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#brainchild
relaxmammal · 1 year
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if looks could kill
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thecreaturecodex · 1 year
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Brainchild
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Image © Paizo Publishing, accessed at Archives of Nethys here
[I mentioned earlier that Bestiary 3 is my favorite of the PF2e main monster books. The brainchild is part of the reason why. I was going through the As and Bs with a fair bit of enjoyment, but this is the first monster in the book that made me sit up and take notice. I’ve streamlined and regulated the urban legend ability a bit more than the PF2e version, which states that the same brainchild might have different abilities in the same combat against different characters! That’s a lot of bookkeeping, so I wanted to make it a bit easier to play. I also expanded the types of spell-like abilities it could have access to. So if you want to make Candyman and have him summon swarms of bees, or give a brainchild Freddy Krueger’s nightmare ability, you can.]
Brainchild CR 11 CE Aberration This humanoid creature appears as a twisted, shadowy hag, her grin filled with sharp teeth and her claws perpetually blood-stained.
A brainchild is an urban legend come to life. In places where fears run high, especially where the boundaries between the Material and Shadow Planes are thin, any mysterious death or unexplained sighting might inspire the creation of a brainchild. No two brainchildren are alike, and they may take humanoid, bestial or stranger forms. Most people in a community haunted by a brainchild believe the creature to be a fiend, an undead, a monstrous beast or some other more tangible entity. As stories expand and rumors spread, the same brainchild may even take on new appearances or abilities.
Because of their disparate legends, no two brainchildren fight with exactly the same strategy, but there are some common themes. A brainchild’s most powerful attack is an illusory weapon of some kind, a signature move that inflicts mental, not physical damage (although it may certainly resemble a gout of flame, a hyperextensible claw, or some other more mundane weapon). They prefer ambush and slaughter to a straight up fight, attempting to kill the weakest seeming enemy at once with a phantasmal killer spell. Enemies that recognize that a brainchild is a mental creature can use that to weaken the monster, disbelieving its abilities until it is a shell of its typical power.
Areas haunted by a brainchild tend to attract other monsters. Fear-obsessed fey such as bogeymen and meenlocks are drawn to a brainchild the way a moth is drawn to a flame. Popobawas love brainchildren as if they were literal children, and try to bring them into existence in a community by hiding their own presence. All of these added horrors tend to reinforce a brainchild’s existence, as the stories get blurred together and the reputation of the region as monster-haunted increases. The only way to permanently destroy a brainchild is to convince everyone living in the area that it truly is dead. Most brainchildren accumulate rumors of their weaknesses—a particular sword can slay one, they can only die if a specific song is sung over their fresh body, etc. Some of the most dangerous and powerful brainchildren are those that return after a long absence. When an old diary is read or regional folklore is collected, a brainchild may be called back into existence, and the means to put it down again may not be as well remembered.
Brainchild              CR 11 XP 12,800 CE Large aberration Init +9; Senses darkvision 60 ft., Perception +18 Aura frightful presence (100 ft., Will DC 25) Defense AC 27, touch 15, flat-footed 21 (-1 size, +5 Dex, +1 dodge, +12 natural) hp 136 (16d8+64) Fort +11, Ref +10, Will +13 DR 10/cold iron; Immune cold, death effects, disease, fear; SR 22 Defensive Abilities persistence of memory, undetectable Offense Speed 40 ft., fly 40 ft. (good) Melee 2 claws +15 (1d8+4 plus bleed), bite +15 (2d6+4 plus bleed) Ranged illusory weapon +16 (8d6+7) Space 10 ft.; Reach 10 ft. Special Attacks bleed (1d6) Spell-like Abilities CL 11th, concentration +18 (+22 casting defensively) At will—ghost sound (DC 17) 3/day—dimension door, phantasmal killer (DC 21), sending 1/day—cone of cold (DC 22) Statistics Str 18, Dex 21, Con 18, Int 15, Wis 16, Cha 25 Base Atk +12; CMB +19; CMD 35 Feats Blind Fight, Combat Casting, Dodge, Great Fortitude, Improved Initiative, Point Blank Shot, Precise Shot, Skill Focus (Bluff) Skills Bluff +25, Fly +22, Intimidate +22, Knowledge (local) +17, Perception +18, Perform (oratory) +19, Sense Motive +15, Stealth +16 Languages telepathy 100 ft., truespeech SQ urban legend (bleed, blindsense, cone of cold, DR/cold iron, frightful presence, immune to cold, SR) Ecology Environment urban or any land Organization solitary Treasure standard Special Abilities Illusory Weapon (Su) As a standard action, a brainchild can make an attack with an illusory weapon. Treat this as a ranged attack with a range of 100 feet and no range increment. A creature struck takes d6s of damage equal to ½ the brainchild’s HD, plus the brainchild’s Charisma modifier (8d6+7 for the average specimen). This damage is typeless, but creatures immune to mind-influencing damage are immune to this effect, and the illusory weapon is treated as a mind thrust III spell for the purposes of interacting with mental barrier and similar effects. Persistence of Memory (Ex) A brainchild is restored to life 2d4 days after it is slain, unless everyone in the community it haunts believes it to be truly dead. Undetectable (Ex) A brainchild is immune to divination spells and effects that would detect it or determine its alignment or other auras. It is not immune to divination spells and effects that deal damage, such as mind thrust spells. Urban Legend (Su) All brainchildren have a suite of abilities, based on what people believe about them. A brainchild may choose from any of the following abilities, and may take multiple abilities of the same type as long as they do not cancel each other out (for example, two immunities).
