Shinomori is cute. Here's a post.
He is so baby-faced. He hasn't changed at all since he was 22, to when he died of "old age" at 40
(Old age? With a face like that? 40 years old?? Gimme that kind of youth and hotness Shinomori-)
He has tiny eyebrows. Like a puppy's (rottweiler's, for example). So cute and tiny and fuffy
He naturally frowns. Look at him and his mouth and his lil nose
He has a thing about keeping his arms near his chest. He sits with his arms crossed, introduces himself with his hands over his torso, and even walks with his arms crossed toward Midoriya
He has such clear skin for someone who lived the rest of his life in a forest??? Why do Hikage and Yoichi have such nice skin despite living in terrible environments? (forest and vault + abandoned streets respectively)
Is easily scared
They knew their Quirks could be used, but Shinomori got scared of it when it happened. Even though he gave Midoriya his support and access to his Quirk beforehand. Depending on the translation; "it startled me", "you scared me", "it surprised me"
I'm not going to hold running from AFO against him because he knew he was running for his life. Who wouldn't run for their life when it's in danger? Shinomori was being chased by the strongest person in the country (and likely the world)
His sense of self-preservation is probably heightened by the nature of his Quirk to keep him out of danger too. Which makes him all the more sensitive and jumpy to danger and anything that startles him, especially when he has no warning
He's actually extremely tall, but is so socially inept and jumpy it's adorable. He's taller than Bruce.
Bruce is as tall as a vault door that the 2m AFO used.
(Meanwhile Kudo is down there-)
He has such a bad sense of humor that it's cute (his puns off Danger Sense)
It's also adorable how Shinomori just doesn't understand social conventions sometimes. He lived in a forest, so it made sense, but also— Midoriya shows up in the void to the vestige platform for the first time. He has no mouth, no clothes—and Shinomori's first idea is to stand in front of him menacingly and go: "I shall explain. I am Shinomori Hikage." SIRRRR
This.
His Ability is basically like glorified anxiety. What if something is coming to hurt him? If something can hurt him? What if that tree falls while he's under it? And the ideas come so hard they hurt (although yes, it does detect ill intent and that's what sets it off)
He talks weirdly. Formal? Old-fashioned? Listening to him speak Japanese compared to others, it just sounds a bit different. (Translated subs don't show it very well, it's the voice itself methinks)
"This too, is destiny." *about Midoriya having OFA*
Kinda wise or sage-y. He did spend his life in solitude in the forests so he definitely spent a lot of time with his own thoughts. Maybe he found the meaning of life in a centipede or something one day
For someone so cute, he is also such. A fine. Specimen???
Look at those back muscles, dang.
LOOK AT HIS CALVES AND ARMS DANG.
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long ramble, haven't had one of these in a while! if you read this, have fun. it's headcanons/thoughts on some stuff. i don't talk about my thoughts on story stuff publicly much anymore especially because 1) i'm shy 2) trust issues 3) bad rsd 4) i forgot the last point
i was writing for oNCE yesterday (some headcanon stuff, for myself, won't be posting that unless i change the wording of some of it to make more sense because i ramble a lot and it's a mess. like i am doing right now. also that turned into being mostly about hr in the end because i am ill. now hopefully this motivation will get me to write my mary and archie stuff.)
and when i went to bed i was thinking about some stuff in toontown, mostly the cogs - and how things work. these are things i ponder on very often and have talked about with my friends many time, throwing ideas back and forth and my headcanons for how things work.
though, there's one thing i really wonder about, and that's where cogs come from in ttcc exactly. in 'that' way though of course to keep things on the same rating as the game is i won't discuss anything explicit so don't worry. (besides they're robots and also are sexless to me, anything related to gender is purely cosmetic to them. you are usually assigned a certain expression when built though, but can change that later on. that's how i explain trans cogs.)
i think about how there are canonical families and children, and that they have "built" dates and places where they've been built. it's obvious as they're robots, they're not born they're built and made.
it's a bit difficult to explore with the limited info we have, which is kind of both an hassle to work with, but also beautiful because you can let your creativity go and make up your own headcanons, without things being set in too much canon. it's also difficult due to how different the suit culture is to us humans and also what we see from the toons which is by nature more familiar to us.
we also do not know much about suitopia, or other possible places where cogs live.
