YOOOO, WANTED TO LET YOU KNOW THAT I LOVE YOUR SAMMY AND NORMAN DESIGNS, THEY'RE SO COOL!!! THEY'RE SO SILLY AND I FREAK OUT WHEN I SEE YOUR NORMMY ART HYKDFKHDKH
ZHGSVZGH THANK YOU SO MUCH !! THEY DO ARE SILLY TOGETHER
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Maybe it's history. Maybe it's about the empire-class Fire Nation battle ship
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anyway here's the batim dating sim concept that im obviously never going to make but i just think abt sometimes:
sepia sketchy style of art but it's the human characters
you don't play an outside character; you pick a BatIM to play as + time period to play in and that influences your date options so its essentially a shipping simulator.
every time you reach an ending, whether it's good or bad, you get a sort of "game over, try again?" screen which does a sketchy effect of scribbling the previous ending out before starting the next run.
BUT, choices you made AS a character kind of stick when you play a different character. So if you played Sammy and picked all the nicest options, then try again and play as Wally, Sammy would still be making those slightly nicer choices. So as you go, you can actually influence BIGGER things by kind of hopping into each character and steering them in a particular direction
sometimes setting things up so that a character survives or dies or leaves the studio will add or remove them as a date option for other characters -- like, for example, doing multiple runs between Sammy and Susie to make the choices that will save Susie from going into the Ink Machine might make her an actually possible dating option when playing as Allison in a future run -- that sort of thing.
you can't romance Henry as any character in any time period, but little things do seem to affect his dialogue or the things that other characters say about him, and it's highly implied that he's a Secret Unlockable Option if you set everything up JUST SO
..... and if you DO meticulously set everything up perfectly like the game has been hinting, then it is revealed that this whole time you have been Joey Drew, working with the "characters" of your various employees, trying to figure out the perfect scenario that would've saved the studio or kept your employees from leaving or dying or….. made it so that Henry stayed.
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