An additional natural weapon that deals damage as normal for a creature of its size
All natural weapons deal an additional 1d6 points of damage. This damage may be acid, bleed, cold, electricity, fire, force, negative energy or sonic damage.
Damage reduction 10/cold iron or DR 10/silver
Spell resistance equal to 10  + CR
Immune to an energy type or school of magic
A 5th or 6th level spell usable as a spell-like ability 1/day, or a 3rd or 4th     level spell usable as a spell-like ability 3/day
Blindsense or tremorsense 60 ft.
Frightful presence (100 foot radius)
A brainchild may have a number of abilities equal to its Charisma modifier (+7 for the average specimen). A brainchild may take an 8th ability if it also takes a vulnerability to an energy type. As a standard action, a character within 100 feet of a brainchild may attempt to make a Perception or Sense Motive check, opposed by the brainchild’s Bluff check. If it succeeds, it treats the brainchild as if it doesn’t have one of its abilities (of the character’s choice) for 24 hours. If it fails, it cannot attempt to disbelieve that same ability for the next 24 hours. During that time, that character can spend a standard action to aid another character’s Perception or Sense Motive check against the same ability and grant them a +4 bonus on their skill check to disbelieve.
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upupandbeyond · 5 months
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dailycharacteroption · 7 months
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Ghost Hunter (Pathfinder Second Edition Archetype)
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(art by Iluvrice on DeviantArt)
From one ghost-hunting archetype to another, today we are focusing on the archetype that is ghost hunter in name specifically!
Whereas the previous archetype was mostly meant for martial characters, today we are looking at one that could potentially be used for any class.
Despite the name, a ghost hunter does not simply seek to destroy the spectral dead. Most also seek to understand them so that the more tenacious among them may be laid to rest permanently.
Additionally, they also have a knack in dealing with haunts. While haunts are not truly a restless soul in most cases, their presence is based on psychic trauma, and as such, are similar to ghosts in that they have desires which must be placated in order to permanently remove them.
Some ghost hunters may be exorcists of a faith, while others may be experts in occult sciences, or mystical researchers seeking answers about the nature of the soul. Whatever their motivations and origins, There are few better suited to be called when something is lingering on the veil between life and death.
The dedication for this archetype involves learning spiritual lore, as well as learning the basics of a few occult cantrips related to gaining information, minor enchantments or dealing with the dead.
What’s more, most learn how to appeal to the souls of haunts, ghosts, or other incorporeal spirits, letting them converse with them and perhaps learn from them.
Naturally, their training lets them recognize early on the signs of a haunting.
Many also continue their occult magic training to gain a few minor spells of similar categories to their initial incantations.
Those of a more martial bent learn how to defend themselves from the dead by infusing their weaponry with the ability to touch spirits for a short while.
Many also benefit from greater insight into these disembodied spirits, gaining greater ability to react to and resist them. What’s more, when they destroy a haunt, ghost, or other spirit that rejuvenates when slain, their sensitivity to the spirits lets them glimpse a bit of the being’s desires, helping them find a way to lay them to rest for good.
This archetype pairs nicely with plenty of classes, particularly champion, cleric, thaumaturge, and even necromancy-focused casters of other classes. However, the addition of some minor spellcasting on it’s own also means that pretty much any class could get in on the action. I suppose the biggest question is how heavily ghosts, haunts, and other incorporeal undead tie into your campaign to determine how useful the archetype will be for you.
The class you choose to pair with this archetype determines a lot of what their methods and reason for choosing this path. Any sort of clergyman likely wishes to grant mercy to the fallen and perpetuate the cycle of life and death. Other classes might do so not in the name of a god but because the cycle itself should be maintained and people protected from the traumas of the dead. Others may eschew lofty ideals in favor of just protecting the living.
For years, the ghost of Vakas the Mighty has been an odd but benevolent patron for the party. However, after returning from their last mission, they find him not answering their summons. In truth, he has been discorporated by an exorcist seeking to put him to rest. Now, the exorcist is searching for them as the party is the one clue they have as to put the old spirit to rest for good, something they may be reluctant to allow.
