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#autodesk student
cantankerouscatfish · 9 months
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back in electronics class, 100 years ago, we had this breadboarding program to draft out our projects. mostly we just made goofball messes of lights or drew pictures with wires.
but I figured out how to adjust the pitch and volume of the piezo buzzers. mapped out a scale. made a breadboard project that played 'Red River Valley' in the worst, most annoying noises possible. teacher hated it. classmates asked how to do it. class full of squeaking and honking computers. :3c
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scentedlavander · 1 year
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Revit + Enscape
Interior Rendering.
Photos are modelled and rendered by scentedlavander/maverly
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Play Room Renders
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Master's Bedroom
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Family Area
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katiekatdragon27 · 1 year
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youtube
A short film I made for school. Feel free to check it out and support :))
Have a good day bros :)
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hubertie · 1 year
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Jack in the Box robot animation :)
Made in Autodesk Maya and UVs done in Procreate
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chellishere · 6 months
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Character Modeling...p1
I started working on my characters for my short film for school (technically starting early-- maybe a good thing, maybe not...)
Luckily I get free/cheap licenses for these expensive programs that are required to even function as a 3D artist with my tuition (which is way more expensive than those licenses ever would have been...)
Anyway-- to start, I modeled a character in zbrush. I save a lot of backups, so I can go back and see most of the steps of my process (pics below)
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Then I brought the highres mesh into maya, did a little retop fun where I zoned out for like 3-5 hours as I made my cute little loops and such:
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Then the whole operation was brought back to zbrush for that sweet sweet projection action to then bake maps in substance...(lowres(subdivided a ton but pre-projection) vs highres mesh below)
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So I imported the maya retopologized file into substance, baked my mesh, and got to work painting by hand <3 (base color display on left, material display on right)
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She's beautiful! For my first real attempt at painting textures, I think it looks pretty good, if a bit scary without... hair and eyes and such.
And I'm realizing the retop job I did might not have enough topology, especially since I'm planning on using her for a short film, so I didn't really need to worry about having too many verts or anything, especially since she has soo few that I can see issues around the edges of the geometry where (I'm assuming) the normal maps are adding shadows to where the geometry oversteps the map, for example this black line on her arm:
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But I'm not even sure if I'm going to use the normal maps anyway because I want to experiment with trying to make the renders look painted/flat (rip to all that sculpting work... at least it helped me figure out how to paint details in substance even if I don't end up using the map)
...
So onto hair! I wanted dynamic hair so her gorgeous locks could blow in the simulated wind, and I wanted her to have curly hair. When I looked up how to use nHair in maya, I saw people recommend xgen. I have some limited experience in xgen thanks to one class of one course I took last semester, but really I had to relearn it through a YouTube video (thank you J Hill on Youtube! linked at end of post). It seems like I might've gotten rid of the file that had my xgen attempt so I don't have a picture to show, but... my girl was balding, and xgen wasn't letting me create maps because of issues with the file paths that I coudn't resolve despite going through the path and not finding any issues?? so I gave up. I tried to mess around with it for a bit, but really xgen wouldn't have fit the style I was going for anyway. I wanted chunky hair that I could paint textures for. To fix the mess I made, I would've needed time, and though it would've been good practice and a learning experience, I really wanted to focus on finishing my project following the intended aesthetic than branching out and forgetting about my original goal. So, raincheck xgen. We'll meet again on another day. To make up for no xgen pics, heres a screenie from the file I do have where I tried paint effects on my hair curves:
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lol.
I wanted the hair curly anyway, and I didn't really want to use paint effect hair so... onwards:
Then I saw a video on using curve warp deformers for hair (GGP_Animation on Youtube) which was a cool introduction to something in maya I didn't even know existed (plugin wasn't even loaded on my machine) but I realized that if I had the curves and wanted curly hair, I could just make a sweep mesh that followed the curves! So I did, and then followed ANOTHER tutorial (CG MAGUS on Youtube) on how to make dynamic hair to figure out which option in the nHair menu I should choose ^.^ and finally! the curves were moving! --But the sweeps weren't... So I saved the preset I had made for them and applied it to the NEW hair system curves-- and finally, she had beautiful dynamic curls (ignore the eyes--temporary, just a quick 3-color ramp on spheres).
