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#astria ascending
gamersonthego · 4 months
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GOTG Review: Astria Ascending
This is the next game in my Backlog Roulette series, where each month I spin a wheel to randomly select a game on my massive backlog that I must play (though not necessarily to completion). These wheel spins occur on the monthly preview episodes I co-host with my friends on The Casual Hour podcast.
There’s a phenomena about robots you’ve probably heard of before. It’s called the uncanny valley. The idea is the closer a robot looks and acts like a human, the more its inaccuracies are scrutinized and criticized by real humans. The reasons could be myriad — it could be the way it looks or sounds or moves or something else entirely — but the important thing is that it’s not…right. Astria Ascending lives in its own uncanny valley. But it’s not one of being human, rather, it’s one of being a JRPG classic.  
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There’s another saying famous saying: “If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.” Astria Ascending certainly looks like a great JRPG, its Vanillaware-like character design is striking, with a number of unique races from the beastly feline Arktans to the angular and serpent-esque Zeft. The art direction in general is often a sight to behold. The hub area especially has a real electricity about it, with many gorgeous structures. 
It swims like a great JRPG as well. Opening the menu reveals a wave of systems and mechanics. Each of the eight party members has their own starting class, equipment type, skill tree and abilities. Combat sees you use four of your party members at any one time, though you can swap out members mid-battle for strategic advantages. There are a suite of buffs and debuffs that can be applied to your team or to enemies. There’s a summon system. There’s even a Bravely Default-style system that lets you spend resources for more powerful attacks in a single turn. 
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And hey, it even quacks like an RPG classic. The premise is undeniably cool: The world is protected by a faction of eight demigods, people from around the world who were drafted into service and given incredible power, but also given just a few short years to live. And the current group — your playable characters — are just three months away from a pretty permanent retirement as they work to protect the world fully knowing they won’t be around to see the fruits of their effort. The writing and voice acting (both in Japanese and English) are well done. And musically, composer Hitoshi Sakimoto, who has contributed to Final Fantasy Tactics, Final Fantasy XII and 13 Sentinels: Aegis Rim does solid work here as well.
But unfortunately, looking, swimming and quacking like a great JRPG is not enough to make you one. And it’s in the details where Astria Ascending falls.
Ulan, seen here waving her arms like some kind of wacky inflatable tube man.
The game looks beautiful…in stills. Characters’ idle animations are so fast and so wild they become distracting. Walking and running animations are awkward too. There’s a real “Live 2D” look to everything going on here that just is devoid of personality. Battles don’t fare much better as animations and effects for spells and attacks are weak and flat. It’s such a bummer seeing cool characters move in such lifeless ways. 
Astria Ascending does have a wide array or systems though…too big of an array, in fact. You start the game with your full party of eight, which means you have eight classes, each with their own massive skill tree to attend to. And before you can unlock much of anything on one of these trees, you’re given additional access to a choice of three upgraded job classes per character that open up a second full skill tree. And later you’re given sub jobs and support jobs, which create even more headaches. I love tinkering with character builds, but this is just too much. Oh, and those upgraded job choices are permanent, so you better be happy with your picks. 
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This skill tree is fine, but when every one of the eight characters has two of these each (and most of the things on it are flat stat buffs), it becomes both overwhelming and monotonous.
And all of this mechanics and systems just end up making the game’s many, many fights long and tedious, often with little reward. It got to the point where I turned the difficulty down to its lowest setting just to mercifully pick up the pace. 
When you’re not fighting, you’re walking around incredibly simple and bland Metroidvania-like environments. The structure feels a lot like Vanillaware’s Muramasa: The Demon Blade, where dungeons are made up of 2D side-scrolling rooms that can branch off in multiple directions. But each of Muramasa’s screens are visually distinct and built for dynamic platforming and action combat. Astria Ascending’s rooms all look the same and you mostly just hop around to solve the most basic of puzzles. 
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Every dungeon ends up looking this spartan, with identical room connecting to identical room. It's easy to get lost.
And as for the quacking part, while the premise is cool, half the game is spent going back and forth among everyone’s hometowns, solving very similar problems before going back to the main hub to report in. It feels less like a grand adventure or unravelling a mystery and more like running errands with no payoff.
The music is also CONSTANT. There are no quiet moments. There is very little up or down. The tracks are fine, but they're implemented so poorly. They're just always there, sometimes drowning out the voice acting. And those voices, while nice performances, sound awfully similar (especially for the female English voices), and since the camera is almost always zoomed out, it can be quite difficult to know who’s talking.
