They so cute!!!
But seriously Meku and Gil have a great dynamic. I'm a real sucker for romantic subplots in dnd.
I have a tried a true recipe to make them come about naturally and not feel awkward:
1. See who your character clicks with, obvious first step.
2. Make very very subtle hints, subtle enough they could just be passed off as friendly. Compliment their highest state "I've never met someone so smart" "how do you know all this stuff". Compliment good rolls "way to go ___" when they roll a 20.
3. Rp with them. Ask questions like "what's your favorite color?" "Where do you come from?" "What do you think of our quest?". Questions are the best way to bring character close.
4. When the party splits in pairs, pick them. Take watches together.
5. Make physical touch that can still be friendly. Hand on shoulder, quick hug, pat on back.
6. Give gifts that are mechanical and non-mechanical. "I carved into this tooth to make you a necklace" or "i think the magic cloak will suit you best".
7. See if they return the favor. Small compliments, simple touches, ect. My big hint with Gil was Gil left his goodbye note specifically addressed to Meku.
8. Before you do anything that takes it from friendly to romantic ask OUT OF CHARACTER. Dm them and say "hey, can my character kiss your's?", Meku's was "would you be comfortable with Meku asking to spend the night with Gil? It'll stay PG of course.".
Other tips:
don't show too much favoritism. Don't clinge to their character to the point that makes them uncomfortable. Do some of these steps to a friendly level with other PCs. Build brotherly bonds and such. Sometimes, those can be far more fulfilling than romantic subplots.
Keep it simple. If it's PC/PC you are just two of the players. The other players probably don't want to sit through a date sequence. Keep the scenes to only stuff other PCs would need to know, "they'd go grab a meal with ___ at that one tavern" and just leave it there unless prompted further.
It takes time, Meku and Gil was nearly a year and a half before actually getting here.
If they say "sorry I'm not comfortable with it," just be happy playing a friendship. Or better yet, make it a sibling bond so the other player doesn't feel like you're still pushing for a romance.
Lastly, in-game romance is not out of the game. Make sure you understand that, and the other player gets it. If it starts seeming to get out of character, put on the breaks. It's like reading a book. You aren't trying to date the author when you ship two characters together. You are not your character, and they are not their's. You are just the writers. Character bleeding with romance will mess EVERYTHING up. It's a big part of why one of my groups fell apart. The DM saw himself as the romance character and the player as the PC being romanced. It's creepy, it's wrong, it's weird, just don't. If you want an IRL relationship, go date IRL. A in game romance is just like a really interactive video game romance.
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How did you learn to draw fat bodies but still keep it cartoony? I love how you draw different types of bodies and make them all seem normal instead of certain body types sticking out like a sore thumb next to others. I struggle to draw fat bodies without it looking weird with the rest of my art. Do you have a specific tutorial you followed or something?
This is a really good question! I'm glad you like my depictions of different body types, i worked really hard to get better at that so im happy folks enjoy em!! I didn't actually learn from a book or tutorial, it was mostly looking at fat bodies IRL and learning to incorporate those features onto what I already drew. As it turns out, we're all human, so if you understand the anatomy enough to draw a skinny person, you have the tools to understand the anatomy of a fat person.
So, like, here, this is my sketch of someone with a very average build. If I were to draw a fat body, I would still use all the basic principles I use here. One mistake I think folks run into is "isolating" parts, which can lead to things like this
which isn't necessarily bad, but if its not what you're going for, the issue is pretty apparent. Weight affects ALL of the body, not just the stomach or the face or the limbs. If you think about how that weight affects everything in tandem then you can start drawing fat bodies that work more in your style.
for this, this is the same quick sketch using the same pose and principles as the first one. but! I allowed the weight to be distributed across the body. Notice how the legs, belly, arms, etc all got thicker? The key to drawing fat bodies and making them look like they fit is allowing that weight to affect everything. without it, it just looks like you're adding on features to someone rather than considering everything at once.
my other tip is: don't be scared! things like fat arms or chins or bellies or stretch lines are not something that's bad to depict. if you want to draw fat bodies, you gotta not be scared to draw things the way they are. someone having a fat body is not bad, and you drawing that fat body is not bad either. Experiment! To me, art is about representing ideas, and the only way to get better is to experiment with how you represent those ideas. I'm by no means an expert, and I think you can also get a ton done by looking for resources aside from me, but I hope this helps, and have fun!!
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