(i, personally, imagine suitopia as essentially a big country where most if not all cogs live. it has it's own regions, cities... all that. where as c.o.g.s. inc has built itself to be essentially it's own small country/community, if that makes sense. though cogs don't always only mention suitopia, at least once 'the whole world' is used. this is irrelevant tho so i won't discuss that but it's still a 'core' headcanon i have - as other things i may hc rely on this personal interpretation / headcanon.
but be aware i do not know everything is canon and can discuss things outside my realm of HCs and interpretations, but if i go deeper into like, let's say, analyzing a cog and imagining their backstory, instantly assume i'm using all these things. sorry for the side ramble, i want to make things clear for possible future reference.)
i wish it will be expanded upon slightly in the future, even a slightest crumb of what it's like out there and i can have a field day with it. i do enjoy the vagueness tho, again, as i've said we do not need to have all the information out there and it's not necessary to the main stories that are being told but MAN my brain itches for MORE. i demand EXPLANATIONS. and so i make up my own lol and i love that i can do that /gen (there's some stuff i do have an issue with that it was not explained better, but again, fixed that with hcs. talking abt atticus but im not getting into that rn)
there also may be things i am missing - i have known of ttcc's existence since it's early days, but i wasn't there for it and missed being there in person for any lore until i started playing for real in early 2023 and became a part of the community. like, there ARE things i have missed AND small details i am missing. that's one criticism i have about some info being more difficult to access now, but the main stuff is on the wiki an all luckily.
anyways that ramble out of the way... how the heck are cogs made? there's a few ways, that seem contradictory in some ways at first but i just see it as different methods.
we know cogs can change their appearances (their shell) and be "upgraded". we know cogs can even choose to be just their skelecogs (Atticus) and i suppose every other skelecog we see.) we know cogs have families and have their own kids. (cathal and bobby jr come to mind, and also belle's own kids and grandkids. not to mention, we have siblings too - thomas and robert. and their whole family drama DOES involve their unseen parents.) we know many cogs, mostly the managers, come into the company as their are - but also new parts are built, at least for the employee cogs in sellbot hq. (recently re-read the dialogue which confirmed this - literally as you're building your sellbot suit.)
we know cogs are more than just some working machines and do have deeper lives and desires and even relationships, though all instances of a parent/child relationship in ttcc have only one parent. makes sense after all they don't reproduce sexually to put it that way, again they're built and they're robots.)
it's easy to conclude, that, cogs are just built. which is true. but it just makes me wonder. we know they age. we have at least 1 cog who is a literal child, and bobby, in human years at least, looks no older than like, 8 years old. (we also don't know how cogs age. we also know cog's don't die like that, due to the whole deal with atticus. i will talk about this one day i have so many thoughts on it)
we know they grow up and even have schools - they're not programmed with everything. they earn experience as they live life and even have?? education systems? like they're more like people than we thought. (ttcc does make cogs more easily sympathized with and gives us INDIVIDUAL cogs and not just... 'The Cogs'. cogs are the focus of ttcc so of course they're developed more and are more 'human' despite being machines.)
so clearly, there's cogs like bobby. who are built young and eventually grow up. we have not seen a cog growing up yet, at least i don't think. but i wonder how that works. through cartoon logic, do they just grow up? their skelecog and perhaps their shell, too? or do they periodically get upgraded to be larger - wouldn't it make sense to built a cog as, well, an adult already? to program all these things? there may be more limits to this than we think, but also just... cultural things possibly.