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The speech bubbles are also of little assistance when it comes to knowing who's speaking.
At this point, I suppose it’s clear that I didn’t like Astria Ascending, but I do find it to be an interesting case study for what makes a JRPG good or bad. Astria Ascending pretty strictly follows the formula of classic JRPG design, but while it hits the right notes and plays them in the right order, there’s just no soul to this music. Even if developer Artisan Studios addressed all of the issues I listed above, I’m still not sure the game would be good. Because it would still be missing a thousand little details that even I can’t so easily put my finger on. 
Astria Ascending is not a bad game, not in a technical sense anyway. It’s just one that lacks heart and passion. It’s a photocopy, an amalgamation of good things from other games without the understanding of what those good things mean or how they should interact.
It’s uncanny. And once you see it, you can't unsee it.
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weatherman667 · 6 months
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Astria Ascending
A game that harkens back to the traditional turn-based RPG's or yore. Rather than trying to reinvent the wheel, it inspects the best made wheels and runs with it. I will separate this into the Good, the Bad, and the Ugly, (or meh).
Good:
Four-fold class system that in theory allows and extreme level of customization, (I'm still too early in the game to actually be able to use any of it).
Classic Turn-Based RPG
Ability to swap any number of characters at any time, and this includes KO characters.
One of, if not THE best grid-based leveling system.
The game explicitly tells you about the various, novel races during the introduction. Rather than having them be mentioned, with the player have no idea what they are talking about.
Bad:
Combat is not balanced. This is largely because the game includes the Focus ability. If you hit a target's weakness, you gain focus. This can either by used for summoning, and the skills of the summoned beings, or to magnify an attack. It doesn't take a genius to figure out that this means the game's strategy is build focus and then max-out an attack with an element the enemy is vulnerable to. This is the same bullshit that Xenosaga 2 used, which absolutely crippled the game. Astria Ascending is no where near as bad, but it still fails to balance it.
If you actually use your skills, then you will quickly run out of MP. This means that you default into many battles where you only use your basic attacks. Although, there are abilities that regen MP, so maybe it's early-level boringness, where your characters can't really use any of their abilities. The next logical step is to give you extremely powerful abilities that don't work on bosses. As I said, it doesn't try to reinvent the wheel, just copy it.
Field movement is akin to Valkyrie Profile, and is just terrible. Just as it was in Valkyrie Profile.
Meh:
Art style tries to copy Vanillaware without ripping them off. End up nowhere near as good as Vanillaware.
Story has an emotional hook, but quickly devolves into generic fare. The answer to why things are happening is usually Plot.
Job system becomes extremely complicated, and is irreversible. I suppose this adds replayability, while easily messing you up.
While you can swap characters at any time, it seems you can only revive characters in the main lineup. This means you have to swap them into the lineup, and hope another character's turn comes before the enemy.
The first boss introduces a number of elements before you can do anything about them.
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henlp · 1 year
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Astria Ascending
I don’t know why this game has gotten so little attention, especially compared to others that’ve come out in recent years. While not breaking any molds or doing things uniquely, it’s a perfectly serviceable, functional turn-based RPG. 
Chances are that I’ll never pick it up again, and I didn’t 100% all the journal entries busywork, but I spent 20 bucks for it and was satisfied, and I’m sure you can get it for cheaper and enjoy the pretty art and straightforward experience.
Gameplay
As mentioned above, there’s not much I can say about the gameplay: combat uses an action boost system kinda like Octopath Traveler, and it’s fine; the overworld platforming and exploration skills are there; the bootleg Tetra Master minigame is fun enough as a post-endgame distraction to extend your playtime if you so choose.
The major complaints I have are: 1) the difficulty/challenge balance is non-existant, there was no work done besides numbers changing depending on your choice, and it’s no wonder that the devs allow you to change difficulty at any point;
 2) the bullet hell minigame that at times you have to do to progress is so token, it hurts, and is also affected by the crappy difficulty balance;
3) my BIGGEST gripe, which might also be the most petty, is how you have to choose where to assign each of the character’s three extra jobs, and not only are these locked to the slots chosen (main job, sub job, support job), and you can’t change it at all in a playthrough; but your choice of main job also removes your base job’s equipment options.
If this game was spectacular and quick, maybe it’d be understandable as a means to offer replayability. But I’m not gonna play it again, and I doubt many would. If you wanna limit things, then at least make it an endgame option to switch between jobs, or that you need to fill out a skill tree before you’re allowed to switch which job is assigned to each slot.
