made in blender, based on a soviet era postcard. this is all rendered in eevee, with the windows and light details drawn with grease pencil. I animated the little people in the windows as well, but maybe I shouldn't have bothered.
A few key gotchas to get stuff to look retro in EEVEE:
Physically rendered materials realistically trade Diffuse energy for Specularity.
Crank the roughness to 1.0, reduce Specular to 0.0 to get the rawest possible diffuse.
Alternatively just replace the shader with a Diffuse BSDF.
If you want speculars and not the realistic kind, you can do this kind of shader setup to get more control and stylized results.
For classic 2000 style chrome reflections (Half-Life, Twisted Metal 4, MGS2/3) you can plug a texture that uses the Reflection vector from the Texture Coordinate node into the Emission input of the BSDF.
You can even mask that reflection using another texture to get a more complex look without straying too far from what could be achieved with fixed function GPUs back in the day.
One of the importantest things is to change the color management settings to use the Standard view transform.
This causes Blender to render color "the old way" and you instantly get a more saturated and contrasty look.
An unlit textured object would look exactly "as is" in this mode.
(wip)
..Started this over a year or two ago, only now getting around to finishing it.
Yes that is the trunk (front) of a bug attached to the back of the boat.
Yes it is being used as the boat's engine compartment.
Yes that is a multilayered contradiction.
That is indeed what makes it a funny.
Finally decided to move my OCs from Blender eevee to Cycles and converting stylized shaders is proving to be quite a challenge as Cycles doesn't support our mighty lord the Shader to RGB node, but I think I'm getting there, at least for the halftone effect which can either be given a custom color or a lighter shade of the same texture to have it adapt to the scene's lighting
my opinion on the new sonic frontiers update is kinda mixed, but without spoiling anything... this cyber super sonic thing is badass.
here's a couple extra of just standard super sonic and also the cyber super sonic
I did these in like an hour after getting a random burst of inspiration, so obviously there's still problems with the models, but I might fix those eventually
found a badass set of tutorials last night for a BotW/TotK mimic shader and I spent all afternoon following it. really love the results!
EDIT: the tutorial playlist here! please show the creator love!
https://www.youtube.com/playlist?list=PLorxD3OD8t85qcXYbYUiK7hKjdtwhh_r8