Seugan Path-Walker has been an exorcist for nearly two lifetimes of men, but the elderly dwarf still continues her work nevertheless. It is said that she has talked down more haunts and ghosts than are even recorded, and banished more malevolent spirits with practiced ease. Many wonder if she will choose a successor before she too follows the path she sets the dead on.
Rumor has it that a horrible spectre has begun to haunt the streets of Old Oktown, drawing the interests of would-be ghost hunters. However, those prepared for the undead will find themselves blindsided by the true nature of this horror, for the Oktown Screecher is a brainchild, a living illusion created by the very rumors about it.
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onlylonelylatino · 6 months
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Ka-Zar and the Mutates by Alan Davis
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shironezuninja · 19 days
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Still too depressed to fix one of my collages. I left out an “s” in “loves”.
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singeratlarge · 2 months
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HAPPY BIRTHDAY BILL LASWELL, the great bassist, composer, producer and remixer extraordinaire—I’m a big fan of PANTHALASSA, his remix collage of Miles Davis tracks. According to music critic Chris Brazier, "Laswell’s pet concept is 'collision music' which involves bringing together musicians from wildly divergent but complementary spheres and seeing what comes out." Bill is in my broad circle of music business colleagues, but the closest I’ve come to working with him is to make records with his sound loops…on that note, The Wayback Machine goes to 1999: I was producing the debut album of the band Bad Light Project. The band (all high school kids at the time) was the brainchild of frontman Ron Fleeger, who was working hard as a singer-songwriter. I discovered Ron one day when I was in a music store in Williamsport PA, after I saw teenage girls gushing and buying up Ron’s tapes. I thought, “That guy must be on to something.” Here’s a BLP-Laswell mash-up: https://johnnyjblairsingeratlarge.bandcamp.com/track/deception  …and HB BL—thank you for your light.
#BillLaswell #Panthalassa #MilesDavis #bassist #BadLightProject #WaybackMachine #Flashback #RonFleeger #brainchild #johnnyjblair #producer
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slowly-unspooling · 11 months
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Hi Everyone!
Hey there! I'm Aspen(it/he) and I am the writer, director and an actor in Slowly Unspooling and it is my brain child. I'm thrilled to enter the world of podcasting. With over a decade of writing experience under my belt, I'm excited to expand my creative endeavors and bring my work to a whole new medium.
As an agender trans masc individual, I love to explore the diverse experiences within the LGBTQ+ spectrum. By sharing my own journey and experiences, I hope to foster a sense of connection and representation for others.
In addition to my identity as trans masc, I also identify as aromantic. This aspect of my identity informs my writing and allows me to explore different facets of relationships, love, and connection.
Some of the best comments I have ever gotten on my work were about how something I wrote was the first time someone felt seen or understood in media. So a part of me has gone into each character just so others known they are seen.
When I’m not interacting with a variety of podcasts and writing, you’ll often find me cuddling my cat Jonah or tending to my many many plants. I am also an avid d&d player.
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murdercide626 · 1 year
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danskjavlarna · 2 years
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Source details and larger version.
Newsworthy: a collection of weird headlines and book titles.
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comicwaren · 1 year
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From X-Men Annual Vol. 4 #001, “Radiant”
Art by Andrea Di Vito and Sebastian Cheng
Written by Steve Foxe
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relaxmammal · 1 year
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fantasy tabletop game au
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ewzzy · 1 year
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All public parks are hereby annexed as sovereign outposts of the Savage Land! So declares Brainchild, rightful ruler of the mutates!
X-Men Annual (2022)
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frogoat · 2 years
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A blog about comic books and geek culture in general and Spider-Girl and the MC2 universe in particular.
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marvelman901 · 2 years
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Marvel Fanfare vol 1 1 (1982) . Fast Descent Into Hell! . Written by Chris Claremont Art and Colors by Michael Golden Lettered by Jim Novak Edited by Al Milgrom . Both Angel and Peter Parker went to the Savage Land and things escalated quickly... . #marvelfanfare #80s #savageland #spiderman #angel #xmen #vertigo #gaza #barbarus #brainchild #sauron #marvelman901spiderman #marvelman901brainchild #marvelman901angel #marvelman901xmen #marvelman901barbarus #marvelman901savagemutates #marvelman901vertigo #marvelman901gaza #marvelman901sauron https://www.instagram.com/p/CjX_DH1M351/?igshid=NGJjMDIxMWI=
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fieriframes · 1 year
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[It's crazy. MAN: They take the appetizers and the French fries and within themselves they hold orbits and motion. FIERI: Serving up monster sandwiches is the brainchild of owners Josh Stone, Sal Capnick, and Jerry Ferrara, three New York buddies]
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