Performance
A small token acknowledgement that, at least on Switch, the game is a bit slow with its loading screens, in-between areas and getting in and out of combat. Nothing compared to fuckin’ Cris Tales, but still worth bringing up. Maybe it’s different on PC or other consoles, but I find it an important factor in turn-based games to be expedient and to not waste your time. 
Also, the game is severely lacking in its options menu, and some areas can be WAY too dark to make anything out. A serious problem, when considering there’s still some platforming elements to deal with.
Story
Astria Ascending’s story is just there. It’s very basic, it’s not particularly engaging, and the characters don’t have enough to them that made me like them any more or less. Especially when you have 8 playable characters right out the gate, but you don’t have to use all of them, you get nothing to have you connect with the protagonists of this game.
That being said, SPOILERS: I find it kinda stupid/funny how the story is set in a totalitarian, dystopian world, where everyone must abide by the governing body’s mandates... and you’re playing as the enforcers of this system, without ever once questioning if their world and society is fucked up. A system where people are chosen to be given superpowers for three years, serve as enforcers, and then die, and if they refuse or attempt to flee, are hunted down. And that it all leads to the utter destruction of the whole thing. Nah, it’s the disinfranchised escapees not eating their brainwashing Harmelons that are the problem, not our authoritarian theocracy that’s giving rise to dangerous anarchists looking to burn it all down.
Zero self-awareness, and I can’t help but laugh. The complete opposite of a conventional JRPG story.
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ashleybenlove · 1 year
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Fishlegs in the kitchen.
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vibesgetur · 1 year
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Motivation sought astria ascending
DOWNLOAD NOW Motivation sought astria ascending
#MOTIVATION SOUGHT ASTRIA ASCENDING PATCH#
#MOTIVATION SOUGHT ASTRIA ASCENDING SERIES#
Be aware that you should go slowly and look carefully for the hidden crystals, as they are not the usual red orbs, but simply places where the "Interact" button will appear when you walk over them. Astria Ascending Trophy List 51 Trophies 369 Owners 16. Sadly, the Gemini Temple item bugged out for me, so let me know if and exactly where you found it. Fight for the future while you reckon with the past sacrifice everything, relinquish nothing. This will usually be used to pump up the damage of your best moves. You can store up to ten FP at a time and spend four of them during a turn to increase the effectiveness of your abilities up to 200 percent. Really kills my motivation to go for the plat when theres quite literally NO guide anywhere to help find all this crap Im missing fisty123 3 months ago 2 While looking last week to find out if there is any missable trophies/achievements I did come across one that was in French but due to the fact I could not tell if anything was missable or. FP is a very valuable resource in Astria Ascending. Specifically, you want to look at xJPOLLEY's post at the bottom of page 8, then GHOST INS1DE's reply at the middle of page 9, and finally Fuuldrin's post at the top of page 10. 9 Take Advantage Of Elemental Weaknesses To Earn FP.
#MOTIVATION SOUGHT ASTRIA ASCENDING PATCH#
I would wait for another patch (if we ever get one) to fix this before wasting the considerable time required to do it, but if you want to give it a try anyway, you can find more info here: Real Female Fitness Motivation 8 Stories That Will Inspire You. This incredibly powerful material is going to be very sought after though.
#MOTIVATION SOUGHT ASTRIA ASCENDING SERIES#
Sadly, it's also very buggy, as mine has bugged out with three of the four crystals found, but the fourth does not exist, even in the spot where it's supposed to be. Astria Ascending Motivation Sought NightlyGamingBinge. Advancing through a series of leagues, starting at B League, ascending to. The quests 'Motivation sought' and 'The Dark Spirit' both get stuck in a loop of conversation and a fight. There is an "invisible" 43rd side quest that involves finding four crystals hidden in obscure places, but it doesn't appear in the journal and can't be started until you talk to NPCs in the towns in a certain order to obtain clues about the items. Thought this was the best forum to get the message to the Devs, even though im playing on PS4. This are the misions that a have done: A Demanding ProfessorĪnyone knows where is the last side quest? thanks a lot. You’ll explore its world of Orchanon as a 2D platformer, entering separate rooms, collecting treasures. The question is that i already done 41 of 42 side quest and i dont know where is the last one. Astria Ascending puts a side-scrolling twist on a more traditional, turn-based RPG shell. interviewed prescribers indicated high motivation to prescribe a product. Hi guys! its my first post here so sorry if this content must be in other side but i cant found the info (and sorry for my bad english too jeje). Introducing Astria Therapeutics Our name comes from the Greek word for star.