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Just kidding, they're kinda ugly lol :,) but that's hopefully just because it's just a generic aistandardsurface shader with no texture. I'm going to repaint the texture on the scalp so even if it shows through it doesn't look like her hair is thinning. I'm also planning on using flair renderer (linked below), so I have to pay for that and do some testing with it to figure out how I can get the final look I'm going for. Concept portrait design below:
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youtube
youtube
youtube
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armageddonoctopus · 11 months
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My showreel for 2023!
Music by Seth_Makes_Sounds
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reasonart · 1 year
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03/03/2023 - Official Hand in
---------------------------Mini Art Book------------------------------
The 03/03/2023 was the official hand in date for my creative independent module. I had a lot of fun with this project and learn some tech that I will definitely be taking into future projects. However this isn't the end of this project for me. I still would like to zhuzh the scene up by adding more props and maybe a background?
Here is what the mini-artbook looked like, took some pages out because it was too long for one Tumblr post otherwise:
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lemon-pew · 1 year
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3D Renders for my 3D Production Class
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“Autodesk Inc., is a leader in 3D design, engineering and entertainment software. Customers across the manufacturing, architecture, building, construction, and media and entertainment industries—including the last 19 Academy Award winners for Best Visual Effects—use Autodesk software to design, visualize, and simulate their ideas before they’re ever built or created. From blockbuster visual effects and buildings that create their own energy to electric cars and the batteries that power them, the work of their 3D software customers is everywhere you look.
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demoantique · 2 years
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Autodesk maya student trial
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The shape authoring tools give you more control to create, tweak and correct animations in a detailed way Build a control structure for your characters with automated rigging tools. Rigging tools in Maya LT ensure characters are ready for believable and realistic animation. Animate and rig characters and objects for your game. Quad draw, multi-cut, bevel and symmetry enhancements make modelling more efficient.ģD animation tools in Maya LT let artists create realistic movements that bring their game assets to life. Use global illumination tools to bake lighting data into texture or vertex maps. Use ShaderFX to create high-quality physically based shader materials within Maya LT. Optimise content for mobile devices with polygon reduction, data clean-up, blind data tagging and level-of-detail tools. The UV toolkit offers artist-friendly tools and functionality for quicker UV creation and editing.Ĭreate high-quality materials with intuitive tools or work with Allegorithmic Substance materials in Maya LT.īrush-based sculpting tools let artists perform high-level sculpting on their models without having to export to a different tool. Sophisticated 3D modelling tools help you to create realistic-looking characters, props and environments. Maya LT™ 3D game development software includes intuitive animation, rigging, modelling and lighting features for indie game creators to work faster and without creative limits. Bring your video game design to life with Maya LT.Ĭreate and animate realistic-looking characters, props and environments using the sophisticated 3D modelling and animation tools in Maya LT™ 3D game development software.
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freewisconsin · 2 years
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How can i find out how many days i have left on autodesk maya student
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The ability to incorporate cutting-edge research, while at the same time enhancing the academic skills of students, is what makes the University of Cambridge stand out from the rest. The actual department opened back in 1875 in a “wooden hut” but went on to become the largest department in the University. Indeed the engineering department can be traced back to the creation of jet engines and the scanning of electron microscopes. The University of Cambridge has a history in mechanical engineering which goes back nearly 150 years. However, for many it is the quality of the project research which brings together young and mature minds to look at various everyday issues, as well as new technologies, from different angles. EnglandĮngland leads the way with regards to mechanical engineering programs with an array of graduate and postgraduate courses. Also check out our list of online engineering courses you can take right now, and our students’ sectionwith information about Solidworks Student Edition, Top 5 Engineering Websites and 5 Top Places for Mechanical Engineering Academic Research among other topics. We hope that the following synopsis of the top 10 Mechanical Engineering Universities in the UK is of assistance. So, which university is the best option for you? Where should you be focusing your attention? Modern day universities now have very close relationships with commercial entities which can for many students mean a seamless transfer into the workplace. The following list of the top 10 Mechanical Engineering Universities in the UK gives you an idea of the courses available, and just as importantly, each university’s track record in research. However, how do you mix-and-match theory with practice, coursework with research and then make yourself irresistible to future employers?
