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beanysprout · 6 months
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let him cook
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Yet another nerd alert. Vivian Shepherd the ship’s chaplain.
Character owned by the wonderful @caledfwlchschime
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baystationband · 1 year
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arcommando · 2 years
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Jeffery Jefferson - Trade
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Buying my sister a lovely blue ink (baystate blue) because I love her so so much (am secretly evil)
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plasmodiophora · 1 year
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The converter decided to fall apart and parts of it went for a dive in the ink.
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Also my Sailor PGS Metallic Purple arrived today, hehe ^-^
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twinktosterone · 19 days
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the entire side of my middle finger is blue because i’m a victim of my own actions
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our-summer-is-winter · 2 months
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Doodlebud's YouTube channel out of context
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maureen-corpse · 6 months
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My nemesis Organics Studio Nitrogen and I are at work together
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drone-van-gogh · 1 year
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Sunset over Sturbridge, MA. My wife pointed to the window and said "look at the sky!" 😁 #aerialphotography #sunsetlovers #sunsetphotography #sunset #massachusetts #newengland #newenglandliving #baystate #visit #vacation #destination #visitma #droneoftheday #drones #dronephotography #dronestagram #dronesdaily #drone #beautiful #beauty #beautifulpic #picoftheday #instagood #sturbridgema #smalltown #holidayinn @visitma @holidayinnexpress @holidayinn (at Sturbridge, Massachusetts) https://www.instagram.com/p/Cnc8uvDvWHe/?igshid=NGJjMDIxMWI=
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baystatelocksmith · 1 year
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beanysprout · 1 month
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happy birthday me and happy four years of baystation friendbo
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Nerd alert. The character is the scientist Seriza Trois, owned by the wonderful @art4turtles13.
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baystationband · 2 years
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manleycollins · 2 years
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BayState (Massachusetts) Summer Games
Representing Massachusetts in Long Jump in the State Games of America - highest 15’2” - 4.63m - 7/16/2022
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100m - 13.83
200m - 27.99
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octagoncalibrator · 2 months
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Nebula devblob Feb '24
This is a crosspost from cohost.
Thinking I'm going to start doing a weekly or fortnightly summary of changes on Nebula in a given week. Probably not going to be the most super thorough or well structured post, as I am a bit scatterbrained at the best of times, but heigh ho.
Nebula SS13 is an open source project based on the Baystation 12 version of Space Station 13. SS13 is a topdown multiplayer simulation game where you play the crew of a ship, station, colony, etc. depending on your fork and map, with the Nebula and Bay forks having a focus on roleplaying and simulation interactions.
Notable changes
Traitors (sort of like mafiosos in Mafia, secretly assigned antagonists) were getting tasked with assassinating their own informants among the crew. That has been fixed.
Quite a bit of work has been going into the fluid simulation. The current sim is a bit haphazard and allows you to use crewmembers or monkeys as sponges to soak up any flooding, since the water goes into their touching reagent holder and vanishes into thin air.
Lots of optimization work being done by Penny, mostly around initialization time, event registration/deregistration, and various smaller fixes and streamlining from her downstream project Lighthouse.
Outstanding bugs of note
There's a fun issue with the dev branch currently where, due to some changes to how atoms handle temperature changes, if you put a human in a 100C environment, all their blood will instantly coagulate into one giant clot. This has absolutely no negative impact on the human.
A serious client crash issue has been narrowed down to specifically trying to cut the tail off a humanoid mob with one. As soon as you dismember the tail, everyone within viewing distance will experience a hard client crash to desktop. This may simply be God's punishment; investigation continues.
Using an elevator to descend a level can drop you into a small patch of vacuum for unclear reasons. If you're very unlucky, that one tick of total pressure loss can explode your lungs. Use the stairs for now, it's better for you.
Current priorities
We have a few PRs waiting for merge into the 5th staging period, where we shake as many bugs as we can out of the dev branch before marking it an official release and pushing it to the stable branch. When those go in, we'll start r5 staging. Exciting stuff.
I'm working on some changes around enhancing the cooking system and the general experience of interacting with food. So far I've rewritten utensils to work a bit better - previously they liked to just teleport a chunk of food from your meal into your guts, bypassing all checking of petty things like 'can I actually fit this food in my stomach' and 'am I physiologically capable of eating this mint without exploding'. Next up: Soup(tm).
I kinda wanna add fishing? But I don't just want to use Polaris fishing where you click a rod on some water and wait for 300 years. Pondering how responsive a Stardew Valley fishing minigame would be in BYOND...
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