DOWNLOAD NOW Motivation sought astria ascending
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commlomo · 2 years
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Astria ascending the stolen thief
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KICK IT! (Drop That Beat Like an Ugly Baby) 10 Days to Save the World 10 Days under the Sea 10 Second Ninja 10,000,000 100 Doors Game - Escape from School 100 hidden birds 100% Hidden Objects 100% Orange Juice 1000 Amps 1001 Spikes 100ft Robot Golf 11-11 Memories Retold 12 is Better Than 6 12 Labours of Hercules 12 Labours of Hercules II: The Cretan Bull 12 Labours of Hercules III: Girl Power 12 Labours of Hercules IV: Mother Nature 12 Labours of Hercules V: Kids of Hellas 12 Labours of Hercules VI: Race for Olympus 12 Labours of Hercules VII: Fleecing the Fleece 140 15 Days 1602 AD 1701 A.D. Last Recode //TODO: today >Observer_ 007 Legends 007: Blood Stone 007: Nightfire 007: Quantum of Solace 0AD 0rbitalis 1 Screen Platformer 1 Screen Platformer: Prologue 1. There are 9,219 record(s) in this category.
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lomorock · 2 years
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The stolen thief astria ascending
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The Art of Astria Ascending DLC contains: - A digital map of Orcanon with the main locations you will visit during your journey - A digital artbook of over 70 pages, gathering concept arts, promotional arts and 2D models of the gorgeous art of Astria Ascending. Make sure to use Malbado to steal the gardening tools from them. It does add a little elemental variety to Alek, and gives Eko some physical attacks to work with so it's. The Samiris can be found in Peyska Spring Sewers. Personal Thoughts: The main gimmick of this class is to add the light element to your attacks, which is mildly useful but you run into the same problems Fencer has, if an enemy nullifies the physical attack the added element vanishes. Steal the Gardening Tools from Samiris in the Peyska Spring Sewers. Obtained: Speak with Hanett on Floor 165 near the elevator in Chapter I. Continued abuse of our services will cause your IP address to be blocked indefinitely. Astria Ascending - The Art of Astria Ascending. This is a guide for The Stolen Thief side quest in Astria Ascending. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. use for most of the characters and I could not get my thief to steal anything. Continued use of these apps may cause your IP to be blocked indefinitely. For Astria Ascending on the PlayStation 4, a GameFAQs message board topic. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Ive spent time in the sewers, and theyre not dropping. According to the quest guide, theyre with those Samiri, but heres the thing. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does. Im trying to get 5 Iron Ores for the Stolen Thief quest.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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talonabraxas · 1 year
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Astraea “Astraea, Astrea or Astria (Ancient Greek: Ἀστραίᾱ; “star-maiden” or “starry night”), is the daughter of Astraeus (Dusk) and Eos (Dawn).She is the virgin goddess of justice, innocence, purity and precision. She is closely associated with the Greek goddess of justice, Dike (daughter of Zeus and Themis).Astraea, the celestial virgin, was the last of the immortals to live with humans during the Golden Age, one of the old Greek religion’s five deteriorating Ages of Man.According to Ovid, Astraea abandoned the earth during the Iron Age. Fleeing from the new wickedness of humanity, she ascended to heaven to become the constellation Virgo.According to legend, Astraea will one day come back to Earth, bringing with her the return of the utopian Golden Age of which she was the ambassador.”
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satoshi-mochida · 3 months
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Hand-painted Japanese-inspired RPG Lost Hellden announced for PS5, Xbox Series, PS4, Switch, and PC
From Gematsu
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Astria Ascending and Super Neptunia RPG developer Artisan Studios has announced Lost Hellden, a hand-painted Japanese-inspired RPG featuring music and audio direction by Hitoshi Sakimoto (Final Fantasy XII, Tactics Ogre, etc.) and illustrations by Takeshi Oga (Gravity Rush, Siren, etc.). It will launch for PlayStation 5, Xbox Series, PlayStation 4, Switch, and PC via Steam, Epic Games Store, and GOG in 2025.