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cannavewor · 2 years
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Autodesk 3ds max mac student
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bananaper · 2 years
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Autodesk maya 2018 student crashing on opening file
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MAYA-84997 Qt 5.6.1 provides ABI compatibility MAYA-85264 QT Designer included in Maya now launches correctly. MAYA-85332 Paths in sys.path are now added in order. MAYA-84420 Scrubbing timeline in scenes where meshes have no UV assignments no longer causes Maya to crash. MAYA-84507 Playback performance improved on scenes with many constraints. MAYA-84943 Infinity values on curves no longer cause Maya to hang when trying to copy keys. MAYA-85065 The Wire deformer's Dropoff distance is now limited correctly in both the Attribute Editor and ChannelBox. MAYA-85130 The Deform menu no longer recreates itself each time it is displayed.
#Autodesk maya 2018 student crashing on opening file update
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chellishere · 6 months
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Welcome!
Hiya! Art student here;
I decided I really should get on some social media/website to post what I'm working on, if only for myself to look back on/keep me on track with documenting my progress. So here it is! I'm making a tumblr blog, gonna try to keep updating it with what I'm working on so I can remember how much I've learned when I check back in the future.
My background is really more in 2D art, and I was originally planning on studying 2D animation but I realized I wanted to learn the technical aspects of 3D animation and modeling because I didn't believe I'd be able to get started at all with it on my own. It's been a little over a year since I started learning 3D modeling, so if my stuff looks amateurish/if you know of a better way of doing things... please help! lol. I'm open to any advice anyone can offer!
Also gonna post about games and stuff I'm into, hope I can make some friends on here ^.^ currently playing BG3 (but can't really run act 3... so I just keep making new saves), BGEE(then on to BG2), and replaying Roadwarden and DOS2 when I have free time <3
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nahassat · 2 years
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Autodesk maya download for students
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Imitation of powerful effects such as cloth and smokeįree Course: GIMP 2.10 Masterclass: From Beginner to Pro Photo Editing Presenting your project Aligning letters to prepare picturesĪn animation is an animation tool (MASH) tool Lighting up your scene and creating shadows Starting with Maya and understanding the interface Maya Animation Maya For Beginners Complete Guide To 3D Animation In Maya Course
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In this tutorial, you’ll learn how to create all your photos from scratch. Like standard 3D animation software, learning Autodesk Maya is a great skill to help you find work in the film, music, and gaming industry. Learn all you need to know to get started – educated by a Hollywood expert!.You can make your own 3D photos at Autodesk Maya!.Maya For Beginners Complete Guide To 3D Animation In Maya Course Description You must have Autodesk Maya to follow along with coursesĪutodesk offers a three-year Maya educational program from their website Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.Maya For Beginners Complete Guide To 3D Animation In Maya Course Requirements All other brand names, product names, or trademarks belong to their respective holders.
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PRICES FOR AUTODESK SOFTWARE ARE SUBJECT TO CHANGE.Īutodesk, and AutoCAD are registered trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. This offer may not be combined with any conditions or discounts offered under the Major Account program.ĪUTODESK RESERVES THE RIGHT TO CANCEL, SUSPEND OR MODIFY PART OF OR THESE ENTIRE PROMOTIONS AT ANY TIME WITHOUT NOTICE, FOR ANY REASON IN ITS SOLE DISCRETION. This promotion is not valid for product licenses purchased through the Autodesk Employee Purchase Program. Products must be purchased from Autodesk online store and the applicable discount will automatically appear in your cart.Įducational licenses including new, upgrades and migrations, and education-to-commercial transfers do not qualify. This offer is available from 11/1/20 through 4/30/22 in the 50 United States and Canada and may not be combined with other rebates or promotions and is void where prohibited or restricted by law. A total of 50 new seats may be purchased at this discounted price. Products available through the Autodesk eStore under this promotion include 5 seat bundle of AutoCAD LT. This promotion offers a 20% discount off the Suggested Retail Price (SRP) for purchases of 5 new 1-year or 3-year subscriptions to AutoCAD LT, purchased as a bundle, excluding taxes.
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