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#balance wheel
legocobrakai · 9 months
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What if…
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blemiish · 6 months
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I love the Wheel of Time on Amazon Prime
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milkbreadtoast · 5 months
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cedric guilty challenge...and now the set is complete...!!🖤💛🩷🔥🥹
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ganondoodle · 8 months
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it may not look like it but this took a long time to make
heres a rough ability breakdown for the totk rewrite project (i know its hard to read in the pic so let me clear it up and add some extra info)
theres two ability wheels now, sages are not frame rate killing glitch ghosts around you but their abilities are selected through the wheel on the right (pic is rough concept, it is clearer what is selected and what isnt + it has names in final version, symbols are placeholders as well) and bound to the player, when you acitvate it an aura appears similar to the arm abilities and their ghostly form appears besides you, charging or firing when you hit A while the ability is active
SHIEKAH ARM WHEEL
ANALYZE: zelda tells you info about targeted enemy/NPC, it gives you info about it and informs you more dynamically about important things than the foto-entries do
FOTO its fotos :) zelda joins selfies tho and does silly poses with you
REWIND: functions like the time recall in canon, but this time it is a more developed version of stasis instead
AMIIBO: its ... amiibo
HOOKSHOT: grab onto anything (perhaps restricted but not yet decided), you pull yourself+zelda to heavy stuff, light weight objects are pulled to you (including light enemies like bats or small slimes) grab onto something and hold onto it, usable like a vine (think, ww grappling hook) but with limited duration (battery power?)
AUTOBUILD: like in canon but it uses luminous stones if material isnt all there (or other material you put out to so its more versatile and you are more aware of what you have, no accidental spending then)
BUILD: similar to canon, but no glue (it kinda just fuses with no extra graphic unless pehaps like a bolt or sth), you put stuff together anyway you want; build is also used for weapons (no extra ability needed), you just build a weapon on the ground and pick it up afterwards (it has to be a weapon handle part and then sth else to it, otherwise it wont turn into a weapon)
INFUSE: infuse somethign with ancient energy, useless on normal objects usually(?) but reactivates broken or deactivated tech like elevators and doors; used to dynamically access caves and especially labs (labs serve a similar function as shrines, they are old shiekah labs that broke over time, puzzles are diverse things like traversal and little quests in which you help the researcher ghosts of the people that died in these labs (by the calamity, earthquakes, accidents, or killed by the royal army when their tech was banned and they refused to give it up)
SAGE WHEEL:
WIND GUST: same as in canon
LIGHT SHIELD/LIGHT LASER: zelda uses a shield of light to protect herself in combat, it does not affect the player (or perhaps only when you happen to be within range, which is small, this is more a character thing for her than useful for you) for the player through the selection wheel; aim and tell her to shoot a light laser like rauru did in the moldora cutscene in canon totk (a bit more dynamic) it deals very high damage to anything hit but has the highest cooldown of all abilities; deals extra damage to miasma enemies
THUNDERSTRIKE: similar as in canon, it charges through you however (so the charging only gets stopped if YOU shoot an arrow or get hit)
FIRE .. BOOM THING: similar as in canon but yuno has a little animation of daruks shield around him again :)
YIGA TELEPORT/KOGA CLONES (undecided yet): A: target a location in range and koga grabs you like a naughty kitten and teleports you both to the targetted location, you spawn in a little above ground giving you time to either perform a bullet time move or a sword attack from above B: summons a bunch of koga clones that serve as a distraction for enemies and combat support, they die in one hit (reference to kogas and monk moz kyoshias similar moveset; since there are no sage ghosts around you all the time and a max of two companions (zelda always, sage in sage dungeon) it serves as a replacment for that)
WATER ...WELL(?): sidon gives you a shield of water, elemental effect is applied to weapon and lasts as long as the shield does no matter how many times you attack; if it is hit by an enemy it breaks but you dont take damage; if the shield lasts it entire duration without getting hit it it grants you a percentage of your missing health back upon dissolving (ref to mipha healing powers anyone??)
im open to constructive feedback but overall im quite happy of makign it work out like that, although there are quite a few things that need polish i think this is both realistic and works well with what else i have been writing; remember tho, this is my rewrite so im undoing the things i dont like, like riju never being there when you need her bc she runs right up to the enemy and her losing her charge bc she keeps getting knocked over + overall uselessness of minerus robot (to me)
(totk rewritten project)
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qm0ri · 10 months
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Rough wip of that color wheel trend but with some TAZ PCs!!! my favorite thing to do is come up taz designs ✨
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the-ninja-legacy-whip · 7 months
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The Wheel of Fortune is privy to the cycle of karma—he is no stranger to the highs of fate favoring him, nor to the depths that his misfortune can reach. His presence hints that changes are always on the horizon, good or bad, for even the worst luck can be reversed...if you just make your own.