Here is an overview of the game, via Artisan Studios:
About
Lost Hellden is a unique hand-painted JRPG from Artisan Studios, enhanced by dynamic lighting and weather effects. Take control of eight unique highly customizable characters through an epic mature story where the 7 Deadly Sins guide your fate. Witness a new Deep 2D technology allowing you to play in 3D in hand painted artworks with dynamic lighting and weather. On a planet called Era, people are bound to one of the Seven Deadly Sins before their first birthday via a religious ceremony called the Nexus Ritual. All their life, the inhabitants of Era have to fight against their urges. Should they fail and succumb, they transform into mindless and aggressive beasts. The Unio religion representatives – the Arkhons – ensure that everyone follows the rules and put down any monsters that appear in the cities. One day, a woman gives birth to twins, something that never happened before. The Prime Arkhon, supreme leader of Era, conducts the Nexus Ritual himself. However, something goes wrong, and one baby is bound to all seven sins, while the other receives none. The twins are taken to the capital, Avilah, where they are brought up as Arkhon apprentices. They are never allowed to leave the walls of the sanctuary… But one day, Leht, the twin bound to the seven sins, manages to leave the city. His brother Cyphel is sent on a mission to find and bring him back. He is accompanied by two seasoned Arkhons, Gram and Enki. The journey of Cyphel and Leht is one of self-discovery, one that will allow them to grow and become the people they were destined to be.
Characters
Cyphel Fyrbrand – Since Cyphel was not bound to any Sin during the Nexus Ritual, his childhood was significantly easier than his brother’s. He grew up to be a kindhearted, yet naive young man. Cyphel is usually obedient but he willingly follows Leht when he is up to some mischief.
Gram Stoneheim – This strong woman taught the art of fighting to the twins. She can be harsh sometimes, especially with Leht, because she sees great potential in him. She is an Arkhon and works closely with Enki.
Enki Taillevent – Enki is an Arkhon and a teacher to the twins. He is less strict than Gram, sometimes he can even be seen as lax. His kind demeanor and his sense of humor make him a great person to be around.
More to be announced.
Watch the announcement trailer below. View the first screenshots at the gallery. Visit the official website here.
Announce Trailer
youtube
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mnx3e · 4 months
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今年もいろいろやりました、という事で、Switchで遊んだゲームの記録。Games played on Switch in 2023.
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▲Aka
ほんわか絵本タッチが可愛いほんわかスローライフ‥と思いきや、メインストーリーが見た目より案外重い。そして気ままなスローライフ、ではなく必要に応じて行動するほぼ一本道なのは少し思ったんと違かった。RPGとかの重めゲー後の箸休めに丁度いいボリューム感。
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▲BATTLE CHASERS NIGHTWAR
アメコミスピンオフゲーム、原作を知らなくても何とかなる。日本ならではの媚がないのがとても良い。バトルはスタンダードかつ硬派でハード、遊び応えはかなりある。移動速度がもっっっさりしているのが玉に瑕。日本語ボイスがあるのは凄いがかなり下手で盛り下がる。エンディングは「続く」で終わる、続編が出るなら遊びたいかも
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▲Bear and Breakfast
森のクマさんがモーテルを運営する。手書き風な絵が可愛い。素材集めや内装コーディネートが楽しい。部屋割りも決められるので、結構好きにチマチマ・こねこね出来て時間が溶ける。メインストーリーはよく分からないが話はオマケ。UIがちょっと不親切、止まりバグは勘弁して。
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▲Coffee Talk 2(コーヒートーク エピソード2)
ドリンクを提供しながらなんてことない雑談を楽しむゲームの2作目。前作のその後の話で顔馴染みも続投。新キャラは少なかったが各々が濃かった。やる事は大体同じだがそれで良い。前作より的を絞ったストーリー展開だったが、他愛無い話を楽しむ良き読み物ゲームなのは変わらずでした。コンプリートまでは行かずとも結構やり込んでしまった。
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▲ASTRIA ASCENDING(アストリア アセンディング)
常にサイドビューの2Dアニメーションで構成されており絵が綺麗で音楽も良いRPG。海外製だが翻訳がちゃんとしている。主人公が8人居り、細い文字で情報過多なのでとっつきにくさはある。難易度は易しくはない、というか敵が強い。ジョブとスキルツリーが奥深い。完全な勧善懲悪ではない雰囲気が個人的には面白いが、少し引っかかる所もある。強敵に立ち塞がれてお休み中。オチが気になるのでクリアはしたい。
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▲【体験版】 NICHE 遺伝子サバイバルゲーム
生物の遺伝子に関与しながらより強い個体を模索しつつ、サバイバルで生き抜いていく。タイル状のフィールドで、タイルごとに移動や行動を行うボードゲームのようなシステム。予期せぬ外見の子が産まれたりして面白い。「生死の管理」が個人的にしんどそうで体験版止まり。もくもくとやるスルメゲーになりそうな気はしてる。
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▲スーパーマリオRPG
個人的今年の目玉。マリオのRPGシリーズの根源がまさかのリメイク復活!画質の向上はさておき、デザインや台詞、操作感などがほぼそのままで驚いた。今となってはかなりクサい芝居もそのまま。まさかキノピオが平たいままとは。新要素もあり、懐古は懐かしくも新鮮に楽しく遊んでいる所です。あのシーンがムービーに、は感動しちゃう。たぶんエンディングは泣く。
今年は少し少な目ですが色々やりました。でも目をつけているゲーム全ては出来なかったなー。‥というのも今年後半、ブログでプレイ記を始めたのでより鈍足になった、というのがあります。ゲームを進めたいけど書くのが追いついてなくて進められないというセルフ悪循環。向いてないのでは?(もし見かけたらそっと見守ってください笑)
ともあれ今年もゲームは面白かった。来年は今年触れなかったものもやりたいし、また新しい出会いがあると良いですね。
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playpeep · 1 year
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Astria Ascending
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I've only been playing one of them for a couple days, but I think I'm ready to declare Xenoblade Chronicles 3 and Vampire Survivors my favorite games of this year, both that came out this year or just that I've played this year.
