Squirrelflight model to get back into sculpting/animating cats
here rig is absolutely wonky ( the skin weights of the neck and front legs are my worst nightmare) but I’m glad to start again!
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Subscription for a Paintbrush
A painter might feel like a paintbrush is an extension of themselves, developing muscle memory and skill to create beauty. But what happens when that tool is owned by someone else, and they charge rent? What if they've decided to take it away from you? What if they've decided your art isn't yours?
As a 3D artist, I was professionally trained in using Autodesk Maya, a 3D modelling and animation application. I became really good with it, and grew to love it! I used it at work and at home for my own projects. It became muscle memory, an extension of myself, an organ for expression.
The full version of Maya is ludicrously expensive at CA$2,500 a year! So I had to settle for a cheaper version called Maya LT. It was missing some features, but I wasn't using them at the time so it worked out. I paid CA$360 a year for 3 years.
COVID struck, and I lost my job. I had to use savings to continue paying my license for an additional 2 years, yet in that time they provided no updates. I was just paying for access.
In 2022, Autodesk announced that Maya LT was being discontinued, replaced by a new version called Maya Creative. Instead of a subscription, you'd buy "tokens", spending one token for 24 hours of use. You could only buy tokens in bulk, the cheapest being 100 tokens for CA$405, and they expire after one year.
I've never seen such a predatory, disgusting pricing model for a piece of software. It's like an arcade machine! I thought subscriptions were bad enough! I refused to participate.
Despite spending nearly two grand, the tool I love is going to deactivate itself soon, and I don't have any say in it. It's bytes will still be on my computer, but it'll refuse to launch. Maya LT had a proprietary file format, so all of my projects will be unusable.
It feels like I'm losing a part of myself.
I feel like a fool for even letting this happen in the first place. I let myself become attached to a tool I didn't even own, run by a faceless corporation! My own art is being held hostage! How unfair! Should it even be called a tool, or a service?
I've been avoiding 3D art lately, focusing on programming and game development. My friends and I started working on a game in the Unity Game Engine. A couple months in, Unity's owners were saying and doing some unsavoury things, so we swapped to the Godot Engine. I feel incredibly lucky that we did because of the Unity drama that followed.
Unity wanted to start charging a fee for every user that installed your game. They wanted this to apply to every Unity game retroactively. This is obviously a stupid idea, and they walked it back, but it begs the question: Do you even own the game you developed? It seems like you don't.
I don't want to let myself fall into this trap again. I feel like we as artists form a personal relationship with our tools, and it shouldn't have to be an abusive one! I want to own my art and tools! That shouldn't be difficult as a digital artist! I've been recommended some proprietary subscription based "tools" by friends recently, and I refuse to use them. I won't let this happen to me again.
I'm going to use as much open source software as I can. Open source software is the only software you can truly "own". You have access to the code, and you can do with it as you please! It's often democratically run by the community! You can distribute it to your friends, and it's not piracy! There's a ton of excellent open source art software out there, and I encourage you to check it out!
Autodesk broke my heart. When I get back into 3D art, I'm going to be learning Blender.
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Finally, after devoting all of my Spring semester and Summer Session I into this project, I am happy to say I have passed and defended my capstone! Pan Dulce for the win 🥐
My project depicts the nostalgia of family traditions and appreciation towards the Hispanic and Mexican cuisine of pan dulce, or sweet bread! I am responsible for all aspects in the final render. This was definitely a challenging project to depict, especially when it came to modeling and surfacing organic foods. However, I am forever grateful to my professors, mentors, and peers for their constant guidance, advice and support throughout so I could achieve the best outcome possible in my process!
This project has allowed me to better appreciate my Hispanic roots and the tasteful cuisine of pan dulce. I hope to keep going with similar projects like this into the future, making more pan dulce assets and one day model a 3D environment of a Mexican panadería 🥐!
All assets were modeled in AutoDesk Maya and surfaced in Substance Painter and Pixar’s Renderman, post effects and compositing done in Nuke.
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