at all imo there’s also very strange things they did like not allowing me to meet a confidant i had maxed out completely on the last day because ??? it just didn’t make sense at all
anyways thats really my only complaint the 110 hours before the true ending was a lot better than the original game i definitely appreciated what atlus did here (except maybe make the game harder cause merciless mode is way too easy)
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sillyfudgemonkeys · 4 years ago
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U R entitled to your own opinion. but still what could've been so messed up for you to hate it? I remember you fangirling about Anne back when only the Japanese version was released back in 2016.
Summary (and incomplete list) of my problems. 
Yeah as I played the Japanese ver the first time I was focusing on the positives.....after I finished I...it felt off......tbh it felt off while playing it but I didn’t notice/refused to listen to it cause I was waiting to see things unfold. And while I understood what was going on, there was some crucial information (at least crucial for me to process it correctly) I knew I was missing cause of the language barrier. 
After a 2nd time through I saw it..... I saw how all the antagonists were.....not well written besides Kamoshida and Sae (and even Sae could’ve used some tweaks to her motive, tho not as much tweaks as the rest of the game I think needs). I saw how there was a lot of similarities between P4....and not the good time......it felt pretty copy paste....and tbh if it was going to copy and paste one of the past game’s formula.....it should’ve been P3′s.....But hey...that would’ve mean that Atlus would’ve had to write more overarching arcs in P5 like they did with P3, and we can’t have that kind of effort...... The lack of overarching arcs really hurts Anne, Ryu, and Yusuke (who, even in my first playthrough, I felt he literally dropped off the face of the earth after I finished the dungeon, not his arc where we see Madarame’s confession, I literally forgot Yusuke was there right after I finished the dungeon with like a month to go before the confession). Haru and Goro get screwed in their own way. I felt like the game relied too much on Makoto and Futaba to do stuff (it felt like they were doing everything, barring the MC of course). It didn’t feel much like a Phantom Thief game (tho it takes a bunch of the story cliches without any of the fun). I never felt like I had freedom.....which is a problem when the game’s theme is freedom. Not with the MC’s dialogue, he has like one personality to choose from (which for the most part feels like it’s mostly “jerk, sassy-jerk, funny-jerk” like it’s worse than the PQ options). The endings suck in terms of freedom of choice, it’s like 5 steps backwards from P4 which is wrong since they should’ve at least taken a step forward from P4 considering P5 is next gen and P4 was made on a shoe-string budget. The dungeons...oh my gawd..... Give me P3/4′s any day. Yes I like the randomly generated one’s cause it gave me more choice than P5′s. P5′s were good the first time through, but they are such a slog after that. It’s not that P5′s are big, but it’s that they aren’t bigger! Give me an option on how I want to approach the treasure! Give me a short route, a fast route, an easy route, a hard route, a long route, a medium route, and make it so I can back track and go through all the routes if I want. Give me incentive to take the longer/harder route (better weapons, loot, items but of course it’s harder, higher risk means higher reward), give me the short/fast route so when I’m replaying for the 53rd time I can just skate through that without having to spend an hour going through a dungeon I’m destroying (it says something when the dungeon is so long that it’ll take someone an hour to run through the dungeon on NG+ on safety, while it takes maybe 10-30 min to speed through P3/4 on NG+ regardless of difficulty. Like...god....thinking about playing P5 NG+ on the hardest difficulty must take them like 2 hours a dungeon or more @.@). But yeah I never felt free in the game, the characters never felt free in the dungeon setting (AND THAT’S WHAT ATLUS WOULD SAY IN THEIR INTERVIEWS! The characters are suppose to feel more free in the Metaverse! WHY IS IT THEY DON’T FEEL LIKE THAT WHEN I PLAY?????)
Actually bouncing off that, I hate the characterization inconsistencies. Anne and Ryu get the worst of it, but this also applies to comments on Anne/Mako’s thief outfits too. I love Anne I do, but Atlus screw her and everyone over so bad. She’s suppose to speak out against sexualization but then gets sexualized in her own game. And not even in a “I’m being confident and am being sexy cause I want to” fanservice it’s always “someone is looking at me and I’m uncomfortable and don’t want to be looked at” fanservice...... And the former seems to be what they might’ve wanted to do, the artbook stating her short skirt as a reason.....but then the rest of the game is just her hating her outfit and it’s like “WHAT?!” And it doesn’t help the Devs were like “oh yeah we thought that’d be cute.” NO! NO IT’S NOT ATLUS! I’d give you a pass with her wearing it the first few times and then getting used to it and owning it (cause that’d be growth), but no.....not for 98% of the game......  And then Ryuji, he’s all “protect women’s honor” when it comes to Anne being creeped on by random guys, but as soon as he gets the chance to be a creep he takes it. And it really just messes with his values, or how we see his values in that regard....all cause Atlus wants a cheap laugh. Same goes for the MC, the whole reason he was in that mess was cause he was protecting a woman, and he also creeps on Anne a little (tho not as enthusiastically as Ryu, and you could actually be dating her by those times so you could say that Anne’s actually fine with him doing it). And then Makoto.....her’s is minor but it also deals with her outfit, tho iirc it’s only really during the Mementos convos (and Anne’s does too, but it also happens outside in that and her arc’s theme in dungeon one is also a big factor in why it’s bad), but it’s still there. Anne and Makoto’s views on their own outfits muddles how the game address why they are dressed that way. We get “it’s your will of rebellion” but we have a variety of reactions. Ryuji’s was what I expected everyone to be like aka “mine’s pretty cool, but your’s is strange” kinda thing....cause they seem like it’s tailored for them......And yeah you can say “oh the big bad had some influence in it” but.......that’s just.....weird and it really muddies something that could be easy to grasp.....I mean the outfits kinda do a good job at reflecting their Personas! And, at least with Hashino, everyone seems to like their Personas.....WHICH MAKES SENSE! SO WHY NOT MAKE THE COSTUMES MAKE SENSE EVEN THO THEY ARE ALIGNED TO MAKE SENSE AND lkfelnfsd;aknfal;f AHHHHHHHHHh!!!!
Sorry that’s all I can go into for now. You don’t have to agree with it of course but......it’s just......a lot of things....piled on......and....why....why is it like this..... @.@ ;w;
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