One of these days I’ll make that XC3 post, but in the meantime Vampire Survivors is great. I know that’s a brave and controversial opinion. It’s completely chaotic but still feels like it’s usually pretty easy to tell what’s going on and what you’re working toward, the progression is really well tuned, and the entire thing is one giant reference to the older Castlevania games.
@solunderscore said that it’s a game about setting boundaries after I shared a screenshot that I described as “you have now entered the no touchy zone”, but I’m going to go a step further and say that it’s a better game about setting boundaries than the game I played this year that’s explicitly about boundaries, Say No! More. Vampire Survivors wins for me because I both enjoy playing it a lot more and because you can enforce your boundaries with exotic magical weaponry.
I don’t think there’s really much competition for those two for my favorite things I’ve played this year unless you count XC2, but it loses points for not being from this year and for me also having played a good chunk of it already before this year (and then stopping for a while because Tora). Gris is probably up there too, and if Radiant Historia keeps doing things as well as it has so far until the end that definitely will be too, but I still haven’t finished that one. Also Hades, which I’m almost done with, but I still feel not done with it because there’s a bit more stuff I haven’t done yet.
Bleed 2 and BlazBlue: Cross Tag Battle might be the next ones down. Astria Ascending I definitely liked a lot and spend a ton of time with, but it’s enough of a mess that I can’t recommend it as highly to just anyone. Egglia Rebirth is kind of in that zone too, and I still haven’t finished that one either because it gets a little repetitive trying to do too much at once, even if I like all of it.
Tokyo Mirage Sessions #FE Encore and The World Ends With You Final Remix both have things about them that are as good as anything else I’ve mentioned, but I haven’t finished either yet and both also have enough frustrating things to knock them down a bit overall. Bravely Default is in the same boat with them, which I love a lot of stuff about but also am very frustrated by some other things. I would like to go back and finish all three some day though, because when they’re good they’re great.
Fire Emblem: Three Houses and Fire Emblem Warriors: Three Hopes might be my biggest disappointments this year. I like a bunch of stuff about them but can’t really bring myself to play more of either. FE3H is one of the only games to ever cause motion sickness for me, and also it just feels really janky to me outside of battles, and FEW3H doesn’t feel as good to me to play as any of the other Nintendo Warriors games.
Next to those I definitely had even more and bigger problems with Injustice 2 compared to the first game in that series, but I also wasn’t expecting quite as much from it as from the FE games. Borderlands 3 can live here too I guess. So good in some ways, completely unbearable in others.
And then there’s stuff that seems perfectly fine but that I bounced off really hard like Celeste and Hollow Knight. Nothing against either, they just didn’t feel right to me at all.
Video games ¯\_(ツ)_/¯
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henlp · 1 year
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salarta · 5 months
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goineedsleep · 7 months
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would people rather watch me play Astria Ascending or Time on Frog Island?
I bought Astria Ascending and got this funky lil game for free!
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guncelkal · 9 months
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Video game for Switch Just For Games Astria Ascending
If you’re passionate about IT and electronics, like being up to date on technology and don’t miss even the slightest details, buy Video game for Switch Just For Games Astria Ascending at an unbeatable price. Gender: Terror Role Adventure PEGI Classification: 12 SKU: S7164449
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