the only cog CHILD (not just the child of someone - cathal's an adult. also, redd mention, but redd's adopted so he doesn't count) we ever see is bobby and, he is the child of robert, who is known to be very short. we don't know if bobby's going to grow up, or if this height is what he's just going to be like. we have one image where he's way smaller than robert, and other, more recent ones, where they're a similar heights. is that just art inconsistency due to the nature of all the (amazing) artwork being, well, volounteer work and that not everything is (or has to be) perfect? or did bobby really grow up. i'm talking about the wallet picture and the comics featuring bobby, by the way.
though, as things are, i'm sort of assuming that bobby's going to grow up or be upgraded in some way to "grow up"? i don't think we need an clear explanation for that, and in a universe like this 'cartoon logic' would be enough, but it's still something to think about.
like...how do cogs go about having kids, anyways? all instances we see are visually similar as well. cathal has the same gear for his neck as allan's body does, and they have the same head lightbulbs and wires. bobby jr and robert are both furniture.
i've always assumed that it's like in robots (the movie, that i havent watched in years which would be helpful for all this, probably.) if you decide to have a child just for the experience of raising a child, to have a legacy, or due to a bond with a partner - you literally just build one. perhaps not in the same way as in the movie - in here it definitely requires more paperwork and blueprints. but again, it's interesting to think about! hey company i want a CHILD. i look like this build them like me thanks here's some blueprints. (this also explains the amount of single parents. though belle has to have been married/is married as her honorific is listed as mrs. hey fun fact, non native english speaker here. i didnt know 'mrs' means a lady is married until like this year. i've been on this earth for 19 years.)
like the concept of family is possibly just more social there than anything. duh... can't exactly have the same oil and wires inside of you as Robots .
anyways, so that explains kids... but what about the others? some cogs don't have any families mentioned but it's not hard to assume they come from families with parents and siblings as well. what about the employee cogs? who are quite literally very disposable in a way?
we do have to take into account that after all, employee cogs we see just on and about on the streets are mostly a game mechanic, and there are some individual cogs who ARE cogs who would typically be employees cogs. (jennifer comes to mind first, she's a micromanager but also a secretary and counts as a manager. same goes for judy and so forth.)
and y'know, the game won't have a personality and backstory for each random flunky on the streets you fight. but with often they get destroyed and repaired and that there's just... so many of them! of the same model and appearance... makes you think. is that why they were made? are they truly more robotic than the others, more devoid of 'humanity'? or were they different cogs, perhaps more lower class, who's appearances were changed entirely to fit into more easily fixable and replaceable shell forms? something that's less expensive for the company and for them? i swear i am missing some details on this, but that's for me to re read the wiki and cogs ink for on my own later. (i need to have full info n everything and if i dont bring up that i know one small detail i will explode bc someone will bring it up and make me feel dumb and that's the rsd part and it's often physically painful!)
very hard to tell, i'm sort of content with my thoughts on how cogs have kids, but i hope we ever get a bit more clarity on employee cogs - though it is a bit problematic as these are the guys you beat up on the daily who don't have individual personalities.
like i'm just rambling as i go here man, it was gonna be cohesive but i'm just spitting thoughts here now. like, we have 3 seperate skelecog types - all cogs come with a skelecog like we have a skeleton so that also comes into play. it can be adjusted in ways, most notably the head and also in size. though we do have a 4 arm cog. jason please i love you /p we need more jason content. it's wacky, it's tacky - it's toontown!
fun stuff to think about but i just deep fried my brain. tdlr i guess.
how cogs made. how cogs have kids. how cogs work in general. very swag very cool. guzma cathal spades spamtongender goes on 1568854 different tangents while saying they wont aka your swagesty your adhd symptoms are showing
that's it fellas enjoy 2k words of incomprehensible rambles that i am happy to finally get out! you see the way i explain things is precisely why i almost never do it publicly and i need practice shortening things.
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