Upright, the Fortune represents Good Luck, Chances, Changes, High Points, and Decisive Moments
When Reversed, the Fortune is indicative of Misfortune, Low Points, Set Backs, and Breaking Cycles
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markantonys · 7 months
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i'm thinking about nynaeve's line to egwene in the testing vision about how egwene will be a better "servant of all" than nynaeve ever could be. i love that moment so much! because it plays into one of my very favorite Themes from the books: the difference between heroes who focus on the greater good, sometimes at the expense of individuals (egwene, rand, moiraine, elayne) and heroes who focus on individuals, sometimes at the expense of the greater good (nynaeve, perrin, mat). and neither is inherently better or worse than the other, it's just two different ways of looking at the world! for each character, we see moments where their outlook is a strength as well as moments where it's a weakness/flaw.
i saw someone say that nynaeve undersells herself in that line because throughout the show we've seen HER be a servant of all. and that's very true............IF we define "all" as "the two rivers." nynaeve would die & kill for Her People, and for any other individuals she comes across who need her help, but she doesn't care so much about broader causes or ideals. her arc is really unique because it's an inverse leadership arc, i.e. she starts off in a leadership position but then as the story progresses, she realizes that she is not suited to leadership on the huge scale that's needed for the last battle and steps aside to let people like egwene and rand, who ARE suited to it, take up that leadership.
(if you will allow me a bit of #gawynposting, gawyn actually has a very similar arc in this respect: he starts off expecting to become first prince of the sword, but then when he gets his first real taste of large-scale leadership as the leader of the younglings, he's miserable. he doesn't care about the younglings' cause, he just wants to protect his specific loved ones, elayne & egwene, because at heart he is an Individuals Guy, not a Big Picture Guy. and so in the end he rejects his role as first prince and dedicates himself to protecting one specific person, egwene, as her warder. but the tragedy of his character is that even after all this he still can't shake the My Duty Is To The Big Picture conditioning that's been drilled into him since childhood, and thus focusing exclusively on protecting one single person during the last battle makes him feel selfish & guilty about "wasting" his fighting abilities and he decides it's his duty to sacrifice himself for the greater good. sob!)
anyway, i love this line because it's not true and also it's true. nynaeve IS a selfless servant of all, but egwene will be a better servant of all-all than nynaeve could be. because egwene is more able to set aside her personal feelings to focus objectively on what's best for the greatest number of people, whereas nynaeve just can't stomach the ruthless calculus of war (which, again, is not a knock on either character, they're simply different kinds of people and BOTH kinds are needed to win the last battle). and that's why it could only ever be egwene who got the amyrlin arc, even though you might initially expect it to go to nynaeve due to the setup of her being the most powerful aes sedai of the age.
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I’m feeling some kind of way about the fact that while every single one of the main characters contributed to the Falme battle in their own way, it was the three who spent most or all of the season feeling most powerless, lesser, or lacking who ended up helping in the most pivotal and powerful ways
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clanborn · 4 months
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i was going through ur art tag and man. u really like dear hunter (me 2)
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i a,m normal about music
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amemoryofwot · 10 days
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Egwene’s ta’veren manifests as ability to mirror and find similarities, whereas Nynaeve’s manifests by shaming men into doing what she thinks they should be doing
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bruxasdebolso · 1 month
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As a south hemisphere witch, I celebrate Mabon in March, my altar is decorated!
HAPPY AUTUMN EQUINOX! HAPPY MABON!
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legocobrakai · 1 year
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What's wrong, man? I thought you liked Sushi? 
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call-me-gibby · 10 months
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This drawing took the life out of me
Anyway I love the sillies <3
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shakalakaaa · 7 months
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My 2nd favourite trio 🧡
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I agree with what others have said, I don't think Semirhage is being cut because Lanfear didn't mention her. It's more likely the writers just want to keep exposition to a minimum and don't see the need in namedropping her yet since we've still got quite a few seasons to get through before her plot kicks off whereas the likes of Moghedien and Graendal are sure to show up next season, maybe even this season.
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okay i've answered my own question and i think i can say that the purple/pink that shows up when ember & wade's orange & blue mix, usually on wade when he's close enough to ember, IS additive color mixing!
i remembered that some physics site might have an interactive additive light toy, and:
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turning down the green creates the orange (instead of yellow) and cerulean/azure (instead of cyan), and the combination of those colors Is a pinker/lighter magenta!
put that color against a screenshot:
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it's the reflection of ember's light off wade: the brighter parts of her are yellow, and the brighter part of her reflection in him is an even brighter pink, closer to white, which lines up with the colors mixing additively, since yellow has more green light than orange, and this [combo of their colors] pink is the result of what would be white light with some of the green taken out. add it back in, and it's closer to white
i think it's really neat; love that for them
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